
It’s hard to say why. Maybe it was arrogance. Maybe it was hubris. Maybe it was ignorance. I just wanted to help and feel like something in my life that I created actually lived on. I always told myself that I was trying to help, but I probably did more damage than good.
This changelog encompasses all the changes from July 2022 to July 2026. I can’t be blamed for anything before that.
Abilities
* Abash changed to: When this champion is attacked, the attacking champion becomes Charmed for 2 turns.
* Abominable changed to: This unit has Arctic and deals +1 DMG to Scented champions for each real friendly Yeti. When this ability is activated, the closest enemy champion within 6 spaces becomes Scented for 2 turns and loses Stealthed. If the enemy champion is Frightened, it becomes Scented for 4 turns instead.
* Abominable cooldown changed from 2 to 3
* Absolute Zero changed to: Opposing champions within 2 spaces take 12 Frost damage, opposing champions within 4 spaces take 10 Frost damage, and opposing champions within 6 spaces take 8 Frost damage. This damage ignores DEF.
* Adaptive changed to: When you successfully cast a spell that shares a faction with this unit, it gains +1 DMG. If the spell costs 35 nora or more, it also gains +3 MAX HP.
* Adept Arcanist changed to: When a unit within 8 spaces, including this one, takes damage, this champion permanently gains a basic attack of that damage type.
* Afflict 1 changed to: For 6 turns, target champion within 5 spaces loses 6 HP every time this unit is damaged by an attack from an opposing champion.
* Afflict 1 AP cost changed from 2 to 3
* Amber Sigil changed to: This champion gains Absorb and +1 DEF for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
* Ambush changed to: While Stealthed, if an opposing champion moves within 2 spaces of this champion, this champion makes a free attack against that opponent that ignores DEF if it is greater than 0 and causes Ensnared 2.
* Ammunition 1 changed to: Once this champion has made at least 2 successful attacks, its range becomes 1.
* Ammunition 2 changed to: Once this champion has made at least 4 successful attacks, its range becomes 1.
* Amphibious changed to: This champion ignores restrictions and penalties imposed by Water.
* Ancient Corruption changed to: This champion gains +3 DMG, Vivify and Foul Strike for 6 turns. The duration of this effect is decreased by 1 whenever this champion is successfully attacked.
* Annex changed to: While this unit is in play, your shrine’s Deployment Zone expands by 1.
* Aquatic champion nora cost changed from -15 to -10
* Aquatic Armaments changed to: When a friendly champion with Aquatic, Semi-Aquatic, Race: Salaman, or Race: Boghopper becomes equipped, it gains 1 AP and +1 DEF for 4 turns. This does not stack.
* Arcblade: Electricity changed to: This champion makes an Electricity attack at 12 DMG against target champion within 4 spaces. If successful, the nearest enemy champion within 4 spaces takes 9 damage then the next closest champion takes 6 damage. This damage ignores DEF.
* Arcblade: Frost changed to: This champion makes a Frost attack at 12 DMG against target champion within 4 spaces. If successful, the nearest enemy champion within 4 spaces takes 9 damage then the next closest champion takes 6 damage. This damage ignores DEF.
* Arctic Flight changed to: This unit has Arctic, Flying and 2 ranks of Sentry.
* Arrow Eater changed to: When this unit would take damage from a targeted ranged attack, that damage is prevented, and this champion gets a bonus to DMG equal to 25% of the damage that would have been dealt for 2 turns.
* Arroyo Rift changed to: Area Effect 3, Range 5: Affected spaces become Dead Magic Zone for 5 turns and enemy champions are pulled towards the center by 1 spaces, lose 2AP and become Soultapped for 4 turns
* Arroyo Rift AP cost changed from 5 to 3
* Arroyo Rift cooldown changed from 5 to 4
* Aspiring Servant changed to: While Serkan, Lich Master or Czar of the Void is in play, this champion has Lich-born.
* Assault changed to: This unit makes an attack at no AP cost against any unit that attempts to disengage from it. Spells and abilities that relocate other units do not trigger this ability.
* Attack: Keg changed to: This unit makes a Poison attack at its Range. This is a basic attack.
* Aurora Investigations changed to: The first time an enemy champion within 8 spaces of this champion makes a basic attack while a champion with this ability is in play, a “Clue” is created on the space it occupies. When a friendly Elf or Fairy (including self) moves within 2 spaces of a space containing a “Clue,” the “Clue” is consumed and that champion gains 2 AP.
* Aurora Lance changed to: This champion makes a Magical attack at RNG 2-5. If the attack is successful, the target becomes Blinded for 2 turns.
* Backlash champion nora cost changed from 6 to 4
* Banditry changed to: Whenever this champion successfully damages a champion with any attack, that champion’s controller loses up to 2 nora and you gain nora equal to the amount lost.
* Barbarian Rider champion nora cost changed from 40 to 15
* Barbaric Assault changed to: This unit gains Punish and Pace when another friendly Barbarian is within 3 spaces.
* Bastion of Mobility changed to: Friendly champions within 8 spaces have Mobility.
* Battle Harden 1 changed to: When this unit is deployed, friendly champions that share a faction with this champion gain +4 MAX HP for 6 turns. This does not stack.
* Battle Leader changed to: When this champion destroys an opposing champion, friendly champions permanently gain +1 DMG. If those champions also share a race or class with this champion, they also are healed for 3 HP.
* Battle Leader champion nora cost changed from 8 to 4
* Bleed changed to: When this unit damages a champion with a basic attack, the target is Bloodied for 6 turns and a blood ball is created in an adjacent space. Archdemons, Demons and Vampyres that capture the blood ball vampiric heal equal to 50% of the damage. Other champions take the same amount in disease damage. Only one blood ball per enemy can be active.
* Blessing of Stone changed to: For 4 turns, all friendly champions gain 2 ranks of Resistance: Physical. Friendly champions that are occupying rock terrain also gain Pace for 4 turns.
* Blood Bind changed to: This unit loses 5 HP and all opposing units within 4 spaces on a Dead Magic Zone lose 5 HP and are Paralyzed until the end of the next turn. This unit vampiric heals 5 HP for each affected champion. This ability enters play on cooldown.
* Blood Bond 1 changed to: When a friendly champion within 5 spaces that has one or more of the same races as this champion is attacked, this unit gains 1 AP.
* Blood Bond 2 changed to: When a friendly champion within 5 spaces that has one or more of the same races as this champion is attacked, this unit gains 2 AP.
* Blood Convergence changed to: Target enemy champion within 5 spaces loses 4 HP per Blood Ball within 3 spaces of it. Those Blood Balls are consumed and this champion vampiric heals for 50% of the HP lost to a maximum of 20 HP.
* Blood Dispersal changed to: When this champion successfully damages a Bloodied champion with a basic attack, friendly champions within 6 spaces of it are healed for the same amount, divided evenly among damaged champions, to a minimum of 1 and a maximum 6.
* Blood for Nora changed to: This unit loses 20 health. The next spell you cast this turn has its Nora cost reduced by 20. This effect does not stack.
* Blood for Nora champion nora cost changed from 9 to 8
* Blood for Nora AP cost changed from 3 to 2
* Blood Spear changed to: This champion makes a Loss of Life attack at RNG 2-5. If the target is Bloodied or has less than 50% HP remaining, this champion vampiric heals for 8.
* Bodyguard changed to: Target champion within 5 spaces is Bodyguarded (While this unit is within 5 spaces of the Bodyguarding unit, all damage dealt to this champion is prevented and is dealt to the Bodyguarding unit instead) for 6 turns. If this unit attacks, this effect is removed.
* Bone Fracture changed to: When this unit takes damage from any attack, a Lesser Bonemauler champion is summoned in the nearest available space.
* Book Burn changed to: No spells may be cast for 3 turns.
* Broodcaller changed to: When this champion is deployed, a level 3 Broodling is summoned at every friendly font deployment zone.
* Brubaker Bond changed to: When a champion of the same name is within 5 spaces of this unit, this unit gets Assault and Charge 3.
* Bubble champion nora cost changed from 10 to 8
* Bubble AP cost changed from 5 to 4
* Bubble cooldown changed from 2 to 3
* Build ‘Em Tough cooldown changed from 3 to 2
* Burning Sandspout changed to: This champion makes a Fire attack at RNG 2-5. If the target is successfully damaged and is occupying Sand or is Sandblasted, the target also becomes Charred for 3 turns and Inhibited for 5 turns.
* Cannon Barrage changed to: Spend 6 charges. Area Effect 2, Range 5: For each friendly real Tortun (up to 5), a random space is targeted by an AE1 Cannon Ball effect. Units affected by the Cannon Ball effect take 10 Physical damage (this damage ignores DEF).
* Cannon Barrage cooldown changed from 2 to 3
* Careless changed to: This unit loses all AP at the end of its turn.
* Cataclysm changed to: Spend 15 charges. All other champions within 8 spaces take 20 fire damage and this champion loses all remaining charges.
* Cataclysm cooldown changed from 0 to 3
* Chain Lightning changed to: This champion makes an attack at Range 2-4 against a champion for 13 Electricity damage, then each enemy unit within 2 spaces of the target takes 10 Electricity damage, then each enemy unit within 2 spaces of those units take 7 Electricity damage. This damage ignores DEF. A single unit may not take more than one instance of damage from this effect.
* Charged Attack cooldown changed from 1 to 2
* Chasm Walker changed to: This unit can walk over chasm spaces without dying.
* Chuck: Flaming Skull changed to: This champion makes a Fire attack at RNG 2-5. A summoned Flaming Skull relic with 0 DEF, 15 HP, Flaming Skull is summoned adjacent to the target if it is successfully damaged.
* Cleave changed to: After this champion makes an basic attack, it then makes an attack against each other adjacent champion as well.
* Clone Matter changed to: Target an enemy relic or enemy equipped champion within 8 spaces. If the target is a Relic, a copy of that Relic is summoned to an adjacent space. If the target is an equipped champion, a copy of that Equipment is equipped on the closest valid friendly champion (including this one).
* Clone Matter cooldown changed from 5 to 4
* Cocoon changed to: Target champion within 2 spaces becomes Cocooned. (After 3 turns, this champion loses Cocooned and gains +1 DEF, +1 SPD and +2 DMG. If this champion has Race: Arthropod, it loses Cocooned in 2 turns instead. This effect does not stack.)
* Combat Awareness 1 champion nora cost changed from 5 to 4
* Combat Awareness 2 champion nora cost changed from 10 to 8
* Command: Dodge changed to: Friendly champions within 3 spaces gain Dodging for 6 turns.
* Command: Dodge AP cost changed from 4 to 3
* Command: Dodge cooldown changed from 5 to 4
* Conduit: Damage AP cost changed from 2 to 1
* Conduit: Speed AP cost changed from 2 to 0
* Confuse AP cost changed from 2 to 3
* Conqueror changed to: While this champion is in a neutral or enemy font zone, it gains +3 DMG and +1 DEF.
* Counter Attack: Ranged changed to: This unit makes a free attack against any champion that successfully attacks it with an attack at RNG of 2 or more.
* Create Chasm changed to: Target unoccupied space becomes Chasm and this champion gains Boulder Toss. The Create Chasm ability does not come off cooldown while the champion has the Boulder Toss ability.
* Crippling Discipline changed to: The next basic attack this champion makes gains Ponderous for 2 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
* Crushing Charge changed to: This unit moves 1-5 spaces in a straight-line to target unoccupied space. All champions in the path of this movement are knocked back 2 spaces to a random side and become Slowed 2. If a champion remains in the path, this champion stops moving.
* Crystallize changed to: Target friendly champion that is within 2 spaces becomes Crystallized until the beginning of your next turn. (Crystallized – This champion is Shielded, Impervious, and may not move, attack, or activate special abilities. At the beginning of your turn, this champion heals 4 HP). May target self.
* Cursed Treasure changed to: When a nora globe within 8 spaces is recovered, opposing champions within 3 spaces of the nora globe becomes Cursed for 5 turns. If the champion was already Cursed, it also takes 5 Disease damage.
* Dark Awakening changed to: This champion has +1 DMG, +1 DEF and +1 SPD for every 3 champions (not including self) occupying a Dead Magic Zone.
* Dark Awakening champion nora cost changed from 10 to 8
* Dark Healing changed to: When an enemy champion within 10 spaces is healed by a spell or ability, the amount healed is reduced by 50%. At the end of each turn, friendly champions are healed by the same number of HP, distributed evenly among them to a maximum of 6 HP (rounded down, minimum 1). This effect does not stack.
* Dark Healing champion nora cost changed from 4 to 9
* Dark Raven Form changed to: This unit becomes a Dark Raven and gains Flight, Mobility, Detection 3, Hex 2 and Race: Beast. It’s RNG becomes 1-1 and it is Cleansed.
* Death Harvest champion nora cost changed from 15 to 13
* Death Knell changed to: Spend 8 charges. Target opposing non-Avatar, non-Elite, non-Boss champion within 6 spaces gains Short-Lived 1 and this champion loses all remaining charges.
* Death Nova: Sand champion nora cost changed from 6 to 4
* Death Nova: Skeletons changed to: When this unit is destroyed, 2 Grave Warriors are randomly summoned within 3 spaces.
* Death Sentence changed to: This champion makes an attack against an opposing champion at 50% damage. If the attack is successful, that champion is Cleansed and it loses 5 HP for each condition removed.
* Debilitate changed to: When this champion successfully damages a champion with a basic attack, if that champion does not have Debilitated, it becomes Debilitated for 6 turns.
* Deception changed to: This unit is relocated to target space within 5 spaces, 2 Illusion copies of this champion are randomly spawned adjacent to target location.
* Deception AP cost changed from 4 to 5
* Deconstruct changed to: This champion has Stitched. When this unit destroys an opposing champion with a basic attack, that unit does not drop a nora globe and a Stitched Remains relic is spawned in the location that champion occupied.
* Deep Wounds changed to: Whenever this champion successfully damages an enemy champion with any attack, that champion becomes Wounded (This champion takes 35% additional damage from basic attacks made by champions with Deep Wounds. This stacks up to 3 times) for 6 turns.
* Deflect: Electric changed to: Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected as Electric damage to the nearest enemy within 8 spaces. This effect is hidden until triggered. (You may target this unit to Deflect the damage from the next attack by any champion.)
* Demoralizing Descant changed to: Target champion within 5 spaces becomes Demoralized 4 (This champion has -2 DMG). This effect stacks.
* Depression changed to: Champions within 3 spaces of this unit have -2 DMG.
* Desecrate Earth changed to: Area Effect 2, Range 5: Affected spaces becomes Desecrated Ground until the end of your next turn. (Desecrated Ground – At beginning of your turns and upon casting, champions without Race: Undead or Race: Spirit in this area lose 6 HP).
* Desecrate Earth AP cost changed from 4 to 3
* Desert Master changed to: This champion has +1 DMG and +1 DEF for every 3 champions occupying sand terrain.
* Designate Flagbearer changed to: Until target friendly champion within 3 spaces moves, it has Overseer: Moga 2, Improve Speed and Prestige. Friendly champions within 5 spaces of it have Evasive 2. This affects a maximum of 1 target at a time.
* Disciple of the Scale changed to: While Vindrax is in play, this champion gains Instigate and Ritual of Destruction. While Valdac is in play, this champion gains Heal Mass 2 and Ritual of Healing.
* Discovery changed to: When an enemy champion is deployed, it becomes Illuminated for 4 turns.
* Dispel changed to: Target champion within 5 spaces is Dispelled. May target self.
* Disperse changed to: This champion has Numerous. This champion becomes three small units: the Moga Axeman, the Moga Shieldman and the Moga Crossbowman.
* Dissipate changed to: Ranged attacks made by this champion have a penalty of -2 DMG for each space the target is beyond the champion’s minimum range (to a maximum of -4 DMG).
* Dissipate champion nora cost changed from -8 to -6
* Distichous: FS/UD changed to: When an FS champion is deployed from the runedock, this champion gains Absorb for 4 turns. When a UD champion is deployed from the runedock, this champion gains Life Siphon for 4 turns.
* Distichous: ST/SL changed to: When an ST champion is deployed from the runedock, this champion gains Frost Acolyte and Frost Aura 1 for 4 turns. When an SL champion is deployed from the runedock, this champion gains Fire Acolyte and Fire Aura 1 for 4 turns.
* Dogpile changed to: When this unit makes a successful basic attack against an enemy champion, the target becomes Dogpiled for 6 turns.
* Dragon Form changed to: This unit is Cleansed and gains +2 DMG, Immunity: Fire, Dragonflight, and Flamethrower.
* Drain 1 changed to: Target owned champion within 5 spaces loses 8 HP. This unit vampiric heals 8 HP.
* Drain 2 changed to: Target owned champion within 5 spaces loses 12 HP. This unit vampiric heals 12 HP.
* Drudgery changed to: All champions lose all of their AP. This ability begins on cooldown.
* Drunken Revel changed to: When a friendly champion becomes Intoxicated, this champion gains 1 AP and +2 DMG for 2 turns. This effect stacks up to 3 times.
* Elsari Coven changed to: Whenever an opposing champion is deployed into or enters a friendly Dead Magic Zone, it becomes Cursed for 2 turns plus 1 additional turn for each friendly Witch (to a maximum of 8).
* Empowered: Range champion nora cost changed from 2 to 4
* Enchant: Magic AP cost changed from 3 to 2
* Enervating Touch changed to: When this champion engages an enemy champion on its turn, that champion loses up to 2 AP and this champion gains AP equal to the amount lost. This ability can only trigger twice per turn.
* Enervating Touch champion nora cost changed from 4 to 6
* Enigma Shield changed to: This champion is immune to damage from champion abilities (including basic attacks) if the source is not within 4 spaces.
* Ensnare changed to: This champion makes an attack against target opposing champion. If successful, the target becomes Ensnared 2 (loses flying and each movement costs an additional 2 AP) and takes 50% damage.
* Equip: St Semmir’s Brew changed to: This champion comes into play equipped with a St Semmir’s Brew.
* Equip: Thunderaxe changed to: This champion comes into play equipped with a Thunderaxe. (Equipped champion has Paralytic Feedback and Chuck: Thunderaxe. If the champion is Race: Minotaur, it also gains Portal Blast)
* Equipment Boon changed to: This champion gains +2 max HP and +1 DMG for each friendly equipment in play.
* Equipment Boon champion nora cost changed from 10 to 5
* Eradicate changed to: Spend all charges. Target champion within 5 spaces loses 2 HP for each charge spent this way (up to 20 HP).
* Escape changed to: This unit becomes Stealthed for 3 turns at the end of any turn it was successfully damaged.
* Escape champion nora cost changed from 6 to 4
* Essence Claw changed to: This champion makes a Psychic attack against target champion at RNG 1. If this destroys the champion, a 20 HP copy of the destroyed champion with Warding is summoned in its place under your control.
* Eternal changed to: This unit cannot be Sacrificed.
* Eternal Life changed to: This unit has Eternal. If a Phylactery is in play when this unit dies, your Shrine or Avatar loses 5 HP and the nearest Phylactery relic is destroyed and this unit is reanimated in its place.
* Eternal Life champion nora cost changed from 0 to 2
* Euan’s Hammer changed to: This champion makes a Magical attack at RNG 2-5. If successfully damaged, the target is knocked back 2 spaces and is Illuminated for 4 turns.
* Fairy Dust changed to: Target champion within 4 spaces gains Wandering for 2 Turns.
* Fairy Dust champion nora cost changed from 8 to 6
* Fairy Dust AP cost changed from 4 to 3
* Fairy Flight changed to: This unit has Flying while it has at least 15 HP. When this unit has less than 15 HP, it gains Defenseless.
* Familiar changed to: While Grimlic or Demonologist is in play, when a friendly Wizard or Imp uses an activated ability that is not a basic attack, that ability has its cooldown reduced by 1 to a minimum of 1. This ability does not stack.
* Fascinate champion nora cost changed from 3 to 5
* Fear 2 AP cost changed from 3 to 2
* Fear 2 cooldown changed from 3 to 2
* Fear 3 champion nora cost changed from 8 to 7
* Fear 3 AP cost changed from 3 to 2
* Fear 3 cooldown changed from 3 to 2
* Feint changed to: This Champion makes a 0 damage attack against target champion within 5 spaces. This attack is not part of the attack chain. If this attack is successful, the attacked champion gains 1 stack of Sundered for 1 turn.
* Fellowship changed to: When a friendly champion is deployed from the runedock, this champion is healed for 4 HP. If the deployed champion shares a race or class with this champion, this champion is healed for 6 HP instead.
* Ferocious Bite changed to: When this champion makes a successful basic attack, that champion has -3 DMG for 2 turns. This does not stack. If the target is Distracted or Illuminated, that champion also gains 2 stacks of Sundered for 3 turns.
* Fester changed to: Target champion within 5 spaces becomes Inhibited for 6 turns.
* Fester cooldown changed from 1 to 2
* Final Word champion nora cost changed from 10 to 9
* Find Pupil changed to: This champion moves 3 spaces at random, then gains Reveal: Kas Pupil (Spawn a Kas Pupil on target adjacent square) for 1 turn.
* Find Source Crystal changed to: This champion moves 3 spaces at random, then gets Reveal: Source Crystal for 1 turn. Source Crystal relics have: This relic has Fire Eater, Lava-fall 1, and Initiate: Devotee to De’lim. If you have 3 or more Source crystals, they have Lava-Fall 2 instead.
* Fire Feed champion nora cost changed from 7 to 5
* Flame Armor changed to: This unit gets +3 DEF and gains Damage Shield: Fire 3 for 2 turns.
* Flame Prison AP cost changed from 4 to 3
* Flameburst changed to: This champion makes an attack at RNG 1-3 for 10 Fire damage. If successfully damaged, the target is knocked back 3 spaces, then the target and enemy champions within 2 spaces of the final destination become Charred for 3 turns.
* Flamestrike changed to: This champion makes a Fire attack at RNG 2-5. If the target is successfully damaged, it also becomes Charred for 3 turns.
* Flourish AP cost changed from 2 to 3
* Font Blessing changed to: While this champion is within 5 spaces of a font deployment zone you control, it gets +1 DEF, +5 DMG, and +10 HP.
* Forage changed to: This unit gains 2 AP when it captures a nora globe.
* Forbidden Discipline changed to: The next basic attack this champion makes causes the target to become Frightened for 2 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
* Foul Strike changed to: When this champion successfully damages a champion with a basic attack, all opposing champions within 3 spaces of the target are Diseased and Inhibited for 4 turns.
* Foul Strike champion nora cost changed from 10 to 8
* Freezing Discipline champion nora cost changed from 4 to 2
* Frost Armor changed to: This unit gets +3 DEF and gains Damage Shield: Frost 3 for 2 turns.
* Furring changed to: When this unit has been in play for 6 turns, it is removed from play and a Furbull is deployed in the same location. If this unit was summoned, a Furbull without upgrades is summoned instead.
* Fury champion nora cost changed from 3 to 4
* Fury of a Thousand Strikes changed to: The first time each turn this champion makes a successful basic attack, other friendly champions within 5 spaces that share a race or class with this champion have their CDs reduced by 1 and their attack chain is reset.
* Gain Control changed to: The effects of Reckless Flight and Wandering are negated until the end of this turn. This ability costs 6 Nora upon activation.
* Gift of Ironwood changed to: This unit loses 10 HP and target Sapling within 3 spaces is removed from play and a Gnarlwood Grappler with no upgrades is summoned in the same location the Sapling occupied.
* Gift of the Djinn: Dao changed to: Target champion with Race: Elemental or Hyaenid within 5 spaces gains Reflexes 3 until this ability is used again.
* Gift of the Djinn: Dao AP cost changed from 0 to 1
* Gift of the Djinn: Dew changed to: Target champion with Race: Elemental or Hyaenid within 5 spaces gains Regeneration 3 until this ability is used again.
* Gift of the Djinn: Dew AP cost changed from 0 to 1
* Gift of the Djinn: Ifrit changed to: Target champion with Race: Elemental or Hyaenid within 5 spaces gains Berserker 3 until this ability is used again.
* Gift of the Djinn: Ifrit AP cost changed from 0 to 1
* Gift of the Djinn: Marid changed to: Target champion with Race: Elemental or Hyaenid within 5 spaces gains Leap 3 until this ability is used again.
* Gift of the Djinn: Marid AP cost changed from 0 to 1
* Gift: Pilgrim’s Offering changed to: The next champion you deploy from the runedock while this champion is in play has Blessed and 2 ranks of Regeneration.
* Glorious Leap changed to: This champion is relocated to target space within 4 spaces. Opposing champions within 2 spaces of the target space are Awestruck for 2 turns.
* Glorious Leap AP cost changed from 3 to 4
* Glorious Leap cooldown changed from 3 to 2
* Goblin Thievery champion nora cost changed from 8 to 6
* Gore changed to: When this champion makes a close-combat or Charge attack that deals Physical damage to a champion, that champion becomes Gored. This can stack up to 3 times.
* Grace of the Dead 1 changed to: When this unit dies, all friendly champions are healed for 6 HP. At the start of your next turn, all friendly champions are healed for 3 HP.
* Grace of the Dead 2 changed to: When this unit dies, all friendly champions are healed for 12 HP. At the start of your next turn, all friendly champions are healed for 6 HP.
* Grant: Death Nova: Fire changed to: Target champion within 5 spaces gains Death Nova: Fire 2 and Self Destruct for 2 turns.
* Grant: Death Nova: Fire champion nora cost changed from 4 to 3
* Grant: Rage Potion AP cost changed from 3 to 2
* Grappling Hook changed to: This champion is relocated to target space within 2-5 spaces. If that space is occupied by a champion, both champions are relocated up to 2 spaces towards each other. This ability may not be used on impassable or inaccessible spaces.
* Gravebind changed to: The first time each turn an opposing real champion within 5 spaces is destroyed, a Grave Warrior without upgrades is summoned adjacent to this unit.
* Gronk Rider champion nora cost changed from 30 to 10
* Grow changed to: This champion gains HP and permanently gains MAX HP equal to its base HP. When this ability has been used 2 times, it permanently gains Hunter: Walker. When this ability has been used 3 times, it gains Cleave. When this ability has been used 4 times, it permanently gains Titan.
* Grow AP cost changed from 3 to 2
* Guard Tower changed to: At the start of your turns, enemy champions within 4 spaces take 2 Physical damage and are knocked back 1 space (does not affect Stealthed champions).
* Guarded: Beast changed to: The first time each turn this unit is successfully attacked, friendly Beasts within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Guarded: Boghopper changed to: The first time each turn this unit is successfully attacked, friendly Boghopper within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Guarded: Cyclops changed to: The first time each turn this unit is successfully attacked, friendly Cyclops within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Guarded: Draksar changed to: The first time each turn this unit is successfully attacked, friendly Draksar within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Guarded: Garu changed to: The first time each turn this unit is successfully attacked, friendly Garu within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Guarded: Moga changed to: The first time each turn this unit is successfully attacked, friendly Moga within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Guarded: Skeezick changed to: The first time each turn this unit is successfully attacked, friendly Skeezick within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Guarded: Slag changed to: The first time each turn this unit is successfully attacked, friendly Slag within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Guarded: Yeti changed to: The first time each turn this unit is successfully attacked, friendly Yeti within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Haste champion nora cost changed from 12 to 8
* Haste cooldown changed from 1 to 2
* Haunting Visions changed to: At the beginning of its turn, this champion gains 2 AP and +3 DMG and +1 DEF for 2 turns if opponent has 25 or less nora. This does not stack.
* Heal Champion 1 changed to: Target friendly champion within 5 spaces heals 4 HP. May target self.
* Heal Champion 2 changed to: Target friendly champion within 5 spaces heals 8 HP. May target self.
* Heal Champion 3 changed to: Target friendly champion within 5 spaces heals 12 HP. May target self.
* Hex 1 changed to: This champion makes a Loss of Life attack for 4 life against target champion within 4 spaces. When a champion loses 1 or more life from this attack, it becomes Hexed for 3 turns. This effect does not stack.
* Hibernate changed to: This champion becomes Stealthed for 6 turns. At the start of next turn, it gains Regeneration 3, Immobile and Pacified for 3 turns or until it is destealthed.
* Hidden: Dead Magic Zone changed to: At the end of your turn, if this champion occupies a Dead Magic Zone, it becomes Stealthed. Otherwise, it loses Stealthed.
* Holy Armaments changed to: When a friendly Paladin, Priest or Shaman becomes equipped, it gains 1 AP and +2 DMG for 2 turns. This does not stack.
* Honor Guard changed to: While Juya White-Eyes or Jakei Frost Queen is in play, this champion has Multiattack 1 and +1 DEF.
* Hunter: Bloodied changed to: When this unit would deal damage with any Attack to a Bloodied champion, that damage is increased by 2. When this unit would receive damage from any attack by a Bloodied champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
* Hunter: Brawler changed to: When this unit would deal damage to a champion with Class: Monk, Brute, or Rogue with any Attack, that damage is increased by 2. When this unit would receive damage from any attack by a champion with Class: Monk, Brute, or Rogue, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
* Hunter: Brawler champion nora cost changed from 3 to 2
* Hunter: Cleric changed to: When this unit would deal damage to a champion with Class: Priest or Shaman with any attack, that damage is increased by 2. When this unit would receive damage from any attack by a champion with Class: Priest or Shaman, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
* Hunter: Crippled changed to: When this unit would deal damage to a champion with less than 0 DEF with any attack, that damage is increased by 2. When this unit would receive damage from any attack by a champion with less than 0 DEF, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
* Hunter: Crippled champion nora cost changed from 3 to 2
* Hunter: Diseased changed to: When this unit would deal damage to a Diseased champion with any attack, that damage is increased by 2. When this unit would receive damage from any attack by a Diseased champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
* Hunter: Equipped changed to: When this unit would deal damage to an equipped champion with any attack, that damage is increased by 2. When this unit would receive damage from any attack by an equipped champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
* Hunter: Fighter changed to: When this unit would deal damage to a champion with Class: Warrior, Knight or Paladin with any attack, that damage is increased by 2. When this unit would receive damage from any attack by a champion with Class: Warrior, Knight or Paladin, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
* Hunter: Flying changed to: When this unit would deal damage to a Flying champion with any attack, that damage is increased by 2. When this unit would receive damage from any attack by a Flying champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
* Hunter: Hero changed to: When this unit would deal damage with any attack to a champion with Hero, Split Hero or with a nora cost of 80 or greater that damage is increased by 2. When this unit would receive damage from any attack by a champion with Hero, Split Hero or with a nora cost of 80 or greater, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
* Hunter: Mage changed to: When this unit would deal damage with any attack to a champion with Class: Wizard or Witch, that damage is increased by 2. When this unit would receive damage from any attack by a champion with Class: Wizard or Witch, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
* Hunter: Meek changed to: When this unit would deal damage to a champion with nora cost 72 or less, that damage is increased by 2. When this unit would receive damage from a champion with nora cost 72 or less, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
* Hunter: Poisoned changed to: When this unit would deal damage with any attack to a Poisoned champion, that damage is increased by 2. When this unit would receive damage from any attack by a Poisoned champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities. This does not stack with other Hunter: X abilities.
* Hunter: Quick changed to: When this unit would deal damage with any attack to a champion with SPD 7 or more, that damage is increased by 2. When this unit would receive damage from any attack by a champion with SPD 7 or more, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
* Hunter: Quick champion nora cost changed from 3 to 4
* Hunter: Scout changed to: When this unit would deal damage with any attack to a champion with Class: Ranger, Archer or Bard, that damage is increased by 2. When this unit would receive damage from any attack by a champion with Class: Ranger, Archer or Bard, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
* Hunter: Soultapped changed to: When this unit would deal damage with any attack to a Soultapped champion, that damage is increased by 2. When this unit would receive damage from any attack by a Soultapped champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
* Hunter: Walker changed to: When this unit would deal damage with any attack to a champion without Flying, that damage is increased by 2. When this unit would receive damage from any attack by a champion without Flying, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
* Ignorance changed to: Enemy Wizards, Shamans and Priests within 5 spaces of this unit may not activate abilities.
* Immunity: Physical champion nora cost changed from 15 to 10
* Impair Vision changed to: When this champion successfully damages a champion with a basic attack, if that champion’s MAX RNG is greater than its MIN RNG, it is Impaired (This champion’s maximum range is lowered by 1. This effect stacks) for 4 turns.
* Impairing Feedback changed to: When this champion is successfully attacked by a basic attack, if the attacking champion’s MAX RNG is greater than its MIN RNG, it is Impaired (This champion’s maximum range is lowered by 1. This effect stacks) for 4 turns.
* Impairing Luminescence changed to: This unit has Impairing Feedback (When this champion is successfully attacked by a basic attack, if the attacking champion’s MAX RNG is greater than its MIN RNG, it is Impaired for 6 turns).
* Impassioned changed to: This unit gets +3 DMG and +1 DEF when your shrine or avatar has less than half its HP.
* Imposing Aura changed to: Enemy champions within 3 spaces have -2 DMG and Careless.
* Infest changed to: Make an attack against target champion within 2 spaces. If successful, the attack does no damage, Parasitic Fesh is removed from play, and the targeted champion becomes Infested (at the beginning of each turn, it loses 8 HP. If it is destroyed this way, a Parasitic Fesh spawns at half HP in that champion’s space, under your control. This condition can not be cleansed.
* Infest champion nora cost changed from 40 to 20
* Inhibiting Touch changed to: When this champion successfully damages a champion with a basic attack, that unit becomes Inhibited for 4 turns.
* Inhibiting Touch champion nora cost changed from 2 to 3
* Initiative 1 changed to: When this champion is deployed, it gains 1 AP for each opposing champion in play, to a maximum of 6. This ability does not trigger if champion has Reinforcement.
* Initiative 2 changed to: When this champion is deployed, it gains 2 AP for each opposing champion in play, to a maximum of 6. This ability does not trigger if champion has Reinforcement.
* Insubstantiate changed to: At the end of your turn, all Incorporeal champions within 8 spaces become Stealthed for 4 turns.
* Insubstantiate champion nora cost changed from 8 to 6
* Intensify changed to: After 10 turns, this ability is removed and this unit is Cleansed, is healed for 15 HP and gains +10 MAX HP, +1 RNG and +1 SPD permanently.
* Intimidating changed to: This champion may not be the target of close-combat attacks, except those made by champions who have Fearless or Iron Will
* Intimidating champion nora cost changed from 12 to 10
* Invoke: Confessor’s Exaction changed to: Area Effect 4: Enemy champions take 8 Psychic damage, lose 3 AP and are Confused for 3 turns. This effect is automatically triggered the first time this champion falls below 50% MAX HP (this triggers even if the ability is already on cooldown and will place the ability on full cooldown).
* Invoke: Icefang Rumble changed to: Area Effect 4: Enemy champions take 10 Sonic Damage and become Frozen for 3 turns. Affected spaces become Deep Snow (Impeding 2) for 3 turns. This effect is automatically triggered with cooldown the first time this champion falls below 50% MAX HP (this triggers even if the ability is already on cooldown and will place the ability on full cooldown).
* Invoke: Intercedence changed to: Area Effect 4: Friendly champions (including this one) are Cleansed and gain 1 stack of Wind Shield for 4 turns. This effect is automatically triggered with cooldown the first time this champion falls below 50% MAX HP (this triggers even if the ability is already on cooldown and will place the ability on full cooldown).
* Invoke: Lifeleech changed to: Area Effect 4: Enemy champions lose 8 HP and this champion gains +4 MAX HP for each champion affected. This effect is automatically triggered with cooldown the first time this champion falls below 50% MAX HP (this triggers even if the ability is already on cooldown and will place the ability on full cooldown).
* Invoke: Sarnghavian Rage changed to: Area Effect 4: Enemy champions take 10 Physical damage and this champion gains 1 AP and +1 DMG for 2 turns for each enemy champion affected. This effect is automatically triggered with cooldown the first time this champion falls below 50% MAX HP (this triggers even if the ability is already on cooldown and will place the ability on full cooldown).
* Invoke: Veil of the Mind changed to: Area Effect 4: Friendly champions (including this one) are Cleansed and have the CD on their non-basic attack abilities reduced by 2 and enemy champions are Dispelled and have the CD on their non-basic attack abilities increased by 2. This effect is automatically triggered with cooldown the first time this champion falls below 50% MAX HP (this triggers even if the ability is already on cooldown and will place the ability on full cooldown).
* Invoke: Vothsair Crush changed to: Area Effect 4: Enemy champions take 10 Physical damage and are Scolded for 2 turns. This effect is automatically triggered with cooldown the first time this champion falls below 50% MAX HP (this triggers even if the ability is already on cooldown and will place the ability on full cooldown).
* Invoke: Warbeast Roar changed to: Area Effect 4: Friendly champions (including this one) gain +3 DMG for 2 turns and enemy champions take 8 Sonic damage and become Frightened for 2 turns. This effect is automatically triggered with cooldown the first time this champion falls below 50% MAX HP (this triggers even if the ability is already on cooldown and will place the ability on full cooldown).
* Iron Will changed to: This champion cannot be Charmed, Possessed or Distracted.
* Iron Will champion nora cost changed from 4 to 3
* Ironfist Exploit changed to: When this champion makes a successful basic attack against a target with Stunned, Branded or Fatigued, it gains 1 AP and has +2 DMG for the attack.
* Jellebrium Mind changed to: When this unit is deployed, a revealed rune in the opposing rune dock has +2 CD for each friendly unit with Jellebrium Mind, including this one. At the beginning of its turns, for every 5 runes your opponent has on cooldown, this unit is healed for 2 and gains a rank of Teleport for 1 turn (if it is a champion).
* Journey to Oblivion changed to: Spend 20 Charges. Target opposing non-Avatar, non-Boss, non-Elite champion within 5 spaces is removed from play, has its CD set to 6, and has 80% of its nora cost refunded at the beginning of its owner’s next turn. That player has 4 of their revealed runes concealed.
* Kill Frenzy changed to: When this champion destroys a champion with an attack, its attack costs are reset and it gains 2 AP.
* Kinetic Impulse changed to: Ranged attacks made by this champion have a bonus of 2 DMG for each space the target is beyond the champion’s minimum range (to a maximum of 4 DMG).
* Kinetic Impulse champion nora cost changed from 8 to 6
* Lava Born changed to: When this champion is not occupying lava, its RNG becomes 1-1 and it gains Defiant and +2 DEF.
* Lead the Charge champion nora cost changed from 5 to 6
* Leverage: Beast changed to: When this unit is deployed from the runedock, the next Beast that costs 80 or more nora that you deploy from the runedock costs 10 less nora. This effect lasts for a maximum of 3 turns and does not stack.
* Leverage: Garu changed to: When this unit is deployed from the runedock, the next Garu with a nora cost of 80 or more that you deploy from the runedock costs 10 less nora for 3 turns. This effect does not stack.
* Leverage: Lich changed to: When this unit is deployed from the runedock, the next Lich that costs 80 or more nora that you deploy from the runedock costs 10 less nora. This effect lasts for a maximum of 3 turns and does not stack.
* Lich Apprentice changed to: This unit loses 10 max HP and Lich friendly champions gain an additional +5 HP.
* Lift changed to: Target champion gains flying, no longer engages opposing units, and cannot spend AP on movement for 2 rounds. Whenever this champion moves, target champion moves to where this champion was. This champion’s movement costs 3 AP while target champion is Lifted.
* Limbo changed to: When this champion is destroyed, no nora globe is dropped and a Level 1 Frenzied Zombie (HP 25, Manic, Reconstitute and Absorb) is deployed under your opponent’s control.
* Logistics: Flanking changed to: The first time there are 4 or more real champions in play that share a race or class with this champion, this champion gains Flanking permanently.
* Logistics: Force Barrier changed to: The first time there are 4 or more real champions in play that share a race or class with this champion, this champion gains Force Barrier 3 permanently.
* Logistics: Heal Champion changed to: The first time there are 4 or more real champions in play that share a race or class with this champion, this champion gains Heal Champion 3 permanently.
* Logistics: Life Siphon changed to: The first time there are 4 or more real champions in play that share a race or class with this champion, this champion gains Life Siphon permanently.
* Logistics: Range changed to: The first time there are 4 or more real champions in play that share a race or class with this champion, this champion gains +2 MAX RNG permanently.
* Logistics: Range champion nora cost changed from 12 to 10
* Logistics: Speed changed to: The first time there are 4 or more real champions in play that share a race or class with this champion, this champion gains +1 SPD permanently.
* Magic Eater champion nora cost changed from 4 to 7
* Magnate’s Blessing changed to: Target champion within 4 spaces gains Majestic 1 for 4 turns. It also gains +1 DMG for 4 turns for every 25 HP on opposing champions within 3 spaces of it, rounded down. This does not stack.
* Magnate’s Blessing cooldown changed from 3 to 4
* Marauder changed to: When this champion is deployed, a Level 1 Deep Elf Renegade and a Level 1 Elven Scoundrel are summoned adjacent to it.
* Marauder champion nora cost changed from 50 to 30
* Mark of Osarius changed to: After this champion has dealt 40 damage, a Head of Osarius relic is summoned to the closest available space to this champion and this ability is removed.
* Mastermind changed to: At the end of its turn, this champion has +1 SPD and Improve Speed for 3 turns if you have 35 or less nora.
* Maxxarek’s Servant changed to: When this champion is deployed, the closest friendly champion gains Relocate: Demon. Friendly Archdemons besides Maxxarek gain Bestow and Noble Sacrifice.
* Megalith Guardians changed to: When this champion is deployed from the runedock, 2 Megalith Guardians are summoned in adjacent squares. At the beginning of each turn, for each Megalith Guardian within 5 spaces, this champion has +1 DMG, +1 MAX RNG and +1 DEF. This stacks up to 2 times.
* Melee Specialist 1 changed to: While this champion is within 3 spaces of at least 2 enemy champions it gets +2 DMG.
* Melee Specialist 2 changed to: While this champion is within 3 spaces of at least 2 enemy champions it gets +1 DEF and +3 DMG.
* Melee Specialist 2 champion nora cost changed from 5 to 4
* Melee Specialist 3 changed to: While this champion is within 3 spaces of at least 2 enemy champions it gets +2 DEF and +4 DMG.
* Melee Specialist 3 champion nora cost changed from 9 to 7
* Mimic Damage changed to: This unit’s DMG is equal to the base DMG of the champion with the highest base DMG in play. This does not include Avatars. If there are no other champions in play, this unit’s DMG is 0.
* Mimic Defense changed to: This unit’s DEF is equal to the base DEF of the champion with the highest base DEF in play. This does not include Avatars. If there are no other champions in play this unit’s DEF is 0.
* Mind Lock changed to: Target enemy champion within 5 spaces has a random activated ability (excluding basic attacks) gain +2 CD. This champion gains a copy that ability for 5 turns.
* Mind Siphon champion nora cost changed from 4 to 6
* Mindwipe Aura 1 changed to: All opposing champions within 2 spaces of this unit become Pacified for 2 turns.
* Mindwipe Aura 1 champion nora cost changed from 7 to 6
* Mindwipe Aura 2 changed to: All opposing champions within 3 spaces of this unit become Pacified for 2 turns.
* Mindwipe Aura 2 champion nora cost changed from 12 to 8
* Mirefolk Resurgence changed to: When this unit is deployed, friendly champions gain 1 AP. If the affected champion is a Mirefolk, it also gains +2 DMG for 3 turns.
* Mirefolk Revival changed to: When this unit is deployed, friendly champions are healed for 6 HP. If the affected champion is a Mirefolk, it also gains Purified for 5 turns.
* Mirror Swap AP cost changed from 0 to 2
* Mischief changed to: Target opposing champion within 5 spaces loses 1 AP. Friendly Imps within 5 spaces of the target each gain AP equal to the amount lost. Using this ability does not cause the unit to lose Stealthed.
* Mobilize Engine changed to: This ability costs 10 nora to use. This champion’s speed is set to 7 for 1 turn and it gains 9 AP. This champion loses all AP at the end of this turn. This ability comes into play on cooldown.
* Mother of Frond changed to: When this champion is deployed from the runedock, Ambling Fronds in your deck are revealed and cost 5 nora less to play (this does not stack). This champion has +1 DEF and Protective if there is at least one friendly Ambling Frond in play.
* Murkwater Frenzy changed to: This unit gains Amphibious and Soultap Feedback. While 4 friendly champions with Race: Snaptooth are in play, this champion gains Brutality.
* Mutate changed to: Target friendly champion within 3 spaces gets +5 MAX HP, +2 DMG or +1 SPD. Target opposing champion gets -5 MAX HP, -2 DMG or -1 SPD. These effects can not be cleansed or dispelled. If target champion has a Mutation ability it also gains 4 charges.
* Mutation: Horror changed to: Spend 4 charges: This champion gains Frightful Blows instead. If it already has Frightful Blows, it gains Dread instead and this ability is removed.
* Mutation: Violence changed to: Spend 4 charges: This champion gains Enrage 2. If it already has Enrage 3, it gains Psychotic Break instead and this ability is removed.
* Neophyte changed to: While Kartch is in play, this champion gains +5 MAX HP and +1 SPD. While Gekaal is in play, this champion has Heal Mass 3.
* New Growth changed to: The first time each turn an opposing real champion within 5 spaces is destroyed, a Young Sapling without upgrades is summoned adjacent to this unit.
* Noble Sacrifice changed to: This champion loses 8 HP and target other friendly champion that shares a race with this one within 3 spaces gains Loyalty for 8 turns.
* Noble Sacrifice AP cost changed from 0 to 2
* Nohkan Do changed to: Attacks against this unit miss for 2 AP. This effect can trigger once per turn and does not trigger if this unit is Paralyzed or Stunned.
* Nohkan Do champion nora cost changed from 8 to 6
* Nora Miner 1 changed to: At the beginning of your turn, you gain 3 nora.
* Nora Miner 2 changed to: At the beginning of your turn, you gain 6 nora.
* Obsidian Sigil changed to: This champion gains Assault for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
* Ooze Tap changed to: When a non-flying opposing champion within 5 spaces enters Ooze, it takes 2 Acid damage and friendly Slags occupying Ooze within 5 spaces of this unit each heal 2 HP. The damage effect of this ability does not stack and each friendly Slag can only be healed to a maximum of 6 HP from the champion entering Ooze.
* Oozing changed to: This unit has Trail: Ooze. When this unit is damaged, spaces within 3 spaces becomes Ooze for 3 turns and opposing units within 3 spaces become Scoured and Grounded for 2 turns.
* Overkill: Healing changed to: When this unit would destroy a unit with a basic attack, it is healed for the amount of damage given beyond the current health of the target.
* Overload changed to: Relics within 10 spaces take 10 Electricity damage.
* Overseer: Moga 2 changed to: Friendly units within 6 spaces are not penalized by G’hernbound.
* Overseer: Moga 2 champion nora cost changed from 3 to 4
* Overseer: Moga 3 changed to: Friendly units within 7 spaces are not penalized by G’hernbound.
* Overseer: Moga 3 champion nora cost changed from 5 to 6
* Pace changed to: When this champion is successfully attacked by a basic attack, it gains 1 AP.
* Page of K’thiras changed to: While Menalaus or Bowmage are in play, this champion has Force Barrier 2 and Mindwipe Aura 2.
* Pawn changed to: The first time this champion would be damaged by an attack each round, the closest friendly champion takes damage instead.
* Pet: Shadowbunny changed to: When this champion is deployed, a Shadow Bunny with Soul Transfer and no upgrades is summoned adjacent to it.
* Pilfer changed to: Equipment on target champion within 2 spaces is destroyed. If this champion is unequipped, that equipment is then equipped on this champion if possible.
* Pilfer champion nora cost changed from 10 to 7
* Pin Down AP cost changed from 1 to 0
* Pirate’s Treasure changed to: Whenever a friendly Tortun attacks, this unit gains a charge. When this unit is destroyed, an “X” appears on a space within 6 spaces. When a friendly champion moves into that space, it gains Recover Treasure (You gain 4 nora for every charge that was on Mangleshell when it was destroyed).
* Planar Hold changed to: All champions within 8 spaces, including this one, have Planar Bound and Earthbound.
* Poisonburst changed to: This champion makes an attack at RNG 1-3 for 10 Poison damage. If successfully damaged, the target is knocked back 3 spaces, then the target and enemy champions within 2 spaces of the final destination become Poisoned for 3 turns.
* Ponderous champion nora cost changed from -10 to -8
* Portal Blast changed to: When this champion is successfully relocated, adjacent champions are knocked back 2 spaces.
* Portal Walker changed to: When this champion is successfully relocated, it has +2 DMG until its next attack or for 6 turns.
* Portal Watcher changed to: When a friendly champion relocates (including this one), this champion gains +1 DMG and a rank of Multiattack for 1 turn. This can stack up to 3 times.
* Pounce changed to: This champion is relocated to an empty space adjacent to target enemy unit within 5 spaces and deals Physical damage at +2 DMG against the target.
* Premonition changed to: When this unit is deployed, champions you own have Impenetrable for 2 turns.
* Pride of Ailur changed to: This champion has Brushwalker. When this champion attacks another champion with an attack that costs at least 1 AP, the closest valid friendly champion within 8 spaces with Soul of Ailur gains 1 AP and gains +1 DEF for 6 turns (to a max of +2 DEF).
* Propagate: Carrionling changed to: When this unit takes 5 or more damage, a Carrionling with no upgrades is summoned 5 spaces away from this champion (if there are no empty spaces, it will be summoned farther away).
* Propagate: Ice Block changed to: When this unit takes 5 or more damage, an Ice Block relic with 10 HP is summoned 6 spaces away from this champion (if there are no empty spaces, it will be summoned farther away). This can trigger up to 3 times per turn.
* Propagate: Spiderling changed to: When this unit takes 5 or more damage, a Spiderling with no upgrades is summoned 5 spaces away from this champion (if there are no empty spaces, it will be summoned farther away). This triggers up to 3 times per turn.
* Protective changed to: When another friendly champion that shares a race or class with this one is attacked with a basic attack, this champion gains +2 DMG for 2 turns. This stacks up to 2 times.
* Protective champion nora cost changed from 4 to 3
* Provision: Offense changed to: While this champion is equipped, it gains +1 DMG and a rank of Multiattack.
* Provision: Offense champion nora cost changed from 4 to 5
* Psychic Anguish changed to: Enemy champions within 5 spaces of this unit who take Psychic damage become Soultapped for 5 turns.
* Psychic Compulsion AP cost changed from 0 to 1
* Psychic Magnetism champion nora cost changed from 8 to 6
* Psychological Warfare champion nora cost changed from 6 to 4
* Punishing Aura 2 changed to: At the end of this unit’s turn, opposing champions within 5 spaces lose 2 HP for each AP they have.
* Puppet Master changed to: Target enemy champion within 3 spaces is Possessed, Pacified and gains Font Ignorance for 3 turns and gains this unit’s remaining AP. This unit loses all AP and also gains Font Ignorance for 3 turns.
* Puppet Master AP cost changed from 2 to 4
* Puppet Master cooldown changed from 2 to 4
* Purified changed to: At the beginning of your turn, this unit is Cleansed.
* Quest: Kill Enemy changed to: When this champion destroys an enemy champion, it loses this ability, is healed for 20 HP and permanently gains +3 DMG and +1 DEF.
* Quest: Runner changed to: For every 10 spaces this champion moves, it permanently gains +1 DMG and +3 MAX HP. This ability is removed after 4 triggers.
* Radiant Blow changed to: This champion makes a Fire attack at +2 DMG. All opposing champions within 2 spaces of the target become Blinded for 2 turns.
* Raider champion nora cost changed from 6 to 4
* Rallying Cries 3 champion nora cost changed from 12 to 8
* Ranged Stance champion nora cost changed from 4 to 6
* Ravenous Torrent changed to: This champion takes 5 HP Disease damage and makes a ranged-combat, Disease attack at DMG 10 and RNG 5. This damage ignores DEF.
* Ravish changed to: Target real champion you own is destroyed. Closest friendly champion to the target champion gains 35% of the destroyed champion’s current HP and DMG.
* Recharge changed to: Spend 5 Charges. Current cooldowns of this champion’s other abilities are reduced by 3.
* Reckless changed to: When this champion spends 4 or more AP on attacks and abilities in a single turn, it loses 4 HP.
* Reckless Blast 2 changed to: This unit makes a Magical attack at RNG 2-5 at 10 DMG and the closest friendly champion to the damaged champion takes 4 magic damage as well. This damage ignores DEF.
* Reclaim Remains changed to: Target adjacent Stitched Remains is destroyed. This champion gains 12 charges.
* Reflection 2 changed to: Champions attacking this champion from range take 3 damage of the Attacker’s damage type.
* Reflection 3 changed to: Champions attacking this champion from range take 4 damage of the Attacker’s damage type.
* Reflection 4 changed to: Champions attacking this champion from range take 5 damage of the Attacker’s damage type.
* Reinforcement 1 changed to: When this champion is deployed, it gains 1 AP for each friendly unit that shares a race or class with it, to a maximum of 6.
* Reinforcement 2 changed to: When this champion is deployed, it gains 2 AP for each friendly unit that shares a race or class with it, to a maximum of 6.
* Relocate: Arthropod cooldown changed from 3 to 2
* Relocate: Demon cooldown changed from 3 to 2
* Relocate: DMZ cooldown changed from 3 to 2
* Rend 1 champion nora cost changed from 2 to 3
* Repulsion champion nora cost changed from 8 to 6
* Resistance: Physical 1 champion nora cost changed from 6 to 4
* Resistance: Physical 2 champion nora cost changed from 8 to 6
* Resistance: Physical 3 champion nora cost changed from 10 to 8
* Restraining Aura changed to: When an enemy champion within 5 spaces activates an ability (excluding basic attacks), that ability has +3 cooldown.
* Restrict changed to: All champions within 6 spaces of this unit are unequippable.
* Revere: Firemaw changed to: While this champion is in play, Firemaw costs 10% less nora to deploy. While Firemaw is in play, this champion has Flameburst and Terraform: Lava.
* Revere: Hydraxor changed to: While this champion is in play, Hydraxor costs 10% less nora to deploy. While Hydraxor is in play, this champion gains Domain: Water and any damage this champion deals counts toward Hydraxor’s Quest: Damage.
* Revere: Icesnap changed to: While this champion is in play, Icesnap costs 10% less nora to deploy. While Icesnap is in play, whenever a champion takes frost damage this champion generates 1 nora (This does not include damage from Chilled).
* Revere: Mairdreth of the Rot changed to: While this champion is in play, Mairdreth of the Rot costs 10% less nora to deploy. If Mairdreth of the Rot is in play, this champion gains Afflict 2 and Revel in Misery.
* Revere: Thirion changed to: While this champion is in play, Thirion costs 10% less nora to deploy. While Thirion is in play, this champion gains +2 RNG.
* Revere: Zeventrech changed to: While this champion is in play, Zeventrech the Last costs 10% less nora to deploy. While Zeventrech the Last is in play, this champion gains Ally: Savage Tundra.
* Ride Down changed to: Target a champion with 15 or less HP within 3 spaces. This champion moves in a straight line through non-Impeding terrain and destroys that champion. This ability is on the attack chain.
* Rift Nova changed to: Area Effect 2, Range 5: Enemy champions occupying a Dead Magic Zone or Dread Field in the area lose 6 HP and lose 1 SPD for 2 turns for each friendly spirit within the AoE (to a maximum of -3).
* Rift Nova AP cost changed from 4 to 3
* Riftwalker changed to: This champion is relocated to target Dead Magic Zone within 5 spaces. Enemy champions within 2 spaces become Awestruck for 2 turns. For each affected unit, this champion gains +1 AP and +1 DMG for 1 turn.
* Riftwalker AP cost changed from 0 to 3
* Riftwalker cooldown changed from 1 to 3
* Ripples changed to: When a friendly champion is deployed from the rune dock, this champion’s cooldowns are reduced by 1.
* Rite of Healing changed to: Target real champion you own within 5 spaces is destroyed. All friendly champions are healed for 8 HP and gain Regeneration 3 for 3 turns.
* Rite of Power changed to: Target real champion you own within 5 spaces is destroyed and friendly champions gain +1 DMG permanently and gain +1 SPD for 3 turns.
* Roar of the Fallen changed to: When this unit is destroyed, all opposing champions have -1 DEF and -5 DMG for 3 turns.
* Rotting Blows champion nora cost changed from 3 to 4
* Sabotage: Defile changed to: The next enemy champion deployed from the runedock while this champion is in play becomes Diseased 3, Defiled and Inhibited for 8 rounds.
* Sabotage: Lethargy changed to: The next enemy champion deployed from the runedock while this champion is in play has -2 DMG and Lethargic.
* Sacrifice of De’lim changed to: Sacrifice target Treefolk champion you own within 5 spaces and friendly units with Devotee of De’lim gain +2 DMG. If the champion has a nora cost of 30 or more, 25% of the sacrificed champion’s nora cost is refunded.
* Sacrificial Power changed to: This champion has Dark Summons and Portal. When a real opposing champion is destroyed this champion’s cooldowns are reduced by 10. Sheoul Disciples cost 10 less nora.
* Sandbreach changed to: When this unit is damaged, spaces within 2 spaces becomes Sand for 3 turns. Enemy champions within those spaces become Sandblasted for 3 turns. This triggers once per turn.
* Sandbreach champion nora cost changed from 2 to 3
* Sands of Time changed to: When a real opposing unit within 6 spaces is destroyed by an attack, an opposing revealed rune has its cooldown increased by 5.
* Savage Armaments changed to: When a friendly champion with Race: Yeti, Race: Lonx, or Race: Jakei becomes equipped, it gains 1 AP and +1 DMG for 4 turns. This does not stack.
* Scarlet Sigil changed to: This champion gains +1 DMG and Attack: Fire for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
* Scavenger changed to: This champion can only attack champions and cannot attack champions that are at full health.
* Scrapper changed to: When this champion makes a successful basic attack, it gains Reflexes 2 and Evasive 2 for 2 turns.
* Scythe Whirl changed to: This unit gains Evasive 3 for 2 turns and all opposing units within 3 spaces takes Physical damage equal to this unit’s DMG. Units successfully damaged become Eviscerated for 3 turns.
* Seal of the Vashal changed to: Target friendly Vashal or Beast within 5 spaces is Nora Shielded and heals for 3 for each unit with Seal of the Vashal (to a maximum of 12). Target champion gains Unsealed (This unit can not be the target of Seal of the Vashal) for 6 turns. This ability is removed after use.
* Secure Fonts changed to: For 3 turns, fonts you currently control cannot be contested. This ability comes into play on cooldown.
* Secure Fonts AP cost changed from 5 to 3
* Secure Fonts cooldown changed from 5 to 4
* Seismic Leap changed to: This champion is relocated to target space within 4 spaces. Non-flying enemy champions within 2 spaces of the target takes 8 Physical damage (this damage ignores DEF), are knocked back 1 space and become Slowed for 2 turns.
* Sermon changed to: Friendly champions that share a race or class with this champion gain +1 DEF, +2 DMG and +5 HP until this champion next moves. This ability does not stack.
* Set Ablaze changed to: Target champion within 2 spaces takes 4 Fire damage and is Consumed By Fire (This champion is Shielded, Immobile and Pacified. At the beginning of your turn, this champion takes 8 Fire Damage) for 2 turns. Friendly units take an additional 4 Fire damage. May target self.
* Short Lived 1 changed to: This unit is destroyed after 6 turns.
* Short Lived 2 changed to: This unit is destroyed after 8 turns.
* Shrine Defender changed to: While this unit is within your 8 spaces of its shrine, this unit gets +2 DMG and +2 SPD and your Shrine has +8 HP. When your Shrine is Transfigured, this unit has Impassioned.
* Shrine Exertion cooldown changed from 1 to 2
* Shrink cooldown changed from 2 to 3
* Shrive changed to: This champion makes an attack against an opposing champion at 50% damage. If the attack is successful, that champion is Dispelled and it loses 5 HP for each condition removed.
* Sibling changed to: When this champion is deployed, champions with the same name are revealed in your runedock. When you have a champion in play with the same name as this one, this champion gains +1 DEF, +1 SPD and +5 HP.
* Siege Lord changed to: No relics can be played from the runedock within 12 spaces of this champion.
* Silent Contemplation changed to: Until this champion moves, it has +3 MAX RNG, Planar Bound, and Sentinel.
* Silent Contemplation champion nora cost changed from 8 to 6
* Siphoning Aura changed to: At the beginning of your opponent’s turn, all champions within 2 spaces lose 3 HP, and this champion is healed by an equal amount.
* Skeezick Rebel changed to: When a real friendly champion is destroyed, this unit is healed for 6 HP. If that unit was a Skeezick, this unit also gains +2 Max HP and Enrage 1.
* Skeezick Rebel champion nora cost changed from 2 to 4
* Skeezick Rider champion nora cost changed from 35 to 20
* Skeletal Rider champion nora cost changed from 30 to 15
* Slowing Armor changed to: When this champion is successfully attacked by any attack, the attacking champion becomes Slowed for 3 turns.
* Sneak changed to: This unit becomes Stealthed at the end of your turn if you have runes in your rune dock that are still concealed and there are no enemy champions within 3 spaces.
* Sneak champion nora cost changed from 7 to 8
* Snow Shroud AP cost changed from 3 to 2
* Sonic Flight changed to: This champion has Flying, Vulnerability: Sonic and an additional rank of Evasive
* Sonicburst changed to: This champion makes an attack at RNG 1-3 for 10 Sonic damage. If successfully damaged, the target is knocked back 3 spaces, then the target and enemy champions within 2 spaces of the final destination become Distracted for 3 turns.
* Soothing Serenade changed to: Target champion within 5 spaces becomes Pacified for 2 turns.
* Soul Channeling changed to: At the beginning of its turns, this champion is healed for 2 HP for every champion in play with Soultapped. At the end of its turns, opposing champions within 2 spaces become Soultapped for 5 turns.
* Soul Collection champion nora cost changed from 6 to 8
* Soul of Ailur changed to: This champion has Brushwalker. When this champion attacks another champion with an attack that costs at least 1 AP, the closest valid friendly champion within 8 spaces with Pride of Ailur gains 1 AP and gains +2 DMG for 6 turns (to a max of +4 DMG).
* Soul of Ailur champion nora cost changed from 3 to 4
* Soultap changed to: Any time this champion damages another with a basic attack, the target becomes Soultapped for 6 turns
* Soultap champion nora cost changed from 7 to 5
* Soultap Feedback changed to: When this champion is attacked, the attacking champion becomes Soultapped for 5 turns.
* Spark Charge champion nora cost changed from 4 to 5
* Spell Resistance changed to: This unit takes 50% less damage from spells.
* Spider Frenzy changed to: Other friendly champions with Race: Arthropod within 8 spaces have Mobility.
* Spirit Projection champion nora cost changed from 40 to 25
* Splash changed to: Spaces within 3 spaces of this champion are Water (Impeding 1) for 4 turns.
* Splintering changed to: After this champion deals Physical damage to a champion on a close-combat attack, this champion loses 4 HP and gains +2 DMG and a Bone Spur is created in an adjacent space. When a champion with Race: Skeleton captures a Bone Spur, they gain +1 DMG for 1 turn and +2 MAX HP permanently. All other champions take 3 Physical damage when capturing a Bone Spur.
* Split Hero changed to: If this unit is in play with a full-faction battlegroup, it is destroyed. This unit cannot be Reanimated. This unit has Iron Will. You may only have one Split Hero champions in your battlegroup. This unit counts as a Hero.
* Spur champion nora cost changed from 9 to 7
* Starshine changed to: The closest friendly champion that moves within 5 spaces gains a rank of Majestic.
* Statue Form changed to: This champion becomes Immobile and Earthbound It gains Immunity: Physical, Regeneration 3, +3 DEF, -5 DMG and its range is set to 1.
* Stealth champion nora cost changed from 8 to 7
* Stormreader changed to: The first time each turn an enemy champion within 5 spaces takes Electricity damage, this champion deals 6 Electricity damage to that champion (ignores DEF). The same champion cannot be damaged by multiple copies of this ability in the same turn.
* Strike champion nora cost changed from 2 to 3
* Subsume changed to: When this unit is the target of an opponent’s spell or abilities (excluding basic attacks), it is healed for 10 HP.
* Summon: Artillery Marker changed to: Summon an Artillery Marker relic with Artillery Marker to target adjacent space.
* Summon: Beast 3 champion nora cost changed from 10 to 7
* Summon: Beast 3 AP cost changed from 5 to 4
* Summon: Beast 3 cooldown changed from 5 to 4
* Summon: Boghopper Tad AP cost changed from 5 to 4
* Summon: Boghopper Zombie 3 changed to: Summon a Boghopper Zombie with Leap 3 and Bodyguard to target, within 4 spaces. Spooky!
* Summon: Boghopper Zombie 3 AP cost changed from 5 to 4
* Summon: Bone Trap changed to: Summon an Bone Trap relic with Shadowspawn and Bone Trap to target adjacent space. This ability does not break stealth
* Summon: Dragon AP cost changed from 5 to 4
* Summon: Dreamblossom AP cost changed from 0 to 2
* Summon: Electric Fireflies AP cost changed from 5 to 4
* Summon: Festering Corpse changed to: Summon a Festering Corpse with no upgrades and 75% HP to target adjacent space.
* Summon: Festering Corpse AP cost changed from 5 to 4
* Summon: Festering Corpse cooldown changed from 5 to 4
* Summon: Flash Bang changed to: Summon a Flash Bang relic with Shadowspawn and Flash Bang to target adjacent space. This ability does not break stealth
* Summon: Furbull Litter AP cost changed from 5 to 4
* Summon: Long Fuse Bomb changed to: Summon a Long Fuse Bomb relic with Long Fuse Bomb, Impregnable and Pariah to target space within 4 spaces.
* Summon: Long Fuse Bomb AP cost changed from 5 to 4
* Summon: Mechanical Crabs AP cost changed from 5 to 4
* Summon: Moga AP cost changed from 5 to 3
* Summon: Moga cooldown changed from 5 to 3
* Summon: Rock Trap changed to: Summon a Rock Trap relic with Shadowspawn and Rock Trap to target adjacent space. This ability does not break stealth
* Summon: Serpent AP cost changed from 5 to 4
* Summon: Skeleton 2 changed to: An Undead Skeleton Warrior champion is summoned to target adjacent space, under your control (0 DEF, 6 SPD, 1 RNG, 7 DMG, 12 HP, Attack: Physical).
* Summon: Skeleton 2 AP cost changed from 5 to 4
* Summon: Skeleton 3 changed to: An Undead Skeleton Warrior champion is summoned to target adjacent space, under your control (0 DEF, 7 SPD, 1 RNG, 9 DMG, 15 HP, Attack: Physical).
* Summon: Skeleton 3 AP cost changed from 5 to 4
* Summon: Snow Trap changed to: Summon a Snow Trap relic with Arctic, Shadowspawn and Arctic Trap to target adjacent space. This ability does not break stealth
* Summon: Spiderling AP cost changed from 5 to 3
* Summon: Spiderling cooldown changed from 5 to 3
* Summon: Young Imp champion nora cost changed from 15 to 11
* Summon: Young Imp AP cost changed from 5 to 4
* Summon: Young Piledriver AP cost changed from 5 to 4
* Summon: Young Sapling AP cost changed from 5 to 4
* Sundered Exploit changed to: When this champion makes a successful basic attack against a target with Sundered, Scoured or Fatigued, it gains 1 AP and has +2 DMG for the attack.
* Surge: Cyclops 1 changed to: This unit has +1 DMG for every friendly Cyclops champion.
* Surge: Hyaenid champion nora cost changed from 8 to 5
* Swallow Whole changed to: Target small non-Elite enemy champion is removed from play and loses 15 HP at the beginning of the next turn. While this effect is active, this champion gains Lumbering, Planar Bound and Font Ignorance. After 2 turns or if this champion leaves play or loses this ability, any champions with HP remaining are deployed in the nearest available space.
* Swamp Teachings champion nora cost changed from 35 to 8
* Swarm: Carrionling changed to: When this champion destroys a champion on a basic attack, a Carrionling champion is with no upgrades is summoned under your control in the location the destroyed champion occupied.
* Swarm: Festering Corpse changed to: When this champion destroys a champion on a basic attack, a Festering Corpse champion with no upgrades and 75% HP is summoned to the closest available space.
* Swarm: Kanen Mongrel changed to: When this champion destroys a champion on a basic attack, a Kanen Mongrel champion is summoned under your control in the location the destroyed champion occupied.
* Sweep changed to: All champions within 2 spaces take 8 Physical damage and are knocked back 2 spaces. This damage ignores DEF.
* Sweep AP cost changed from 1 to 3
* Swift Current changed to: When this champion makes a successful basic attack, friendly champions within 5 spaces gains Mobility for 1 turn and moves 1 space towards the target if able. If the affected champion shares a race or class with this one, it also gains 1 AP. This effect can trigger only once per turn.
* Sword Breaker changed to: When this champion successfully attacks a champion with a basic attack, any equipment on that champion is destroyed.
* Tailwind changed to: On every fourth space that this champion moves in this turn, friendly champions within 8 spaces of this unit with Flying and which do not have Tailwind gain 1 AP.
* Tainted Statue changed to: Spells cost 35% more nora to cast.
* Take Form changed to: This unit loses all abilities and conditions and becomes a cleansed copy with full HP of a target non-hero, non-planarbound champion of the same size within 10 spaces. Target champion can not have a nora cost of 80 or more. Equipment on the target champion is not copied.
* Take Prisoner changed to: Target enemy champion within 3 spaces with 10 or less current HP is Possessed. That champion has Careless and Bodyguard while Possessed.
* Telekinetic Thrust changed to: Target opposing champion within 4 spaces takes 6 physical damage and is knocked back 3 spaces (this damage ignores DEF).
* Terminus changed to: When a champion within 8 spaces loses AP, this champion gains AP equal to the amount lost, to a maximum of 4 AP per turn.
* Terraform: Rock 1 changed to: Target space within 3 spaces, and all spaces adjacent to it, are Rock for 6 turns. Any friendly champion occupying target space gains Throw Boulder for 1 turn.
* Territorial changed to: When an opposing non-Illusion champion is deployed within 8 spaces, this champion gains Multiattack 1, Enrage 1, +4 DMG, +1 DEF and +1 SPD for 4 turns. This can trigger up to 2 times per turn.
* Terrorize changed to: Target enemy champion within 4 spaces becomes Frightened for 3 turns. If that champion becomes Frightened, it is relocated 4 spaces away.
* Terrorize champion nora cost changed from 4 to 5
* Thrash changed to: This champion loses HP equal to 50% of its current damage. All enemy champions within 5 spaces become Frightened for 2 turns.
* Throw Boulder changed to: This champion makes a Physical attack at RNG 2-5. This attack causes Awestruck for 2 turns.
* Throw Javelin changed to: This champion makes a Physical attack at range 2-5. Target champion becomes Eviscerated for 3 turns.
* Throw Shield changed to: This champion makes a Physical attack at range 2-5. If successful, the target has -1 DEF for 5 turns.
* Throw Shield champion nora cost changed from 3 to 5
* Time Bend AP cost changed from 5 to 3
* Time Bend cooldown changed from 5 to 4
* Titan changed to: This unit has Fearless, Planar Bound, Unequippable, Iron Will, Unstoppable, Eternal, Clear and Magic Ward. If this champion is deployed when you have less than 3 real champions in play, it is destroyed.
* Torch 1 changed to: When an enemy champion is healed, the source of the healing loses HP equal to 25% of the total amount healed. If that source is a spell, all champions affected take the damage. This effect does not stack.
* Torch 2 changed to: When an enemy champion is healed, the source of the healing loses HP equal to 50% of the total amount healed. If that source is a spell, all champions affected take the damage. This effect does not stack.
* Toss Equipment changed to: This champion’s equipment is destroyed and target unequipped champion within 5 spaces is then equipped with that equipment.
* Toss Equipment cooldown changed from 1 to 2
* Trail: Mud changed to: At the beginning of each turn and whenever this champion moves, spaces this unit occupies become Mud (Impeding 1, Water) for 3 turns.
* Trail: Mud champion nora cost changed from 5 to 3
* Train: Defense changed to: Target friendly champion within 5 spaces permanently gains +1 DEF. This ability costs 2 nora and does not stack.
* Transplant changed to: When this champion would be destroyed and has at least 10 MAX HP, the nearest friendly Young Sapling or Sapling champion is destroyed and this champion respawns on that location with -10 MAX HP.
* Truthseeker champion nora cost changed from 8 to 6
* Unstoppable changed to: This champion cannot be Stunned, Ensnared, Paralyzed or Rooted, and is immune to Knockback. This unit is also immune to any effects that cause the loss of AP.
* Vigilance changed to: This champion has +1 DMG for each engaged friendly champion within 5 spaces, including itself. At the end of its turn, it gains a rank of Tough for 2 turns for each engaged friendly champion within 5 spaces, including this one. It also gains +1 SPD if that champion shares a race or class with it, not including itself.
* Violent changed to: This champion has Fury if a friendly champion that shares a race or class with it is within 2 spaces.
* Vivify changed to: When a friendly champion within 3 spaces that shares a race with this champion makes a successful attack, this champion gains 1 AP.
* Voices in Their Head changed to: Target opposing champion within 3 spaces becomes Possessed, recovers 4 AP and gains Careless and Manic for 1 turn, and gains Chasm Walker for 2 turns.
* Voices in Their Head cooldown changed from 3 to 4
* Void Strike changed to: This champion’s next basic attack this turn has +1 DMG for every 20 nora in your nora bank and deals Loss of Life instead.
* Void Strike AP cost changed from 1 to 2
* Void Strike cooldown changed from 1 to 2
* Void Touch changed to: When this champion successfully hits a champion with a basic attack, the attacked champion loses an ability with the highest nora cost (this does not remove basic attacks).
* Volley Leader champion nora cost changed from 9 to 6
* Warchief: Stone Clan changed to: This unit has Magic Ward. At the end of your turn, this unit gains a rank of Tough. When this unit is destroyed and there is no other champion with this ability, the closest friendly champion with Race: Barbarian gains this ability.
* Warchief: Storm Clan changed to: At the end of its turn, this unit gains one rank of Lightning Storm. When this unit uses Lightning Storm, it takes 4 Electricity damage. When this unit is destroyed and there are no other champion with this ability, the closest friendly champion with Race: Barbarian gains this ability.
* Warlord changed to: When a friendly champion within 5 spaces that shares a race or class with this one makes a successful targeted attack, this champion gains +1 MAX RNG and +1 DMG for 1 turn. This ability can trigger up to 3 times per turn.
* Water Vortex changed to: All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Physical damage and are knocked back 1 space. This damage ignores DEF.
* Weary changed to: When this champion successfully damages a champion with a basic attack, if that champion does not have Wearied, it becomes Wearied for 6 turns.
* Weary champion nora cost changed from 3 to 4
* Weave Web changed to: Area Effect 2, Range 3: Affected area is becomes Web Terrain for 4 turns.
* Whirling Stones changed to: At the end of this unit’s turns and when it is the target of a basic attack, the closest enemy champion within 3 spaces takes 5 Physical damage and is knocked back 1 space.
* Wicked Aura 1 changed to: Whenever an enemy champion within 4 spaces would gain AP, they get 1 less than normal.
* Worship: Lich changed to: This champion loses 7 HP and gains Immobile for 4 turns, and friendly Liches gain Regeneration 2 until this champion moves.
* Worship: Lich champion nora cost changed from 4 to 6
* Zombie Apocalypse changed to: This champion has Disease Eater and Healing Deficiency. While you control at least 5 Zombies, this unit gains Swarm: Festering Corpse.
* Zombie Herder changed to: Friendly Zombies within 5 spaces gain 3 AP and Charge 3 and lose Lethargic, Weighty, and Lumbering for 1 turn. If the champion already has Charge, it gains Crushing Charge instead.
Champions
Forglar Swamp (156)
Almsgiver
* DMG changed from 10 to 8
* RNG changed from 4 – 5 to 1 – 2
* HP changed from 45 to 44
* Added base ability Balance 2
* Added base ability Cleanse
* Added base ability Divine Favor 1
* Upgrade Path 1 changed to: Heal Mass 3, Hydrate*, Invigorate 2 (was Heal Champion 3*, Invigorate 2)
* Upgrade Path 2 changed to: Ritual of Healing, Empathy, Dispel* (was Swap 3*, Grant: Reflexes, Rite of Healing)
* Nora Cost changed from 84 (80-88) to 71
Ambassador Berkchani
* DMG changed from 10 to 11
* Added base ability Dodge 1
* Added base ability Feint
* Added base ability Melee Specialist 2
* Added base ability Secure Fonts
* Removed base ability Provision: Defense
* Upgrade Path 1 changed to: Swap 3*, Counter Attack: Melee, Aid Defense (was Counter Attack: Melee*, Dodge 1, Dodge 2)
* Upgrade Path 2 changed to: Provision: Defense, Hunter: Quick, Provision: Offense* (was Hunter: Equipped*, Hunter: Fighter, Hunter: Brawler)
* Nora Cost changed from 74 (72-78) to 76
Angel of Nourishment
* HP changed from 50 to 46
* Added base ability Empathy
* Added base ability Regeneration 2
* Added base ability Transfer Life 1
* Removed base ability Hunter: Walker
* Removed base ability Regeneration 3
* Upgrade Path 1 changed to: Cleansing Aura, Soften*, Amplify: Healing (was Anthomancy*, Empathy, Ripples)
* Upgrade Path 2 changed to: Resurrect 2, Subsume*, Enchant: Magic (was Transfer Life 1*, Invigorate 2, Nora Shield 1)
* Nora Cost changed from 91 (90-102) to 82
Aspect of Growth
* DMG changed from 4 to 2
* SPD changed from 6 to 7
* RNG changed from 1 to 1 – 2
* HP changed from 17 to 20
* Added base ability Supercharged 1
* Upgrade Path 1 changed to: Intimidating, Logistics: Range, Poison Cone 3* (was Supercharged 1*, Heal Charged 1, Supercharged 2)
* Upgrade Path 2 changed to: Boost: Plant*, Elemental Storm: Poison, Regeneration 3 (was Boost: Plant*, Elemental Storm: Poison, Plant Regeneration 3)
* Nora Cost changed from 94 (92-98) to 76
Augur of the Deep
* DMG changed from 12 to 11
* Upgrade Path 1 changed to: Impact Strike*, Combo Attack: Slam, Crippling Discipline (was Tidal Wave*, Combo Attack: Slam, Impact Strike)
* Upgrade Path 2 changed to: Opportunistic*, Jolt 1, Domain: Water (was Opportunistic*, Domain: Water, Jolt 1)
* Nora Cost changed from 89 (82-89) to 75
Boghopper
* HP changed from 36 to 39
* Added base ability Dodge 1
* Added base ability Leap 2
* Removed base ability Block 2
* Upgrade Path 1 changed to: Feint*, Provision: Defense, Weary (was Leap 1*, Leap 2, Leap 3)
* Upgrade Path 2 changed to: Mudsling, Retreat 3, Block 1* (was Dodge 1*, Dodge 2)
* Nora Cost changed from 67 (67-74) to 60
Boghopper Blackhand
* SPD changed from 6 to 7
* HP changed from 42 to 50
* Added base ability Combo Attack: Stun
* Added base ability Fen Teachings
* Added base ability Leap 2
* Added base ability Merciful
* Added base ability Multiattack 1
* Removed base ability Amphibious
* Removed base ability Counter Attack: Ranged
* Removed base ability Elusive Leap
* Upgrade Path 1 changed to: Sweep, Counter Attack: Ranged, Dodge 2* (was Leap 3*, Sunder 2, Leap 2)
* Upgrade Path 2 changed to: Sundering Discipline, Fellowship*, Feint (was Multiattack 2*, Multiattack 1)
* Nora Cost changed from 89 (84-92) to 82
Boghopper Bull
* Added base ability Battlemaster 2
* Removed base ability Sweep
* Upgrade Path 1 changed to: Seismic Leap, Leap 3* (was Leap 3*, Seismic Leap)
* Upgrade Path 2 changed to: Knockback 2, Protective*, Unstoppable (was Knockback 2*, Unstoppable, Battlemaster 2)
* Nora Cost changed from 87 (87-93) to 74
Boghopper Dredger
* DMG changed from 12 to 11
* HP changed from 55 to 50
* Added base ability Grappling Hook
* Removed base ability Lethargic
* Upgrade Path 1 changed to: Punish, Pummel 2*, Brutality (was Pummel 1*, Ponderous Blows, Punish)
* Upgrade Path 2 changed to: Provision: Offense, Pace, Encouraged* (was Grappling Hook*, Opportunistic, Stun)
* Nora Cost changed from 85 (84-88) to 75
Boghopper Elite
* Added base ability Block 1
* Added base ability Swap 2
* Removed base ability Assault
* Upgrade Path 1 changed to: Encouraged*, Equipment Boon, Execute (was Block 2*, Block 1)
* Upgrade Path 2 changed to: Provision: Speed*, Reinforcement 1, Declare Hunted (was Leap 1*, Leap 2, Leap 3)
* Nora Cost changed from 83 (80-87) to 72
Boghopper Huntmaster
* DMG changed from 9 to 10
* HP changed from 42 to 44
* Added base ability Detection 3
* Added base ability Leap 2
* Removed base ability Leap 3
* Upgrade Path 1 changed to: Commander, Flanking, Brutality* (was Loyalty*, Detection 3, Multiattack 1)
* Upgrade Path 2 changed to: Lay Trap: Boulder 3, Provision: Offense, Heart Strike* (was Flanking*, Logistics: Flanking, Commander)
* Nora Cost changed from 84 (78-87) to 73
Boghopper Mentor
* DMG changed from 9 to 7
* RNG changed from 2 – 4 to 3 – 4
* DEF changed from 1 to 0
* HP changed from 39 to 40
* Added base ability Divert
* Added base ability Grant: Evasive
* Added base ability Water Front
* Removed base ability Leap 1
* Upgrade Path 1 changed to: Swamp Teachings, Beast Herder, Bubble* (was Grant: Reflexes*, Invigorate 1, Grant: Evasive)
* Upgrade Path 2 changed to: Marsh Lesson, Summon: Boghopper Tad*, Boost: Beast (was Boost: Beast *, Marsh Lesson, Domain: Water)
* Nora Cost changed from 82 (76-84) to 73
Boghopper Paladin
* DEF changed from 3 to 2
* HP changed from 47 to 45
* Added base ability Leap 3
* Removed base ability Water Front
* Upgrade Path 1 changed to: Heal Self 3*, Block 1, Block 2 (was Block 2*, Heal Self 3, Block 1)
* Upgrade Path 2 changed to: Clamp*, Restraining Aura, Resolute (was Glorious Leap*, Leap 3, Bold)
* Nora Cost changed from 82 (76-83) to 66
Boghopper Shaman
* DMG changed from 7 to 8
* SPD changed from 5 to 6
* RNG changed from 3 – 5 to 3 – 4
* DEF changed from 0 to 1
* HP changed from 38 to 40
* Added base ability Divine Favor 3
* Removed base ability Leap 3
* Upgrade Path 1 changed to: Bubble, Heal Mass 3*, Weaken Spells (was Divine Favor 2*, Heal Mass 3)
* Upgrade Path 2 changed to: Empathy, Grant: Tempo*, Grant: Mobility (was Heal Champion 1*, Heal Champion 2, Heal Champion 3)
* Nora Cost changed from 78 (75-82) to 71
Boghopper Spitter
* HP changed from 40 to 42
* Added base ability Poison 1
* Upgrade Path 1 changed to: Leap 3*, Mobility, Hit and Run (was Leap 3*, Poison Eater, Immunity: Poison)
* Upgrade Path 2 changed to: Weary*, Immunity: Poison, Poison Eater (was Poison 2*, Inhibiting Touch, Poison 1)
* Nora Cost changed from 79 (74-79) to 71
Boghopper Tad
* Upgrade Path 1 changed to: Leap 3*, Leap 2, Leap 1 (was Leap 1*, Leap 2, Leap 3)
* Upgrade Path 2 changed to: Relic Guardian, Dodge 1, Hidden: Water* (was Hidden: Water*, Dodge 1, Relic Guardian)
* Nora Cost changed from 52 (52-61) to 48
Boghopper Thunderfist
* DMG changed from 11 to 10
* SPD changed from 7 to 6
* Added base ability Fen Teachings
* Added base ability Nohkan Do
* Removed base ability Amphibious
* Removed base ability Empowered: Offense
* Upgrade Path 1 changed to: Chain Lightning*, Attack Charged 3, Lightning Skewer (was Sunder 2*, Pummel 3, Punish)
* Upgrade Path 2 changed to: Punish*, Stun, Charged Attack (was Nohkan Do*, Readiness, Stun)
* Nora Cost changed from 85 (83-87) to 67
Boghopper Toad
* DMG changed from 11 to 12
* HP changed from 54 to 51
* Added base ability Hunter: Poisoned
* Added base ability Leap 2
* Added base ability Poison Eater
* Removed base ability Immunity: Poison
* Removed base ability Poison Cone 3
* Upgrade Path 1 changed to: Poison 3, Deflect: Poison*, Poison Cone 3 (was Stat Bonus: Speed 1*, Logistics: Speed, Leap 3)
* Upgrade Path 2 changed to: Poison Aura 3*, Lay Trap: Poison Cloud 1, Swamp Exploit (was Poison Charge*, Hunter: Poisoned, Poison Aura 3)
* Nora Cost changed from 97 (92-98) to 81
Bogwood Mireoak
* DMG changed from 10 to 11
* RNG changed from 4 – 5 to 2 – 4
* DEF changed from 0 to 2
* HP changed from 45 to 50
* Added base ability Attack: Poison
* Added base ability Grant: Poison Cloud Trap
* Added base ability Poison Eater
* Added base ability Summon: Poison Fireflies
* Removed base ability Attack: Physical
* Removed base ability Immunity: Poison
* Removed base ability Summon: Electric Fireflies
* Upgrade Path 1 changed to: Amplify: Poison, Shroud, Poisonburst* (was Plant Regeneration 3*, Shroud)
* Upgrade Path 2 changed to: Poison Cloud 3, Poison Cone 3*, Poison Cloud 2 (was Poison Cloud 3*, Poison Cone 3, Choking Stench)
* Nora Cost changed from 90 (88-92) to 82
Circadian Arcanist
* SPD changed from 5 to 6
* RNG changed from 4 – 6 to 5 – 6
* Added base ability Adept Arcanist
* Added base ability Grant: Magical Aura
* Removed base ability Semi Aquatic
* Upgrade Path 1 changed to: Surge: Equipped, Illuminate*, Magic Blast (was Adept Arcanist*, Magic Blast, Magic Acolyte)
* Upgrade Path 2 changed to: Amphibious, Semi Aquatic* (was Grant: Magical Aura*, Illuminate)
* Nora Cost changed from 80 (78-81) to 71
Circadian Chronologist
* RNG changed from 4 – 6 to 2 – 4
* HP changed from 38 to 44
* Added base ability Grant: Tempo
* Added base ability Nora Shield 2
* Added base ability Shatter Summoned
* Removed base ability Semi Aquatic
* Upgrade Path 1 changed to: Dive, Anthomancy, Swap 2* (was Dive*, Shatter Summoned, Swap 3)
* Upgrade Path 2 changed to: Semi Aquatic*, Amphibious (was Heal Champion 3*, Noble Sacrifice, Nora Shield 1)
* Nora Cost changed from 91 (85-93) to 78
Circadian Enchantress
* DMG changed from 8 to 9
* SPD changed from 6 to 5
* RNG changed from 5 – 7 to 5 – 6
* Added base ability Mirefolk Revival
* Added base ability Wisdom
* Upgrade Path 1 changed to: Grant: Magical Aura, Backlash, Transfer Life 2* (was Trail: Water*, Water Veil)
* Upgrade Path 2 changed to: Distracting Blows*, Enchant: Magic, Spellswallower (was Heal Mass 3*, Mirefolk Revival)
* Nora Cost changed from 89 (87-89) to 69
Circadian Forcemage
* DMG changed from 9 to 10
* SPD changed from 5 to 6
* HP changed from 38 to 44
* Added base ability Force Projection
* Added base ability Knockback 3
* Removed base ability Force Barrier 3
* Upgrade Path 1 changed to: Telekinetic Thrust*, Gale, Water Vortex (was Magic Blast*, Gale, Mirefolk Revival)
* Upgrade Path 2 changed to: Gravity Well, Divert, Force Barrier 3* (was Telekinetic Thrust*, Multiattack 1)
* Nora Cost changed from 85 (85-89) to 75
Circadian Merchant
* SPD changed from 6 to 5
* RNG changed from 4 – 5 to 3 – 4
* Added base ability Aquatic Armaments
* Added base ability Market
* Added base ability Toss Equipment
* Upgrade Path 1 changed to: Cleanse, Shatter, Ruin* (was Cleansing Aura*, Cleanse)
* Upgrade Path 2 changed to: Expedite, Provision: Utility*, Disbelief (was Aquatic Armaments*, Shatter, Disbelief)
* Nora Cost changed from 84 (76-85) to 63
Circadian Songmaster
* DMG changed from 10 to 9
* SPD changed from 5 to 6
* Added base ability Grant: Tempo
* Added base ability Soothing Serenade
* Removed base ability Semi Aquatic
* Upgrade Path 1 changed to: Soften, Divert*, Force Barrier 3 (was Flourish*, Dazzling, Bastion of Will)
* Upgrade Path 2 changed to: Semi Aquatic*, Amphibious (was Divert*, Soothing Serenade, Weaken Spells)
* Nora Cost changed from 92 (90-99) to 76
Circadian Templar
* Upgrade Path 1 changed to: Sword Breaker, Rebuke 3, Detection 3* (was Detection 3*, Rebuke 3, Shatter)
* Upgrade Path 2 changed to: Defensive Stance 2, Fellowship*, Provision: Defense (was Fellowship*, Defensive Stance 3, Purified)
* Nora Cost changed from 77 (77-82) to 71
Collective Ambassador
* DMG changed from 7 to 9
* RNG changed from 3 – 5 to 4 – 5
* Added base ability Attack: Magical
* Added base ability Empathy
* Added base ability Flourish
* Added base ability Grant: Magical Aura
* Removed base ability Amphibious
* Removed base ability Attack: Physical
* Removed base ability Cleansing Aura
* Upgrade Path 1 changed to: Semi Aquatic*, Amphibious (was Annex*, Starshine, Change of Plans)
* Upgrade Path 2 changed to: Surge: Races, Abash, Enchant: Magic* (was Charm 3*, Abash, Surge: Races)
* Nora Cost changed from 80 (78-87) to 72
Coral Creeper
* DMG changed from 8 to 9
* DEF changed from 2 to 1
* Added base ability Jellebrium Mind
* Added base ability Vulnerability: Physical
* Removed base ability Noble Sacrifice
* Upgrade Path 1 changed to: Healing Mind*, Transfer Life 2, Commander (was Commander*, Nature’s Connections, Transfer Life 2)
* Upgrade Path 2 changed to: Rotting Blows, Nature’s Connections*, Noble Sacrifice (was Karmic Reward*, Jellebrium Mind, Vulnerability: Physical)
* Nora Cost changed from 89 (72-89) to 75
Cortices the Infinite
* DMG changed from 11 to 12
* SPD changed from 6 to 7
* RNG changed from 3 – 5 to 4 – 5
* HP changed from 48 to 49
* Added base ability Soultap
* Added base ability Teleport 1
* Removed base ability Vulnerable
* Upgrade Path 1 changed to: Confuse Enemy*, Hunter: Soultapped, Wisdom (was Teleport 3*, Teleport 2, Teleport 1)
* Upgrade Path 2 changed to: Noetic Mind*, Afflict 2, Swap 3 (was Void Shield*, Paralytic Feedback, Slam)
* Nora Cost changed from 103 (91-103) to 84
Darkmarsh Concealer
* HP changed from 42 to 46
* Added base ability Cloak 2
* Removed base ability Conceal
* Removed base ability Sneak
* Upgrade Path 1 changed to: Mark, Declare Vengeance, Surge: Shadows* (was Hidden: Water*, Surge: Shadows)
* Upgrade Path 2 changed to: Shadowspawn*, Stealth, Still Life (was Nightfall*, Mark)
* Nora Cost changed from 76 (76-80) to 69
Darkmarsh Defiler
* DMG changed from 12 to 11
* Added base ability Defiling Aura
* Removed base ability Inhibiting Touch
* Upgrade Path 1 changed to: Sabotage: Poison, Rotting Blows*, Cripple (was Poison 1*, Poison 3, Poison 2)
* Upgrade Path 2 changed to: Amplify: Poison, Poison Aura 3*, Poison Charge (was Defiling Aura*, Amplify: Poison, Poison Aura 3)
* Nora Cost changed from 75 (75-87) to 68
Darkmarsh Enforcer
* DMG changed from 7 to 10
* HP changed from 51 to 50
* Upgrade Path 1 changed to: Clamp, Antagonize*, Logistics: Speed (was Clamp*, Leap 3, Antagonize)
* Upgrade Path 2 changed to: Mudsling, Tough 1*, Tough 2 (was Mudsling*, Tough 2, Tough 1)
* Nora Cost changed from 75 (71-77) to 67
Darkmarsh Fury
* Added base ability Inhibiting Touch
* Removed base ability Violent
* Upgrade Path 1 changed to: Hunter: Soultapped, Book Burn, Spellswallower* (was Leap 3*, Mobility, Confuse Attacker)
* Upgrade Path 2 changed to: Rabid 1, Burn 1*, Soultap (was Burn 1*, Soultap, Rabid 1)
* Nora Cost changed from 77 (74-79) to 70
Darkmarsh Instigator
* DEF changed from 0 to 1
* HP changed from 40 to 42
* Added base ability Battlemaster 3
* Added base ability Leap 3
* Removed base ability Antagonize
* Removed base ability Escape
* Upgrade Path 1 changed to: Aquatic Armaments, Cloak 1, Antagonize* (was Battlemaster 3*, Battlemaster 2, Battlemaster 1)
* Upgrade Path 2 changed to: Nightfall, Provision: Utility*, Confuse Attacker (was Leap 1*, Leap 2, Leap 3)
* Nora Cost changed from 72 (66-76) to 64
Darkmarsh Outlaw
* DMG changed from 12 to 11
* Added base ability Combat Awareness 2
* Upgrade Path 1 changed to: Logistics: Flanking, Heart Strike, Equipment Boon* (was Combat Awareness 1*, Absorb, Oblivion Shield)
* Upgrade Path 2 changed to: Brutality, Multiattack 1, Vivify* (was Flanking*, Logistics: Flanking, Multiattack 1)
* Nora Cost changed from 90 (86-98) to 77
Darkmarsh Shadow
* DMG changed from 10 to 9
* DEF changed from 0 to 1
* HP changed from 45 to 46
* Added base ability Flash Bomb
* Added base ability Logistics: Flanking
* Added base ability Shadow Shift
* Removed base ability Mudsling
* Removed base ability Shadowstrike
* Upgrade Path 1 changed to: Shadowstrike, Sneak*, Stealth (was Leap 1*, Leap 2, Leap 3)
* Upgrade Path 2 changed to: Lay Trap: Boulder 3*, Banditry, Confuse Enemy (was Detection 1*, Detection 2, Detection 3)
Darkmarsh Siphon
* DMG changed from 10 to 11
* SPD changed from 6 to 7
* RNG changed from 4 – 5 to 1 – 2
* HP changed from 46 to 52
* Added base ability Enervating Touch
* Upgrade Path 1 changed to: Spellswallower*, Drain 2, Hunter: Soultapped (was Energy Thief*, Leap 3, Distracting Blows)
* Upgrade Path 2 changed to: Regeneration 3*, Energy Thief, Soul Channeling (was Heal Self 3*, Regeneration 3, Life Siphon)
* Nora Cost changed from 86 (82-89) to 77
Darkmarsh Sorcerer
* DMG changed from 10 to 9
* RNG changed from 2 – 4 to 4 – 5
* HP changed from 42 to 46
* Added base ability Afflict 2
* Added base ability Hex 2
* Removed base ability Charged Magic Bomb
* Upgrade Path 1 changed to: Mind Lock, Soultap, Book Burn* (was Magical Bomb 2*, Magical Bomb 1, Magical Bomb 3)
* Upgrade Path 2 changed to: Hunter: Soultapped, Twisted Essence*, Ritual of Destruction (was Abuse Charged 1*, Abuse Charged 3, Abuse Charged 2)
* Nora Cost changed from 83 (81-87) to 73
Darkmarsh Witch
* Added base ability Soultap
* Removed base ability Death Charged 1
* Upgrade Path 1 changed to: Death Charged 2, Death Charged 1, Attack Charged 2* (was Charged Heal*, Shrink, Leap 3)
* Upgrade Path 2 changed to: Shrink*, Metamorphosis, Soften (was Unleash Memories*, Grant: Action Potion, Grant: Healing Potion)
* Nora Cost changed from 87 (87-97) to 78
Darkmarsh Zealot
* DMG changed from 13 to 10
* HP changed from 49 to 48
* Added base ability Tormented
* Upgrade Path 1 changed to: Blood Frenzy 1, Berserk Attack 3*, Violent (was Berserk Attack 2*, Berserk Attack 1, Berserk Attack 3)
* Upgrade Path 2 changed to: Punish*, Imposing Aura, Clamp (was Empowered: Offense*, Empowered: Defense)
* Nora Cost changed from 72 (71-73) to 67
Death Lily
* DMG changed from 5 to 6
* HP changed from 51 to 48
* Added base ability Amphibious
* Added base ability Dragging Attack
* Added base ability Zeal: Speed
* Removed base ability Semi Aquatic
* Removed base ability Skirmisher
* Upgrade Path 1 changed to: Plant Regeneration 2*, Nature’s Connections, Poison Eater (was Entangle*, Plant Regeneration 3, Life Siphon)
* Upgrade Path 2 changed to: Sunder 1*, Hunter: Poisoned, Domain: Vegetation (was Dragging Attack*, Empowered: Speed, Sunder 1)
* Nora Cost changed from 67 (67-68) to 71
Dreadwing
* DMG changed from 7 to 6
* HP changed from 36 to 37
* Added base ability Vulnerability: Fire
* Upgrade Path 1 changed to: Distracting Blows*, Shadowspawn, Sabotage: Poison (was Escape*, Mobility)
* Upgrade Path 2 changed to: Hit and Run*, Evasive 3, Shadowstrike (was Death Nova: Poison 2*, Poison Cloud 2)
* Nora Cost changed from 79 (79-85) to 65
Elder Murkwurm
* DEF changed from 1 to 2
* HP changed from 53 to 52
* Added base ability Slam
* Upgrade Path 1 changed to: Storm Acolyte, Dive*, Sabotage: Electricity (was Storm Acolyte*, Jolt 2, Chain Lightning)
* Upgrade Path 2 changed to: Jolt 2*, Paralytic Feedback, Death Sentence (was Cleave*, Death Sentence, Fry)
* Nora Cost changed from 88 (88-92) to 75
Fentek Servant
* DMG changed from 9 to 10
* DEF changed from 2 to 1
* HP changed from 44 to 49
* Added base ability Protective
* Added base ability Water Front
* Removed base ability Marsh Awakening
* Upgrade Path 1 changed to: Defensive Stance 3, Tough 1, Resilient* (was Damage Shield: Poison 3*, Pace, Damage Shield: Poison 2)
* Upgrade Path 2 changed to: Transfer Life 2, Aid Defense, Defender* (was Defender*)
* Nora Cost changed from 76 (75-77) to 66
Finlord’s Neophyte
* DMG changed from 10 to 11
* SPD changed from 7 to 6
* Added base ability Heal Champion 3
* Added base ability Leap 3
* Added base ability Neophyte
* Removed base ability Command: Heal
* Removed base ability Leap 2
* Upgrade Path 1 changed to: Purified, Heal Self 3, Cleanse* (was Heal Champion 1*, Heal Champion 2, Heal Champion 3)
* Upgrade Path 2 changed to: Command: Heal, Nora Shield 1*, Enchant: Magic (was Neophyte*, Cleanse, Empathy)
* Nora Cost changed from 81 (80-86) to 73
Fire Salaman
* Added base ability Flamestrike
* Removed base ability Damage Shield: Fire 2
* Upgrade Path 1 changed to: Provision: Offense, Flame Nova 3*, Death Nova: Fire 4 (was Flamestrike*, Fire Aura 2, Flame Nova 3)
* Upgrade Path 2 changed to: Regeneration 2*, Flame Charge, Flame Armor (was Fire Eater*, Regeneration 2, Provision: Defense)
* Nora Cost changed from 79 (72-79) to 70
Firk Behemoth
* HP changed from 53 to 52
* Added base ability Fear 3
* Added base ability Hunter: Soultapped
* Upgrade Path 1 changed to: Horrific Aura 2, Absorb, Tough 2* (was Resistance: Physical 2*, Psychic Eater, Resistance: Magical 2)
* Upgrade Path 2 changed to: Soul Channeling, Regeneration 3*, Crushing Blow (was Regeneration 3*, Soul Channeling, Life Siphon)
* Nora Cost changed from 92 (88-92) to 80
Firk Botanist
* DMG changed from 8 to 9
* RNG changed from 3 – 5 to 1
* DEF changed from 0 to 1
* Added base ability Hallucinogenic
* Added base ability Psychic Magnetism
* Added base ability Vaporize
* Removed base ability Cleansing Aura
* Removed base ability Vulnerability: Magical
* Upgrade Path 1 changed to: Noetic Mind*, Amplify: Psychic, Psychic Anguish (was Nexus Aura*, Enduring Aura 3)
* Upgrade Path 2 changed to: Paralyze*, Nature’s Connections, Nexus Aura (was Paralyze*, Empathy, Nature’s Connections)
* Nora Cost changed from 81 (78-81) to 73
Firk Diplomat
* HP changed from 45 to 48
* Added base ability Diplomat
* Upgrade Path 1 changed to: Noetic Mind, Multiattack 1*, Telekinetic Thrust (was Multiattack 2*, Annex, Multiattack 1)
* Upgrade Path 2 changed to: Wisdom*, Expedite, Gift of Scrying (was Marsh Awakening*, Majestic 2, Stall)
* Nora Cost changed from 102 (91-106) to 72
Firk Executor
* DMG changed from 7 to 8
* DEF changed from 1 to 0
* HP changed from 46 to 44
* Added base ability Defenseless
* Added base ability Overkill: Healing
* Removed base ability Lethargic
* Upgrade Path 1 changed to: Corruption, Hunter: Soultapped, Grant: Evasive* (was Essence Capture*, Corruption, Cripple)
* Upgrade Path 2 changed to: Soultap, Essence Capture*, Grant: Teleport (was Grant: Evasive*, Grant: Teleport, Grant: Reflexes)
* Nora Cost changed from 79 (77-81) to 74
Firk Infiltrator
* DMG changed from 10 to 11
* Added base ability Detection 3
* Added base ability Faithless
* Added base ability Shadowspawn
* Removed base ability Sabotage: Psychic
* Upgrade Path 1 changed to: Blinding, Mind Lock*, Shadow Shift (was Adaptation*, Shadowspawn, Detection 3)
* Upgrade Path 2 changed to: Amplify: Psychic, Adaptation, Trickster* (was Stealth*, Shadow Shift, Elusive Leap)
* Nora Cost changed from 86 (78-88) to 71
Firk Mastermind
* RNG changed from 3 – 5 to 4 – 5
* HP changed from 46 to 45
* Added base ability Noetic Mind
* Upgrade Path 1 changed to: Grant: Teleport, Aid Defense*, Resonance (was Defender*, Force Barrier 2, Command: Dodge)
* Upgrade Path 2 changed to: Healing Mind*, Dispelling Blows, Grant: Electricity Aura (was Swap 3*, Grant: Electricity Aura, Battlemaster 3)
* Nora Cost changed from 92 (91-98) to 75
Firk Mimic
* Added base ability Hunter: Brawler
* Upgrade Path 1 changed to: Sundering Discipline, Stun, Power Attack 2* (was Power Attack 1*, Power Attack 2, Power Attack 3)
* Upgrade Path 2 changed to: Block 2, Tough 2*, Nohkan Do (was Tough 2*, Tough 3, Tough 1)
* Nora Cost changed from 76 (72-84) to 67
Firk Mind Shredder
* DMG changed from 0 to 8
* SPD changed from 5 to 6
* HP changed from 40 to 48
* Added base ability Amphibious
* Added base ability Noetic Mind
* Added base ability Psychic Compulsion
* Added base ability Psychic Ping 2
* Added base ability Soultap Feedback
* Removed base ability Psychic Ping 3
* Upgrade Path 1 changed to: Shatter Summoned*, Ritual of Healing, Disbelief (was Disbelief*, Shatter Summoned)
* Upgrade Path 2 changed to: Paralytic Feedback*, Mind Siphon, Psychic Magnetism (was Amphibious*)
* Nora Cost changed from 68 (68-68) to 71
Firk Mindbreaker
* HP changed from 47 to 46
* Added base ability Knockout
* Added base ability Sneak
* Removed base ability Shadowspawn
* Upgrade Path 1 changed to: Noetic Mind*, Amplify: Psychic, Swamp Exploit (was Assassinate 2*, Assassinate 1)
* Upgrade Path 2 changed to: Hunter: Soultapped, Mind Lock, Terrorize* (was Hidden: Water*, Stealth)
* Nora Cost changed from 104 (94-108) to 74
Firk Mindcaller
* HP changed from 41 to 43
* Added base ability Distracting Blows
* Upgrade Path 1 changed to: Sabotage: Psychic*, Hunter: Soultapped, Book Burn (was Distracting Blows*, Book Burn, Restraining Aura)
* Upgrade Path 2 changed to: Afflict 2*, Mind Lock, Cloak 1 (was Shadowspawn*, Escape, Initiative 1)
* Nora Cost changed from 80 (79-82) to 73
Firk Mindweaver
* DMG changed from 9 to 8
* RNG changed from 2 – 4 to 1
* HP changed from 40 to 45
* Added base ability Confuse
* Added base ability Illusion of Lies
* Added base ability Noetic Mind
* Added base ability Psychic Ping 1
* Removed base ability Attack: Psychic
* Upgrade Path 1 changed to: Reflexes 2, Evasive 2*, Pawn (was Illusion of Lies*, Mind Lock, Dreameater)
* Upgrade Path 2 changed to: Psychic Compulsion*, Amplify: Psychic, Mindwipe Aura 2 (was Entangle*, Dreamstate, Stealth)
* Nora Cost changed from 84 (79-90) to 74
Firk Prophet
* DMG changed from 10 to 9
* Added base ability Grant: Teleport
* Added base ability Illuminate
* Added base ability Merciful
* Added base ability Premonition
* Removed base ability Immunity: Psychic
* Removed base ability Paralytic Feedback
* Upgrade Path 1 changed to: Healing Mind*, Heal Mass 2, Revere: Hydraxor (was Premonition*, Gift of Scrying, Revere: Hydraxor)
* Upgrade Path 2 changed to: Grant: Magical Aura, Balance 2, Paralytic Feedback* (was Immunity: Magical*, Paralytic Strike)
* Nora Cost changed from 82 (79-85) to 72
Firk Psy-sentry
* DMG changed from 9 to 10
* RNG changed from 1 – 3 to 3 – 5
* HP changed from 45 to 47
* Added base ability Detection 2
* Added base ability Distracting Blows
* Removed base ability Hidden: Vegetation
* Upgrade Path 1 changed to: Soultap, Pacifying Blows*, Ponderous Blows (was Detection 1*, Detection 2, Detection 3)
* Upgrade Path 2 changed to: Vulnerability: Fire, Defenseless*, Vulnerable (was Flanking*, Stun, Paralyze)
* Nora Cost changed from 81 (77-83) to 71
Firk Savant
* DMG changed from 10 to 12
* DEF changed from 0 to 1
* HP changed from 45 to 48
* Added base ability Charged Blast
* Added base ability Spell Charged 1
* Added base ability Stasis
* Upgrade Path 1 changed to: Logistics: Force Barrier, Spellswallower*, Provision: Offense (was Spellswallower*, Adaptive, Favor)
* Upgrade Path 2 changed to: Weaken Spells, Favor*, Magical Bomb 3 (was Frost Nova 3*, Magic Blast, Ally: K’thir Forest)
* Nora Cost changed from 88 (86-92) to 79
Firk Sensorate
* DMG changed from 9 to 11
* SPD changed from 6 to 7
* HP changed from 55 to 56
* Added base ability Bravery
* Added base ability Reinforcement 1
* Removed base ability Vindictive
* Upgrade Path 1 changed to: Spell Charged 3, Psychic Magnetism, Psychic Blast* (was Iron Will*, Bravery)
* Upgrade Path 2 changed to: Psychic Amped, Void Shield, Sapping Armor* (was Reckless Blast 1*, Tough 2)
* Nora Cost changed from 81 (81-92) to 82
Firk Soulthief
* DMG changed from 9 to 11
* RNG changed from 1 to 1 – 2
* HP changed from 46 to 49
* Added base ability Energy Thief
* Added base ability Magic Ward
* Removed base ability Soul Channeling
* Upgrade Path 1 changed to: Soul Channeling*, Catalyst: Psychic, Soulseeker (was Restraining Aura*, Energy Thief, Soulseeker)
* Upgrade Path 2 changed to: Psychic Aura 3, Adaptive, Afflict 2* (was Paralyze*, Drain 2, Pawn)
* Nora Cost changed from 88 (88-92) to 77
Firk Spellblaster
* DEF changed from 0 to 1
* HP changed from 44 to 48
* Added base ability Reckless Blast 3
* Removed base ability Hunter: Mage
* Upgrade Path 1 changed to: Spellswallower, Hunter: Mage, Damage Shield: Magical 3* (was Reckless Blast 1*, Reckless Blast 2, Reckless Blast 3)
* Upgrade Path 2 changed to: Illuminate, Blind*, Spell Aegis (was Deafening Aura*, Shielded, Spell Resistance)
* Nora Cost changed from 73 (68-77) to 66
Firk Thornflinger
* DMG changed from 12 to 8
* RNG changed from 2 – 4 to 4 – 5
* HP changed from 48 to 46
* Added base ability Attack: Poison
* Added base ability Confuse Enemy
* Added base ability Opportunistic
* Removed base ability Attack: Physical
* Upgrade Path 1 changed to: Weary, Inhibiting Touch*, Cripple (was Strike*, Empowered: Offense, Precision)
* Upgrade Path 2 changed to: Poison 2*, Debilitate, Combo Attack: Burn (was Surge: Plant*, Hit and Run, Leap 3)
* Nora Cost changed from 82 (79-83) to 74
Firk Voidmage
* DMG changed from 11 to 12
* SPD changed from 6 to 7
* RNG changed from 3 – 5 to 4 – 5
* HP changed from 48 to 49
* Added base ability Soultap
* Added base ability Teleport 1
* Removed base ability Vulnerable
* Upgrade Path 1 changed to: Confuse Enemy*, Hunter: Soultapped, Wisdom (was Teleport 3*, Teleport 2, Teleport 1)
* Upgrade Path 2 changed to: Noetic Mind*, Afflict 2, Swap 3 (was Void Shield*, Paralytic Feedback, Slam)
* Nora Cost changed from 103 (91-103) to 84
Fly Catcher
* DEF changed from 1 to 2
* Added base ability Ambush
* Added base ability Pacifying Blows
* Removed base ability Constriction
* Removed base ability Hidden: Water
* Upgrade Path 1 changed to: Defensive Turtle, Splash*, Detection 3 (was Detection 1*, Detection 2, Detection 3)
* Upgrade Path 2 changed to: Hidden: Vegetation, Hidden: Water*, Still Life (was Entangle*, Stall, Ambush)
* Nora Cost changed from 68 (68-74) to 65
Forglar Jellyfish
* DEF changed from 0 to 1
* HP changed from 38 to 42
* Added base ability Dive 2
* Added base ability Healing Deficiency
* Removed base ability Immunity: Psychic
* Upgrade Path 1 changed to: Immunity: Electricity, Immunity: Poison*, Immunity: Disease (was Immunity: Disease*, Immunity: Magical, Immunity: Poison)
* Upgrade Path 2 changed to: Mind Lock, Amplify: Poison* (was Poison Sting*)
* Nora Cost changed from 63 (63-67) to 55
Frenzied Pirahnid
* HP changed from 50 to 52
* Added base ability Life Siphon
* Added base ability Surge: Aquatic 1
* Removed base ability Berserker 2
* Upgrade Path 1 changed to: Rend 2, Shred Defense, Ferocious Bite* (was Rend 2*, Rend 3, Rend 1)
* Upgrade Path 2 changed to: Blood Frenzy 3*, Swamp Exploit, Sunder 2 (was Life Siphon*, Surge: Aquatic 1)
* Nora Cost changed from 82 (79-85) to 77
Froblic Bull
* SPD changed from 6 to 5
* DEF changed from 1 to 2
* Added base ability Ferocious Bite
* Added base ability Shred Defense
* Added base ability Unstoppable
* Removed base ability Sunder 2
* Upgrade Path 1 changed to: Tremor*, Sweep, Crushing Charge (was Charge 3*, Charge 1, Charge 2)
* Upgrade Path 2 changed to: Tough 1*, Resistance: Physical 1, Resilient (was Siege*, Unstoppable)
* Nora Cost changed from 71 (67-73) to 67
Gekaal, High One
* DMG changed from 8 to 9
* SPD changed from 6 to 7
* DEF changed from 0 to 1
* HP changed from 48 to 52
* Added base ability Stasis
* Upgrade Path 1 changed to: Purified, Tempo, Regeneration 2* (was Bastion of Will*, Gift of Scrying, Resurrect 2)
* Upgrade Path 2 changed to: Intensify*, Divert, Force Barrier 3 (was Leap 2*, Logistics: Speed, Leap 3)
* Nora Cost changed from 100 (93-102) to 94
Giant Crustacean
* DMG changed from 8 to 10
* DEF changed from 3 to 2
* Added base ability Resistance: Physical 3
* Removed base ability Amphibious
* Upgrade Path 1 changed to: Amphibious*, Semi Aquatic (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Upgrade Path 2 changed to: Shred Defense, Creep and Crawl, Domain: Water* (was Resistance: Sonic 3*, Resistance: Sonic 1, Resistance: Sonic 2)
* Nora Cost changed from 75 (73-79) to 69
Glowing Slider
* DMG changed from 8 to 0
* SPD changed from 6 to 5
* DEF changed from 0 to 1
* HP changed from 56 to 50
* Added base ability Portal Blast
* Added base ability Teleport 1
* Added base ability Transfer Life 2
* Removed base ability Attack: Disease
* Removed base ability Healing Deficiency
* Removed base ability Lumbering
* Upgrade Path 1 changed to: Poisonburst*, Amplify: Poison, Poison Cloud 2 (was Transfer Life 1*, Transfer Life 2)
* Upgrade Path 2 changed to: Shatter Summoned*, Empathy, Subsume (was Subsume*, Life Siphon)
* Nora Cost changed from 51 (51-56) to 64
Hippo Rider
* DMG changed from 10 to 11
* HP changed from 61 to 56
* Added base ability Charge 3
* Added base ability Heavy Charger
* Upgrade Path 1 changed to: Domain: Water, Tough 1*, Mobility (was Charge 3*, Charge 1, Charge 2)
* Upgrade Path 2 changed to: Trample*, Farshot 2, Readiness (was Trample*, Heavy Charger)
* Nora Cost changed from 77 (73-78) to 72
Hydraxor
* Added base ability Cleave
* Added base ability Water Front
* Removed base ability Vulnerability: Electricity
* Upgrade Path 1 changed to: Water Vortex*, Thrash, Sweep (was Water Front*, Water Veil, Water Vortex)
* Upgrade Path 2 changed to: Dive, Mobility, Resilient* (was Cleave*, Sweep, Dive)
* Nora Cost changed from 99 (96-106) to 91
Hypnofrog
* DMG changed from 8 to 0
* DEF changed from 1 to 0
* Added base ability Mindwipe Aura 2
* Added base ability Poison Eater
* Removed base ability Attack: Poison
* Removed base ability Confuse Enemy
* Upgrade Path 1 changed to: Amplify: Poison, Poison Cloud 2*, Poisonburst (was Mind Lock*, Confuse, Poisonburst)
* Upgrade Path 2 changed to: Poison Charge, Mind Lock, Confuse* (was Mind Siphon*, Confuse Attacker, Poison 2)
* Nora Cost changed from 75 (71-78) to 70
Jellebrium Darkweaver
* Added base ability Impair Vision
* Added base ability Sands of Time
* Removed base ability Jellebrium Mind
* Upgrade Path 1 changed to: Shroud*, Energy Thief, Telekinetic Thrust (was Sands of Time*, Energy Thief, Telekinetic Thrust)
* Upgrade Path 2 changed to: Jellebrium Mind*, Debilitate, Afflict 2 (was Impairing Feedback*, Shroud, Impair Vision)
* Nora Cost changed from 76 (75-83) to 72
Jellebrium Extispicer
* DMG changed from 10 to 12
* SPD changed from 6 to 7
* DEF changed from 1 to 0
* HP changed from 52 to 48
* Added base ability Antagonize
* Added base ability Constriction
* Added base ability Shadowspawn
* Upgrade Path 1 changed to: Unspeakable, Hunter: Soultapped*, Nightfall (was Shadowstrike*, Still Life, Soulseeker)
* Upgrade Path 2 changed to: Restraining Aura, Jellebrium Mind*, Terrorize (was Stun*, Jellebrium Mind, Hunter: Soultapped)
* Nora Cost changed from 84 (73-84) to 76
Jellebrium Lightbringer
* DMG changed from 9 to 10
* HP changed from 47 to 49
* Added base ability Impairing Feedback
* Added base ability Multiattack 1
* Removed base ability Jellebrium Mind
* Upgrade Path 1 changed to: Fellowship*, Hunter: Meek, Burn 1 (was Illuminate*, Burn 1, Fellowship)
* Upgrade Path 2 changed to: Restraining Aura, Flame Nova 3, Jellebrium Mind* (was Multiattack 1*, Impairing Feedback)
* Nora Cost changed from 85 (81-85) to 74
Jellebrium Mediator
* DMG changed from 7 to 8
* Removed base ability Disbelief
* Upgrade Path 1 changed to: Drudgery*, Stall, Psychic Compulsion (was Distracting Blows*, Drudgery, Stall)
* Upgrade Path 2 changed to: Detection 3*, Shatter Summoned, Gift of Scrying (was Detection 3*, Contaminate, Blockade)
* Nora Cost changed from 72 (72-78) to 65
Jellebrium Mender
* Added base ability Healing Mind
* Upgrade Path 1 changed to: Weaken Spells*, Council: Spells, Shroud (was Spell Breach*, Weaken Spells, Council: Spells)
* Upgrade Path 2 changed to: Spell Breach*, Dispel, Empathy (was Empathy*, Shroud, Healing Mind)
* Nora Cost changed from 78 (78-87) to 71
Jellebrium Mindbender
* DMG changed from 10 to 11
* Added base ability Evasive 2
* Added base ability Psychic Aura 3
* Added base ability Psychic Magnetism
* Removed base ability Evasive 1
* Removed base ability Jellebrium Mind
* Upgrade Path 1 changed to: Restraining Aura, Jellebrium Mind*, Soul Channeling (was Psychic Aura 3*, Psychic Aura 2, Psychic Aura 1)
* Upgrade Path 2 changed to: Catalyst: Psychic, Mindwipe Aura 2*, Soulwrack (was Soultap*, Mindwipe Aura 1, Catalyst: Psychic)
* Nora Cost changed from 85 (81-88) to 80
Jellebrium Nexus
* HP changed from 50 to 46
* Added base ability Stall
* Upgrade Path 1 changed to: Jellebrium Mind*, Afflict 2, Teleport 1 (was Jellebrium Mind*, Teleport 2, Adaptation)
* Upgrade Path 2 changed to: Mind Lock, Logistics: Force Barrier*, Spell Aegis (was Afflict 2*, Mind Siphon, Cast: Hungry Mire)
* Nora Cost changed from 82 (82-90) to 73
Jellebrium Overmind
* HP changed from 42 to 45
* Added base ability Boost
* Removed base ability Psychic Blast
* Upgrade Path 1 changed to: Restraining Aura, Jellebrium Mind*, Confuse (was Restraining Aura*, Jellebrium Mind, Confuse)
* Upgrade Path 2 changed to: Soften, Divert*, Metamorphosis (was Boost*, Soften)
* Nora Cost changed from 92 (92-92) to 78
Jellebrium Skycaller
* DMG changed from 10 to 11
* HP changed from 45 to 48
* Added base ability Deflect: Electric
* Removed base ability Jellebrium Mind
* Upgrade Path 1 changed to: Chain Lightning, Electricity Aura 3*, Jolt 2 (was Jolt 2*, Chain Lightning, Lightning Skewer)
* Upgrade Path 2 changed to: Grant: Electricity Aura*, Storm Acolyte, Jellebrium Mind (was Nora Barrier*, Absorb, Resistance: Physical 3)
* Nora Cost changed from 90 (88-93) to 75
Kartch, Finlord
* Added base ability Leap 3
* Added base ability Quest: Damage
* Removed base ability Rend 2
* Upgrade Path 1 changed to: Motivate*, Vivify, Commander (was Bulwark*, Leap 3, Hit and Run)
* Upgrade Path 2 changed to: Purified*, Heart Strike, Defensive Strike (was Logistics: Flanking*, Heart Strike, Precision)
* Nora Cost changed from 95 (95-101) to 91
Katchi, Salaman Soldier
* HP changed from 44 to 46
* Added base ability Hit and Run
* Removed base ability Hunter: Fighter
* Upgrade Path 1 changed to: Rend 2, Poison 2, Phantom Dash* (was Reflexes 2*, Poison 2, Render)
* Upgrade Path 2 changed to: Provision: Offense*, Hunter: Fighter, Render (was Provision: Offense*, Rend 2)
* Nora Cost changed from 80 (79-80) to 70
Magnetic Anuran
* DEF changed from 0 to 1
* Added base ability Leap 3
* Removed base ability Magnetic Pulse
* Upgrade Path 1 changed to: Electricity Aura 3, Jolt 2*, Fry (was Jolt 2*, Jolt 1, Fry)
* Upgrade Path 2 changed to: Confuse Enemy, Sabotage: Electricity, Magnetic Pulse* (was Leap 1*, Leap 2, Leap 3)
* Nora Cost changed from 67 (64-73) to 62
Mandrake
* DMG changed from 7 to 0
* RNG changed from 1 – 2 to 1
* HP changed from 42 to 46
* Added base ability Binding Chains
* Added base ability Fear 3
* Removed base ability Attack: Sonic
* Removed base ability Horrific Aura 1
* Upgrade Path 1 changed to: Deafening Aura, Poison Cloud 2*, Sonicburst (was Deafening Aura*, Shielded, Spell Resistance)
* Upgrade Path 2 changed to: Plant Regeneration 2, Nora Leech, Spell Aegis* (was Backlash*, Spellswallower, Nora Leech)
* Nora Cost changed from 72 (67-72) to 64
Marsh Gargantua
* DMG changed from 12 to 16
* HP changed from 60 to 65
* Added base ability Hunter: Walker
* Removed base ability Resistance: Physical 2
* Upgrade Path 1 changed to: Marsh Awakening, Poison Cone 3, Cast: Hungry Mire* (was Resolute*, Resistance: Magical 1, Resistance: Magical 3)
* Upgrade Path 2 changed to: Resistance: Physical 3, Surge: Plant, Absorb* (was Transfer Life 1*, Mobility, Assault)
* Nora Cost changed from 111 (108-116) to 108
Marsh Raptor
* DMG changed from 13 to 12
* HP changed from 46 to 43
* Added base ability Assassinate 1
* Added base ability Hidden: Water
* Upgrade Path 1 changed to: Logistics: Speed*, Kill Sense, Hunter: Fighter (was Seismic Leap*, Leap 3)
* Upgrade Path 2 changed to: Declare Hunted*, Domain: Shadows, Combat Awareness 1 (was Cleave*, Ready 1, Execute)
* Nora Cost changed from 75 (72-75) to 69
Marsh Warden
* SPD changed from 7 to 6
* Added base ability Flash Bomb
* Added base ability Initiative 1
* Removed base ability Lay Trap: Poison Cloud 1
* Upgrade Path 1 changed to: Heart Strike*, Equipment Boon, Ally: K’thir Forest (was Logistics: Flanking*, Ally: K’thir Forest, Flanking)
* Upgrade Path 2 changed to: Swamp Exploit, Dodge 2*, Combat Awareness 2 (was Evasive 1*, Detection 2, Immunity: Poison)
* Nora Cost changed from 90 (89-94) to 78
Massive Anuran
* Added base ability Leap 3
* Upgrade Path 1 changed to: Resilient*, Damage Shield: Poison 3, Sabotage: Poison (was Damage Shield: Poison 2*, Damage Shield: Poison 3, Damage Shield: Poison 1)
* Upgrade Path 2 changed to: Poison Eater, Hunter: Poisoned, Poison 1* (was Poison 1*, Poison 3, Poison 2)
* Nora Cost changed from 75 (74-82) to 70
Mindwarp Frog
* DMG changed from 8 to 0
* DEF changed from 1 to 0
* Added base ability Mindwipe Aura 2
* Added base ability Poison Eater
* Removed base ability Attack: Poison
* Removed base ability Confuse Enemy
* Upgrade Path 1 changed to: Amplify: Poison, Poison Cloud 2*, Poisonburst (was Mind Lock*, Confuse, Poisonburst)
* Upgrade Path 2 changed to: Poison Charge, Mind Lock, Confuse* (was Mind Siphon*, Confuse Attacker, Poison 2)
* Nora Cost changed from 75 (71-78) to 70
Mirefolk Stalker
* Upgrade Path 1 changed to: Dive 3, Dive* (was Dive*, Dive 3)
* Upgrade Path 2 changed to: Multiattack 1*, Multiattack 2 (was Multiattack 2*, Multiattack 1)
* Nora Cost changed from 77 (74-79) to 62
Mirevixen
* DMG changed from 8 to 0
* RNG changed from 4 – 7 to 1
* HP changed from 35 to 44
* Added base ability Amphibious
* Added base ability Beckoning Guile
* Added base ability Divine Favor 2
* Added base ability Flourish
* Added base ability Water Walker 2
* Removed base ability Aquatic
* Removed base ability Attack: Magical
* Removed base ability Defenseless
* Upgrade Path 1 changed to: Heal Champion 2*, Heal Mass 2, First Aid 3 (was Heal Champion 1*, Heal Champion 2, Heal Champion 3)
* Upgrade Path 2 changed to: Hydrate, Water Vortex, Tidal Wave* (was Invigorate 2*, Invigorate 1)
* Nora Cost changed from 86 (79-90) to 72
Misshapen Boghopper
* DMG changed from 13 to 12
* RNG changed from 1 to 1 – 2
* HP changed from 42 to 45
* Added base ability Confuse Enemy
* Added base ability Initiative 1
* Added base ability Leap 3
* Removed base ability Multiattack 1
* Upgrade Path 1 changed to: Antagonize*, Escape, Rend 2 (was Leap 2*, Pounce, Leap 3)
* Upgrade Path 2 changed to: Provision: Offense, Dodge 1*, Reflexes 2 (was Reinforcement 2*, Dodge 1, Soultap)
* Nora Cost changed from 82 (79-85) to 72
Mocking Toad
* RNG changed from 3 – 4 to 1 – 3
* Added base ability Leap 3
* Added base ability Poison 2
* Removed base ability Tough 1
* Upgrade Path 1 changed to: Cackle, Impairing Feedback*, Distracting Blows (was Bodyguard*, Antagonize, Distracting Blows)
* Upgrade Path 2 changed to: Amphibious*, Semi Aquatic (was Semi Aquatic*, Amphibious)
* Nora Cost changed from 63 (58-63) to 61
Moog, Marsh Gargantua
* DMG changed from 12 to 16
* HP changed from 60 to 65
* Added base ability Hunter: Walker
* Removed base ability Resistance: Physical 2
* Upgrade Path 1 changed to: Marsh Awakening, Poison Cone 3, Cast: Hungry Mire* (was Resolute*, Resistance: Magical 1, Resistance: Magical 3)
* Upgrade Path 2 changed to: Resistance: Physical 3, Surge: Plant, Absorb* (was Transfer Life 1*, Mobility, Assault)
* Nora Cost changed from 111 (108-116) to 108
Muck Dragon
* DMG changed from 8 to 11
* SPD changed from 5 to 6
* DEF changed from 3 to 1
* HP changed from 60 to 52
* Added base ability Amphibious
* Added base ability Poison Cone 3
* Added base ability Poison Eater
* Upgrade Path 1 changed to: Punishing Aura 2, Amplify: Poison*, Poisonburst (was Punishing Aura 2*, Poison Aura 2, Poison Aura 3)
* Upgrade Path 2 changed to: Hunter: Walker*, Clamp, Pounce (was Pounce*, Latch On, Clamp)
* Nora Cost changed from 79 (71-79) to 74
Mucker
* SPD changed from 5 to 6
* HP changed from 50 to 47
* Removed base ability Ponderous
* Removed base ability Split
* Upgrade Path 1 changed to: Domain: Water, Constriction*, Entangle (was Constriction*, Domain: Water, Entangle)
* Upgrade Path 2 changed to: Immunity: Psychic, Immunity: Disease, Immunity: Electricity* (was Immunity: Disease*, Immunity: Psychic, Immunity: Electricity)
* Nora Cost changed from 66 (66-68) to 71
Neuromancer
* DMG changed from 13 to 11
* DEF changed from 0 to 1
* Added base ability Sabotage: Psychic
* Upgrade Path 1 changed to: Mindwipe Aura 2, Psychic Amped, Adaptive* (was Mindwipe Aura 2*, Mindwipe Aura 1)
* Upgrade Path 2 changed to: Psychic Blast*, Mind Lock, Spell Charged 3 (was Entangle*, Telekinetic Thrust, Sabotage: Psychic)
* Nora Cost changed from 88 (84-90) to 72
Pirahnid Bloodfiend
* Added base ability Reflexes 2
* Removed base ability Blood Rage
* Upgrade Path 1 changed to: Enrage 3, Enrage 2*, Enrage 1 (was Enrage 2*, Enrage 3, Enrage 1)
* Upgrade Path 2 changed to: Berserker 2* (was Berserker 1*, Berserker 2)
* Nora Cost changed from 71 (69-81) to 72
Pirahnid Tempest
* DMG changed from 14 to 13
* DEF changed from 0 to 1
* HP changed from 50 to 52
* Added base ability Jolt 2
* Added base ability Life Siphon
* Added base ability Psychotic Break
* Removed base ability Berserker 2
* Upgrade Path 1 changed to: Lightning Blast*, Death Nova: Electricity 3, Sabotage: Electricity (was Life Siphon*, Lightning Blast, Damage Shield: Electricity 3)
* Upgrade Path 2 changed to: Storm Acolyte, Static Aura, Electricity Aura 3* (was Electricity Aura 3*, Jolt 1, Hostile)
* Nora Cost changed from 90 (84-92) to 84
Pirahnid Warrior
* DMG changed from 10 to 11
* SPD changed from 7 to 6
* HP changed from 48 to 51
* Added base ability Commander
* Added base ability Fury
* Added base ability Semi Aquatic
* Removed base ability Amphibious
* Upgrade Path 1 changed to: Execute, Precision*, Provision: Offense (was Melee Specialist 1*, Melee Specialist 3, Melee Specialist 2)
* Upgrade Path 2 changed to: Counter Attack: Melee*, Swamp Exploit, Pilfer (was Battlemaster 3*, Vigorous Cry, Commander)
* Nora Cost changed from 87 (83-92) to 74
Poison Elemental
* HP changed from 53 to 50
* Added base ability Deflect: Poison
* Added base ability Poison 1
* Added base ability Poison Eater
* Added base ability Vulnerability: Acid
* Removed base ability Immunity: Poison
* Upgrade Path 1 changed to: Amplify: Poison, Poison Cloud 3, Poison Cone 3* (was Poison Cloud 2*, Poison Cloud 1, Poison Cloud 3)
* Upgrade Path 2 changed to: Lay Trap: Poison Cloud 1*, Grant: Poison Cloud Trap, Poison Charge (was Deflect: Poison*, Poison Charge, Lay Trap: Poison Cloud 1)
* Nora Cost changed from 89 (81-91) to 75
Poison Oak
* RNG changed from 1 – 2 to 1
* Added base ability Hunter: Poisoned
* Upgrade Path 1 changed to: Poison Cone 3, Poisonburst*, Poison 3 (was Poison 3*, Poison Sting, Poison Cone 3)
* Upgrade Path 2 changed to: Tough 2, Resistance: Physical 3*, Sapping Armor (was Hunter: Poisoned*, Resistance: Physical 2, Tough 2)
* Nora Cost changed from 87 (85-93) to 72
Pox Harbinger
* Added base ability Anthomancy
* Added base ability Initiative 1
* Upgrade Path 1 changed to: Council: Spells*, Nora Link, Favor (was Initiative 1*, Initiative 2)
* Upgrade Path 2 changed to: Wisdom*, Mystic Push, Spell Resistance (was Anthomancy*, Gift of Scrying)
* Nora Cost changed from 94 (93-97) to 88
Pox Renovator
* Upgrade Path 1 changed to: Grand Entrance*, Disbelief, Premonition (was Stat Bonus: Damage 1*, Stat Bonus: Damage 2)
* Upgrade Path 2 changed to: Shielded, Gift of Scrying*, Wisdom (was Stat Bonus: Health 1*, Stat Bonus: Health 2)
* Nora Cost changed from 82 (82-85) to 72
Princess Ctharia
* DMG changed from 11 to 12
* SPD changed from 6 to 7
* RNG changed from 3 – 5 to 4 – 5
* Added base ability Mirefolk Fealty
* Added base ability Mirefolk Resurgence
* Upgrade Path 1 changed to: Telekinetic Thrust, Weaken Spells*, Righteous Shield (was Pawn*, Constriction, Righteous Shield)
* Upgrade Path 2 changed to: Dive, Water Front, Domain: Water* (was Water Front*, Dive, Distracting Blows)
Quagmirrian
* RNG changed from 4 – 5 to 3 – 5
* DEF changed from 0 to 1
* HP changed from 50 to 45
* Added base ability Gift of Scrying
* Added base ability Healing Mind
* Added base ability Water Front
* Removed base ability Enlightened
* Removed base ability Revere: Hydraxor
* Upgrade Path 1 changed to: Wisdom, Grant: Evasive*, Grant: Reflexes (was Hydrate*, Water Veil, Water Front)
* Upgrade Path 2 changed to: Transfer Life 2*, Revere: Hydraxor, Grant: Magical Aura (was Healing Mind*, Nora Shield 1, Transfer Life 2)
* Nora Cost changed from 82 (75-82) to 72
Razorfin Slider
* DMG changed from 14 to 13
* HP changed from 30 to 36
* Added base ability Dive
* Removed base ability Rend 2
* Upgrade Path 1 changed to: Water Veil*, Trail: Water (was Trail: Water*, Water Veil)
* Upgrade Path 2 changed to: Rend 2, Render*, Shred Defense (was Death Nova: Acid 2*, Dive, Death Nova: Poison 2)
* Nora Cost changed from 71 (69-73) to 62
Redtide Neuromancer
* DMG changed from 13 to 11
* DEF changed from 0 to 1
* Added base ability Sabotage: Psychic
* Upgrade Path 1 changed to: Mindwipe Aura 2, Psychic Amped, Adaptive* (was Mindwipe Aura 2*, Mindwipe Aura 1)
* Upgrade Path 2 changed to: Psychic Blast*, Mind Lock, Spell Charged 3 (was Entangle*, Telekinetic Thrust, Sabotage: Psychic)
* Nora Cost changed from 88 (84-90) to 72
Revolting Fentek
* DMG changed from 8 to 10
* DEF changed from 2 to 0
* HP changed from 51 to 50
* Added base ability Empowered: Defense
* Added base ability Poison 2
* Removed base ability Amphibious
* Removed base ability Poison Eater
* Upgrade Path 1 changed to: Poison Charge, Provision: Speed, Poison Eater* (was Empowered: Defense*, Repulsion, Dive)
* Upgrade Path 2 changed to: Amphibious, Semi Aquatic* (was Poison Aura 2*, Lay Trap: Poison Cloud 1, Poison Charge)
* Nora Cost changed from 74 (74-78) to 61
Salaman Appraiser
* Upgrade Path 1 changed to: Grant: Healing Potion, Grant: Rage Potion*, Grant: Reflexes (was Grant: Rage Potion*, Grant: Reflexes, Grant: Healing Potion)
* Upgrade Path 2 changed to: Ruin, Pilfer*, Market (was Pilfer*, Market, Ruin)
* Nora Cost changed from 86 (80-86) to 70
Salaman Commando
* HP changed from 45 to 47
* Added base ability Trickster
* Removed base ability Shadowspawn
* Upgrade Path 1 changed to: Knockout*, Declare Hunted, Grappling Hook (was Trickster*, Grappling Hook, Knockout)
* Upgrade Path 2 changed to: Provision: Defense, Provision: Utility, Provision: Offense* (was Provision: Defense*, Provision: Utility, Provision: Offense)
* Nora Cost changed from 81 (75-83) to 71
Salaman Daredevil
* DEF changed from 0 to 1
* Added base ability Initiative 1
* Added base ability Lightning Skewer
* Removed base ability Initiative 2
* Upgrade Path 1 changed to: Equipment Boon, Tempo, Blitz* (was Jolt 2*, Hunter: Quick, Blitz)
* Upgrade Path 2 changed to: Lightning Storm 2, Lightning Storm 3*, Chain Lightning (was Lightning Skewer*)
* Nora Cost changed from 92 (90-92) to 79
Salaman Dervish
* DMG changed from 8 to 11
* HP changed from 47 to 49
* Added base ability Attack: Physical
* Added base ability Equipment Boon
* Added base ability Initiative 2
* Removed base ability Whirl of Blades
* Upgrade Path 1 changed to: Provision: Speed*, Provision: Offense, Mobility (was Berserker 1*, Berserker 2)
* Upgrade Path 2 changed to: Multiattack 1*, Whirlwind Attack 3, Sweep (was Provision: Utility*, Mobility)
* Nora Cost changed from 72 (72-82) to 75
Salaman Elite
* HP changed from 54 to 51
* Added base ability Attack: Fire
* Added base ability Swap 3
* Removed base ability Attack: Electricity
* Upgrade Path 1 changed to: Encouraged, Blood Bond 1, Fellowship* (was Call of the Hunter*, Swap 3, Commander)
* Upgrade Path 2 changed to: Death Nova: Electricity 3, Sabotage: Electricity, Combat Awareness 1* (was Battle Leader*, Encouraged, Jolt 2)
* Nora Cost changed from 86 (86-89) to 77
Salaman Investigator
* Added base ability Weaken Spells
* Removed base ability Reflexes 2
* Upgrade Path 1 changed to: Craft, Shatter, Pilfer* (was Sword Breaker*, Shatter, Pilfer)
* Upgrade Path 2 changed to: Provision: Offense, Reflexes 2*, Resistance: Magical 3 (was Resistance: Magical 3*, Hunter: Mage, Weaken Spells)
* Nora Cost changed from 77 (74-83) to 69
Salaman Negamage
* DEF changed from 0 to 1
* Added base ability Spellswallower
* Removed base ability Shatter Summoned
* Upgrade Path 1 changed to: Provision: Utility, Shatter Summoned*, Wisdom (was Shielded*, Hunter: Mage, Spellswallower)
* Upgrade Path 2 changed to: Backlash, Adaptive*, Magnetic Pulse (was Magnetic Pulse*, Backlash, Weaken Spells)
* Nora Cost changed from 76 (75-81) to 67
Salaman Picket
* DMG changed from 11 to 9
* HP changed from 39 to 44
* Added base ability Pillage
* Removed base ability Detonate Relic
* Removed base ability Provision: Utility
* Upgrade Path 1 changed to: Fellowship, Detection 3, Provision: Speed* (was Reinforcement 1*, Initiative 1, Evasive 1)
* Upgrade Path 2 changed to: Detonate Relic*, Lay Trap: Fire 3, Burn 2 (was Explosive Attack 3*, Flameburst, Burn 1)
* Nora Cost changed from 74 (65-74) to 57
Salaman Privateer
* HP changed from 50 to 51
* Added base ability Fellowship
* Upgrade Path 1 changed to: Pistol Shot, Hunter: Quick, Melee Specialist 2* (was Blitz*, Hostile, Empowered: Offense)
* Upgrade Path 2 changed to: Leap 2*, Surge: Equipped, Hunter: Meek (was Provision: Defense*, Provision: Speed, Leap 3)
* Nora Cost changed from 82 (81-87) to 74
Salaman Rook
* SPD changed from 6 to 7
* DEF changed from 1 to 0
* HP changed from 41 to 39
* Added base ability Attack Charged 2
* Added base ability Shadowstrike
* Removed base ability Banditry
* Removed base ability Stealth
* Upgrade Path 1 changed to: Shadowspawn, Still Life*, Hidden: Water (was Attack Charged 2*, Attack Charged 1, Death Charged 1)
* Upgrade Path 2 changed to: Provision: Offense*, Render, Heart Strike (was Opportunistic*, Evasive 2)
* Nora Cost changed from 76 (74-78) to 73
Salaman Sentry
* DMG changed from 10 to 9
* HP changed from 41 to 48
* Added base ability Pilfer
* Added base ability Relocate: Relic
* Added base ability Toss Equipment
* Removed base ability Mystic Push
* Removed base ability Provision: Speed
* Upgrade Path 1 changed to: Provision: Utility*, Detection 3, Mystic Push (was Still Life*, Stealth)
* Upgrade Path 2 changed to: Craft, Aquatic Armaments*, Ruin (was Relocate: Relic*, Relic Guardian)
* Nora Cost changed from 71 (71-78) to 66
Salaman Soldier
* HP changed from 44 to 46
* Added base ability Hit and Run
* Removed base ability Hunter: Fighter
* Upgrade Path 1 changed to: Rend 2, Poison 2, Phantom Dash* (was Poison 2*, Render, Reflexes 2)
* Upgrade Path 2 changed to: Provision: Offense*, Hunter: Fighter, Render (was Provision: Offense*, Rend 2)
* Nora Cost changed from 80 (79-80) to 71
Salaman Trapper
* Upgrade Path 1 changed to: Lay Trap: Frost 3, Lay Trap: Boulder 3*, Grant: Lay Trap: Boulder (was Lay Trap: Boulder 2*, Lay Trap: Fire 3, Lay Trap: Frost 3)
* Upgrade Path 2 changed to: Provision: Utility*, Confuse Attacker, Grant: Mobility (was Provision: Utility*, Shatter, Detection 3)
* Nora Cost changed from 74 (74-80) to 69
Screaming Leviathan
* Added base ability Dive
* Upgrade Path 1 changed to: Portal Blast, Distracting Blows*, Stat Bonus: Health 3 (was Stat Bonus: Health 3*, Swallow Whole, Sonic Aura 2)
* Upgrade Path 2 changed to: Fellowship*, Hunter: Flying, Stat Bonus: Defense 1 (was Hunter: Flying*, Sonic Roar, Fellowship)
* Nora Cost changed from 81 (78-96) to 72
Shock Pomfret
* HP changed from 38 to 39
* Added base ability Dive
* Removed base ability Assault
* Upgrade Path 1 changed to: Electricity Aura 2*, Electricity Aura 3, Jolt 2 (was Electricity Aura 2*, Electricity Aura 1, Electricity Aura 3)
* Upgrade Path 2 changed to: Damage Shield: Electricity 3, Sabotage: Electricity*, Lightning Blast (was Damage Shield: Electricity 3*, Damage Shield: Electricity 1, Damage Shield: Electricity 2)
* Nora Cost changed from 74 (70-76) to 67
Shock Toad
* RNG changed from 1 – 2 to 4 – 6
* DEF changed from 1 to 0
* HP changed from 50 to 45
* Added base ability Attack: Mouth Lightning
* Added base ability Jolt 1
* Added base ability Paralytic Feedback
* Removed base ability Amphibious
* Removed base ability Attack: Electricity
* Removed base ability Damage Shield: Electricity 3
* Upgrade Path 1 changed to: Semi Aquatic*, Amphibious (was Leap 1*, Leap 2, Leap 3)
* Upgrade Path 2 changed to: Fry*, Lightning Skewer (was Paralytic Feedback*, Jolt 2, Fry)
* Nora Cost changed from 75 (75-81) to 77
Sixul the Worldender
* SPD changed from 6 to 7
* RNG changed from 1 – 3 to 1 – 2
* HP changed from 55 to 58
* Added base ability Flamestrike
* Added base ability Tempo
* Added base ability Terraform: Lava 1
* Upgrade Path 1 changed to: Vigor: Psychic, Annihilate, Tremor* (was Flamestrike*, Fire Feed, Annihilate)
* Upgrade Path 2 changed to: Flame Armor*, Flame Siphon 1, Logistics: Damage (was Flame Siphon 1*, Terraform: Lava 2, Defiant)
* Nora Cost changed from 93 (90-99) to 88
Slick and Buzz
* SPD changed from 6 to 7
* Added base ability Grant: Rage Potion
* Upgrade Path 1 changed to: Flash Bomb*, Poison 3, Acid Bomb 3 (was Acid Bomb 3*, Poison Cloud 2, Poison 3)
* Upgrade Path 2 changed to: Evasive 2, Equipment Boon*, Grant: Healing Potion (was Evasive 2*, Hit and Run, Flash Bomb)
* Nora Cost changed from 101 (99-103) to 86
Slipworm
* DMG changed from 9 to 8
* Added base ability Electricity Aura 2
* Added base ability Faithless
* Added base ability Teleport 1
* Removed base ability Electricity Aura 3
* Removed base ability Evasive 1
* Upgrade Path 1 changed to: Reflexes 1*, Evasive 1, Hunter: Quick (was Teleport 1*, Teleport 2)
* Upgrade Path 2 changed to: Sabotage: Electricity, Electricity Eater, Death Nova: Electricity 3* (was Death Nova: Electricity 1*, Death Nova: Electricity 2, Death Nova: Electricity 3)
* Nora Cost changed from 76 (76-83) to 69
Sludge Wurm
* DMG changed from 7 to 8
* Added base ability Choking Stench
* Added base ability Poison Eater
* Removed base ability Amplify: Poison
* Upgrade Path 1 changed to: Poisonburst*, Cast: Hungry Mire, Amplify: Poison (was Melee Specialist 1*, Melee Specialist 3, Melee Specialist 2)
* Upgrade Path 2 changed to: Hinder Movement*, Grant: Poison Cloud Trap, Suppression (was Dive*, Repulsion, Hidden: Water)
* Nora Cost changed from 69 (68-76) to 71
Snaptooth Ancient
* DMG changed from 10 to 9
* RNG changed from 6 – 7 to 5 – 6
* HP changed from 48 to 45
* Added base ability Healing Mind
* Added base ability Murkwater Solemnity
* Added base ability Rabid 1
* Removed base ability Amphibious
* Upgrade Path 1 changed to: Ally: Forsaken Waste, Afflict 2*, Cleanse (was Empathy*, Heal Champion 3, Cleanse)
* Upgrade Path 2 changed to: Inhibiting Touch, Illuminate, Wisdom* (was Weary*, Inhibiting Touch, Poison 1)
* Nora Cost changed from 82 (81-87) to 76
Snaptooth Chilan
* DMG changed from 10 to 11
* HP changed from 46 to 45
* Added base ability Distracting Blows
* Added base ability Divert
* Added base ability Murkwater Solemnity
* Added base ability Nora Induction
* Removed base ability Amphibious
* Upgrade Path 1 changed to: Swamp Exploit, Confuse, Dread Field* (was Stall*, Divert, Sentinel)
* Upgrade Path 2 changed to: Ritual of Destruction*, Inhibiting Touch, Wisdom (was Premonition*, Confuse, Distracting Blows)
* Nora Cost changed from 83 (83-89) to 76
Snaptooth Crawmangler
* DMG changed from 9 to 10
* DEF changed from 3 to 2
* Added base ability Impairing Feedback
* Removed base ability Unstoppable
* Upgrade Path 1 changed to: Scale Armor, Void Shield, Tough 2* (was Tough 2*, Tough 3, Tough 1)
* Upgrade Path 2 changed to: Ferocious Bite, Kill Sense*, Ally: Forsaken Waste (was Resilient*, Scale Armor)
* Nora Cost changed from 90 (86-100) to 74
Snaptooth Deadeye
* DEF changed from 1 to 0
* Added base ability Ambush
* Added base ability Tunnel Trap
* Removed base ability Detection 2
* Removed base ability Still Life
* Upgrade Path 1 changed to: Mark, Combo Attack: Rend, Domain: Shadows* (was Declare Target*, Deep Wounds, Ambush)
* Upgrade Path 2 changed to: Fear 2*, Hunter: Fighter, Ferocious Bite (was Declare Hunted*, Tunnel Trap, Phantom Dash)
* Nora Cost changed from 81 (79-85) to 72
Snaptooth Dusk Shaman
* RNG changed from 5 – 6 to 3 – 5
* HP changed from 44 to 47
* Added base ability Debilitate
* Added base ability Murkwater Solemnity
* Added base ability Vaporize
* Added base ability Weary
* Removed base ability Amphibious
* Removed base ability Escalation
* Removed base ability Jolt 1
* Upgrade Path 1 changed to: Weaken Spells, Psychic Compulsion, Stall* (was Shadowspawn*, Vaporize, Phase Shift)
* Upgrade Path 2 changed to: Enchant: Magic*, Impenetrable, Logistics: Heal Champion (was Blind*, Mindwipe Aura 1, Hinder Movement)
* Nora Cost changed from 87 (87-91) to 78
Snaptooth Frenzy
* DMG changed from 11 to 12
* HP changed from 45 to 50
* Upgrade Path 1 changed to: Assault, Vivify*, Swamp Exploit (was Short Lived 2*, Impatient, Liability)
* Upgrade Path 2 changed to: Pounce*, Reinforcement 1, Kill Sense (was Pounce*, Vivify, Encouraged)
* Nora Cost changed from 55 (53-72) to 81
Snaptooth Hunter
* DMG changed from 13 to 11
* HP changed from 51 to 47
* Added base ability Declare Hunted
* Added base ability Pounce
* Removed base ability Kill Sense
* Upgrade Path 1 changed to: Kill Sense, Restrict, Call of the Hunter* (was Pounce*, Call of the Hunter, Cleave)
* Upgrade Path 2 changed to: Deep Wounds*, Multiattack 1, Assault (was Hunter: Meek*, Deep Wounds, Declare Hunted)
* Nora Cost changed from 78 (78-83) to 71
Snaptooth Murkwater
* HP changed from 50 to 48
* Upgrade Path 1 changed to: Regeneration 2*, Soul Channeling, Life Siphon (was Life Siphon*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Tough 1*, Resilient, Combat Awareness 1 (was Combat Awareness 2*, Tough 2, Combat Awareness 1)
* Nora Cost changed from 80 (75-82) to 65
Snaptooth Rider
* DMG changed from 11 to 12
* SPD changed from 6 to 7
* DEF changed from 2 to 1
* HP changed from 48 to 54
* Upgrade Path 1 changed to: Punish, Charm 3*, Shatter (was Shatter*, Charm 3)
* Upgrade Path 2 changed to: Rend 3*, Relic Guardian, Soul Channeling (was Rend 3*, Abash, Rend 1)
* Nora Cost changed from 80 (75-80) to 75
Snaptooth Vermillion
* DMG changed from 10 to 9
* RNG changed from 6 – 7 to 5 – 6
* HP changed from 48 to 45
* Added base ability Healing Mind
* Added base ability Murkwater Solemnity
* Added base ability Rabid 1
* Removed base ability Amphibious
* Upgrade Path 1 changed to: Ally: Forsaken Waste, Afflict 2*, Cleanse (was Empathy*, Heal Champion 3, Cleanse)
* Upgrade Path 2 changed to: Inhibiting Touch, Illuminate, Wisdom* (was Weary*, Inhibiting Touch, Poison 1)
* Nora Cost changed from 82 (81-87) to 76
Spawnpool Guardian
* SPD changed from 5 to 6
* HP changed from 40 to 48
* Added base ability Transfer Life 1
* Removed base ability Heal Champion 2
* Upgrade Path 1 changed to: Bodyguard*, Hydrate, Guarded: Boghopper (was Grant: Reflexes*, Leap 3, Water Veil)
* Upgrade Path 2 changed to: Heal Mass 2*, Cleanse, Heal Champion 2 (was Heal Mass 3*, Heal Mass 1, Heal Mass 2)
* Nora Cost changed from 58 (54-60) to 65
Stillwater Mutant
* DMG changed from 8 to 10
* Upgrade Path 1 changed to: Death Nova: Psychic 3*, Hunter: Soultapped, Sabotage: Psychic (was Sabotage: Psychic*, Hunter: Soultapped, Vigor: Psychic)
* Upgrade Path 2 changed to: Vigor: Psychic, Soul Channeling*, Void Shield (was Soul Channeling*, Void Shield, Dread Field)
* Nora Cost changed from 87 (85-90) to 74
Swamp Doombringer
* Added base ability Bounce
* Upgrade Path 1 changed to: Domain: Water, Blind*, Purified (was Psychic Blast*, Banditry, Blind)
* Upgrade Path 2 changed to: Doom*, Choking Stench, Swamp Exploit (was Domain: Water*, Doom, Choking Stench)
* Nora Cost changed from 85 (85-92) to 77
Swamp Octopus
* Upgrade Path 1 changed to: Entangling Attack*, Latch On, Constriction (was Constriction*, Entangling Attack, Latch On)
* Upgrade Path 2 changed to: Poison 2, Heal Self 2*, Regeneration 2 (was Poison 2*, Regeneration 2, Heal Self 2)
* Nora Cost changed from 67 (63-73) to 57
Swamp Thing
* HP changed from 48 to 50
* Added base ability Tidal Wave
* Added base ability Trail: Water
* Upgrade Path 1 changed to: Resilient, Tough 1*, Dive (was Tidal Wave*, Domain: Water, Clamp)
* Upgrade Path 2 changed to: Restraining Aura, Clamp*, Slowing Armor (was Water Veil*, Water Front, Trail: Water)
* Nora Cost changed from 94 (88-96) to 82
Swamp Wisp
* Added base ability Evasive 2
* Added base ability Sabotage: Poison
* Removed base ability Evasive 1
* Upgrade Path 1 changed to: Lay Trap: Poison Cloud 1*, Poison Aura 3, Poison 2 (was Sabotage: Poison*, Poison Aura 3, Amplify: Poison)
* Upgrade Path 2 changed to: Poison Sting*, Poisonburst, Poison Cone 2 (was Poison Cloud 3*, Poisonburst, Lay Trap: Poison Cloud 1)
* Nora Cost changed from 86 (82-90) to 75
Swamp Wurm
* DEF changed from 1 to 0
* HP changed from 48 to 50
* Added base ability Damage Shield: Poison 3
* Added base ability Poison 2
* Removed base ability Entangling Attack
* Upgrade Path 1 changed to: Poison Charge, Death Nova: Poison 3*, Sonic Roar (was Poison 2*, Damage Shield: Physical 3, Poison 3)
* Upgrade Path 2 changed to: Regeneration 3*, Spontaneous Regeneration (was Spontaneous Regeneration*, Regeneration 2)
* Nora Cost changed from 84 (72-87) to 66
Swampguard Crusher
* DMG changed from 9 to 12
* SPD changed from 6 to 7
* RNG changed from 1 to 1 – 2
* DEF changed from 3 to 2
* Added base ability Fearless
* Added base ability Skirmisher
* Removed base ability Crushing Charge
* Upgrade Path 1 changed to: Mobility*, Shred Defense, Precision (was Loyalty*, Defender, Domain: Water)
* Upgrade Path 2 changed to: Crushing Charge, Resistance: Physical 3*, Vigilance (was Pin Down*, Melee Specialist 2, Lead the Charge)
* Nora Cost changed from 87 (82-89) to 81
Thicket Crawler
* DMG changed from 11 to 10
* HP changed from 42 to 44
* Added base ability Attack: Poison
* Removed base ability Attack: Physical
* Upgrade Path 1 changed to: Sunder 1, Empowered: Offense*, Sabotage: Poison (was Empowered: Offense*, Rain of Arrows 3, Sunder 1)
* Upgrade Path 2 changed to: Hunter: Hero, Hunter: Poisoned, Hunter: Crippled* (was Hunter: Hero*, Hunter: Poisoned, Hunter: Crippled)
* Nora Cost changed from 75 (75-82) to 68
Tide Master
* HP changed from 44 to 46
* Added base ability Leap 3
* Upgrade Path 1 changed to: Blessed*, Spell Aegis, Domain: Water (was Leap 1*, Leap 2, Leap 3)
* Upgrade Path 2 changed to: Encouraged, Surge: Boghopper 1*, Water Front (was Domain: Water*, Adaptive, Amplify: Poison)
* Nora Cost changed from 88 (88-96) to 78
Turtle Rider
* DMG changed from 4 to 10
* RNG changed from 1 to 1 – 2
* HP changed from 56 to 52
* Added base ability Throw Javelin
* Added base ability Weighty
* Upgrade Path 1 changed to: Domain: Water, Encouraged, Power Attack 2* (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Upgrade Path 2 changed to: Amphibious*, Aquatic, Semi Aquatic (was Aquatic*, Semi Aquatic)
* Nora Cost changed from 60 (60-76) to 75
Voodoo Shamfie
* SPD changed from 5 to 6
* Added base ability Amphibious
* Added base ability Hunter: Meek
* Added base ability Soul Siphon
* Removed base ability Pummel 2
* Removed base ability Semi Aquatic
* Upgrade Path 1 changed to: Crushing Charge*, Fear 3, Assault (was Crushing Charge*, Crushing Blow, Fear 3)
* Upgrade Path 2 changed to: Render, Essence Capture*, Kill Sense (was Tough 2*, Void Shield, Trample)
* Nora Cost changed from 90 (87-92) to 80
Wavecrusher
* DMG changed from 14 to 13
* SPD changed from 4 to 6
* DEF changed from 3 to 2
* HP changed from 60 to 52
* Added base ability Dive 3
* Added base ability Semi Aquatic
* Added base ability Short Lived 2
* Added base ability Trail: Water
* Removed base ability Aquatic
* Removed base ability Deep Dive
* Removed base ability Short Lived 1
* Removed base ability Skirmisher
* Upgrade Path 1 changed to: Brutality, Tremor, Multiattack 1* (was Multiattack 1*, Multiattack 2, Multiattack 3)
* Upgrade Path 2 changed to: Impairing Feedback, Entangle* (was Trail: Water*, Water Front)
* Nora Cost changed from 60 (59-66) to 59
Forsaken Wastes (164)
Abomination
* DEF changed from 2 to 0
* HP changed from 55 to 54
* Added base ability Blood Frenzy 2
* Added base ability Crushing Charge
* Added base ability Ponderous
* Added base ability Tectonic Pulse
* Removed base ability Zombie Apocalypse
* Upgrade Path 1 changed to: Imposing Aura, Resolute*, Physical Amped (was Berserker 3*, Berserker 2, Berserker 1)
* Upgrade Path 2 changed to: Assault, Violence Charged 2, Psychotic Break* (was Pummel 2*, Pummel 1, Blood Rage)
* Nora Cost changed from 89 (69-89) to 74
Accursed Scrofula
* Added base ability Lethargic
* Added base ability Soultap
* Removed base ability Elsari Coven
* Removed base ability Shadestrike
* Upgrade Path 1 changed to: Elsari Coven, Designate Scapegoat*, Ponderous Blows (was Ponderous Blows*, Designate Scapegoat, Surge: Cursed)
* Upgrade Path 2 changed to: Twisted Essence*, Shadestrike, Rotting Blows (was Ponderous*, Slothful)
* Nora Cost changed from 61 (61-73) to 68
Afflicted Corpse
* DMG changed from 9 to 8
* DEF changed from 2 to 0
* Added base ability Attack: Disease
* Added base ability Hunter: Diseased
* Added base ability Zombie Apocalypse
* Removed base ability Attack: Physical
* Upgrade Path 1 changed to: Disease Aura 2, Disease Aura 3*, Latch On (was Disease Aura 1*, Disease Aura 2, Disease Aura 3)
* Upgrade Path 2 changed to: Spellsurge: Festering Wounds, Damage Shield: Disease 3, Death Nova: Disease 3* (was Zombie Apocalypse*, Disease Eater, Death Nova: Disease 3)
* Nora Cost changed from 48 (48-52) to 50
Angel of Death
* Upgrade Path 1 changed to: Rotting Blows, Soul Vitality, Twisted Essence* (was Twisted Essence*, Lifedrinker, Dread)
* Upgrade Path 2 changed to: Absorb*, Thrash, Dread (was Thrash*, Absorb, Grace of the Dead 1)
* Nora Cost changed from 86 (82-92) to 81
Animated Blade
* DMG changed from 10 to 7
* Added base ability Multiattack 1
* Added base ability Rend 2
* Added base ability Scrapper
* Removed base ability Flight
* Removed base ability Shatter
* Upgrade Path 1 changed to: Equipment Boon, Cleave*, Shatter (was Multiattack 1*, Multiattack 2, Multiattack 3)
* Upgrade Path 2 changed to: Combat Awareness 1, Mobility, Provision: Speed* (was Rend 2*, Rend 3, Rend 1)
* Nora Cost changed from 80 (78-89) to 69
Anthropomancer
* HP changed from 46 to 45
* Added base ability Attack: Magical
* Added base ability Desecrated Zone 2
* Added base ability Grace of the Dead 1
* Added base ability Hex 2
* Removed base ability Attack: Poison
* Removed base ability Eradicate
* Upgrade Path 1 changed to: Afflict 2*, Curse 2, Void Shield (was Harvest Organs*)
* Upgrade Path 2 changed to: Drain 2*, Twisted Essence, Siphoning Aura (was Death Charged 1*)
* Nora Cost changed from 74 (74-74) to 71
Archfiend
* DMG changed from 12 to 11
* Added base ability Vampiric Thirst
* Removed base ability Life Siphon
* Upgrade Path 1 changed to: Bleed, Curse 2*, Provision: Offense (was Blood Magic*, Ally: Underdepths, Bleed)
* Upgrade Path 2 changed to: Desecrated Zone 2, Frightful Blows*, Blood Magic (was Lifedrinker*, Possess 2, Frightful Blows)
* Nora Cost changed from 82 (80-86) to 67
Arctic Beast
* DMG changed from 12 to 11
* DEF changed from 0 to 1
* Added base ability Charge 3
* Added base ability Gore
* Removed base ability Charge 2
* Removed base ability Domain: Arctic
* Upgrade Path 1 changed to: Hunter: Meek*, Strike, Unstoppable (was Weary*, Gore)
* Upgrade Path 2 changed to: Cackle*, Domain: Arctic, Death Nova: Frost 3 (was Chill 3*, Chill 1, Chill 2)
* Nora Cost changed from 77 (69-77) to 63
Aspect of Death
* RNG changed from 1 – 2 to 1 – 3
* HP changed from 46 to 52
* Added base ability Death Charged 2
* Upgrade Path 1 changed to: Frightful Blows, Dread Field, Psychic Compulsion* (was Death Charged 3*, Death Charged 1, Death Charged 2)
* Upgrade Path 2 changed to: Dread, Cast: Despoil*, Horrific Aura 3 (was Horrific Aura 3*, Dread, Fear 3)
* Nora Cost changed from 102 (93-102) to 83
Banshee of the Rose
* DMG changed from 10 to 0
* SPD changed from 6 to 7
* RNG changed from 1 – 2 to 1
* Added base ability Pull
* Added base ability Wail of Grief
* Removed base ability Attack: Sonic
* Removed base ability Fascinate
* Upgrade Path 1 changed to: Blood Magic, Psychic Compulsion*, Mindwipe Aura 2 (was Defiling Aura*, Life Siphon, Mindwipe Aura 2)
* Upgrade Path 2 changed to: Vaporize*, Ignorance, Desecrated Zone 3 (was Vaporize*, Domain: Dead Magic Zone, Teleport: Blood Ball)
* Nora Cost changed from 79 (76-86) to 72
Blackblade Baron
* DMG changed from 10 to 11
* SPD changed from 6 to 7
* HP changed from 51 to 56
* Added base ability Consume
* Upgrade Path 1 changed to: Dictate, Melee Specialist 3, Surge: Skeleton 1* (was Surge: Skeleton 1*, Consume, Command: Charge)
* Upgrade Path 2 changed to: Resilient, Provision: Defense*, Fearsome Hunter (was Vivify*, Stat Bonus: Speed 1, Dictate)
* Nora Cost changed from 91 (86-91) to 82
Bladed Corpse
* DMG changed from 12 to 10
* Added base ability Faithless
* Added base ability Sword Breaker
* Added base ability Zombie Apocalypse
* Removed base ability Shatter
* Upgrade Path 1 changed to: Shred Defense*, Sunder 1 (was Shred Defense*, Sunder 2)
* Upgrade Path 2 changed to: Rend 2*, Hunter: Fighter (was Rend 2*, Zombie Apocalypse, Disease Eater)
* Nora Cost changed from 77 (76-81) to 60
Blinking Creeper
* DMG changed from 10 to 11
* HP changed from 45 to 47
* Added base ability Shrink
* Added base ability Tariff
* Added base ability Unspeakable
* Removed base ability Petrifying Gaze
* Removed base ability Worm Lord
* Upgrade Path 1 changed to: Vengeful*, Psychological Warfare, Impair Vision (was Horrific Aura 3*, Dread, Vengeful)
* Upgrade Path 2 changed to: Pawn, Worm Lord*, Terrorize (was Detection 3*, Sabotage: Psychic, Unspeakable)
* Nora Cost changed from 95 (89-96) to 78
Blood Fiend
* Added base ability Berserker 2
* Removed base ability Berserker 1
* Upgrade Path 1 changed to: Exertion 1, Exertion 3, Exertion 2* (was Exertion 1*, Exertion 2, Exertion 3)
* Upgrade Path 2 changed to: Bleed, Lifedrinker, Life Siphon* (was Bleed*, Lifedrinker, Life Siphon)
* Nora Cost changed from 54 (54-58) to 55
Blood Phoenix
* Added base ability Grace of the Dead 1
* Added base ability Siphoning Aura
* Removed base ability Bloodtracker
* Upgrade Path 1 changed to: Nightfall, Premonition, Bloodtracker* (was Dark Favor 1*, Death Nova: Magical 3, Grace of the Dead 2)
* Upgrade Path 2 changed to: Ignorance, Hex 2, Curse 2* (was Hunter: Bloodied*, Life Siphon, Hex 2)
* Nora Cost changed from 89 (87-95) to 77
Bloodbinder Count
* DEF changed from 1 to 2
* HP changed from 51 to 56
* Added base ability Blood Bind
* Added base ability Deception
* Added base ability Lord of Strigoi
* Upgrade Path 1 changed to: Scale Armor*, Sapping Armor, Void Shield (was Combat Awareness 2*, Blood Magic, Commander)
* Upgrade Path 2 changed to: Blood for Nora, Commander*, Bravery (was Blood Bind*, Bleed, Lifedrinker)
* Nora Cost changed from 89 (88-93) to 92
Bloodtracker
* Upgrade Path 1 changed to: Empowered: Speed*, Declare Hunted, Provision: Offense (was Zeal: Damage*, Melee Specialist 3, Empowered: Speed)
* Upgrade Path 2 changed to: Vampiric Thirst, Cleave*, Bleed (was Bleed*, Lifedrinker, Life Siphon)
* Nora Cost changed from 79 (79-84) to 69
Bloodworm
* DEF changed from 2 to 1
* HP changed from 49 to 52
* Added base ability Multiattack 1
* Added base ability Reinforcement 1
* Added base ability Vampiric Thirst
* Removed base ability Life Siphon
* Removed base ability Necrosis
* Upgrade Path 1 changed to: Bleed, Necrosis*, Heart Strike (was Bleed*, Surge: Enemy, Blood Rage)
* Upgrade Path 2 changed to: Bloodlust, Melee Specialist 3*, Bloodseeker (was Assault*, Multiattack 1, Hunter: Bloodied)
* Nora Cost changed from 96 (91-100) to 78
Bone Circle Archmage
* HP changed from 47 to 49
* Added base ability Desecrated Zone 2
* Added base ability Eternal Life
* Upgrade Path 1 changed to: Oblivion Shield*, One With Nora, Eradicate (was Mindwipe Aura 2*, One With Nora, Oblivion Shield)
* Upgrade Path 2 changed to: Psychic Compulsion, Death Charged 2, Summon: Skeleton 2* (was Summon: Skeleton 3*, Augment Creation)
* Nora Cost changed from 92 (92-98) to 76
Bone Elemental
* DMG changed from 10 to 12
* Added base ability Assault
* Added base ability Consume
* Added base ability Healing Deficiency
* Added base ability Unstoppable
* Upgrade Path 1 changed to: Restrict, Imposing Aura, Fear 2* (was Detection 3*, Consume, Assault)
* Upgrade Path 2 changed to: Strike*, Hunter: Meek, Unspeakable (was Hunter: Meek*, Charge 3, Hunter: Mage)
* Nora Cost changed from 88 (87-95) to 80
Bone Slave
* HP changed from 35 to 38
* Added base ability Death Nova: Physical 3
* Upgrade Path 1 changed to: Stun, Mudsling, Initiative 1* (was Cripple*, Mudsling, Death Nova: Physical 3)
* Upgrade Path 2 changed to: Forage, Transfer Life 1*, Hidden: Dead Magic Zone (was Initiative 1*, Stun, Hidden: Dead Magic Zone)
* Nora Cost changed from 62 (60-66) to 60
Bonecrusher
* DMG changed from 9 to 11
* HP changed from 42 to 51
* Added base ability Crushing Charge
* Added base ability Faithless
* Added base ability Tremor
* Removed base ability Stun
* Removed base ability Zombie Apocalypse
* Upgrade Path 1 changed to: Punish, Sweep*, Power Attack 3 (was Power Attack 1*, Power Attack 2, Power Attack 3)
* Upgrade Path 2 changed to: Execute, Hunter: Meek, Fearsome Hunter* (was Siege*, Execute, Sunder 2)
* Nora Cost changed from 64 (64-75) to 69
Boneguard Infantry
* DMG changed from 8 to 7
* HP changed from 36 to 33
* Added base ability Block 1
* Removed base ability Weary
* Upgrade Path 1 changed to: Logistics: Speed*, Pace (was Stat Bonus: Speed 1*, Logistics: Speed)
* Upgrade Path 2 changed to: Weary*, Sunder 1 (was Block 2*, Block 1)
* Nora Cost changed from 62 (56-62) to 47
Bonemauler
* DMG changed from 8 to 9
* Added base ability Assimilate
* Added base ability Initiative 1
* Upgrade Path 1 changed to: Hunter: Meek*, Unstoppable, Rend 1 (was Rend 2*, Rend 3, Rend 1)
* Upgrade Path 2 changed to: Multiattack 1, Brutality*, Pummel 2 (was Multiattack 1*, Multiattack 2, Multiattack 3)
* Nora Cost changed from 87 (85-96) to 74
Boneshredder
* DMG changed from 9 to 10
* HP changed from 55 to 52
* Added base ability Scale Armor
* Upgrade Path 1 changed to: Calcify*, Tough 1, Zeal: Defense (was Bulwark*, Calcify, Zeal: Defense)
* Upgrade Path 2 changed to: Unspeakable, Damage Shield: Physical 3, Rend 1* (was Scale Armor*, Stun, Sunder 2)
* Nora Cost changed from 89 (85-90) to 72
Bonewing
* RNG changed from 1 to 1 – 3
* DEF changed from 0 to 1
* HP changed from 45 to 49
* Added base ability Nora Induction
* Upgrade Path 1 changed to: Flanking*, Hit and Run, Gravebind (was Dread*, Rebuke 3)
* Upgrade Path 2 changed to: Logistics: Range*, Dread, Summon: Bone Trap (was Boost: Skeleton*, Fear 3)
* Nora Cost changed from 92 (85-92) to 78
Bridal Ravenwraith
* DEF changed from 0 to 1
* HP changed from 45 to 49
* Added base ability Siphoning Aura
* Added base ability Subsume
* Removed base ability Souldrinker
* Upgrade Path 1 changed to: Lifedrinker, Surge: Cursed, Dark Awakening* (was Resistance: Magical 2*, Resistance: Magical 1, Resistance: Magical 3)
* Upgrade Path 2 changed to: Vengeful*, Domain: Dead Magic Zone, Backlash (was Siphoning Aura*, Vengeful, Backlash)
* Nora Cost changed from 90 (89-91) to 78
Brightmoon Lich
* DMG changed from 13 to 11
* HP changed from 50 to 48
* Removed base ability Eternal Life
* Removed base ability Mindwipe Aura 1
* Upgrade Path 1 changed to: Punish*, Blinding, Sabotage: Armor (was Forsaken Exploit*, Punish, Cull)
* Upgrade Path 2 changed to: Cull, Mindwipe Aura 1*, Provision: Offense (was Vulnerability: Magical*, Vulnerability: Physical)
* Nora Cost changed from 73 (69-79) to 71
Broken Bones
* SPD changed from 5 to 4
* HP changed from 35 to 31
* Added base ability Logistics: Speed
* Upgrade Path 1 changed to: Weary, Strike*, Cripple (was Berserk Attack 1*, Flanking, Rabid 1)
* Upgrade Path 2 changed to: Split* (was Split*)
* Nora Cost changed from 35 (35-43) to 34
Cackling Witch
* HP changed from 45 to 47
* Added base ability Sonic Roar
* Removed base ability Cackle
* Upgrade Path 1 changed to: Elsari Coven*, Rabid 1, Damage Shield: Sonic 3 (was Rabid 2*, Elsari Coven, Defiling Aura)
* Upgrade Path 2 changed to: Howling Attack, Sonicburst*, Screech (was Deafening Aura*, Sonic Roar, Howling Attack)
* Nora Cost changed from 79 (72-79) to 67
Carrion Colossus
* DMG changed from 13 to 14
* DEF changed from 2 to 3
* HP changed from 70 to 65
* Added base ability Attack: Disease
* Added base ability Disease Breath 3
* Added base ability Zombie Apocalypse
* Removed base ability Attack: Physical
* Removed base ability Immunity: Disease
* Upgrade Path 1 changed to: Disease Aura 3, Swarm: Carrionling*, Worm Lord (was Disease Aura 3*, Ravenous Torrent, Swarm: Carrionling)
* Upgrade Path 2 changed to: Surge: Worm*, Foul Strike, Surge: Enemy (was Surge: Worm*, Vivify, Worm Lord)
* Nora Cost changed from 115 (112-116) to 105
Cleric of Unrest
* DMG changed from 8 to 7
* RNG changed from 2 – 4 to 3 – 4
* Added base ability Hex 2
* Upgrade Path 1 changed to: Rite of Healing*, Rite of Power, Ritual of Power (was Rite of Power*, Ritual of Power, Hex 2)
* Upgrade Path 2 changed to: Council: Spells, Phylactery Bound, Weaken Spells* (was Leverage: Lich*, Phylactery Bound, Council: Spells)
* Nora Cost changed from 76 (76-92) to 63
Collection of Souls
* DMG changed from 8 to 0
* Added base ability Death Charged 1
* Added base ability Eradicate
* Added base ability Harvest Organs
* Added base ability Transfer Life 2
* Removed base ability Attack: Loss of Life
* Removed base ability Soul Siphon
* Upgrade Path 1 changed to: Soul Channeling, Soulsift 2, Revel in Misery* (was Transfer Life 1*, Inspire)
* Upgrade Path 2 changed to: Hex 2, Dread Field*, Fear 3 (was Hex 1*, Hex 2)
* Nora Cost changed from 81 (80-83) to 69
Contained Thrall
* DEF changed from 3 to 2
* HP changed from 48 to 50
* Added base ability Lethargic
* Added base ability Zombie Apocalypse
* Upgrade Path 1 changed to: Regeneration 2*, Reflection 4, Tough 1 (was Reflection 4*, Regeneration 2, Nohkan Do)
* Upgrade Path 2 changed to: Stun, Suppression*, Restrict (was Stun*, Assault, Zombie Apocalypse)
* Nora Cost changed from 85 (83-88) to 62
Coragh Two-Heads
* DMG changed from 12 to 11
* DEF changed from 0 to 1
* Added base ability Disease Breath 3
* Added base ability Eternal
* Removed base ability Warding
* Removed base ability Zombie Apocalypse
* Upgrade Path 1 changed to: Amplify: Disease, Rabid 2*, Disease Aura 3 (was Disease Breath 1*, Disease Breath 2, Disease Breath 3)
* Upgrade Path 2 changed to: Death Nova: Disease 3, Incoherent Babbling, Zombie Apocalypse* (was Rabid 1*, Brain Eater, Disease Aura 3)
* Nora Cost changed from 101 (101-108) to 84
Corpse Golem
* DMG changed from 10 to 11
* DEF changed from 1 to 2
* HP changed from 50 to 52
* Added base ability Brain Eater
* Added base ability Zombie Apocalypse
* Removed base ability Lethargic
* Upgrade Path 1 changed to: Rabid 2*, Ravenous Torrent, Amplify: Disease (was Rabid 3*, Disease Aura 3, Disease Aura 2)
* Upgrade Path 2 changed to: Absorb, Resistance: Physical 2, Frightful Blows* (was Absorb*, Immunity: Disease, Disease Eater)
* Nora Cost changed from 76 (66-76) to 74
Corrupted Guardian
* DMG changed from 8 to 12
* HP changed from 60 to 56
* Added base ability Brain Eater
* Added base ability Defiling Aura
* Added base ability Zombie Apocalypse
* Removed base ability Tough 1
* Upgrade Path 1 changed to: Battlemaster 3, Punishing Aura 2, Vigorous Cry* (was Zombie Apocalypse*, Forsaken Exploit, Disease Aura 2)
* Upgrade Path 2 changed to: Calcify, Resilient, Tough 1* (was Hold the Line*, Bulwark, Calcify)
* Nora Cost changed from 93 (88-96) to 83
Corruptor
* SPD changed from 5 to 6
* DEF changed from 0 to 1
* HP changed from 40 to 43
* Added base ability Soulharvester 2
* Added base ability Vulnerability: Magical
* Upgrade Path 1 changed to: Wisdom, Spell Resistance*, Ritual of Power (was Soulharvester 1*, Soulharvester 2)
* Upgrade Path 2 changed to: Spell Aegis*, Book Burn, Desecrate Earth (was Weaken Spells*, Book Burn)
* Nora Cost changed from 93 (90-103) to 77
Coven Claw
* DMG changed from 12 to 11
* Added base ability Vampiric Thirst
* Removed base ability Attack: Psychic
* Upgrade Path 1 changed to: Surge: Cursed, Soulseeker, Void Shield* (was Void Shield*, Hidden: Dead Magic Zone, Forsaken Exploit)
* Upgrade Path 2 changed to: Tempo, Desecrated Zone 2, Curse 2* (was Domain: Shadows*, Tempo, Desecrated Zone 2)
* Nora Cost changed from 88 (83-90) to 75
Crawling Corpse
* Added base ability Weighty
* Removed base ability Lumbering
* Upgrade Path 1 changed to: Disease Breath 3*, Disease Breath 1, Disease Breath 2 (was Disease Breath 1*, Disease Breath 2, Disease Breath 3)
* Upgrade Path 2 changed to: Punishing Aura 2, Mudsling* (was Mudsling*, Punishing Aura 2)
* Nora Cost changed from 70 (70-77) to 67
Crimson Fadewisp
* HP changed from 39 to 44
* Added base ability Afflict 2
* Added base ability Cripple
* Added base ability Phase Shift
* Removed base ability Flight
* Removed base ability Soultap
* Upgrade Path 1 changed to: Soultap*, Poison 1, Rotting Blows (was Charged Attack*, Poison 1)
* Upgrade Path 2 changed to: Psychological Warfare, Domain: Dead Magic Zone, Hunter: Soultapped* (was Precision*, Phase Shift, Attack Charged 1)
* Nora Cost changed from 86 (79-88) to 72
Croma Extinguisher
* Added base ability Extinguish Matter
* Added base ability Vulnerability: Fire
* Removed base ability Vulnerability: Acid
* Upgrade Path 1 changed to: Salvage Equipment, Sword Breaker, Raider* (was Absorb Relic*, Ruin, Detonate Relic)
* Upgrade Path 2 changed to: Provision: Utility*, Toss Equipment, Teleport: Equipped (was Hunter: Equipped*, Elsari Coven, Shatter)
* Nora Cost changed from 83 (83-86) to 74
Croma Visionary
* Added base ability Teleport 1
* Upgrade Path 1 changed to: Adaptation, Flourish*, Psychic Compulsion (was Reckless Teleport 2*, Adaptation, Teleport 2)
* Upgrade Path 2 changed to: Raven Tongue, Illusion of Lies*, Deflect (was Mindwipe Aura 2*, Deflect, Illusion of Lies)
* Nora Cost changed from 89 (89-96) to 76
Crossbone
* DMG changed from 8 to 9
* RNG changed from 3 – 5 to 5 – 6
* HP changed from 40 to 42
* Added base ability Aim
* Added base ability Rabid 1
* Removed base ability Precision
* Upgrade Path 1 changed to: Surge: Equipped, Strike, Inhibiting Touch* (was Inhibiting Touch*, Rabid 1)
* Upgrade Path 2 changed to: Raider, Banditry*, Pin Down (was Domain: Dead Magic Zone*, Farshot 1, Paralytic Strike)
Crypt Guardian
* RNG changed from 1 to 4 – 5
* DEF changed from 2 to 0
* HP changed from 52 to 44
* Added base ability Relic Guardian
* Added base ability Relocate: Relic
* Added base ability Rotting Blows
* Added base ability Zombie Apocalypse
* Removed base ability One With Nora
* Removed base ability Protective
* Upgrade Path 1 changed to: Brain Eater*, Drain 2, Grace of the Dead 1 (was Haunt 1*, Relocate: Relic, Ruin)
* Upgrade Path 2 changed to: Hunter: Diseased*, Rabid 1, Cripple (was Rotting Blows*, Rabid 1, Relic Guardian)
* Nora Cost changed from 75 (74-80) to 74
Dark Apprentice
* Added base ability Worship: Lich
* Removed base ability Immunity: Disease
* Removed base ability Leverage: Lich
* Removed base ability Scorn
* Upgrade Path 1 changed to: Leverage: Lich*, Equalize, Spell Aegis (was Summon: Skeleton 1*, Worship: Lich, Summon: Skeleton 2)
* Upgrade Path 2 changed to: Council: Spells, Nora Link, Favor* (was Spellswallower*, Favor, Council: Spells)
* Nora Cost changed from 73 (73-80) to 67
Dark Enchantress
* DMG changed from 9 to 10
* Added base ability Vampiric Thirst
* Removed base ability Bleed
* Removed base ability Fear 3
* Upgrade Path 1 changed to: Fear 3, Blood Magic*, Possession (was Paralyze*, Beckoning Guile, Charm 3)
* Upgrade Path 2 changed to: Psychological Warfare, Hidden: Dead Magic Zone, Hunter: Bloodied* (was Life Siphon*, Hunter: Bloodied, Psychological Warfare)
* Nora Cost changed from 80 (77-84) to 69
Dark Familiar
* DMG changed from 6 to 7
* Added base ability Elsari Dusk
* Upgrade Path 1 changed to: Elsari Coven, Fading Light, Escape* (was Surge: Cursed*, Domain: Shadows, Forsaken Exploit)
* Upgrade Path 2 changed to: Domain: Shadows, Siphoning Aura, Shadestrike* (was Elsari Dusk*)
* Nora Cost changed from 92 (88-92) to 53
Dark Knight
* DMG changed from 8 to 11
* DEF changed from 2 to 1
* HP changed from 46 to 48
* Added base ability Faithless
* Upgrade Path 1 changed to: Duel, Execute, Regeneration 2* (was Regeneration 3*, Resistance: Physical 3, Warding)
* Upgrade Path 2 changed to: Power Attack 2, Throw Axe, Shred Defense* (was Decapitating Blow*, Throw Axe, Rabid 2)
* Nora Cost changed from 110 (97-110) to 78
Dark Messenger
* RNG changed from 3 – 5 to 1 – 3
* HP changed from 40 to 47
* Added base ability Shadestrike
* Added base ability Soultap
* Added base ability Vulnerability: Magical
* Removed base ability Essence Capture
* Upgrade Path 1 changed to: Chill 1*, Hunter: Soultapped, Domain: Dead Magic Zone (was Detection 1*, Detection 2, Detection 3)
* Upgrade Path 2 changed to: Hidden: Dead Magic Zone, Detection 3, Inhibiting Touch* (was Vulnerability: Electricity*, Vulnerability: Acid, Vulnerability: Psychic)
* Nora Cost changed from 65 (65-69) to 66
Dark Seductress
* DMG changed from 10 to 11
* HP changed from 44 to 47
* Added base ability Fascinate
* Removed base ability Shadestrike
* Removed base ability Veiled Flight
* Upgrade Path 1 changed to: Vampiric Thirst, Punish*, Charm 3 (was Mark*, Domain: Dead Magic Zone, Rabid 2)
* Upgrade Path 2 changed to: Provision: Offense, Domain: Dead Magic Zone*, Elsari Coven (was Fascinate*, Charm 3, Abash)
* Nora Cost changed from 85 (83-87) to 72
Dead Fairy
* SPD changed from 7 to 6
* HP changed from 38 to 40
* Added base ability Impair Vision
* Added base ability Rabid 1
* Removed base ability Immunity: Disease
* Upgrade Path 1 changed to: Frightful Blows, Magic Beam, Stat Bonus: Speed 1* (was Initiative 2*, Reinforcement 2, Cast: Light as a Feather)
* Upgrade Path 2 changed to: Multiattack 1, Forsaken Exploit*, Psychological Warfare (was Rotting Blows*, Rabid 1)
* Nora Cost changed from 88 (87-90) to 74
Death Harvester
* Upgrade Path 1 changed to: Detection 3*, Retreat 2, Gift of Scrying (was Detection 1*, Detection 2, Detection 3)
* Upgrade Path 2 changed to: Immortality*, Forage, Assimilate (was Immortality*, Skirmisher, Dead Eater)
* Nora Cost changed from 60 (55-64) to 58
Deathcaster
* RNG changed from 3 – 5 to 4 – 5
* HP changed from 54 to 47
* Added base ability Attack: Red Electricity
* Added base ability Death Nova: Electricity 3
* Removed base ability Attack: Magical
* Removed base ability Death Nova: Disease 3
* Removed base ability Disease Eater
* Upgrade Path 1 changed to: Forsaken Exploit, Thrash*, Ignorance (was Lethargic*, Short Lived 2, Soulsift 2)
* Upgrade Path 2 changed to: Body Jumper*, Soulsift 1, Heart Strike (was Iron Will*, Assimilate, Dead Eater)
* Nora Cost changed from 70 (61-88) to 76
Decayed Mercenary
* SPD changed from 6 to 5
* HP changed from 38 to 37
* Added base ability Logistics: Speed
* Added base ability Splintering
* Added base ability Throw Axe
* Upgrade Path 1 changed to: Unstoppable, Fearsome Hunter* (was Unstoppable*, Dead Eater)
* Upgrade Path 2 changed to: Fear 2*, Block 1 (was Block 2*, Block 1)
* Nora Cost changed from 60 (57-62) to 50
Defiler Knight
* SPD changed from 6 to 7
* Added base ability Defiling Aura
* Added base ability Knight of Despair
* Added base ability Quest: Kill Enemy
* Added base ability Scorn
* Upgrade Path 1 changed to: Howling Attack, Surge: Spirit, Vigilance* (was Defiling Aura*, Rotting Blows, Phase Cleansing)
* Upgrade Path 2 changed to: Reinforcement 2*, Vaporize, Soulseeker (was Quest: Kill Enemy*, Life Siphon, Vaporize)
* Nora Cost changed from 82 (80-84) to 83
Defiler of Skulls
* SPD changed from 6 to 7
* Added base ability Defiling Aura
* Added base ability Knight of Despair
* Added base ability Quest: Kill Enemy
* Added base ability Scorn
* Upgrade Path 1 changed to: Howling Attack, Surge: Spirit, Vigilance* (was Defiling Aura*, Rotting Blows, Phase Cleansing)
* Upgrade Path 2 changed to: Reinforcement 2*, Vaporize, Soulseeker (was Quest: Kill Enemy*, Life Siphon, Vaporize)
* Nora Cost changed from 82 (80-84) to 83
Disturbed Spirit
* HP changed from 30 to 26
* Added base ability Frightful Aura 3
* Added base ability Sonic Aura 3
* Removed base ability Dread Field
* Removed base ability Sonic Aura 2
* Upgrade Path 1 changed to: Terrorize, Suppression*, Punishing Aura 1 (was Soul Channeling*, Possess 2, Doom)
* Upgrade Path 2 changed to: Dread Field, Restraining Aura, Deafening Aura* (was Restraining Aura*, Frightful Aura 3, Deafening Aura)
* Nora Cost changed from 63 (61-69) to 46
Draco-Lich
* DMG changed from 10 to 12
* RNG changed from 1 to 1 – 2
* DEF changed from 1 to 2
* HP changed from 54 to 52
* Added base ability Blockade
* Added base ability Dark Favor 1
* Added base ability Disease Breath 3
* Removed base ability Revel in Misery
* Upgrade Path 1 changed to: Lifedrinker*, Revel in Misery, Absorb (was Disease Breath 1*, Disease Breath 2, Disease Breath 3)
* Upgrade Path 2 changed to: Drain 2, Soul Vitality*, Zombie Apocalypse (was Hunter: Diseased*, Rotting Blows, Dead Eater)
Dusk Creeper
* HP changed from 38 to 43
* Added base ability Shroud
* Upgrade Path 1 changed to: Blind, Distracting Blows*, Ponderous Blows (was Shroud*, Shadestrike, Distracting Blows)
* Upgrade Path 2 changed to: Opportunistic, Logistics: Speed, Empowered: Speed* (was Empowered: Speed*, Multiattack 1, Stat Bonus: Speed 1)
* Nora Cost changed from 79 (75-83) to 70
Elder Bloodbinder
* DMG changed from 10 to 11
* RNG changed from 5 – 6 to 4 – 6
* Added base ability Dark Raven Form
* Added base ability Elsari Coven
* Added base ability Life Siphon
* Added base ability Nora Induction
* Added base ability Sanguine Sorceress
* Removed base ability Greater Vampirism
* Removed base ability Vulnerability: Fire
* Upgrade Path 1 changed to: Dark Healing, Greater Vampirism*, Revel in Misery (was Hunter: Meek*, Dark Healing, Hunter: Bloodied)
* Upgrade Path 2 changed to: Bloodtracker, Grand Entrance*, Shatter Summoned (was Life Siphon*, Bleed, Conduit: HP)
* Nora Cost changed from 83 (83-89) to 76
Elder Vampyre
* HP changed from 50 to 51
* Added base ability Escalation
* Upgrade Path 1 changed to: Blood Knowledge, Provision: Speed, Siphoning Aura* (was Hunter: Bloodied*, Bleed, Blood Rage)
* Upgrade Path 2 changed to: Adaptation*, Lord of Strigoi, Psychic Compulsion (was Teleport: Blood Ball*, Vitality: Creation, Escalation)
* Nora Cost changed from 91 (91-94) to 82
Eldrick, Czar of the Void
* DMG changed from 7 to 11
* SPD changed from 6 to 7
* HP changed from 45 to 49
* Added base ability Consume
* Added base ability Teleport 1
* Added base ability Unspeakable
* Removed base ability Surge: Spirit
* Upgrade Path 1 changed to: Psychological Warfare, Soul Vitality*, Vengeful (was Rabid 1*, Inhibiting Touch)
* Upgrade Path 2 changed to: Surge: Spirit*, Soul Feast, Frightful Blows (was Teleport 1*, Teleport 2, Consume)
* Nora Cost changed from 84 (81-88) to 88
Elsari Culler
* DMG changed from 9 to 10
* HP changed from 44 to 40
* Added base ability Eternal Life
* Added base ability Ritual of Power
* Added base ability Soultap
* Removed base ability Consume
* Upgrade Path 1 changed to: Pain Curse, Curse 2, Punish* (was Transfer Life 1*, Afflict 2, Hex 2)
* Upgrade Path 2 changed to: Summon: Skeleton 2, Forsaken Exploit, Hex 2* (was Summon: Bone Trap*, Summon: Skeleton 1, Summon: Skeleton 3)
* Nora Cost changed from 90 (84-94) to 76
Elsari Mason
* DMG changed from 8 to 0
* Added base ability Clone Relic
* Added base ability Defenseless
* Added base ability Market
* Added base ability Summon: Bone Trap
* Added base ability Toss Equipment
* Added base ability Unholy Armaments
* Removed base ability Attack: Physical
* Removed base ability Shrine Exertion
* Upgrade Path 1 changed to: Ruin, Pilfer, Mason’s Spire 1* (was Mason 3*, Mason 2, Mason 1)
* Upgrade Path 2 changed to: Mason 1*, Relocate: Relic, Enchant: Magic (was Bone Mason 2*, Bone Mason 1)
* Nora Cost changed from 67 (61-67) to 61
Elsari Reaper
* Upgrade Path 1 changed to: Damage Shield: Physical 3, Siphoning Aura, Defiant* (was Pace*, Dead Eater, Defiant)
* Upgrade Path 2 changed to: Reinforcement 2*, Spike Nova 3, Fear 3 (was Reinforcement 2*, Reinforcement 1, Siphoning Aura)
* Nora Cost changed from 83 (79-84) to 72
Elsari Siren
* DMG changed from 11 to 8
* HP changed from 36 to 43
* Upgrade Path 1 changed to: Wail of Grief, Sonic Roar*, Demoralizing Descant (was Wail of Grief*, Demoralizing Descant, Sonic Roar)
* Upgrade Path 2 changed to: Latch On, Depression*, Disbelief (was Latch On*, Depression, Elsari Coven)
* Nora Cost changed from 68 (66-69) to 58
Elsari Swordmage
* DEF changed from 2 to 1
* HP changed from 50 to 51
* Added base ability Magical Attack
* Added base ability Siphoning Aura
* Removed base ability Loyalty
* Upgrade Path 1 changed to: Censure, Magical Bomb 2, Surge: Cursed* (was Curse 1*, Magical Bomb 2, Magical Attack)
* Upgrade Path 2 changed to: Logistics: Speed*, Fear 2, Adaptive (was Fear 2*, Surge: Cursed, Forsaken Exploit)
* Nora Cost changed from 82 (82-89) to 72
Elsari Tomb Raider
* DMG changed from 12 to 11
* RNG changed from 3 – 5 to 2 – 4
* Added base ability Attack: Arrow
* Added base ability Banditry
* Added base ability Faithless
* Added base ability Shadowspawn
* Removed base ability Attack: Physical
* Upgrade Path 1 changed to: Provision: Offense, Poison 2, Life Siphon* (was Hidden: Rock*, Hidden: Dead Magic Zone, Stealth)
* Upgrade Path 2 changed to: Snatch, Unholy Armaments*, Debilitate (was Hunter: Meek*, Snatch, Life Siphon)
* Nora Cost changed from 75 (75-82) to 66
Elsari Votary
* DMG changed from 8 to 9
* HP changed from 40 to 45
* Added base ability Commander
* Added base ability Eternal Life
* Removed base ability Curse 1
* Removed base ability Pain Curse
* Upgrade Path 1 changed to: Mason’s Spire 1*, Unholy Armaments, Pain Curse (was Revel in Misery*, Commander, Life Siphon)
* Upgrade Path 2 changed to: Elsari Coven, Rabid 1*, Shadestrike (was Rabid 1*, Shadestrike, Elsari Coven)
* Nora Cost changed from 80 (78-81) to 71
Eternal Lich
* DMG changed from 8 to 9
* RNG changed from 4 – 6 to 5 – 6
* HP changed from 39 to 44
* Added base ability Dark Favor 1
* Added base ability Unspeakable
* Removed base ability Eternal
* Removed base ability Inscrutable Form
* Upgrade Path 1 changed to: Grace of the Dead 1, Weary*, Twisted Essence (was Gift of Scrying*, Anthomancy)
* Upgrade Path 2 changed to: Desecrate Earth, Pain Curse, Afflict 2* (was Dark Favor 1*, Dark Favor 2)
* Nora Cost changed from 92 (92-97) to 82
Ethereal Soldier
* DMG changed from 14 to 13
* HP changed from 45 to 46
* Added base ability Psychic Aura 3
* Upgrade Path 1 changed to: Phase Cleansing, Cripple, Soultap Feedback* (was Psychic Aura 3*, Psychic Aura 2, Psychic Aura 1)
* Upgrade Path 2 changed to: Debilitate, Desecrate Earth* (was Hex 2*, Curse 2)
* Nora Cost changed from 75 (70-75) to 64
Executioner
* SPD changed from 6 to 7
* Added base ability Throw Axe
* Removed base ability Execute
* Upgrade Path 1 changed to: Rend 1*, Fearsome Hunter, Unstoppable (was Rend 1*, Rend 2, Rend 3)
* Upgrade Path 2 changed to: Execute*, Declare Vengeance, Kill Sense (was Curse 2*, Curse 1, Throw Axe)
* Nora Cost changed from 79 (77-84) to 72
Eye of Serkan
* Added base ability Soul Vitality
* Upgrade Path 1 changed to: Necrosis*, Hunter: Soultapped, Psychological Warfare (was Soul Vitality*, Soultap, Necrosis)
* Upgrade Path 2 changed to: Soultap*, Distracting Blows, Spellswallower (was Hunter: Soultapped*, Logistics: Flanking, Frightful Blows)
* Nora Cost changed from 82 (82-88) to 72
Fallen Hero
* DEF changed from 2 to 1
* HP changed from 51 to 47
* Removed base ability Immunity: Disease
* Upgrade Path 1 changed to: Hunter: Meek*, Hunter: Mage, Throw Shield (was Hunter: Meek*, Hunter: Hero, Hunter: Mage)
* Upgrade Path 2 changed to: Render, Riposte 1, Melee Specialist 2* (was Scorn*, Skirmisher, Melee Specialist 1)
* Nora Cost changed from 63 (62-68) to 59
Festering Corpse
* DMG changed from 6 to 7
* Added base ability Attack: Disease
* Removed base ability Attack: Poison
* Upgrade Path 1 changed to: Latch On, Rotting Blows, Hunter: Diseased* (was Latch On*, Inhibiting Touch)
* Upgrade Path 2 changed to: Death Nova: Disease 3, Damage Shield: Disease 3, Disease Aura 2* (was Death Nova: Disease 3*, Disease Aura 2)
* Nora Cost changed from 38 (38-38) to 31
Fleshblight Zombie
* DMG changed from 9 to 10
* DEF changed from 1 to 0
* HP changed from 66 to 50
* Added base ability Attack: Disease
* Added base ability Reconstitute
* Removed base ability Attack: Physical
* Upgrade Path 1 changed to: Death Nova: Disease 3*, Rabid 1, Disease Aura 2 (was Rabid 2*, Rabid 3, Rabid 1)
* Upgrade Path 2 changed to: Hunter: Diseased, Zombie Apocalypse, Latch On* (was Hunter: Diseased*, Disease Aura 1, Zombie Apocalypse)
* Nora Cost changed from 70 (66-74) to 67
Fleshweaver Witch
* Added base ability Curse 2
* Upgrade Path 1 changed to: Afflict 2, Charged Heal*, Hex 2 (was Rallying Cries 2*, Cast: Ghostly Visage, Heal Mass 2)
* Upgrade Path 2 changed to: Fester, Ritual of Destruction, Death Charged 2* (was Rite of Healing*, Puppet Master, Swap 2)
* Nora Cost changed from 68 (68-77) to 72
Forsaken Doombringer
* Added base ability Bounce
* Added base ability Taunt: Doom
* Upgrade Path 1 changed to: Doom*, Ignorance, Forsaken Exploit (was Hunter: Soultapped*, Hunter: Diseased, Psychological Warfare)
* Upgrade Path 2 changed to: Hunter: Soultapped, Domain: Dead Magic Zone*, Terrorize (was Doom*, Wail of Grief, Domain: Dead Magic Zone)
* Nora Cost changed from 86 (81-87) to 77
Forsaken Follower
* DMG changed from 8 to 10
* RNG changed from 3 – 5 to 4 – 5
* DEF changed from 1 to 0
* HP changed from 45 to 46
* Removed base ability Vulnerability: Fire
* Upgrade Path 1 changed to: Curse 2, Essence Capture, Elsari Coven* (was Elsari Coven*, Damage Shield: Magical 3, Defiling Aura)
* Upgrade Path 2 changed to: Summon: Skeleton 2*, Psychic Compulsion, Shrink (was Rite of Power*, Pawn, Ritual of Power)
* Nora Cost changed from 68 (66-72) to 70
Frostvein Witch
* HP changed from 38 to 42
* Added base ability Iceguard
* Added base ability Lethargic
* Added base ability Weary
* Removed base ability Arctic
* Upgrade Path 1 changed to: Chill 1, Inhibiting Touch, Cripple* (was Elsari Coven*, Chill 1, Debilitate)
* Upgrade Path 2 changed to: Arctic Bolt, Forsaken Exploit, Drudgery* (was Slowing Armor*, Avalanche, Drudgery)
* Nora Cost changed from 88 (87-95) to 71
General Korsien
* DMG changed from 10 to 12
* RNG changed from 1 to 1 – 2
* DEF changed from 1 to 2
* HP changed from 42 to 50
* Added base ability Fearsome Hunter
* Added base ability Prestige
* Added base ability Secure Fonts
* Added base ability Unspeakable
* Removed base ability Eternal
* Upgrade Path 1 changed to: Battle Harden 2, Frightful Aura 4, Lead the Charge* (was Lead the Charge*, Frightful Aura 3, Battle Harden 2)
* Upgrade Path 2 changed to: Warlord*, Battlemaster 2, Commander (was Warlord*, Thirst for Battle, Battlemaster 3)
* Nora Cost changed from 102 (100-105) to 90
Genesis Lich
* RNG changed from 4 – 5 to 2 – 4
* Added base ability Essence Capture
* Removed base ability Eternal
* Removed base ability Vulnerability: Frost
* Upgrade Path 1 changed to: Consume, Cackle, Drain 2* (was Cackle*, Ethereal, Consume)
* Upgrade Path 2 changed to: Adaptive*, Equipment Boon, Punish (was Ruin*, Adaptive, Vitality: Creation)
* Nora Cost changed from 80 (76-83) to 74
Ghoul
* Added base ability Death Nova: Disease 3
* Removed base ability Essence Capture
* Upgrade Path 1 changed to: Bleed, Vampiric Thirst*, Zombie Apocalypse (was Hunter: Diseased*, Revel in Misery, Forsaken Exploit)
* Upgrade Path 2 changed to: Bloodspurt*, Hunter: Diseased, Brain Eater (was Rotting Blows*, Dead Eater, Amplify: Disease)
* Nora Cost changed from 70 (70-77) to 59
Golden Lamia
* DMG changed from 8 to 10
* HP changed from 48 to 45
* Added base ability Life Siphon
* Removed base ability Zeal: Damage
* Upgrade Path 1 changed to: Sanguine Sorceress*, Frightful Blows, Punish (was Empowered: Range*, Cull, Empowered: Offense)
* Upgrade Path 2 changed to: Mind Lock*, Psychological Warfare, Provision: Offense (was Life Siphon*, Exertion 3, Fear 3)
* Nora Cost changed from 82 (79-84) to 72
Gravewatcher
* Upgrade Path 1 changed to: Easy Target, Vulnerability: Physical* (was Vulnerability: Physical*, Easy Target)
* Upgrade Path 2 changed to: Weaken Spells, Rotting Blows*, Death Nova: Disease 2 (was Weaken Spells*, Rotting Blows, Death Nova: Disease 2)
* Nora Cost changed from 44 (36-52) to 45
Grekin
* DMG changed from 8 to 11
* HP changed from 57 to 50
* Added base ability Charge 3
* Upgrade Path 1 changed to: Mobility, Encouraged, Thunderous Charge* (was Charge 3*, Charge 1, Charge 2)
* Upgrade Path 2 changed to: Resistance: Physical 3, Fear 3, Assault* (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Nora Cost changed from 87 (83-91) to 74
Haunting Spirit
* HP changed from 30 to 26
* Added base ability Frightful Aura 3
* Added base ability Sonic Aura 3
* Removed base ability Dread Field
* Removed base ability Sonic Aura 2
* Upgrade Path 1 changed to: Terrorize, Suppression*, Punishing Aura 1 (was Soul Channeling*, Doom, Possess 2)
* Upgrade Path 2 changed to: Dread Field, Restraining Aura, Deafening Aura* (was Restraining Aura*, Deafening Aura, Frightful Aura 3)
* Nora Cost changed from 63 (61-69) to 46
High Warlock
* DMG changed from 9 to 10
* Added base ability Book Burn
* Added base ability Eternal Life
* Added base ability Ravish
* Added base ability Vulnerability: Frost
* Removed base ability Burn 1
* Upgrade Path 1 changed to: Sabotage: Lethargy, Flamethrower, Fire Bomb 2* (was Ignorance*, Purging Flames, Book Burn)
* Upgrade Path 2 changed to: Rite of Power, Vengeful*, Spellswallower (was Rite of Power*, Consume, Ravish)
* Nora Cost changed from 81 (79-85) to 74
Hoarfrost Lich
* Added base ability Chill 1
* Added base ability Cripple
* Removed base ability Freeze
* Upgrade Path 1 changed to: Frost Greeting, Ally: Savage Tundra*, Frost Acolyte (was Ally: Savage Tundra*, Chill 1, Shatter Summoned)
* Upgrade Path 2 changed to: Sabotage: Armor*, Crystallize, Frostburn (was Frost Greeting*, Crystallize, Frost Acolyte)
* Nora Cost changed from 84 (81-84) to 73
Infected Zombie
* DMG changed from 8 to 9
* Added base ability Attack: Disease
* Added base ability Death Nova: Disease 3
* Removed base ability Attack: Physical
* Removed base ability Damage Shield: Disease 2
* Removed base ability Death Nova: Disease 2
* Upgrade Path 1 changed to: Disease Aura 3*, Ignorance, Amplify: Disease (was Disease Aura 1*, Disease Aura 2, Disease Aura 3)
* Upgrade Path 2 changed to: Hunter: Diseased*, Spellsurge: Festering Wounds (was Revere: Mairdreth of the Rot*)
* Nora Cost changed from 70 (70-74) to 65
Inkblight Witch
* Added base ability Blind
* Upgrade Path 1 changed to: Revel in Misery, Dark Awakening*, Shroud (was Curse 2*, Curse 1, Shroud)
* Upgrade Path 2 changed to: Siphoning Aura*, Subsume, Drain 2 (was Blind*, Subsume, Revel in Misery)
* Nora Cost changed from 86 (84-92) to 78
Lich King
* Added base ability Immortality
* Added base ability Oblivion Shield
* Added base ability Skirmisher
* Added base ability Teleport 1
* Removed base ability Eternal
* Upgrade Path 1 changed to: Drain 2*, Spellswallower, Twisted Essence (was Teleport 1*, Teleport 2)
* Upgrade Path 2 changed to: Prestige, Instigate*, Forsaken Exploit (was Phylactery Bound*, Immortality, Oblivion Shield)
* Nora Cost changed from 111 (99-115) to 97
Lichling
* Upgrade Path 1 changed to: Gore, Gift of Scrying* (was Gift of Scrying*, Gore)
* Upgrade Path 2 changed to: Reinforcement 2*, Reinforcement 1 (was Initiative 1*, Initiative 2)
* Nora Cost changed from 61 (60-64) to 57
Lich’s Servitor
* DMG changed from 10 to 11
* HP changed from 45 to 46
* Added base ability Spell Aegis
* Upgrade Path 1 changed to: Grace of the Dead 1, Transfer Life 1*, Surge: Equipped (was Worship: Lich*, Cull, Curse 1)
* Upgrade Path 2 changed to: Sweep, Spirit Harvest*, Psychic Compulsion (was Empowered: Defense*, Empowered: Speed, Empowered: Offense)
* Nora Cost changed from 88 (86-88) to 78
Lost Queen
* DMG changed from 10 to 0
* DEF changed from 2 to 1
* HP changed from 38 to 36
* Added base ability Binding Chains
* Added base ability Fascinate
* Added base ability Latch On
* Removed base ability Attack: Disease
* Removed base ability Zombie Apocalypse
* Upgrade Path 1 changed to: Ravenous Torrent*, Suppression (was Entangle*, Binding Chains, Constriction)
* Upgrade Path 2 changed to: Impairing Feedback, Psychic Magnetism* (was Latch On*, Impairing Feedback, Fester)
* Nora Cost changed from 68 (65-71) to 60
Mairdreth of the Rot
* DMG changed from 14 to 13
* HP changed from 62 to 55
* Added base ability Desecrated Zone 2
* Added base ability Disease Breath 3
* Added base ability Foul Strike
* Added base ability Zombie Apocalypse
* Removed base ability Hunter: Diseased
* Upgrade Path 1 changed to: Forsaken Exploit, Revel in Misery, Horrific Aura 2* (was Foul Strike*, Rabid 1, Rabid 2)
* Upgrade Path 2 changed to: Hunter: Diseased, Unspeakable*, Fearsome Hunter (was Forsaken Exploit*, Zombie Apocalypse, Disease Aura 3)
* Nora Cost changed from 100 (92-100) to 92
Maleficia
* DMG changed from 8 to 7
* HP changed from 42 to 45
* Added base ability Divert
* Added base ability Ritual of Healing
* Removed base ability Censure
* Upgrade Path 1 changed to: Grace of the Dead 1, Elsari Coven, Siphoning Aura* (was Divert*, Heal Mass 1, Grace of the Dead 1)
* Upgrade Path 2 changed to: Curse 2, Hex 2, Censure* (was Dark Healing*, Curse 2, Elsari Coven)
* Nora Cost changed from 80 (69-80) to 62
Mindflayer Queen
* HP changed from 44 to 43
* Added base ability Faithless
* Added base ability Flight
* Removed base ability Brainless
* Upgrade Path 1 changed to: Pounce*, Mind Siphon, Poison Sting (was Iron Will*, Warding, Poison Sting)
* Upgrade Path 2 changed to: Imposing Aura, Mind Lock*, Suppression (was Pounce*, Flight, Leap 3)
* Nora Cost changed from 83 (81-87) to 65
Mindthief Creeper
* HP changed from 48 to 43
* Added base ability Trickster
* Removed base ability Adaptation
* Upgrade Path 1 changed to: Suppression, Demoralizing Descant, Mind Lock* (was Catalyst: Psychic*, Psychic Anguish, Reflection 3)
* Upgrade Path 2 changed to: Hex 2, Psychic Compulsion, Stall* (was Initiative 1*, Initiative 2)
* Nora Cost changed from 67 (63-70) to 66
Moragen the Lost
* HP changed from 46 to 49
* Added base ability Absorb
* Added base ability Battle Hymn
* Added base ability Ravenous Torrent
* Removed base ability Cackle
* Removed base ability Dazzling
* Upgrade Path 1 changed to: Soothing Serenade, Drudgery, Revel in Misery* (was Defiling Aura*, Flourish, Abash)
* Upgrade Path 2 changed to: Abash, Spell Breach, Zombie Apocalypse* (was Prestige*, Swap 3, Absorb)
* Nora Cost changed from 87 (87-95) to 83
Mute Stalker
* DMG changed from 12 to 11
* Added base ability Zombie Apocalypse
* Upgrade Path 1 changed to: Hunter: Diseased, Hunter: Quick*, Fearsome Hunter (was Distracting Blows*, Hunter: Mage, Zombie Apocalypse)
* Upgrade Path 2 changed to: Shadowspawn*, Still Life, Escape (was Escape*, Still Life, Stealth)
* Nora Cost changed from 78 (76-81) to 68
Mysian Lamia
* DMG changed from 10 to 11
* HP changed from 45 to 48
* Added base ability Pawn
* Added base ability Sentinel
* Added base ability Shrinking Scion
* Added base ability Unspeakable
* Removed base ability Elsari Coven
* Upgrade Path 1 changed to: Pain Curse, Sanguine Sorceress*, Punish (was Shrinking Scion*, Shrinking Gaze, Petrifying Gaze)
* Upgrade Path 2 changed to: Life Siphon*, Mind Siphon, Terrorize (was Life Siphon*, Sentinel, Soultap)
* Nora Cost changed from 91 (88-93) to 82
Mysian Necromancer
* DMG changed from 8 to 11
* RNG changed from 4 – 6 to 4 – 5
* HP changed from 42 to 45
* Added base ability Sanguine Sorceress
* Upgrade Path 1 changed to: Provision: Offense*, Shadestrike, Rotting Blows (was Boost: Skeleton*, Summon: Festering Corpse)
* Upgrade Path 2 changed to: Shrink, Soothing Serenade, Gravebind* (was Grace of the Dead 1*, Summon: Skeleton 2, Summon: Skeleton 3)
* Nora Cost changed from 92 (92-106) to 72
Necromancer
* DMG changed from 8 to 11
* SPD changed from 5 to 6
* RNG changed from 3 – 5 to 2 – 4
* HP changed from 38 to 46
* Added base ability Summon: Skeleton 2
* Removed base ability Summon: Skeleton 3
* Upgrade Path 1 changed to: Surge: Cursed, Dictate, Gravebind* (was Curse 1*, Curse 2)
* Upgrade Path 2 changed to: Drain 2*, Soultap, Command: Charge (was Boost: Skeleton*, Elsari Coven)
* Nora Cost changed from 76 (73-78) to 70
Necrotaur
* RNG changed from 1 to 1 – 2
* DEF changed from 2 to 1
* HP changed from 60 to 50
* Added base ability Attack: Disease
* Added base ability Disease Breath 3
* Removed base ability Attack: Physical
* Removed base ability Rabid 2
* Upgrade Path 1 changed to: Amplify: Disease, Disease Aura 3, Revere: Mairdreth of the Rot* (was Horrific Aura 3*, Horrific Aura 2, Fear 3)
* Upgrade Path 2 changed to: Howling Attack, Revel in Misery*, Evasive 3 (was Hunter: Diseased*, Lifedrinker, Psychological Warfare)
* Nora Cost changed from 95 (92-100) to 75
Obsidian Venger
* Added base ability Faithless
* Added base ability Oblivion Shield
* Upgrade Path 1 changed to: Perseverance, Multiattack 1*, Quest: Crusade (was Scale Armor*, Multiattack 1, Oblivion Shield)
* Upgrade Path 2 changed to: Spur, Imposing Aura*, Truthseeker (was Life Siphon*, Escalating Rage, Zeal: Speed)
* Nora Cost changed from 98 (96-102) to 80
Phantasmal Creeper
* HP changed from 41 to 43
* Added base ability Commander
* Removed base ability Nora Leech
* Upgrade Path 1 changed to: Magical Aura 2, Spell Breach*, Nora Leech (was Magical Aura 2*, Commander)
* Upgrade Path 2 changed to: Hex 2*, Psychic Compulsion, Ignorance (was Horrific Aura 3*, Hex 2)
* Nora Cost changed from 78 (75-81) to 65
Polluted Martyr
* DMG changed from 12 to 11
* Added base ability Initiative 2
* Added base ability Soulsift 2
* Removed base ability Rotting Blows
* Upgrade Path 1 changed to: Choking Stench, Propagate: Carrionling, Bile Explosion 1* (was Soulsift 2*, Soulsift 1, Disease Breath 2)
* Upgrade Path 2 changed to: Defiling Aura, Hunter: Diseased, Rotting Blows* (was Initiative 2*, Choking Stench, Propagate: Carrionling)
* Nora Cost changed from 90 (85-92) to 69
Pox Harbinger
* Added base ability Anthomancy
* Added base ability Initiative 1
* Upgrade Path 1 changed to: Council: Spells*, Nora Link, Favor (was Initiative 1*, Initiative 2)
* Upgrade Path 2 changed to: Wisdom*, Mystic Push, Spell Resistance (was Anthomancy*, Gift of Scrying)
* Nora Cost changed from 94 (93-97) to 88
Pox Renovator
* Upgrade Path 1 changed to: Grand Entrance*, Disbelief, Premonition (was Stat Bonus: Damage 1*, Stat Bonus: Damage 2)
* Upgrade Path 2 changed to: Shielded, Gift of Scrying*, Wisdom (was Stat Bonus: Health 2*, Stat Bonus: Health 1)
* Nora Cost changed from 84 (82-85) to 72
Putrid Bile Zombie
* Upgrade Path 1 changed to: Shrine Exertion, Initiative 1, Initiative 2* (was Initiative 1*, Shrine Exertion, Initiative 2)
* Upgrade Path 2 changed to: Bile Explosion 3* (was Bile Explosion 3*)
* Nora Cost changed from 64 (64-67) to 44
Putrid Creeper
* DMG changed from 9 to 11
* HP changed from 54 to 56
* Added base ability Creeping Harvest
* Upgrade Path 1 changed to: Acidic Aura 3*, Scour 2, Ravish (was Acidic Aura 3*, Scour 1, Soften)
* Upgrade Path 2 changed to: Damage Shield: Acid 3*, Cackle, Consume (was Consume*, Creeping Harvest, Ravish)
* Nora Cost changed from 89 (85-95) to 79
Pyro the Patient
* DMG changed from 9 to 10
* RNG changed from 4 – 5 to 3 – 4
* HP changed from 45 to 40
* Added base ability Preparation
* Added base ability Punish
* Upgrade Path 1 changed to: Still Life*, Precision, Ponderous Blows (was Sunder 1*, Hunter: Hero, Strike)
* Upgrade Path 2 changed to: Provision: Offense, Banditry*, Forsaken Exploit (was Forsaken Exploit*, Aim, Punish)
* Nora Cost changed from 76 (72-76) to 72
Ravenwraith
* DEF changed from 0 to 1
* HP changed from 45 to 49
* Added base ability Siphoning Aura
* Added base ability Subsume
* Removed base ability Souldrinker
* Upgrade Path 1 changed to: Lifedrinker, Surge: Cursed, Dark Awakening* (was Resistance: Magical 2*, Resistance: Magical 1, Resistance: Magical 3)
* Upgrade Path 2 changed to: Vengeful*, Domain: Dead Magic Zone, Backlash (was Siphoning Aura*, Vengeful, Backlash)
* Nora Cost changed from 90 (89-91) to 78
Reflecting Creeper
* DMG changed from 9 to 10
* RNG changed from 3 – 4 to 1 – 3
* DEF changed from 0 to 1
* HP changed from 44 to 49
* Added base ability Ponderous
* Removed base ability Lethargic
* Upgrade Path 1 changed to: Stat Bonus: Health 1*, Soultap Feedback, Consume (was Consume*, Regeneration 3, Fellowship)
* Upgrade Path 2 changed to: Incoherent Babbling, Antagonize, Subsume* (was Life Siphon*, Stat Bonus: Health 3, Leech Vitality)
* Nora Cost changed from 83 (83-94) to 70
Revenant
* DMG changed from 10 to 9
* Added base ability Logistics: Speed
* Added base ability Soultap Feedback
* Upgrade Path 1 changed to: Initiative 2, Reinforcement 2, Reinforcement 1* (was Initiative 1*, Initiative 2)
* Upgrade Path 2 changed to: Hex 2*, Soulseeker, Energy Thief (was Amplify: Psychic*, Soultap, Hex 2)
* Nora Cost changed from 51 (48-54) to 35
Rip Witch
* DMG changed from 9 to 10
* RNG changed from 4 – 5 to 5 – 6
* HP changed from 42 to 44
* Added base ability Sanguine Sorceress
* Removed base ability Elsari Coven
* Upgrade Path 1 changed to: Dark Awakening, Dictate*, Frightful Blows (was Piercing Shot 3*, Rabid 1, Sunder 1)
* Upgrade Path 2 changed to: Heart Strike, Domain: Dead Magic Zone, Life Siphon* (was Deep Wounds*)
* Nora Cost changed from 93 (87-93) to 75
Risen Moga
* DMG changed from 11 to 10
* HP changed from 40 to 44
* Added base ability Zombie Apocalypse
* Upgrade Path 1 changed to: Death Nova: Disease 3, Ally: Shattered Peaks, Damage Shield: Disease 3* (was Ally: Shattered Peaks*, Zombie Apocalypse, Damage Shield: Disease 2)
* Upgrade Path 2 changed to: Disease Breath 1, Disease Breath 2, Disease Breath 3* (was Disease Breath 1*, Disease Breath 2, Disease Breath 3)
* Nora Cost changed from 67 (64-71) to 60
Rotmaw Creeper
* DEF changed from 1 to 2
* Added base ability Rabid 1
* Removed base ability Rabid 2
* Upgrade Path 1 changed to: Sword Breaker, Shred Defense*, Rotting Blows (was Assault*, Shred Defense, Shatter)
* Upgrade Path 2 changed to: Precision, Encouraged*, Logistics: Speed (was Stat Bonus: Speed 1*, Zeal: Speed, Empowered: Offense)
* Nora Cost changed from 82 (74-82) to 64
Sarinda
* SPD changed from 6 to 7
* HP changed from 45 to 49
* Added base ability Disbelief
* Added base ability Queen of the Night
* Added base ability Soulharvester 1
* Added base ability Unspeakable
* Removed base ability Death Pact
* Removed base ability Elsari Coven
* Upgrade Path 1 changed to: Forsaken Exploit, Surge: Cursed, Blood Dispersal* (was Lifedrinker*, Drain 2, Revel in Misery)
* Upgrade Path 2 changed to: Life Siphon*, Drain 2, Lifedrinker (was Pawn*, Gravity Well, Dark Raven Form)
* Nora Cost changed from 101 (97-105) to 98
Serkan, Lich Master
* DMG changed from 12 to 11
* Added base ability Dictate
* Upgrade Path 1 changed to: Dread, Frost Cone 3*, Spirit Harvest (was Dictate*, Weary, Vengeful)
* Upgrade Path 2 changed to: Defensive Strike, Spellswallower*, Vengeful (was Frost Cone 3*, Defensive Strike, Cripple)
* Nora Cost changed from 108 (97-108) to 93
Shadestalker
* HP changed from 46 to 48
* Added base ability Energy Thief
* Added base ability Ethereal
* Removed base ability Phase Shift
* Upgrade Path 1 changed to: Fear 3*, Soul Channeling, Final Word (was Exertion 1*, Exertion 2, Exertion 3)
* Upgrade Path 2 changed to: Hunter: Soultapped*, Unspeakable, Psychological Warfare (was Energy Thief*, Unspeakable, Soultap)
* Nora Cost changed from 70 (65-72) to 65
Shadestriker
* HP changed from 44 to 45
* Added base ability Phase Shift
* Added base ability Soultap
* Removed base ability Hidden: Dead Magic Zone
* Upgrade Path 1 changed to: Provision: Offense, Rift Nova, Punish* (was Barrage 1*, Punish, Sabotage: Electricity)
* Upgrade Path 2 changed to: Surge: Equipped, Hunter: Soultapped, Hidden: Dead Magic Zone* (was Backlash*, Vaporize, Phase Shift)
* Nora Cost changed from 82 (82-87) to 73
Shadowshank
* Added base ability Shadow Shift
* Upgrade Path 1 changed to: Hidden: Dead Magic Zone, Shadowspawn*, Still Life (was Shadowspawn*, Escape, Shadow Shift)
* Upgrade Path 2 changed to: Knockout, Nightfall* (was Knockout*, Stealth)
* Nora Cost changed from 84 (83-86) to 72
Skeezick Boneblade
* DMG changed from 10 to 8
* HP changed from 44 to 50
* Added base ability Multiattack 1
* Added base ability Splintering
* Removed base ability Cleave
* Upgrade Path 1 changed to: Cleave, Equipment Boon, Zeal: Speed* (was Multiattack 2*, Multiattack 1)
* Upgrade Path 2 changed to: Rend 2*, Ally: Sundered Lands, Render (was Hunter: Mage*, Ally: Sundered Lands, Skeezick Alliance)
* Nora Cost changed from 74 (71-77) to 65
Skeletal Berserker
* DEF changed from 2 to 0
* HP changed from 44 to 39
* Added base ability Berserker 1
* Added base ability Initiative 1
* Added base ability Short Lived 1
* Removed base ability Short Lived 2
* Upgrade Path 1 changed to: Charge 1, Berserk Attack 2* (was Berserker 1*, Berserker 2, Berserker 3)
* Upgrade Path 2 changed to: Hunter: Brawler*, Blood Frenzy 1 (was Blood Frenzy 1*, Blood Frenzy 3, Blood Frenzy 2)
* Nora Cost changed from 37 (37-60) to 34
Skeletal Excavator
* Upgrade Path 1 changed to: Punishing Aura 2, Raider*, Dead Eater (was Blockade*, Punishing Aura 2)
* Upgrade Path 2 changed to: Block 1, Crushing Charge*, Charge 3 (was Charge 3*, Crushing Charge, Block 1)
* Nora Cost changed from 86 (86-93) to 75
Skeletal Lerper
* DMG changed from 11 to 10
* Added base ability Stealth
* Added base ability Vulnerability: Psychic
* Upgrade Path 1 changed to: Domain: Dead Magic Zone, Soultap Feedback, Detection 3* (was Shadowspawn*, Shadowstrike, Hidden: Dead Magic Zone)
* Upgrade Path 2 changed to: Rend 2*, Phase Shift, Heart Strike (was Rend 1*, Flanking, Rend 3)
* Nora Cost changed from 83 (81-95) to 71
Skeletal Raider
* DMG changed from 9 to 10
* DEF changed from 0 to 1
* Added base ability Charge 3
* Added base ability Detection 3
* Removed base ability Faithless
* Upgrade Path 1 changed to: Hunter: Quick, Mobility, Declare Hunted* (was Charge 3*, Charge 1, Charge 2)
* Upgrade Path 2 changed to: Stun*, Banditry, Trample (was Detection 1*, Detection 2, Detection 3)
* Nora Cost changed from 63 (59-65) to 73
Skeletal Reaper
* DEF changed from 0 to 1
* HP changed from 52 to 48
* Added base ability Siphoning Aura
* Upgrade Path 1 changed to: Surge: Equipped, Hunter: Meek*, Provision: Defense (was Render*, Hunter: Hero, Hunter: Diseased)
* Upgrade Path 2 changed to: Provision: Speed*, Render, Melee Specialist 2 (was Souldrinker*, Siphoning Aura, Assimilate)
* Nora Cost changed from 79 (69-79) to 65
Skeletal Rifleman
* DMG changed from 9 to 10
* RNG changed from 4 – 5 to 3 – 4
* HP changed from 45 to 40
* Added base ability Preparation
* Added base ability Punish
* Upgrade Path 1 changed to: Still Life*, Precision, Ponderous Blows (was Sunder 1*, Hunter: Hero, Strike)
* Upgrade Path 2 changed to: Provision: Offense, Banditry*, Forsaken Exploit (was Forsaken Exploit*, Aim, Punish)
* Nora Cost changed from 76 (72-76) to 72
Soul Collector
* Added base ability Soul Vitality
* Upgrade Path 1 changed to: Desecrated Zone 3, Life Siphon*, Nora Thief (was Incoherent Babbling*, Depression, Desecrated Zone 2)
* Upgrade Path 2 changed to: Defiling Aura*, Death Charged 1, Hidden: Dead Magic Zone (was Bleed*, Soultap, Life Siphon)
* Nora Cost changed from 76 (73-78) to 64
Soul Siren
* RNG changed from 1 – 3 to 1 – 2
* HP changed from 41 to 47
* Added base ability Teleport 1
* Upgrade Path 1 changed to: Sonic Roar, Grant: Sonic Aura, Wail of Grief* (was Sonic Aura 3*, Sonic Aura 1, Sonic Aura 2)
* Upgrade Path 2 changed to: Screech*, Gravity Well, Pull (was Pull*, Gravity Well)
* Nora Cost changed from 87 (83-87) to 72
Spectral Emissary
* DMG changed from 11 to 10
* SPD changed from 7 to 6
* Added base ability Diplomat
* Added base ability Phase Shift
* Added base ability Teleport 1
* Removed base ability Flight
* Upgrade Path 1 changed to: Scythe Whirl, Sweep*, Stat Bonus: Speed 1 (was Teleport 1*, Teleport 2, Annex)
* Upgrade Path 2 changed to: Pawn, Life Siphon, Stun* (was Life Siphon*, Phase Shift, Stun)
* Nora Cost changed from 89 (85-93) to 75
Stitched Magearm
* Added base ability Deconstruct
* Added base ability Magic Beam
* Removed base ability Immunity: Magical
* Removed base ability Magic Blast
* Removed base ability Stitched
* Upgrade Path 1 changed to: Impair Vision, Enchant: Magic, Illuminate* (was Domain: Dead Magic Zone*, Dark Awakening, Desecrate Earth)
* Upgrade Path 2 changed to: Resistance: Magical 3, Magic Acolyte, Magic Blast* (was Lifedrinker*, Drain 2, Revel in Misery)
* Nora Cost changed from 90 (86-94) to 74
Stitched Magician
* DMG changed from 8 to 9
* HP changed from 30 to 36
* Upgrade Path 1 changed to: Grant: Teleport*, Distracting Blows, Radiant Blow (was Reckless Blast 3*, Domain: Dead Magic Zone)
* Upgrade Path 2 changed to: Spellswallower*, Enchant: Magic, Book Burn (was Confuse Attacker*, Radiant Blow, Spellswallower)
* Nora Cost changed from 69 (67-73) to 66
Toll-Taker
* DMG changed from 9 to 10
* DEF changed from 0 to 1
* Added base ability Scorn
* Removed base ability Vulnerability: Magical
* Upgrade Path 1 changed to: Nora Hex, Frightful Blows*, Forsaken Exploit (was Frightful Blows*, Nora Hex, Soul Collection)
* Upgrade Path 2 changed to: Death Charged 2, Gravebind*, Dread Field (was Death Charged 2*, Psychological Warfare, Forage)
* Nora Cost changed from 85 (82-87) to 76
Tomb Lord
* DEF changed from 0 to 1
* HP changed from 49 to 45
* Added base ability Boost: Skeleton
* Upgrade Path 1 changed to: Command: Charge, Siphoning Aura* (was Summon: Skeleton 3*, Summon: Skeleton 2, Summon: Skeleton 1)
* Upgrade Path 2 changed to: Drive, Summon: Skeleton 3* (was Drive*, Boost: Skeleton)
* Nora Cost changed from 96 (87-96) to 75
Tomb Sentinel
* DMG changed from 10 to 8
* Added base ability Soultap Feedback
* Upgrade Path 1 changed to: Tough 1, Defensive Stance 3, Empowered: Defense* (was Charge 3*, Empowered: Defense, Absorb)
* Upgrade Path 2 changed to: Absorb, Block 1*, Hold the Line (was Disease Breath 2*, Throw Shield, Disease Aura 3)
* Nora Cost changed from 69 (65-72) to 50
Tormented Priest
* DMG changed from 11 to 8
* RNG changed from 3 – 5 to 4 – 5
* HP changed from 42 to 46
* Added base ability Afflict 2
* Added base ability Attack: Disease
* Added base ability Eternal Life
* Added base ability Unspeakable
* Removed base ability Attack: Physical
* Removed base ability Tormented
* Upgrade Path 1 changed to: Sabotage: Defile*, Forsaken Exploit, Summon: Skeleton 2 (was Shrive*, Afflict 1, Afflict 2)
* Upgrade Path 2 changed to: Dispelling Blows*, Hex 2, Phylactery Bound (was Soften*, Boost: Skeleton, Dispelling Blows)
* Nora Cost changed from 100 (94-100) to 78
Twilight Creeper
* HP changed from 45 to 48
* Upgrade Path 1 changed to: Impatient, Initiative 2*, Initiative 1 (was Initiative 2*, Initiative 1, Impatient)
* Upgrade Path 2 changed to: Binding Chains*, Defender, Fear 3 (was Defender*, Assault, Binding Chains)
* Nora Cost changed from 83 (67-84) to 69
Umbral Wulf
* DMG changed from 12 to 11
* DEF changed from 2 to 1
* HP changed from 48 to 50
* Added base ability Vaporize
* Upgrade Path 1 changed to: Soulwrack, Dark Awakening, Surge: Spirit* (was Soul Channeling*, Soulseeker, Shadowstrike)
* Upgrade Path 2 changed to: Hunter: Soultapped, Domain: Dead Magic Zone, Subsume* (was Phase Shift*, Vaporize, Ethereal)
* Nora Cost changed from 93 (87-98) to 75
Undead Crone
* DMG changed from 8 to 9
* Added base ability Energy Thief
* Added base ability Reinforcement 1
* Removed base ability Dark Awakening
* Upgrade Path 1 changed to: Frightful Blows, Dark Awakening*, Howling Attack (was Howling Attack*, Punishing Aura 2)
* Upgrade Path 2 changed to: Drudgery, Stall, Desecrated Zone 3* (was Drudgery*, Elsari Coven)
* Nora Cost changed from 80 (76-81) to 69
Undead Magister
* DMG changed from 8 to 9
* SPD changed from 5 to 6
* DEF changed from 0 to 1
* HP changed from 35 to 43
* Added base ability Counterspell Mastery
* Added base ability Defenseless
* Added base ability Grant: Teleport
* Removed base ability Spell Blockade
* Upgrade Path 1 changed to: Spell Charged 2, Death Charged 1*, Death Charged 2 (was Spellswallower*, Adaptive)
* Upgrade Path 2 changed to: Favor*, Dispelling Blows, Council: Spells (was Resistance: Magical 2*, Resistance: Magical 1, Resistance: Magical 3)
* Nora Cost changed from 92 (91-95) to 73
Utterdark Fadewisp
* HP changed from 39 to 44
* Added base ability Afflict 2
* Added base ability Cripple
* Added base ability Phase Shift
* Removed base ability Flight
* Removed base ability Soultap
* Upgrade Path 1 changed to: Soultap*, Poison 1, Rotting Blows (was Charged Attack*, Poison 1)
* Upgrade Path 2 changed to: Psychological Warfare, Domain: Dead Magic Zone, Hunter: Soultapped* (was Precision*, Phase Shift, Attack Charged 1)
* Nora Cost changed from 86 (79-88) to 72
Utterdark Leviathan
* DMG changed from 10 to 12
* Added base ability Resistance: Magical 2
* Added base ability Vaporize
* Removed base ability Resistance: Magical 3
* Removed base ability Soulseeker
* Upgrade Path 1 changed to: Soulseeker, Dark Awakening, Soulwrack* (was Phase Shift*, Reflection 4, Vaporize)
* Upgrade Path 2 changed to: Hunter: Soultapped*, Unspeakable, Domain: Dead Magic Zone (was Surge: Spirit*, Logistics: Speed, Hunter: Soultapped)
* Nora Cost changed from 90 (84-91) to 75
Utterdark Planeshift
* SPD changed from 7 to 6
* DEF changed from 0 to 1
* HP changed from 45 to 47
* Added base ability Constriction
* Added base ability Logistics: Speed
* Added base ability Teleport 1
* Removed base ability Confuse Enemy
* Removed base ability Entangle
* Upgrade Path 1 changed to: Entangle, Soul Channeling*, Fear 3 (was Teleport 1*, Teleport 2)
* Upgrade Path 2 changed to: Nightfall, Evasive 1*, Soultap Feedback (was Evasive 1*, Evasive 2)
* Nora Cost changed from 79 (79-86) to 71
Utterdark Shadecaster
* Added base ability Phase Shift
* Upgrade Path 1 changed to: Portal Blast*, Portal, Portal Watcher (was Portal Dancer*, Portal Watcher, Magical Aura 3)
* Upgrade Path 2 changed to: Adaptive, Pounce*, Soul Channeling (was Pounce*, Stat Bonus: Speed 1, Phantom Dash)
* Nora Cost changed from 77 (77-80) to 70
Utterdark Soulrender
* DMG changed from 12 to 11
* Added base ability Initiative 2
* Removed base ability Soulseeker
* Upgrade Path 1 changed to: Soulwrack, Dark Awakening, Soulseeker* (was Reinforcement 2*, Phantom Dash, Initiative 2)
* Upgrade Path 2 changed to: Domain: Dead Magic Zone, Fearsome Hunter, Hunter: Soultapped* (was Phase Shift*, Hunter: Soultapped, Vaporize)
* Nora Cost changed from 83 (78-84) to 71
Utterdark Spectre
* DMG changed from 12 to 11
* Added base ability Insubstantiate
* Added base ability Surge: Shadows
* Upgrade Path 1 changed to: Scythe Whirl, Cleave* (was Surge: Shadows*, Soultap, Adaptive)
* Upgrade Path 2 changed to: Domain: Shadows*, Domain: Dead Magic Zone (was Weaken Spells*, Insubstantiate, Murk)
* Nora Cost changed from 88 (86-97) to 72
Utterdark Voidhowler
* DMG changed from 9 to 8
* HP changed from 45 to 46
* Upgrade Path 1 changed to: Sonic Roar, Leap 3*, Seismic Leap (was Leap 3*, Sonic Aura 2)
* Upgrade Path 2 changed to: Deafening Aura, Sonic Aura 3*, Sonicburst (was Rabid 2*, Rabid 3, Rabid 1)
* Nora Cost changed from 84 (80-87) to 70
Utterdark Wraith
* DMG changed from 9 to 11
* DEF changed from 0 to 1
* HP changed from 44 to 48
* Added base ability Draining Luminescence
* Added base ability Hidden: Dead Magic Zone
* Added base ability Rift Bound
* Added base ability Vaporize
* Removed base ability Phase Shift
* Removed base ability Still Life
* Upgrade Path 1 changed to: Mind Lock, Knockout*, Terrorize (was Knockout*, Energy Thief, Swap 3)
* Upgrade Path 2 changed to: Reflection 5, Restraining Aura, Wicked Aura 1* (was Hex 2*, Wail of Grief, Draining Luminescence)
* Nora Cost changed from 76 (73-79) to 64
Vampyre
* DMG changed from 10 to 11
* HP changed from 52 to 51
* Added base ability Deception
* Added base ability Faithless
* Added base ability Lord of Strigoi
* Upgrade Path 1 changed to: Punish*, Charm 3, Blood Convergence (was Phase Shift*, Thirst for Battle)
* Upgrade Path 2 changed to: Illusion of Lies, Combat Awareness 2, Thirst for Battle* (was Bleed*, Blood Magic)
* Nora Cost changed from 86 (86-91) to 79
Wailing Banshee
* DMG changed from 10 to 0
* RNG changed from 1 – 2 to 1
* DEF changed from 0 to 1
* Added base ability Pull
* Added base ability Wail of Grief
* Removed base ability Attack: Sonic
* Removed base ability Fascinate
* Upgrade Path 1 changed to: Blood Magic, Psychic Compulsion*, Mindwipe Aura 2 (was Defiling Aura*, Life Siphon, Mindwipe Aura 2)
* Upgrade Path 2 changed to: Vaporize*, Ignorance, Desecrated Zone 3 (was Vaporize*, Domain: Dead Magic Zone, Teleport: Blood Ball)
* Nora Cost changed from 79 (76-86) to 72
Wandering Zombie
* DEF changed from 2 to 0
* HP changed from 45 to 44
* Added base ability Zombie Apocalypse
* Upgrade Path 1 changed to: Resistance: Physical 3, Resistance: Physical 2* (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Upgrade Path 2 changed to: Rabid 2*, Dead Eater (was Rabid 1*, Zombie Apocalypse, Dead Eater)
* Nora Cost changed from 72 (72-78) to 62
Whisperghast
* Added base ability Soultap
* Upgrade Path 1 changed to: Relocate: Relic, Domain: Dead Magic Zone*, Distracting Blows (was Hunter: Soultapped*, Distracting Blows, Vengeful)
* Upgrade Path 2 changed to: Shadestrike*, Drain 2, Hunter: Soultapped (was Soultap*, Shadestrike, Drain 2)
* Nora Cost changed from 83 (82-84) to 73
Wretched Witch
* DMG changed from 8 to 0
* Added base ability Contaminate
* Added base ability Hex 2
* Added base ability Immunity: Disease
* Added base ability Mindwipe Aura 2
* Added base ability Wicked Aura 2
* Removed base ability Attack: Magical
* Removed base ability Elsari Coven
* Removed base ability Wicked Aura 1
* Upgrade Path 1 changed to: Charm 3*, Curse 2, Revere: Mairdreth of the Rot (was Disease Breath 3*, Poison Cloud 3, Hex 2)
* Upgrade Path 2 changed to: Nora Leech*, Elsari Coven, Corrupting Aura (was Afflict 2*, Mindwipe Aura 2, Charm 3)
* Nora Cost changed from 78 (75-80) to 71
Xulos the Glorious
* HP changed from 48 to 49
* Added base ability Dark Favor 3
* Added base ability Grace of the Dead 2
* Removed base ability Vulnerability: Sonic
* Upgrade Path 1 changed to: Mindwipe Aura 2, Final Word, Gravebind* (was Dark Awakening*, Grace of the Dead 2, Vitality: Creation)
* Upgrade Path 2 changed to: Siphoning Aura, Spellswallower, Twisted Essence* (was Tariff*, Dark Favor 2, Dark Favor 3)
* Nora Cost changed from 111 (109-113) to 92
Xulos, Undead Sage
* HP changed from 48 to 49
* Added base ability Dark Favor 3
* Added base ability Grace of the Dead 2
* Removed base ability Vulnerability: Sonic
* Upgrade Path 1 changed to: Mindwipe Aura 2, Final Word, Gravebind* (was Dark Awakening*, Grace of the Dead 2, Vitality: Creation)
* Upgrade Path 2 changed to: Siphoning Aura, Spellswallower, Twisted Essence* (was Tariff*, Dark Favor 2, Dark Favor 3)
* Nora Cost changed from 111 (109-113) to 92
Yobanchi the Eternal
* HP changed from 47 to 49
* Added base ability Council: Spells
* Added base ability Eternal Life
* Upgrade Path 1 changed to: Oblivion Shield*, One With Nora, Eradicate (was Mindwipe Aura 2*, One With Nora, Oblivion Shield)
* Upgrade Path 2 changed to: Psychic Compulsion, Death Charged 2, Summon: Skeleton 2* (was Summon: Skeleton 3*, Augment Creation)
* Nora Cost changed from 92 (92-98) to 76
Zombie Behemoth
* HP changed from 73 to 54
* Added base ability Defiant
* Added base ability Lumbering
* Added base ability Throw Champion
* Added base ability Zombie Apocalypse
* Removed base ability Faithless
* Removed base ability Fearless
* Removed base ability Lethargic
* Upgrade Path 1 changed to: Slam, Knockback 3*, Power Attack 2 (was Knockback 1*, Knockback 2, Knockback 3)
* Upgrade Path 2 changed to: Iron Will, Exertion 3*, Enrage 1 (was Zombie Apocalypse*, Iron Will, Exertion 1)
Zombie Headchucker
* DMG changed from 9 to 11
* SPD changed from 6 to 7
* RNG changed from 4 – 5 to 1
* DEF changed from 0 to 1
* HP changed from 45 to 48
* Added base ability Reckless
* Upgrade Path 1 changed to: Vivify*, Burn 3, Flameburst (was Ammunition 1*, Ammunition 2)
* Upgrade Path 2 changed to: Damage Shield: Fire 3, Feint*, Grant: Death Nova: Fire (was Burn 1*, Slam, Explosive Attack 1)
* Nora Cost changed from 64 (64-73) to 71
Zombie Rotwrapper
* RNG changed from 4 – 5 to 3 – 4
* HP changed from 42 to 44
* Added base ability Attack: Disease
* Added base ability Dark Healing
* Removed base ability Attack: Sonic
* Upgrade Path 1 changed to: Favor*, Shrink, Cocoon (was Rabid 1*, Inhibiting Touch, Cripple)
* Upgrade Path 2 changed to: Soul Collection, Confuse*, Amplify: Disease (was Twisted Essence*, Weaken Spells, Weary)
* Nora Cost changed from 81 (81-85) to 78
Ironfist Stronghold (173)
Amber Wing
* DMG changed from 8 to 10
* Added base ability Attack: Physical
* Removed base ability Attack: Magical
* Upgrade Path 1 changed to: Magical Aura 3*, Magic Nova 3, Grant: Magical Aura (was Magical Aura 3*, Grant: Magical Aura, Magic Nova 3)
* Upgrade Path 2 changed to: Shroud, Sweep*, Bold (was Sweep*, Bold, Shroud)
* Nora Cost changed from 81 (81-81) to 67
Amethyst Wing
* DMG changed from 11 to 12
* SPD changed from 6 to 7
* HP changed from 50 to 52
* Upgrade Path 1 changed to: Stat Bonus: Defense 2, Reflection 5, Electricity Aura 3* (was Adaptation*, Static Greeting, Sunder 2)
* Upgrade Path 2 changed to: Provision: Offense*, Purified, Fury (was Purified*, Deflect: Electric, Stat Bonus: Defense 1)
* Nora Cost changed from 87 (82-92) to 77
Angel of Mercy
* DEF changed from 1 to 0
* Added base ability Empathy
* Upgrade Path 1 changed to: Aid Defense, Heal Mass 3*, Sermon (was Healing Mind*, Sermon, Improve Range)
* Upgrade Path 2 changed to: Improve Range, Improve Speed, Declare Target* (was Heal Mass 3*, Consecration, Empathy)
* Nora Cost changed from 81 (76-85) to 73
Angel of Protection
* HP changed from 45 to 48
* Added base ability Righteous Shield
* Removed base ability Hunter: Walker
* Upgrade Path 1 changed to: Encouraged, Provision: Defense, Protective* (was Premonition*, Protective, Rallying Cries 2)
* Upgrade Path 2 changed to: Ally: K’thir Forest, Shield Allies*, Glyph of Protection (was Shroud*, Bodyguard, Righteous Shield)
* Nora Cost changed from 88 (87-92) to 83
Animated Armor
* DMG changed from 8 to 10
* SPD changed from 5 to 6
* Upgrade Path 1 changed to: Pummel 2*, Stun, Spur (was Defensive Stance 1*, Defensive Stance 2, Defensive Stance 3)
* Upgrade Path 2 changed to: Restrict, Spellswallower, Protective* (was Shatter*, Detection 3)
* Nora Cost changed from 62 (59-65) to 69
Archangel of Al’Mara
* DMG changed from 10 to 11
* Added base ability Regeneration 2
* Removed base ability Ironfist Exploit
* Upgrade Path 1 changed to: Deflect, Scale Armor*, Sapping Armor (was Scale Armor*, Hunter: Walker, Deflect)
* Upgrade Path 2 changed to: Inquisition, Ironfist Exploit*, Righteous Shield (was Purified*, Mark of Al’Mara, Regeneration 2)
* Nora Cost changed from 90 (85-90) to 75
Aria the Priestess
* Upgrade Path 1 changed to: Cleansing Flame, Ironfist Exploit, Healing Mind* (was Cleansing Flame*, Enchant: Magic, Ironfist Exploit)
* Upgrade Path 2 changed to: Mark of Al’Mara*, Enchant: Magic, Relocate: Relic (was Relocate: Relic*, Mark of Al’Mara, Healing Mind)
* Nora Cost changed from 79 (77-82) to 71
Armorer
* DMG changed from 4 to 6
* HP changed from 46 to 44
* Upgrade Path 1 changed to: Defender* (was Defender*)
* Upgrade Path 2 changed to: Stat Bonus: Defense 3, Stat Bonus: Defense 2* (was Stat Bonus: Defense 2*, Stat Bonus: Defense 1, Stat Bonus: Defense 3)
* Nora Cost changed from 61 (58-64) to 54
Aspect of Divinity
* HP changed from 40 to 45
* Added base ability Attack: Magical
* Added base ability Radiant Blow
* Added base ability Vulnerability: Magical
* Removed base ability Corporeal Form
* Upgrade Path 1 changed to: Sentinel, Favor, Corporeal Form* (was Race Charged*, Boost, Grand Entrance)
* Upgrade Path 2 changed to: Cast: Blessing of Al’Mara*, Divine Favor 2, Boost (was Martyrdom*, Sentinel, Explosive Attack 2)
Attendant Squire
* DEF changed from 2 to 1
* HP changed from 44 to 46
* Added base ability Easy Target
* Removed base ability Careless
* Upgrade Path 1 changed to: Invigorate 2*, Drive, Invigorate 1 (was Invigorate 2*, Drive, Invigorate 1)
* Upgrade Path 2 changed to: Instigate*, Inquisition, Enhance Armor (was Inquisition*, Instigate, Enhance Armor)
* Nora Cost changed from 75 (66-75) to 64
Ayla the Huntress
* Upgrade Path 1 changed to: Declare Hunted*, Cripple, Knockback 3 (was Declare Hunted*, Hunter: Meek, Entangle)
* Upgrade Path 2 changed to: Grant: Lay Trap: Boulder*, Piercing Shot 2, Aim (was Cripple*, Piercing Shot 2, Debilitate)
* Nora Cost changed from 80 (79-85) to 74
Barbarian Archer
* DMG changed from 10 to 13
* Added base ability Aim
* Added base ability Ponderous
* Removed base ability Hunter: Flying
* Upgrade Path 1 changed to: Equipment Boon, Punish, Farshot 2* (was Impaling Strike*, Pin Down)
* Upgrade Path 2 changed to: Impact Strike*, Mobility, Knockback 3 (was Sunder 1*, Precision)
* Nora Cost changed from 89 (87-89) to 69
Barbarian Bolt
* RNG changed from 1 – 3 to 1 – 2
* DEF changed from 0 to 1
* Added base ability Electricity Aura 3
* Added base ability Jolt 1
* Added base ability Paralytic Feedback
* Upgrade Path 1 changed to: Static Greeting*, Tempo, Spark Charge (was Lightning Storm 3*, Jolt 1, Stormseeker)
* Upgrade Path 2 changed to: Grant: Electricity Aura, Imposing Aura, Punish* (was Chain Lightning*, Wind Aura, Rebuke 3)
* Nora Cost changed from 86 (75-86) to 75
Barbarian Commander
* DMG changed from 12 to 15
* DEF changed from 3 to 2
* HP changed from 50 to 54
* Added base ability Commander
* Added base ability Ponderous
* Added base ability Throw Axe
* Removed base ability Fearless
* Upgrade Path 1 changed to: Execute, Barbaric Assault*, Sword Breaker (was Battlemaster 3*, Commander)
* Upgrade Path 2 changed to: Warchief: Storm Clan*, Provision: Offense, Equipment Boon (was Battle Leader*, Protective)
* Nora Cost changed from 93 (88-93) to 74
Barbarian Diviner
* RNG changed from 5 – 6 to 4 – 6
* Added base ability Incite Rage
* Removed base ability Enchant: Magic
* Removed base ability Gift of Scrying
* Upgrade Path 1 changed to: Transfer Life 2, Cleanse, Heal Champion 2* (was Heal Champion 3*, Cleanse, Transfer Life 2)
* Upgrade Path 2 changed to: Illuminate, Spellsurge: Suppress*, Enchant: Magic (was Magic Blast*, Stall, Illuminate)
* Nora Cost changed from 85 (82-89) to 72
Barbarian Druid
* RNG changed from 1 – 2 to 3 – 4
* DEF changed from 1 to 0
* Upgrade Path 1 changed to: Favor*, Heal Champion 3, Council: Spells (was Heal Champion 1*, Heal Champion 2, Heal Champion 3)
* Upgrade Path 2 changed to: Force Barrier 2, Heal Mass 3*, Stall (was Heal Mass 1*, Heal Mass 2)
* Nora Cost changed from 77 (77-83) to 72
Barbarian Elite
* HP changed from 50 to 51
* Added base ability Blood Frenzy 2
* Removed base ability Barbaric Assault
* Upgrade Path 1 changed to: Lead the Charge, Initiative 2*, Reinforcement 2 (was Initiative 2*, Lead the Charge, Reinforcement 2)
* Upgrade Path 2 changed to: Battle Leader, Barbaric Assault, Encouraged* (was Blood Frenzy 2*, Battle Leader, Pummel 2)
* Nora Cost changed from 90 (87-92) to 74
Barbarian Exemplar
* DMG changed from 10 to 11
* SPD changed from 6 to 7
* RNG changed from 4 – 5 to 1 – 3
* DEF changed from 1 to 0
* Added base ability Barrage 2
* Added base ability Warlord
* Removed base ability Barrage 1
* Upgrade Path 1 changed to: Precision, Heart Strike, Render* (was Cull*, Courage, Precision)
* Upgrade Path 2 changed to: Punish, Counter Attack: Ranged, Warchief: Blood Clan* (was Strike*, Commander, Punish)
* Nora Cost changed from 77 (76-82) to 82
Barbarian Guardian
* DMG changed from 9 to 10
* SPD changed from 6 to 7
* HP changed from 55 to 52
* Added base ability Protective
* Upgrade Path 1 changed to: Shroud, Defender*, Battlemaster 2 (was Protective*, Battlemaster 3, Shroud)
* Upgrade Path 2 changed to: Tough 1, Provision: Defense, Resilient* (was Resilient*, Tough 1, Defensive Stance 3)
* Nora Cost changed from 80 (80-88) to 75
Barbarian Huntress
* Upgrade Path 1 changed to: Declare Hunted*, Cripple, Knockback 3 (was Declare Hunted*, Hunter: Meek, Entangle)
* Upgrade Path 2 changed to: Grant: Lay Trap: Boulder*, Piercing Shot 2, Aim (was Cripple*, Piercing Shot 2, Debilitate)
* Nora Cost changed from 80 (79-85) to 74
Barbarian Skybreaker
* RNG changed from 1 – 3 to 1 – 2
* DEF changed from 0 to 1
* Added base ability Electricity Aura 3
* Added base ability Jolt 1
* Added base ability Paralytic Feedback
* Upgrade Path 1 changed to: Static Greeting*, Tempo, Spark Charge (was Lightning Storm 3*, Jolt 1, Stormseeker)
* Upgrade Path 2 changed to: Grant: Electricity Aura, Imposing Aura, Punish* (was Chain Lightning*, Wind Aura, Rebuke 3)
* Nora Cost changed from 86 (75-86) to 75
Bastion the Avenger
* DMG changed from 11 to 13
* Added base ability Battle Leader
* Added base ability Cleave
* Added base ability Hostile
* Removed base ability Escalating Rage
* Upgrade Path 1 changed to: Provision: Speed, Throw Axe*, Blood Frenzy 2 (was Cleave*, Aid Defense, Battle Leader)
* Upgrade Path 2 changed to: Aid Defense, Voice of the Clans*, Tough 2 (was Vindictive*, Warchief: Blood Clan, Warchief: Storm Clan)
* Nora Cost changed from 110 (104-111) to 93
Battle Matron
* DMG changed from 7 to 12
* SPD changed from 5 to 6
* HP changed from 55 to 50
* Added base ability Command: Charge
* Added base ability Ponderous
* Added base ability Sweep
* Removed base ability Cleanse
* Removed base ability Drive
* Upgrade Path 1 changed to: Train: Damage, Sunder 2, Declare Target* (was Heal Champion 1*, Heal Champion 2, Heal Champion 3)
* Upgrade Path 2 changed to: Rouse, Command: Block, Sword Breaker* (was Antagonize*, Inspire)
* Nora Cost changed from 70 (68-74) to 68
Battle Rager
* SPD changed from 6 to 5
* DEF changed from 2 to 1
* HP changed from 54 to 47
* Added base ability Berserker 3
* Added base ability Rend 2
* Upgrade Path 1 changed to: Resolute, Clamp, Blood Rage* (was Berserker 2*, Berserker 3)
* Upgrade Path 2 changed to: Equip: Firebeard Brew*, Psychotic Break, Quest: Damage (was Pummel 1*, Hostile)
Blackstone Gargoyle
* Upgrade Path 1 changed to: Sonic Roar, Readiness*, Revere: Drakon (was Revere: Drakon*, Readiness, Sonic Roar)
* Upgrade Path 2 changed to: Blockade, Blessing of the Fallen, Calcify* (was Blessing of the Fallen*, Calcify, Blockade)
* Nora Cost changed from 85 (84-86) to 75
Brewmaster
* DMG changed from 7 to 10
* DEF changed from 1 to 2
* HP changed from 58 to 49
* Added base ability Drunkard
* Added base ability Equip: Firebeard Brew
* Removed base ability Thirst for Battle
* Upgrade Path 1 changed to: Thirst for Battle, Fire Bomb 3, Flamethrower* (was Tough 1*, Tough 2, Tough 3)
* Upgrade Path 2 changed to: Drunken Revel*, Burn 2, Fire Aura 3 (was Fire Bomb 1*, Fire Bomb 2, Fire Bomb 3)
* Nora Cost changed from 80 (80-92) to 75
Brubaker Brothers
* DMG changed from 8 to 10
* DEF changed from 2 to 1
* HP changed from 52 to 48
* Added base ability Sibling
* Upgrade Path 1 changed to: Block 1, Carouse*, Resolute (was Carouse*, Block 2, Sibling)
* Upgrade Path 2 changed to: Execute, Provision: Offense, Power Attack 2* (was Unstoppable*, Hold the Line, Power Attack 3)
* Nora Cost changed from 73 (73-82) to 70
Brutality Barbarian
* DMG changed from 13 to 12
* Added base ability Berserker 1
* Upgrade Path 1 changed to: Hunter: Fighter, Logistics: Speed*, Render (was Berserk Attack 2*, Berserk Attack 1, Berserk Attack 3)
* Upgrade Path 2 changed to: Warchief: Blood Clan, Blood Rage*, Kill Frenzy (was Berserker 1*, Berserker 2)
* Nora Cost changed from 65 (64-74) to 69
Carrier Squire
* Added base ability Detection 3
* Added base ability Ironfist Armaments
* Added base ability Toss Equipment
* Removed base ability Holy Armaments
* Upgrade Path 1 changed to: Grant: Action Potion* (was Grant: Action Potion*, Craft)
* Upgrade Path 2 changed to: Craft, Grant: Healing Potion, Shatter* (was Detection 3*, Shatter)
* Nora Cost changed from 70 (63-73) to 63
Cerulean Wing
* SPD changed from 7 to 6
* RNG changed from 1 to 1 – 2
* Added base ability Hit and Run
* Added base ability Rend 1
* Upgrade Path 1 changed to: Reflexes 1, Hunter: Quick, Evasive 1* (was Scrapper*, Evasive 1, Evasive 2)
* Upgrade Path 2 changed to: Opportunistic*, Logistics: Speed, Logistics: Flanking (was Retreat 2*, Blitz, Hit and Run)
* Nora Cost changed from 84 (77-86) to 72
Charger Knight
* DMG changed from 11 to 12
* HP changed from 50 to 52
* Added base ability Hunter: Hero
* Added base ability Initiative 1
* Added base ability Unequippable
* Upgrade Path 1 changed to: Quest: Runner, Vigilance*, Assault (was Block 2*, Block 1)
* Upgrade Path 2 changed to: Break the Line, Blitz, Heavy Charger* (was Break the Line*, Crazed Charger, Heavy Charger)
* Nora Cost changed from 96 (91-97) to 82
Clockwork Swarm
* Upgrade Path 1 changed to: Logistics: Damage, Ruin*, Combo Attack: Rend (was Combo Attack: Rend*, Rend 1, Ruin)
* Upgrade Path 2 changed to: Split*, Swarm: Clockwork Swarm (was Split*, Swarm: Clockwork Swarm)
* Nora Cost changed from 83 (81-96) to 61
Conscripted Warrior
* DMG changed from 8 to 10
* HP changed from 52 to 46
* Added base ability Logistics: Flanking
* Added base ability Reinforcement 2
* Upgrade Path 1 changed to: Slam, Knockback 3*, Impact Strike (was Power Attack 3*, Impact Strike)
* Upgrade Path 2 changed to: Tough 1, Bulwark*, Defensive Stance 3 (was Defensive Stance 1*, Defensive Stance 2, Defensive Stance 3)
* Nora Cost changed from 50 (48-53) to 54
Council Elder
* DMG changed from 12 to 11
* DEF changed from 1 to 2
* HP changed from 49 to 50
* Added base ability Blessed
* Added base ability Imposing Aura
* Removed base ability Death Sentence
* Removed base ability Expedite
* Removed base ability Magical Attack
* Upgrade Path 1 changed to: Dispelling Blows*, Righteous Shield, Smite the Unholy 2 (was Spellswallower*, Council: Spells, Shielded)
* Upgrade Path 2 changed to: Death Sentence, Adaptive*, Stun (was Hunter: Fighter*, Hunter: Hero, Hunter: Quick)
* Nora Cost changed from 80 (76-84) to 70
Crusader
* DMG changed from 8 to 10
* Upgrade Path 1 changed to: Throw Axe, Execute*, Duel (was Execute*, Battle Leader, Throw Axe)
* Upgrade Path 2 changed to: Immunity: Magical, Counter Attack: Melee, Trail: Hallowed Ground* (was Trail: Hallowed Ground*, Heal Self 3, Conqueror)
* Nora Cost changed from 82 (80-83) to 69
Crystal Golem
* DMG changed from 9 to 10
* Added base ability Nora Gem
* Removed base ability Lethargic
* Upgrade Path 1 changed to: Nora Link, Force Barrier 2, Tremor* (was Force Barrier 2*, Force Barrier 3, Force Barrier 1)
* Upgrade Path 2 changed to: Ruin*, Slam, Rock Defiance (was Slam*, Ruin, Nora Gem)
* Nora Cost changed from 85 (81-88) to 71
Deep Miner
* DMG changed from 3 to 8
* SPD changed from 4 to 5
* DEF changed from 0 to 1
* HP changed from 27 to 34
* Added base ability Easy Target
* Upgrade Path 1 changed to: Weighty*, Lumbering (was Lumbering*, Lethargic)
* Upgrade Path 2 changed to: Nora Miner 2*, Nora Miner 1 (was Nora Miner 1*, Nora Miner 2)
* Nora Cost changed from 29 (29-53) to 46
Demolition Team
* DMG changed from 10 to 11
* DEF changed from 0 to 1
* Added base ability Fire Bomb 3
* Upgrade Path 1 changed to: Sabotage: Fire, Fire Blast, Burn 1* (was Explosive Attack 2*, Retreat 2, Lay Trap: Fire 3)
* Upgrade Path 2 changed to: Summon: Land Mine, Seism* (was Seism*, Fire Bomb 3, Summon: Land Mine)
* Nora Cost changed from 98 (93-99) to 80
Drakon
* SPD changed from 6 to 7
* DEF changed from 3 to 2
* Added base ability Charge 3
* Added base ability Honorary Sigil
* Added base ability Regeneration 3
* Removed base ability Vulnerability: Poison
* Upgrade Path 1 changed to: Fearsome Hunter, Unspeakable, Protective* (was Fearsome Hunter*, Rend 3, Charge 3)
* Upgrade Path 2 changed to: Nexus Aura*, Wail of Grief, Martyrdom (was Purified*, Triumphant Roar, Tremor)
Dwarven Alchemist
* DMG changed from 12 to 10
* RNG changed from 1 – 3 to 1
* DEF changed from 0 to 1
* HP changed from 48 to 45
* Added base ability Fire Bomb 3
* Added base ability Grant: Damage Shield: Magical
* Removed base ability Grant: Rage Potion
* Upgrade Path 1 changed to: Acid Bomb 3, Grant: Action Potion, Quest: Support Ally* (was Fire Bomb 1*, Fire Bomb 2, Fire Bomb 3)
* Upgrade Path 2 changed to: Grant: Rage Potion, Grant: Stoneskin Potion, Grant: Healing Potion* (was Grant: Healing Potion*, Grant: Damage Shield: Magical, Grant: Stoneskin Potion)
* Nora Cost changed from 85 (80-91) to 71
Dwarven Axe Guard
* DMG changed from 8 to 9
* DEF changed from 1 to 2
* HP changed from 50 to 48
* Added base ability Drunkard
* Added base ability Throw Axe
* Removed base ability Hold the Line
* Upgrade Path 1 changed to: Clamp, Block 1*, Defensive Stance 3 (was Block 2*, Block 1)
* Upgrade Path 2 changed to: Vivify, Sweep, Assault* (was Assault*, Riposte 3, Sunder 2)
* Nora Cost changed from 83 (78-83) to 66
Dwarven Catapult
* DMG changed from 8 to 10
* Added base ability Dwarf Driven
* Added base ability Ponderous
* Added base ability Siege
* Upgrade Path 1 changed to: Sentry 2*, Lay Trap: Boulder 2, Cooperation (was Siege*, Stone Bomb 3)
* Upgrade Path 2 changed to: Stone Barrage, Farshot 3, Stone Bomb 3* (was Dwarf Driven*)
* Nora Cost changed from 55 (55-76) to 67
Dwarven Defender
* DMG changed from 6 to 8
* SPD changed from 5 to 6
* DEF changed from 2 to 3
* HP changed from 60 to 52
* Added base ability Drunkard
* Added base ability Relic Guardian
* Removed base ability Block 2
* Upgrade Path 1 changed to: Battlemaster 3, Bodyguard, Defender* (was Defensive Stance 1*, Defensive Stance 2, Defensive Stance 3)
* Upgrade Path 2 changed to: Defensive Stance 3, Defensive Stance 1*, Defensive Stance 2 (was Bodyguard*, Defender, Battlemaster 3)
* Nora Cost changed from 68 (67-74) to 66
Dwarven Engineer
* Added base ability Boost: Construct
* Upgrade Path 1 changed to: Mason 3, Blessing of Stone, Build ‘Em Tough* (was Mason 3*, Build ‘Em Tough)
* Upgrade Path 2 changed to: Clone Relic*, Rev ‘Em Up, Train: Assault (was Boost: Construct*)
* Nora Cost changed from 89 (89-89) to 67
Dwarven Excavator
* DMG changed from 6 to 7
* Added base ability Nora Miner 1
* Upgrade Path 1 changed to: Tunnel: Sand, Tunnel: Vegetation, Provision: Speed* (was Tunnel: Snow*, Tunnel: Sand, Tunnel: Vegetation)
* Upgrade Path 2 changed to: Relocate: Relic, Detection 3*, Mason 1 (was Mason 3*, Mason 2, Mason 1)
* Nora Cost changed from 67 (63-70) to 62
Dwarven Handler
* DMG changed from 6 to 7
* SPD changed from 5 to 6
* Added base ability Easy Target
* Upgrade Path 1 changed to: Rev ‘Em Up, Commander: Beast, Regal Presence* (was Build ‘Em Tough*, Rev ‘Em Up, Regal Presence)
* Upgrade Path 2 changed to: Boost: Construct*, Declare Target, Boost: Beast (was Boost: Beast *, Boost: Construct)
* Nora Cost changed from 80 (80-82) to 62
Dwarven Hooligan
* DEF changed from 1 to 0
* Added base ability Carouse
* Upgrade Path 1 changed to: Cull*, Sunder 1, Sabotage: Armor (was Berserker 2*, Carouse, Sunder 1)
* Upgrade Path 2 changed to: Feint*, Encouraged, Hunter: Equipped (was Encouraged*, Overkill: Raze, Feint)
* Nora Cost changed from 81 (78-83) to 73
Dwarven King
* DMG changed from 12 to 10
* Added base ability Prestige
* Added base ability Regal Presence
* Added base ability Surge: Dwarf
* Upgrade Path 1 changed to: Assault, Majestic 1, Vigilance* (was Melee Specialist 2*, Power Attack 3, Melee Specialist 3)
* Upgrade Path 2 changed to: Martyrdom, Equalize, Provision: Speed* (was Loyalty*, Divine Favor 2, Block 2)
* Nora Cost changed from 99 (99-108) to 92
Dwarven Magister
* DMG changed from 9 to 10
* RNG changed from 3 – 5 to 4 – 5
* HP changed from 45 to 44
* Added base ability Radiant Blow
* Upgrade Path 1 changed to: Charged Blast, Grant: Magical Aura*, Magic Nova 3 (was Radiant Blow*, Magic Nova 3)
* Upgrade Path 2 changed to: Spell Charged 3, Provision: Offense, Spellswallower* (was Spellswallower*, Council: Spells, Adaptive)
* Nora Cost changed from 86 (86-90) to 72
Dwarven Medic
* SPD changed from 5 to 6
* Added base ability Grant: Healing Potion
* Removed base ability Immunity: Disease
* Upgrade Path 1 changed to: Carouse*, Karmic Reward, Command: Heal (was Heal Champion 1*, Heal Champion 2, Heal Champion 3)
* Upgrade Path 2 changed to: Heal Champion 2*, First Aid 3, Heal Champion 3 (was Cleanse*, Grant: Healing Potion)
* Nora Cost changed from 53 (53-58) to 56
Dwarven Mogaslicer
* HP changed from 54 to 52
* Added base ability Charge 3
* Added base ability Crushing Charge
* Added base ability Faultbreak
* Added base ability Trample
* Removed base ability Damage Aura 3
* Upgrade Path 1 changed to: Reinforcement 1*, Hunter: Fighter, Render (was Rend 2*, Rend 3, Rend 1)
* Upgrade Path 2 changed to: Mobility*, Encouraged, Thunderous Charge (was Charge 3*, Charge 1, Charge 2)
* Nora Cost changed from 81 (75-84) to 77
Dwarven Mortar Crew
* DMG changed from 13 to 14
* RNG changed from 6 – 8 to 5 – 6
* HP changed from 39 to 42
* Upgrade Path 1 changed to: Slam*, Fire Blast, Explosive Attack 2 (was Knockback 3*, Explosive Attack 1, Lay Trap: Fire 3)
* Upgrade Path 2 changed to: Aim, Precision, Declare Hunted* (was Stat Bonus: Health 2*, Declare Hunted)
* Nora Cost changed from 98 (97-100) to 76
Dwarven Roughneck
* DMG changed from 10 to 11
* Added base ability Drunkard
* Added base ability Hit and Run
* Added base ability Rude Fighter
* Removed base ability Flash Bomb
* Upgrade Path 1 changed to: Throw Axe*, Cackle, Declare Vengeance (was Combat Awareness 2*, Enrage 3, Reflexes 2)
* Upgrade Path 2 changed to: Combat Awareness 2*, Pin Down, Sweep (was Pin Down*, Mountaineer, Throw Axe)
* Nora Cost changed from 89 (81-89) to 72
Dwarven Sergeant
* SPD changed from 5 to 6
* HP changed from 54 to 51
* Removed base ability Drive
* Upgrade Path 1 changed to: Command: Charge*, Surge: Dwarf, Command: Block (was Readiness*, Command: Charge, Command: Block)
* Upgrade Path 2 changed to: Drive, Defender* (was Defender*)
* Nora Cost changed from 84 (82-84) to 66
Dwarven Sharpshooter
* RNG changed from 3 – 5 to 5 – 6
* DEF changed from 1 to 0
* Added base ability Arctic
* Added base ability Drunkard
* Upgrade Path 1 changed to: Sunder 2, Explosive Attack 2, Piercing Shot 2* (was Piercing Shot 1*, Piercing Shot 3, Piercing Shot 2)
* Upgrade Path 2 changed to: Strike*, Hidden: Rock, Hidden: Arctic (was Hidden: Arctic*, Hidden: Rock, Drunkard)
* Nora Cost changed from 81 (80-87) to 74
Dwarven Windfury
* DMG changed from 9 to 11
* SPD changed from 6 to 7
* Added base ability Sunder 2
* Removed base ability Hammer Throw 2
* Upgrade Path 1 changed to: Hunter: Scout, Drunkard, Violent* (was Zeal: Speed*, Sweep, Stun)
* Upgrade Path 2 changed to: Multiattack 1, Evasive 3, Dodge 2* (was Dodge 2*, Sunder 2, Vindictive)
* Nora Cost changed from 84 (83-87) to 73
Earth Elemental
* DMG changed from 8 to 10
* HP changed from 56 to 54
* Added base ability Domain: Rock
* Upgrade Path 1 changed to: Surge: Rock, Tunnel: Earth*, Throw Boulder (was Crushing Charge*, Tunnel: Earth, Throw Boulder)
* Upgrade Path 2 changed to: Resistance: Physical 2, Rock Defiance*, Terraform: Rock 2 (was Rock Defiance*, Domain: Rock, Terraform: Rock 1)
* Nora Cost changed from 80 (74-80) to 68
Earth Golem
* DMG changed from 11 to 13
* HP changed from 61 to 56
* Added base ability Rock Defiance
* Added base ability Weighty
* Removed base ability Lumbering
* Removed base ability Resistance: Magical 3
* Upgrade Path 1 changed to: Resistance: Physical 3, Immunity: Physical*, Tremor (was Immunity: Physical*, Resistance: Physical 3)
* Upgrade Path 2 changed to: Rock Front*, Ruin, Damage Aura 2 (was Ruin*, Damage Aura 2, Rock Defiance)
* Nora Cost changed from 74 (71-74) to 61
Earthmover
* DMG changed from 9 to 11
* Added base ability Resistance: Physical 3
* Removed base ability Rock Defiance
* Upgrade Path 1 changed to: Rock Defiance, Imposing Aura, Hunter: Fighter* (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Upgrade Path 2 changed to: Power Attack 2*, Knockback 3, Slam (was Impact Strike*, Slam, Knockback 3)
* Nora Cost changed from 92 (92-96) to 71
Elemental Warstaff
* Upgrade Path 1 changed to: Gift of Scrying, Spell Resistance, Shielded* (was Spell Resistance*, Gift of Scrying, Shielded)
* Upgrade Path 2 changed to: Immunity: Fire, Immunity: Magical, Immunity: Frost* (was Immunity: Fire*, Immunity: Magical, Immunity: Frost)
* Nora Cost changed from 66 (66-69) to 62
Elite Skirmisher
* DEF changed from 1 to 0
* HP changed from 42 to 44
* Added base ability Barrage 2
* Upgrade Path 1 changed to: Ready 1, Opportunistic*, Logistics: Speed (was Ready 2*, Precision, Opportunistic)
* Upgrade Path 2 changed to: Inhibiting Touch, Precision*, Impair Vision (was Barrage 2*, Barrage 1, Barrage 3)
* Nora Cost changed from 89 (82-92) to 72
Emerald Wing
* RNG changed from 3 – 5 to 4 – 5
* HP changed from 45 to 42
* Added base ability Jolt 1
* Upgrade Path 1 changed to: Sabotage: Electricity, Grant: Electricity Aura, Lightning Blast* (was Deflect: Electric*, Jolt 1, Chain Lightning)
* Upgrade Path 2 changed to: Swap 3*, Teleport 1, Chain Lightning (was Teleport 1*, Swap 3, Telekinetic Thrust)
* Nora Cost changed from 95 (88-97) to 72
Enraged Sentry
* DMG changed from 7 to 10
* SPD changed from 7 to 6
* HP changed from 41 to 48
* Added base ability Confuse Enemy
* Added base ability Detection 3
* Added base ability Honorary Sigil
* Removed base ability Mark
* Removed base ability Stealth
* Upgrade Path 1 changed to: Leap 3*, Mark, Pounce (was Retreat 1*, Retreat 2, Retreat 3)
* Upgrade Path 2 changed to: Adaptation*, Stealth, Seismic Leap (was Detection 1*, Detection 2, Detection 3)
* Nora Cost changed from 74 (74-79) to 69
Ethereal Priestess
* HP changed from 42 to 44
* Added base ability Defenseless
* Added base ability Flourish
* Upgrade Path 1 changed to: Heal Mass 3, Haste*, Heal Champion 3 (was Phase Shift*, Force Barrier 2, Charm 3)
* Upgrade Path 2 changed to: Vaporize, Blinding, Phase Shift* (was Suppression*, Haste, Stall)
* Nora Cost changed from 80 (80-85) to 71
Euan Ironfist
* DMG changed from 10 to 11
* DEF changed from 3 to 2
* HP changed from 58 to 55
* Added base ability Battle Leader
* Added base ability Charge 3
* Added base ability Righteous Shield
* Upgrade Path 1 changed to: Surge: Dwarf*, Surge: Paladin, Conqueror (was Battle Leader*, Surge: Enemy, Battlemaster 3)
* Upgrade Path 2 changed to: Divine Favor 2, Battlemaster 3*, Amplify: Healing (was Block 1*, Trail: Hallowed Ground, Consecration)
* Nora Cost changed from 94 (94-102) to 89
Exorcist
* DMG changed from 8 to 10
* HP changed from 48 to 45
* Added base ability Hunter: Meek
* Added base ability Illuminate
* Removed base ability Spellswallower
* Upgrade Path 1 changed to: Ritual of Healing, Shatter Summoned*, Spellswallower (was Hunter: Cleric*, Hunter: Meek, Hunter: Mage)
* Upgrade Path 2 changed to: Cleansing Flame*, Cleanse, Dispel (was Dispel*, Cleansing Flame, Cleanse)
* Nora Cost changed from 73 (73-76) to 72
Faultbreaker
* DMG changed from 12 to 16
* DEF changed from 2 to 3
* HP changed from 65 to 70
* Added base ability Crushing Charge
* Added base ability Faultbreak
* Added base ability Fractured Lands
* Added base ability Rock Eater
* Removed base ability Resistance: Physical 3
* Removed base ability Vulnerability: Magical
* Upgrade Path 1 changed to: Tectonic Pulse, Stone Bomb 3*, Stone Barrage (was Tectonic Pulse*, Throw Boulder, Charge 3)
* Upgrade Path 2 changed to: Rock Front, Rock Defiance, Domain: Rock* (was Absorb Relic*, Fractured Lands, Heavy Charger)
* Nora Cost changed from 98 (93-105) to 112
Favored Nomad
* DMG changed from 7 to 10
* RNG changed from 4 – 5 to 5 – 6
* Added base ability Distracting Blows
* Added base ability Expedite
* Upgrade Path 1 changed to: Spell Aegis, Logistics: Force Barrier*, Essence Capture (was Essence Capture*, Draw Power, Nora Shield 1)
* Upgrade Path 2 changed to: Logistics: Heal Champion, Spellswallower, Enchant: Magic* (was Weaken Spells*, Adaptive, Tempo)
* Nora Cost changed from 84 (78-84) to 74
Fiora, Favored Nomad
* DMG changed from 7 to 10
* RNG changed from 4 – 5 to 5 – 6
* Added base ability Distracting Blows
* Added base ability Expedite
* Upgrade Path 1 changed to: Spell Aegis, Logistics: Force Barrier*, Essence Capture (was Essence Capture*, Draw Power, Nora Shield 1)
* Upgrade Path 2 changed to: Logistics: Heal Champion, Spellswallower, Enchant: Magic* (was Weaken Spells*, Adaptive, Tempo)
* Nora Cost changed from 84 (78-84) to 74
Fist of Bastion
* DMG changed from 10 to 11
* DEF changed from 2 to 1
* Added base ability Warchief: Stone Clan
* Upgrade Path 1 changed to: Unspeakable, Hunter: Meek*, Fearsome Hunter (was Tough 2*, Tough 3, Tough 1)
* Upgrade Path 2 changed to: Battle Leader, Conqueror, Melee Specialist 2* (was Sweep*, Conqueror, Resilient)
* Nora Cost changed from 93 (85-97) to 77
Flamebreath Ballista
* Added base ability Defensive Strike
* Upgrade Path 1 changed to: Tremor*, Relic Guardian, Punishing Aura 2 (was Trample*, Tremor)
* Upgrade Path 2 changed to: Precision*, Combo Attack: Slam, Encouraged (was Precision*, Slam, Strike)
* Nora Cost changed from 83 (82-85) to 75
Fury of the Storm
* DMG changed from 10 to 11
* Added base ability Slam
* Added base ability Storm Acolyte
* Removed base ability Immunity: Electricity
* Upgrade Path 1 changed to: Grant: Electricity Aura, Warchief: Storm Clan*, Static Greeting (was Lightning Blast*, Lightning Skewer, Slam)
* Upgrade Path 2 changed to: Paralytic Strike, Sabotage: Electricity, Jolt 1* (was Grant: Electricity Aura*, Paralytic Feedback, Warchief: Storm Clan)
* Nora Cost changed from 91 (91-96) to 78
Gallows Warden
* DMG changed from 9 to 12
* HP changed from 52 to 51
* Added base ability Fearsome Hunter
* Added base ability Initiative 2
* Added base ability Throw Axe
* Removed base ability Clamp
* Removed base ability Melee Specialist 3
* Upgrade Path 1 changed to: Stat Bonus: Speed 1, Crushing Charge, Dictate* (was Opportunistic*, Charge 3, Dictate)
* Upgrade Path 2 changed to: Logistics: Damage*, Duel, Execute (was Execute*, Debilitate, Fearsome Hunter)
Ghoulhunter
* HP changed from 51 to 49
* Added base ability Declare Vengeance
* Added base ability Rend 1
* Added base ability Solidify
* Removed base ability Illuminate
* Upgrade Path 1 changed to: Ignorance, Melee Specialist 3, Ironfist Exploit* (was Rend 2*, Rend 3, Rend 1)
* Upgrade Path 2 changed to: Hunter: Mage, Hunter: Quick, Hunter: Meek* (was Hunter: Meek*, Hunter: Quick, Hunter: Mage)
* Nora Cost changed from 64 (61-68) to 65
Gold-Enchanted Groble
* DMG changed from 8 to 11
* SPD changed from 7 to 6
* DEF changed from 2 to 1
* HP changed from 45 to 48
* Added base ability Physical Amped
* Added base ability Resilient
* Added base ability Spell Charged 2
* Added base ability Violence Charged 1
* Removed base ability Adaptive
* Upgrade Path 1 changed to: Adaptive*, Dispelling Blows, Backlash (was Council: Spells*, Backlash, Spellswallower)
* Upgrade Path 2 changed to: Council: Spells, Charged Attack, Immunity: Magical* (was Immunity: Magical*, Reflection 3, Vitality: Nora)
* Nora Cost changed from 83 (76-83) to 72
Griffin Fledgling
* DMG changed from 8 to 10
* Added base ability Skirmisher
* Upgrade Path 1 changed to: Stat Bonus: Speed 1*, Sweep, Howling Attack (was Encouraged*, Flanking, Stat Bonus: Speed 1)
* Upgrade Path 2 changed to: Sonic Roar*, Charge 3, Pounce (was Leap 3*, Charge 3, Pounce)
* Nora Cost changed from 78 (78-83) to 69
Griffin Rider
* DMG changed from 9 to 11
* RNG changed from 3 – 5 to 4 – 5
* HP changed from 42 to 45
* Added base ability Updraft
* Upgrade Path 1 changed to: Barrage 2*, Ironfist Exploit, Declare Target (was Barrage 2*, Barrage 1, Barrage 3)
* Upgrade Path 2 changed to: Commander, Command: Dodge*, Aim (was Tailwind*, Bastion of Mobility)
* Nora Cost changed from 98 (89-101) to 75
Grintmaw Bouncer
* DMG changed from 8 to 10
* RNG changed from 1 to 1 – 2
* HP changed from 51 to 54
* Added base ability Bounce
* Added base ability Regeneration 2
* Removed base ability Sweep
* Upgrade Path 1 changed to: Battlemaster 3, Improve Range*, Gravity Well (was Improve Range*, Seismic Leap, Assault)
* Upgrade Path 2 changed to: Defiant, Tough 1, Calcify* (was Regeneration 2*, Tough 2, Regeneration 3)
* Nora Cost changed from 96 (92-99) to 82
Grintmaw Flamehurler
* Added base ability Channel: Damage
* Removed base ability Nora Induction
* Upgrade Path 1 changed to: Logistics: Speed, Encouraged*, Enrage 2 (was Enrage 2*, Hostile, Logistics: Speed)
* Upgrade Path 2 changed to: Burn 1*, Hunter: Equipped, Sabotage: Fire (was Burn 1*, Hunter: Equipped, Channel: Damage)
* Nora Cost changed from 72 (69-76) to 68
Grintmaw Gravitone
* Upgrade Path 1 changed to: Slam*, Knockback 3, Impact Strike (was Repulsion*, Slam)
* Upgrade Path 2 changed to: Impassioned*, Terraform: Rock 2, Tough 1 (was Resilient*, Impassioned)
* Nora Cost changed from 79 (76-79) to 68
Grintmaw Magnificent
* DMG changed from 10 to 12
* HP changed from 55 to 58
* Added base ability Grand Entrance
* Added base ability Rock Slide
* Upgrade Path 1 changed to: Stone Bomb 3, Stone Barrage, Tectonic Pulse* (was Stone Bomb 3*, Stone Barrage, Rock Slide)
* Upgrade Path 2 changed to: Domain: Rock, Trail: Rock, Rock Front* (was Rock Front*, Trail: Rock, Tremor)
* Nora Cost changed from 95 (92-99) to 83
Grintmaw Rockslinger
* DMG changed from 10 to 11
* HP changed from 44 to 47
* Upgrade Path 1 changed to: Logistics: Speed*, Reinforcement 1, Blood Frenzy 2 (was Blood Frenzy 1*, Blood Frenzy 3, Blood Frenzy 2)
* Upgrade Path 2 changed to: Slam*, Bash, Knockback 3 (was Slam*, Bash, Domain: Rock)
* Nora Cost changed from 84 (84-90) to 73
Grintmaw Sealer
* SPD changed from 5 to 6
* HP changed from 45 to 44
* Added base ability Charged Barricade
* Upgrade Path 1 changed to: Magic Nova 3, Magical Aura 3*, Grant: Magical Aura (was Magical Aura 3*, Magic Nova 3)
* Upgrade Path 2 changed to: Relocate: Relic*, Recharge, Logistics: Damage (was Charged Barricade*, Recharge)
* Nora Cost changed from 57 (57-61) to 63
Grintmaw Shaman
* DMG changed from 8 to 9
* Added base ability Heal Mass 3
* Removed base ability Lethargic
* Removed base ability Rock Defiance
* Upgrade Path 1 changed to: Rock Defiance, Distracting Blows*, Impair Vision (was Heal Mass 3*, Heal Mass 1, Heal Mass 2)
* Upgrade Path 2 changed to: Cleanse*, Heal Champion 2, Logistics: Heal Champion (was Cleanse*, Magic Eater, Heal Champion 2)
* Nora Cost changed from 83 (79-85) to 74
Grintmaw Singer
* DMG changed from 8 to 10
* HP changed from 45 to 49
* Added base ability Commander
* Removed base ability Tempo
* Upgrade Path 1 changed to: Sonic Roar*, Fascinate, Provision: Offense (was Sonic Roar*, Cackle, Soothing Serenade)
* Upgrade Path 2 changed to: Confuse*, Nexus Aura, Grant: Sonic Aura (was Confuse*, Sonicburst, Nexus Aura)
* Nora Cost changed from 82 (81-87) to 73
Groble
* DMG changed from 8 to 9
* DEF changed from 4 to 2
* Added base ability Enrage 1
* Upgrade Path 1 changed to: Rock Defiance, Resilient* (was Siege*, Calcify, Rock Defiance)
* Upgrade Path 2 changed to: Domain: Rock, Power Attack 2* (was Power Attack 1*, Power Attack 2, Power Attack 3)
* Nora Cost changed from 56 (56-64) to 55
Groble Dervish
* DMG changed from 8 to 9
* HP changed from 42 to 38
* Added base ability Berserker 2
* Added base ability Mobility
* Added base ability Short Lived 2
* Added base ability Unequippable
* Removed base ability Attack: Physical
* Upgrade Path 1 changed to: Bounce*, Initiative 1, Death Nova: Electricity 3 (was Reinforcement 2*, Initiative 1, Berserker 2)
* Upgrade Path 2 changed to: Sweep, Reflexes 3, Evasive 3* (was Evasive 1*, Evasive 2, Evasive 3)
* Nora Cost changed from 82 (77-88) to 67
Groble Piledriver
* DEF changed from 4 to 3
* HP changed from 50 to 48
* Added base ability Pummel 2
* Removed base ability Unequippable
* Upgrade Path 1 changed to: Brutality, Multiattack 1* (was Multiattack 2*, Multiattack 1)
* Upgrade Path 2 changed to: Resilient*, Combo Attack: Slam, Sword Breaker (was Pummel 2*, Pummel 3, Pummel 1)
* Nora Cost changed from 95 (89-98) to 65
Groble Rock Eater
* DMG changed from 10 to 11
* Added base ability Pummel 2
* Upgrade Path 1 changed to: Calcify*, Tough 1, Resilient (was Resilient*, Tough 3, Calcify)
* Upgrade Path 2 changed to: Logistics: Damage, Enrage 2, Power Attack 2* (was Damage Aura 2*, Tremor, Pummel 2)
* Nora Cost changed from 78 (78-90) to 71
Gronk Rider
* DMG changed from 8 to 11
* SPD changed from 7 to 6
* DEF changed from 0 to 1
* HP changed from 43 to 47
* Added base ability Attack: Physical
* Added base ability Charge 3
* Added base ability Initiative 1
* Removed base ability Arctic
* Removed base ability Attack: Spear
* Removed base ability Easy Target
* Upgrade Path 1 changed to: Mountaineer, Cooperation, Detection 3* (was Charge 3*, Charge 1, Charge 2)
* Upgrade Path 2 changed to: Throw Javelin*, Hunter: Meek, Forage (was Initiative 1*, Initiative 2)
* Nora Cost changed from 68 (64-71) to 74
High Mason
* DMG changed from 8 to 10
* HP changed from 40 to 48
* Added base ability Provision: Offense
* Removed base ability Craft
* Removed base ability Shatter
* Upgrade Path 1 changed to: Craft, Forge Hammer*, Shatter (was Mason 3*, Mason 2, Mason 1)
* Upgrade Path 2 changed to: Carouse, Ironfist Armaments, Ruin* (was Forge Hammer*, Carouse)
* Nora Cost changed from 73 (68-73) to 62
Houndmaster
* DMG changed from 8 to 10
* Added base ability Throw Axe
* Upgrade Path 1 changed to: Boost: Beast , Declare Target, Drive* (was Invigorate 1*, Drive, Throw Axe)
* Upgrade Path 2 changed to: Guarded: Beast, Train: Assault, Commander: Beast* (was Commander: Beast*, Boost: Beast )
* Nora Cost changed from 83 (83-91) to 70
Inquisitor Isran
* Added base ability Commander
* Added base ability Vulnerability: Psychic
* Removed base ability Iron Will
* Upgrade Path 1 changed to: Render, Logistics: Speed*, Equipment Boon (was Strike*, Render, Rend 1)
* Upgrade Path 2 changed to: Consecration*, Inquisition, Ironfist Exploit (was Inquisition*, Immunity: Psychic, Commander)
* Nora Cost changed from 75 (72-78) to 70
Inquisitor Magnus
* DMG changed from 10 to 11
* HP changed from 46 to 51
* Added base ability Punish
* Removed base ability Inquisition
* Upgrade Path 1 changed to: Provision: Speed, Spellswallower*, Initiator (was Hunter: Quick*, Spellswallower, Adaptive)
* Upgrade Path 2 changed to: Adaptive*, Inquisition, Provision: Offense (was Ignorance*, Imposing Aura, Punish)
* Nora Cost changed from 88 (87-90) to 77
Interrogator
* Added base ability Leap 3
* Removed base ability Assault
* Upgrade Path 1 changed to: Counter Attack: Melee*, Warchief: Blood Clan, Pummel 2 (was Pummel 3*, Pummel 2, Warchief: Blood Clan)
* Upgrade Path 2 changed to: Reflexes 2, Evasive 2*, Dodge 1 (was Evasive 1*, Evasive 2, Elusive Leap)
* Nora Cost changed from 81 (77-87) to 70
Ironfist Agent
* DMG changed from 10 to 11
* HP changed from 42 to 45
* Added base ability Spellsurge: Suppress
* Removed base ability Summon: Land Mine
* Upgrade Path 1 changed to: Declare Target, Mark*, Declare Vengeance (was Shatter*, Pilfer, Mark)
* Upgrade Path 2 changed to: Snatch, Backlash*, Knockout (was Backlash*, Banditry)
* Nora Cost changed from 86 (85-89) to 64
Ironfist Brawler
* DEF changed from 1 to 0
* HP changed from 55 to 51
* Added base ability Combo Attack: Stun
* Added base ability Drunkard
* Added base ability Resilient
* Added base ability Violent
* Removed base ability Fearless
* Removed base ability Surge: Enemy
* Upgrade Path 1 changed to: Pummel 2, Brutality*, Multiattack 1 (was Pummel 2*, Pummel 3, Pummel 1)
* Upgrade Path 2 changed to: Provision: Defense, Provision: Speed*, Opportunistic (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Nora Cost changed from 91 (88-98) to 73
Ironfist Collector
* DEF changed from 1 to 0
* HP changed from 42 to 45
* Added base ability Pilfer
* Added base ability Sneak
* Removed base ability Relocate: Relic
* Removed base ability Stealth
* Upgrade Path 1 changed to: Relocate: Relic, Provision: Defense, Hunter: Equipped* (was Pilfer*, Snatch, Hunter: Equipped)
* Upgrade Path 2 changed to: Mark*, Ruin, Banditry (was Provision: Defense*, Ruin, Shatter)
* Nora Cost changed from 77 (73-80) to 63
Ironfist Doombringer
* Added base ability Bounce
* Upgrade Path 1 changed to: Rock Slide, Doom*, Ironfist Exploit (was Battle Leader*, Calcify, Deafening Aura)
* Upgrade Path 2 changed to: Spell Aegis, Calcify*, Domain: Rock (was Rock Slide*, Doom, Domain: Rock)
* Nora Cost changed from 91 (87-96) to 77
Ironfist Glider
* RNG changed from 3 – 6 to 4 – 6
* HP changed from 50 to 48
* Added base ability Stone Bomb 3
* Upgrade Path 1 changed to: Provision: Offense, Logistics: Damage*, Encouraged (was Stone Bomb 2*, Stone Bomb 3, Stone Bomb 1)
* Upgrade Path 2 changed to: Farshot 2, Hunter: Walker* (was Farshot 2*, Hunter: Walker)
* Nora Cost changed from 79 (77-81) to 67
Ironfist Inquisitor
* Added base ability Commander
* Added base ability Vulnerability: Psychic
* Removed base ability Iron Will
* Upgrade Path 1 changed to: Render, Logistics: Speed*, Equipment Boon (was Strike*, Render, Rend 1)
* Upgrade Path 2 changed to: Consecration*, Inquisition, Ironfist Exploit (was Inquisition*, Immunity: Psychic, Commander)
* Nora Cost changed from 77 (74-80) to 70
Ironfist Minister
* DMG changed from 9 to 10
* Added base ability Diplomat
* Removed base ability Execute
* Upgrade Path 1 changed to: Resistance: Magical 3, Execute*, Spellswallower (was Amplify: Healing*, Resistance: Magical 3, Annex)
* Upgrade Path 2 changed to: Council: Spells*, Amplify: Healing, Heal Mass 3 (was Spellswallower*, Favor, Council: Spells)
* Nora Cost changed from 90 (82-94) to 73
Ironfist Paladin
* SPD changed from 5 to 6
* DEF changed from 3 to 2
* HP changed from 51 to 49
* Upgrade Path 1 changed to: Heal Champion 2, Noble Sacrifice*, Consecration (was Cleanse*, Heal Champion 2)
* Upgrade Path 2 changed to: Commander, Aid Defense*, Righteous Shield (was Noble Sacrifice*, Righteous Shield, Aid Defense)
* Nora Cost changed from 77 (77-81) to 70
Ironfist Warsaint
* HP changed from 60 to 55
* Added base ability Assault
* Added base ability Duel
* Removed base ability Empathy
* Removed base ability Purified
* Upgrade Path 1 changed to: Zeal: Defense*, Resilient, Heal Self 3 (was Heal Self 2*, Heal Self 1, Heal Self 3)
* Upgrade Path 2 changed to: Conqueror*, Loyalty, Shrine Defender (was Shrine Defender*, Defensive Stance 1, Loyalty)
* Nora Cost changed from 75 (69-77) to 70
Ivory Wing
* RNG changed from 3 – 5 to 3 – 4
* DEF changed from 0 to 1
* Added base ability Divine Favor 2
* Added base ability Easy Target
* Removed base ability Defenseless
* Upgrade Path 1 changed to: Heal Champion 2, Heal Mass 2*, Cleanse (was Heal Champion 1*, Heal Champion 2, Heal Champion 3)
* Upgrade Path 2 changed to: Divert*, Soften, Cleansing Aura (was Cleansing Aura*, Cleanse, Soften)
* Nora Cost changed from 88 (83-92) to 72
Kingmaker
* Upgrade Path 1 changed to: Nora Link, Pilfer, Soften* (was Soften*, Nora Link, Pilfer)
* Upgrade Path 2 changed to: Divert, Relocate: Ally, Bubble* (was Bubble*, Relocate: Ally, Divert)
* Nora Cost changed from 83 (80-85) to 63
Lodestone Armory
* DMG changed from 8 to 0
* Added base ability Magnetic Pulse
* Added base ability Toss Equipment
* Added base ability Weapon Forger
* Removed base ability Attack: Physical
* Removed base ability Improve Speed
* Removed base ability Throw Shield
* Upgrade Path 1 changed to: Craft, Relocate: Relic*, Mason’s Spire 1 (was Craft*, Weapon Forger, Mason 3)
* Upgrade Path 2 changed to: Market, Provision: Defense*, Salvage Equipment (was Provision: Defense*, Throw Axe, Surge: Equipped)
* Nora Cost changed from 73 (73-95) to 60
Lodestone Builder
* DMG changed from 10 to 0
* RNG changed from 3 – 4 to 1
* DEF changed from 1 to 2
* HP changed from 49 to 50
* Added base ability Charged Barricade
* Added base ability Detonate Relic
* Added base ability Pathfinding
* Added base ability Supercharged 1
* Removed base ability Attack: Physical
* Removed base ability Slothful
* Upgrade Path 1 changed to: Build ‘Em Tough, Mason 3* (was Mason’s Spire 1*, Pathfinding, Reclaim Materials)
* Upgrade Path 2 changed to: Reclaim Materials, Absorb Relic* (was Absorb Relic*, Detonate Relic, Logistics: Range)
* Nora Cost changed from 80 (80-87) to 69
Lodestone Construct
* DMG changed from 8 to 11
* HP changed from 52 to 49
* Added base ability Equipment Boon
* Added base ability Gravity Well
* Added base ability Ready 1
* Removed base ability Pilfer
* Removed base ability Ready 2
* Upgrade Path 1 changed to: Resilient, Defiant, Tough 1* (was Bodyguard*, Block 1)
* Upgrade Path 2 changed to: Magnetic Pulse*, Sonic Roar, Rebuke 4 (was Surge: Equipped*, Provision: Defense)
* Nora Cost changed from 75 (73-75) to 68
Lodestone Megalith
* DMG changed from 7 to 11
* RNG changed from 1 to 1 – 2
* Added base ability Faithless
* Added base ability Flight
* Added base ability Magic Eater
* Removed base ability Lethargic
* Upgrade Path 1 changed to: Magic Acolyte, Illuminate*, Enchant: Magic (was Immunity: Magical*, Magic Eater, Magic Acolyte)
* Upgrade Path 2 changed to: Relic Guardian, Sentinel*, Hold the Line (was Grant: Magical Aura*, Sentinel, Divert)
* Nora Cost changed from 93 (91-97) to 82
Maeck the Unshakeable
* DMG changed from 10 to 11
* DEF changed from 1 to 2
* Added base ability Charge 3
* Upgrade Path 1 changed to: Equip: St Semmir’s Brew*, Rallying Cries 3, Keg Toss (was Charge 3*, Keg Toss, Rallying Cries 2)
* Upgrade Path 2 changed to: Loyalty, On The House, Carouse* (was On The House*, Carouse, Loyalty)
* Nora Cost changed from 89 (89-95) to 81
Master Axeman
* DMG changed from 11 to 10
* HP changed from 55 to 48
* Added base ability Melee Specialist 2
* Added base ability Throw Axe
* Upgrade Path 1 changed to: Hunter: Equipped, Provision: Defense, Hunter: Meek* (was Throw Axe*, Hunter: Crippled, Hunter: Equipped)
* Upgrade Path 2 changed to: Craft, Provision: Speed*, Power Attack 2 (was Craft*, Provision: Defense, Sunder 2)
* Nora Cost changed from 75 (70-78) to 64
Mechanical Crabs
* Added base ability Font Ignorance
* Upgrade Path 1 changed to: Rend 2, Rend 3, Rend 1* (was Rend 2*, Rend 3, Rend 1)
* Upgrade Path 2 changed to: Resistance: Physical 3* (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Nora Cost changed from 36 (34-43) to 34
Mechanized Band
* DMG changed from 10 to 11
* Added base ability Sonic Surge
* Removed base ability Soothing Serenade
* Upgrade Path 1 changed to: Soothing Serenade, Howling Attack*, Pilfer (was Howling Attack*, Sonic Surge, Screech)
* Upgrade Path 2 changed to: Fascinate, Equipment Boon, Sonic Aura 3* (was Amplify: Sonic*, Sonic Aura 3, Deafening Aura)
* Nora Cost changed from 91 (91-97) to 73
Mountain Sentry
* DMG changed from 7 to 8
* DEF changed from 1 to 0
* HP changed from 41 to 40
* Added base ability Detection 3
* Added base ability Honorary Sigil
* Added base ability Still Life
* Removed base ability Mark
* Removed base ability Stealth
* Upgrade Path 1 changed to: Mark, Seismic Leap*, Lift (was Retreat 1*, Retreat 2, Retreat 3)
* Upgrade Path 2 changed to: Sonicburst*, Quest: Runner, Adaptation (was Detection 1*, Detection 2, Detection 3)
* Nora Cost changed from 74 (74-79) to 70
Mounted Hawkmaster
* HP changed from 46 to 49
* Added base ability Detection 3
* Added base ability Hawk Attack
* Removed base ability Detection 2
* Removed base ability Entangle
* Upgrade Path 1 changed to: Warchief: Beast Clan*, Entangle, Lay Trap: Boulder 3 (was Lay Trap: Boulder 2*, Hawk Attack, Blood Bond 1)
* Upgrade Path 2 changed to: Logistics: Damage, Reinforcement 1, Initiative 1* (was Rend 2*, Rend 3, Rend 1)
* Nora Cost changed from 80 (77-87) to 72
Mounted Kinsman
* DMG changed from 10 to 12
* Added base ability Warchief: Beast Clan
* Upgrade Path 1 changed to: Hunter: Meek*, Violent, Cooperation (was Cooperation*, Charge 2, Bravery)
* Upgrade Path 2 changed to: Blood Bond 2, Break the Line*, Trample (was Command: Dodge*, Violent, Command: Charge)
* Nora Cost changed from 90 (86-96) to 83
Nightwatch
* DMG changed from 11 to 10
* DEF changed from 0 to 1
* Added base ability Shadowstrike
* Removed base ability Sword Breaker
* Upgrade Path 1 changed to: Mark, Surge: Shadows, Sword Breaker* (was Escape*, Shadowstrike, Stealth)
* Upgrade Path 2 changed to: Stun, Provision: Offense*, Knockout (was Knockout*, Stun, Provision: Offense)
* Nora Cost changed from 76 (76-85) to 69
Northern Cross Avenger
* DMG changed from 12 to 11
* SPD changed from 7 to 8
* RNG changed from 1 to 1 – 2
* HP changed from 49 to 51
* Added base ability Scale Armor
* Added base ability Skirmisher
* Removed base ability Hunter: Meek
* Upgrade Path 1 changed to: Execute*, Cull, Blessed (was Execute*, Assault, Cull)
* Upgrade Path 2 changed to: Brutality, Vindictive, Multiattack 1* (was Spur*, Multiattack 3, Zeal: Speed)
* Nora Cost changed from 78 (77-89) to 76
Northern Cross Cardinal
* HP changed from 42 to 44
* Upgrade Path 1 changed to: Sermon, Divert*, Amplify: Healing (was Declare Target*, Sermon)
* Upgrade Path 2 changed to: Heal Champion 3, Heal Mass 2*, Consecration (was Consecration*, Heal Mass 3, Heal Mass 2)
* Nora Cost changed from 89 (87-91) to 72
Northern Cross Fanatic
* Upgrade Path 1 changed to: Pounce*, Glorious Leap, Seismic Leap (was Pounce*, Seismic Leap, Glorious Leap)
* Upgrade Path 2 changed to: Pummel 2, Sabotage: Armor, Cleave* (was Cleave*, Pummel 2, Sabotage: Armor)
* Nora Cost changed from 81 (81-83) to 68
Northern Cross Priestess
* Upgrade Path 1 changed to: Cleansing Flame, Ironfist Exploit, Healing Mind* (was Cleansing Flame*, Enchant: Magic, Ironfist Exploit)
* Upgrade Path 2 changed to: Mark of Al’Mara*, Enchant: Magic, Relocate: Relic (was Relocate: Relic*, Mark of Al’Mara, Healing Mind)
* Nora Cost changed from 79 (77-82) to 71
Northern Cross Purger
* DMG changed from 12 to 11
* RNG changed from 3 – 5 to 2 – 4
* DEF changed from 0 to 1
* HP changed from 50 to 48
* Added base ability Damage Shield: Fire 3
* Added base ability Mark of Al’Mara
* Removed base ability Damage Shield: Fire 2
* Upgrade Path 1 changed to: Multiattack 1, Vindictive, Ricochet Shot* (was Inquisition*, Mark of Al’Mara, Ricochet Shot)
* Upgrade Path 2 changed to: Provision: Offense*, Fire Acolyte, Flame Charge (was Fire Acolyte*, Flame Charge, Purging Flames)
* Nora Cost changed from 86 (84-93) to 73
Northern Cross Templar
* DMG changed from 8 to 10
* HP changed from 52 to 50
* Upgrade Path 1 changed to: Provision: Offense, Clamp, Punish* (was Pummel 2*, Pummel 1)
* Upgrade Path 2 changed to: Sunder 2*, Vigilance, Vivify (was Relic Guardian*, Book Burn, Sunder 2)
* Nora Cost changed from 84 (78-84) to 70
Obsidian Wing
* HP changed from 54 to 56
* Added base ability Execute
* Removed base ability Enrage 2
* Upgrade Path 1 changed to: Tough 2*, Sapping Armor, Perseverance (was Tough 2*, Tough 3, Tough 1)
* Upgrade Path 2 changed to: Revere: Drakon*, Stun, Binding Chains (was Execute*, Stun, Binding Chains)
* Nora Cost changed from 95 (91-102) to 80
Onyx Wing
* DMG changed from 11 to 10
* HP changed from 44 to 46
* Added base ability Lethargic
* Removed base ability Weighty
* Upgrade Path 1 changed to: Spell Charged 3, Camaraderie *, Mind Lock (was Logistics: Range*, Blood Bond 2, Camaraderie )
* Upgrade Path 2 changed to: Barrage 2*, Psychic Amped, Telekinetic Thrust (was Barrage 3*, Barrage 1, Barrage 2)
* Nora Cost changed from 88 (77-88) to 69
Paladin Commander
* DMG changed from 10 to 12
* RNG changed from 1 to 1 – 2
* Added base ability Attack: Magical
* Removed base ability Attack: Physical
* Removed base ability Iron Will
* Upgrade Path 1 changed to: Noble Sacrifice, Encouraged, Charge 3* (was Impassioned*, Rallying Cries 1, Heal Self 2)
* Upgrade Path 2 changed to: Command: Charge, Command: Dodge, Command: Block*, Command: Heal (was Command: Block*, Command: Charge, Command: Dodge, Command: Heal)
* Nora Cost changed from 84 (84-87) to 74
Pitfighter
* DMG changed from 10 to 11
* SPD changed from 6 to 7
* DEF changed from 2 to 1
* Added base ability Feint
* Upgrade Path 1 changed to: Combat Awareness 1, Tough 1*, Resilient (was Tough 1*, Tough 2)
* Upgrade Path 2 changed to: Warchief: Blood Clan*, Punish, Blood Rage (was Punish*, Warchief: Blood Clan, Feint)
* Nora Cost changed from 84 (81-88) to 76
Plains Savage
* DMG changed from 8 to 10
* SPD changed from 6 to 7
* RNG changed from 1 – 2 to 1
* HP changed from 42 to 48
* Added base ability Pillage
* Added base ability Warchief: Beast Clan
* Removed base ability Barbarian Rider
* Removed base ability Easy Target
* Upgrade Path 1 changed to: Punish*, Hit and Run, Banditry (was Charge 3*, Charge 1, Charge 2)
* Upgrade Path 2 changed to: Throw Javelin, Declare Hunted*, Crazed Charger (was Heavy Charger*, Trample)
* Nora Cost changed from 73 (68-73) to 70
Platinum Wing
* DMG changed from 9 to 11
* DEF changed from 1 to 0
* Added base ability Train: Defense
* Upgrade Path 1 changed to: Piercing Shot 2*, Explosive Attack 2, Aim (was Piercing Shot 1*, Piercing Shot 3, Piercing Shot 2)
* Upgrade Path 2 changed to: Hunter: Flying, Cripple, Fellowship* (was Strike*, Pin Down, Precision)
* Nora Cost changed from 84 (84-95) to 74
Pontiff of Al’mara
* HP changed from 42 to 46
* Upgrade Path 1 changed to: Soften, Empowered: Speed*, Illuminate (was Illuminate*, Empowered: Speed, Soften)
* Upgrade Path 2 changed to: Suppression, Distracting Blows*, Inquisition (was Inquisition*, Suppression, Distracting Blows)
* Nora Cost changed from 84 (82-90) to 71
Pox Harbinger
* Added base ability Anthomancy
* Added base ability Initiative 1
* Upgrade Path 1 changed to: Council: Spells*, Nora Link, Favor (was Initiative 1*, Initiative 2)
* Upgrade Path 2 changed to: Wisdom*, Mystic Push, Spell Resistance (was Anthomancy*, Gift of Scrying)
* Nora Cost changed from 94 (93-97) to 88
Pox Renovator
* Upgrade Path 1 changed to: Grand Entrance*, Disbelief, Premonition (was Stat Bonus: Damage 1*, Stat Bonus: Damage 2)
* Upgrade Path 2 changed to: Shielded, Gift of Scrying*, Wisdom (was Stat Bonus: Health 1*, Stat Bonus: Health 2)
* Nora Cost changed from 82 (82-85) to 72
Priest of Valdac
* SPD changed from 5 to 6
* HP changed from 44 to 42
* Added base ability Divine Favor 3
* Removed base ability Heal Champion 3
* Upgrade Path 1 changed to: Consecration, Heal Champion 3*, Righteous Shield (was Divine Favor 3*, Divine Favor 1, Divine Favor 2)
* Upgrade Path 2 changed to: Gift of Scrying, Premonition, Wisdom* (was Anthomancy*, Gift of Scrying)
* Nora Cost changed from 85 (76-85) to 71
Prismatic Wing
* DMG changed from 12 to 10
* SPD changed from 6 to 7
* DEF changed from 1 to 2
* HP changed from 50 to 52
* Added base ability Iron Will
* Added base ability Surge: Enemy
* Added base ability Swap 3
* Upgrade Path 1 changed to: Deflect*, Lightning Storm 3, Mirrored (was Arctic Bolt*, Lightning Skewer, Flamethrower)
* Upgrade Path 2 changed to: Spellsurge: Suppress, Sabotage: Electricity, Spellswallower* (was Drudgery*, Deflect, Divert)
* Nora Cost changed from 90 (90-92) to 84
Pureblood Plainswalker
* HP changed from 48 to 46
* Upgrade Path 1 changed to: Fire Blast, Book Burn, Illuminate* (was Fire Blast*, Book Burn, Iron Will)
* Upgrade Path 2 changed to: Amplify: Fire, Council: Spells, Flameburst* (was Flameburst*, Set Ablaze, Flamethrower)
* Nora Cost changed from 88 (85-90) to 74
Red Minister
* DMG changed from 9 to 10
* Added base ability Diplomat
* Removed base ability Execute
* Upgrade Path 1 changed to: Resistance: Magical 3, Execute*, Spellswallower (was Amplify: Healing*, Resistance: Magical 3, Annex)
* Upgrade Path 2 changed to: Council: Spells*, Amplify: Healing, Heal Mass 3 (was Spellswallower*, Favor, Council: Spells)
* Nora Cost changed from 90 (82-94) to 73
Renegade
* Added base ability Conqueror
* Removed base ability Brutality
* Upgrade Path 1 changed to: Block 1, Banditry* (was Block 1*, Banditry)
* Upgrade Path 2 changed to: Multiattack 1, Shatter*, Brutality (was Conqueror*, Pilfer, Melee Specialist 1)
* Nora Cost changed from 72 (69-74) to 60
Rock Guardian
* DMG changed from 9 to 8
* Added base ability Blockade
* Upgrade Path 1 changed to: Ruin*, Empowered: Defense, Protective (was Ruin*, Cripple, Domain: Rock)
* Upgrade Path 2 changed to: Blessing of Stone*, Bounce, Block 1 (was Blockade*, Block 1, Defender)
* Nora Cost changed from 83 (81-85) to 74
Rockforger
* DMG changed from 8 to 11
* HP changed from 54 to 56
* Upgrade Path 1 changed to: Blessing of Stone, Resistance: Physical 3*, Vivify (was Resistance: Physical 3*, Defensive Turtle)
* Upgrade Path 2 changed to: Domain: Rock*, Vitalize, Surge: Rock (was Vitalize*, Domain: Rock, Surge: Rock)
* Nora Cost changed from 98 (93-98) to 79
Royal Geomancer
* DMG changed from 8 to 0
* SPD changed from 6 to 7
* RNG changed from 1 – 3 to 1
* Added base ability Planar Hold
* Added base ability Tectonic Pulse
* Added base ability Terraform: Lava 1
* Added base ability Tremor
* Removed base ability Attack: Rock
* Removed base ability Swap 3
* Upgrade Path 1 changed to: Calcify*, Defiant, Immunity: Fire (was Calcify*, Resistance: Physical 3, Resistance: Fire 3)
* Upgrade Path 2 changed to: Grant: Stoneskin Potion*, Blessing of Stone, Stone Barrage (was Terraform: Lava 1*, Blessing of Stone, Terraform: Rock 1)
* Nora Cost changed from 85 (83-93) to 78
Rugolth’s Revenge
* RNG changed from 1 – 2 to 1
* HP changed from 60 to 55
* Added base ability Resistance: Physical 3
* Upgrade Path 1 changed to: Battlemaster 3, Pummel 3, Crushing Blow* (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Upgrade Path 2 changed to: Tremor, Ironfist Exploit, Vivify* (was Clamp*, Tremor, Pummel 2)
* Nora Cost changed from 100 (100-106) to 85
Sarnghavian Gladiator
* DMG changed from 10 to 11
* HP changed from 56 to 54
* Added base ability Glorious Leap
* Added base ability Throw Axe
* Removed base ability Fearless
* Upgrade Path 1 changed to: Execute, Empowered: Offense*, Logistics: Flanking (was Empowered: Offense*, Brutality, Logistics: Flanking)
* Upgrade Path 2 changed to: Multiattack 1, Brutality*, Assault (was Glorious Leap*, Crushing Charge, Pounce)
* Nora Cost changed from 91 (90-95) to 81
Sarnghavian Herder
* SPD changed from 5 to 6
* Upgrade Path 1 changed to: Beast Herder, Invigorate 2*, Invigorate 1 (was Invigorate 2*, Invigorate 1)
* Upgrade Path 2 changed to: Grant: Reflexes, Grant: Evasive, Boost: Beast * (was Boost: Beast *, Grant: Reflexes)
* Nora Cost changed from 90 (76-90) to 72
Savage Shieldman
* DMG changed from 8 to 11
* DEF changed from 2 to 1
* HP changed from 54 to 49
* Added base ability Block 1
* Added base ability Defensive Stance 2
* Removed base ability Shroud
* Removed base ability Throw Shield
* Upgrade Path 1 changed to: Slam, Hunter: Meek, Throw Shield* (was Block 2*, Block 1)
* Upgrade Path 2 changed to: Shield Allies, Equipment Boon, Logistics: Speed* (was Hostile*, Flanking)
* Nora Cost changed from 91 (88-91) to 66
Savage Wolf
* HP changed from 53 to 51
* Upgrade Path 1 changed to: Pounce*, Blood Rage, Howling Attack (was Pounce*, Howling Attack)
* Upgrade Path 2 changed to: Rabid 1, Violent*, Detection 3 (was Violent*, Rabid 2, Detection 2)
* Nora Cost changed from 76 (76-82) to 67
Scarlet Wing
* DMG changed from 9 to 10
* Added base ability Burn 1
* Upgrade Path 1 changed to: Radiant Blow*, Amplify: Fire, Flameburst (was Illuminate*, Amplify: Fire, Burn 1)
* Upgrade Path 2 changed to: Logistics: Speed*, Opportunistic (was Opportunistic*, Stat Bonus: Speed 1)
* Nora Cost changed from 75 (74-83) to 65
Semmiran Noble
* DMG changed from 10 to 11
* DEF changed from 1 to 2
* Added base ability Charge 3
* Upgrade Path 1 changed to: Equip: St Semmir’s Brew*, Rallying Cries 3, Keg Toss (was Charge 3*, Keg Toss, Rallying Cries 2)
* Upgrade Path 2 changed to: Loyalty, On The House, Carouse* (was On The House*, Carouse, Loyalty)
* Nora Cost changed from 89 (89-95) to 81
Siege Engine
* DMG changed from 12 to 11
* SPD changed from 6 to 5
* RNG changed from 5 – 6 to 5 – 7
* Added base ability Ponderous
* Upgrade Path 1 changed to: Raze, Overkill: Raze* (was Stone Bomb 2*, Stone Bomb 3, Stone Bomb 1)
* Upgrade Path 2 changed to: Fire Blast* (was Explosive Attack 3*, Fire Blast)
* Nora Cost changed from 75 (67-77) to 53
Silverclan Cavalier
* DMG changed from 8 to 11
* RNG changed from 1 – 3 to 1
* Added base ability Charge 3
* Added base ability Crazed Charger
* Added base ability Mobility
* Added base ability Thunderous Charge
* Removed base ability Attack: Gun
* Removed base ability Ruin
* Upgrade Path 1 changed to: Pistol Shot*, Encouraged, Ready 1 (was Explosive Attack 2*, Hinder Movement, Corrosive Grenade)
* Upgrade Path 2 changed to: Equipment Boon*, Faultbreak, Paralyze (was Charge 3*, Slam, Trample)
* Nora Cost changed from 83 (81-85) to 73
Silverclan Hoplite
* DMG changed from 8 to 11
* HP changed from 45 to 48
* Added base ability Throw Javelin
* Upgrade Path 1 changed to: Commander*, Vigilance, Motivate (was Vigilance*, Throw Javelin)
* Upgrade Path 2 changed to: Aid Defense*, Rallying Cries 3, Hold the Line (was Hold the Line*, Aid Defense)
* Nora Cost changed from 89 (83-89) to 73
Silverclan Protector
* DMG changed from 10 to 11
* HP changed from 48 to 45
* Added base ability Magic Blast
* Added base ability Protective
* Upgrade Path 1 changed to: Vengeful, Impair Vision, Spellswallower* (was Protective*, Magic Blast, Barrage 1)
* Upgrade Path 2 changed to: Illuminate*, Precision, Magic Acolyte (was Precision*, Magic Beam, Illuminate)
* Nora Cost changed from 84 (84-90) to 80
Silverclan Purger
* DMG changed from 10 to 11
* HP changed from 52 to 51
* Upgrade Path 1 changed to: Cull, Charge 3*, Conqueror (was Charge 3*, Pummel 1, Pace)
* Upgrade Path 2 changed to: Imposing Aura, Clamp, Fire Aura 3* (was Clamp*, Fire Aura 2, Combo Attack: Burn)
* Nora Cost changed from 81 (78-81) to 72
Silverclan Tinkerer
* Removed base ability Craft
* Upgrade Path 1 changed to: Mason 3, Mason 2, Mason 1* (was Mason 3*, Mason 2, Mason 1)
* Upgrade Path 2 changed to: Grant: Evasive, Grant: Electricity Aura, Grant: Lay Trap: Fire* (was Grant: Evasive*, Grant: Electricity Aura, Grant: Lay Trap: Fire)
* Nora Cost changed from 77 (73-80) to 63
Stalwart Defender
* SPD changed from 5 to 6
* Upgrade Path 1 changed to: Defensive Stance 3, Loyalty, Shrine Defender* (was Shrine Defender*, Defensive Stance 1, Loyalty)
* Upgrade Path 2 changed to: Hammer Throw 2, Defender*, Aid Defense (was Defender*)
* Nora Cost changed from 70 (66-70) to 64
Stone Colossus
* RNG changed from 1 to 1 – 2
* HP changed from 55 to 56
* Added base ability Crushing Blow
* Added base ability Exertion 3
* Added base ability Weighty
* Upgrade Path 1 changed to: Trample, Prestige*, Hunter: Walker (was Bastion of Courage*, Prestige, Crushing Blow)
* Upgrade Path 2 changed to: Tremor, Tough 2*, Resistance: Physical 3 (was Resilient*, Resistance: Physical 2, Resistance: Physical 1)
* Nora Cost changed from 81 (81-87) to 73
Stone Dragon
* DMG changed from 8 to 0
* SPD changed from 6 to 5
* HP changed from 56 to 58
* Added base ability Pace
* Added base ability Petrifying Gaze
* Added base ability Strength of Body
* Removed base ability Hunter: Fighter
* Upgrade Path 1 changed to: Immunity: Physical, Scale Armor*, Sapping Armor (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Upgrade Path 2 changed to: Blessing of Stone, Rock Slide, Tremor* (was Resistance: Magical 2*, Resistance: Magical 1, Resistance: Magical 3)
* Nora Cost changed from 82 (81-87) to 74
Stoneskin Dwarf
* DMG changed from 8 to 9
* HP changed from 56 to 50
* Added base ability Drunkard
* Added base ability Enrage 2
* Removed base ability Defiant
* Removed base ability Sunder 2
* Upgrade Path 1 changed to: Defiant, Scale Armor, Rock Eater* (was Enrage 2*, Enrage 1)
* Upgrade Path 2 changed to: Sunder 2, Crushing Blow, Sunder 1* (was Defensive Stance 3*, Bold, Channel: Defense)
* Nora Cost changed from 81 (75-85) to 70
Talgar Ironfist
* DEF changed from 2 to 3
* HP changed from 53 to 54
* Added base ability Hammer Throw 1
* Added base ability Initiative 2
* Removed base ability Hammer Throw 3
* Removed base ability Regeneration 1
* Upgrade Path 1 changed to: Spur*, Rallying Cries 3, Vigilance (was Initiative 2*, Tough 2, Purified)
* Upgrade Path 2 changed to: Tough 1, Encouraged*, Regeneration 2 (was Thirst for Battle*, Spur, Vigilance)
* Nora Cost changed from 108 (102-108) to 90
Terraformer
* DMG changed from 8 to 0
* DEF changed from 0 to 1
* HP changed from 40 to 45
* Added base ability Lava Storm
* Added base ability Lockdown
* Added base ability Terraform: Rock 1
* Added base ability Tremor
* Removed base ability Attack: Fire
* Upgrade Path 1 changed to: Tectonic Pulse*, Blessing of Stone, Stone Barrage (was Tidal Wave*, Lava Storm, Avalanche)
* Upgrade Path 2 changed to: Council: Spells, Grant: Stoneskin Potion*, Immunity: Magical (was Tremor*, Stone Bomb 3, Tectonic Pulse)
* Nora Cost changed from 86 (86-90) to 73
Treasure Hunter
* HP changed from 42 to 44
* Added base ability Banditry
* Added base ability Teleport: Equipped
* Removed base ability Ruin
* Upgrade Path 1 changed to: Ruin*, Detonate Relic, Provision: Offense (was Reclaim Materials*, Market, Camaraderie )
* Upgrade Path 2 changed to: Provision: Utility*, Detection 3, Shatter Summoned (was Provision: Utility*, Stun)
* Nora Cost changed from 66 (64-70) to 61
Truthseeker
* DMG changed from 10 to 11
* DEF changed from 1 to 2
* HP changed from 51 to 50
* Added base ability Blessed
* Upgrade Path 1 changed to: Provision: Offense, Resolute, Zeal: Speed* (was Slowing Armor*, Defensive Stance 3, Sapping Armor)
* Upgrade Path 2 changed to: Ironfist Exploit*, Slowing Armor, Counter Attack: Melee (was Zeal: Speed*, Ironfist Exploit, Surge: Enemy)
* Nora Cost changed from 86 (83-93) to 75
Tundra Barbarian
* DMG changed from 8 to 13
* DEF changed from 3 to 0
* HP changed from 50 to 48
* Added base ability Attack: Physical
* Added base ability Crushing Charge
* Added base ability Ponderous
* Added base ability Tough 1
* Removed base ability Attack: Frost
* Removed base ability Resistance: Frost 3
* Upgrade Path 1 changed to: Catalyst: Frost*, Vivify, Assault (was Assault*, Chill 2, Lay Trap: Frost 3)
* Upgrade Path 2 changed to: Chill 2, Ally: Savage Tundra* (was Catalyst: Frost*, Ally: Savage Tundra, Slowing Armor)
* Nora Cost changed from 85 (80-85) to 67
Turret Team
* DMG changed from 10 to 11
* RNG changed from 3 – 4 to 1
* HP changed from 45 to 48
* Added base ability Fire Turret
* Added base ability Frost Turret
* Removed base ability Attack: Physical
* Upgrade Path 1 changed to: Equipment Boon, Logistics: Damage* (was Throw Boulder*, Magic Turret)
* Upgrade Path 2 changed to: Raider*, Impenetrable, Lockdown (was Fire Turret*, Frost Turret)
* Nora Cost changed from 73 (73-76) to 68
Veilwalker
* Added base ability Tariff
* Added base ability Wisdom
* Removed base ability Defenseless
* Removed base ability Vaporize
* Upgrade Path 1 changed to: Spellswallower, Twisted Essence*, Spell Breach (was Brand*, Soften, Tariff)
* Upgrade Path 2 changed to: Phase Shift*, Afflict 2, Hex 2 (was Afflict 2*, Hex 2, Frightful Blows)
* Nora Cost changed from 85 (85-96) to 74
Vengeant Templar
* SPD changed from 6 to 7
* HP changed from 47 to 50
* Added base ability Provision: Offense
* Upgrade Path 1 changed to: Block 1, Counter Attack: Melee, Ironfist Exploit* (was Block 2*, Block 1)
* Upgrade Path 2 changed to: Provision: Defense, Throw Shield*, Bulwark (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Nora Cost changed from 85 (82-89) to 76
Veteran Barbarian
* DMG changed from 10 to 14
* HP changed from 51 to 50
* Added base ability Ponderous
* Added base ability Prestige
* Added base ability Warchief: Stone Clan
* Removed base ability Bastion of Courage
* Removed base ability Detection 3
* Upgrade Path 1 changed to: Barbaric Assault*, Ready 1, Resilient (was Melee Specialist 1*, Melee Specialist 3, Melee Specialist 2)
* Upgrade Path 2 changed to: Sapping Armor, Quest: Damage, Crushing Blow* (was Barbaric Assault*, Sunder 2, Assault)
* Nora Cost changed from 73 (73-82) to 72
War-Enchanted Groble
* DMG changed from 8 to 11
* SPD changed from 7 to 6
* DEF changed from 2 to 1
* HP changed from 45 to 48
* Added base ability Physical Amped
* Added base ability Resilient
* Added base ability Spell Charged 2
* Added base ability Violence Charged 1
* Removed base ability Adaptive
* Upgrade Path 1 changed to: Adaptive*, Dispelling Blows, Backlash (was Council: Spells*, Backlash, Spellswallower)
* Upgrade Path 2 changed to: Council: Spells, Charged Attack, Immunity: Magical* (was Immunity: Magical*, Reflection 3, Vitality: Nora)
* Nora Cost changed from 83 (76-83) to 72
Weaponsmith
* Added base ability Carouse
* Removed base ability Inspire
* Upgrade Path 1 changed to: Equipment Boon, Ironfist Armaments*, Craft (was Craft*, Hunter: Equipped, Provision: Defense)
* Upgrade Path 2 changed to: Brutality, Multiattack 1* (was Pummel 2*, Pummel 3, Pummel 1)
* Nora Cost changed from 73 (68-76) to 67
Whitestone Gargoyle
* Upgrade Path 1 changed to: Sonic Roar, Readiness*, Revere: Drakon (was Revere: Drakon*, Readiness, Sonic Roar)
* Upgrade Path 2 changed to: Blockade, Blessing of the Fallen, Calcify* (was Blessing of the Fallen*, Calcify, Blockade)
* Nora Cost changed from 85 (84-86) to 75
Wild Chieftain
* DMG changed from 12 to 11
* SPD changed from 6 to 7
* HP changed from 51 to 50
* Added base ability Reinforcement 1
* Added base ability Vigorous Cry
* Removed base ability Incite Rage
* Removed base ability Throw Axe
* Upgrade Path 1 changed to: Warchief: Blood Clan*, Warchief: Beast Clan, Punish (was Warchief: Blood Clan*, Inspire, Warchief: Storm Clan)
* Upgrade Path 2 changed to: Logistics: Damage*, Barbaric Assault, Provision: Offense (was Howling Attack*, Declare Vengeance, Instigate)
* Nora Cost changed from 85 (78-85) to 73
Wild Griffin
* HP changed from 48 to 51
* Added base ability Declare Hunted
* Added base ability Reinforcement 2
* Upgrade Path 1 changed to: Combo Attack: Drain, Multiattack 1, Brutality* (was Hunter: Walker*, Multiattack 1, Brutality)
* Upgrade Path 2 changed to: Hunter: Walker*, Pounce, Phantom Dash (was Phantom Dash*, Blitz, Pounce)
* Nora Cost changed from 83 (82-85) to 77
Zedin of Sarnghaver
* DMG changed from 11 to 12
* Added base ability Conqueror
* Added base ability Secure Fonts
* Added base ability Warchief: Stone Clan
* Removed base ability Intimidating
* Removed base ability Sunder 2
* Upgrade Path 1 changed to: Fellowship, Fearsome Hunter*, Rebuke 3 (was Rebuke 3*, Stormseeker, Hunter: Crippled)
* Upgrade Path 2 changed to: Intimidating, Sweep*, Resistance: Physical 3 (was Command: Charge*, Conqueror, Warchief: Stone Clan)
* Nora Cost changed from 83 (82-94) to 76
K’thir Forest (150)
Ambling Frond
* DMG changed from 8 to 9
* HP changed from 55 to 50
* Upgrade Path 1 changed to: Forest Front, Plant Regeneration 2* (was Plant Regeneration 2*, Plant Regeneration 3, Plant Regeneration 1)
* Upgrade Path 2 changed to: Restrict, Shatter* (was Shatter*, Hidden: Water, Camouflage)
* Nora Cost changed from 64 (58-66) to 56
Ancestral Avenger
* DEF changed from 1 to 3
* HP changed from 70 to 69
* Added base ability Ancestral Anger
* Added base ability Howling Attack
* Removed base ability Pariah
* Upgrade Path 1 changed to: Rend 3*, Blood Rage, Hostile (was Rend 2*, Rend 3, Rend 1)
* Upgrade Path 2 changed to: Guarded: Garu, Fear 3, Horrific Aura 2* (was Domain: Vegetation*, Loyalty, Mobility)
* Nora Cost changed from 101 (99-105) to 108
Angel of Restoration
* DMG changed from 9 to 11
* SPD changed from 5 to 6
* HP changed from 46 to 45
* Added base ability Entangling Attack
* Removed base ability Heal Champion 2
* Removed base ability Hunter: Walker
* Upgrade Path 1 changed to: Ally: Ironfist Stronghold, Regeneration 2*, Purified (was Regeneration 3*, Enlightened, Ally: Ironfist Stronghold)
* Upgrade Path 2 changed to: Enduring Aura 4*, Heal Champion 2, Healing Mind (was Charm 3*, Abash, Stat Bonus: Speed 1)
* Nora Cost changed from 93 (88-95) to 81
Angel Singer
* DMG changed from 9 to 8
* Added base ability Grant: Mobility
* Added base ability Grant: Tempo
* Added base ability Resurrect 1
* Upgrade Path 1 changed to: Logistics: Force Barrier, Logistics: Heal Champion*, Distracting Blows (was Soothing Serenade*, Logistics: Heal Champion, Distracting Blows)
* Upgrade Path 2 changed to: Weaken Spells, Stall, Soothing Serenade* (was Sword Breaker*, Stall, Hinder Movement)
* Nora Cost changed from 89 (85-93) to 76
Apprentice Mage
* DMG changed from 8 to 9
* SPD changed from 6 to 5
* RNG changed from 3 – 5 to 1 – 3
* DEF changed from 0 to 1
* HP changed from 38 to 44
* Added base ability Logistics: Speed
* Added base ability Paralyze
* Removed base ability Dark Raven Form
* Upgrade Path 1 changed to: Reckless Teleport 2, Teleport 1*, Swap 3 (was Teleport 1*, Reckless Teleport 1)
* Upgrade Path 2 changed to: Amplify: Magic, Frost Nova 3*, Magic Nova 3 (was Binding Chains*, Freeze, Paralyze)
* Nora Cost changed from 78 (72-78) to 66
Archer Commander
* DMG changed from 8 to 10
* Added base ability Commander
* Added base ability Grant: Reflexes
* Removed base ability Volley Leader
* Upgrade Path 1 changed to: Forest Exploit, Pin Down, Rain of Arrows 2* (was Rain of Arrows 3*, Rain of Arrows 2, Rain of Arrows 1)
* Upgrade Path 2 changed to: Volley Leader, Aim*, Barrage 2 (was Grant: Reflexes*, Commander, Grant: Mobility)
* Nora Cost changed from 80 (75-84) to 72
Arrowsinger
* DMG changed from 10 to 9
* RNG changed from 4 – 5 to 5 – 6
* Added base ability Aim
* Added base ability Opportunistic
* Upgrade Path 1 changed to: Coordination*, Forest Exploit, Volley Leader (was Aim*, Heart Strike, Horn of K’thir)
* Upgrade Path 2 changed to: Relocate: Relic*, Encouraged, Illuminate (was Frigid Lance*, Burn 1, Illuminate)
* Nora Cost changed from 89 (85-93) to 77
Aspect of Life
* HP changed from 43 to 46
* Added base ability Vaporize
* Removed base ability Ethereal
* Upgrade Path 1 changed to: Majestic 1, Council: Spells*, Cleansing Aura (was Majestic 2*, Majestic 1, Cleansing Aura)
* Upgrade Path 2 changed to: Boost, Cocoon, Healing Breath 1* (was Boost*, Cocoon, Healing Breath 1)
* Nora Cost changed from 105 (98-105) to 79
Aurora Inspector
* Added base ability Arrowshot
* Upgrade Path 1 changed to: Fading Light, Enchant: Magic, Wisdom* (was Cleanse*, Damage Shield: Magical 3, Camaraderie )
* Upgrade Path 2 changed to: Restraining Aura, Farshot 2, Grant: Magical Aura* (was Arrowshot*, Lightseeker, Magic Beam)
* Nora Cost changed from 84 (82-87) to 72
Aurora Investigator
* DMG changed from 11 to 10
* HP changed from 49 to 44
* Added base ability Ready 1
* Upgrade Path 1 changed to: Spellswallower*, Enchant: Magic, Magic Blast (was Grant: Magical Aura*, Spellswallower, Magic Blast)
* Upgrade Path 2 changed to: Impair Vision*, Impairing Feedback, Spellsurge: Blinding Flash (was Impair Vision*, Spellsurge: Blinding Flash, Impairing Feedback)
* Nora Cost changed from 83 (81-84) to 70
Aurora Lancer
* DMG changed from 12 to 11
* DEF changed from 2 to 1
* HP changed from 49 to 48
* Added base ability Grand Entrance
* Added base ability Regeneration 2
* Removed base ability Lightseeker
* Upgrade Path 1 changed to: Balance 3*, Lightseeker, Vigilance (was Purified*, Regeneration 3, Divine Favor 2)
* Upgrade Path 2 changed to: Equipment Boon, Magical Aura 3, Adaptive* (was Majestic 1*, Grand Entrance, Enduring Aura 3)
* Nora Cost changed from 96 (89-102) to 74
Aurora Sunmage
* DMG changed from 10 to 9
* RNG changed from 3 – 5 to 1 – 3
* HP changed from 42 to 48
* Added base ability Deflect: Fire
* Added base ability Spellsurge: Blinding Flash
* Removed base ability Solar Flare
* Upgrade Path 1 changed to: Solar Flare, Flameburst, Flame Nova 3* (was Blind*, Deflect: Fire, Blinding)
* Upgrade Path 2 changed to: Forest Exploit, Adaptive, Swap 3* (was Illuminate*, Purified, Swap 3)
* Nora Cost changed from 87 (87-95) to 72
Avenging Angel
* DMG changed from 12 to 10
* HP changed from 44 to 48
* Added base ability Fellowship
* Added base ability Skirmisher
* Removed base ability Fearless
* Upgrade Path 1 changed to: Counter Attack: Melee, Scythe Whirl*, Divine Favor 2 (was Scythe Whirl*, Divine Favor 2, Divine Favor 1)
* Upgrade Path 2 changed to: Purified, Heal Self 3*, Heal Champion 2 (was Invigorate 2*, Heal Champion 3, Heal Champion 2)
* Nora Cost changed from 88 (81-91) to 66
Bliss the Muse
* DEF changed from 0 to 1
* Added base ability Healing Mind
* Added base ability Magic Acolyte
* Removed base ability Empathy
* Upgrade Path 1 changed to: Hawk Attack, Regal Presence, Cleansing Aura* (was Forest Front*, Hawk Attack, Regal Presence)
* Upgrade Path 2 changed to: Hit and Run, Motivate, Forest Exploit* (was Magic Acolyte*, Regeneration 3, Aid Defense)
* Nora Cost changed from 99 (99-108) to 93
Bowmage
* DMG changed from 8 to 10
* RNG changed from 4 – 6 to 1 – 3
* DEF changed from 0 to 1
* HP changed from 40 to 48
* Added base ability Immunity: Magical
* Added base ability Lightning Storm 3
* Upgrade Path 1 changed to: Stat Bonus: Range 1, Forest Exploit, Aim* (was Precision*, Piercing Shot 2, Aim)
* Upgrade Path 2 changed to: Grant: Electricity Aura, Tempo, Provision: Speed* (was Illuminate*, Adept Arcanist, Lightning Storm 2)
* Nora Cost changed from 89 (89-95) to 79
Centaur Archer
* RNG changed from 4 – 6 to 4 – 5
* Added base ability Camaraderie
* Upgrade Path 1 changed to: Provision: Speed*, Confuse Enemy, Mobility (was Confuse Enemy*, Confuse Attacker, Mobility)
* Upgrade Path 2 changed to: Hunter: Walker, Farshot 2*, Aim (was Sunder 1*, Farshot 2, Hunter: Walker)
* Nora Cost changed from 77 (75-78) to 69
Centaur Bolter
* HP changed from 48 to 46
* Added base ability Leap 3
* Upgrade Path 1 changed to: Provision: Offense, Hunter: Walker*, Blitz (was Quest: Runner*, Hunter: Walker, Blitz)
* Upgrade Path 2 changed to: Fellowship*, Hunter: Quick, Strike (was Leap 2*, Elusive Leap, Leap 3)
* Nora Cost changed from 82 (79-88) to 71
Centaur Commander
* Added base ability Fellowship
* Added base ability Provision: Defense
* Removed base ability Spellswallower
* Upgrade Path 1 changed to: Rallying Cries 3, Commander*, Motivate (was Declare Target*, Commander, Drive)
* Upgrade Path 2 changed to: Command: Charge*, Command: Block, Verdant Armaments (was Provision: Defense*, Charge 3, Block 2)
* Nora Cost changed from 93 (90-99) to 74
Centaur Interceptor
* DMG changed from 8 to 10
* SPD changed from 7 to 6
* Added base ability Charge 3
* Added base ability Logistics: Speed
* Added base ability Protective
* Upgrade Path 1 changed to: Block 1, Seismic Leap*, Imposing Aura (was Seismic Leap*, Imposing Aura, Clamp)
* Upgrade Path 2 changed to: Provision: Defense, Bulwark, Throw Shield* (was Protective*, Blitz, Charge 3)
* Nora Cost changed from 72 (72-74) to 71
Centaur Regulator
* Added base ability Detection 2
* Added base ability Heal Mass 2
* Added base ability Stun
* Removed base ability Healing Mind
* Upgrade Path 1 changed to: Nora Link, Defender*, Forest Exploit (was Stun*, Defender, Sword Breaker)
* Upgrade Path 2 changed to: Enchant: Magic, Spell Breach*, Sword Breaker (was Nora Link*, Vigorous Cry, Spell Breach)
* Nora Cost changed from 81 (75-84) to 72
Centaur Skirmisher
* DMG changed from 8 to 9
* Upgrade Path 1 changed to: Reinforcement 1*, Sunder 1, Heart Strike (was Command: Charge*, Sunder 2, Leap 3)
* Upgrade Path 2 changed to: Provision: Offense, Empowered: Offense, Declare Hunted* (was Declare Hunted*, Vivify, Impaling Strike)
* Nora Cost changed from 81 (81-90) to 73
Chained Fae
* DMG changed from 6 to 5
* SPD changed from 5 to 4
* Added base ability Portal
* Removed base ability Attack: Magical
* Upgrade Path 1 changed to: Swap 3*, Swap 2 (was Portal*, Swap 3)
* Upgrade Path 2 changed to: Vitality: Nora*, Adaptive, Stat Bonus: Health 2 (was Stat Bonus: Health 2*, Vitality: Nora, Adaptive)
* Nora Cost changed from 41 (40-44) to 32
Circle Messenger
* DEF changed from 0 to 1
* Upgrade Path 1 changed to: Grant: Mobility, Grant: Tempo*, Evasive 1 (was Evasive 1*, Evasive 2, Evasive 3)
* Upgrade Path 2 changed to: Grant: Evasive, Grant: Reflexes, Mobility* (was Mobility*, Grant: Evasive, Grant: Reflexes)
* Nora Cost changed from 75 (74-81) to 66
Civilized Wilderkin
* DMG changed from 11 to 10
* RNG changed from 1 to 1 – 2
* Added base ability Dodge 1
* Upgrade Path 1 changed to: Rend 2, Provision: Offense*, Hunter: Fighter (was Evasive 2*, Dodge 2, Dodge 1)
* Upgrade Path 2 changed to: Arrow Throw 3, Cleave, Punish* (was Arrow Throw 2*, Cleave, Rend 3)
* Nora Cost changed from 77 (77-83) to 69
Colossal Boa
* DMG changed from 10 to 11
* HP changed from 60 to 56
* Added base ability Unstoppable
* Removed base ability Lethargic
* Upgrade Path 1 changed to: Poison 2, Clamp*, Cleave (was Fearless*, Cleave, Resilient)
* Upgrade Path 2 changed to: Resistance: Physical 3, Regeneration 3, Guarded: Beast* (was Consume*, Regeneration 2)
* Nora Cost changed from 68 (68-74) to 70
Conclave Warden
* Added base ability Boost
* Removed base ability Entangle
* Upgrade Path 1 changed to: Wisdom, Disbelief*, Provision: Utility (was Ignorance*, Warding)
* Upgrade Path 2 changed to: Provision: Offense, Entangle*, Commander (was Book Burn*, Boost)
* Nora Cost changed from 78 (73-83) to 66
Condor Fury
* DMG changed from 9 to 11
* SPD changed from 7 to 6
* HP changed from 50 to 52
* Added base ability Charge 3
* Added base ability Lead the Charge
* Added base ability Liability
* Removed base ability Strike
* Upgrade Path 1 changed to: Vivify, Vigilance*, Guarded: Beast (was Lead the Charge*, Initiative 2, Initiative 1)
* Upgrade Path 2 changed to: Crazed Charger, Thunderous Charge*, Hunter: Walker (was Loyalty*, Hunter: Walker, Duel)
* Nora Cost changed from 91 (89-94) to 79
Cora, Sun Blossom
* Upgrade Path 1 changed to: Forest Exploit, Reinforcement 1*, Detection 3 (was Reinforcement 1*, Detection 3, Reinforcement 2)
* Upgrade Path 2 changed to: Grant: Magical Aura, Illuminate*, Burn 1 (was Burn 1*, Illuminate, Grant: Magical Aura)
* Nora Cost changed from 75 (73-81) to 67
Corgi Knight
* DEF changed from 3 to 2
* HP changed from 52 to 45
* Added base ability Mobility
* Added base ability Spur
* Upgrade Path 1 changed to: Pounce, Render, Crazed Charger* (was Pounce*, Cleave, Crazed Charger)
* Upgrade Path 2 changed to: Surge: Equipped*, Fellowship, Protective (was Block 2*, Mobility, Block 1)
* Nora Cost changed from 84 (77-84) to 71
Corgi Ranger
* DMG changed from 11 to 10
* HP changed from 51 to 44
* Added base ability Arrowshot
* Added base ability Declare Hunted
* Added base ability Glorious Leap
* Upgrade Path 1 changed to: Tempo, Battle Leader, Provision: Offense* (was Evasive 2*, Arrowshot, Elusive Leap)
* Upgrade Path 2 changed to: Farshot 2, Combo Attack: Rend, Equipment Boon* (was Declare Hunted*, Battle Leader, Hit and Run)
* Nora Cost changed from 77 (77-84) to 74
Deadly Tracker
* Upgrade Path 1 changed to: Poison 1, Rend 1* (was Rend 1*, Poison 1)
* Upgrade Path 2 changed to: Leap 3*, Declare Hunted, Strike (was Leap 3*, Declare Hunted, Strike)
* Nora Cost changed from 78 (76-78) to 71
De’lim
* DMG changed from 9 to 10
* SPD changed from 6 to 7
* Added base ability Devotee of De’lim
* Added base ability Flame Siphon 1
* Upgrade Path 1 changed to: Sapping Armor, Amplify: Fire, Purging Flames* (was Purging Flames*, Initiate: Devotee to De’lim, Sapping Armor)
* Upgrade Path 2 changed to: Initiate: Devotee to De’lim*, Power of Devotion, Dictate (was Power of Devotion*, Adaptive, Dictate)
* Nora Cost changed from 103 (99-105) to 89
Dragonbark Protector
* DMG changed from 9 to 10
* Added base ability Sweep
* Removed base ability Magic Beam
* Upgrade Path 1 changed to: Sapping Armor, Scale Armor*, Immunity: Physical (was Cleanse*, Defender, Sapping Armor)
* Upgrade Path 2 changed to: Nature’s Connections, Domain: Vegetation, Plant Regeneration 2* (was Nature’s Connections*, Regeneration 1, Regeneration 3)
* Nora Cost changed from 71 (69-80) to 63
Dugon, Garu Stalwart
* DMG changed from 11 to 12
* Added base ability Battle Harden 3
* Added base ability Throw Shield
* Upgrade Path 1 changed to: Battlemaster 3, Sapping Armor, Thirst for Battle* (was Battlemaster 3*, Commander, Battle Harden 3)
* Upgrade Path 2 changed to: Perseverance, Assault*, Counter Attack: Melee (was Thirst for Battle*, Provision: Defense, Vigilance)
* Nora Cost changed from 109 (98-109) to 90
Dusk Druid
* DMG changed from 9 to 8
* Added base ability Adaptation
* Added base ability Evasive 1
* Added base ability Psychic Ping 2
* Removed base ability Escape
* Removed base ability Forest Lerper Form
* Removed base ability Gift of Scrying
* Upgrade Path 1 changed to: Cloak 1*, Nightfall (was Cloak 1*, Cloak 2)
* Upgrade Path 2 changed to: Gift of Scrying*, Damage Shield: Psychic 3 (was Detection 1*, Detection 2, Detection 3)
* Nora Cost changed from 62 (62-69) to 68
Elder Garu
* DMG changed from 15 to 14
* HP changed from 63 to 60
* Added base ability Prestige
* Added base ability Pummel 2
* Added base ability Resilient
* Upgrade Path 1 changed to: Brutality, Motivate, Guarded: Garu* (was Pummel 2*, Pummel 3, Pummel 1)
* Upgrade Path 2 changed to: Enrage 2, Render*, Reinforcement 1 (was Prestige*, Fellowship, Reinforcement 1)
* Nora Cost changed from 90 (84-93) to 82
Elven Archer
* DMG changed from 9 to 8
* Added base ability Barrage 1
* Added base ability Vulnerable
* Upgrade Path 1 changed to: Aim, Retreat 2*, Volley Leader (was Barrage 2*, Barrage 1, Barrage 3)
* Upgrade Path 2 changed to: Grant: Reflexes*, Hunter: Flying, Cripple (was Sentry 1*, Sentry 2)
* Nora Cost changed from 79 (76-83) to 71
Elven Artisan
* DMG changed from 6 to 9
* HP changed from 38 to 42
* Added base ability Enchant: Magic
* Upgrade Path 1 changed to: Relocate: Relic*, Verdant Armaments (was Mason 3*, Mason 2, Mason 1)
* Upgrade Path 2 changed to: Pilfer, Shatter* (was Shatter*)
* Nora Cost changed from 75 (71-75) to 64
Elven Blademaster
* HP changed from 43 to 45
* Removed base ability Shatter
* Upgrade Path 1 changed to: Provision: Defense, Reflexes 1, Evasive 1* (was Evasive 1*, Reflexes 1, Nohkan Do)
* Upgrade Path 2 changed to: Banditry*, Shatter, Block 1 (was Melee Specialist 1*, Banditry, Mocking Blow)
* Nora Cost changed from 66 (66-73) to 56
Elven Bureaucrat
* DMG changed from 8 to 0
* SPD changed from 5 to 6
* RNG changed from 2 – 4 to 1
* DEF changed from 0 to 1
* HP changed from 44 to 46
* Added base ability Council: Spells
* Added base ability Hex 2
* Added base ability Mind Lock
* Added base ability Suppression
* Removed base ability Attack: Psychic
* Upgrade Path 1 changed to: Psychic Compulsion, Drudgery*, Stall (was Restraining Aura*, Stall, Drudgery)
* Upgrade Path 2 changed to: Disbelief, Shatter Summoned*, Provision: Utility (was Distracting Blows*, Hex 2, Incoherent Babbling)
* Nora Cost changed from 75 (75-80) to 69
Elven Curator
* Upgrade Path 1 changed to: Amplify: Magic, Magic Acolyte*, Grant: Magical Aura (was Amplify: Magic*, Grant: Magical Aura, Hunter: Fighter)
* Upgrade Path 2 changed to: Magical Attack*, Enchant: Magic, Magic Eater (was Magical Attack*, Magic Eater, Magic Acolyte)
* Nora Cost changed from 80 (77-83) to 64
Elven Druid
* DMG changed from 11 to 10
* SPD changed from 5 to 6
* RNG changed from 3 – 5 to 2 – 4
* DEF changed from 0 to 1
* HP changed from 46 to 45
* Added base ability Attack: Physical
* Added base ability Bear Form
* Added base ability Eagle Form
* Added base ability Wolf Form
* Removed base ability Attack: Sonic
* Removed base ability Dark Raven Form
* Upgrade Path 1 changed to: Sentry 3*, Wisdom, Nightfall (was Stall*, Pin Down, Metamorphosis)
* Upgrade Path 2 changed to: Favor*, Octopus Form, Guarded: Beast (was Entangling Attack*, Octopus Form, Howling Attack)
* Nora Cost changed from 84 (80-86) to 73
Elven Fury
* DMG changed from 9 to 10
* HP changed from 54 to 51
* Added base ability Assault
* Upgrade Path 1 changed to: Bold*, Block 2, Vigilance (was Block 2*, Block 1, Bold)
* Upgrade Path 2 changed to: Provision: Offense, Reinforcement 1, Imposing Aura* (was Assault*, Imposing Aura, Hunter: Fighter)
* Nora Cost changed from 90 (84-90) to 74
Elven Mage
* DMG changed from 11 to 10
* HP changed from 42 to 44
* Added base ability Magic Acolyte
* Upgrade Path 1 changed to: Magical Bomb 3*, Magic Beam (was Magic Acolyte*, Iron Will, Amplify: Magic)
* Upgrade Path 2 changed to: Frost Nova 3, Forest Exploit, Radiant Blow* (was Magic Nova 3*, Frost Nova 3)
* Nora Cost changed from 86 (84-89) to 75
Elven Page
* Added base ability Divine Favor 2
* Added base ability Mystic Push
* Removed base ability Divine Favor 3
* Upgrade Path 1 changed to: Swap 3, Heal Mass 2*, Grant: Magical Aura (was Swap 3*, Resistance: Magical 3, Soften)
* Upgrade Path 2 changed to: Solar Flare, Stall, Heal Champion 3* (was Expedite*, Solar Flare, Magical Attack)
* Nora Cost changed from 74 (73-84) to 72
Elven Prodigy
* Upgrade Path 1 changed to: Rain of Arrows 1, Rain of Arrows 2*, Rain of Arrows 3 (was Rain of Arrows 3*, Rain of Arrows 2, Rain of Arrows 1)
* Upgrade Path 2 changed to: Precision, Strike* (was Precision*, Strike)
* Nora Cost changed from 72 (67-72) to 59
Elven Shade
* HP changed from 38 to 42
* Added base ability Sneak
* Removed base ability Stealth
* Upgrade Path 1 changed to: Poison 2*, Equipment Boon, Provision: Offense (was Poison 1*, Banditry, Multiattack 1)
* Upgrade Path 2 changed to: Snatch, Flash Bomb*, Pilfer (was Flash Bomb*, Pilfer, Shadowstrike)
* Nora Cost changed from 85 (84-94) to 70
Elven Strategist
* SPD changed from 5 to 6
* HP changed from 48 to 46
* Added base ability Grant: Evasive
* Upgrade Path 1 changed to: Grant: Teleport, Confuse, Swap 3* (was Confuse*, Change of Plans, Teleport 1)
* Upgrade Path 2 changed to: Confuse Enemy, Enchant: Magic, Relocate: Relic* (was Relocate: Relic*, Grant: Evasive, Grant: Reflexes)
* Nora Cost changed from 82 (78-82) to 72
Elven Taskmaster
* SPD changed from 6 to 5
* RNG changed from 1 – 2 to 1 – 3
* HP changed from 47 to 48
* Added base ability Punish
* Added base ability Rend 1
* Removed base ability Entangling Attack
* Removed base ability Resistance: Magical 2
* Upgrade Path 1 changed to: Dodge 1*, Evasive 2, Pawn (was Hit and Run*, Mobility)
* Upgrade Path 2 changed to: Zeal: Speed*, Devotee of De’lim, Sabotage: Armor (was Vigilance*, Drive)
* Nora Cost changed from 98 (94-100) to 66
Elven Treecaller
* Upgrade Path 1 changed to: Take Root, Domain: Vegetation*, Cleansing Aura (was Take Root*, Domain: Vegetation, Cleansing Aura)
* Upgrade Path 2 changed to: Cleanse*, Nature’s Connections, Train: Mobility (was Nature’s Connections*, Train: Mobility, Cleanse)
* Nora Cost changed from 73 (73-83) to 69
Enforcer of the Circle
* DMG changed from 10 to 11
* HP changed from 54 to 51
* Added base ability Immunity: Magical
* Added base ability Sweep
* Upgrade Path 1 changed to: Sacrifice of De’lim, Balance 2*, Call of the Hunter (was Balance 2*, Balance 3, Sacrifice of De’lim)
* Upgrade Path 2 changed to: Devotee of De’lim, Terrorize*, Provision: Speed (was Immunity: Magical*, Devotee of De’lim, Resistance: Magical 3)
* Nora Cost changed from 95 (91-97) to 82
Enraged Grizzly
* Added base ability Enrage 2
* Removed base ability Detection 3
* Upgrade Path 1 changed to: Hunter: Meek, Tough 1, Pace* (was Power Attack 1*, Power Attack 2, Power Attack 3)
* Upgrade Path 2 changed to: Instigate*, Fear 2, Ferocious Bite (was Enrage 2*, Enrage 3, Enrage 1)
* Nora Cost changed from 73 (71-79) to 67
Epochal Sage
* SPD changed from 5 to 6
* Added base ability Balance 2
* Added base ability Merciful
* Upgrade Path 1 changed to: Spell Aegis, Logistics: Force Barrier, Tempo* (was Balance 3*, Balance 2, Balance 1)
* Upgrade Path 2 changed to: Premonition*, Wisdom, Grand Entrance (was Tempo*, Premonition, Divine Favor 2)
* Nora Cost changed from 83 (76-89) to 72
Fae Advocate
* Added base ability Nightfall
* Removed base ability Mark
* Upgrade Path 1 changed to: Stall, Flourish*, Flash Bomb (was Flourish*, Flash Bomb, Shadowspawn)
* Upgrade Path 2 changed to: Cloak 1, Mark, Swap 3* (was Swap 3*, Cloak 2, Grant: Mobility)
* Nora Cost changed from 68 (61-72) to 51
Fae Bloomwalker
* Upgrade Path 1 changed to: Abash*, Logistics: Force Barrier, Illuminate (was Logistics: Force Barrier*, Force Barrier 3, Abash)
* Upgrade Path 2 changed to: Heal Mass 2, Verdant Armaments, Spell Aegis* (was Grant: Reflexes*, Illuminate, Heal Mass 3)
* Nora Cost changed from 73 (72-83) to 66
Fae Enchantress
* SPD changed from 6 to 7
* RNG changed from 5 – 6 to 1 – 3
* DEF changed from 0 to 1
* HP changed from 40 to 44
* Added base ability Abash
* Added base ability Fairy Dust
* Added base ability Vulnerability: Magical
* Removed base ability Evasive 1
* Upgrade Path 1 changed to: Mindwipe Aura 2, Metamorphosis*, Flourish (was Fairy Dust*, Soften)
* Upgrade Path 2 changed to: Hit and Run, Summon: Prismatic Crystals, Soften* (was Flourish*, Summon: Prismatic Crystals)
* Nora Cost changed from 89 (89-95) to 82
Fae Oracle
* DMG changed from 8 to 0
* SPD changed from 6 to 7
* RNG changed from 4 – 6 to 1
* HP changed from 40 to 45
* Added base ability Bubble
* Added base ability Grant: Magical Aura
* Added base ability Heal Mass 3
* Added base ability Soothing Serenade
* Removed base ability Adaptive
* Removed base ability Attack: Magical
* Upgrade Path 1 changed to: Summon: Dreamblossom*, Soften, Summon: Prismatic Crystals (was Weaken Spells*, Charm 3, Soothing Serenade)
* Upgrade Path 2 changed to: Cleansing Aura, Divert, Force Barrier 3* (was Force Barrier 3*, Force Barrier 2)
* Nora Cost changed from 100 (96-100) to 80
Faeguard Nullbeast
* Added base ability Calcify
* Added base ability Tough 2
* Added base ability Weaken Spells
* Removed base ability Resistance: Magical 3
* Removed base ability Tough 3
* Upgrade Path 1 changed to: Purified, Magic Acolyte, Regeneration 2* (was Regeneration 2*, Hunter: Fighter, Magic Acolyte)
* Upgrade Path 2 changed to: Hunter: Meek, Damage Shield: Poison 3, Bulwark: Fairy* (was Bodyguard*, Weaken Spells, Antagonize)
* Nora Cost changed from 86 (82-86) to 72
Fairy Trickster
* DMG changed from 8 to 7
* HP changed from 38 to 39
* Added base ability Counterspell Mastery
* Added base ability Spell Charged 2
* Removed base ability Hex 2
* Upgrade Path 1 changed to: Entangle*, Shatter, Mind Lock (was Pilfer*, Shatter)
* Upgrade Path 2 changed to: Pilfer, Hex 2*, Pin Down (was Pin Down*, Entangle)
* Nora Cost changed from 82 (79-82) to 71
Falconer
* DMG changed from 11 to 9
* DEF changed from 0 to 1
* Upgrade Path 1 changed to: Forest Front*, Domain: Vegetation (was Domain: Vegetation*, Forest Front)
* Upgrade Path 2 changed to: Detection 1, Detection 2*, Detection 3 (was Detection 1*, Detection 2, Detection 3)
* Nora Cost changed from 65 (65-67) to 62
Fanatical Devotee
* Added base ability Impatient
* Added base ability Sacrifice of De’lim
* Upgrade Path 1 changed to: Set Ablaze*, Burn 2, Fire Aura 3 (was Amplify: Fire*, Impatient, Burn 1)
* Upgrade Path 2 changed to: Fire Acolyte, Drain 2*, Flame Armor (was Sacrifice of De’lim*, Reflexes 2, Drain 2)
* Nora Cost changed from 76 (60-78) to 71
Flamemage of the Circle
* Added base ability Cleansing Flame
* Removed base ability Devotee of De’lim
* Upgrade Path 1 changed to: Sacrifice of De’lim, Devotee of De’lim, Burn 1* (was Initiate: Devotee to De’lim*, Sabotage: Fire, Sacrifice of De’lim)
* Upgrade Path 2 changed to: Flame Nova 3, Fire Bomb 2, Set Ablaze* (was Fire Bomb 2*, Cleansing Flame, Set Ablaze)
* Nora Cost changed from 87 (81-87) to 71
Forest Dragon
* RNG changed from 1 to 1 – 2
* HP changed from 44 to 48
* Added base ability Forest Front
* Added base ability Plant Regeneration 2
* Removed base ability Magical Bomb 3
* Upgrade Path 1 changed to: Revere: Thirion, Blessed, Magic Acolyte* (was Blessed*, Illuminate, Revere: Thirion)
* Upgrade Path 2 changed to: Magical Bomb 3, Healing Breath 1*, Magic Beam (was Magic Acolyte*, Regeneration 3, Heal Mass 2)
* Nora Cost changed from 78 (78-82) to 72
Forest Giant
* Added base ability Chuck: Wood
* Added base ability Imposing Aura
* Added base ability Mountaineer
* Removed base ability Hunter: Walker
* Upgrade Path 1 changed to: Plant Regeneration 3, Trample*, Stun (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Upgrade Path 2 changed to: Resilient*, Domain: Vegetation, Knockback 3 (was Power Attack 1*, Power Attack 2, Power Attack 3)
* Nora Cost changed from 84 (84-92) to 75
Forest Lerper
* Added base ability Pounce
* Added base ability Shadowspawn
* Removed base ability Rend 2
* Removed base ability Vulnerability: Sonic
* Upgrade Path 1 changed to: Dodge 1, Forest Exploit, Stealth* (was Elusive Leap*, Pounce, Enrage 2)
* Upgrade Path 2 changed to: Ferocious Bite, Rend 2*, Reinforcement 1 (was Shadowspawn*, Hidden: Vegetation, Stealth)
* Nora Cost changed from 95 (88-97) to 79
Garu Chosen
* DMG changed from 9 to 10
* HP changed from 55 to 50
* Added base ability Protective
* Upgrade Path 1 changed to: Amplify: Magic*, Commander, Magical Bomb 2 (was Iron Will*, Amplify: Magic, Commander)
* Upgrade Path 2 changed to: Magic Acolyte, Revere: Thirion*, Purified (was Revere: Thirion*, Protective, Magic Acolyte)
* Nora Cost changed from 84 (82-89) to 74
Garu Cub
* SPD changed from 6 to 5
* DEF changed from 1 to 0
* HP changed from 38 to 40
* Added base ability Leverage: Garu
* Upgrade Path 1 changed to: Pounce, Retreat 2, Seismic Leap* (was Seismic Leap*, Pounce)
* Upgrade Path 2 changed to: Enrage 2, Logistics: Damage*, Power Attack 2 (was Enrage 2*, Enrage 1)
* Nora Cost changed from 69 (67-69) to 61
Garu Hunter
* DMG changed from 12 to 11
* Added base ability Camaraderie
* Added base ability Detection 3
* Added base ability Hibernate
* Removed base ability Detection 2
* Removed base ability Fellowship
* Upgrade Path 1 changed to: Fellowship, Protective*, Declare Hunted (was Hibernate*, Forage, Protective)
* Upgrade Path 2 changed to: Kill Sense*, Ferocious Bite, Hunter: Fighter (was Blitz*, Leverage: Garu, Hunter: Scout)
* Nora Cost changed from 71 (67-71) to 67
Garu Hurler
* DMG changed from 9 to 11
* SPD changed from 5 to 6
* RNG changed from 2 – 4 to 3 – 5
* HP changed from 55 to 46
* Added base ability Attack: Rock
* Added base ability Lethargic
* Removed base ability Attack: Boulder
* Removed base ability Siege
* Upgrade Path 1 changed to: Knockback 3*, Farshot 2, Aim (was Throw Boulder*, Empowered: Range, Logistics: Flanking)
* Upgrade Path 2 changed to: Stone Barrage, Stone Bomb 3* (was Stone Bomb 2*, Stone Bomb 3, Stone Bomb 1)
* Nora Cost changed from 83 (80-85) to 72
Garu Kodiak
* Added base ability Pummel 2
* Added base ability Resolute
* Added base ability Tough 1
* Removed base ability Lead the Charge
* Upgrade Path 1 changed to: Rend 2, Punish, Reinforcement 1* (was Pummel 1*, Stun, Pummel 2)
* Upgrade Path 2 changed to: Quest: Damage, Warcry*, Crushing Blow (was Warcry*, Battle Harden 3)
* Nora Cost changed from 93 (91-96) to 82
Garu Medium
* RNG changed from 3 – 4 to 3 – 5
* HP changed from 50 to 46
* Added base ability Dispel
* Added base ability Hibernate
* Added base ability Vaporize
* Removed base ability Helpless
* Upgrade Path 1 changed to: Impairing Feedback*, Purified, Essence Capture (was Phase Shift*, Essence Capture, Pawn)
* Upgrade Path 2 changed to: Bestow, Relieve, Solidify* (was Hibernate*, Relieve, Premonition)
* Nora Cost changed from 63 (60-63) to 83
Garu Primitive
* DMG changed from 13 to 12
* HP changed from 56 to 51
* Added base ability Declare Hunted
* Upgrade Path 1 changed to: Readiness, Power Attack 3, Call of the Hunter* (was Mountaineer*, Readiness)
* Upgrade Path 2 changed to: Frightful Blows, Brutality, Pummel 2* (was Pummel 2*, Pummel 3, Pummel 1)
* Nora Cost changed from 82 (79-89) to 71
Garu Shaman
* DMG changed from 9 to 8
* HP changed from 45 to 44
* Added base ability Divine Favor 3
* Removed base ability Empowered: Range
* Upgrade Path 1 changed to: Divert, Grant: Rage Potion, Cleanse* (was Divert*, Grant: Mobility, Cleanse)
* Upgrade Path 2 changed to: Heal Champion 1*, Heal Champion 3, Heal Champion 2 (was Heal Champion 3*, Paralyze, Heal Champion 2)
* Nora Cost changed from 83 (71-83) to 68
Garu Warguard
* Added base ability Fearless
* Upgrade Path 1 changed to: Glorious Leap*, Spur, Seismic Leap (was Glorious Leap*, Seismic Leap, Leap 3)
* Upgrade Path 2 changed to: Perseverance, Assault*, Hostile (was Render*, Assault, Hostile)
* Nora Cost changed from 84 (82-87) to 73
Garu Whisperer
* RNG changed from 4 – 5 to 4 – 6
* Added base ability Magic Blast
* Upgrade Path 1 changed to: Blast*, Vitality: Creation, Magical Bomb 3 (was Blast*, Barrage 1, Amplify: Magic)
* Upgrade Path 2 changed to: Vaporize, Phase Shift*, Magic Eater (was Vaporize*, Resistance: Physical 3, Phase Shift)
* Nora Cost changed from 90 (83-91) to 82
Ghost Stalker
* DMG changed from 8 to 9
* RNG changed from 2 – 4 to 1 – 2
* DEF changed from 0 to 1
* HP changed from 40 to 45
* Added base ability Absorb Illusion
* Added base ability Deception
* Added base ability Mirrorblade
* Added base ability Vulnerable
* Removed base ability Illuminate
* Upgrade Path 1 changed to: Illuminate, Fading Light, Swap 2* (was Mirrorblade*, Deception, Swap 3)
* Upgrade Path 2 changed to: Magic Acolyte, Phase Shift, Vaporize* (was Fading Light*, Phase Shift, Combat Awareness 1)
* Nora Cost changed from 77 (75-79) to 68
Gnarlwood Borderguard
* HP changed from 54 to 51
* Added base ability Detection 3
* Upgrade Path 1 changed to: Tremor*, Drudgery, Perseverance (was Hunter: Quick*, Drudgery, Tremor)
* Upgrade Path 2 changed to: Stun, Block 1, Seismic Leap* (was Plant Regeneration 2*, Detection 3, Seismic Leap)
* Nora Cost changed from 81 (80-87) to 72
Gnarlwood Grappler
* DMG changed from 9 to 10
* HP changed from 45 to 48
* Added base ability Constriction
* Removed base ability Entangling Attack
* Upgrade Path 1 changed to: Punish*, Imposing Aura, Melee Specialist 3 (was Melee Specialist 3*, Clamp, Constriction)
* Upgrade Path 2 changed to: Forest Front, Plant Regeneration 2*, Plant Regeneration 3 (was Plant Regeneration 2*, Plant Regeneration 3, Plant Regeneration 1)
* Nora Cost changed from 75 (70-77) to 62
Gnarlwood Launcher
* SPD changed from 6 to 5
* RNG changed from 5 – 8 to 4 – 6
* HP changed from 50 to 48
* Added base ability Lethargic
* Added base ability Throw Champion
* Removed base ability Ponderous
* Removed base ability Vulnerability: Fire
* Upgrade Path 1 changed to: Aim*, Plant Regeneration 3, Lay Trap: Boulder 3 (was Plant Regeneration 2*, Plant Regeneration 3, Plant Regeneration 1)
* Upgrade Path 2 changed to: Stone Bomb 2, Stone Barrage, Stone Bomb 3* (was Stone Bomb 2*, Stone Bomb 3, Stone Bomb 1)
* Nora Cost changed from 91 (87-95) to 74
Gnarlwood Lifegiver
* DMG changed from 6 to 5
* SPD changed from 5 to 6
* DEF changed from 2 to 0
* HP changed from 68 to 56
* Added base ability Attack: Magical
* Added base ability Courage
* Added base ability Healing Deficiency
* Added base ability Quest: Support Ally
* Added base ability Weighty
* Removed base ability Attack: Psychic
* Upgrade Path 1 changed to: Transfer Life 2*, Impart (was Transfer Life 1*, Transfer Life 2)
* Upgrade Path 2 changed to: Cleanse*, Shield Allies, Nature’s Connections (was Weighty*)
* Nora Cost changed from 54 (54-65) to 71
Gnarlwood Oakthumper
* DMG changed from 9 to 12
* SPD changed from 7 to 6
* DEF changed from 3 to 2
* HP changed from 53 to 56
* Added base ability Cleave
* Added base ability Forest Front
* Added base ability Sapping Armor
* Removed base ability Hunter: Flying
* Removed base ability Weighty
* Upgrade Path 1 changed to: Punish*, Resolute, Imposing Aura (was Knockback 3*, Knockback 2)
* Upgrade Path 2 changed to: Surge: Plant*, Forest Exploit, Surge: Enemy (was Surge: Plant*, Throw Boulder, Punish)
* Nora Cost changed from 84 (80-84) to 85
Great Eagle
* DEF changed from 2 to 1
* HP changed from 45 to 46
* Added base ability Pounce
* Removed base ability Mobility
* Upgrade Path 1 changed to: Mobility, Detection 3*, Sword Breaker (was Sword Breaker*, Detection 3, Phantom Dash)
* Upgrade Path 2 changed to: Shred Defense, Logistics: Damage, Zeal: Damage* (was Shred Defense*, Rend 2, Zeal: Damage)
* Nora Cost changed from 76 (75-79) to 64
Grimlic of K’thir
* SPD changed from 6 to 7
* Added base ability Illuminate
* Upgrade Path 1 changed to: Iridescent Projection, Magical Bomb 3, Magic Beam* (was Magical Bomb 3*, Magic Beam, Iridescent Projection)
* Upgrade Path 2 changed to: Purified, Regeneration 2, Magic Acolyte* (was Regeneration 2*, Deflect, Magic Acolyte)
* Nora Cost changed from 106 (103-111) to 94
Guardian of the Circle
* DMG changed from 8 to 10
* DEF changed from 2 to 1
* HP changed from 52 to 50
* Added base ability Arctic
* Added base ability Catalyst: Frost
* Added base ability Frost Armor
* Added base ability Resistance: Frost 3
* Removed base ability Cold Snap
* Removed base ability Devotee of De’lim
* Removed base ability Shatter
* Upgrade Path 1 changed to: Devotee of De’lim*, Spell Charged 3, Resilient (was Tough 2*, Tough 1)
* Upgrade Path 2 changed to: Freezing Chains, Frost Amped, Frost Nova 3* (was Freezing Aura*, Frost Armor)
* Nora Cost changed from 91 (84-91) to 73
Heart of the Forest
* DMG changed from 8 to 10
* SPD changed from 5 to 6
* RNG changed from 1 – 2 to 1 – 3
* DEF changed from 1 to 3
* HP changed from 55 to 56
* Added base ability Dragging Attack
* Added base ability Sentinel
* Added base ability Take Root
* Added base ability Weighty
* Removed base ability Resistance: Physical 3
* Upgrade Path 1 changed to: Sapping Armor, Resistance: Physical 3, Scale Armor* (was Scale Armor*, Plant Regeneration 3, Defender)
* Upgrade Path 2 changed to: Nature’s Connections, Pacifying Blows, Rend 2* (was Dragging Attack*, Entangling Attack, Relocate: Ally)
* Nora Cost changed from 88 (84-94) to 81
K’thir Doombringer
* Added base ability Bounce
* Upgrade Path 1 changed to: Distracting Blows, Illuminate*, Domain: Vegetation (was Metamorphosis*, Illuminate, Distracting Blows)
* Upgrade Path 2 changed to: Forest Exploit, Doom*, Mindwipe Aura 2 (was Domain: Vegetation*, Doom, Soothing Serenade)
* Nora Cost changed from 89 (83-94) to 77
K’thun the Ancient
* DMG changed from 9 to 8
* RNG changed from 1 – 3 to 1 – 4
* Added base ability Forest Front
* Added base ability Gain Control
* Upgrade Path 1 changed to: Plant Regeneration 2*, Nature’s Connections, Mind Lock (was Nature’s Connections*, Plant Regeneration 3, Fellowship)
* Upgrade Path 2 changed to: Shroud*, Gift of Fertility, Nora Shield 2 (was Forest Front*, Shroud, Nora Shield 1)
* Nora Cost changed from 86 (85-92) to 76
Light of the Circle
* DMG changed from 8 to 9
* SPD changed from 7 to 6
* RNG changed from 4 – 6 to 5 – 6
* HP changed from 40 to 44
* Added base ability Burn 1
* Added base ability Illuminate
* Removed base ability Precision
* Upgrade Path 1 changed to: Fire Acolyte, Devotee of De’lim, Radiant Blow* (was Burn 1*, Devotee of De’lim)
* Upgrade Path 2 changed to: Precision*, Aim, Sabotage: Fire (was Illuminate*, Detection 3)
* Nora Cost changed from 82 (81-85) to 71
Menalaus
* DMG changed from 11 to 12
* RNG changed from 5 – 7 to 4 – 7
* Added base ability Heal Mass 2
* Added base ability Regeneration 2
* Removed base ability Opposing Viewpoints
* Upgrade Path 1 changed to: Healing Mind*, Cleanse, Forest Exploit (was Illuminate*, Regeneration 2, Grant: Magical Aura)
* Upgrade Path 2 changed to: Enchant: Magic, Spellswallower, Illuminate* (was Healing Mind*, Debilitate, Magic Beam)
* Nora Cost changed from 104 (104-109) to 99
Moonlit Fae
* Added base ability Multiattack 2
* Removed base ability Illuminate
* Upgrade Path 1 changed to: Impair Vision*, Illuminate, Distracting Blows (was Multiattack 1*, Nightfall, Multiattack 2)
* Upgrade Path 2 changed to: Evasive 1, Hunter: Equipped, Nightfall* (was Evasive 1*, Evasive 2, Evasive 3)
* Nora Cost changed from 83 (78-92) to 70
Mother of Frond
* DMG changed from 8 to 10
* HP changed from 50 to 46
* Added base ability Forest Front
* Added base ability Transfer Life 2
* Removed base ability Amphibious
* Upgrade Path 1 changed to: Spellsurge: Spontaneous Growth*, Abash, Anthomancy (was Transfer Life 2*, Plant Regeneration 2, Spellsurge: Spontaneous Growth)
* Upgrade Path 2 changed to: Impart, Plant Regeneration 3, Grant: Sonic Aura* (was Forest Front*, Grant: Sonic Aura, Charm 3)
* Nora Cost changed from 79 (77-81) to 75
Mountain Garu
* Added base ability Chuck: Wood
* Added base ability Pace
* Added base ability Trailblaze
* Removed base ability Enrage 1
* Upgrade Path 1 changed to: Reinforcement 1*, Initiative 1 (was Berserker 2*, Berserker 3)
* Upgrade Path 2 changed to: Berserker 3, Berserker 2* (was Reinforcement 2*, Reinforcement 1, Fellowship)
* Nora Cost changed from 74 (69-83) to 65
M’tan, Garu Shaman
* DMG changed from 9 to 8
* HP changed from 45 to 44
* Added base ability Divine Favor 3
* Removed base ability Empowered: Range
* Upgrade Path 1 changed to: Divert, Grant: Rage Potion, Cleanse* (was Divert*, Grant: Mobility, Cleanse)
* Upgrade Path 2 changed to: Heal Champion 1*, Heal Champion 3, Heal Champion 2 (was Heal Champion 3*, Paralyze, Heal Champion 2)
* Nora Cost changed from 83 (71-83) to 68
Mysterious Hooded Elf
* Upgrade Path 1 changed to: Magic Blast, Magic Acolyte, Ally: Underdepths* (was Magic Blast*, Magic Acolyte, Ally: Underdepths)
* Upgrade Path 2 changed to: Shadowspawn, Stealth*, Cloak 2 (was Stealth*, Cloak 2, Shadowspawn)
* Nora Cost changed from 85 (83-89) to 73
Nymph
* DMG changed from 9 to 8
* RNG changed from 3 – 5 to 4 – 5
* HP changed from 41 to 38
* Added base ability Soothing Serenade
* Upgrade Path 1 changed to: Subsume, Distracting Blows*, Force Projection (was Distracting Blows*, Hinder Movement, Soothing Serenade)
* Upgrade Path 2 changed to: Soultap, Pacifying Blows, Mind Lock* (was Soultap*, Amplify: Psychic, Mind Lock)
* Nora Cost changed from 79 (79-86) to 69
Ospryan Valkyrie
* DMG changed from 10 to 9
* SPD changed from 7 to 6
* Added base ability Attack: Physical
* Added base ability Entangling Attack
* Removed base ability Attack: Net
* Removed base ability Vulnerability: Fire
* Upgrade Path 1 changed to: Domain: Vegetation*, Logistics: Damage, Encouraged (was Detection 1*, Detection 2, Detection 3)
* Upgrade Path 2 changed to: Strike, Cripple*, Hunter: Equipped (was Hunter: Equipped*, Hunter: Crippled, Distracting Blows)
* Nora Cost changed from 77 (76-80) to 73
Outcast De’lim
* DMG changed from 9 to 10
* SPD changed from 6 to 7
* Added base ability Devotee of De’lim
* Added base ability Flame Siphon 1
* Upgrade Path 1 changed to: Sapping Armor, Amplify: Fire, Purging Flames* (was Purging Flames*, Initiate: Devotee to De’lim, Sapping Armor)
* Upgrade Path 2 changed to: Initiate: Devotee to De’lim*, Power of Devotion, Dictate (was Power of Devotion*, Adaptive, Dictate)
* Nora Cost changed from 103 (99-105) to 89
Outcast of the Flame
* DMG changed from 11 to 9
* RNG changed from 4 – 6 to 5 – 6
* DEF changed from 0 to 1
* HP changed from 45 to 42
* Added base ability Burn 1
* Added base ability Flame Siphon 1
* Removed base ability Devotee of De’lim
* Removed base ability Dissipate
* Upgrade Path 1 changed to: Radiant Blow*, Flame Prison, Devotee of De’lim (was Flame Siphon 1*, Torch 1, Torch 2)
* Upgrade Path 2 changed to: Grant: Death Nova: Fire, Spellswallower*, Sabotage: Fire (was Fire Aura 3*, Flamestrike, Cleansing Flame)
* Nora Cost changed from 87 (85-89) to 72
Perfected Runner
* DMG changed from 10 to 9
* HP changed from 42 to 46
* Added base ability Charge 3
* Added base ability Flameburst
* Added base ability Impatient
* Added base ability Initiative 1
* Removed base ability Devotee of De’lim
* Removed base ability Trail: Fire Wall
* Upgrade Path 1 changed to: Devotee of De’lim*, Trail: Fire Wall, Death Nova: Fire 3 (was Charge 3*, Charge 1, Charge 2)
* Upgrade Path 2 changed to: Quest: Runner*, Fire Eater (was Quest: Runner*, Short Lived 2)
* Nora Cost changed from 66 (39-66) to 72
Pox Harbinger
* Added base ability Anthomancy
* Added base ability Initiative 1
* Upgrade Path 1 changed to: Council: Spells*, Nora Link, Favor (was Initiative 1*, Initiative 2)
* Upgrade Path 2 changed to: Wisdom*, Mystic Push, Spell Resistance (was Anthomancy*, Gift of Scrying)
* Nora Cost changed from 94 (93-97) to 88
Pox Renovator
* Upgrade Path 1 changed to: Grand Entrance*, Disbelief, Premonition (was Stat Bonus: Damage 1*, Stat Bonus: Damage 2)
* Upgrade Path 2 changed to: Shielded, Gift of Scrying*, Wisdom (was Stat Bonus: Health 1*, Stat Bonus: Health 2)
* Nora Cost changed from 82 (82-85) to 72
Queen Anaru
* DMG changed from 9 to 11
* RNG changed from 1 to 1 – 2
* HP changed from 48 to 50
* Added base ability Flanking
* Added base ability Secure Fonts
* Upgrade Path 1 changed to: Divert*, Nora Barrier, Deflect (was Pounce*, Pawn, Divert)
* Upgrade Path 2 changed to: Logistics: Speed*, Tempo, Equalize (was Domain: Vegetation*, Shred Defense, Flanking)
* Nora Cost changed from 87 (87-95) to 88
Quillbeast Pango
* RNG changed from 3 – 5 to 2 – 4
* HP changed from 45 to 46
* Added base ability Barrage 2
* Removed base ability Damage Shield: Physical 3
* Removed base ability Weighty
* Upgrade Path 1 changed to: Reflection 3, Turtle, Defensive Turtle* (was Tunnel: Vegetation*, Defensive Turtle, Turtle)
* Upgrade Path 2 changed to: Damage Shield: Physical 3, Strike*, Precision (was Spike Nova 3*, Blast, Barrage 1)
* Nora Cost changed from 80 (75-84) to 69
Rage of the Circle
* DMG changed from 13 to 11
* DEF changed from 0 to 1
* HP changed from 50 to 48
* Added base ability Death Nova: Electricity 3
* Added base ability Psychotic Break
* Added base ability Reckless Teleport 2
* Removed base ability Limbo
* Removed base ability Manic
* Removed base ability Paralytic Feedback
* Upgrade Path 1 changed to: Lightning Amped, Paralytic Feedback*, Portal Dancer (was Storm Acolyte*, Devotee of De’lim, Reckless Teleport 1)
* Upgrade Path 2 changed to: Devotee of De’lim, Spell Charged 3, Electricity Aura 3* (was Electricity Aura 2*, Chain Lightning, Hostile)
* Nora Cost changed from 84 (82-89) to 73
Ranger
* Added base ability Dodge 2
* Added base ability Hunter: Meek
* Added base ability Initiative 1
* Removed base ability Counter Attack: Melee
* Upgrade Path 1 changed to: Power Attack 2*, Confuse Enemy, Combat Awareness 1 (was Initiative 2*, Reinforcement 2, Initiative 1)
* Upgrade Path 2 changed to: Reflexes 2*, Provision: Offense, Block 1 (was Hidden: Vegetation*, Block 2, Dodge 1)
* Nora Cost changed from 86 (83-92) to 74
Ranger Elite
* SPD changed from 7 to 6
* HP changed from 54 to 51
* Added base ability Logistics: Speed
* Added base ability Precision
* Added base ability Protective
* Upgrade Path 1 changed to: Dodge 1, Commander, Block 1* (was Dodge 1*, Combat Awareness 1, Commander)
* Upgrade Path 2 changed to: Equipment Boon*, Hunter: Fighter, Tempo (was Protective*, Sunder 2, Render)
* Nora Cost changed from 87 (85-93) to 78
Rascal Fairy
* RNG changed from 4 – 5 to 1 – 2
* Added base ability Arrowshot
* Added base ability Feint
* Added base ability Trickster
* Upgrade Path 1 changed to: Initiative 1*, Reinforcement 1, Mark (was Initiative 1*, Initiative 2)
* Upgrade Path 2 changed to: Distracting Blows, Escape, Shadowspawn* (was Stealth*, Shadowstrike, Shadowspawn)
* Nora Cost changed from 77 (75-85) to 71
Royal Condor Fury
* DMG changed from 9 to 11
* SPD changed from 7 to 6
* HP changed from 50 to 52
* Added base ability Charge 3
* Added base ability Lead the Charge
* Added base ability Liability
* Removed base ability Strike
* Upgrade Path 1 changed to: Vivify, Vigilance*, Guarded: Beast (was Lead the Charge*, Initiative 2, Initiative 1)
* Upgrade Path 2 changed to: Crazed Charger, Thunderous Charge*, Hunter: Walker (was Loyalty*, Hunter: Walker, Duel)
* Nora Cost changed from 91 (89-94) to 79
Rudolph the Chosen
* DMG changed from 9 to 10
* HP changed from 55 to 50
* Added base ability Protective
* Upgrade Path 1 changed to: Amplify: Magic*, Commander, Magical Bomb 2 (was Iron Will*, Amplify: Magic, Commander)
* Upgrade Path 2 changed to: Magic Acolyte, Revere: Thirion*, Purified (was Revere: Thirion*, Protective, Magic Acolyte)
* Nora Cost changed from 84 (82-89) to 74
Ruthless Enforcer
* Added base ability Power of Devotion
* Removed base ability Phantom Dash
* Upgrade Path 1 changed to: Frightful Blows, Assault, Defender* (was Frightful Blows*, Sunder 1, Stun)
* Upgrade Path 2 changed to: Imposing Aura, Phantom Dash, Stun* (was Assault*, Sacrifice of De’lim, Power of Devotion)
* Nora Cost changed from 83 (76-85) to 75
Sapling
* DMG changed from 7 to 8
* SPD changed from 5 to 4
* Added base ability Camouflage
* Removed base ability Assault
* Upgrade Path 1 changed to: Domain: Vegetation, Nature’s Connections* (was Camouflage*, Domain: Vegetation, Conduit Watcher)
* Upgrade Path 2 changed to: Take Root, Plant Regeneration 1* (was Take Root*, Hidden: Vegetation, Plant Regeneration 2)
Seeker of the Source
* HP changed from 46 to 47
* Added base ability Attack: Magical
* Added base ability Multiattack 1
* Added base ability Opportunistic
* Added base ability Wisdom
* Removed base ability Attack: Fire
* Removed base ability Devotee of De’lim
* Upgrade Path 1 changed to: Burn 2, Devotee of De’lim*, Adaptive (was Detection 1*, Detection 2, Detection 3)
* Upgrade Path 2 changed to: Absorb Relic, Ruin*, Detonate Relic (was Relic Guardian*, Flamestrike, Illuminate)
* Nora Cost changed from 81 (77-83) to 73
Skyshear Pegasus
* Added base ability Initiative 2
* Added base ability Premonition
* Removed base ability Magical Attack
* Upgrade Path 1 changed to: Stun, Plant Regeneration 3, Charm 3* (was Initiative 1*, Initiative 2)
* Upgrade Path 2 changed to: Encouraged*, Magical Attack, Updraft (was Stun*, Charm 2, Charm 3)
* Nora Cost changed from 88 (86-91) to 75
Snake Charmer
* Added base ability Charm 3
* Removed base ability Charm 2
* Upgrade Path 1 changed to: Heal Champion 1, Heal Champion 2*, Heal Champion 3 (was Heal Champion 1*, Heal Champion 2, Heal Champion 3)
* Upgrade Path 2 changed to: Cleansing Aura*, Boost: Beast (was Boost: Beast *, Camaraderie , Cleanse)
* Nora Cost changed from 68 (63-72) to 64
Solitary Garu
* Added base ability Faithless
* Added base ability Siege
* Added base ability Solitary
* Removed base ability Encroached
* Upgrade Path 1 changed to: Forage, Gift of Scrying, Detection 3* (was Detection 1*, Detection 2, Detection 3)
* Upgrade Path 2 changed to: Hibernate*, Pace, Hidden: Vegetation (was Hibernate*, Pace, Hidden: Vegetation)
* Nora Cost changed from 76 (75-78) to 70
Solstice Marksman
* DMG changed from 9 to 10
* SPD changed from 6 to 5
* HP changed from 42 to 44
* Added base ability Equip: Frostcall Quiver
* Removed base ability Chill 1
* Upgrade Path 1 changed to: Heart Strike*, Precision, Ponderous Blows (was Frostburn*, Lay Trap: Frost 3)
* Upgrade Path 2 changed to: Opportunistic*, Provision: Speed, Retreat 2 (was Frigid Lance*, Frost Nova 3)
* Nora Cost changed from 84 (84-84) to 67
Spikewood Abomination
* DMG changed from 7 to 11
* Added base ability Fury
* Added base ability Tormented
* Removed base ability Damage Shield: Physical 3
* Upgrade Path 1 changed to: Punishing Aura 2, Entangling Attack, Frightful Blows* (was Plant Regeneration 3*, Entangling Attack, Frightful Blows)
* Upgrade Path 2 changed to: Vengeful, Twisted Essence*, Domain: Vegetation (was Domain: Vegetation*, Fury, Unleash)
* Nora Cost changed from 90 (90-94) to 80
Spirit Singer
* DMG changed from 9 to 8
* Added base ability Grant: Mobility
* Added base ability Grant: Tempo
* Added base ability Resurrect 1
* Upgrade Path 1 changed to: Logistics: Force Barrier, Logistics: Heal Champion*, Distracting Blows (was Soothing Serenade*, Logistics: Heal Champion, Distracting Blows)
* Upgrade Path 2 changed to: Weaken Spells, Stall, Soothing Serenade* (was Sword Breaker*, Stall, Hinder Movement)
* Nora Cost changed from 89 (85-93) to 76
Spring Dragon
* RNG changed from 1 to 1 – 2
* HP changed from 44 to 48
* Added base ability Forest Front
* Added base ability Plant Regeneration 2
* Removed base ability Magical Bomb 3
* Upgrade Path 1 changed to: Revere: Thirion, Blessed, Magic Acolyte* (was Blessed*, Illuminate, Revere: Thirion)
* Upgrade Path 2 changed to: Magical Bomb 3, Healing Breath 1*, Magic Beam (was Magic Acolyte*, Regeneration 3, Heal Mass 2)
* Nora Cost changed from 77 (77-81) to 72
Sprite
* SPD changed from 5 to 6
* HP changed from 34 to 36
* Added base ability Logistics: Force Barrier
* Removed base ability Favor
* Upgrade Path 1 changed to: Contaminate*, Suppression, Spell Aegis (was Force Barrier 3*, Poison Cloud 3, Contaminate)
* Upgrade Path 2 changed to: Fairy Dust*, Stun, Charm 3 (was Fairy Dust*, Stun, Charm 3)
* Nora Cost changed from 80 (75-80) to 67
Starlight Sylph
* Added base ability Encouraged
* Added base ability Vulnerable
* Upgrade Path 1 changed to: Portent, Starshine, Telekinetic Thrust* (was Starshine*, Telekinetic Thrust, Nora Barrier)
* Upgrade Path 2 changed to: Radiant Blow, Forest Exploit, Swap 3* (was Encouraged*, Swap 3, Illuminate)
* Nora Cost changed from 85 (84-88) to 71
Sun Blossom
* Upgrade Path 1 changed to: Forest Exploit, Reinforcement 1*, Detection 3 (was Reinforcement 1*, Detection 3, Reinforcement 2)
* Upgrade Path 2 changed to: Grant: Magical Aura, Illuminate*, Burn 1 (was Burn 1*, Illuminate, Grant: Magical Aura)
* Nora Cost changed from 75 (73-81) to 67
Sunglade Dryad
* HP changed from 43 to 45
* Added base ability Conduit: Damage
* Added base ability Heal Champion 3
* Removed base ability Rally 1
* Upgrade Path 1 changed to: Devotee of De’lim*, Extinguish, Heal Mass 2 (was Favor*, Extinguish, Illuminate)
* Upgrade Path 2 changed to: Encouraged*, Sacrifice of De’lim, Domain: Vegetation (was Encouraged*, Pin Down, Logistics: Flanking)
* Nora Cost changed from 80 (76-84) to 74
Thirion
* DMG changed from 14 to 13
* HP changed from 60 to 56
* Added base ability Forest Front
* Added base ability Hunter: Walker
* Added base ability Plant Regeneration 3
* Upgrade Path 1 changed to: Magic Blast, Enchant: Magic*, Spellswallower (was Plant Regeneration 2*, Plant Regeneration 3, Plant Regeneration 1)
* Upgrade Path 2 changed to: Healing Breath 1, Magic Beam*, Magical Bomb 3 (was Hunter: Walker*, Magic Nova 3, Magic Blast)
* Nora Cost changed from 96 (92-98) to 89
Tireless Harvester
* DMG changed from 8 to 7
* SPD changed from 7 to 4
* DEF changed from 1 to 0
* HP changed from 37 to 41
* Upgrade Path 1 changed to: Nora Miner 1* (was Evasive 1*, Evasive 2, Evasive 3)
* Upgrade Path 2 changed to: Charm 3*, Fairy Dust, Flourish (was Cocoon*, Fading Light, Forage)
* Nora Cost changed from 77 (72-83) to 49
Tog and Kaiya
* DMG changed from 11 to 10
* HP changed from 51 to 45
* Added base ability Arrowshot
* Added base ability Declare Hunted
* Added base ability Glorious Leap
* Upgrade Path 1 changed to: Tempo, Battle Leader, Provision: Offense* (was Evasive 2*, Arrowshot, Elusive Leap)
* Upgrade Path 2 changed to: Farshot 2, Combo Attack: Rend, Equipment Boon* (was Declare Hunted*, Battle Leader, Hit and Run)
* Nora Cost changed from 77 (77-84) to 74
Vashal Cavalier
* DMG changed from 11 to 12
* HP changed from 52 to 54
* Added base ability Blessed
* Added base ability Hammer Throw 1
* Added base ability Resistance: Physical 2
* Removed base ability Seal of the Vashal
* Removed base ability Warcry
* Upgrade Path 1 changed to: Enduring Aura 3*, Ally: Ironfist Stronghold, Seal of the Vashal (was Block 2*, Block 1)
* Upgrade Path 2 changed to: Warcry, Vindictive*, Quest: Damage (was Command: Charge*, Battle Leader, Protective)
* Nora Cost changed from 88 (84-88) to 81
Vashal Druid
* Added base ability Growth 4
* Added base ability Impair Vision
* Removed base ability Seal of the Vashal
* Upgrade Path 1 changed to: Cleanse*, Nature’s Blessing 1, Mind Lock (was Cleansing Aura*, Cleanse, Healing Mind)
* Upgrade Path 2 changed to: Seal of the Vashal*, Solidify, Enchant: Magic (was Solidify*, Pin Down, Camaraderie )
* Nora Cost changed from 87 (82-93) to 75
Vashal Enchanter
* HP changed from 43 to 44
* Added base ability Grand Entrance
* Added base ability Imbue: Stun
* Removed base ability Grant: Teleport
* Upgrade Path 1 changed to: Grant: Tempo, Grant: Evasive*, Grant: Reflexes (was Grant: Evasive*, Grant: Magical Aura, Grant: Reflexes)
* Upgrade Path 2 changed to: Grant: Magical Aura*, Forest Exploit (was Resistance: Magical 3*, Grand Entrance, Resistance: Magical 1)
* Nora Cost changed from 76 (73-79) to 73
Vashal Eremite
* HP changed from 45 to 47
* Added base ability Elusive Leap
* Removed base ability Seal of the Vashal
* Upgrade Path 1 changed to: Counterstrike 1, Power Attack 3, Stun* (was Channel: Damage*, Power Attack 3, Execute)
* Upgrade Path 2 changed to: Execute*, Seal of the Vashal, Swap 2 (was Bold*, Elusive Leap, Swap 3)
* Nora Cost changed from 84 (82-91) to 73
Vashal Interceptor
* Added base ability Declare Hunted
* Added base ability Dragging Attack
* Removed base ability Seal of the Vashal
* Upgrade Path 1 changed to: Regeneration 2*, Declare Vengeance, Heart Strike (was Dragging Attack*, Reinforcement 2, Entangle)
* Upgrade Path 2 changed to: Command: Block, Command: Charge, Seal of the Vashal* (was Regeneration 2*, Command: Block, Declare Hunted)
* Nora Cost changed from 85 (84-89) to 77
Vashal Mirrorblade
* HP changed from 44 to 46
* Added base ability Initiative 1
* Removed base ability Seal of the Vashal
* Upgrade Path 1 changed to: Adaptation, Poison 3, Dodge 2* (was Opportunistic*, Assault, Reflexes 1)
* Upgrade Path 2 changed to: Seal of the Vashal, Combat Awareness 1*, Logistics: Damage (was Reinforcement 2*, Logistics: Speed, Initiative 2)
* Nora Cost changed from 83 (79-87) to 72
Vashal Quillquip
* DMG changed from 9 to 8
* RNG changed from 3 – 5 to 2 – 4
* DEF changed from 1 to 0
* HP changed from 45 to 44
* Added base ability Hit and Run
* Added base ability Poison 2
* Removed base ability Immunity: Poison
* Upgrade Path 1 changed to: Detection 3, Strike*, Precision (was Provision: Utility*, Lay Trap: Poison Cloud 1, Rend 1)
* Upgrade Path 2 changed to: Nightfall, Shadowspawn*, Hidden: Vegetation (was Shadowspawn*, Hidden: Vegetation, Strike)
* Nora Cost changed from 74 (72-78) to 70
Vashal Ranger
* HP changed from 45 to 47
* Added base ability Call of the Hunter
* Upgrade Path 1 changed to: Reinforcement 2*, Commander: Beast, Counter Attack: Melee (was Reinforcement 2*, Reinforcement 1)
* Upgrade Path 2 changed to: Render, Train: Assault, Shatter* (was Train: Assault*, Shatter)
* Nora Cost changed from 95 (90-95) to 78
Vashal Vicar
* DMG changed from 8 to 9
* RNG changed from 3 – 5 to 4 – 5
* HP changed from 42 to 44
* Added base ability Defenseless
* Added base ability Healing Mind
* Added base ability Intensify
* Upgrade Path 1 changed to: Amplify: Healing, Cleansing Aura, Divert* (was Cleansing Aura*, Heal Champion 3, Cleanse)
* Upgrade Path 2 changed to: Noble Sacrifice*, Enchant: Magic, Distracting Blows (was Nora Miner 1*, Essence Capture, Distracting Blows)
* Nora Cost changed from 84 (77-84) to 76
Vashal Woodchuck
* DEF changed from 0 to 1
* HP changed from 50 to 48
* Added base ability Jungle Front
* Upgrade Path 1 changed to: Stun, Surge: Plant, Tunnel: Vegetation* (was Stun*, Surge: Plant, Domain: Vegetation)
* Upgrade Path 2 changed to: Encouraged, Resilient, Hunter: Quick* (was Jungle Front*)
* Nora Cost changed from 88 (86-90) to 74
Warcaller Fiorn
* Added base ability Heavy Charger
* Upgrade Path 1 changed to: Vigilance, Assault*, Counter Attack: Melee (was Commander*, Aid Defense, Heavy Charger)
* Upgrade Path 2 changed to: Defiant, Command: Block, Battle Leader* (was Block 2*, Bastion of Will, Battle Leader)
* Nora Cost changed from 101 (96-102) to 82
Warden of the Path
* DEF changed from 2 to 1
* Added base ability Attack: Physical
* Added base ability Confuse Enemy
* Added base ability Empowered: Offense
* Removed base ability Attack: Fire
* Removed base ability Devotee of De’lim
* Upgrade Path 1 changed to: Burn 1*, Hunter: Quick, Provision: Speed (was Hunter: Meek*, Heart Strike, Empowered: Offense)
* Upgrade Path 2 changed to: Heart Strike*, Devotee of De’lim, Equipment Boon (was Pet: Wolf*, Quest: Kill Enemy, Multiattack 1)
* Nora Cost changed from 88 (81-90) to 69
Wild Elf
* HP changed from 39 to 46
* Removed base ability Rend 3
* Upgrade Path 1 changed to: Domain: Vegetation, Hidden: Vegetation, Logistics: Speed* (was Camouflage*, Hidden: Vegetation)
* Upgrade Path 2 changed to: Deep Wounds, Hostile, Warchief: Beast Clan* (was Deep Wounds*, Berserk Attack 3)
* Nora Cost changed from 81 (75-82) to 67
Wilderkin
* DEF changed from 1 to 0
* Added base ability Tough 2
* Removed base ability Hostile
* Upgrade Path 1 changed to: Brutality, Hostile*, Deep Wounds (was Berserk Attack 2*, Berserk Attack 1, Berserk Attack 3)
* Upgrade Path 2 changed to: Ferocious Bite*, Rend 2, Warchief: Beast Clan (was Rend 2*, Rend 3, Rend 1)
* Nora Cost changed from 80 (77-84) to 75
Wilderkin Snakedancer
* HP changed from 45 to 47
* Added base ability Poison 2
* Upgrade Path 1 changed to: Dodge 1*, Commander: Beast, Evasive 2 (was Evasive 1*, Evasive 2, Evasive 3)
* Upgrade Path 2 changed to: Domain: Vegetation*, Leverage: Beast, Hunter: Quick (was Boost: Beast *, Poison 2)
* Nora Cost changed from 93 (89-99) to 74
Wind Sprinter
* DMG changed from 10 to 9
* Added base ability Arrow Throw 1
* Removed base ability Arrow Throw 2
* Upgrade Path 1 changed to: Domain: Vegetation*, Charge 3, Portal (was Portal*, Pace, Mountaineer)
* Upgrade Path 2 changed to: Dashing Dodge, Gale* (was Charge 3*, Dodge 1)
* Nora Cost changed from 81 (79-82) to 71
Winged Lerper
* DMG changed from 8 to 7
* DEF changed from 1 to 0
* Added base ability Hit and Run
* Upgrade Path 1 changed to: Nightfall*, Still Life, Hidden: Vegetation (was Camouflage*, Hidden: Vegetation)
* Upgrade Path 2 changed to: Flanking, Rend 3* (was Rend 2*, Rend 3, Rend 1)
* Nora Cost changed from 62 (60-66) to 64
Wisp
* DMG changed from 10 to 11
* Added base ability Magical Bomb 3
* Added base ability Nexus Aura
* Removed base ability One With Nora
* Upgrade Path 1 changed to: Grant: Magical Aura, Phase Shift*, Magic Acolyte (was Shielded*, Magic Eater, Phase Shift)
* Upgrade Path 2 changed to: Fascinate, Purified*, Soulsift 1 (was Damage Shield: Magical 2*, Fascinate, Amplify: Magic)
Wizard of the Ways
* Added base ability Charged Blast
* Added base ability Spell Charged 2
* Added base ability Teleport 1
* Removed base ability Attack: Electricity
* Upgrade Path 1 changed to: Favor*, Relocate: Ally, Stall (was Grant: Teleport*, Pull, Relocate: Ally)
* Upgrade Path 2 changed to: Portal Walker, Grant: Teleport*, Swap 2 (was Portal*, Teleport 1, Deflect)
* Nora Cost changed from 79 (79-90) to 75
Wolf Pack
* DMG changed from 8 to 10
* HP changed from 30 to 35
* Added base ability Ferocious Bite
* Added base ability Kill Sense
* Removed base ability Brutality
* Removed base ability Detection 3
* Removed base ability Skirmisher
* Upgrade Path 1 changed to: Quest: Runner*, Vivify, Howling Attack (was Rend 2*, Rend 3, Rend 1)
* Upgrade Path 2 changed to: Wolf Pack* (was Wolf Pack*)
* Nora Cost changed from 127 (125-130) to 82
Wood Elemental
* DMG changed from 10 to 11
* SPD changed from 7 to 6
* HP changed from 44 to 46
* Added base ability Chuck: Wood
* Added base ability Trailblaze
* Removed base ability Surge: Plant
* Upgrade Path 1 changed to: Vine Whip, Clamp, Plant Regeneration 3* (was Plant Regeneration 2*, Plant Regeneration 3, Plant Regeneration 1)
* Upgrade Path 2 changed to: Surge: Plant, Pummel 2*, Resistance: Physical 3 (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Nora Cost changed from 95 (93-101) to 75
Woodland Diplomat
* DMG changed from 9 to 10
* HP changed from 53 to 48
* Added base ability Blessed
* Added base ability Diplomat
* Removed base ability Nora Miner 1
* Upgrade Path 1 changed to: Exertion 3*, Fellowship, Wisdom (was Reinforcement 2*, Exertion 3, Annex)
* Upgrade Path 2 changed to: Mindwipe Aura 2, Council: Spells, Favor* (was Mindwipe Aura 2*, Mindwipe Aura 1)
* Nora Cost changed from 90 (82-90) to 71
Woodland Jester
* DMG changed from 8 to 0
* RNG changed from 3 – 5 to 1
* HP changed from 40 to 43
* Added base ability Council: Spells
* Added base ability Demoralizing Descant
* Added base ability Elusive Leap
* Added base ability Retreat 3
* Added base ability Stall
* Removed base ability Attack: Magical
* Removed base ability Divert
* Upgrade Path 1 changed to: Seal of the Vashal*, Mind Lock, Spell Breach (was Charm 2*, Charm 3, Charm 1)
* Upgrade Path 2 changed to: Camaraderie *, Grant: Magical Aura, Swap 3 (was Leap 2*, Resonance)
* Nora Cost changed from 81 (79-87) to 69
Woodland Marshal
* DMG changed from 10 to 7
* Added base ability Devotee of De’lim
* Added base ability Heal Champion 2
* Added base ability Rite of Healing
* Added base ability Sacrifice of De’lim
* Upgrade Path 1 changed to: Set Ablaze, Grant: Healing Potion*, Grant: Magical Aura (was Flame Armor*, Eagle Form, Devotee of De’lim)
* Upgrade Path 2 changed to: Stat Bonus: Health 2, Flame Armor*, Ally: Underdepths (was Boost: Plant*, Pawn, Sacrifice of De’lim)
* Nora Cost changed from 87 (84-92) to 76
Sundered Lands (162)
Acid Dartwing
* DMG changed from 12 to 9
* RNG changed from 3 – 5 to 4 – 5
* HP changed from 44 to 42
* Removed base ability Dissipate
* Upgrade Path 1 changed to: Cripple, Scour 1*, Brood Bond (was Evasive 3*, Brood Bond, Elusive)
* Upgrade Path 2 changed to: Acid Acolyte, Sabotage: Armor, Amplify: Acid* (was Sabotage: Acid*, Acidic Greeting, Amplify: Acid)
* Nora Cost changed from 87 (80-92) to 68
Acid Dragoleech
* HP changed from 36 to 39
* Added base ability Dragonflight
* Removed base ability Defenseless
* Removed base ability Flight
* Removed base ability Nora Leech
* Removed base ability Nora Miner 1
* Upgrade Path 1 changed to: Nora Leech, Essence Capture* (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Acid Acolyte, Sabotage: Acid* (was Acid Bomb 1*, Acid Bomb 3, Acid Bomb 2)
* Nora Cost changed from 77 (77-87) to 64
Acid Elemental
* RNG changed from 1 – 2 to 2 – 4
* HP changed from 44 to 47
* Added base ability Acid Bomb 3
* Added base ability Deflect: Acid
* Removed base ability Acid Eater
* Removed base ability Acidic Greeting
* Removed base ability Scour 1
* Upgrade Path 1 changed to: Acidic Greeting, Death Nova: Acid 3*, Acid Eater (was Corrosive Grenade*, Acidic Aura 3, Death Nova: Acid 2)
* Upgrade Path 2 changed to: Amplify: Acid, Acid Acolyte, Scour 2* (was Vigor: Acid*, Amplify: Acid, Deflect: Acid)
* Nora Cost changed from 81 (74-84) to 75
Akakios
* SPD changed from 6 to 7
* RNG changed from 1 to 1 – 2
* Added base ability Annihilate
* Added base ability Attack: Fire
* Added base ability Damage Shield: Fire 3
* Added base ability Fire Acolyte
* Removed base ability Attack: Physical
* Removed base ability Flamethrower
* Removed base ability Vulnerability: Sonic
* Upgrade Path 1 changed to: Zealot, Surge: Dragon 1, Surge: Draksar 1* (was Fire Aura 3*, Annihilate, Guarded: Draksar)
* Upgrade Path 2 changed to: Regeneration 3, Sapping Armor*, Scale Armor (was Regeneration 3*, Fire Acolyte, Scale Armor)
* Nora Cost changed from 94 (91-100) to 91
Angel of War
* DMG changed from 12 to 11
* RNG changed from 1 to 1 – 2
* DEF changed from 2 to 1
* HP changed from 49 to 50
* Added base ability Hunter: Walker
* Added base ability Melee Specialist 2
* Added base ability Shred Defense
* Removed base ability Battle Leader
* Upgrade Path 1 changed to: Combo Attack: Drain, Spur*, Commander (was Zeal: Speed*, Spur, Melee Specialist 2)
* Upgrade Path 2 changed to: Battle Leader, Execute*, Duel (was Duel*, Resolute, Hunter: Walker)
* Nora Cost changed from 90 (88-93) to 82
Archnic
* HP changed from 55 to 50
* Added base ability Clamp
* Added base ability Entangle
* Removed base ability Impair Vision
* Upgrade Path 1 changed to: Logistics: Speed, Ready 1*, Opportunistic (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Upgrade Path 2 changed to: Provision: Defense, Shred Defense*, Domain: Sand (was Clamp*, Assault)
* Nora Cost changed from 80 (80-86) to 63
Aspect of Violence
* DMG changed from 12 to 13
* SPD changed from 6 to 7
* DEF changed from 1 to 2
* HP changed from 60 to 56
* Added base ability Furious Attacks
* Added base ability Magic Ward
* Added base ability Overkill: Healing
* Added base ability Unequippable
* Added base ability Violence Charged 2
* Removed base ability Warding
* Removed base ability Zeal: Damage
* Removed base ability Zeal: Speed
* Upgrade Path 1 changed to: Counter Attack: Melee*, Immunity: Magical, Physical Amped (was Escalating Rage*, Multiattack 2, Multiattack 3)
* Upgrade Path 2 changed to: Sapping Armor, Scale Armor*, Intimidating (was Life Siphon*, Quest: Kill Enemy, Scale Armor)
* Nora Cost changed from 100 (100-110) to 85
Basilisk Templar
* DMG changed from 10 to 13
* HP changed from 54 to 52
* Added base ability Charge 3
* Added base ability Quest: Kill Enemy
* Added base ability Slothful
* Removed base ability Vulnerability: Psychic
* Upgrade Path 1 changed to: Guarded: Beast, Vigilance, Scale Armor* (was Immunity: Magical*, Resistance: Magical 3, Regeneration 3)
* Upgrade Path 2 changed to: Resolute*, Instigate, Cull (was Quest: Damage*, Crushing Charge, Quest: Kill Enemy)
* Nora Cost changed from 94 (90-95) to 83
Blackscale Centurion
* DMG changed from 8 to 12
* SPD changed from 6 to 7
* RNG changed from 1 to 1 – 2
* DEF changed from 3 to 2
* Added base ability Battle Leader
* Added base ability Hold the Line
* Added base ability Regeneration 3
* Added base ability Reinforcement 1
* Removed base ability Bulwark
* Removed base ability Protective
* Removed base ability Violent
* Upgrade Path 1 changed to: Heart Strike*, Provision: Offense, Cull (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Sundered Exploit, Commander*, Battlemaster 2 (was Battlemaster 3*, Battlemaster 2, Battlemaster 1)
* Nora Cost changed from 83 (77-89) to 87
Broodguardians
* DMG changed from 9 to 11
* RNG changed from 3 – 4 to 4 – 5
* HP changed from 45 to 46
* Added base ability Lay Hatchling
* Added base ability Tortun Shell
* Removed base ability Portal
* Removed base ability Relic Guardian
* Upgrade Path 1 changed to: Ally: Forglar Swamp, Detonate Relic, Regeneration 2* (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Explosive Attack 2, Grant: Lay Trap: Fire, Grant: Draconic Force* (was Detection 1*, Detection 2, Detection 3)
* Nora Cost changed from 84 (84-92) to 76
Crokadar Guardian
* DMG changed from 9 to 11
* HP changed from 51 to 49
* Added base ability Charge 3
* Upgrade Path 1 changed to: Encouraged, Tough 1*, Resilient (was Charge 3*, Charge 1, Charge 2)
* Upgrade Path 2 changed to: Break the Line*, Heavy Charger (was Sunder 2*, Heavy Charger)
* Nora Cost changed from 82 (77-82) to 70
Daggerpede
* DMG changed from 8 to 10
* Added base ability Healing Deficiency
* Upgrade Path 1 changed to: Lay Trap: Acid 3, Swap 3*, Acid Acolyte (was Lay Trap: Acid 3*, Regeneration 3, Toss Equipment)
* Upgrade Path 2 changed to: Teleport: Equipped, Immunity: Acid, Toss Equipment* (was Teleport: Equipped*, Hunter: Equipped, Swap 3)
* Nora Cost changed from 79 (75-84) to 69
Darkwing Swarm
* DMG changed from 8 to 11
* HP changed from 50 to 54
* Added base ability Dragonflight
* Added base ability Fury
* Added base ability Numerous
* Removed base ability Evasive 1
* Removed base ability Flight
* Upgrade Path 1 changed to: Multiattack 2, Brutality, Multiattack 1* (was Multiattack 2*, Multiattack 1)
* Upgrade Path 2 changed to: Amplify: Fire, Flamestrike, Burn 2* (was Flamestrike*, Burn 2)
* Nora Cost changed from 88 (84-88) to 74
Demolisher
* DMG changed from 11 to 12
* DEF changed from 3 to 2
* HP changed from 55 to 53
* Added base ability Break the Line
* Added base ability Unequippable
* Upgrade Path 1 changed to: Gluttony*, Resilient, Pace (was Pace*, Gluttony, Unleash)
* Upgrade Path 2 changed to: Hunter: Fighter, Unstoppable, Hunter: Meek* (was Regeneration 2*, Break the Line, Unstoppable)
* Nora Cost changed from 82 (80-83) to 71
Destroyer
* DEF changed from 1 to 2
* HP changed from 55 to 52
* Added base ability Consume
* Added base ability Hunter: Meek
* Added base ability Seismic Leap
* Removed base ability Rend 1
* Upgrade Path 1 changed to: Kill Sense, Ferocious Bite*, Rend 2 (was Fearsome Hunter*, Fear 3, Ferocious Bite)
* Upgrade Path 2 changed to: Guarded: Beast, Crushing Charge*, Thrash (was Seismic Leap*, Crushing Charge)
* Nora Cost changed from 85 (85-91) to 75
Dragon Handler
* DMG changed from 8 to 9
* HP changed from 51 to 47
* Added base ability Regeneration 2
* Added base ability Valdac’s Soul
* Upgrade Path 1 changed to: Weaken Spells*, Sweep, Bodyguard (was Immunity: Fire*, Regeneration 2, Immunity: Frost)
* Upgrade Path 2 changed to: Blessing of the Fallen, Mason’s Spire 1, Impart* (was Summon: Dragon*, Drive)
* Nora Cost changed from 88 (88-89) to 74
Drakewing Swarm
* DMG changed from 8 to 11
* HP changed from 50 to 54
* Added base ability Dragonflight
* Added base ability Fury
* Added base ability Numerous
* Removed base ability Evasive 1
* Removed base ability Flight
* Upgrade Path 1 changed to: Multiattack 2, Brutality, Multiattack 1* (was Multiattack 2*, Multiattack 1)
* Upgrade Path 2 changed to: Amplify: Fire, Flamestrike, Burn 2* (was Flamestrike*, Burn 2)
* Nora Cost changed from 88 (84-88) to 74
Draksar Archer
* DMG changed from 9 to 10
* Added base ability Regeneration 1
* Removed base ability Regeneration 2
* Upgrade Path 1 changed to: Sundered Exploit, Heart Strike, Sunder 1* (was Heart Strike*, Aim, Barrage 2)
* Upgrade Path 2 changed to: Precision*, Inhibiting Touch, Aim (was Precision*, Sunder 1, Strike)
* Nora Cost changed from 77 (76-80) to 72
Draksar Augmenter
* HP changed from 48 to 50
* Added base ability Charged Attack
* Added base ability Lightning Amped
* Added base ability Violence Charged 2
* Removed base ability Pummel 2
* Removed base ability Regeneration 1
* Removed base ability Violent
* Upgrade Path 1 changed to: Resistance: Magical 3*, Adaptive, Regeneration 2 (was Channel: Damage*, Cull, Empowered: Offense)
* Upgrade Path 2 changed to: Empowered: Offense*, Spell Breach, Empowered: Speed (was Bold*, Calcify, Mimic Defense)
* Nora Cost changed from 77 (73-82) to 74
Draksar Beastlord
* DMG changed from 9 to 11
* HP changed from 55 to 54
* Added base ability Mountaineer
* Added base ability Violent
* Upgrade Path 1 changed to: Kill Sense*, Ferocious Bite, Sunder 1 (was Ferocious Bite*, Sunder 1, Sunder 2)
* Upgrade Path 2 changed to: Hinder Movement*, Punish, Sundered Exploit (was Battle Leader*, Kill Sense, Hinder Movement)
* Nora Cost changed from 83 (83-88) to 73
Draksar Berserker
* DMG changed from 11 to 10
* HP changed from 53 to 50
* Added base ability Hibernate
* Upgrade Path 1 changed to: Rend 2, Brutality, Blood Frenzy 2* (was Regeneration 2*, Hibernate, Regeneration 3)
* Upgrade Path 2 changed to: Kill Frenzy , Charge 3, Pounce* (was Charge 3*, Pounce)
* Nora Cost changed from 83 (82-87) to 71
Draksar Bookburner
* HP changed from 45 to 47
* Added base ability Burn 1
* Upgrade Path 1 changed to: Cleansing Flame, Ignorance, Set Ablaze* (was Spell Resistance*, Hunter: Mage, Ignorance)
* Upgrade Path 2 changed to: Shatter Summoned*, Wisdom, Disbelief (was Resistance: Magical 2*, Resistance: Magical 1, Resistance: Magical 3)
* Nora Cost changed from 81 (79-86) to 72
Draksar Broodling
* Upgrade Path 1 changed to: Death Nova: Fire 4, Death Nova: Fire 3*, Death Nova: Lava 3 (was Death Nova: Fire 4*, Death Nova: Lava 3, Death Nova: Fire 3)
* Upgrade Path 2 changed to: Regeneration 2*, Regeneration 1 (was Regeneration 1*, Regeneration 2)
* Nora Cost changed from 43 (41-47) to 35
Draksar Broodqueen
* DMG changed from 8 to 7
* RNG changed from 1 to 1 – 2
* DEF changed from 1 to 0
* HP changed from 45 to 44
* Added base ability Regeneration 2
* Removed base ability Regeneration 1
* Upgrade Path 1 changed to: Drive, Summon: Dragon, Invigorate 2* (was Immunity: Fire*, Detection 3, Detection 2)
* Upgrade Path 2 changed to: Impart*, Grant: Lay Trap: Fire, Transfer Life 2 (was Invigorate 2*, Invigorate 1)
* Nora Cost changed from 92 (83-92) to 74
Draksar Chameleon
* DMG changed from 9 to 10
* Added base ability Damage Aura 3
* Added base ability Regeneration 1
* Removed base ability Shatter
* Removed base ability Violent
* Upgrade Path 1 changed to: Shadowspawn*, Still Life, Hidden: Sand (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Violent*, Enrage 1, Sandbreach (was Stealth*, Shadowspawn, Shadowstrike)
* Nora Cost changed from 83 (81-94) to 65
Draksar Charger
* DMG changed from 12 to 11
* Added base ability Charge 3
* Added base ability Regeneration 2
* Removed base ability Violent
* Upgrade Path 1 changed to: Violent*, Enrage 1, Hunter: Scout (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Crazed Charger, Thunderous Charge*, Strafing Strike (was Charge 3*, Charge 1, Charge 2)
* Nora Cost changed from 79 (75-85) to 72
Draksar Confessor
* DMG changed from 8 to 10
* SPD changed from 6 to 7
* HP changed from 45 to 47
* Added base ability Nora Induction
* Removed base ability Rebuke 1
* Upgrade Path 1 changed to: Ponderous Blows, Dispel, Distracting Blows* (was Weary*, Distracting Blows, Dispel)
* Upgrade Path 2 changed to: Regeneration 2, Spell Aegis, Mind Lock* (was Entangle*, Regeneration 2, Mindwipe Aura 1)
* Nora Cost changed from 88 (87-88) to 77
Draksar Constrictor
* SPD changed from 6 to 7
* Added base ability Regeneration 2
* Removed base ability Violent
* Upgrade Path 1 changed to: Punishing Aura 2*, Adaptation, Sunder 2 (was Damage Aura 2*, Punishing Aura 2)
* Upgrade Path 2 changed to: Fear 2, Restrict, Essence Capture* (was Regeneration 2*, Life Siphon, Regeneration 1)
* Nora Cost changed from 72 (69-78) to 73
Draksar Consulate
* SPD changed from 6 to 7
* Added base ability Diplomat
* Added base ability Regeneration 1
* Removed base ability Grant: Draconic Force
* Upgrade Path 1 changed to: Grant: Draconic Force, Healing Mind, Grant: Magical Aura* (was Regeneration 2*, Annex, Reflexes 1)
* Upgrade Path 2 changed to: Grant: Evasive*, Shielded, Grant: Reflexes (was Deafening Aura*, Shielded, Spell Resistance)
* Nora Cost changed from 85 (77-85) to 75
Draksar Doomsayer
* DMG changed from 10 to 0
* RNG changed from 1 – 2 to 1
* DEF changed from 1 to 2
* HP changed from 55 to 50
* Added base ability Demoralizing Descant
* Added base ability Imposing Aura
* Added base ability Regeneration 2
* Added base ability Unspeakable
* Removed base ability Attack: Magical
* Removed base ability Faithless
* Upgrade Path 1 changed to: Suppression, Restraining Aura*, Spell Aegis (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Mindwipe Aura 2, Psychic Compulsion*, Weaken Spells (was Stun*, Conqueror, Fear 3)
* Nora Cost changed from 78 (77-85) to 72
Draksar Explorer
* DMG changed from 10 to 9
* Added base ability Ready 1
* Added base ability Regeneration 2
* Removed base ability Mountaineer
* Upgrade Path 1 changed to: Rend 1, Domain: Sand*, Logistics: Damage (was Sand Veil*, Regeneration 2, Desert Front)
* Upgrade Path 2 changed to: Sandbreach*, Mountaineer, Violent (was Sentry 2*, Violent, Ready 2)
* Nora Cost changed from 67 (67-75) to 63
Draksar Fabricator
* SPD changed from 5 to 6
* Added base ability Dune Armaments
* Added base ability Market
* Added base ability Pilfer
* Removed base ability Gift: Draketooth Rifle
* Upgrade Path 1 changed to: Drive*, Clone Matter, Boost: Construct (was Command: Dodge*, Drive, Pilfer)
* Upgrade Path 2 changed to: Gift: Draketooth Rifle* (was Declare Vengeance*, Market, Boost: Construct)
* Nora Cost changed from 71 (70-80) to 63
Draksar Flashblade
* RNG changed from 3 – 4 to 4 – 5
* HP changed from 42 to 44
* Added base ability Violent
* Upgrade Path 1 changed to: Sundered Exploit*, Punish, Sunder 1 (was Sundered Exploit*, Shred Defense, Punish)
* Upgrade Path 2 changed to: Blind*, Cull, Hunter: Crippled (was Violent*, Blind, Logistics: Range)
* Nora Cost changed from 77 (74-85) to 71
Draksar Footman
* HP changed from 41 to 45
* Added base ability Regeneration 1
* Removed base ability Bravery
* Upgrade Path 1 changed to: Dodge 1*, Block 1 (was Block 2*, Block 1)
* Upgrade Path 2 changed to: Logistics: Speed*, Defensive Stance 3, Riposte 1 (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Nora Cost changed from 67 (64-73) to 55
Draksar Forerunner
* SPD changed from 7 to 6
* Added base ability Leap 3
* Added base ability Violent
* Upgrade Path 1 changed to: Provision: Speed, Provision: Offense, Logistics: Speed* (was Leap 3*, Provision: Speed, Stat Bonus: Speed 1)
* Upgrade Path 2 changed to: Pin Down, Combo Attack: Declare Target*, Sundered Exploit (was Violent*, Pin Down, Combo Attack: Declare Target)
* Nora Cost changed from 73 (72-82) to 69
Draksar Gunner
* HP changed from 41 to 42
* Added base ability Aim
* Added base ability Strike
* Removed base ability Precision
* Upgrade Path 1 changed to: Detection 3, Hunter: Meek*, Bash (was Regeneration 1*, Punish, Detection 3)
* Upgrade Path 2 changed to: Farshot 2, Punish, Cull* (was Piercing Shot 1*, Piercing Shot 3, Piercing Shot 2)
* Nora Cost changed from 74 (74-84) to 66
Draksar High Marshal
* DMG changed from 10 to 11
* HP changed from 56 to 50
* Added base ability Regeneration 2
* Upgrade Path 1 changed to: Spellswallower*, Provision: Speed, Spell Breach (was Dispelling Blows*, Shrive, Dispel)
* Upgrade Path 2 changed to: Dispelling Blows*, Death Sentence, Immunity: Magical (was Heal Self 3*, Purified, Regeneration 2)
* Nora Cost changed from 91 (88-91) to 75
Draksar High Priest
* RNG changed from 3 – 5 to 4 – 5
* Added base ability Attack: Fire
* Added base ability Disciple of the Scale
* Added base ability Mutate
* Added base ability Vulnerability: Magical
* Removed base ability Attack: Magical
* Upgrade Path 1 changed to: Fire Acolyte, Regeneration 2, Cast: Blood of the Dragon* (was Resistance: Magical 3*, Regeneration 2, Disciple of the Scale)
* Upgrade Path 2 changed to: Amplify: Fire, Council: Spells*, Favor (was Mutate*, Flamestrike, Immunity: Magical)
* Nora Cost changed from 89 (86-89) to 74
Draksar Hunchback
* SPD changed from 6 to 5
* Added base ability Stun
* Upgrade Path 1 changed to: Slowing Armor, Resistance: Physical 3, Tremor* (was Bold*, Tough 1, Tough 2)
* Upgrade Path 2 changed to: Desert Front, Unstoppable, Rebuke 3* (was Stun*, Rebuke 3)
* Nora Cost changed from 89 (82-89) to 72
Draksar Hunter
* HP changed from 44 to 48
* Added base ability Declare Hunted
* Added base ability Regeneration 2
* Removed base ability Drudgery
* Upgrade Path 1 changed to: Assault*, Homing Sense, Sunder 2 (was Readiness*, Regeneration 2)
* Upgrade Path 2 changed to: Hunter: Fighter, Phantom Dash*, Cull (was Surge: Draksar 1*, Declare Hunted)
* Nora Cost changed from 76 (74-76) to 70
Draksar Interrogator
* RNG changed from 1 – 2 to 1 – 3
* DEF changed from 0 to 1
* HP changed from 51 to 50
* Added base ability Dragging Attack
* Added base ability Regeneration 2
* Removed base ability Drive
* Upgrade Path 1 changed to: Declare Target, Drive*, Entangling Attack (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Train: Evasive*, Train: Defense, Train: Strike (was Punish*, Shred Defense, Sword Breaker)
* Nora Cost changed from 79 (77-85) to 72
Draksar Knight
* DMG changed from 8 to 10
* Removed base ability Violent
* Upgrade Path 1 changed to: Logistics: Speed, Opportunistic, Ready 1* (was Exertion 1*, Ready 1)
* Upgrade Path 2 changed to: Adaptive, Restrict*, Duel (was Block 1*, Fear 2, Fear 3)
* Nora Cost changed from 77 (76-81) to 69
Draksar Legionnaire
* RNG changed from 2 – 4 to 1 – 3
* HP changed from 46 to 48
* Added base ability Enduring Aura 2
* Added base ability Hold the Line
* Upgrade Path 1 changed to: Sentinel, Commander*, Battlemaster 2 (was Block 1*, Battlemaster 3, Hold the Line)
* Upgrade Path 2 changed to: Strike, Protective*, Enrage 1 (was Enduring Aura 3*, Shroud, Defender)
* Nora Cost changed from 84 (84-93) to 73
Draksar Lord
* HP changed from 67 to 60
* Added base ability Motivate
* Added base ability Rallying Cries 3
* Added base ability Violent
* Removed base ability Draconic Force 1
* Upgrade Path 1 changed to: Pawn*, Prestige, Nexus Aura (was Pummel 1*, Knockback 3, Power Attack 3)
* Upgrade Path 2 changed to: Guarded: Draksar*, Draconic Force 1, Flamestrike (was Violent*, Guarded: Draksar, Bulwark)
* Nora Cost changed from 84 (84-92) to 82
Draksar Marauder
* Added base ability Attack Charged 2
* Added base ability Regeneration 2
* Upgrade Path 1 changed to: Conqueror*, Banditry, Fire Acolyte (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Forage, Detection 3*, Bulwark (was Attack Charged 1*, Attack Charged 2, Attack Charged 3)
* Nora Cost changed from 75 (75-85) to 73
Draksar Marine
* Added base ability Regeneration 2
* Removed base ability Pin Down
* Upgrade Path 1 changed to: Ally: Forglar Swamp, Logistics: Speed, Sapping Strike* (was Charge 3*, Sapping Strike, Dive)
* Upgrade Path 2 changed to: Sunder 2, Pin Down*, Sweep (was Regeneration 1*, Sweep, Ally: Forglar Swamp)
* Nora Cost changed from 81 (80-87) to 68
Draksar Master
* Added base ability Hunter: Meek
* Added base ability Regeneration 2
* Removed base ability Decapitating Blow
* Removed base ability Violent
* Upgrade Path 1 changed to: Death Sentence, Throw Axe, Cull* (was Hunter: Meek*, Sunder 2, Drive)
* Upgrade Path 2 changed to: Logistics: Flanking, Fearsome Hunter* (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Nora Cost changed from 81 (81-94) to 64
Draksar Morph
* Removed base ability Vulnerability: Poison
* Upgrade Path 1 changed to: Haste*, Cocoon, Favor (was Metamorphosis*, Regeneration 2, Cocoon)
* Upgrade Path 2 changed to: Metamorphosis, Imbue: Stun, Soften* (was Soften*, Imbue: Stun, Haste)
* Nora Cost changed from 94 (87-94) to 76
Draksar Persecutor
* Added base ability Regeneration 2
* Removed base ability Clamp
* Upgrade Path 1 changed to: Imposing Aura, Resolute*, Clamp (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Power Attack 2*, Kill Sense, Ponderous Blows (was Charge 3*, Pummel 3, Pummel 2)
* Nora Cost changed from 76 (76-87) to 70
Draksar Pursuer
* Added base ability Detection 2
* Added base ability Leap 3
* Added base ability Regeneration 1
* Removed base ability Detection 3
* Removed base ability Sundered Exploit
* Upgrade Path 1 changed to: Cull, Entangle*, Sundered Exploit (was Sunder 2*, Entangle, Lay Trap: Acid 3)
* Upgrade Path 2 changed to: Sunder 1, Melee Specialist 2, Logistics: Damage* (was Elusive Leap*, Leap 3, Glorious Leap)
* Nora Cost changed from 83 (77-83) to 66
Draksar Ravenspeaker
* DMG changed from 12 to 11
* Added base ability Debilitate
* Added base ability Regeneration 2
* Added base ability Vulnerability: Magical
* Upgrade Path 1 changed to: Pawn, Deception*, Afflict 2 (was Doom*, Gift of Scrying, Regeneration 2)
* Upgrade Path 2 changed to: Divert*, Tariff, Mutate (was Cleanse*, Pawn, Disciple of the Scale)
* Nora Cost changed from 94 (88-95) to 79
Draksar Rocketeer
* DMG changed from 10 to 13
* RNG changed from 5 – 7 to 5 – 6
* DEF changed from 0 to 1
* HP changed from 42 to 44
* Added base ability Ammunition 3
* Added base ability Attack: Fire
* Added base ability Illuminate
* Added base ability Ponderous
* Added base ability Reload
* Removed base ability Attack: Cannon
* Removed base ability Defenseless
* Removed base ability Violent
* Upgrade Path 1 changed to: Sunder 1, Aim, Radiant Blow* (was Ammunition 1*, Ammunition 2)
* Upgrade Path 2 changed to: Explosive Attack 2, Amplify: Fire, Flameburst* (was Explosive Attack 1*, Explosive Attack 3, Explosive Attack 2)
* Nora Cost changed from 65 (65-79) to 74
Draksar Sandstalker
* HP changed from 42 to 49
* Added base ability Assassinate 1
* Removed base ability Violent
* Upgrade Path 1 changed to: Regeneration 2, Domain: Sand*, Tunnel: Sand (was Adaptive*, Regeneration 2, Sandbreach)
* Upgrade Path 2 changed to: Evasive 2, Reflexes 2, Dodge 1* (was Dodge 2*, Ambush, Elusive)
* Nora Cost changed from 91 (88-94) to 76
Draksar Shifter
* DMG changed from 10 to 11
* HP changed from 50 to 51
* Added base ability Attack: Fire
* Upgrade Path 1 changed to: Leech Vitality, Regeneration 3*, Amplify: Fire (was Vitality: Creation*, Leech Vitality, Vitality: Nora)
* Upgrade Path 2 changed to: Brutality, Burn 2, Adaptation* (was Hostile*, Violent, Multiattack 1)
* Nora Cost changed from 99 (89-103) to 82
Draksar Spellsword
* DMG changed from 11 to 10
* HP changed from 46 to 48
* Added base ability Regeneration 2
* Removed base ability Magic Eater
* Upgrade Path 1 changed to: Spell Breach, Spellswallower, Enchant: Magic* (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Magic Eater, Council: Spells*, Weaken Spells (was Spell Breach*, Spellswallower, Weaken Spells)
* Nora Cost changed from 70 (70-80) to 65
Dreadnought
* DMG changed from 11 to 17
* HP changed from 65 to 70
* Added base ability Cleave
* Added base ability Dead Eater
* Added base ability Multiattack 2
* Removed base ability Multiattack 1
* Removed base ability Violent
* Upgrade Path 1 changed to: Sundered Exploit, Fear 3, Ignorance* (was Heavy Charger*, Empowered: Offense, Cleave)
* Upgrade Path 2 changed to: Forage, Unspeakable*, Vengeful (was Forage*, Empowered: Offense, Charge 3)
Dune Walker
* Added base ability Burning Sandspout
* Upgrade Path 1 changed to: Tunnel: Sand, Desert Master, Domain: Sand* (was Domain: Sand*, Desert Master, Sandstriker)
* Upgrade Path 2 changed to: Hidden: Sand*, Sand Veil, Spellsurge: Sandstorm (was Sand Veil*, Spellsurge: Sandstorm, Tunnel: Sand)
* Nora Cost changed from 75 (75-78) to 70
Dunes Manticore
* DMG changed from 6 to 8
* DEF changed from 0 to 1
* HP changed from 44 to 46
* Added base ability Spellsurge: Sandstorm
* Added base ability Transfer Life 1
* Removed base ability Attack: Psychic
* Upgrade Path 1 changed to: Contaminate*, Spell Aegis, Mind Lock (was Transfer Life 1*, Divert, Transfer Life 2)
* Upgrade Path 2 changed to: Disbelief, Grant: Tempo*, Grant: Trail Sand (was Grant: Trail Sand*, Desert Front, Spellsurge: Sandstorm)
* Nora Cost changed from 74 (74-83) to 68
Elecroc
* DMG changed from 10 to 12
* HP changed from 52 to 50
* Added base ability Initiator
* Upgrade Path 1 changed to: Chain Lightning*, Brutality, Hit and Run (was Crushing Charge*, Initiator, Violent)
* Upgrade Path 2 changed to: Electricity Aura 2, Sabotage: Electricity, Jolt 1* (was Electricity Aura 3*, Jolt 1, Sabotage: Electricity)
* Nora Cost changed from 87 (78-87) to 74
Farcrags Sandkip
* DMG changed from 10 to 11
* Added base ability Sand Spray
* Upgrade Path 1 changed to: Fire Aura 3, Leap 3*, Tunnel: Sand (was Tunnel: Sand*, Leap 3, Fire Aura 3)
* Upgrade Path 2 changed to: Sandbreach, Grant: Trail Sand*, Trail: Sand (was Trail: Sand*, Sand Spray)
* Nora Cost changed from 81 (81-90) to 74
Farcrags Tardigrade
* Added base ability Sandbreach
* Upgrade Path 1 changed to: Sand Veil, Sandstriker, Domain: Sand* (was Regeneration 2*, Sandstriker, Domain: Sand)
* Upgrade Path 2 changed to: Damage Shield: Acid 3, Scour 1, Acidic Aura 2* (was Scour 1*, Acidic Aura 2, Sandbreach)
* Nora Cost changed from 71 (70-73) to 67
Flagellum of Chains
* DMG changed from 10 to 12
* HP changed from 47 to 52
* Added base ability Punish
* Added base ability Regeneration 2
* Removed base ability Ready 1
* Upgrade Path 1 changed to: Tempo, Heart Strike, Logistics: Speed* (was Terrorize*, Suppression, Punish)
* Upgrade Path 2 changed to: Cull, Surge: Draksar 1*, Essence Capture (was Drive*, Tormented, Entangle)
* Nora Cost changed from 92 (85-93) to 84
Flame Dragoleech
* HP changed from 34 to 39
* Added base ability Dragonflight
* Removed base ability Flight
* Removed base ability Nora Miner 1
* Upgrade Path 1 changed to: Flame Siphon 1, Nora Leech* (was Flame Siphon 1*, Nora Leech)
* Upgrade Path 2 changed to: Flame Charge, Sabotage: Fire, Fire Acolyte* (was Burn 2*, Burn 1, Burn 3)
* Nora Cost changed from 74 (70-77) to 63
Guardian of Eretat
* Added base ability Relic Guardian
* Upgrade Path 1 changed to: Void Shield*, Absorb, Regeneration 3 (was Void Shield*, Tough 2, Essence Capture)
* Upgrade Path 2 changed to: Domain: Sand, Blessed*, Relocate: Relic (was Ruin*, Relocate: Relic, Relic Guardian)
* Nora Cost changed from 92 (88-95) to 76
Homicidal Thug
* SPD changed from 6 to 7
* DEF changed from 2 to 1
* HP changed from 48 to 51
* Upgrade Path 1 changed to: Scour 2, Phantom Dash*, Kill Sense (was Scour 2*, Phantom Dash, Kill Sense)
* Upgrade Path 2 changed to: Sunder 1, Life Siphon: Scoured*, Mobility (was Mobility*, Sunder 1, Life Siphon: Scoured)
* Nora Cost changed from 81 (80-82) to 74
Judge Torien
* HP changed from 40 to 47
* Added base ability Mercenary
* Added base ability Punish
* Added base ability Regeneration 2
* Added base ability Secure Fonts
* Removed base ability Defensive Strike
* Upgrade Path 1 changed to: Judgement, Sunder 2*, Hit and Run (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Flame Charge, Defensive Strike*, Heart Strike (was Judgement*, Punish, Precision)
* Nora Cost changed from 82 (78-88) to 75
Krikkinwing
* DMG changed from 10 to 11
* RNG changed from 2 – 4 to 1
* DEF changed from 0 to 2
* HP changed from 45 to 50
* Added base ability Latch On
* Added base ability Poison Sting
* Upgrade Path 1 changed to: Impairing Feedback, Death Nova: Poison 3, Poison Aura 2* (was Poison Cloud 2*, Poison Cloud 1, Poison Cloud 3)
* Upgrade Path 2 changed to: Poison Cloud 2, Poisonburst, Poison Cone 3* (was Poison 2*, Poison Charge)
* Nora Cost changed from 90 (86-92) to 74
Krikkinwing Alpha
* DMG changed from 10 to 11
* HP changed from 55 to 50
* Added base ability Regeneration 2
* Added base ability Tough 2
* Upgrade Path 1 changed to: Spellsurge: Sandstorm, Sabotage: Poison*, Pace (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Punishing Aura 2, Screech, Poisonburst* (was Tough 1*, Tough 3, Tough 2)
* Nora Cost changed from 86 (86-100) to 83
Locust
* HP changed from 43 to 45
* Added base ability Evasive 2
* Removed base ability Leap 3
* Removed base ability Vulnerability: Fire
* Upgrade Path 1 changed to: Locust Cloud*, Logistics: Speed, Flight (was Flight*, Locust Cloud)
* Upgrade Path 2 changed to: Creep and Crawl, Leap 3*, Sandstriker (was Sandstriker*, Hidden: Sand, Evasive 2)
* Nora Cost changed from 88 (85-88) to 76
Magnepede
* Added base ability Healing Deficiency
* Added base ability Tunnel: Earth
* Removed base ability Regeneration 3
* Upgrade Path 1 changed to: Adaptation*, Sundered Exploit, Equipment Boon (was Surge: Equipped*, Equipment Boon, Damage Shield: Physical 3)
* Upgrade Path 2 changed to: Surge: Equipped, Provision: Utility*, Teleport: Equipped (was Assimilate*, Teleport: Equipped, Provision: Utility)
* Nora Cost changed from 75 (73-77) to 68
Mantid Tracker
* RNG changed from 1 to 1 – 2
* Added base ability Shadowspawn
* Added base ability Shadowstrike
* Removed base ability Declare Target
* Removed base ability Detection 2
* Removed base ability Elusive
* Upgrade Path 1 changed to: Poison 1*, Detection 3, Hunter: Quick (was Leap 1*, Leap 2, Leap 3)
* Upgrade Path 2 changed to: Preparation, Ambush*, Declare Target (was Still Life*, Hidden: Vegetation, Hidden: Sand)
* Nora Cost changed from 78 (77-82) to 71
Marouk of the Dunes
* DMG changed from 10 to 11
* Added base ability Sand Spray
* Upgrade Path 1 changed to: Fire Aura 3, Leap 3*, Tunnel: Sand (was Tunnel: Sand*, Leap 3, Fire Aura 3)
* Upgrade Path 2 changed to: Sandbreach, Grant: Trail Sand*, Trail: Sand (was Trail: Sand*, Sand Spray)
* Nora Cost changed from 81 (81-90) to 74
Master Trapsmith
* DMG changed from 0 to 8
* Added base ability Attack: Physical
* Upgrade Path 1 changed to: Detection 1*, Detection 2, Detection 3 (was Detection 1*, Detection 2, Detection 3)
* Upgrade Path 2 changed to: Grant: Frost Trap*, Grant: Lay Trap: Boulder (was Grant: Lay Trap: Boulder*, Grant: Frost Trap)
* Nora Cost changed from 53 (53-55) to 59
Mauler
* DMG changed from 8 to 11
* SPD changed from 7 to 6
* HP changed from 49 to 48
* Added base ability Essence Capture
* Added base ability Leap 2
* Removed base ability Execute
* Upgrade Path 1 changed to: Debilitate, Regeneration 2*, Sonic Roar (was Leap 3*, Pounce)
* Upgrade Path 2 changed to: Kill Sense, Rend 2*, Ferocious Bite (was Regeneration 1*, Regeneration 2)
* Nora Cost changed from 85 (85-89) to 72
Mounted Sauropod
* DMG changed from 8 to 10
* RNG changed from 1 to 1 – 2
* Added base ability Lethargic
* Added base ability Throw Javelin
* Removed base ability Weighty
* Upgrade Path 1 changed to: Ally: Shattered Peaks, Surge: Beast, Skeezick Alliance* (was Battlemaster 2*, Skeezick Alliance, Ally: Shattered Peaks)
* Upgrade Path 2 changed to: Pin Down, Crushing Charge*, Tremor (was Tremor*, Lay Trap: Boulder 2, Throw Javelin)
* Nora Cost changed from 82 (73-82) to 73
Mutant Doctor
* DEF changed from 0 to 1
* Added base ability Charged Heal
* Added base ability Harvest Organs
* Added base ability Recharge
* Added base ability Supercharged 1
* Removed base ability Augment Creation
* Upgrade Path 1 changed to: Grant: Rage Potion, Grant: Poison Cloud Trap*, Confuse (was Cleanse*, Fester, Dispel)
* Upgrade Path 2 changed to: Cleanse, Contaminate, Dead Eater* (was Dead Eater*, Contaminate, Confuse)
* Nora Cost changed from 84 (81-85) to 73
Mutated Drake
* DMG changed from 10 to 11
* Upgrade Path 1 changed to: Fear 3, Block 2*, Bold (was Deflect: Acid*, Bold, Block 1)
* Upgrade Path 2 changed to: Acid Eater, Fury*, Sabotage: Acid (was Amplify: Acid*, Sabotage: Acid, Fury)
* Nora Cost changed from 95 (89-95) to 78
Myx Adamant
* DMG changed from 9 to 10
* Added base ability Calcify
* Added base ability Clamp
* Added base ability Reflection 3
* Added base ability Regeneration 2
* Removed base ability Resistance: Physical 3
* Removed base ability Vigor: Acid
* Upgrade Path 1 changed to: Damage Shield: Physical 3*, Hunter: Meek, Unstoppable (was Resilient*, Calcify)
* Upgrade Path 2 changed to: Stun*, Spike Nova 3, Restraining Aura (was Adaptive*, Clamp, Stun)
* Nora Cost changed from 85 (85-85) to 74
Myx Bombardier
* RNG changed from 2 – 4 to 3 – 5
* HP changed from 39 to 43
* Added base ability Acid Bomb 3
* Removed base ability Sabotage: Acid
* Upgrade Path 1 changed to: Sabotage: Acid, Zeal: Damage, Encouraged* (was Acid Bomb 3*, Acid Bomb 2, Acid Bomb 1)
* Upgrade Path 2 changed to: Acidic Greeting, Acid Acolyte, Reinforcement 1* (was Empowered: Range*, Farshot 1, Aim)
* Nora Cost changed from 78 (72-80) to 71
Myx Broodlord
* DMG changed from 11 to 12
* SPD changed from 7 to 6
* HP changed from 58 to 55
* Added base ability Logistics: Speed
* Added base ability Seismic Leap
* Added base ability Unstoppable
* Removed base ability Brood Bond
* Removed base ability Immunity: Acid
* Removed base ability Tough 1
* Upgrade Path 1 changed to: Amplify: Acid, Fear 3*, Commander (was Seismic Leap*, Scour 2, Consume)
* Upgrade Path 2 changed to: Damage Shield: Acid 3, Hunter: Meek, Brood Bond* (was Commander*, Sandbreach, Domain: Sand)
* Nora Cost changed from 95 (88-95) to 83
Myx Incubator
* DMG changed from 8 to 0
* HP changed from 48 to 42
* Added base ability Augment Creation
* Added base ability Demoralizing Descant
* Added base ability Lay Myx Pupae
* Removed base ability Attack: Acid
* Upgrade Path 1 changed to: Instigate*, Suppression, Contaminate (was Empowered: Range*, Preparation, Adaptation)
* Upgrade Path 2 changed to: Grant: Tempo*, Grant: Mobility, Grant: Trail Sand (was Inspire*, Scour 1, Sandbreach)
* Nora Cost changed from 74 (74-81) to 73
Myx Matriarch
* DEF changed from 2 to 1
* Added base ability Grant: Tunnel Sand
* Upgrade Path 1 changed to: Soften, Sand Spray, Improve Speed* (was Immunity: Acid*, Tunnel: Sand, Improve Speed)
* Upgrade Path 2 changed to: Soothing Serenade, Cocoon*, Flourish (was Soothing Serenade*, Cocoon, Acidic Greeting)
* Nora Cost changed from 84 (81-91) to 74
Myx Mindwarp
* DMG changed from 9 to 10
* HP changed from 44 to 47
* Added base ability Attack: Acid
* Added base ability Brood Bond
* Added base ability Leap 3
* Added base ability Mind Siphon
* Removed base ability Attack: Physical
* Removed base ability Lay Trap: Acid 1
* Removed base ability Vigor: Acid
* Upgrade Path 1 changed to: Scour 2, Acidic Aura 3, Lay Trap: Acid 3* (was Scour 2*, Scour 1, Leap 3)
* Upgrade Path 2 changed to: Life Siphon: Scoured, Enervating Touch, Life Siphon* (was Life Siphon*, Acid Acolyte, Life Siphon: Scoured)
* Nora Cost changed from 83 (78-83) to 73
Myx Sandlion
* HP changed from 47 to 44
* Added base ability Multiattack 1
* Added base ability Scour 1
* Removed base ability Brood Bond
* Upgrade Path 1 changed to: Desert Camouflage*, Brood Bond (was Distracting Blows*, Piercing Shot 3, Desert Camouflage)
* Upgrade Path 2 changed to: Distracting Blows, Impair Vision*, Domain: Sand (was Scour 1*, Domain: Sand, Trail: Sand)
* Nora Cost changed from 80 (78-86) to 73
Myx Sandsnipe
* HP changed from 47 to 44
* Added base ability Multiattack 1
* Added base ability Scour 1
* Removed base ability Brood Bond
* Upgrade Path 1 changed to: Desert Camouflage*, Brood Bond (was Distracting Blows*, Piercing Shot 3, Desert Camouflage)
* Upgrade Path 2 changed to: Distracting Blows, Impair Vision*, Domain: Sand (was Scour 1*, Domain: Sand, Trail: Sand)
* Nora Cost changed from 80 (78-86) to 73
Myx Slasher
* Upgrade Path 1 changed to: Pounce*, Glorious Leap (was Glorious Leap*, Pounce)
* Upgrade Path 2 changed to: Multiattack 1*, Multiattack 2 (was Multiattack 2*, Multiattack 1)
* Nora Cost changed from 80 (76-80) to 62
Myx Spitter
* DMG changed from 12 to 11
* RNG changed from 1 – 4 to 1 – 3
* HP changed from 38 to 42
* Added base ability Attack: Poison
* Added base ability Blind
* Added base ability Brood Bond
* Added base ability Poison 2
* Removed base ability Attack: Acid
* Removed base ability Piercing Shot 2
* Upgrade Path 1 changed to: Domain: Sand, Leap 3*, Tunnel: Sand (was Leap 3*, Domain: Sand, Tunnel: Sand)
* Upgrade Path 2 changed to: Dodge 1*, Blinding, Logistics: Speed (was Encouraged*, Sunder 1, Scour 1)
* Nora Cost changed from 72 (70-73) to 69
Negation Mage
* DMG changed from 9 to 8
* RNG changed from 2 – 5 to 4 – 5
* DEF changed from 0 to 1
* HP changed from 46 to 42
* Added base ability Counterspell Mastery
* Added base ability Soul Trapper
* Upgrade Path 1 changed to: Nora Leech, Drain 2, Skeezick Alliance* (was Nora Hex*, Eradicate)
* Upgrade Path 2 changed to: Rotting Blows, Rabid 1*, Scour 1 (was Skeezick Alliance*, Scour 1)
* Nora Cost changed from 85 (84-87) to 72
Pox Harbinger
* Added base ability Anthomancy
* Added base ability Initiative 1
* Upgrade Path 1 changed to: Council: Spells*, Nora Link, Favor (was Initiative 1*, Initiative 2)
* Upgrade Path 2 changed to: Wisdom*, Mystic Push, Spell Resistance (was Anthomancy*, Gift of Scrying)
* Nora Cost changed from 94 (93-97) to 88
Pox Renovator
* Upgrade Path 1 changed to: Grand Entrance*, Disbelief, Premonition (was Stat Bonus: Damage 1*, Stat Bonus: Damage 2)
* Upgrade Path 2 changed to: Shielded, Gift of Scrying*, Wisdom (was Stat Bonus: Health 1*, Stat Bonus: Health 2)
* Nora Cost changed from 82 (82-85) to 72
Priest of Fury
* HP changed from 50 to 43
* Added base ability Purging Flames
* Added base ability Regeneration 1
* Upgrade Path 1 changed to: Grant: Draconic Force, Flame Charge*, Vitality: Nora (was Amplify: Fire*, Purging Flames, Burn 1)
* Upgrade Path 2 changed to: Revere: Akakios*, Set Ablaze, Amplify: Fire (was Revere: Akakios*, Fire Acolyte, Blind)
* Nora Cost changed from 87 (81-87) to 73
Primordial Enigma
* Added base ability Electricity Aura 3
* Upgrade Path 1 changed to: Vitality: Nora*, Siphoning Aura, Electricity Eater (was Siphoning Aura*, Vitality: Nora, Vitality: Creation)
* Upgrade Path 2 changed to: Repulsion, Sabotage: Electricity, Tremor* (was Restraining Aura*, Repulsion, Tremor)
* Nora Cost changed from 75 (75-81) to 73
Prismatic Skywing
* DMG changed from 10 to 9
* SPD changed from 6 to 7
* HP changed from 48 to 50
* Added base ability Regeneration 2
* Added base ability Void Shield
* Removed base ability Gravity Well
* Upgrade Path 1 changed to: Restraining Aura*, Terrorize, Impairing Feedback (was Life Siphon*, Leech Vitality, Regeneration 3)
* Upgrade Path 2 changed to: Combat Awareness 2, Vivify*, Adaptation (was Imposing Aura*, Rebuke 2, Void Shield)
* Nora Cost changed from 92 (88-100) to 84
Ravager
* DMG changed from 12 to 11
* SPD changed from 7 to 6
* DEF changed from 2 to 1
* Added base ability Initiative 2
* Added base ability Leap 2
* Upgrade Path 1 changed to: Seismic Leap*, Sundered Exploit, Blood Bond 2 (was Leap 2*, Leap 3)
* Upgrade Path 2 changed to: Logistics: Speed, Ferocious Bite, Regeneration 2* (was Initiative 1*, Initiative 2, Regeneration 1)
* Nora Cost changed from 81 (78-86) to 73
Red Temple Guard
* Added base ability Defender
* Added base ability Regeneration 2
* Removed base ability Shrine Defender
* Removed base ability Violent
* Upgrade Path 1 changed to: Stat Bonus: Health 1, Protective, Provision: Defense* (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Ready 1, Relocate: Relic*, Antagonize (was Defender*, Battlemaster 3)
* Nora Cost changed from 75 (75-85) to 66
Resilient Skeezick
* DMG changed from 11 to 10
* Added base ability Regeneration 3
* Added base ability Subsume
* Removed base ability Skeezick Rebel
* Upgrade Path 1 changed to: Provision: Offense, Commander, Resolute* (was Commander*, Loyalty, Skeezick Alliance)
* Upgrade Path 2 changed to: Skeezick Rebel, Skeezick Alliance*, Execute (was Regeneration 3*, Shatter, Subsume)
* Nora Cost changed from 89 (82-89) to 71
Rolling Shrieker
* DMG changed from 11 to 10
* DEF changed from 1 to 2
* HP changed from 48 to 50
* Added base ability Regeneration 2
* Added base ability Sandbreach
* Added base ability Sonic Roar
* Removed base ability Turtle
* Upgrade Path 1 changed to: Desert Camouflage*, Damage Shield: Sonic 3, Death Nova: Sonic 2 (was Sonic Roar*, Domain: Sand, Howling Attack)
* Upgrade Path 2 changed to: Creep and Crawl, Defensive Turtle*, Tunnel: Sand (was Regeneration 3*, Creep and Crawl, Tunnel: Sand)
* Nora Cost changed from 82 (77-85) to 70
Ruthless Netmaster
* DEF changed from 0 to 1
* Added base ability Hunter: Meek
* Added base ability Precision
* Removed base ability Skeezick Alliance
* Upgrade Path 1 changed to: Skeezick Alliance*, Declare Hunted, Skeezick Rebel (was Pin Down*, Dictate, Hinder Movement)
* Upgrade Path 2 changed to: Logistics: Life Siphon*, Strike, Cripple (was Empowered: Offense*, Heart Strike, Hunter: Meek)
* Nora Cost changed from 85 (82-86) to 75
Ryv the Ruthless
* DEF changed from 0 to 1
* Added base ability Hunter: Meek
* Added base ability Precision
* Removed base ability Skeezick Alliance
* Upgrade Path 1 changed to: Skeezick Alliance*, Declare Hunted, Skeezick Rebel (was Pin Down*, Dictate, Hinder Movement)
* Upgrade Path 2 changed to: Logistics: Life Siphon*, Strike, Cripple (was Empowered: Offense*, Heart Strike, Hunter: Meek)
* Nora Cost changed from 85 (82-86) to 75
Sand Elemental
* HP changed from 53 to 49
* Added base ability Attack: Sand
* Added base ability Desert Camouflage
* Added base ability Domain: Sand
* Added base ability Tunnel: Sand
* Added base ability Vulnerability: Fire
* Removed base ability Attack: Physical
* Removed base ability Calcify
* Removed base ability Vulnerability: Poison
* Upgrade Path 1 changed to: Sand Spray, Deflect: Sand*, Immunity: Physical (was Domain: Sand*, Tunnel: Sand)
* Upgrade Path 2 changed to: Death Nova: Sand, Desert Front*, Sandbreach (was Sandbreach*, Desert Front)
* Nora Cost changed from 76 (76-77) to 73
Sand Scorpion
* RNG changed from 1 to 1 – 2
* Added base ability Desert Camouflage
* Added base ability Startle
* Removed base ability Creep and Crawl
* Upgrade Path 1 changed to: Shatter, Envenom 2*, Clamp (was Stun*, Poison Sting)
* Upgrade Path 2 changed to: Sandbreach*, Creep and Crawl, Sword Breaker (was Sandstriker*, Domain: Sand)
* Nora Cost changed from 74 (72-75) to 66
Sand Spitter
* RNG changed from 2 – 4 to 5 – 6
* HP changed from 48 to 45
* Added base ability Sand Veil
* Added base ability Sirocco
* Upgrade Path 1 changed to: Ponderous Blows, Creep and Crawl, Domain: Sand* (was Logistics: Range*, Sandstriker, Empowered: Range)
* Upgrade Path 2 changed to: Impair Vision, Distracting Blows, Dragging Attack* (was Sirocco*, Dragging Attack, Creep and Crawl)
* Nora Cost changed from 87 (81-88) to 75
Sandhunter
* DMG changed from 9 to 10
* RNG changed from 2 – 4 to 4 – 5
* DEF changed from 0 to 1
* HP changed from 42 to 46
* Upgrade Path 1 changed to: Spell Breach, Sirocco, Blind* (was Tunnel: Sand*, Sundered Exploit, Sunder 1)
* Upgrade Path 2 changed to: Trail: Sand, Sand Veil, Desert Front* (was Sandbreach*, Desert Front)
* Nora Cost changed from 80 (80-84) to 74
Sandstalker Dustdevil
* HP changed from 46 to 48
* Added base ability Unequippable
* Added base ability Whirl of Blades
* Removed base ability Attack: Physical
* Upgrade Path 1 changed to: Sentry 3, Trail: Sand, Sirocco* (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Regeneration 2, Instigate, Ripples* (was Sand Veil*, Trail: Sand)
* Nora Cost changed from 76 (76-82) to 75
Sandstalker Lord
* DMG changed from 12 to 9
* SPD changed from 6 to 7
* HP changed from 56 to 50
* Added base ability Desert Front
* Added base ability Sandstriker
* Removed base ability Desert Master
* Upgrade Path 1 changed to: Counter Attack: Melee*, Multiattack 1, Brutality (was Desert Front*, Trail: Sand, Sand Veil)
* Upgrade Path 2 changed to: Spellsurge: Sandstorm, Desert Master*, Sand Veil (was Sandstriker*, Desert Camouflage, Hidden: Sand)
* Nora Cost changed from 87 (82-87) to 80
Serpentfly
* RNG changed from 1 – 2 to 1
* HP changed from 42 to 50
* Added base ability Attack: Magical
* Removed base ability Stasis
* Upgrade Path 1 changed to: Phantom Dash*, Stun, Evasive 2 (was Acid Acolyte*, Hunter: Crippled, Evasive 2)
* Upgrade Path 2 changed to: Acid Acolyte*, Sword Breaker, Constriction (was Cripple*, Sword Breaker, Stun)
* Nora Cost changed from 81 (78-85) to 74
Serpentor Ardent
* HP changed from 51 to 54
* Added base ability Logistics: Speed
* Added base ability Regeneration 3
* Added base ability Scrapper
* Upgrade Path 1 changed to: Heart Strike, Fearsome Hunter*, Hunter: Crippled (was Fearsome Hunter*, Defiant, Regeneration 2)
* Upgrade Path 2 changed to: Sundered Exploit, Adaptation*, Sunder 2 (was Sundered Exploit*, Heart Strike, Sunder 2)
* Nora Cost changed from 78 (76-81) to 83
Serpentor Paradigm
* DMG changed from 11 to 10
* HP changed from 44 to 48
* Added base ability Attack: Fire
* Added base ability Fire Attack
* Added base ability Regeneration 2
* Removed base ability Resistance: Physical 1
* Upgrade Path 1 changed to: Spur, Fire Aura 3, Burn 2* (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Block 2, Scale Armor, Sapping Armor* (was Spur*, Fear 2, Precision)
* Nora Cost changed from 83 (80-89) to 74
Skeezick Alchemist
* DMG changed from 12 to 11
* Added base ability Acid Bomb 3
* Upgrade Path 1 changed to: Fire Bomb 3, Grant: Action Potion*, Mutate (was Acid Bomb 1*, Acid Bomb 3, Acid Bomb 2)
* Upgrade Path 2 changed to: Skeezick Alliance, Blind*, Grant: Death Nova: Fire (was Grant: Rage Potion*, Skeezick Alliance, Grant: Action Potion)
* Nora Cost changed from 95 (93-105) to 78
Skeezick Arthromancer
* DMG changed from 7 to 0
* RNG changed from 3 – 4 to 1
* HP changed from 48 to 45
* Added base ability Contaminate
* Added base ability Dune Armaments
* Added base ability Locust Cloud
* Removed base ability Attack: Poison
* Upgrade Path 1 changed to: Relocate: Relic, Desert Front, Blind* (was Locust Cloud*, Distracting Blows, Blind)
* Upgrade Path 2 changed to: Spider Frenzy*, Grant: Tunnel Sand, Enchant: Magic (was Skeezick Alliance*, Poison Sting, Spider Frenzy)
* Nora Cost changed from 80 (78-83) to 70
Skeezick Baiter
* HP changed from 39 to 48
* Added base ability Confuse Enemy
* Added base ability Lay Trap: Acid 3
* Removed base ability Hinder Movement
* Removed base ability Punish
* Removed base ability Skeezick Alliance
* Upgrade Path 1 changed to: Skeezick Alliance*, Commander: Beast, Lay Trap: Boulder 3 (was Slowing Armor*, Distracting Blows, Antagonize)
* Upgrade Path 2 changed to: Grappling Hook*, Hidden: Sand, Hinder Movement (was Regeneration 1*, Regeneration 2)
* Nora Cost changed from 79 (76-82) to 65
Skeezick Blackguard
* DMG changed from 11 to 12
* SPD changed from 6 to 7
* Added base ability Regeneration 3
* Added base ability Relic Guardian
* Removed base ability Logistics: Speed
* Removed base ability Skeezick Alliance
* Upgrade Path 1 changed to: Skeezick Alliance*, Execute, Combat Awareness 1 (was Skeezick Rebel*, Counter Attack: Melee, Grand Entrance)
* Upgrade Path 2 changed to: Punishing Aura 2, Regal Presence*, Declare Target (was Regeneration 3*, Reflexes 3, Relic Guardian)
* Nora Cost changed from 85 (83-89) to 84
Skeezick Bolter
* DMG changed from 8 to 9
* Added base ability Hit and Run
* Added base ability Logistics: Flanking
* Added base ability Precision
* Removed base ability Flanking
* Upgrade Path 1 changed to: Heart Strike*, Sunder 1, Logistics: Speed (was Reinforcement 1*, Reinforcement 2, Hit and Run)
* Upgrade Path 2 changed to: Skeezick Alliance*, Rend 1, Lay Trap: Poison Cloud 1 (was Rend 1*, Skeezick Alliance, Lay Trap: Poison Cloud 1)
* Nora Cost changed from 82 (82-88) to 74
Skeezick Cannoneer
* HP changed from 38 to 40
* Added base ability Piercing Shot 2
* Added base ability Weighty
* Removed base ability Skeezick Alliance
* Upgrade Path 1 changed to: Ponderous Blows, Skeezick Alliance, Fire Blast* (was Piercing Shot 1*, Piercing Shot 3, Piercing Shot 2)
* Upgrade Path 2 changed to: Encouraged, Impact Strike*, Precision (was Weighty*, Vulnerability: Fire, Stasis)
* Nora Cost changed from 67 (67-81) to 72
Skeezick Cutthroat
* DMG changed from 10 to 11
* HP changed from 48 to 43
* Added base ability Assassinate 1
* Added base ability Stealth
* Removed base ability Skeezick Alliance
* Removed base ability Skeezick Rebel
* Upgrade Path 1 changed to: Reflexes 3*, Combat Awareness 2, Flash Bomb (was Dodge 1*, Dodge 2)
* Upgrade Path 2 changed to: Skeezick Alliance, Encouraged*, Logistics: Damage (was Shadowstrike*, Reflexes 2, Stealth)
* Nora Cost changed from 92 (86-95) to 74
Skeezick Dragonslayer
* DMG changed from 9 to 10
* Added base ability Execute
* Removed base ability Skeezick Alliance
* Upgrade Path 1 changed to: Rend 2*, Provision: Offense, Render (was Rend 2*, Rend 3, Rend 1)
* Upgrade Path 2 changed to: Skeezick Rebel, Skeezick Alliance*, Power Attack 2 (was Execute*, Power Attack 1, Power Attack 2)
* Nora Cost changed from 69 (65-72) to 64
Skeezick Drummer
* SPD changed from 5 to 4
* DEF changed from 2 to 1
* Added base ability Logistics: Speed
* Added base ability Skeezick Alliance
* Upgrade Path 1 changed to: Block 1, Stun, Regeneration 2* (was Block 1*, Regeneration 1, Skeezick Alliance)
* Upgrade Path 2 changed to: Sonicburst*, Rallying Cries 3, Deafening Aura (was Rallying Cries 2*, Rallying Cries 1, Flourish)
* Nora Cost changed from 72 (66-74) to 58
Skeezick Filcher
* HP changed from 41 to 43
* Added base ability Easy Target
* Added base ability Knockout
* Added base ability Stealth
* Removed base ability Skeezick Alliance
* Removed base ability Vulnerability: Magical
* Upgrade Path 1 changed to: Skeezick Alliance*, Surge: Shadows, Cloak 1 (was Stealth*, Shadowspawn)
* Upgrade Path 2 changed to: Shatter, Banditry*, Restraining Aura (was Knockout*, Pilfer)
* Nora Cost changed from 63 (61-65) to 60
Skeezick General
* DMG changed from 11 to 10
* HP changed from 51 to 53
* Added base ability Surge: Skeezick 1
* Added base ability Warcry
* Upgrade Path 1 changed to: Counter Attack: Melee, Commander*, Motivate (was Battlemaster 3*, Pummel 1, Warcry)
* Upgrade Path 2 changed to: Resilient, Blood Bond 1*, Skeezick Rebel (was Surge: Skeezick 1*)
* Nora Cost changed from 102 (95-102) to 84
Skeezick Grunt
* DMG changed from 12 to 9
* SPD changed from 7 to 6
* Added base ability Flanking
* Added base ability Violence Charged 1
* Removed base ability Skeezick Rebel
* Upgrade Path 1 changed to: Surge: Equipped, Skeezick Rebel, Logistics: Speed* (was Race Charged*, Assimilate, Multiattack 1)
* Upgrade Path 2 changed to: Abuse Charged 3, Attack Charged 2, Supercharged 1* (was Abuse Charged 1*, Charged 1, Violence Charged 1)
* Nora Cost changed from 64 (64-73) to 60
Skeezick Herder
* HP changed from 43 to 44
* Added base ability Beast Herder
* Removed base ability Desert Front
* Upgrade Path 1 changed to: Drive*, Boost: Beast (was Drive*, Beast Herder)
* Upgrade Path 2 changed to: Grant: Tunnel Sand, Desert Front*, Detection 3 (was Tunnel: Sand*, Boost: Beast )
* Nora Cost changed from 89 (87-95) to 72
Skeezick Machinist
* Added base ability Skeezick Alliance
* Upgrade Path 1 changed to: Mason 3, Fire Bomb 2*, Flash Bomb (was Fire Bomb 3*, Lightning Skewer, Flash Bomb)
* Upgrade Path 2 changed to: Dune Armaments*, Lay Trap: Fire 3, Detonate Relic (was Craft*, Skeezick Rebel, Mason 3)
* Nora Cost changed from 83 (80-86) to 71
Skeezick Netter
* DMG changed from 6 to 7
* HP changed from 41 to 43
* Removed base ability Skeezick Alliance
* Upgrade Path 1 changed to: Punish, Entangling Attack* (was Punish*, Cull)
* Upgrade Path 2 changed to: Hunter: Flying, Skeezick Rebel, Skeezick Alliance* (was Entangle*, Entangling Attack)
* Nora Cost changed from 75 (74-79) to 64
Skeezick Rioter
* DMG changed from 8 to 9
* HP changed from 41 to 42
* Added base ability Defenseless
* Added base ability Swarm: Skeezick Rioter
* Upgrade Path 1 changed to: Raider, Banditry, Regeneration 2* (was Regeneration 1*, Regeneration 2)
* Upgrade Path 2 changed to: Skeezick Rebel, Strike*, Violent (was Swarm: Skeezick Rioter*)
* Nora Cost changed from 105 (105-108) to 73
Skeezick Ripper
* DMG changed from 7 to 11
* HP changed from 46 to 47
* Added base ability Glorious Leap
* Added base ability Reinforcement 2
* Removed base ability Running Strike
* Removed base ability Skeezick Alliance
* Removed base ability Skeezick Rebel
* Upgrade Path 1 changed to: Skeezick Alliance*, Melee Specialist 2, Render (was Mobility*, Quest: Runner, Arrow Throw 1)
* Upgrade Path 2 changed to: Quest: Runner*, Multiattack 1, Sweep (was Multiattack 1*, Initiative 1, Dodge 1)
* Nora Cost changed from 90 (87-94) to 73
Skeezick Ruffian
* Upgrade Path 1 changed to: Power Attack 3, Power Attack 1, Power Attack 2* (was Power Attack 1*, Power Attack 2, Power Attack 3)
* Upgrade Path 2 changed to: Regeneration 2*, Regeneration 1 (was Regeneration 1*, Regeneration 2)
* Nora Cost changed from 69 (69-76) to 65
Skeezick Scoundrel
* DMG changed from 10 to 11
* HP changed from 48 to 43
* Added base ability Assassinate 1
* Added base ability Stealth
* Removed base ability Skeezick Alliance
* Removed base ability Skeezick Rebel
* Upgrade Path 1 changed to: Reflexes 3*, Combat Awareness 2, Flash Bomb (was Dodge 1*, Dodge 2)
* Upgrade Path 2 changed to: Skeezick Alliance, Encouraged*, Logistics: Damage (was Shadowstrike*, Reflexes 2, Stealth)
* Nora Cost changed from 92 (86-95) to 74
Skeezick Sniper
* SPD changed from 5 to 6
* RNG changed from 6 – 8 to 5 – 7
* HP changed from 40 to 43
* Added base ability Gain Control
* Upgrade Path 1 changed to: Explosive Attack 2, Impact Strike, Piercing Shot 2* (was Piercing Shot 1*, Piercing Shot 3, Piercing Shot 2)
* Upgrade Path 2 changed to: Provision: Offense, Defensive Strike*, Bounty Hunter (was Regeneration 1*, Regeneration 2)
Skeezick Torch
* DMG changed from 11 to 10
* HP changed from 42 to 48
* Added base ability Burn 2
* Removed base ability Death Nova: Fire 2
* Upgrade Path 1 changed to: Skeezick Alliance*, Melt, Amplify: Fire (was Skeezick Alliance*, Melt, Lay Trap: Fire 3)
* Upgrade Path 2 changed to: Flamestrike*, Flameburst, Sabotage: Fire (was Flameburst*, Flamestrike, Sabotage: Fire)
* Nora Cost changed from 81 (77-84) to 72
Skeezick Trigger
* Added base ability Burn 1
* Removed base ability Detonate Relic
* Upgrade Path 1 changed to: Provision: Offense, Overload, Dragging Attack* (was Empowered: Range*, Burn 1, Overload)
* Upgrade Path 2 changed to: Detonate Relic, Skeezick Alliance*, Grant: Lay Trap: Boulder (was Counter Attack: Ranged*, Skeezick Alliance, Barrage 1)
* Nora Cost changed from 76 (72-77) to 65
Skeezick Vanguard
* DMG changed from 9 to 10
* HP changed from 55 to 54
* Added base ability Logistics: Speed
* Added base ability Skeezick Alliance
* Added base ability Train: Defense
* Removed base ability Skeezick Rebel
* Upgrade Path 1 changed to: Skeezick Rebel, Impenetrable*, Provision: Speed (was Dictate*, Empowered: Speed, Stat Bonus: Speed 1)
* Upgrade Path 2 changed to: Scale Armor*, Drive, Punishing Aura 2 (was Punishing Aura 2*, Drive)
* Nora Cost changed from 91 (87-92) to 74
Skeezick Warguard
* HP changed from 38 to 35
* Added base ability Ready 1
* Added base ability Warguard
* Removed base ability Block 1
* Removed base ability Skeezick Alliance
* Upgrade Path 1 changed to: Logistics: Damage, Skeezick Alliance*, Encouraged (was Warguard*)
* Upgrade Path 2 changed to: Skeezick Rebel, Provision: Defense, Logistics: Speed* (was Enrage 2*, Enrage 3, Enrage 1)
* Nora Cost changed from 81 (79-83) to 61
Skeezick Warmage
* DMG changed from 8 to 10
* RNG changed from 3 – 5 to 4 – 5
* Added base ability Charged Attack
* Added base ability Charged Magic Bomb
* Added base ability Spell Charged 2
* Removed base ability Skeezick Alliance
* Upgrade Path 1 changed to: Spellswallower, Vengeful*, Skeezick Alliance (was Regeneration 2*, Magic Acolyte, Blast)
* Upgrade Path 2 changed to: Spell Breach, Shielded*, Wisdom (was Adaptive*, Spellswallower, Barrage 1)
* Nora Cost changed from 84 (82-89) to 73
Skeezick Whorl
* DMG changed from 8 to 10
* SPD changed from 5 to 6
* RNG changed from 4 – 5 to 5 – 6
* HP changed from 45 to 42
* Added base ability Illuminate
* Added base ability Radiant Blow
* Removed base ability Repulsion
* Removed base ability Skeezick Alliance
* Upgrade Path 1 changed to: Magic Blast, Enchant: Magic, Skeezick Alliance* (was Magic Blast*, Solar Flare, Radiant Blow)
* Upgrade Path 2 changed to: Distracting Blows*, Spellswallower, Grant: Elemental Immunity (was Provision: Speed*, Opportunistic, Logistics: Speed)
* Nora Cost changed from 78 (78-83) to 73
Skeezick Wrecker
* RNG changed from 1 to 1 – 2
* HP changed from 42 to 48
* Added base ability Combo Attack: Stun
* Removed base ability Raider
* Upgrade Path 1 changed to: Conqueror, Skeezick Alliance*, Melee Specialist 2 (was Skeezick Alliance*, Impair Vision, Conqueror)
* Upgrade Path 2 changed to: Multiattack 1, Pummel 2, Brutality* (was Vindictive*, Sunder 2, Pummel 1)
* Nora Cost changed from 78 (72-79) to 72
Skeezick Wylder
* DEF changed from 1 to 0
* HP changed from 39 to 42
* Added base ability Spell Charged 3
* Added base ability Spellswallower
* Added base ability Vulnerability: Physical
* Upgrade Path 1 changed to: Still Life*, Shadowspawn, Hidden: Sand (was Spell Charged 1*, Spell Charged 2, Spell Charged 3)
* Upgrade Path 2 changed to: Skeezick Alliance*, Domain: Shadows, Domain: Sand (was Magic Nova 3*, Hidden: Sand, Skeezick Alliance)
* Nora Cost changed from 83 (80-85) to 75
Skithmaw Hunter
* HP changed from 51 to 48
* Added base ability Evasive 1
* Added base ability Leap 2
* Removed base ability Evasive 2
* Upgrade Path 1 changed to: Logistics: Damage, Declare Hunted*, Sabotage: Acid (was Blitz*, Declare Hunted)
* Upgrade Path 2 changed to: Acid Acolyte*, Confuse Enemy, Death Nova: Acid 3 (was Leap 3*, Stat Bonus: Speed 1)
* Nora Cost changed from 80 (79-83) to 64
Skywing Acidcraw
* HP changed from 43 to 44
* Upgrade Path 1 changed to: Encouraged*, Shred Defense, Scour 1 (was Encouraged*, Sunder 2, Shred Defense)
* Upgrade Path 2 changed to: Assault, Reinforcement 1*, Acid Acolyte (was Reinforcement 2*, Dead Eater, Assault)
* Nora Cost changed from 82 (79-86) to 66
Skywing Agitator
* RNG changed from 1 – 2 to 2 – 4
* Added base ability Evasive 2
* Removed base ability Camaraderie
* Upgrade Path 1 changed to: Burn 1, Exertion 3, Fellowship* (was Exertion 3*, Multiattack 1, Lead the Charge)
* Upgrade Path 2 changed to: Flame Charge, Camaraderie *, Grant: Death Nova: Fire (was Flamestrike*, Burn 1, Illuminate)
* Nora Cost changed from 80 (76-85) to 70
Skywing Eminent
* DMG changed from 11 to 10
* HP changed from 50 to 48
* Added base ability Jolt 1
* Removed base ability Logistics: Range
* Upgrade Path 1 changed to: Adaptive*, Grant: Electricity Aura, Cull (was Punish*, Blast, Cull)
* Upgrade Path 2 changed to: Logistics: Range, Divert, Deflect: Electric* (was Vulnerable*, Reckless)
* Nora Cost changed from 72 (70-79) to 74
Skywing Imperator
* HP changed from 55 to 51
* Added base ability Acid Bomb 3
* Added base ability Chain Lightning
* Added base ability Grand Entrance
* Removed base ability Attack: Physical
* Removed base ability Desert Front
* Upgrade Path 1 changed to: Logistics: Damage*, Encouraged, Desert Front (was Burning Sandspout*, Acid Bomb 3)
* Upgrade Path 2 changed to: Screech, Sand Spray*, Lightning Storm 3 (was Sand Spray*, Lightning Storm 3)
* Nora Cost changed from 94 (94-98) to 80
Skywing Patrol
* DMG changed from 11 to 10
* HP changed from 44 to 45
* Upgrade Path 1 changed to: Precision*, Relocate: Relic, Hunter: Quick (was Sunder 1*, Cripple)
* Upgrade Path 2 changed to: Relic Guardian, Explosive Attack 2*, Sunder 2 (was Relocate: Relic*, Reinforcement 1, Relic Guardian)
* Nora Cost changed from 97 (95-101) to 76
Skywing Screecher
* RNG changed from 1 to 1 – 2
* HP changed from 40 to 47
* Removed base ability Reinforce
* Upgrade Path 1 changed to: Sonic Aura 2*, Encouraged, Sonic Roar (was Zeal: Damage*, Zeal: Speed, Zeal: Defense)
* Upgrade Path 2 changed to: Multiattack 1, Sonicburst, Howling Attack* (was Empowered: Range*, Initiative 1, Empowered: Offense)
* Nora Cost changed from 65 (65-68) to 69
Skywing Sonicbolt
* DMG changed from 11 to 0
* SPD changed from 6 to 7
* DEF changed from 2 to 1
* HP changed from 55 to 48
* Added base ability Ignorance
* Added base ability Screech
* Added base ability Sonic Surge
* Added base ability Sonicburst
* Removed base ability Attack: Sonic
* Removed base ability Mobility
* Removed base ability Zeal: Speed
* Upgrade Path 1 changed to: Elusive, Evasive 3, Oblivion Shield* (was Oblivion Shield*, Evasive 3, Combat Awareness 2)
* Upgrade Path 2 changed to: Amplify: Sonic, Call of the Hunter, Swap 3* (was Fear 3*, Swap 3, Call of the Hunter)
* Nora Cost changed from 103 (98-103) to 87
Snogvie the Antbear
* Added base ability Sonic Aura 3
* Upgrade Path 1 changed to: Defensive Turtle, Distracting Blows, Fascinate* (was Fascinate*, Consume, Distracting Blows)
* Upgrade Path 2 changed to: Sonicburst, Soothing Serenade*, Flourish (was Sonic Aura 3*, Sonic Aura 1, Sonic Aura 2)
* Nora Cost changed from 101 (95-101) to 94
Steelspine Bearcat
* DMG changed from 8 to 9
* Added base ability Tough 2
* Removed base ability Damage Shield: Physical 3
* Upgrade Path 1 changed to: Death Nova: Physical 3*, Damage Shield: Physical 3, Reflection 2 (was Tough 2*, Tough 3, Tough 1)
* Upgrade Path 2 changed to: Rend 2*, Spike Nova 3 (was Spike Nova 3*, Spike Nova 2, Spike Nova 1)
* Nora Cost changed from 75 (67-79) to 65
Sunder Hellion
* DMG changed from 10 to 12
* Added base ability Attack: Sonic
* Added base ability Scale Armor
* Upgrade Path 1 changed to: Amplify: Fire, Howling Attack, Flamestrike* (was Scale Armor*, Oblivion Shield)
* Upgrade Path 2 changed to: Sonic Roar*, Punish, Amplify: Sonic (was Antagonize*, Stun)
* Nora Cost changed from 93 (93-97) to 80
Sundered Doombringer
* Added base ability Bounce
* Upgrade Path 1 changed to: Subsume, Domain: Sand*, Impairing Feedback (was Violent*, Sunder 2, Punish)
* Upgrade Path 2 changed to: Doom*, Sundered Exploit, Sunder 2 (was Doom*, Domain: Sand, Sapping Armor)
* Nora Cost changed from 90 (85-97) to 77
Sundered Phoenix
* DMG changed from 6 to 7
* Added base ability Sabotage: Acid
* Upgrade Path 1 changed to: Corrosive Grenade*, Pounce, Sundered Exploit (was Acidic Aura 3*, Blind, Sunder 2)
* Upgrade Path 2 changed to: Scour 2*, Amplify: Acid, Acidic Aura 3 (was Reinforcement 1*, Scour 2, Pounce)
* Nora Cost changed from 92 (90-95) to 82
Sunderpede
* DMG changed from 10 to 9
* DEF changed from 0 to 1
* Added base ability Ichor: Regeneration
* Removed base ability Regeneration 3
* Upgrade Path 1 changed to: Latch On*, Constriction, Inhibiting Touch (was Latch On*, Inhibiting Touch, Scour 3)
* Upgrade Path 2 changed to: Creep and Crawl, Portal Walker*, Acid Acolyte (was Portal Walker*, Sundered Exploit, Portal Siphon)
* Nora Cost changed from 78 (76-86) to 69
Tainted Vinecreeper
* Added base ability Hidden: Sand
* Removed base ability Domain: Sand
* Upgrade Path 1 changed to: Sandstriker*, Domain: Sand, Zeal: Damage (was Hidden: Sand*, Tunnel Trap, Still Life)
* Upgrade Path 2 changed to: Distracting Blows, Impairing Feedback, Dragging Attack* (was Sunder 1*, Dragging Attack, Binding Chains)
* Nora Cost changed from 81 (80-88) to 74
Temple Guard
* Added base ability Defender
* Added base ability Regeneration 2
* Removed base ability Shrine Defender
* Removed base ability Violent
* Upgrade Path 1 changed to: Stat Bonus: Health 1, Protective, Provision: Defense* (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Ready 1, Relocate: Relic*, Antagonize (was Defender*, Battlemaster 3)
* Nora Cost changed from 75 (75-85) to 66
Totem of the Fallen
* DMG changed from 10 to 11
* Added base ability Grant: Tempo
* Added base ability Heal Mass 2
* Removed base ability Immortality
* Removed base ability Skeezick Rapture
* Upgrade Path 1 changed to: Shroud, Guarded: Skeezick*, Mutate (was Heal Mass 2*, Guarded: Skeezick, Heal Mass 1)
* Upgrade Path 2 changed to: Acidic Greeting, Skeezick Rapture, Blind* (was Acidic Greeting*, Blind, Skeezick Alliance)
* Nora Cost changed from 90 (87-92) to 77
Totem of the Hat
* Added base ability Grant: Tempo
* Added base ability Heal Mass 2
* Removed base ability Immortality
* Upgrade Path 1 changed to: Shroud, Guarded: Skeezick*, Mutate (was Heal Mass 2*, Guarded: Skeezick, Heal Mass 1)
* Upgrade Path 2 changed to: Acidic Greeting, Skeezick Rapture, Blind* (was Acidic Greeting*, Blind, Skeezick Alliance)
* Nora Cost changed from 90 (87-92) to 78
Valdac
* HP changed from 46 to 50
* Upgrade Path 1 changed to: Divert, Cleansing Aura*, Mutate (was Cleansing Aura*, Divert, Mutate)
* Upgrade Path 2 changed to: Prophetic Balance, Enchant: Magic*, Anthomancy (was Coordination*, Enchant: Magic, Prophetic Balance)
* Nora Cost changed from 99 (97-99) to 85
Varu Dragon
* HP changed from 40 to 51
* Added base ability Attack: Sand
* Added base ability Dragonflight
* Added base ability Multiattack 1
* Removed base ability Flight
* Removed base ability Sand Spray
* Upgrade Path 1 changed to: Deflect: Sand*, Screech, Sand Spray (was Multiattack 1*, Multiattack 2, Multiattack 3)
* Upgrade Path 2 changed to: Amplify: Sonic, Surge: Dragon 1*, Sandstriker (was Sonic Roar*, Immunity: Sonic, Sandstriker)
* Nora Cost changed from 92 (90-99) to 76
Varu Howler
* HP changed from 44 to 45
* Upgrade Path 1 changed to: Distracting Blows, Detection 3*, Sonic Aura 2 (was Sonic Aura 3*, Sonic Aura 1, Sonic Aura 2)
* Upgrade Path 2 changed to: Amplify: Sonic, Sonic Roar, Logistics: Damage* (was Detection 1*, Detection 2)
* Nora Cost changed from 68 (64-69) to 64
Vex
* DMG changed from 11 to 12
* RNG changed from 1 to 1 – 2
* HP changed from 50 to 58
* Added base ability Charged Heal
* Added base ability Deploy Charged 2
* Added base ability Divine Wellspring
* Removed base ability Amplify: Acid
* Removed base ability Amplify: Fire
* Removed base ability Ripples
* Upgrade Path 1 changed to: Grant: Draconic Force, Transfer Life 2, Gift of Fertility* (was Fire Bomb 3*, Annihilate, Flamethrower)
* Upgrade Path 2 changed to: Deflect, Summon: Dragon, Annihilate* (was Deflect: Acid*, Acid Bomb 3, Corrosive Grenade)
* Nora Cost changed from 105 (102-105) to 88
Vexian Neodrak
* DMG changed from 12 to 11
* Added base ability Tormented
* Removed base ability Inhibiting Touch
* Removed base ability Vulnerability: Magical
* Upgrade Path 1 changed to: Regeneration 2, Acid Acolyte, Ferocious Bite* (was Regeneration 1*, Regeneration 2)
* Upgrade Path 2 changed to: Pounce, Blood Rage*, Acidic Aura 3 (was Tormented*, Pounce, Vindictive)
* Nora Cost changed from 69 (69-79) to 68
Vindictive Skeezick
* DMG changed from 10 to 11
* HP changed from 44 to 50
* Added base ability Fearsome Hunter
* Added base ability Skeezick Alliance
* Removed base ability Precision
* Upgrade Path 1 changed to: Provision: Speed, Enrage 2*, Skeezick Rebel (was Pace*, Vengeful, Enrage 1)
* Upgrade Path 2 changed to: Provision: Defense, Vengeful, Hunter: Meek* (was Rend 2*, Rend 3, Rend 1)
* Nora Cost changed from 74 (70-77) to 70
Vindrax
* DMG changed from 15 to 13
* Added base ability Acid Bomb 3
* Added base ability Acidic Greeting
* Removed base ability Surge: Dragon 1
* Removed base ability Vulnerability: Magical
* Upgrade Path 1 changed to: Resistance: Physical 3*, Intimidating, Battle Harden 3 (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Upgrade Path 2 changed to: Zealot, Surge: Draksar 1, Surge: Dragon 1* (was Acid Bomb 1*, Acid Bomb 3, Acid Bomb 2)
* Nora Cost changed from 104 (104-112) to 94
Wyrmpriest
* DMG changed from 9 to 10
* HP changed from 43 to 45
* Added base ability Afflict 2
* Added base ability Twisted Essence
* Removed base ability Immunity: Magical
* Removed base ability Regeneration 2
* Upgrade Path 1 changed to: Instigate, Sustain: Berserker, Grant: Rage Potion* (was Rite of Power*, Rite of Healing)
* Upgrade Path 2 changed to: Rite of Healing, Ritual of Destruction*, Disbelief (was Sermon*, Ritual of Destruction, Ritual of Power)
* Nora Cost changed from 78 (73-78) to 70
Shattered Peaks (171)
Albino Fesh
* SPD changed from 6 to 5
* HP changed from 35 to 43
* Added base ability Impairing Feedback
* Added base ability Mindwipe Aura 1
* Added base ability Possession
* Added base ability Prognostication
* Added base ability Tunnel: Earth
* Removed base ability Mind Control
* Upgrade Path 1 changed to: Guarded: Cyclops, Guarded: Beast*, Guarded: Moga (was Psychic Aura 3*, Psychic Aura 2, Psychic Aura 1)
* Upgrade Path 2 changed to: Psychic Magnetism, Mind Lock*, Restraining Aura (was Defender*, Boost, Commander)
* Nora Cost changed from 107 (103-110) to 65
Alpine Cyclops
* DMG changed from 10 to 12
* HP changed from 56 to 52
* Removed base ability Pathfinding
* Upgrade Path 1 changed to: Pathfinding*, Beast Herder (was Power Attack 1*, Power Attack 2, Power Attack 3)
* Upgrade Path 2 changed to: Hidden: Rock, Declare Hunted*, Detection 3 (was Detection 1*, Detection 2, Detection 3)
Ancient Slag
* RNG changed from 1 to 1 – 2
* HP changed from 55 to 54
* Added base ability Guarded: Slag
* Added base ability Ooze Tap
* Added base ability Oozing
* Added base ability Tough 2
* Added base ability Weighty
* Removed base ability Hunter: Walker
* Removed base ability Lethargic
* Removed base ability Trail: Ooze
* Upgrade Path 1 changed to: Pull, Gravity Well*, Petrifying Gaze (was Tremor*, Pull, Gravity Well)
* Upgrade Path 2 changed to: Knockback 3*, Acid Eater, Antagonize (was Acid Eater*, Shatter, Tunnel: Ooze)
* Nora Cost changed from 78 (78-82) to 76
Angel of Chaos
* DMG changed from 12 to 11
* DEF changed from 0 to 1
* HP changed from 46 to 50
* Added base ability Rend 2
* Removed base ability Hunter: Walker
* Upgrade Path 1 changed to: Shrink, Adaptation, Sonicburst* (was Rend 2*, Sonicburst, Shrink)
* Upgrade Path 2 changed to: Frightful Blows, Void Shield, Absorb* (was Void Shield*, Absorb, Wail of Grief)
* Nora Cost changed from 92 (90-95) to 84
Armored Fesh
* HP changed from 55 to 52
* Added base ability Constriction
* Added base ability Regeneration 2
* Removed base ability Swap 3
* Upgrade Path 1 changed to: Resilient, Portal Blast, Calcify* (was Calcify*, Train: Defense, Enhance Armor)
* Upgrade Path 2 changed to: Swap 3*, Tunnel: Earth, Sonic Roar (was Regeneration 2*, Trample, Crushing Charge)
* Nora Cost changed from 75 (73-78) to 65
Aspect of Chaos
* DEF changed from 0 to 1
* HP changed from 44 to 50
* Added base ability Charged 1
* Added base ability Inscrutable Form
* Added base ability Supercharged 1
* Removed base ability Race Charged
* Removed base ability Warding
* Upgrade Path 1 changed to: Chain Lightning*, Repulsion, Sonicburst (was Chain Lightning*, Repulsion, Deafening Aura)
* Upgrade Path 2 changed to: Wind Aura, Overload, Spellsurge: Elemental Vortex* (was Charged 1*, Overload, Wind Aura)
* Nora Cost changed from 90 (89-93) to 81
Auroral Slag
* RNG changed from 1 – 3 to 1 – 2
* HP changed from 41 to 47
* Added base ability Magic Nova 3
* Added base ability Teleport 1
* Removed base ability Trail: Ooze
* Upgrade Path 1 changed to: Suppression, Mobility, Portal Blast* (was Restraining Aura*, Mobility, Magic Nova 3)
* Upgrade Path 2 changed to: Grant: Magical Aura, Restraining Aura, Magical Aura 3* (was Teleport 1*, Repulsion, Teleport 2)
* Nora Cost changed from 84 (82-88) to 74
Baby Slag
* DMG changed from 8 to 7
* RNG changed from 2 – 4 to 1
* DEF changed from 0 to 1
* HP changed from 33 to 44
* Added base ability Charm 3
* Added base ability Latch On
* Added base ability Leap 3
* Removed base ability Trail: Ooze
* Upgrade Path 1 changed to: Hidden: Ooze, Scour 1, Acidic Aura 2* (was Guarded: Slag*, Guarded: Cyclops, Guarded: Skeezick)
* Upgrade Path 2 changed to: Acid Acolyte*, Acid Eater (was Scour 1*, Acidic Aura 2, Abash)
* Nora Cost changed from 55 (55-56) to 59
Bat Swarm
* DMG changed from 6 to 9
* SPD changed from 6 to 5
* HP changed from 36 to 34
* Added base ability Numerous
* Added base ability Sibling
* Upgrade Path 1 changed to: Logistics: Speed, Ready 1, Empowered: Speed* (was Sibling*, Assimilate, Hinder Movement)
* Upgrade Path 2 changed to: Latch On, Fellowship*, Confuse Enemy (was Gift of Scrying*, Power Attack 1, Escape)
* Nora Cost changed from 80 (75-81) to 67
Buckethead
* Upgrade Path 1 changed to: Rend 1*, Rend 3, Rend 2 (was Rend 2*, Rend 3, Rend 1)
* Upgrade Path 2 changed to: Damage Aura 3* (was Damage Aura 3*)
* Nora Cost changed from 52 (50-55) to 42
Calcified Lurker
* DMG changed from 8 to 10
* HP changed from 55 to 50
* Added base ability Impairing Feedback
* Removed base ability Ruin
* Upgrade Path 1 changed to: Tremor, Defender*, Nora Link (was Snatch*, Shatter)
* Upgrade Path 2 changed to: Logistics: Force Barrier*, Restraining Aura, Shatter (was Unstoppable*, Defender, Hunter: Equipped)
* Nora Cost changed from 82 (82-86) to 68
Caustic Slag
* DMG changed from 11 to 10
* RNG changed from 2 – 4 to 3 – 5
* Added base ability Dragging Attack
* Added base ability Multiattack 1
* Removed base ability Empowered: Range
* Removed base ability Trail: Ooze
* Removed base ability Vulnerability: Sonic
* Upgrade Path 1 changed to: Knockback 3*, Impact Strike (was Multiattack 2*, Barrage 2, Multiattack 1)
* Upgrade Path 2 changed to: Ponderous Blows, Distracting Blows* (was Scour 1*, Camaraderie )
* Nora Cost changed from 90 (86-92) to 73
Cave Dragon
* DMG changed from 8 to 10
* SPD changed from 5 to 6
* HP changed from 56 to 52
* Added base ability Damage Shield: Physical 3
* Added base ability Spike Nova 3
* Removed base ability Precision
* Removed base ability Resistance: Magical 3
* Upgrade Path 1 changed to: Petrifying Gaze*, Guarded: Beast, Defender (was Petrifying Gaze*, Fear 2, Hinder Movement)
* Upgrade Path 2 changed to: Sapping Armor, Resistance: Physical 3* (was Resistance: Frost 3*, Resistance: Fire 3, Resistance: Sonic 3)
* Nora Cost changed from 73 (67-73) to 71
Chaos Brave
* SPD changed from 6 to 7
* HP changed from 55 to 52
* Added base ability Overseer: Moga 2
* Added base ability Quest: Kill Enemy
* Added base ability Resilient
* Added base ability Warmonger
* Removed base ability Vulnerability: Poison
* Upgrade Path 1 changed to: Pummel 2*, Brutality, Vigilance (was Multiattack 1*, Crushing Charge, Quest: Kill Enemy)
* Upgrade Path 2 changed to: Sapping Armor, Crushing Blow*, Resistance: Physical 3 (was Thirst for Battle*, Bold, Resistance: Physical 3)
* Nora Cost changed from 95 (93-95) to 85
Clay Form
* DEF changed from 2 to 0
* HP changed from 35 to 38
* Removed base ability Unequippable
* Upgrade Path 1 changed to: Sabotage: Lethargy, Sabotage: Armor* (was Stat Bonus: Defense 1*, Stat Bonus: Defense 2)
* Upgrade Path 2 changed to: Trail: Mud, Reinforcement 1* (was Stat Bonus: Health 1*, Stat Bonus: Health 2)
* Nora Cost changed from 89 (89-94) to 75
Crowned Sauropod
* DMG changed from 7 to 10
* SPD changed from 6 to 5
* Added base ability Devourable
* Added base ability Impenetrable
* Upgrade Path 1 changed to: Tough 1*, Resilient, Resistance: Fire 3 (was Resistance: Magical 3*, Resistance: Fire 3, Resistance: Frost 3)
* Upgrade Path 2 changed to: Guarded: Beast, Resistance: Physical 3*, Pathfinding (was Pathfinding*)
* Nora Cost changed from 79 (77-79) to 68
Cyclonic Fesh
* RNG changed from 3 – 4 to 4 – 6
* HP changed from 45 to 48
* Added base ability Peaks Exploit
* Removed base ability Barrage 1
* Upgrade Path 1 changed to: Reflection 3, Lightning Blast*, Electricity Eater (was Grant: Electricity Aura*, Lightning Blast, Chain Lightning)
* Upgrade Path 2 changed to: Paralytic Feedback, Absorb, Deflect* (was Regeneration 2*, Absorb, Static Aura)
* Nora Cost changed from 86 (84-90) to 82
Cyclopalypse Cannon
* Upgrade Path 1 changed to: Explosive Attack 2, Aim*, Provision: Offense (was Preparation*, Aim)
* Upgrade Path 2 changed to: Amplify: Fire, Flamethrower, Flameburst* (was Fearsome Hunter*, Lay Trap: Fire 3)
* Nora Cost changed from 86 (82-89) to 73
Cyclopean Firecase
* HP changed from 39 to 42
* Added base ability Death Nova: Lava 2
* Added base ability Fire Aura 3
* Added base ability Flame Nova 3
* Added base ability Retreat 2
* Removed base ability Annihilate
* Removed base ability Cyclopean Machine
* Removed base ability Flame Nova 2
* Removed base ability Leap 3
* Upgrade Path 1 changed to: Turtle, Defensive Turtle* (was Death Nova: Lava 3*, Defensive Turtle, Turtle)
* Upgrade Path 2 changed to: Damage Shield: Fire 3*, Cyclopean Machine, Sabotage: Fire (was Fire Eater*, Damage Shield: Fire 2, Immunity: Fire)
* Nora Cost changed from 70 (62-70) to 59
Cyclopean Warcart
* DMG changed from 10 to 11
* DEF changed from 1 to 2
* HP changed from 49 to 54
* Added base ability Charge 3
* Upgrade Path 1 changed to: Break the Line*, Domain: Rock, Heavy Charger (was Manic*, Heavy Charger, Domain: Rock)
* Upgrade Path 2 changed to: Encouraged, Trample*, Equipment Boon (was Charge 3*, Immunity: Fire, Trample)
* Nora Cost changed from 100 (88-101) to 75
Cyclops Artificer
* DMG changed from 10 to 11
* HP changed from 50 to 46
* Added base ability Confuse
* Upgrade Path 1 changed to: Flameburst, Superior Tinkering*, Fire Eater (was Amplify: Fire*, Fire Eater, Lay Trap: Fire 3)
* Upgrade Path 2 changed to: Lay Trap: Fire 3, Grant: Lay Trap: Fire*, Reclaim Materials (was Shatter*, Reclaim Materials, Market)
* Nora Cost changed from 83 (79-83) to 73
Cyclops Battlefiend
* Upgrade Path 1 changed to: Provision: Offense*, Blood Rage, Stun (was Binding Chains*, Stun, Blood Rage)
* Upgrade Path 2 changed to: Stat Bonus: Defense 1*, Fearsome Hunter (was Stat Bonus: Defense 1*, Stat Bonus: Defense 2)
* Nora Cost changed from 82 (81-85) to 69
Cyclops Blastmage
* DMG changed from 6 to 7
* HP changed from 52 to 48
* Added base ability Confuse Attacker
* Added base ability Teleport 1
* Removed base ability Portal Blast
* Upgrade Path 1 changed to: Swap 3*, Grant: Lay Trap: Boulder, Adaptive (was Phantom Dash*, Recoil, Lay Trap: Boulder 3)
* Upgrade Path 2 changed to: Logistics: Force Barrier*, Portal Dancer, Portal Blast (was Teleport 3*, Teleport 2, Teleport 1)
* Nora Cost changed from 99 (85-99) to 73
Cyclops Chieftain
* DMG changed from 11 to 12
* Added base ability Weaken Spells
* Removed base ability Spellswallower
* Upgrade Path 1 changed to: Intimidating, Battlemaster 3*, Chuck: Mangled Totem (was Battle Leader*, Battlemaster 3)
* Upgrade Path 2 changed to: Conqueror, Surge: Cyclops 1*, Spellswallower (was Surge: Cyclops 1*, Surge: Beast)
* Nora Cost changed from 91 (91-98) to 81
Cyclops Earthshaker
* DMG changed from 8 to 11
* SPD changed from 5 to 6
* DEF changed from 3 to 2
* HP changed from 51 to 52
* Added base ability Crushing Charge
* Removed base ability Tremor
* Upgrade Path 1 changed to: Render, Power Attack 3*, Provision: Offense (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Upgrade Path 2 changed to: Tectonic Pulse*, Tremor, Punishing Aura 2 (was Resilient*, Punishing Aura 2, Punish)
* Nora Cost changed from 72 (72-81) to 71
Cyclops Hauler
* DMG changed from 10 to 12
* RNG changed from 1 – 2 to 1
* HP changed from 55 to 50
* Added base ability Feint
* Added base ability Throw Boulder
* Removed base ability Encouraged
* Removed base ability Relocate: Relic
* Upgrade Path 1 changed to: Hunter: Fighter, Provision: Offense, Ruin* (was Raze*, Siege, Shrine Linked)
* Upgrade Path 2 changed to: Tough 1, Knockback 3, Encouraged* (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Nora Cost changed from 82 (79-86) to 67
Cyclops Hurler
* SPD changed from 5 to 6
* RNG changed from 4 – 5 to 4 – 6
* DEF changed from 0 to 1
* HP changed from 46 to 50
* Added base ability Lethargic
* Added base ability Ponderous
* Added base ability Ponderous Blows
* Added base ability Tremor
* Removed base ability Throw Boulder
* Removed base ability Vulnerable
* Upgrade Path 1 changed to: Tectonic Pulse, Stone Bomb 3*, Stone Barrage (was Stone Bomb 3*, Tectonic Pulse)
* Upgrade Path 2 changed to: Hunter: Fighter, Hunter: Walker, Aim* (was Tremor*, Slam, Trample)
* Nora Cost changed from 87 (83-87) to 78
Cyclops Lurker
* DMG changed from 10 to 11
* SPD changed from 6 to 5
* RNG changed from 1 to 1 – 2
* DEF changed from 1 to 0
* Added base ability Ambush
* Added base ability Faithless
* Added base ability Shadowstrike
* Upgrade Path 1 changed to: Ready 1*, Logistics: Speed, Escape (was Constriction*, Hinder Movement, Lay Trap: Boulder 3)
* Upgrade Path 2 changed to: Lay Trap: Boulder 3, Punish*, Knockout (was Shadowstrike*)
* Nora Cost changed from 85 (85-87) to 71
Cyclops Mauler
* Added base ability Fury
* Added base ability Pummel 2
* Removed base ability Pummel 1
* Upgrade Path 1 changed to: Berserker 2*, Berserker 3 (was Berserker 1*, Berserker 2, Berserker 3)
* Upgrade Path 2 changed to: Rend 1, Execute* (was Rend 1*, Berserk Attack 1, Execute)
* Nora Cost changed from 66 (63-84) to 69
Cyclops Nemesis
* DMG changed from 16 to 14
* Added base ability Ready 1
* Upgrade Path 1 changed to: Hunter: Fighter, Ponderous Blows, Imposing Aura* (was Hunter: Equipped*, Hunter: Brawler, Hunter: Fighter)
* Upgrade Path 2 changed to: Resistance: Physical 3*, Tough 2 (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Nora Cost changed from 60 (59-66) to 54
Cyclops Primal
* DMG changed from 12 to 11
* HP changed from 52 to 50
* Added base ability Attack: Physical
* Added base ability Attack: Psychic
* Added base ability Hunter: Meek
* Added base ability Zeal: Speed
* Removed base ability Attack: Magical
* Removed base ability Resistance: Magical 3
* Upgrade Path 1 changed to: Execute, Encouraged*, Logistics: Damage (was Surge: Cyclops 1*, Encouraged)
* Upgrade Path 2 changed to: Vivify, Stat Bonus: Speed 1, Reinforcement 2* (was Initiative 2*, Vivify)
* Nora Cost changed from 81 (80-81) to 69
Cyclops Rockshaper
* DMG changed from 10 to 11
* HP changed from 52 to 50
* Added base ability Rebuke 3
* Added base ability Ruin
* Upgrade Path 1 changed to: Regeneration 3, Rev ‘Em Up*, Absorb (was Resistance: Physical 2*, Tough 2, Calcify)
* Upgrade Path 2 changed to: Grant: Lay Trap: Boulder, Pilfer, Mason 2* (was Regeneration 3*, Throw Boulder, Heal Self 3)
* Nora Cost changed from 93 (88-95) to 77
Cyclops Runt
* HP changed from 62 to 54
* Added base ability Resistance: Physical 3
* Added base ability Surge: Cyclops 1
* Added base ability Throw Axe
* Removed base ability Decapitating Blow
* Removed base ability Lethargic
* Upgrade Path 1 changed to: Opportunistic, Ready 1, Logistics: Speed* (was Ready 2*, Pin Down, Restrict)
* Upgrade Path 2 changed to: Battle Leader*, Provision: Offense, Vengeful (was Surge: Cyclops 1*)
* Nora Cost changed from 84 (81-84) to 72
Cyclops Seer
* DMG changed from 8 to 9
* HP changed from 49 to 47
* Added base ability Dispel
* Removed base ability Consume
* Upgrade Path 1 changed to: Hex 2, Shrink, Divert* (was Afflict 2*, Hex 2, Divert)
* Upgrade Path 2 changed to: Contaminate, Transfer Life 2, Afflict 2* (was Shrink*, Transfer Life 2, Dispel)
* Nora Cost changed from 83 (79-87) to 73
Cyclops Shaman
* DMG changed from 10 to 11
* HP changed from 46 to 48
* Added base ability Grant: Electricity Aura
* Added base ability Jolt 1
* Added base ability Lightning Storm 3
* Removed base ability Backlash
* Removed base ability Opportunistic
* Upgrade Path 1 changed to: Tempo, Spell Breach*, Storm Acolyte (was Chain Lightning*, Tempo, Storm Acolyte)
* Upgrade Path 2 changed to: Opportunistic, Ready 1, Logistics: Speed* (was Lightning Storm 3*, Relieve, Entangle)
* Nora Cost changed from 83 (73-83) to 73
Cyclops Skywalker
* DMG changed from 10 to 11
* HP changed from 52 to 50
* Added base ability Attack: Red Electricity
* Added base ability Catalyst: Electricity
* Removed base ability Attack: Electricity
* Upgrade Path 1 changed to: Lightning Storm 3*, Imbue: Stun, Lightning Skewer (was Lightning Skewer*, Lightning Storm 3)
* Upgrade Path 2 changed to: Grant: Electricity Aura, Storm Acolyte*, Revere: Zeventrech (was Revere: Zeventrech*, Lightning Blast, Catalyst: Electricity)
* Nora Cost changed from 90 (89-94) to 75
Cyclops Stonecaller
* DMG changed from 10 to 11
* Added base ability Empowered: Defense
* Upgrade Path 1 changed to: Blessing of Stone, Grant: Stoneskin Potion*, Tremor (was Grant: Stoneskin Potion*, Tremor, Empowered: Defense)
* Upgrade Path 2 changed to: Grant: Mobility*, Wisdom, Provision: Utility (was Grant: Mobility*, Shatter)
* Nora Cost changed from 87 (83-91) to 76
Cyclops Stormcaller
* DMG changed from 10 to 11
* HP changed from 52 to 50
* Added base ability Catalyst: Electricity
* Upgrade Path 1 changed to: Lightning Storm 3*, Imbue: Stun, Lightning Skewer (was Lightning Skewer*, Lightning Storm 3)
* Upgrade Path 2 changed to: Grant: Electricity Aura, Storm Acolyte*, Revere: Zeventrech (was Revere: Zeventrech*, Lightning Blast, Catalyst: Electricity)
* Nora Cost changed from 90 (89-94) to 75
Cyclops Symbiot
* DEF changed from 1 to 2
* HP changed from 55 to 57
* Added base ability Imposing Aura
* Added base ability Regeneration 3
* Removed base ability Absorb
* Upgrade Path 1 changed to: Damage Aura 3, Wail of Grief, Trample* (was Sonic Roar*, Damage Aura 2, Trample)
* Upgrade Path 2 changed to: Drudgery, Howling Attack, Guarded: Cyclops* (was Regeneration 3*, Tough 2)
* Nora Cost changed from 100 (99-101) to 87
Cyclops Wardrummer
* Added base ability Knockback 3
* Removed base ability Vitalize
* Upgrade Path 1 changed to: Vitalize, Demoralizing Descant, Rallying Cries 2* (was Knockback 1*, Knockback 2, Knockback 3)
* Upgrade Path 2 changed to: Battle Drum* (was Battle Drum*, Battle Harden 2, Battle Harden 3)
* Nora Cost changed from 72 (67-74) to 65
Cyclops Warsmith
* DMG changed from 6 to 0
* SPD changed from 5 to 6
* HP changed from 51 to 42
* Added base ability Craft
* Added base ability Peaks Armaments
* Added base ability Provision: Utility
* Added base ability Toss Equipment
* Removed base ability Attack: Physical
* Removed base ability Build ‘Em Tough
* Upgrade Path 1 changed to: Train: Damage, Shatter, Build ‘Em Tough* (was Inspire*, Boost: Construct)
* Upgrade Path 2 changed to: Clone Equipment, Mason 3*, Clone Relic (was Mason 3*, Grant: Lay Trap: Fire)
Cyclops Warwizard
* DMG changed from 12 to 11
* DEF changed from 1 to 0
* Added base ability Teleport 1
* Removed base ability Dissipate
* Upgrade Path 1 changed to: Gift of Scrying*, Hunter: Mage, Wisdom (was Teleport 1*, Teleport 2)
* Upgrade Path 2 changed to: Provision: Offense*, Opportunistic, Logistics: Speed (was Logistics: Speed*, Stall, Pull)
* Nora Cost changed from 86 (86-95) to 73
Cyclops Youth
* DMG changed from 8 to 10
* SPD changed from 6 to 5
* RNG changed from 1 to 1 – 2
* DEF changed from 1 to 0
* Added base ability Debilitate
* Added base ability Hit and Run
* Added base ability Opportunistic
* Removed base ability Guarded: Cyclops
* Removed base ability Shatter
* Upgrade Path 1 changed to: Logistics: Speed, Provision: Offense*, Reinforcement 1 (was Power Attack 2*, Mudsling, Hit and Run)
* Upgrade Path 2 changed to: Ponderous Blows, Distracting Blows*, Weary (was Habitation*, Impatient, Spur)
* Nora Cost changed from 88 (68-92) to 66
Deepcave Extractor
* DMG changed from 6 to 0
* DEF changed from 0 to 1
* HP changed from 42 to 35
* Added base ability Depression
* Added base ability Extraction
* Added base ability Oozing
* Added base ability Self Destruct
* Added base ability Suppression
* Added base ability Weighty
* Removed base ability Attack: Physical
* Removed base ability Lumbering
* Removed base ability Nora Miner 2
* Removed base ability Trail: Ooze
* Upgrade Path 1 changed to: Easy Target* (was Vulnerability: Physical*, Vulnerability: Magical)
* Upgrade Path 2 changed to: Sabotage: Lethargy*, Drudgery, Worthwhile (was Drain 1*, Depression, Drain 2)
* Nora Cost changed from 42 (42-52) to 60
Dirge, Moga Lord
* DMG changed from 13 to 12
* SPD changed from 6 to 7
* DEF changed from 2 to 1
* HP changed from 57 to 54
* Added base ability Battle Harden 2
* Added base ability Tough 2
* Removed base ability Surge: Moga 1
* Upgrade Path 1 changed to: Perseverance*, Dictate, Surge: Moga 1 (was Battlemaster 3*, Tough 1, Tough 2)
* Upgrade Path 2 changed to: Punish, Blood Bond 2*, Commander (was Evasive 1*, Evasive 2, Evasive 3)
* Nora Cost changed from 102 (95-108) to 83
Dirge’s Day Marcher
* Added base ability Charge 3
* Removed base ability Tough 1
* Upgrade Path 1 changed to: Blood Bond 1, Provision: Defense*, Exertion 3 (was Charge 3*, Charge 1, Charge 2)
* Upgrade Path 2 changed to: Spike Nova 3, Block 1*, Dodge 1 (was Block 2*, Block 1)
* Nora Cost changed from 70 (63-70) to 57
Drudge Cyclops
* Upgrade Path 1 changed to: Multiattack 1*, Multiattack 2 (was Multiattack 2*, Multiattack 1)
* Upgrade Path 2 changed to: Aid Defense*, Throw Boulder, Peaks Exploit (was Aid Defense*, Power Attack 1, Hunter: Scout)
* Nora Cost changed from 89 (81-89) to 70
Dum, the Moga Netter
* DMG changed from 8 to 7
* RNG changed from 2 – 4 to 4 – 5
* HP changed from 35 to 36
* Upgrade Path 1 changed to: Entangling Attack* (was Farshot 3*, Farshot 2, Farshot 1)
* Upgrade Path 2 changed to: Weary, Impair Vision*, Cripple (was Entangle*, Constriction)
* Nora Cost changed from 70 (61-70) to 58
Eyoir, Rattle Slag
* DMG changed from 8 to 11
* HP changed from 46 to 49
* Added base ability Death Nova: Acid 3
* Added base ability Oozing
* Removed base ability Detection 3
* Removed base ability Trail: Ooze
* Upgrade Path 1 changed to: Sabotage: Acid*, Acid Eater, Life Siphon: Scoured (was Distracting Blows*, Scour 1)
* Upgrade Path 2 changed to: Corrosive Grenade, Declare Target, Acid Bomb 3* (was Empowered: Range*)
* Nora Cost changed from 66 (65-66) to 70
Feshcaller Mika
* HP changed from 43 to 46
* Added base ability Secure Fonts
* Added base ability Soothing Serenade
* Upgrade Path 1 changed to: Cleanse, Demoralizing Descant, Grant: Sonic Aura* (was Soothing Serenade*, Weaken Spells, Demoralizing Descant)
* Upgrade Path 2 changed to: Shielded, Gift of Scrying*, Rebuke 3 (was Secure Fonts*, Grant: Sonic Aura, Rally 1)
* Nora Cost changed from 80 (76-81) to 72
Festival Mika
* HP changed from 43 to 46
* Added base ability Heal Mass 2
* Added base ability Secure Fonts
* Added base ability Soothing Serenade
* Removed base ability Mika’s Healing Aria 2
* Upgrade Path 1 changed to: Cleanse, Demoralizing Descant, Grant: Sonic Aura* (was Soothing Serenade*, Weaken Spells, Demoralizing Descant)
* Upgrade Path 2 changed to: Shielded, Gift of Scrying*, Rebuke 3 (was Secure Fonts*, Grant: Sonic Aura, Rally 1)
* Nora Cost changed from 80 (76-81) to 72
Firebomber
* DMG changed from 11 to 10
* RNG changed from 1 – 3 to 3 – 5
* HP changed from 42 to 44
* Added base ability Fire Bomb 3
* Added base ability Siege
* Upgrade Path 1 changed to: Voil Bound, G’hernbound*, Reckless (was Fire Bomb 1*, Fire Bomb 2, Fire Bomb 3)
* Upgrade Path 2 changed to: Logistics: Damage, Leverage: Beast, Raider* (was Burn 2*, Burn 1, Burn 3)
* Nora Cost changed from 81 (78-88) to 71
G’hern Birthmother
* SPD changed from 5 to 6
* HP changed from 43 to 50
* Added base ability Guarded: Moga
* Added base ability Merciful
* Added base ability Overseer: Moga 2
* Removed base ability Surge: Moga 1
* Upgrade Path 1 changed to: Ritual of Healing, Empathy* (was Overseer: Moga 2*)
* Upgrade Path 2 changed to: Gift of Fertility, Transfer Life 2, Heal Mass 2* (was Guarded: Moga*, Gift of Fertility)
* Nora Cost changed from 82 (80-82) to 73
G’hern General
* DMG changed from 10 to 11
* SPD changed from 6 to 7
* DEF changed from 2 to 1
* HP changed from 55 to 51
* Added base ability Overseer: Moga 2
* Added base ability Throw Axe
* Upgrade Path 1 changed to: Guarded: Moga*, Perseverance, Battlemaster 2 (was Battlemaster 3*, Battlemaster 2, Battlemaster 1)
* Upgrade Path 2 changed to: Dictate, Surge: Moga 1*, Sweep (was Overseer: Moga 2*, Hunter: Meek, Surge: Moga 1)
* Nora Cost changed from 98 (91-102) to 84
G’hern Isangoma
* DMG changed from 7 to 9
* Added base ability Grant: Magical Aura
* Added base ability Imbue: Stun
* Removed base ability Resistance: Magical 3
* Upgrade Path 1 changed to: Surge: Moga 1*, Shrink, Heal Champion 3 (was Transfer Life 1*, Heal Mass 1)
* Upgrade Path 2 changed to: Spellswallower, Empathy*, Enchant: Magic (was Deflect*, Oblivion Shield)
* Nora Cost changed from 85 (85-88) to 75
G’hern Juggler
* DMG changed from 9 to 10
* HP changed from 49 to 46
* Added base ability Ammunition 2
* Added base ability Reload
* Removed base ability Grant: Death Nova: Fire
* Upgrade Path 1 changed to: Amplify: Fire, Flameburst*, Explosive Attack 2 (was Slam*, Flameburst)
* Upgrade Path 2 changed to: Grant: Death Nova: Fire*, Encouraged, Sabotage: Fire (was Ammunition 1*, Ammunition 2)
* Nora Cost changed from 68 (68-80) to 71
G’hern Overlord
* DMG changed from 10 to 11
* HP changed from 56 to 50
* Added base ability Exertion 3
* Added base ability Grappling Hook
* Removed base ability Unstoppable
* Upgrade Path 1 changed to: Punishing Aura 2, Pull*, Intimidating (was Relocate: Ally*, Pull, Grappling Hook)
* Upgrade Path 2 changed to: Relocate: Ally, Stat Bonus: Speed 1, Surge: Moga 1* (was Surge: Moga 1*)
* Nora Cost changed from 85 (82-87) to 69
G’hern Punisher
* DMG changed from 10 to 12
* HP changed from 55 to 54
* Added base ability Crushing Blow
* Removed base ability Unleash
* Upgrade Path 1 changed to: Sapping Armor, Intimidating, Scale Armor* (was Bravery*, Sunder 2, Punish)
* Upgrade Path 2 changed to: Fearsome Hunter, Hunter: Meek, Provision: Defense* (was Scale Armor*, Stun, Conqueror)
* Nora Cost changed from 97 (90-97) to 75
G’hern Pyro
* Added base ability Overseer: Moga 2
* Upgrade Path 1 changed to: Grant: Death Nova: Fire, Fire Aura 3, Damage Shield: Fire 2* (was Overseer: Moga 3*, Damage Shield: Fire 2, Warding)
* Upgrade Path 2 changed to: Fire Eater, Explosive Attack 2*, Death Nova: Lava 1 (was Lay Trap: Fire 3*, Immunity: Fire, Fire Eater)
* Nora Cost changed from 85 (79-86) to 74
G’hern Rager
* Added base ability Seism
* Upgrade Path 1 changed to: Multiattack 1, Blood Frenzy 3*, Surge: Moga 1 (was Enrage 3*, Blood Frenzy 3)
* Upgrade Path 2 changed to: Mobility, Provision: Speed, Pace* (was Seism*, Render)
* Nora Cost changed from 101 (92-103) to 77
G’hern Razorback
* DMG changed from 9 to 12
* HP changed from 55 to 52
* Added base ability Feint
* Added base ability Overseer: Moga 2
* Added base ability Precision
* Added base ability Pummel 2
* Removed base ability Perseverance
* Removed base ability Resistance: Magical 3
* Upgrade Path 1 changed to: Multiattack 1, Battlemaster 2*, Surge: Moga 1 (was Tough 2*, Tough 3, Tough 1)
* Upgrade Path 2 changed to: Tough 2, Void Shield*, Scrapper (was Surge: Moga 1*, Encouraged, Overseer: Moga 2)
* Nora Cost changed from 93 (85-97) to 77
G’hern Soothsayer
* DMG changed from 7 to 9
* RNG changed from 4 – 6 to 5 – 6
* Added base ability Radiant Blow
* Upgrade Path 1 changed to: Favor, Soothing Serenade, Surge: Moga 1* (was Illuminate*, Surge: Moga 1, Loyalty)
* Upgrade Path 2 changed to: Distracting Blows*, Illuminate, Impair Vision (was Detection 3*, Distracting Blows, Hex 2)
* Nora Cost changed from 81 (81-89) to 74
G’hern Sustainer
* DMG changed from 7 to 8
* HP changed from 55 to 50
* Added base ability Battle Harden 1
* Added base ability Overseer: Moga 2
* Added base ability Regeneration 2
* Upgrade Path 1 changed to: Motivate*, Vitalize (was Shatter Summoned*, Disbelief)
* Upgrade Path 2 changed to: Impart, Grant: Healing Potion*, First Aid 3 (was Overseer: Moga 2*)
* Nora Cost changed from 59 (59-59) to 69
G’hern Taskmaster
* DMG changed from 10 to 9
* RNG changed from 1 – 2 to 1 – 3
* DEF changed from 1 to 0
* HP changed from 47 to 48
* Added base ability Command: Charge
* Added base ability Overseer: Moga 2
* Removed base ability Declare Target
* Upgrade Path 1 changed to: Declare Target*, Bastion of Mobility, Boost: Beast (was Bastion of Courage*, Bastion of Will, Battle Harden 1)
* Upgrade Path 2 changed to: Rallying Cries 3, Commander: Beast, Battlemaster 2* (was Overseer: Moga 2*)
* Nora Cost changed from 89 (85-93) to 76
G’hern Thrower
* DMG changed from 8 to 9
* SPD changed from 5 to 6
* HP changed from 51 to 46
* Added base ability Overseer: Moga 2
* Upgrade Path 1 changed to: Mountaineer, Provision: Utility*, Toss Equipment (was Mobility*, Mountaineer)
* Upgrade Path 2 changed to: Strike, Knockback 3*, Cripple (was Overseer: Moga 2*)
* Nora Cost changed from 77 (75-77) to 71
G’hern Tyrant
* DMG changed from 9 to 12
* DEF changed from 1 to 2
* Added base ability Impenetrable
* Added base ability Overseer: Moga 3
* Added base ability Prestige
* Removed base ability Bastion of Will
* Removed base ability Overseer: Moga 2
* Upgrade Path 1 changed to: Multiattack 1*, Sunder 2, Dictate (was Enrage 2*, Enrage 3, Enrage 1)
* Upgrade Path 2 changed to: Tough 1*, Provision: Offense, Resilient (was Stat Bonus: Defense 3*, Impenetrable, Resilient)
* Nora Cost changed from 98 (91-100) to 85
Gluttonous Overseer
* DMG changed from 8 to 15
* SPD changed from 5 to 6
* RNG changed from 1 to 1 – 2
* HP changed from 58 to 60
* Added base ability Chuck: Moga
* Added base ability Devour Life
* Added base ability Gluttony
* Added base ability Overseer: Moga 3
* Added base ability Tough 2
* Removed base ability Consume
* Removed base ability Lethargic
* Removed base ability Swallow Whole
* Upgrade Path 1 changed to: Consume, Drain 2*, Antagonize (was Overseer: Moga 2*)
* Upgrade Path 2 changed to: Resilient*, Subsume, Pace (was Tough 2*, Tough 3, Tough 1)
* Nora Cost changed from 83 (79-87) to 64
Goliath Fesh
* Added base ability Tunnel: Earth
* Upgrade Path 1 changed to: Tough 1*, Subsume, Resilient (was Tunnel: Sand*, Tunnel: Ooze, Tunnel: Earth)
* Upgrade Path 2 changed to: Fear 2, Regeneration 2*, Stat Bonus: Health 2 (was Stat Bonus: Health 3*, Fear 2, Tough 1)
* Nora Cost changed from 82 (79-82) to 72
Hanging Slag
* HP changed from 40 to 44
* Added base ability Healing Deficiency
* Added base ability Latch On
* Added base ability Oozing
* Removed base ability Self Destruct
* Removed base ability Trail: Ooze
* Upgrade Path 1 changed to: Death Nova: Acid 3* (was Bile Explosion 1*, Bile Explosion 2)
* Upgrade Path 2 changed to: Acidic Aura 3, Acidic Aura 2* (was Acidic Aura 2*, Acidic Aura 3, Acidic Aura 1)
* Nora Cost changed from 61 (59-66) to 58
Hyaenid Ascendant
* SPD changed from 5 to 6
* RNG changed from 3 – 5 to 4 – 5
* HP changed from 45 to 46
* Added base ability Attack: Sand
* Added base ability Cripple
* Added base ability Dissipate
* Added base ability Impair Vision
* Added base ability Intensify
* Added base ability Scavenger Idolatry
* Removed base ability Attack: Disease
* Removed base ability Rabid 1
* Removed base ability Sabotage: Defile
* Upgrade Path 1 changed to: Frightful Blows*, Peaks Exploit, Sabotage: Lethargy (was Energy Thief*, Intensify, Stat Bonus: Speed 1)
* Upgrade Path 2 changed to: Sabotage: Armor*, Psychological Warfare, Sabotage: Defile (was Pin Down*, Dogpile, Hunter: Flying)
* Nora Cost changed from 89 (84-91) to 80
Hyaenid Breaker
* DMG changed from 12 to 10
* RNG changed from 1 – 3 to 1 – 2
* DEF changed from 0 to 1
* HP changed from 44 to 48
* Added base ability Catalyst: Electricity
* Added base ability Jolt 1
* Removed base ability Dogpile
* Removed base ability Static Aura
* Upgrade Path 1 changed to: Serf to Djinn: Marid, Sword Breaker, Logistics: Damage* (was Catalyst: Electricity*, Static Greeting)
* Upgrade Path 2 changed to: Overload, Scavenger Instinct*, Slam (was Jolt 1*, Cackle)
* Nora Cost changed from 85 (82-86) to 69
Hyaenid Bulwark
* DMG changed from 12 to 10
* HP changed from 55 to 50
* Added base ability Regeneration 2
* Added base ability Scavenger Instinct
* Added base ability Tough 2
* Removed base ability Bulwark
* Removed base ability Dogpile
* Upgrade Path 1 changed to: Hunter: Meek*, Bulwark, Serf to Djinn: Ifrit (was Reflexes 3*, Tough 2, Combat Awareness 2)
* Upgrade Path 2 changed to: Counter Attack: Melee, Reflexes 2, Aid Defense* (was Aid Defense*, Regeneration 2)
* Nora Cost changed from 92 (89-92) to 72
Hyaenid Dreamcrusher
* DMG changed from 10 to 9
* Added base ability Dispel
* Added base ability Scavenger Idolatry
* Removed base ability Dogpile
* Upgrade Path 1 changed to: Cripple, Jolt 1*, Serf to Djinn: Marid (was Static Greeting*, Dispel, Dispelling Blows)
* Upgrade Path 2 changed to: Confuse, Static Greeting, Paralytic Feedback* (was Sabotage: Electricity*, Static Shock, Jolt 1)
* Nora Cost changed from 81 (79-85) to 72
Hyaenid Executioner
* DEF changed from 1 to 2
* HP changed from 52 to 54
* Added base ability Feint
* Added base ability Rend 1
* Added base ability Scavenger Instinct
* Removed base ability Dogpile
* Upgrade Path 1 changed to: Ignorance*, Counter Attack: Melee, Peaks Exploit (was Punish*, Punishing Aura 2, Rend 3)
* Upgrade Path 2 changed to: Bulwark, Serf to Djinn: Dao, Fearsome Hunter* (was Cackle*, Feint, Crushing Blow)
* Nora Cost changed from 93 (92-102) to 84
Hyaenid Feshwrangler
* DMG changed from 10 to 11
* Added base ability Gluttony
* Added base ability Mountaineer
* Added base ability Scavenger Instinct
* Added base ability Tunnel: Earth
* Removed base ability Dogpile
* Removed base ability Vigorous Cry
* Upgrade Path 1 changed to: Fear 2*, Dead Eater, Ferocious Bite (was Multiattack 1*, Tunnel: Earth, Multiattack 2)
* Upgrade Path 2 changed to: Exertion 3, Consume*, Serf to Djinn: Ifrit (was Detection 3*, Consume, Cackle)
* Nora Cost changed from 82 (78-86) to 70
Hyaenid Flamefist
* DMG changed from 10 to 11
* HP changed from 51 to 48
* Added base ability Leap 3
* Added base ability Scavenger Instinct
* Added base ability Stun
* Removed base ability Dogpile
* Upgrade Path 1 changed to: Hunter: Meek*, Serf to Djinn: Ifrit, Inhibiting Touch (was Stun*, Trail: Fire Wall, Evasive 2)
* Upgrade Path 2 changed to: Flame Charge, Trail: Fire Wall, Logistics: Speed* (was Elusive Leap*, Leap 3, Pounce)
* Nora Cost changed from 84 (79-84) to 73
Hyaenid Headshrinker
* HP changed from 48 to 45
* Added base ability Jolt 1
* Added base ability Scavenger Idolatry
* Removed base ability Dogpile
* Upgrade Path 1 changed to: Detection 3, Corruption, Hunter: Meek* (was Cackle*, Hunter: Meek, Detection 3)
* Upgrade Path 2 changed to: Serf to Djinn: Marid, Distracting Blows*, Sunder 1 (was Jolt 1*, Distracting Blows, Illuminate)
* Nora Cost changed from 83 (82-84) to 74
Hyaenid Houngan
* Added base ability Rotting Blows
* Added base ability Scavenger Idolatry
* Added base ability Untamed
* Removed base ability Dogpile
* Removed base ability Drain 1
* Upgrade Path 1 changed to: Brain Eater, Spellsurge: Elemental Vortex, Soul Vitality* (was Frightful Blows*, Cripple, Rotting Blows)
* Upgrade Path 2 changed to: Desecrated Zone 2, Adaptive, Afflict 2* (was Soul Vitality*, Defiling Aura, Pawn)
* Nora Cost changed from 83 (76-85) to 73
Hyaenid Instigator
* DMG changed from 10 to 9
* RNG changed from 1 to 1 – 2
* DEF changed from 1 to 0
* HP changed from 40 to 42
* Added base ability Faithless
* Added base ability Scavenger Instinct
* Removed base ability Dogpile
* Removed base ability Pariah
* Upgrade Path 1 changed to: Logistics: Flanking, Serf to the Djinn, Logistics: Damage* (was Initiative 1*, Initiative 2)
* Upgrade Path 2 changed to: Dead Eater*, Heart Strike, Reinforcement 1 (was Cackle*, Consume, Poison 1)
* Nora Cost changed from 84 (83-87) to 74
Hyaenid Mundunugu
* DMG changed from 9 to 0
* RNG changed from 3 – 4 to 1
* DEF changed from 0 to 1
* HP changed from 40 to 42
* Added base ability Afflict 2
* Added base ability Dead Eater
* Added base ability Imbue: Stun
* Removed base ability Attack: Disease
* Removed base ability Dogpile
* Upgrade Path 1 changed to: Choking Stench, Wicked Aura 1, Punishing Aura 1* (was Inhibiting Touch*, Distracting Blows, Rabid 1)
* Upgrade Path 2 changed to: Imposing Aura*, Restraining Aura, Contaminate (was Pawn*, Stall, Cackle)
* Nora Cost changed from 80 (78-83) to 71
Hyaenid Pack Leader
* DMG changed from 12 to 10
* SPD changed from 7 to 6
* HP changed from 48 to 49
* Added base ability Declare Target
* Added base ability Scavenger Instinct
* Added base ability Unleash
* Removed base ability Dogpile
* Removed base ability Violent
* Upgrade Path 1 changed to: Dead Eater, Serf to Djinn: Dao, Hunter: Quick* (was Detection 3*, Evasive 2, Cackle)
* Upgrade Path 2 changed to: Stun, Defender*, Motivate (was Battle Leader*, Commander, Declare Target)
* Nora Cost changed from 86 (86-95) to 73
Hyaenid Spearman
* DMG changed from 8 to 7
* RNG changed from 3 – 5 to 2 – 4
* HP changed from 40 to 44
* Added base ability Cripple
* Added base ability Rend 1
* Added base ability Scavenger Idolatry
* Removed base ability Cackle
* Removed base ability Dogpile
* Upgrade Path 1 changed to: Feint, Impair Vision* (was Pin Down*, Weary, Hinder Movement)
* Upgrade Path 2 changed to: Precision*, Revere: The Exile, Serf to Djinn: Dew (was Scour 1*, Poison 1, Rend 1)
* Nora Cost changed from 83 (79-83) to 65
Hyaenid Spiritspeaker
* DEF changed from 0 to 2
* HP changed from 44 to 50
* Added base ability Guiding Spirit
* Added base ability Magical Bomb 3
* Added base ability Scavenger Instinct
* Removed base ability Healing Deficiency
* Removed base ability Magic Eater
* Upgrade Path 1 changed to: Hex 2, Magic Nova 3, Grant: Magical Aura* (was Afflict 2*, Shroud, Hex 2)
* Upgrade Path 2 changed to: Unspeakable, Fellowship, Serf to Djinn: Dew* (was Dogpile*, Cackle)
* Nora Cost changed from 83 (83-85) to 77
Hyaenid Stalker
* DEF changed from 0 to 1
* HP changed from 45 to 48
* Added base ability Dead Eater
* Added base ability Scavenger Instinct
* Added base ability Scrapper
* Removed base ability Fearsome Hunter
* Removed base ability Surge: Hyaenid
* Upgrade Path 1 changed to: Serf to Djinn: Dao, Zealot, Surge: Hyaenid* (was Scrapper*, Shadowstrike, Stealth)
* Upgrade Path 2 changed to: Brutality, Quest: Kill Enemy*, Assault (was Deep Wounds*, Assassinate 2)
* Nora Cost changed from 93 (91-108) to 80
Hyaenid Stormreader
* DMG changed from 5 to 0
* HP changed from 42 to 46
* Added base ability Paralyze
* Added base ability Teleport 1
* Upgrade Path 1 changed to: Paralytic Feedback, Grant: Electricity Aura* (was Damage Shield: Electricity 2*, Paralytic Feedback, Paralyze)
* Upgrade Path 2 changed to: Damage Shield: Electricity 3, Death Nova: Electricity 3, Sabotage: Electricity* (was Electric Attack*, Teleport 1)
* Nora Cost changed from 64 (64-70) to 67
Hyaenid Witchdoctor
* Added base ability Rabid 1
* Added base ability Scavenger Idolatry
* Removed base ability Cackle
* Removed base ability Dogpile
* Upgrade Path 1 changed to: Ponderous Blows*, Distracting Blows, Revere: The Exile (was Hex 2*, Afflict 2, Deflect)
* Upgrade Path 2 changed to: Divert*, Improve Speed, Improve Range (was Revere: The Exile*, Distracting Blows, Cleanse)
* Nora Cost changed from 86 (84-89) to 73
Klub the Devourer
* DMG changed from 10 to 13
* SPD changed from 6 to 7
* HP changed from 58 to 55
* Added base ability Punish
* Added base ability Scale Armor
* Removed base ability Warlord
* Upgrade Path 1 changed to: Pummel 2, Guarded: Cyclops*, Counter Attack: Melee (was Guarded: Cyclops*, Scale Armor, Tough 2)
* Upgrade Path 2 changed to: Dictate, Brutality*, Multiattack 1 (was Blood Rage*, Crushing Charge, Throw Boulder)
* Nora Cost changed from 90 (89-94) to 89
Lance Admiral Sceian
* Added base ability Barrage 2
* Removed base ability Unequippable
* Upgrade Path 1 changed to: Aid Defense*, Motivate, Melee Specialist 3 (was Barrage 1*, Barrage 2)
* Upgrade Path 2 changed to: Quest: Damage, Battle Harden 3, Warcry* (was Warcry*, Battle Harden 3)
* Nora Cost changed from 95 (93-98) to 87
Lightning Elemental
* DMG changed from 10 to 11
* HP changed from 48 to 49
* Added base ability Deflect: Electric
* Removed base ability Electricity Eater
* Upgrade Path 1 changed to: Jolt 2, Electricity Aura 3*, Logistics: Speed (was Lightning Skewer*, Sabotage: Electricity, Electricity Aura 3)
* Upgrade Path 2 changed to: Lightning Blast, Electricity Eater, Storm Acolyte* (was Deflect: Electric*, Lightning Blast, Storm Acolyte)
* Nora Cost changed from 101 (90-101) to 82
Moga Assault Team
* DEF changed from 0 to 1
* HP changed from 60 to 56
* Added base ability Arrowshot
* Upgrade Path 1 changed to: Dodge 2, Block 2, Deflect* (was Deflect*, Block 1, Block 2)
* Upgrade Path 2 changed to: Logistics: Damage*, Throw Axe, Provision: Offense (was Multiattack 1*, Battlemaster 2, Arrowshot)
* Nora Cost changed from 92 (86-92) to 73
Moga Aviator
* DMG changed from 8 to 7
* RNG changed from 1 to 1 – 2
* HP changed from 32 to 38
* Upgrade Path 1 changed to: Grant: Mobility*, Grant: Evasive, Grant: Flight (was Pace*, Stat Bonus: Speed 1)
* Upgrade Path 2 changed to: Pounce, Gale*, Hunter: Walker (was Hunter: Walker*, Channel: Speed)
Moga Babbler
* DMG changed from 8 to 7
* HP changed from 36 to 38
* Upgrade Path 1 changed to: Glorious Leap, Elusive Leap, Leap 3* (was Leap 2*, Leap 1)
* Upgrade Path 2 changed to: Antagonize, Confuse Attacker, Confuse Enemy* (was Depression*, Reflection 3, Antagonize)
* Nora Cost changed from 45 (43-47) to 46
Moga Boom Vendor
* DMG changed from 9 to 6
* RNG changed from 2 – 4 to 3 – 4
* HP changed from 29 to 36
* Added base ability Attack: Fire
* Added base ability Peaks Armaments
* Removed base ability Attack: Magical
* Removed base ability Blast
* Upgrade Path 1 changed to: Grant: Lay Trap: Fire, Detonate Relic, Enchant: Magic* (was Combo Attack: Slam*, Explosive Attack 2, Burn 2)
* Upgrade Path 2 changed to: Raider, Market* (was Radiant Blow*, Death Nova: Fire 2, Illuminate)
* Nora Cost changed from 66 (62-69) to 47
Moga Cannon
* DMG changed from 10 to 11
* HP changed from 48 to 45
* Added base ability Leap 2
* Removed base ability Encouraged
* Upgrade Path 1 changed to: Strike*, Burn 1, Cripple (was Leap 1*, Leap 2, Leap 3)
* Upgrade Path 2 changed to: Ponderous Blows, Impact Strike, Explosive Attack 1* (was Explosive Attack 1*, Explosive Attack 3, Explosive Attack 2)
* Nora Cost changed from 76 (76-86) to 70
Moga Chef
* HP changed from 31 to 34
* Removed base ability Omnivore
* Upgrade Path 1 changed to: Disease Breath 3*, Disease Breath 1, Disease Breath 2 (was Disease Breath 1*, Disease Breath 2, Disease Breath 3)
* Upgrade Path 2 changed to: Heal Mass 1, Heal Mass 2* (was Heal Mass 2*, Heal Mass 1)
* Nora Cost changed from 53 (51-57) to 46
Moga Creeper
* DMG changed from 10 to 9
* SPD changed from 7 to 6
* DEF changed from 0 to 1
* HP changed from 34 to 39
* Added base ability Faithless
* Added base ability Logistics: Speed
* Upgrade Path 1 changed to: Mark*, Knockout, Provision: Offense (was Hidden: Rock*, Hidden: Sand)
* Upgrade Path 2 changed to: Flash Bomb*, Stealth (was Stealth*, Shadowspawn, Shadowstrike)
* Nora Cost changed from 63 (61-68) to 54
Moga Hooligan
* DMG changed from 9 to 7
* HP changed from 38 to 39
* Upgrade Path 1 changed to: Feint*, Antagonize, Ponderous Blows (was Evasive 1*, Evasive 2, Evasive 3)
* Upgrade Path 2 changed to: Snatch*, Confuse, Escape (was Reflexes 3*, Reflexes 1, Reflexes 2)
* Nora Cost changed from 65 (59-71) to 50
Moga Hunters
* DMG changed from 9 to 10
* HP changed from 55 to 50
* Added base ability Entangle
* Added base ability Hunter: Fighter
* Removed base ability G’hernbound
* Upgrade Path 1 changed to: Rabid 2, Terrorize*, Ferocious Bite (was Detection 1*, Detection 2, Detection 3)
* Upgrade Path 2 changed to: Liability, G’hernbound, Vulnerability: Fire* (was Hunter: Meek*, Hunter: Walker, Hunter: Quick)
* Nora Cost changed from 75 (75-80) to 73
Moga Inferno
* RNG changed from 2 – 4 to 1 – 2
* Added base ability Flameburst
* Upgrade Path 1 changed to: Damage Shield: Fire 3*, Burn 1 (was Burn 1*, Fire Bomb 3)
* Upgrade Path 2 changed to: Death Nova: Fire 4*, Fire Aura 2 (was Raider*, Preparation)
* Nora Cost changed from 50 (50-63) to 52
Moga Lord’s Guard
* Added base ability Charge 3
* Removed base ability Tough 1
* Upgrade Path 1 changed to: Blood Bond 1, Provision: Defense*, Exertion 3 (was Charge 3*, Charge 1, Charge 2)
* Upgrade Path 2 changed to: Spike Nova 3, Block 1*, Dodge 1 (was Block 2*, Block 1)
* Nora Cost changed from 70 (63-70) to 57
Moga Netter
* DMG changed from 8 to 7
* RNG changed from 2 – 4 to 4 – 5
* HP changed from 35 to 36
* Upgrade Path 1 changed to: Entangling Attack* (was Farshot 3*, Farshot 2, Farshot 1)
* Upgrade Path 2 changed to: Weary, Impair Vision*, Cripple (was Entangle*, Constriction)
* Nora Cost changed from 70 (61-70) to 58
Moga Razor
* DMG changed from 7 to 9
* Added base ability Shred Defense
* Upgrade Path 1 changed to: Render, Logistics: Flanking, Sunder 1* (was Sunder 2*, Shred Defense, Calcify)
* Upgrade Path 2 changed to: G’hernbound*, Careless, Impatient (was Manic*, Pounce, Flanking)
* Nora Cost changed from 100 (87-100) to 72
Moga Recruiter
* Upgrade Path 1 changed to: Battle Hymn* (was Flourish*, Battle Hymn)
* Upgrade Path 2 changed to: Flourish*, Confuse (was Confuse*, Bravery)
* Nora Cost changed from 83 (83-89) to 69
Moga Sapper
* Upgrade Path 1 changed to: Death Nova: Fire 4*, Fire Volatility, Fire Aura 3 (was Death Nova: Fire 4*, Fire Volatility, Fire Aura 3)
* Upgrade Path 2 changed to: Shrine Exertion*, Reinforcement 1 (was Reinforcement 1*, Shrine Exertion)
* Nora Cost changed from 49 (49-49) to 38
Moga Scout
* Added base ability Detection 3
* Removed base ability Mark
* Removed base ability Mobility
* Upgrade Path 1 changed to: Opportunistic, Dodge 1*, Retreat 1 (was Escape*, Shadowspawn, Still Life)
* Upgrade Path 2 changed to: Sentry 3, Swap 2, Shatter Summoned* (was Detection 1*, Detection 2, Detection 3)
* Nora Cost changed from 51 (51-54) to 42
Moga Slinger
* DMG changed from 7 to 8
* RNG changed from 4 – 6 to 5 – 6
* HP changed from 34 to 36
* Upgrade Path 1 changed to: Precision*, Aim (was Hinder Movement*, Mudsling, Aim)
* Upgrade Path 2 changed to: Mudsling, Sunder 1*, Hinder Movement (was Hunter: Hero*, Multiattack 1)
* Nora Cost changed from 66 (66-72) to 56
Moga Spark
* Added base ability G’hernbound
* Upgrade Path 1 changed to: Death Nova: Electricity 2*, Electricity Aura 2 (was Electricity Aura 2*, Electricity Aura 1, Electricity Aura 3)
* Upgrade Path 2 changed to: Jolt 1, Damage Shield: Electricity 3* (was G’hernbound*, Jolt 1, Jolt 3)
* Nora Cost changed from 59 (57-76) to 53
Moga Spellsnare
* DMG changed from 8 to 7
* RNG changed from 1 to 2 – 4
* HP changed from 29 to 39
* Added base ability Charged Magic Bomb
* Added base ability Defenseless
* Added base ability Spell Charged 2
* Upgrade Path 1 changed to: Spell Breach, Book Burn, Cleanse* (was Reckless Blast 1*, Reckless Blast 2, Reckless Blast 3)
* Upgrade Path 2 changed to: Nora Link, Favor*, Council: Spells (was Spell Blockade*, Spell Breach, Spellswallower)
* Nora Cost changed from 132 (86-136) to 59
Moga Team 6
* RNG changed from 1 – 3 to 1 – 2
* DEF changed from 0 to 1
* HP changed from 60 to 56
* Added base ability Multiattack 1
* Upgrade Path 1 changed to: Equipment Boon, Logistics: Speed*, Encouraged (was Deflect*, Block 1, Block 2)
* Upgrade Path 2 changed to: Flash Bomb, Widowmaker, Stat Bonus: Range 1* (was Pin Down*, Multiattack 1, Splash)
* Nora Cost changed from 93 (83-93) to 71
Moga Trailblazer
* DMG changed from 9 to 8
* SPD changed from 7 to 6
* Added base ability Hidden: Rock
* Added base ability Hidden: Vegetation
* Upgrade Path 1 changed to: Declare Hunted*, Opportunistic (was Ready 1*, Initiative 1, Initiative 2)
* Upgrade Path 2 changed to: Mark*, Heart Strike (was Master Climber*)
* Nora Cost changed from 56 (56-60) to 46
Moga Trapper
* DMG changed from 8 to 7
* DEF changed from 1 to 0
* Removed base ability Detection 3
* Upgrade Path 1 changed to: Lay Trap: Fire 3, Lay Trap: Frost 3, Lay Trap: Boulder 3* (was Lay Trap: Fire 2*, Lay Trap: Fire 1, Lay Trap: Fire 3)
* Upgrade Path 2 changed to: Ruin*, Shatter, Detonate Relic (was Lay Trap: Boulder 3*, Lay Trap: Boulder 2, Lay Trap: Boulder 1)
* Nora Cost changed from 54 (48-56) to 44
Moga Trigger
* DMG changed from 10 to 8
* DEF changed from 1 to 0
* Added base ability Latch On
* Removed base ability Eat Traps
* Removed base ability Surge: G’hern
* Upgrade Path 1 changed to: Initiative 1*, Death Nova: Lava 1, Detonate Relic (was Sentry 3*, Sentry 1, Sentry 2)
* Upgrade Path 2 changed to: Amplify: Fire, Bile Explosion 1* (was Rallying Cries 1*, Forage, Expedite)
* Nora Cost changed from 53 (49-53) to 49
Moga Zealot
* DMG changed from 10 to 8
* DEF changed from 1 to 0
* HP changed from 36 to 37
* Added base ability Zealot
* Upgrade Path 1 changed to: Logistics: Speed*, Instigate (was Berserker 2*, Berserker 3)
* Upgrade Path 2 changed to: Initiative 1*, Reinforcement 1 (was Initiative 1*, Initiative 2)
* Nora Cost changed from 62 (62-74) to 52
Mogahern Destroyer
* DMG changed from 12 to 11
* HP changed from 56 to 54
* Added base ability Sunder 1
* Removed base ability Sentry 3
* Upgrade Path 1 changed to: Hunter: Crippled, Blood Bond 1*, Exertion 3 (was Power Attack 1*, Power Attack 2, Power Attack 3)
* Upgrade Path 2 changed to: Slam, Initiator, Empowered: Offense* (was Knockback 1*, Knockback 2, Knockback 3)
* Nora Cost changed from 73 (73-79) to 70
Mountain Lion
* DMG changed from 8 to 11
* DEF changed from 0 to 1
* HP changed from 44 to 48
* Upgrade Path 1 changed to: Kill Sense*, Rend 2, Heart Strike (was Pounce*, Declare Hunted, Reflexes 3)
* Upgrade Path 2 changed to: Pounce*, Charge 3, Kill Frenzy (was Spur*, Surge: Beast, Melee Specialist 2)
* Nora Cost changed from 82 (77-85) to 71
Mountain Slag
* DMG changed from 8 to 0
* DEF changed from 1 to 0
* Added base ability Fascinate
* Added base ability Ooze Tap
* Added base ability Repulsion
* Added base ability Suppression
* Added base ability Wind Aura
* Removed base ability Attack: Physical
* Removed base ability Damage Aura 2
* Removed base ability Trail: Ooze
* Upgrade Path 1 changed to: Empowered: Defense, Stat Bonus: Defense 2*, Acidic Aura 3 (was Empowered: Defense*, Stat Bonus: Defense 2, Calcify)
* Upgrade Path 2 changed to: Corrosive Grenade*, Guarded: Slag (was Enervating Touch*, Inhibiting Touch)
* Nora Cost changed from 69 (66-71) to 68
Mud Elemental
* DMG changed from 10 to 11
* DEF changed from 0 to 1
* HP changed from 56 to 51
* Added base ability Attack: Physical
* Added base ability Resistance: Physical 3
* Removed base ability Attack: Disease
* Removed base ability Mudwalker
* Removed base ability Trail: Mud
* Upgrade Path 1 changed to: Blinding, Repulsion, Binding Chains* (was Cast: Hungry Mire*, Sunder 2, Entangling Attack)
* Upgrade Path 2 changed to: Suppression, Impairing Feedback, Slam* (was Mimic Defense*, Absorb, Void Shield)
* Nora Cost changed from 88 (86-88) to 73
Oozeking Slag
* DMG changed from 10 to 11
* RNG changed from 1 to 1 – 2
* HP changed from 50 to 53
* Added base ability Acid Eater
* Added base ability Intimidating
* Added base ability Psychic Magnetism
* Removed base ability Absorb
* Removed base ability Antagonize
* Removed base ability Trail: Ooze
* Upgrade Path 1 changed to: Guarded: Slag*, Psychic Compulsion, Corrosive Grenade (was Majestic 1*, Corrosive Grenade, Tremor)
* Upgrade Path 2 changed to: Regal Presence, Gravity Well, Acid Bomb 3* (was Acid Eater*, Gravity Well, Guarded: Slag)
* Nora Cost changed from 89 (88-95) to 83
Oozing Slag
* DMG changed from 8 to 9
* SPD changed from 5 to 6
* DEF changed from 0 to 1
* HP changed from 45 to 47
* Added base ability Oozing
* Added base ability Split
* Removed base ability Healing Deficiency
* Removed base ability Replicate
* Removed base ability Trail: Ooze
* Upgrade Path 1 changed to: Tunnel: Ooze*, Damage Shield: Acid 3 (was Acidic Aura 2*, Acidic Aura 1)
* Upgrade Path 2 changed to: Hidden: Ooze*, Ooze Tap (was Recombine*)
* Nora Cost changed from 57 (55-57) to 66
Overcharged Golem
* HP changed from 55 to 44
* Added base ability Electricity Eater
* Added base ability Jolt 1
* Removed base ability Paralytic Feedback
* Upgrade Path 1 changed to: Spark Charge, Paralytic Strike*, Tough 1 (was Paralytic Strike*, Electricity Aura 3, Death Nova: Electricity 3)
* Upgrade Path 2 changed to: Sabotage: Electricity, Paralytic Feedback*, Death Nova: Electricity 3 (was Electricity Eater*, Spark Charge, Sabotage: Electricity)
* Nora Cost changed from 74 (74-77) to 62
Parasitic Fesh
* SPD changed from 7 to 6
* HP changed from 30 to 38
* Added base ability Attack: Disease
* Added base ability Evasive 2
* Added base ability Leap 2
* Removed base ability Attack: Physical
* Upgrade Path 1 changed to: Mudsling* (was Amphibious*, Leap 1)
* Upgrade Path 2 changed to: Afflict 2* (was Evasive 1*, Evasive 2)
* Nora Cost changed from 63 (63-66) to 68
Peaks Dao
* DMG changed from 7 to 11
* SPD changed from 6 to 7
* HP changed from 54 to 51
* Added base ability Faithless
* Added base ability Glorious Leap
* Added base ability Initiative 1
* Removed base ability Gift of the Djinn: Dao
* Removed base ability Hold the Line
* Removed base ability Vulnerability: Magical
* Upgrade Path 1 changed to: Vigilance, Hold the Line, Sweep* (was Reflexes 3*, Reflexes 1, Reflexes 2)
* Upgrade Path 2 changed to: Cleave*, Gift of the Djinn: Dao, Adaptive (was Block 2*, Block 1, Deflect: Sand)
* Nora Cost changed from 94 (85-95) to 81
Peaks Dew
* DMG changed from 10 to 0
* RNG changed from 4 – 6 to 1
* HP changed from 46 to 42
* Added base ability Bubble
* Added base ability Hydrate
* Added base ability Transfer Life 2
* Added base ability Unequippable
* Added base ability Water Vortex
* Removed base ability Amphibious
* Removed base ability Attack: Physical
* Removed base ability Gift of the Djinn: Dew
* Upgrade Path 1 changed to: Soften, Pull*, Quest: Support Ally (was Water Vortex*, Tidal Wave, Surge: Hyaenid)
* Upgrade Path 2 changed to: Grant: Elemental Immunity*, Spell Aegis, Gift of the Djinn: Dew (was Water Front*, Hydrate, Trail: Water)
* Nora Cost changed from 91 (87-96) to 75
Peaks Doombringer
* Added base ability Bounce
* Upgrade Path 1 changed to: Sonic Roar, Blind, Distracting Blows* (was Confuse*, Sonic Roar, Divert)
* Upgrade Path 2 changed to: Doom*, Peaks Exploit, Sonicburst (was Sonicburst*, Doom, Domain: Rock)
* Nora Cost changed from 91 (86-96) to 77
Peaks Ifrit
* DMG changed from 10 to 11
* DEF changed from 1 to 2
* Added base ability Burn 2
* Added base ability Immunity: Fire
* Added base ability Reckless
* Removed base ability Immunity: Physical
* Removed base ability Vulnerability: Frost
* Upgrade Path 1 changed to: Enrage 3, Surge: Hyaenid, Fire Aura 3* (was Burn 2*, Surge: Hyaenid, Fire Aura 2)
* Upgrade Path 2 changed to: Gift of the Djinn: Ifrit, Multiattack 1*, Flameburst (was Fire Eater*, Gift of the Djinn: Ifrit, Berserker 2)
* Nora Cost changed from 91 (85-92) to 76
Peaks Marid
* DMG changed from 11 to 10
* DEF changed from 1 to 0
* HP changed from 45 to 44
* Added base ability Jolt 1
* Removed base ability Grant: Evasive
* Removed base ability Vulnerability: Physical
* Upgrade Path 1 changed to: Grant: Flight*, Gift of the Djinn: Marid, Grant: Evasive (was Distracting Blows*, Jolt 1, Hit and Run)
* Upgrade Path 2 changed to: Confuse Enemy*, Distracting Blows, Swap 2 (was Swap 3*, Pounce, Gift of the Djinn: Marid)
* Nora Cost changed from 77 (73-81) to 70
Pit Wolf
* HP changed from 45 to 48
* Added base ability Declare Hunted
* Added base ability Rabid 1
* Removed base ability Immunity: Disease
* Upgrade Path 1 changed to: Hunter: Meek, Detection 3*, Fearsome Hunter (was Detection 1*, Detection 2, Detection 3)
* Upgrade Path 2 changed to: Solitary, Howling Attack*, Deep Wounds (was Rabid 2*, Rabid 3, Rabid 1)
* Nora Cost changed from 63 (60-68) to 65
Pox Harbinger
* Added base ability Anthomancy
* Added base ability Initiative 1
* Upgrade Path 1 changed to: Council: Spells*, Nora Link, Favor (was Initiative 1*, Initiative 2)
* Upgrade Path 2 changed to: Wisdom*, Mystic Push, Spell Resistance (was Anthomancy*, Gift of Scrying)
* Nora Cost changed from 94 (93-97) to 88
Pox Renovator
* Upgrade Path 1 changed to: Grand Entrance*, Disbelief, Premonition (was Stat Bonus: Damage 1*, Stat Bonus: Damage 2)
* Upgrade Path 2 changed to: Shielded, Gift of Scrying*, Wisdom (was Stat Bonus: Health 1*, Stat Bonus: Health 2)
* Nora Cost changed from 82 (82-85) to 72
Purple Dragon
* DMG changed from 8 to 10
* SPD changed from 5 to 6
* HP changed from 56 to 52
* Added base ability Attack: Acid
* Added base ability Damage Shield: Physical 3
* Added base ability Spike Nova 3
* Removed base ability Attack: Physical
* Removed base ability Precision
* Removed base ability Resistance: Magical 3
* Upgrade Path 1 changed to: Petrifying Gaze*, Guarded: Beast, Defender (was Petrifying Gaze*, Fear 2, Hinder Movement)
* Upgrade Path 2 changed to: Sapping Armor, Resistance: Physical 3* (was Resistance: Frost 3*, Resistance: Fire 3, Resistance: Sonic 3)
* Nora Cost changed from 73 (67-73) to 71
Rattle Slag
* DMG changed from 8 to 11
* HP changed from 46 to 49
* Added base ability Death Nova: Acid 3
* Added base ability Oozing
* Removed base ability Detection 3
* Removed base ability Trail: Ooze
* Upgrade Path 1 changed to: Sabotage: Acid*, Acid Eater, Life Siphon: Scoured (was Distracting Blows*, Scour 1)
* Upgrade Path 2 changed to: Corrosive Grenade, Declare Target, Acid Bomb 3* (was Empowered: Range*)
* Nora Cost changed from 66 (65-66) to 70
Reckless Spellhack
* DMG changed from 8 to 0
* RNG changed from 2 – 4 to 1
* DEF changed from 0 to 1
* HP changed from 30 to 40
* Added base ability Reckless Blast 3
* Added base ability Reckless Teleport 2
* Added base ability Weaken Spells
* Removed base ability Attack: Magical
* Removed base ability Magic Eater
* Upgrade Path 1 changed to: Wisdom, Enchant: Magic, Spell Breach* (was Reckless Blast 1*, Reckless Blast 2, Reckless Blast 3)
* Upgrade Path 2 changed to: Curse 2, Magic Nova 3, Hex 2* (was Reckless Teleport 3*, Reckless Teleport 2, Reckless Teleport 1)
* Nora Cost changed from 56 (52-60) to 49
Rockcharger Warbeast
* DMG changed from 13 to 12
* DEF changed from 1 to 2
* HP changed from 62 to 60
* Added base ability Charge 3
* Added base ability Tremor
* Upgrade Path 1 changed to: Battlemaster 3*, Screech, Fractured Lands (was Charge 3*, Seismic Leap, Leap 3)
* Upgrade Path 2 changed to: Tough 2*, Bold, Resistance: Physical 3 (was Bold*, Resistance: Physical 3, Tough 2)
* Nora Cost changed from 97 (97-98) to 88
Rusty Firecase
* HP changed from 18 to 24
* Upgrade Path 1 changed to: Turtle, Leap 3* (was Leap 3*, Turtle)
* Upgrade Path 2 changed to: Damage Shield: Fire 2, Death Nova: Lava 2* (was Damage Shield: Fire 2*, Death Nova: Lava 2)
* Nora Cost changed from 37 (37-40) to 43
Savage Boar
* DMG changed from 9 to 10
* HP changed from 52 to 54
* Added base ability Charge 3
* Removed base ability G’hernbound
* Upgrade Path 1 changed to: G’hernbound*, Reckless, Vulnerability: Fire (was Charge 3*, Charge 1, Charge 2)
* Upgrade Path 2 changed to: Leverage: Beast, Reinforcement 1*, Mobility (was Berserk Attack 3*, Knockback 1, Slam)
* Nora Cost changed from 68 (64-70) to 69
Scavenger Pack
* DMG changed from 6 to 8
* SPD changed from 7 to 6
* DEF changed from 0 to 1
* Added base ability Assimilate
* Added base ability Attack: Physical
* Added base ability Dead Eater
* Added base ability Rabid 2
* Added base ability Scavenger
* Removed base ability Attack: Disease
* Removed base ability Inhibiting Touch
* Removed base ability Skirmisher
* Upgrade Path 1 changed to: Inhibiting Touch*, Forage, Cripple (was Rabid 2*, Dead Eater, Forage)
* Upgrade Path 2 changed to: Scavenger Pack* (was Scavenger Pack*)
* Nora Cost changed from 135 (132-135) to 83
Seeker Zuo
* DMG changed from 7 to 10
* Added base ability Declare Hunted
* Upgrade Path 1 changed to: Vivify, Elusive Leap*, Stat Bonus: Speed 1 (was Hit and Run*, Stat Bonus: Speed 1, Elusive Leap)
* Upgrade Path 2 changed to: Conqueror*, Equipment Boon, Heart Strike (was Conqueror*, Declare Hunted, Hunter: Quick)
* Nora Cost changed from 87 (86-88) to 82
Shallaxy the Courier
* SPD changed from 6 to 7
* RNG changed from 1 – 2 to 1
* HP changed from 50 to 48
* Added base ability Mindwipe Aura 1
* Added base ability Summon: Rock Trap
* Removed base ability Gravity Well
* Upgrade Path 1 changed to: Pilfer, Stealth, Swap 3* (was Swap 2*, Deflect, Rend 1)
* Upgrade Path 2 changed to: Divert, Gravity Well*, Deflect (was Deafening Aura*, Summon: Rock Trap)
* Nora Cost changed from 91 (90-104) to 81
Slag Overmind
* DMG changed from 8 to 9
* HP changed from 52 to 49
* Added base ability Grant: Evasive
* Added base ability Illusion of Lies
* Added base ability Mind Lock
* Added base ability Mindwipe Aura 2
* Added base ability Spell Breach
* Removed base ability Commander
* Removed base ability Oozing
* Removed base ability Relocate: Ally
* Removed base ability Trail: Ooze
* Upgrade Path 1 changed to: Relocate: Ally*, Weaken Spells, Commander (was Mindwipe Aura 2*, Illusion of Lies, Mindwipe Aura 1)
* Upgrade Path 2 changed to: Regeneration 2, Acidic Greeting, Logistics: Speed* (was Regeneration 3*, Spellswallower)
* Nora Cost changed from 99 (93-101) to 78
Sonic Elemental
* DMG changed from 6 to 10
* Added base ability Damage Shield: Sonic 2
* Added base ability Immunity: Sonic
* Added base ability Teleport 1
* Removed base ability Teleport 2
* Upgrade Path 1 changed to: Sonicburst*, Sonic Aura 3, Grant: Sonic Aura (was Amplify: Sonic*, Sonicburst, Immunity: Sonic)
* Upgrade Path 2 changed to: Amplify: Sonic, Absorb, Evasive 2* (was Absorb*, Evasive 2)
* Nora Cost changed from 85 (80-87) to 72
Speckled Fesh
* HP changed from 25 to 30
* Added base ability Fascinate
* Removed base ability Vitality: Nora
* Upgrade Path 1 changed to: Vitality: Nora, Bulwark* (was Drudgery*, Punish, Portal)
* Upgrade Path 2 changed to: Nora Link, Nora Miner 1* (was Nora Link*, Nora Miner 1)
* Nora Cost changed from 67 (61-67) to 59
Stormbunny
* DMG changed from 7 to 9
* SPD changed from 7 to 6
* HP changed from 42 to 45
* Added base ability Leap 3
* Added base ability Nora Induction
* Added base ability Portal Dancer
* Upgrade Path 1 changed to: Logistics: Speed*, Spell Charged 3, Jolt 2 (was Scrapper*, Damage Shield: Electricity 3, Portal Dancer)
* Upgrade Path 2 changed to: Lightning Skewer, Bolt*, Lightning Amped (was Stormseeker*, Bolt, Leap 3)
* Nora Cost changed from 84 (75-84) to 68
Terraced Slag
* DMG changed from 8 to 7
* Added base ability Constriction
* Added base ability Ooze Tap
* Removed base ability Trail: Ooze
* Upgrade Path 1 changed to: Acid Eater, Tunnel: Ooze, Sabotage: Acid* (was Empathy*, Ooze Tap, Cleanse)
* Upgrade Path 2 changed to: Heal Self 3*, Transfer Life 2 (was Regeneration 1*, Heal Self 3)
* Nora Cost changed from 71 (71-76) to 70
The Exile
* DMG changed from 15 to 14
* HP changed from 60 to 56
* Added base ability Faithless
* Added base ability Regeneration 3
* Added base ability Sapping Armor
* Removed base ability Shred Defense
* Removed base ability Vulnerability: Sonic
* Upgrade Path 1 changed to: Fury*, Fearsome Hunter, Hunter: Meek (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Intimidating, Disease Breath 3*, Dread (was Foul Strike*, Disease Breath 3, Hunter: Meek)
* Nora Cost changed from 104 (99-112) to 93
Thunder Elemental
* DMG changed from 8 to 11
* HP changed from 53 to 51
* Added base ability Charge 3
* Added base ability Thunderous Charge
* Upgrade Path 1 changed to: Grant: Sonic Aura, Reflection 5, Sonic Aura 3* (was Assault*, Thunderous Charge, Tremor)
* Upgrade Path 2 changed to: Sonicburst*, Tremor, Slowing Armor (was Absorb*, Paralytic Feedback, Charge 3)
* Nora Cost changed from 96 (89-96) to 83
Vampyre Bat
* DMG changed from 8 to 9
* SPD changed from 6 to 5
* DEF changed from 0 to 1
* HP changed from 18 to 34
* Added base ability Numerous
* Added base ability Sibling
* Added base ability Swarm: Bat Swarm
* Upgrade Path 1 changed to: Logistics: Speed, Ready 1, Empowered: Speed* (was Sibling*, Assimilate, Hinder Movement)
* Upgrade Path 2 changed to: Latch On, Fellowship*, Confuse Enemy (was Gift of Scrying*, Power Attack 1, Escape)
* Nora Cost changed from 49 (44-50) to 68
Vengeful Cyclops
* HP changed from 55 to 48
* Added base ability Psychotic Break
* Removed base ability Vindictive
* Upgrade Path 1 changed to: Vindictive*, Blood Frenzy 3, Brutality (was Blood Bond 1*, Blood Bond 2)
* Upgrade Path 2 changed to: Blood Bond 2, Ready 1, Blood Bond 1* (was Fear 2*, Fear 1)
* Nora Cost changed from 74 (71-77) to 69
Voil Conqueror
* SPD changed from 6 to 7
* DEF changed from 2 to 1
* HP changed from 54 to 51
* Added base ability Life Siphon
* Added base ability Precision
* Removed base ability Bulwark
* Upgrade Path 1 changed to: Peaks Exploit, Blood Bond 2*, Imposing Aura (was Life Siphon*, Seismic Leap, Evasive 2)
* Upgrade Path 2 changed to: Assault, Perseverance, Vigilance* (was Stat Bonus: Speed 1*, Phantom Dash, Logistics: Speed)
* Nora Cost changed from 90 (87-90) to 80
Voil Courier
* DMG changed from 11 to 10
* HP changed from 46 to 48
* Added base ability Diplomat
* Added base ability Feint
* Upgrade Path 1 changed to: Dispelling Blows, Immunity: Magical, Drudgery* (was Deflect*, Dispelling Blows, Drudgery)
* Upgrade Path 2 changed to: Detection 3*, Provision: Speed, Illuminate (was Annex*, Illuminate, Detection 3)
* Nora Cost changed from 83 (80-85) to 73
Voil Dive Bomber
* DMG changed from 12 to 11
* DEF changed from 0 to 1
* HP changed from 42 to 44
* Added base ability Charge 3
* Added base ability Initiative 2
* Added base ability Multiattack 1
* Removed base ability Strike
* Upgrade Path 1 changed to: Surge: Equipped, Thunderous Charge, Encouraged* (was Multiattack 1*, Multiattack 2)
* Upgrade Path 2 changed to: Vivify*, Stat Bonus: Speed 1, Sweep (was Surge: Voil*, Blitz)
* Nora Cost changed from 81 (78-84) to 76
Voil Glarewing
* RNG changed from 2 – 4 to 1 – 3
* DEF changed from 0 to 1
* Upgrade Path 1 changed to: Dodge 1*, Blinding, Impairing Feedback (was Dodge 1*, Impairing Feedback, Blinding)
* Upgrade Path 2 changed to: Impair Vision, Blind, Illuminate* (was Impair Vision*, Illuminate, Blind)
* Nora Cost changed from 85 (84-85) to 73
Voil Guard
* DMG changed from 6 to 8
* HP changed from 55 to 50
* Added base ability Enduring Aura 3
* Added base ability Provision: Utility
* Removed base ability Bodyguard
* Upgrade Path 1 changed to: Bodyguard*, Relic Guardian, Relocate: Ally (was Relic Guardian*, Opportunistic, Vigilance)
* Upgrade Path 2 changed to: Peaks Armaments*, Knockback 3, Zeal: Defense (was Fearless*, Iron Will)
* Nora Cost changed from 79 (75-80) to 69
Voil Imperialist
* HP changed from 48 to 50
* Added base ability Prestige
* Added base ability Scale Armor
* Upgrade Path 1 changed to: Pummel 2*, Slowing Armor, Brutality (was Empowered: Defense*, Hunter: Meek, Zeal: Defense)
* Upgrade Path 2 changed to: Fellowship*, Bulwark, Provision: Defense (was Pace*, Prestige, Sunder 2)
* Nora Cost changed from 70 (69-74) to 74
Voil Infernal
* Upgrade Path 1 changed to: Twisted Essence, Drain 2*, Lifedrinker (was Lifedrinker*, Drain 2, Twisted Essence)
* Upgrade Path 2 changed to: Hex 2*, Relieve, Commander (was Hex 2*, Commander, Relieve)
* Nora Cost changed from 90 (81-90) to 74
Voil Jester
* HP changed from 45 to 44
* Added base ability Cackle
* Added base ability Flourish
* Added base ability Sonic Aura 3
* Removed base ability Defenseless
* Removed base ability Paralytic Feedback
* Upgrade Path 1 changed to: Deception, Amplify: Sonic*, Restraining Aura (was Incoherent Babbling*, Restraining Aura, Cackle)
* Upgrade Path 2 changed to: Sonicburst, Divert, Deflect: Sand* (was Divert*, Flash Bomb, Deflect: Sand)
* Nora Cost changed from 76 (74-78) to 72
Voil Lancer
* DMG changed from 10 to 11
* SPD changed from 7 to 6
* RNG changed from 1 – 2 to 1
* HP changed from 45 to 49
* Added base ability Homing Sense
* Added base ability Portal Watcher
* Added base ability Swap 2
* Upgrade Path 1 changed to: Dodge 1*, Reflexes 2 (was Dodge 1*, Dodge 2)
* Upgrade Path 2 changed to: Combat Awareness 1*, Precision, Provision: Defense (was Impaling Strike*)
* Nora Cost changed from 91 (91-94) to 73
Voil Lifestealer
* Upgrade Path 1 changed to: Hunter: Meek, Exertion 3, Forage* (was Exertion 1*, Exertion 2, Exertion 3)
* Upgrade Path 2 changed to: Inhibiting Touch, Weary*, Cripple (was Cripple*, Lifedrinker, Weary)
* Nora Cost changed from 65 (65-72) to 63
Voil Nighthawk
* DMG changed from 10 to 11
* DEF changed from 1 to 0
* HP changed from 45 to 50
* Added base ability Still Life
* Removed base ability Banditry
* Upgrade Path 1 changed to: Shatter, Pilfer, Snatch* (was Pilfer*, Shatter, Snatch)
* Upgrade Path 2 changed to: Logistics: Flanking, Multiattack 1*, Banditry (was Logistics: Flanking*, Shadowspawn, Multiattack 1)
* Nora Cost changed from 77 (76-81) to 68
Voil Progenitor
* DMG changed from 12 to 15
* HP changed from 60 to 70
* Added base ability Crushing Blow
* Added base ability Resistance: Physical 3
* Added base ability Trample
* Added base ability Voil Caverns
* Removed base ability Resistance: Physical 2
* Upgrade Path 1 changed to: Zealot*, Surge: Elemental, Surge: Voil (was Surge: Voil*, Surge: Enemy, Surge: Cyclops 1)
* Upgrade Path 2 changed to: Slowing Armor, Rock Slide, Crushing Charge* (was Surge: Beast*, Voil Caverns, Surge: Moga 1)
* Nora Cost changed from 102 (99-110) to 110
Voil Queen
* DEF changed from 2 to 1
* Added base ability Regal Presence
* Added base ability Summon: Young Bat
* Upgrade Path 1 changed to: Fellowship, Protective*, Unspeakable (was Surge: Voil*, Grand Entrance, Life Siphon)
* Upgrade Path 2 changed to: Blinding, Gift of Fertility*, Blood Bond 2 (was Voil Caverns*, Summon: Young Bat, Regal Presence)
* Nora Cost changed from 89 (82-89) to 74
Voil Screecher
* DMG changed from 11 to 10
* DEF changed from 1 to 0
* HP changed from 42 to 45
* Added base ability Screech
* Upgrade Path 1 changed to: Sonic Roar, Amplify: Sonic*, Sonic Eater (was Sonic Roar*, Howling Attack)
* Upgrade Path 2 changed to: Damage Shield: Sonic 3, Distracting Blows, Death Nova: Sonic 3* (was Damage Shield: Sonic 3*, Damage Shield: Sonic 1, Damage Shield: Sonic 2)
* Nora Cost changed from 75 (73-78) to 73
Voil Skyhowler
* DMG changed from 9 to 11
* Added base ability Grant: Evasive
* Upgrade Path 1 changed to: Howling Attack, Gale*, Sonicburst (was Howling Attack*, Screech, Blood Frenzy 3)
* Upgrade Path 2 changed to: Grant: Sonic Aura, Blood Frenzy 2, Distracting Blows* (was Channel: Damage*, Cackle, Hostile)
* Nora Cost changed from 80 (80-90) to 71
Voil Skythrash
* DMG changed from 12 to 11
* Added base ability Liability
* Upgrade Path 1 changed to: Multiattack 1*, Brutality (was Multiattack 2*, Multiattack 1)
* Upgrade Path 2 changed to: Exertion 3, Surge: Equipped*, Fearsome Hunter (was Vulnerable*, Liability)
* Nora Cost changed from 72 (68-75) to 65
Voil Sorcerer
* DMG changed from 12 to 11
* Added base ability Magical Bomb 3
* Upgrade Path 1 changed to: Reckless Blast 3, Grant: Magical Aura*, Charged Blast (was Magical Bomb 2*, Magical Bomb 1, Magical Bomb 3)
* Upgrade Path 2 changed to: Magic Blast*, Violence Charged 1, Spellswallower (was Magic Blast*, Magic Beam, Magic Acolyte)
* Nora Cost changed from 86 (84-93) to 75
Voil Stalker
* DMG changed from 7 to 10
* Added base ability Declare Hunted
* Upgrade Path 1 changed to: Vivify, Elusive Leap*, Stat Bonus: Speed 1 (was Hit and Run*, Stat Bonus: Speed 1, Elusive Leap)
* Upgrade Path 2 changed to: Conqueror*, Equipment Boon, Heart Strike (was Conqueror*, Declare Hunted, Hunter: Quick)
* Nora Cost changed from 87 (86-88) to 82
Voil Stormflyer
* Added base ability Chain Lightning
* Added base ability Provision: Defense
* Removed base ability Static Aura
* Upgrade Path 1 changed to: Storm Acolyte*, Reflection 4, Static Greeting (was Storm Acolyte*, Jolt 2, Static Greeting)
* Upgrade Path 2 changed to: Electricity Aura 3, Static Aura, Swap 3* (was Loyalty*, Damage Shield: Electricity 3, Chain Lightning)
* Nora Cost changed from 83 (81-86) to 69
Voil Stormspear
* SPD changed from 6 to 7
* HP changed from 51 to 53
* Added base ability Attack: Spear
* Added base ability Electricity Aura 3
* Added base ability Initiative 1
* Added base ability Lightning Skewer
* Removed base ability Attack: Electricity
* Upgrade Path 1 changed to: Deflect: Electric, Electric Overload, Lightning Storm 3* (was Lightning Skewer*, Stun, Deflect: Electric)
* Upgrade Path 2 changed to: Provision: Offense*, Storm Acolyte, Electricity Eater (was Reflexes 3*, Logistics: Speed, Enervating Touch)
* Nora Cost changed from 88 (81-89) to 87
Voil Transporter
* DMG changed from 8 to 9
* Added base ability Gale
* Upgrade Path 1 changed to: Portal, Relocate: Relic, Swap 2* (was Detection 1*, Detection 2, Detection 3)
* Upgrade Path 2 changed to: Grant: Tempo*, Grant: Mobility, Provision: Utility (was Sentry 2*, Lift, Mobility)
* Nora Cost changed from 60 (60-65) to 69
Voil Windstriker
* DMG changed from 12 to 11
* HP changed from 48 to 49
* Added base ability Phantom Dash
* Upgrade Path 1 changed to: Bravery, Surge: Voil*, Assault (was Surge: Voil*, Encouraged)
* Upgrade Path 2 changed to: Sunder 1, Instigate*, Provision: Offense (was Pounce*, Phantom Dash)
* Nora Cost changed from 92 (88-92) to 75
Voltaic Slag
* RNG changed from 4 – 6 to 5 – 6
* DEF changed from 0 to 1
* Added base ability Grant: Reflexes
* Added base ability Impair Vision
* Removed base ability Dissipate
* Removed base ability Jolt 1
* Removed base ability Trail: Ooze
* Upgrade Path 1 changed to: Electric Overload, Soften, Improve Range* (was Improve Range*, Distracting Blows)
* Upgrade Path 2 changed to: Jolt 1*, Distracting Blows, Weary (was Sunder 1*, Strike, Chain Lightning)
* Nora Cost changed from 94 (86-96) to 74
Whirling Quarry
* DMG changed from 8 to 11
* RNG changed from 1 to 1 – 2
* Added base ability Attack: Sonic
* Added base ability Slam
* Upgrade Path 1 changed to: Sonic Surge, Summon: Rock Trap, Seism* (was Shroud*, Blessing of Stone, Seism)
* Upgrade Path 2 changed to: Shroud, Absorb, Blessing of Stone* (was Spike Nova 3*, Absorb, Summon: Rock Trap)
* Nora Cost changed from 101 (101-116) to 81
Savage Tundra (160)
Angel of Perseverance
* DMG changed from 10 to 11
* DEF changed from 2 to 1
* HP changed from 44 to 45
* Added base ability Grand Entrance
* Upgrade Path 1 changed to: Motivate*, Commander, Resonance (was Defensive Turtle*, Charm 3, Crystallize)
* Upgrade Path 2 changed to: Dodge 1*, Crystallize, Prestige (was Freezing Aura*, Hunter: Walker, Regeneration 2)
* Nora Cost changed from 96 (93-98) to 82
Arctic Delegate
* DMG changed from 10 to 9
* Added base ability Diplomat
* Added base ability Grant: Frost Aura
* Upgrade Path 1 changed to: Heal Champion 2, Frost Acolyte*, Frost Nova 3 (was Amplify: Frost*, Heal Champion 3, Annex)
* Upgrade Path 2 changed to: Divert, Soften, Amplify: Frost* (was Savage Exploit*, Divert, Stall)
* Nora Cost changed from 86 (80-89) to 71
Arctic Tiger
* DEF changed from 1 to 2
* HP changed from 46 to 44
* Added base ability Declare Hunted
* Upgrade Path 1 changed to: Pounce*, Sunder 2, Seismic Leap (was Sunder 2*, Seismic Leap, Pounce)
* Upgrade Path 2 changed to: Homing Sense, Flanking, Ferocious Bite* (was Rend 1*, Hidden: Arctic, Retreat 1)
* Nora Cost changed from 73 (71-73) to 71
Arctic Turtle
* DMG changed from 6 to 11
* HP changed from 56 to 54
* Added base ability Ponderous
* Upgrade Path 1 changed to: Defender*, Scale Armor, Slowing Armor (was Slowing Armor*, Defender, Scale Armor)
* Upgrade Path 2 changed to: Wisdom*, Damage Shield: Frost 3, Reflection 3 (was Damage Shield: Frost 2*, Pace, Reflection 3)
* Nora Cost changed from 69 (69-74) to 60
Aspect of Infinity
* HP changed from 40 to 42
* Added base ability Flourish
* Added base ability Illusion of Lies
* Removed base ability Aggregate
* Upgrade Path 1 changed to: Mind Lock, Swap 3*, Deception (was Balance 2*, Balance 3, Balance 4)
* Upgrade Path 2 changed to: Divert*, Balance 4, Soften (was Divert*, Soften, Force Barrier 3)
* Nora Cost changed from 83 (83-87) to 77
Azaren the Shepherd
* DMG changed from 10 to 11
* Added base ability Battlemaster 3
* Added base ability Regeneration 2
* Removed base ability Beast Herder
* Upgrade Path 1 changed to: Barrage 2, Aid Defense*, Beast Herder (was Guarded: Beast*, Drive, Regeneration 2)
* Upgrade Path 2 changed to: Provision: Offense, Logistics: Speed, Rend 2* (was Protective*, Battlemaster 3, Summon: Snowcat)
* Nora Cost changed from 107 (104-117) to 95
Baby Furbull
* Upgrade Path 1 changed to: Leap 2*, Leap 1 (was Leap 2*, Leap 1)
* Upgrade Path 2 changed to: Charm 1*, Charm 2 (was Charm 2*, Charm 1)
* Nora Cost changed from 54 (50-54) to 52
Blizzard Elemental
* DEF changed from 1 to 0
* Added base ability Snow-Fall 2
* Removed base ability Vulnerability: Fire
* Upgrade Path 1 changed to: Spellsurge: Snowstorm, Snow Shroud, Frost Armor* (was Spellsurge: Snowstorm*, Orb of Frostfall 1, Snow-Fall 2)
* Upgrade Path 2 changed to: Tundra Awakening, Ice Eater, Catalyst: Frost* (was Ice Eater*, Immunity: Frost, Catalyst: Frost)
* Nora Cost changed from 78 (75-83) to 72
Borderguard Elite
* DMG changed from 12 to 11
* DEF changed from 2 to 1
* HP changed from 53 to 50
* Added base ability Honor Guard
* Added base ability Power Attack 2
* Upgrade Path 1 changed to: Blessed, Pace*, Resilient (was Bravery*, Violent, Honor Guard)
* Upgrade Path 2 changed to: Provision: Offense, Render, Equalize* (was Power Attack 1*, Power Attack 2, Power Attack 3)
* Nora Cost changed from 84 (78-88) to 75
Chronomancer
* Added base ability Deploy Charged 2
* Added base ability Teleport 1
* Upgrade Path 1 changed to: Spell Aegis, Mind Lock, Suppression* (was Teleport 1*, Teleport 2)
* Upgrade Path 2 changed to: Logistics: Force Barrier, Logistics: Speed*, Tempo (was Deploy Charged 1*, Deploy Charged 2)
* Nora Cost changed from 73 (73-82) to 71
Crystal Crawler
* DMG changed from 12 to 10
* HP changed from 42 to 46
* Upgrade Path 1 changed to: Detection 3, Hunter: Quick*, Trail: Ice (was Hit and Run*, Detection 3, Creep and Crawl)
* Upgrade Path 2 changed to: Creep and Crawl, Logistics: Speed, Entangle* (was Trail: Ice*, Impair Vision, Mountaineer)
* Nora Cost changed from 73 (67-74) to 67
Crystal Dragon
* HP changed from 52 to 50
* Added base ability Crystallize
* Removed base ability Fascinate
* Upgrade Path 1 changed to: Freeze, Frost Aura 3*, Freezing Aura (was Trail: Crystal*, Frost Aura 3, Freezing Aura)
* Upgrade Path 2 changed to: Frost Acolyte, Frost Armor*, Frost Greeting (was Freeze*, Frost Armor, Snowstrike)
* Nora Cost changed from 86 (84-92) to 74
Crystal Elemental
* Added base ability Fascinate
* Added base ability Freezing Aura
* Added base ability Unequippable
* Removed base ability Frost Aura 3
* Upgrade Path 1 changed to: Frost Aura 3, Frost Nova 3, Freeze* (was Improve Range*, Commander, Improve Speed)
* Upgrade Path 2 changed to: Cleansing Aura, Improve Range, Improve Speed* (was Freezing Aura*, Cold Snap, Fascinate)
* Nora Cost changed from 81 (74-81) to 72
Crystal Guardian
* DMG changed from 7 to 0
* HP changed from 55 to 51
* Added base ability Freezing Chains
* Added base ability Nora Gem
* Added base ability Restricting Luminescence
* Added base ability Slowing Armor
* Added base ability Sonic Roar
* Removed base ability Attack: Sonic
* Removed base ability Endless Devotion
* Removed base ability Iceguard
* Upgrade Path 1 changed to: Block 1, Freeze*, Swap 3 (was Resistance: Magical 2*, Resistance: Magical 1, Resistance: Magical 3)
* Upgrade Path 2 changed to: Crushing Charge*, Catalyst: Frost, Bodyguard (was Block 2*, Bodyguard, Deflect)
* Nora Cost changed from 82 (80-84) to 71
Crystal Howler
* DMG changed from 8 to 12
* RNG changed from 4 – 5 to 1 – 3
* DEF changed from 0 to 1
* HP changed from 40 to 48
* Added base ability Dissipate
* Upgrade Path 1 changed to: Howling Attack, Sonicburst*, Aid Defense (was Ponderous Blows*, Bravery, Camaraderie )
* Upgrade Path 2 changed to: Ponderous Blows, Camaraderie , Confuse* (was Sonicburst*, Howling Attack, Distracting Blows)
* Nora Cost changed from 84 (80-88) to 73
Crystal Mastodon
* DMG changed from 7 to 12
* RNG changed from 1 to 1 – 2
* HP changed from 60 to 50
* Added base ability Attack: Physical
* Added base ability Fascinate
* Added base ability Lethargic
* Removed base ability Attack: Sonic
* Upgrade Path 1 changed to: Slowing Armor, Resistance: Physical 3, Shroud* (was Shroud*, Domain: Arctic, Slowing Armor)
* Upgrade Path 2 changed to: Relic Guardian, Perseverance, Hold the Line* (was Frost Acolyte*, Hold the Line, Trample)
* Nora Cost changed from 85 (81-88) to 74
Crystal Phoenix
* DMG changed from 7 to 8
* DEF changed from 1 to 0
* HP changed from 35 to 40
* Added base ability Death Nova: Frost 3
* Added base ability Divine Favor 2
* Removed base ability Font Ignorance
* Removed base ability Planar Bound
* Removed base ability Vulnerability: Physical
* Upgrade Path 1 changed to: Crystallize*, Freeze, Frost Greeting (was Immortality*, Frost Aura 3, Death Nova: Frost 3)
* Upgrade Path 2 changed to: Frost Aura 3, Frost Nova 3*, Pounce (was Divine Favor 3*, Divine Favor 1, Divine Favor 2)
* Nora Cost changed from 62 (54-65) to 69
Crystal Rimeweaver
* RNG changed from 3 – 5 to 4 – 5
* HP changed from 40 to 38
* Added base ability Orb of Frostfall 1
* Removed base ability Lethargic
* Upgrade Path 1 changed to: Grant: Frost Aura, Domain: Arctic, Snow Shroud* (was Soften*, Domain: Arctic, Adaptive)
* Upgrade Path 2 changed to: Snow-Fall 2, Surge: Elemental*, Teleport 1 (was Teleport 1*, Orb of Frostfall 1, Snowstrike)
* Nora Cost changed from 80 (72-82) to 68
Crystal Wolverine
* DMG changed from 10 to 11
* SPD changed from 6 to 7
* DEF changed from 0 to 1
* HP changed from 49 to 52
* Upgrade Path 1 changed to: Sapping Armor*, Reflexes 3, Evasive 3 (was Deflect*, Evasive 1, Evasive 3)
* Upgrade Path 2 changed to: Blood Rage*, Spike Nova 3, Blood Frenzy 2 (was Shred Defense*, Zeal: Speed, Assault)
* Nora Cost changed from 88 (81-92) to 83
Crystal Yeti
* DMG changed from 12 to 11
* SPD changed from 6 to 7
* DEF changed from 1 to 2
* HP changed from 51 to 50
* Added base ability Abominable
* Removed base ability Arctic
* Upgrade Path 1 changed to: Tough 2, Heavy Charger*, Tundra Awakening (was Heavy Charger*, Enrage 3)
* Upgrade Path 2 changed to: Enrage 3*, Freeze, Resolute (was Abominable*, Calcify, Stat Bonus: Speed 1)
* Nora Cost changed from 84 (83-90) to 76
Dawnmist
* HP changed from 40 to 44
* Added base ability Weighty
* Removed base ability Evasive 3
* Removed base ability Mobility
* Upgrade Path 1 changed to: Evasive 2*, Wind Aura, Dodge 1 (was Wandering*, Lumbering, Weighty)
* Upgrade Path 2 changed to: Snow-Fall 2*, Freeze, Snowbreach (was Snow-Fall 2*, Freezing Aura, Force Barrier 3)
* Nora Cost changed from 33 (33-69) to 61
Disciple of the Chillshard
* DMG changed from 12 to 11
* SPD changed from 6 to 7
* RNG changed from 1 – 4 to 1 – 3
* HP changed from 44 to 46
* Added base ability Fen Teachings
* Added base ability Iceguard
* Removed base ability Amphibious
* Removed base ability Arctic
* Removed base ability Dissipate
* Upgrade Path 1 changed to: Savage Exploit, Telekinetic Thrust*, Noetic Mind (was Savage Exploit*, Telekinetic Thrust, Psychic Magnetism)
* Upgrade Path 2 changed to: Logistics: Force Barrier, Adaptive*, Ally: Forglar Swamp (was Ally: Forglar Swamp*, Crystallize, Slowing Armor)
* Nora Cost changed from 84 (83-87) to 75
Dwarven Mountaineer
* DMG changed from 8 to 9
* HP changed from 55 to 46
* Added base ability Ally: Ironfist Stronghold
* Removed base ability Resistance: Frost 1
* Upgrade Path 1 changed to: Pummel 2, Defender, Block 2* (was Defender*)
* Upgrade Path 2 changed to: Domain: Rock, Surge: Enemy, Domain: Arctic* (was Domain: Arctic*, Ally: Ironfist Stronghold, Domain: Rock)
* Nora Cost changed from 78 (78-79) to 68
Elemental Core
* Added base ability Catalyst: Frost
* Added base ability Sapping Armor
* Upgrade Path 1 changed to: Freezing Chains, Frost Nova 3*, Elemental Storm: Frost (was Blitz*, Catalyst: Frost, Frost Aura 3)
* Upgrade Path 2 changed to: Resolute, Reflection 5, Slowing Armor* (was Hunter: Meek*, Frostburn, Sapping Armor)
* Nora Cost changed from 91 (91-101) to 85
Ferpent
* Added base ability Arctic
* Added base ability Elusive
* Removed base ability Ferren Focus
* Removed base ability Tunnel: Snow
* Upgrade Path 1 changed to: Domain: Arctic*, Logistics: Damage, Chill 1 (was Evasive 2*, Elusive, Domain: Arctic)
* Upgrade Path 2 changed to: Snow-Fall 2, Ferren Focus, Tunnel: Snow* (was Snow-Fall 2*, Trail: Snow, Snowbreach)
* Nora Cost changed from 74 (72-81) to 68
Ferren Brawler
* DMG changed from 9 to 10
* DEF changed from 0 to 1
* HP changed from 42 to 40
* Added base ability Counter Attack: Melee
* Added base ability Hunter: Brawler
* Added base ability Logistics: Speed
* Upgrade Path 1 changed to: Sundering Discipline, Duel*, Ponderous Blows (was Duel*, Hidden: Arctic, Seismic Leap)
* Upgrade Path 2 changed to: Reflexes 2, Portal Dancer, Melee Specialist 2* (was Portal Watcher*, Savage Exploit, Multiattack 1)
* Nora Cost changed from 69 (68-73) to 67
Ferren Cloudwisp
* DMG changed from 8 to 9
* Added base ability Portal Walker
* Upgrade Path 1 changed to: Spellswallower*, Magic Blast, Swap 2 (was Portal Watcher*, Portal Blast, Portal Dancer)
* Upgrade Path 2 changed to: Grant: Teleport, Phase Shift, Portal Dancer* (was Disbelief*, Orb of Frostfall 1, Shatter Summoned)
* Nora Cost changed from 81 (80-87) to 71
Ferren Dancer
* SPD changed from 6 to 7
* RNG changed from 4 – 5 to 3 – 4
* DEF changed from 0 to 1
* Added base ability Defenseless
* Added base ability Shatter Summoned
* Upgrade Path 1 changed to: Divert, Regal Presence, Soften* (was Soften*, Shatter Summoned, Distracting Blows)
* Upgrade Path 2 changed to: Impenetrable, Ponderous Blows, Swap 2* (was Swap 3*, Stat Bonus: Speed 1, Divert)
* Nora Cost changed from 87 (79-91) to 73
Ferren Master
* Upgrade Path 1 changed to: Freezing Discipline, Freeze, Freezing Aura* (was Freezing Discipline*, Freezing Aura, Freeze)
* Upgrade Path 2 changed to: Portal Watcher*, Portal Walker, Weaken Spells (was Portal Watcher*, Portal Walker, Weaken Spells)
* Nora Cost changed from 79 (78-87) to 71
Ferren Ninja
* DMG changed from 10 to 11
* SPD changed from 6 to 7
* HP changed from 45 to 44
* Added base ability Flash Bomb
* Removed base ability Evasive 1
* Upgrade Path 1 changed to: Rend 2*, Lay Trap: Frost 3, Kill Sense (was Spur*, Lay Trap: Frost 3, Kill Sense)
* Upgrade Path 2 changed to: Multiattack 1*, Flanking, Combat Awareness 2 (was Stealth*, Flash Bomb, Combat Awareness 1)
* Nora Cost changed from 87 (82-88) to 79
Ferren Pouncer
* HP changed from 40 to 42
* Added base ability Sundering Discipline
* Upgrade Path 1 changed to: Sweep, Pounce*, Stun (was Pounce*, Hidden: Arctic, Stun)
* Upgrade Path 2 changed to: Portal Walker, Portal Watcher*, Portal Dancer (was Portal Dancer*, Portal Walker, Scrapper)
* Nora Cost changed from 80 (77-84) to 71
Ferren Runner
* DEF changed from 0 to 1
* HP changed from 44 to 42
* Added base ability Detection 3
* Added base ability Easy Target
* Added base ability Ferren Focus
* Added base ability Relocate: Ally
* Added base ability Still Life
* Removed base ability Arctic
* Removed base ability Bubble
* Removed base ability Defenseless
* Removed base ability Nightfall
* Upgrade Path 1 changed to: Camaraderie , Nightfall*, Logistics: Speed (was Escape*, Combat Awareness 1, Trickster)
* Upgrade Path 2 changed to: Quest: Runner, Bastion of Mobility, Bubble* (was Leap 3*, Relocate: Ally, Pull)
* Nora Cost changed from 73 (73-84) to 61
Ferren Snowspinner
* DMG changed from 8 to 7
* DEF changed from 0 to 1
* Added base ability Orb of Frostfall 1
* Upgrade Path 1 changed to: Heal Champion 3, Weaken Spells, Heal Mass 3* (was Swap 3*, Heal Champion 3, Invigorate 2)
* Upgrade Path 2 changed to: Quest: Support Ally, Divine Favor 2*, Invigorate 2 (was Orb of Frostfall 1*, Snowstrike, Quest: Support Ally)
* Nora Cost changed from 83 (79-93) to 74
Ferren Wanderer
* DMG changed from 10 to 11
* HP changed from 43 to 44
* Added base ability Glorious Leap
* Upgrade Path 1 changed to: Stun, Cleave, Punish* (was Swap 3*, Leap 3, Glorious Leap)
* Upgrade Path 2 changed to: Punishing Aura 2, Assault, Dodge 2* (was Majestic 1*, Slowing Armor, Stun)
* Nora Cost changed from 85 (81-86) to 76
Ferren Windwalker
* DMG changed from 8 to 11
* SPD changed from 6 to 7
* DEF changed from 1 to 0
* HP changed from 40 to 45
* Added base ability Zephyr Shield
* Removed base ability Quest: Runner
* Upgrade Path 1 changed to: Declare Hunted, Confuse Enemy, Mobility* (was Elusive Leap*, Still Life, Escape)
* Upgrade Path 2 changed to: Quest: Runner*, Hostile, Multiattack 1 (was Reflexes 3*, Scrapper, Evasive 3)
* Nora Cost changed from 85 (80-85) to 73
First Watcher Senshu
* DMG changed from 12 to 10
* RNG changed from 2 – 5 to 1 – 2
* Added base ability Snowbreach
* Added base ability Tunnel: Snow
* Removed base ability Lethargic
* Upgrade Path 1 changed to: Arctic Bolt, Frost Cone 3, Avalanche* (was Prophetic Balance*, Avalanche, Snowbreach)
* Upgrade Path 2 changed to: Sonic Roar, Frost Armor, Domain: Arctic* (was Ice Eater*, Slowing Armor, Arctic Bolt)
* Nora Cost changed from 87 (87-97) to 75
Freeze Bug Keeper
* DMG changed from 8 to 10
* HP changed from 40 to 44
* Added base ability Confuse
* Removed base ability Immunity: Frost
* Removed base ability Immunity: Poison
* Upgrade Path 1 changed to: Wisdom, Provision: Utility*, Shatter Summoned (was Damage Shield: Physical 2*, Damage Shield: Physical 3, Damage Shield: Physical 1)
* Upgrade Path 2 changed to: Favor, Weaken Spells*, Flourish (was Shatter Summoned*, Impair Vision, Favor)
* Nora Cost changed from 72 (71-79) to 73
Frost Giant
* DMG changed from 8 to 12
* SPD changed from 6 to 5
* HP changed from 60 to 55
* Added base ability Logistics: Speed
* Added base ability Resilient
* Upgrade Path 1 changed to: Frightful Blows*, Hold the Line, Tremor (was Dread*, Frightful Blows, Hold the Line)
* Upgrade Path 2 changed to: Tectonic Pulse, Dread* (was Unspeakable*, Tremor, Resilient)
* Nora Cost changed from 83 (81-88) to 76
Frost Wolf
* HP changed from 42 to 44
* Added base ability Hunter: Meek
* Removed base ability Declare Hunted
* Upgrade Path 1 changed to: Kill Sense, Ferocious Bite*, Leverage: Beast (was Encouraged*, Coordination, Cooperation)
* Upgrade Path 2 changed to: Encouraged*, Logistics: Flanking, Declare Hunted (was Frost Cone 2*, Frost Cone 3, Leverage: Beast)
* Nora Cost changed from 72 (66-76) to 63
Frostfall Dragon
* DMG changed from 12 to 10
* RNG changed from 2 – 5 to 1 – 2
* Added base ability Snowbreach
* Added base ability Tunnel: Snow
* Removed base ability Lethargic
* Upgrade Path 1 changed to: Arctic Bolt, Frost Cone 3, Avalanche* (was Prophetic Balance*, Avalanche, Snowbreach)
* Upgrade Path 2 changed to: Sonic Roar, Frost Armor, Domain: Arctic* (was Ice Eater*, Slowing Armor, Arctic Bolt)
* Nora Cost changed from 87 (87-97) to 75
Frostfall Furbull
* DMG changed from 8 to 10
* DEF changed from 2 to 1
* HP changed from 50 to 46
* Added base ability Pounce
* Removed base ability Flanking
* Upgrade Path 1 changed to: Brutality*, Flanking, Multiattack 1 (was Multiattack 1*, Exertion 3, Brutality)
* Upgrade Path 2 changed to: Lay Trap: Frost 3, Regeneration 2*, Frost Acolyte (was Regeneration 2*, Ice Eater, Frost Acolyte)
* Nora Cost changed from 82 (77-84) to 65
Frostfall Hydra
* HP changed from 55 to 54
* Added base ability Cleave
* Added base ability Spontaneous Regeneration
* Added base ability Tunnel: Snow
* Removed base ability Multiattack 1
* Upgrade Path 1 changed to: Kill Sense, Domain: Arctic*, Spellsurge: Snowstorm (was Tunnel: Snow*, Vivify, Kill Sense)
* Upgrade Path 2 changed to: Vivify, Multiattack 1*, Territorial (was Regeneration 2*, Spellsurge: Snowstorm, Spontaneous Regeneration)
* Nora Cost changed from 89 (88-102) to 88
Frostfall Icewisp
* HP changed from 35 to 40
* Upgrade Path 1 changed to: Cold Snap, Grant: Frost Aura* (was Cold Snap*, Grant: Frost Aura)
* Upgrade Path 2 changed to: Shatter, Ice Veil* (was Ice Veil*, Shatter)
* Nora Cost changed from 59 (59-64) to 60
Frostfall Vanguard
* Added base ability Glorious Leap
* Added base ability Snowbreach
* Upgrade Path 1 changed to: Frost Acolyte, Provision: Offense, Logistics: Speed* (was Bulwark*, Snowbreach, Frost Acolyte)
* Upgrade Path 2 changed to: Hold the Line, Assault*, Vigilance (was Majestic 2*, Glorious Leap, Deflect)
* Nora Cost changed from 90 (83-92) to 80
Frostwing Glaive
* SPD changed from 6 to 7
* HP changed from 48 to 51
* Added base ability Combat Awareness 1
* Upgrade Path 1 changed to: Bravery, Pin Down, Warlord* (was Hunter: Walker*, Hunter: Meek, Counter Attack: Ranged)
* Upgrade Path 2 changed to: Charge 3, Declare Hunted*, Tempo (was Bravery*, Declare Hunted, Logistics: Speed)
* Nora Cost changed from 92 (85-93) to 83
Frostwing Hunter
* DMG changed from 9 to 10
* SPD changed from 7 to 6
* RNG changed from 1 – 2 to 1
* DEF changed from 1 to 0
* Added base ability Phantom Dash
* Added base ability Updraft
* Added base ability Vigorous Cry
* Upgrade Path 1 changed to: Hunter: Flying, Fellowship, Hunter: Meek* (was Blitz*, Updraft, Hunter: Quick)
* Upgrade Path 2 changed to: Opportunistic, Initiative 1*, Logistics: Speed (was Pounce*, Initiative 2, Initiative 1)
* Nora Cost changed from 82 (80-84) to 72
Frostwing Slayer
* DMG changed from 10 to 12
* SPD changed from 7 to 6
* Added base ability Honor Guard
* Added base ability Phantom Dash
* Upgrade Path 1 changed to: Battle Leader, Confuse Enemy*, Declare Hunted (was Combat Awareness 1*, Honor Guard, Pounce)
* Upgrade Path 2 changed to: Empowered: Speed, Empowered: Defense, Logistics: Speed* (was Empowered: Offense*, Bold, Empowered: Defense)
* Nora Cost changed from 80 (79-86) to 74
Frostwing Windrider
* Added base ability Sapping Strike
* Removed base ability Pounce
* Upgrade Path 1 changed to: Reflexes 2, Dodge 1*, Evasive 2 (was Dodge 1*, Dodge 2)
* Upgrade Path 2 changed to: Boon of the Wind*, Bulwark, Confuse Attacker (was Detection 1*, Hunter: Flying, Arrow Throw 1)
* Nora Cost changed from 74 (74-80) to 65
Furbull
* DMG changed from 10 to 9
* DEF changed from 2 to 1
* HP changed from 41 to 40
* Upgrade Path 1 changed to: Hunter: Fighter, Logistics: Flanking, Charge 3* (was Leap 1*, Leap 2, Leap 3)
* Upgrade Path 2 changed to: Domain: Arctic*, Resilient (was Power Attack 3*, Snowbreach, Domain: Arctic)
* Nora Cost changed from 67 (65-71) to 58
Furbull Mother
* DMG changed from 5 to 0
* SPD changed from 5 to 6
* DEF changed from 0 to 1
* Removed base ability Attack: Physical
* Upgrade Path 1 changed to: Tremor, Seismic Leap*, Crushing Charge (was Crushing Charge*, Seismic Leap, Iceguard)
* Upgrade Path 2 changed to: Heal Champion 2, Grant: Frost Trap*, Cleanse (was Heal Champion 1*, Invigorate 1, Domain: Arctic)
* Nora Cost changed from 95 (91-96) to 79
Glacial Titan
* DMG changed from 12 to 16
* DEF changed from 2 to 3
* HP changed from 60 to 68
* Added base ability Frost Cone 3
* Added base ability Orb of Frostfall 2
* Removed base ability Savage Exploit
* Removed base ability Vulnerability: Fire
* Upgrade Path 1 changed to: Amplify: Frost, Chill 3, Savage Conduit* (was Chill 3*, Avalanche, Arctic Bolt)
* Upgrade Path 2 changed to: Resistance: Magical 3, Reflection 5, Ice Eater* (was Resistance: Magical 3*, Ice Eater, Freezing Aura)
* Nora Cost changed from 105 (105-111) to 113
Glacier Rhino
* Added base ability Charge 3
* Upgrade Path 1 changed to: Knockback 3, Reinforcement 1*, Slam (was Knockback 3*, Tremor, Trample)
* Upgrade Path 2 changed to: Logistics: Speed*, Encouraged, Ready 1 (was Charge 3*, Charge 1, Charge 2)
* Nora Cost changed from 68 (64-72) to 61
Guardian of the Wreath
* Added base ability Deploy Charged 2
* Added base ability Teleport 1
* Upgrade Path 1 changed to: Spell Aegis, Mind Lock, Suppression* (was Teleport 1*, Teleport 2)
* Upgrade Path 2 changed to: Logistics: Force Barrier, Logistics: Speed*, Tempo (was Deploy Charged 1*, Deploy Charged 2)
* Nora Cost changed from 73 (73-82) to 71
Hammerfall Lonx
* DMG changed from 12 to 11
* SPD changed from 6 to 7
* HP changed from 51 to 53
* Added base ability Pummel 2
* Added base ability Sapping Armor
* Removed base ability Block 1
* Upgrade Path 1 changed to: Assault, Counter Attack: Melee, Spur* (was Logistics: Speed*, Spur, Stat Bonus: Speed 1)
* Upgrade Path 2 changed to: Violent*, Fellowship, Surge: Equipped (was Vindictive*, Pummel 2, Quest: Damage)
* Nora Cost changed from 100 (97-103) to 82
Ice Caster
* DMG changed from 8 to 9
* RNG changed from 3 – 5 to 4 – 5
* DEF changed from 1 to 0
* HP changed from 43 to 44
* Added base ability Make Ice
* Upgrade Path 1 changed to: Provision: Speed*, Mason 2, Frost Acolyte (was Make Ice*, Lay Trap: Frost 1, Ice Eater)
* Upgrade Path 2 changed to: Chill 1*, Trail: Ice (was Crystallize*, Chill 1, Iceguard)
* Nora Cost changed from 81 (78-85) to 69
Ice Dragon
* Added base ability Attack: Frost
* Removed base ability Attack: Physical
* Upgrade Path 1 changed to: Amplify: Frost, Frost Cone 2, Perseverance* (was Unstoppable*, Detection 2, Ice Front)
* Upgrade Path 2 changed to: Frost Aura 2*, Domain: Arctic, Frost Acolyte (was Damage Shield: Frost 2*, Frost Acolyte, Domain: Arctic)
* Nora Cost changed from 76 (75-82) to 73
Ice Golem
* DEF changed from 2 to 1
* HP changed from 58 to 50
* Added base ability Attack: Frost
* Added base ability Nora Gem
* Added base ability Resistance: Magical 1
* Added base ability Resistance: Physical 1
* Removed base ability Attack: Physical
* Removed base ability Reflection 2
* Removed base ability Vulnerability: Fire
* Upgrade Path 1 changed to: Domain: Arctic, Subsume*, Propagate: Ice Block (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Upgrade Path 2 changed to: Resilient, Tough 1* (was Death Nova: Frost 1*, Death Nova: Frost 2, Death Nova: Frost 3)
* Nora Cost changed from 80 (80-87) to 70
Ice Wurm
* DMG changed from 10 to 9
* SPD changed from 6 to 5
* RNG changed from 1 – 2 to 2 – 4
* HP changed from 45 to 48
* Added base ability Territorial
* Added base ability Tunnel: Snow
* Removed base ability Ice Veil
* Upgrade Path 1 changed to: Snow-Fall 2*, Domain: Arctic, Spellsurge: Snowstorm (was Hold the Line*, Tunnel: Snow, Turtle)
* Upgrade Path 2 changed to: Hidden: Arctic*, Regeneration 2, Tough 1 (was Chill 3*, Chill 1, Chill 2)
* Nora Cost changed from 81 (71-81) to 71
Icecliff Patrol
* SPD changed from 6 to 7
* DEF changed from 0 to 1
* HP changed from 58 to 50
* Added base ability Detection 3
* Added base ability Mountaineer
* Removed base ability Ice Veil
* Upgrade Path 1 changed to: Hunter: Quick, Snowbreach, Feint* (was Detection 1*, Detection 2, Detection 3)
* Upgrade Path 2 changed to: Pathfinding, Resistance: Physical 3, Counter Attack: Ranged* (was Mountaineer*, Forage)
* Nora Cost changed from 64 (64-67) to 72
Icefang
* DMG changed from 8 to 12
* RNG changed from 1 – 2 to 1
* HP changed from 52 to 50
* Added base ability Ranged Stance
* Added base ability Sonic Roar
* Added base ability Tunnel: Snow
* Removed base ability Kinetic Impulse
* Removed base ability Unequippable
* Upgrade Path 1 changed to: Snowstrike*, Domain: Arctic, Surge: Tundra (was Thrash*, Tundra Awakening, Zeal: Speed)
* Upgrade Path 2 changed to: Punishing Aura 2*, Commander: Beast, Tundra Awakening (was Ranged Stance*, Farshot 3, Preparation)
* Nora Cost changed from 94 (92-98) to 81
Icesnap
* DMG changed from 13 to 12
* SPD changed from 6 to 7
* DEF changed from 1 to 2
* Added base ability Attack: Frost
* Added base ability Enduring Aura 3
* Added base ability Immunity: Frost
* Removed base ability Attack: Physical
* Upgrade Path 1 changed to: Amplify: Frost, Arctic Bolt, Catalyst: Frost* (was Catalyst: Frost*, Frost Aura 3, Amplify: Frost)
* Upgrade Path 2 changed to: Frost Acolyte, Frost Armor, Surge: Elemental* (was Grand Entrance*, Slowing Armor, Warding)
* Nora Cost changed from 95 (93-100) to 92
Jakei Adherent
* DMG changed from 8 to 10
* Upgrade Path 1 changed to: Heart Strike, Multiattack 2, Savage Exploit* (was Savage Exploit*, Multiattack 2, Heart Strike)
* Upgrade Path 2 changed to: Purified*, Regeneration 3, Freezing Chains (was Purified*, Regeneration 3)
* Nora Cost changed from 78 (76-85) to 66
Jakei Bruiser
* HP changed from 49 to 46
* Upgrade Path 1 changed to: Provision: Defense*, Berserk Attack 3, Bulwark (was Berserk Attack 2*, Berserk Attack 1, Berserk Attack 3)
* Upgrade Path 2 changed to: Charge 2, Execute*, Hunter: Brawler (was Hunter: Brawler*, Execute, Charge 1)
Jakei Climber
* DEF changed from 1 to 0
* HP changed from 54 to 42
* Added base ability Shatter
* Added base ability Toss Equipment
* Added base ability Tunnel: Earth
* Removed base ability Master Climber
* Removed base ability Mountaineer
* Upgrade Path 1 changed to: Tunnel: Snow, Savage Armaments*, Craft (was Planar Bound*, Strike)
* Upgrade Path 2 changed to: Provision: Utility, Bulwark, Mountaineer* (was Hidden: Rock*, Hunter: Brawler, Gift of Scrying)
* Nora Cost changed from 70 (69-70) to 63
Jakei Disciple
* DEF changed from 0 to 1
* HP changed from 46 to 48
* Added base ability Impair Vision
* Removed base ability Defiant
* Upgrade Path 1 changed to: Crippling Discipline*, Pacifying Blows, Defiant (was Forbidden Discipline*, Freezing Discipline, Logistics: Force Barrier)
* Upgrade Path 2 changed to: Noetic Mind, Resonance, Dispelling Blows* (was Impair Vision*, Purified, Resonance)
* Nora Cost changed from 79 (77-83) to 70
Jakei Elder
* DMG changed from 9 to 10
* RNG changed from 5 – 7 to 4 – 6
* Added base ability Chill 1
* Added base ability Snowstrike
* Added base ability Trail: Ice
* Removed base ability Trail: Snow
* Upgrade Path 1 changed to: Snow Shroud*, Logistics: Force Barrier, Surge: Tundra (was Avalanche*, Domain: Arctic)
* Upgrade Path 2 changed to: Crystallize, Iceguard*, Frost Acolyte (was Force Barrier 2*, Iceguard, Crystallize)
* Nora Cost changed from 99 (87-99) to 73
Jakei Elementalist
* DMG changed from 7 to 0
* DEF changed from 0 to 1
* Added base ability Frost Nova 3
* Added base ability Spell Charged 2
* Removed base ability Attack: Magical
* Upgrade Path 1 changed to: Grant: Frost Trap, Grant: Frost Aura*, Frost Greeting (was Freeze*, Amplify: Frost, Frost Nova 3)
* Upgrade Path 2 changed to: Elemental Storm: Frost, Council: Spells*, Weaken Spells (was Deploy Charged 2*, Deploy Charged 1)
* Nora Cost changed from 87 (82-89) to 71
Jakei Frost Queen
* RNG changed from 4 – 5 to 5 – 7
* Added base ability Attack: Magical
* Added base ability Fellowship
* Added base ability Instigate
* Removed base ability Attack: Frost
* Removed base ability Pawn
* Upgrade Path 1 changed to: Soften, Divert, Regal Presence* (was Tundra Awakening*, Regal Presence, Arctic Bolt)
* Upgrade Path 2 changed to: Prestige, Enlightened*, Grant: Magical Aura (was Orb of Frostfall 1*, Majestic 1, Rallying Cries 1)
* Nora Cost changed from 89 (85-92) to 82
Jakei Frostbow
* DMG changed from 8 to 11
* RNG changed from 3 – 5 to 2 – 4
* HP changed from 41 to 42
* Added base ability Barrage 2
* Added base ability Provision: Speed
* Removed base ability Multiattack 1
* Upgrade Path 1 changed to: Strike, Protective*, Arctic Camouflage (was Chill 1*, Lay Trap: Frost 3)
* Upgrade Path 2 changed to: Multiattack 1*, Brutality (was Mobility*, Farshot 3, Farshot 2)
* Nora Cost changed from 81 (81-89) to 71
Jakei Frostseer
* Added base ability Expedite
* Added base ability Snowstrike
* Removed base ability Frost Greeting
* Upgrade Path 1 changed to: Frost Greeting, Grant: Frost Aura, Frost Acolyte* (was Avalanche*, Snowstrike)
* Upgrade Path 2 changed to: Spellswallower*, Prophetic Balance, Domain: Arctic (was Shatter Summoned*, Ice Veil)
* Nora Cost changed from 91 (83-92) to 69
Jakei Heretic
* RNG changed from 6 – 7 to 5 – 6
* HP changed from 46 to 43
* Added base ability Hunter: Hero
* Added base ability Soultap
* Removed base ability Psychological Warfare
* Upgrade Path 1 changed to: Enchant: Magic, Surge: Elemental, Spellswallower* (was Frightful Blows*, Unspeakable, Horrific Aura 2)
* Upgrade Path 2 changed to: Unspeakable, Inhibiting Touch, Distracting Blows* (was Soultap*, Distracting Blows, Soultap Feedback)
* Nora Cost changed from 85 (78-85) to 71
Jakei Icefisher
* DMG changed from 9 to 10
* HP changed from 42 to 45
* Added base ability Dragging Attack
* Added base ability Fen Teachings
* Added base ability Icebreaker
* Removed base ability Amphibious
* Removed base ability Arctic
* Upgrade Path 1 changed to: Lay Trap: Frost 3*, Frigid Lance, Pin Down (was Pin Down*, Icebreaker)
* Upgrade Path 2 changed to: Chill 2*, Grant: Frost Trap, Freeze (was Lay Trap: Frost 1*, Dragging Attack, Frigid Lance)
* Nora Cost changed from 75 (69-79) to 68
Jakei Maiden
* Added base ability Empathy
* Upgrade Path 1 changed to: Growth 3, Heal Mass 3* (was Growth 3*, Forage, Heal Mass 2)
* Upgrade Path 2 changed to: Confuse, Flourish, Charm 3* (was Charm 3*, Flourish, Confuse)
* Nora Cost changed from 63 (60-65) to 62
Jakei Owl Raider
* DMG changed from 12 to 11
* DEF changed from 0 to 1
* HP changed from 45 to 47
* Added base ability Attack Charged 2
* Upgrade Path 1 changed to: Initiative 1*, Lift, Blitz (was Attack Charged 1*, Attack Charged 2)
* Upgrade Path 2 changed to: Banditry, Raider, Hunter: Walker* (was Boon of the Wind*, Hunter: Flying, Lift)
* Nora Cost changed from 77 (77-82) to 76
Jakei Pilgrim
* Upgrade Path 1 changed to: Provision: Defense, Regeneration 2*, Nohkan Do (was Regeneration 2*, Nohkan Do, Provision: Defense)
* Upgrade Path 2 changed to: Dissipate*, Weighty (was Dissipate*, Weighty)
* Nora Cost changed from 63 (59-70) to 66
Jakei Shadowstriker
* DMG changed from 12 to 11
* Added base ability Confuse Enemy
* Added base ability Poison 2
* Added base ability Shadow Shift
* Removed base ability Nohkan Do
* Upgrade Path 1 changed to: Soultap, Forbidden Discipline*, Precision (was Poison 1*, Poison 3, Poison 2)
* Upgrade Path 2 changed to: Logistics: Speed, Domain: Shadows*, Logistics: Damage (was Arrow Throw 1*, Shadow Shift, Domain: Shadows)
* Nora Cost changed from 77 (77-83) to 70
Jakei Shaman
* DMG changed from 8 to 9
* HP changed from 44 to 40
* Added base ability Attack: Frost
* Added base ability Heal Champion 3
* Removed base ability Amplify: Frost
* Upgrade Path 1 changed to: Frost Acolyte, Revere: Icesnap*, Grant: Frost Aura (was Revere: Icesnap*, Leverage: Elemental, Frost Greeting)
* Upgrade Path 2 changed to: Psychic Compulsion, Surge: Elemental, Amplify: Frost* (was Adaptive*, Attack: Frost, Hinder Movement)
* Nora Cost changed from 79 (74-79) to 72
Jakei Shardmaster
* DMG changed from 8 to 10
* RNG changed from 3 – 6 to 3 – 5
* HP changed from 35 to 42
* Added base ability Attack: Ice Shard
* Added base ability Defenseless
* Added base ability Multiattack 1
* Removed base ability Attack: Frost
* Removed base ability Multiattack 2
* Upgrade Path 1 changed to: Grant: Frost Aura, Frost Nova 3*, Surge: Elemental (was Piercing Shot 1*, Piercing Shot 3, Piercing Shot 2)
* Upgrade Path 2 changed to: Frost Greeting*, Trail: Ice (was Vulnerability: Fire*)
* Nora Cost changed from 76 (76-86) to 70
Jakei Snowcharger
* DMG changed from 8 to 12
* HP changed from 58 to 54
* Added base ability Charge 3
* Added base ability Mountaineer
* Removed base ability Protective
* Upgrade Path 1 changed to: Hawk Attack*, Guarded: Beast, Crushing Charge (was Charge 3*, Charge 1, Charge 2)
* Upgrade Path 2 changed to: Slam*, Domain: Arctic, Protective (was Hawk Attack*, Domain: Arctic, Slam)
* Nora Cost changed from 81 (73-81) to 74
Jakei Snowhisper
* DMG changed from 12 to 11
* RNG changed from 1 to 1 – 2
* DEF changed from 2 to 1
* Added base ability Escape
* Added base ability Mark
* Upgrade Path 1 changed to: Domain: Arctic*, Surge: Equipped, Domain: Shadows (was Domain: Arctic*, Domain: Shadows, Resonance)
* Upgrade Path 2 changed to: Shadowspawn*, Hidden: Arctic, Stealth (was Stealth*, Hidden: Arctic, Shadowspawn)
* Nora Cost changed from 77 (73-80) to 70
Jakei Soulpainter
* DMG changed from 8 to 0
* RNG changed from 3 – 4 to 1
* DEF changed from 0 to 1
* HP changed from 40 to 47
* Added base ability Adaptation
* Added base ability Confuse
* Added base ability Mindwipe Aura 2
* Added base ability Swap 3
* Removed base ability Attack: Psychic
* Removed base ability Pariah
* Removed base ability Take Form
* Upgrade Path 1 changed to: Nora Leech*, Blind, Mind Lock (was Swap 2*, Swap 1, Swap 3)
* Upgrade Path 2 changed to: Psychic Compulsion*, Noetic Mind, Majestic 1 (was Draw Power*, Amplify: Psychic, Chill 1)
* Nora Cost changed from 107 (105-115) to 70
Jakei Starseer
* DMG changed from 7 to 9
* RNG changed from 4 – 6 to 4 – 5
* HP changed from 35 to 39
* Added base ability Premonition
* Added base ability Shatter Summoned
* Upgrade Path 1 changed to: Backlash, Healing Mind*, Prophetic Balance (was Prophetic Balance*, Backlash, Gift of Scrying)
* Upgrade Path 2 changed to: Swap 2, Grant: Teleport, Surge: Elemental* (was Swap 2*, Swap 1, Swap 3)
* Nora Cost changed from 77 (74-79) to 72
Jakei Warfoot
* HP changed from 44 to 48
* Added base ability Counterstrike 1
* Added base ability Pummel 2
* Removed base ability Blitz
* Removed base ability Riposte 1
* Upgrade Path 1 changed to: Provision: Defense, Sundering Discipline, Feint* (was Crippling Discipline*, Freezing Discipline, Sundering Discipline)
* Upgrade Path 2 changed to: Combat Awareness 2, Bravery, Initiative 2* (was Pummel 2*, Pummel 3, Pummel 1)
* Nora Cost changed from 86 (82-89) to 77
Jakei Wingmaster
* DMG changed from 8 to 10
* HP changed from 52 to 45
* Added base ability Detection 3
* Added base ability Tempo
* Removed base ability Mobility
* Upgrade Path 1 changed to: Reinforcement 1, Opportunistic, Logistics: Speed* (was Detection 1*, Detection 2, Detection 3)
* Upgrade Path 2 changed to: Commander*, Battlemaster 2, Counter Attack: Ranged (was Battlemaster 3*, Battlemaster 2, Battlemaster 1)
* Nora Cost changed from 84 (78-86) to 74
Jakei Wolfrider
* DMG changed from 12 to 11
* SPD changed from 7 to 6
* RNG changed from 1 – 2 to 1
* DEF changed from 0 to 1
* HP changed from 42 to 44
* Added base ability Initiative 1
* Added base ability Rend 1
* Upgrade Path 1 changed to: Fear 3, Brutality*, Counter Attack: Melee (was Multiattack 1*, Blitz)
* Upgrade Path 2 changed to: Assault, Howling Attack, Flanking* (was Rend 1*, Rend 2, Mobility)
* Nora Cost changed from 76 (73-78) to 69
Juya White-Eyes
* DMG changed from 12 to 11
* Added base ability Blockade
* Added base ability Piercing Shot 3
* Upgrade Path 1 changed to: Command: Dodge*, Command: Charge, Command: Block (was Pin Down*, Blockade, Regeneration 2)
* Upgrade Path 2 changed to: Reinforcement 1, Protective, Regeneration 2* (was Piercing Shot 3*, Savage Exploit)
* Nora Cost changed from 112 (107-112) to 93
Keeper of Memories
* Added base ability Deploy Charged 2
* Upgrade Path 1 changed to: Psychological Warfare, Anthomancy*, Domain: Arctic (was Deploy Charged 2*, Deploy Charged 1)
* Upgrade Path 2 changed to: Death Charged 2, Healing Mind*, Death Charged 1 (was Death Charged 2*, Death Charged 1)
* Nora Cost changed from 104 (96-104) to 84
K’ento, First Disciple
* DMG changed from 12 to 11
* HP changed from 49 to 48
* Added base ability Chilling Discipline
* Added base ability Regeneration 2
* Removed base ability Unequippable
* Upgrade Path 1 changed to: Vigorous Cry, Psychic Compulsion, Telekinetic Thrust* (was Psychic Ping 1*, Telekinetic Thrust, Stat Bonus: Speed 1)
* Upgrade Path 2 changed to: Logistics: Speed, Tempo, Purified* (was Regeneration 2*, Freezing Aura, Vigorous Cry)
* Nora Cost changed from 95 (88-100) to 74
Khong Monk
* DMG changed from 12 to 11
* RNG changed from 1 to 1 – 2
* HP changed from 44 to 45
* Added base ability Leap 3
* Added base ability Skirmisher
* Upgrade Path 1 changed to: Sweep, Combat Awareness 2*, Brutality (was Multiattack 1*, Empowered: Offense, Confuse Attacker)
* Upgrade Path 2 changed to: Confuse Enemy*, Sundering Discipline, Antagonize (was Freezing Discipline*, Sundering Discipline, Chilling Discipline)
* Nora Cost changed from 79 (73-80) to 74
Lonx Adept
* DMG changed from 10 to 0
* RNG changed from 4 – 5 to 1
* DEF changed from 0 to 1
* HP changed from 45 to 46
* Added base ability Adaptation
* Added base ability Arctic Bolt
* Added base ability Grant: Teleport
* Added base ability Shatter Summoned
* Removed base ability Attack: Magical
* Removed base ability Vulnerability: Fire
* Upgrade Path 1 changed to: Amplify: Frost, Council: Spells*, Orb of Frostfall 1 (was Shatter Summoned*, Hunter: Meek, Amplify: Frost)
* Upgrade Path 2 changed to: Logistics: Speed, Frost Nova 3*, Frost Greeting (was Frost Nova 3*, Frost Acolyte)
* Nora Cost changed from 80 (79-86) to 73
Lonx Ambusher
* DMG changed from 14 to 11
* RNG changed from 1 to 1 – 2
* DEF changed from 1 to 0
* HP changed from 48 to 44
* Added base ability Ambush
* Added base ability Faithless
* Added base ability Punish
* Added base ability Shadowspawn
* Upgrade Path 1 changed to: Escape, Hidden: Arctic, Still Life* (was Hidden: Arctic*, Shadowspawn, Stealth)
* Upgrade Path 2 changed to: Declare Hunted, Domain: Arctic, Logistics: Damage* (was Assassinate 2*, Seismic Leap, Pounce)
* Nora Cost changed from 98 (84-102) to 75
Lonx Beast Tamer
* HP changed from 48 to 44
* Added base ability Drive
* Upgrade Path 1 changed to: Provision: Utility, Transfer Life 1, Train: Defense* (was Train: Defense*, Transfer Life 1, Train: Mobility)
* Upgrade Path 2 changed to: Logistics: Speed*, Tame Beast 2, Snow Shroud (was Drive*, Surge: Beast, Unstoppable)
* Nora Cost changed from 80 (73-84) to 72
Lonx Bounty Hunter
* HP changed from 46 to 44
* Added base ability Power Attack 2
* Upgrade Path 1 changed to: Domain: Arctic, Combat Awareness 1, Snowstrike* (was Combat Awareness 2*, Combat Awareness 1, Snowstrike)
* Upgrade Path 2 changed to: Kill Frenzy , Lay Trap: Frost 3*, Logistics: Speed (was Power Attack 2*, Logistics: Flanking, Domain: Arctic)
* Nora Cost changed from 70 (66-70) to 63
Lonx Channeler
* RNG changed from 1 – 3 to 1 – 2
* HP changed from 44 to 49
* Added base ability Charged Attack
* Added base ability Psychic Amped
* Added base ability Spell Charged 2
* Added base ability Violence Charged 1
* Upgrade Path 1 changed to: Logistics: Life Siphon*, Tormented, Shielded (was Logistics: Life Siphon*, Race Charged, Death Charged 3)
* Upgrade Path 2 changed to: Psychic Magnetism, Adaptive*, Immunity: Magical (was Escalation*, Charged Attack, Psychic Amped)
* Nora Cost changed from 83 (82-89) to 76
Lonx Chieftain
* RNG changed from 2 – 4 to 5 – 6
* HP changed from 48 to 44
* Added base ability Distracting Blows
* Added base ability Relocate: Ally
* Removed base ability Camaraderie
* Upgrade Path 1 changed to: Instigate, Spell Aegis*, Logistics: Speed (was Drudgery*, Stall, Pull)
* Upgrade Path 2 changed to: Train: Assault, Savage Exploit*, Prestige (was Relocate: Ally*, Improve Speed, Distracting Blows)
* Nora Cost changed from 91 (87-95) to 75
Lonx Defender
* Added base ability Absorb
* Added base ability Attack: Physical
* Added base ability Tough 1
* Removed base ability Attack: Sonic
* Removed base ability Revere: Icesnap
* Removed base ability Secure Fonts
* Upgrade Path 1 changed to: Sweep*, Resistance: Physical 3, Defender (was Calcify*, Absorb, Sweep)
* Upgrade Path 2 changed to: Provision: Defense, Logistics: Speed*, Freeze (was Logistics: Speed*, Provision: Defense, Freeze)
* Nora Cost changed from 79 (77-84) to 72
Lonx Facilitator
* DEF changed from 0 to 1
* HP changed from 48 to 46
* Upgrade Path 1 changed to: Shatter, Pilfer* (was Pilfer*, Shatter)
* Upgrade Path 2 changed to: Provision: Utility*, Provision: Defense (was Provision: Defense*, Commander)
* Nora Cost changed from 76 (75-80) to 63
Lonx Howler
* DMG changed from 8 to 10
* RNG changed from 1 – 2 to 1
* DEF changed from 0 to 1
* HP changed from 48 to 46
* Added base ability Distracting Blows
* Added base ability Ranged Stance
* Removed base ability Preparation
* Upgrade Path 1 changed to: Logistics: Damage*, Empowered: Offense, Enrage 2 (was Provision: Offense*, Enrage 2, Empowered: Offense)
* Upgrade Path 2 changed to: Sonic Roar, Provision: Speed*, Ally: Shattered Peaks (was Sonic Roar*, Howling Attack, Cackle)
* Nora Cost changed from 77 (75-80) to 65
Lonx Hunt Leader
* Added base ability Blessed
* Upgrade Path 1 changed to: Improve Speed, Declare Target*, Vigorous Cry (was Commander*, Improve Speed, Declare Target)
* Upgrade Path 2 changed to: Prestige, Command: Dodge, Imposing Aura* (was Command: Charge*, Command: Dodge, Command: Heal)
* Nora Cost changed from 85 (85-90) to 75
Lonx Hunter
* DMG changed from 12 to 11
* SPD changed from 7 to 6
* Added base ability Detection 3
* Added base ability Hunter: Fighter
* Added base ability Initiative 1
* Upgrade Path 1 changed to: Provision: Offense*, Logistics: Speed, Kill Sense (was Declare Hunted*, Detection 2, Initiative 1)
* Upgrade Path 2 changed to: Brutality, Reflexes 2, Dodge 1* (was Combat Awareness 1*, Dodge 2, Provision: Offense)
* Nora Cost changed from 81 (79-87) to 73
Lonx Hurler
* DMG changed from 10 to 11
* Added base ability Impact Strike
* Added base ability Reload
* Removed base ability Lay Trap: Frost 2
* Upgrade Path 1 changed to: Ammunition 1*, Ammunition 2 (was Ammunition 1*, Ammunition 2)
* Upgrade Path 2 changed to: Encouraged, Power Attack 2* (was Power Attack 1*, Power Attack 2, Power Attack 3)
* Nora Cost changed from 59 (59-71) to 62
Lonx Icelord
* DMG changed from 12 to 11
* HP changed from 55 to 50
* Added base ability Catalyst: Frost
* Added base ability Crystallize
* Added base ability Freeze
* Removed base ability Freezing Chains
* Upgrade Path 1 changed to: Adaptive*, Provision: Offense, Frost Acolyte (was Provision: Defense*, Majestic 1, Savage Exploit)
* Upgrade Path 2 changed to: Fellowship, Grand Entrance, Unstoppable* (was Heal Self 3*, Ice Eater, Freeze)
* Nora Cost changed from 90 (90-98) to 80
Lonx Luminary
* DMG changed from 8 to 9
* RNG changed from 3 – 5 to 4 – 5
* HP changed from 45 to 42
* Added base ability Dispel
* Upgrade Path 1 changed to: Spellswallower, Illuminate*, Logistics: Heal Champion (was Guarded: Beast*, Heal Champion 2, Invigorate 1)
* Upgrade Path 2 changed to: Weaken Spells*, Psychic Compulsion, Stall (was Soften*, Stall, Logistics: Force Barrier)
* Nora Cost changed from 91 (83-91) to 69
Lonx Marauder
* DEF changed from 1 to 0
* HP changed from 42 to 43
* Added base ability Sunder 1
* Upgrade Path 1 changed to: Impact Strike, Leap 3*, Logistics: Speed (was Shadowspawn*, Logistics: Speed, Hidden: Arctic)
* Upgrade Path 2 changed to: Banditry*, Heart Strike, Shadowspawn (was Cripple*, Sunder 1, Pin Down)
* Nora Cost changed from 78 (76-83) to 75
Lonx Missionary
* RNG changed from 3 – 5 to 4 – 5
* DEF changed from 1 to 0
* HP changed from 46 to 42
* Added base ability Heal Mass 3
* Added base ability Sermon
* Upgrade Path 1 changed to: Invigorate 1, Cleanse*, Spell Aegis (was Inspire*, Heal Mass 3, Cleanse)
* Upgrade Path 2 changed to: Wisdom, Mystic Push, Enchant: Magic* (was Sermon*, Logistics: Heal Champion, Heal Champion 3)
* Nora Cost changed from 83 (79-89) to 73
Lonx Recruiter
* DMG changed from 10 to 11
* HP changed from 44 to 46
* Added base ability Assault
* Added base ability Fellowship
* Removed base ability Logistics: Flanking
* Upgrade Path 1 changed to: Counter Attack: Melee*, Commander: Beast, Aid Defense (was Vigorous Cry*, Aid Defense, Summon: Snowcat)
* Upgrade Path 2 changed to: Provision: Offense, Logistics: Speed*, Surge: Beast (was Surge: Beast*, Bulwark, Train: Assault)
* Nora Cost changed from 93 (88-96) to 77
Lonx Shredder
* DMG changed from 12 to 10
* SPD changed from 7 to 6
* Added base ability Rend 2
* Upgrade Path 1 changed to: Heart Strike*, Logistics: Speed, Render (was Rend 2*, Rend 3, Rend 1)
* Upgrade Path 2 changed to: Exertion 3, Fellowship, Hunter: Meek* (was Fellowship*, Cleave, Multiattack 1)
* Nora Cost changed from 78 (76-86) to 64
Lonx Snowguard
* DMG changed from 8 to 11
* Upgrade Path 1 changed to: Bulwark, Provision: Defense, Fellowship* (was Bulwark*, Absorb, Bulwark: Lonx)
* Upgrade Path 2 changed to: Combat Awareness 1*, Resilient, Tough 1 (was Combat Awareness 1*, Fellowship, Tough 1)
* Nora Cost changed from 68 (66-73) to 61
Lonx Striker
* HP changed from 42 to 45
* Upgrade Path 1 changed to: Logistics: Damage, Power Attack 2, Sunder 1* (was Ready 1*, Strike, Sunder 1)
* Upgrade Path 2 changed to: Heart Strike*, Frost Acolyte, Provision: Offense (was Piercing Shot 2*, Provision: Speed, Heart Strike)
* Nora Cost changed from 77 (74-78) to 69
Lonx Wanderer
* DEF changed from 1 to 0
* Added base ability Multiattack 1
* Upgrade Path 1 changed to: Grant: Magical Aura*, Commander, Enlightened (was Commander*, Soften, Cripple)
* Upgrade Path 2 changed to: Fellowship, Logistics: Heal Champion*, Weary (was Blood Bond 1*, Multiattack 1, Pace)
* Nora Cost changed from 83 (79-91) to 76
Mastodon
* DMG changed from 6 to 12
* SPD changed from 4 to 5
* Added base ability Gore
* Added base ability Ponderous
* Upgrade Path 1 changed to: Resilient, Tough 1* (was Resilient*, Tough 1)
* Upgrade Path 2 changed to: Tremor*, Trample, Crushing Charge (was Tremor*, Trample)
* Nora Cost changed from 68 (66-68) to 56
Nohkan Apprentice
* Added base ability Alluring Discipline
* Removed base ability Freezing Discipline
* Upgrade Path 1 changed to: Frost Amped, Freezing Aura, Arcblade: Frost* (was Damage Shield: Frost 3*, Damage Shield: Frost 2, Damage Shield: Frost 1)
* Upgrade Path 2 changed to: Frost Nova 3, Frost Aura 3*, Violence Charged 2 (was Frost Aura 3*, Frost Aura 1, Frost Aura 2)
* Nora Cost changed from 71 (65-71) to 66
Nohkan Grandmaster
* SPD changed from 6 to 7
* Added base ability Chilling Discipline
* Added base ability Counterstrike 1
* Removed base ability Strike
* Upgrade Path 1 changed to: Mindwipe Aura 2*, Combat Awareness 2, Vigilance (was Counterstrike 1*, Counterstrike 2, Counterstrike 3)
* Upgrade Path 2 changed to: Dodge 1*, Mind Lock, Block 1 (was Forbidden Discipline*, Freezing Discipline, Crippling Discipline)
* Nora Cost changed from 83 (81-87) to 80
Nohkan Guide
* DEF changed from 0 to 1
* HP changed from 42 to 45
* Added base ability Freezing Discipline
* Upgrade Path 1 changed to: Confuse*, Swap 3, Coordination (was Command: Dodge*, Command: Block, Feint)
* Upgrade Path 2 changed to: Train: Damage, Train: Mobility, Train: Nohkan Do* (was Freezing Discipline*, Solo: Forbidden Discipline, Crippling Discipline)
* Nora Cost changed from 76 (72-77) to 71
Nora Beast
* HP changed from 50 to 40
* Added base ability Lethargic
* Removed base ability Healing Deficiency
* Upgrade Path 1 changed to: Arctic Camouflage*, Blood for Nora (was Arctic Camouflage*, Blood for Nora)
* Upgrade Path 2 changed to: Healing Deficiency* (was Lumbering*)
* Nora Cost changed from 49 (49-73) to 50
Polar Ant
* Upgrade Path 1 changed to: Tunnel: Earth, Tunnel: Snow* (was Tunnel: Snow*, Tunnel: Earth)
* Upgrade Path 2 changed to: Mobility, Chill 1, Creep and Crawl* (was Chill 1*, Creep and Crawl, Mobility)
* Nora Cost changed from 85 (85-86) to 73
Pox Harbinger
* Added base ability Anthomancy
* Added base ability Initiative 1
* Upgrade Path 1 changed to: Council: Spells*, Nora Link, Favor (was Initiative 1*, Initiative 2)
* Upgrade Path 2 changed to: Wisdom*, Mystic Push, Spell Resistance (was Anthomancy*, Gift of Scrying)
* Nora Cost changed from 94 (93-97) to 88
Pox Renovator
* Upgrade Path 1 changed to: Grand Entrance*, Disbelief, Premonition (was Stat Bonus: Damage 1*, Stat Bonus: Damage 2)
* Upgrade Path 2 changed to: Shielded, Gift of Scrying*, Wisdom (was Stat Bonus: Health 1*, Stat Bonus: Health 2)
* Nora Cost changed from 82 (82-85) to 72
Savage Doombringer
* Added base ability Bounce
* Upgrade Path 1 changed to: Orb of Frostfall 1, Doom*, Savage Exploit (was Orb of Frostfall 1*, Freeze, Savage Exploit)
* Upgrade Path 2 changed to: Frost Greeting, Snow-Fall 2, Domain: Arctic* (was Surge: Cyclops 1*, Doom, Domain: Arctic)
* Nora Cost changed from 90 (87-94) to 77
Shardseer K’aeyun
* DEF changed from 0 to 1
* HP changed from 43 to 44
* Added base ability Attack: Ice Shard
* Added base ability Frost Acolyte
* Added base ability Multiattack 1
* Added base ability Secure Fonts
* Removed base ability Attack: Frost
* Removed base ability Savage Exploit
* Removed base ability Vulnerability: Fire
* Upgrade Path 1 changed to: Spellswallower, Tempo*, Logistics: Speed (was Multiattack 1*, Piercing Shot 3, Multiattack 2)
* Upgrade Path 2 changed to: Perseverance*, Savage Exploit, Orb of Frostfall 1 (was Purified*, Perseverance, Secure Fonts)
* Nora Cost changed from 92 (92-98) to 83
Sleeping Yeti
* DMG changed from 13 to 11
* HP changed from 61 to 50
* Added base ability Fear 3
* Added base ability Hibernate
* Upgrade Path 1 changed to: Resilient, Subsume, Tough 1* (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Upgrade Path 2 changed to: Domain: Arctic*, Ready 1, Sword Breaker (was Hibernate*, Hidden: Arctic)
* Nora Cost changed from 90 (89-94) to 72
Snow Lerper
* HP changed from 40 to 44
* Added base ability Shadowspawn
* Removed base ability Shatter
* Upgrade Path 1 changed to: Shred Defense, Rend 2*, Ferocious Bite (was Rend 2*, Rend 3, Rend 1)
* Upgrade Path 2 changed to: Resistance: Magical 3, Hunter: Quick*, Sword Breaker (was Resistance: Magical 2*, Resistance: Magical 1, Resistance: Magical 3)
* Nora Cost changed from 73 (70-77) to 65
Snow Prowler
* HP changed from 48 to 44
* Added base ability Assassinate 2
* Added base ability Pariah
* Added base ability Stealth
* Removed base ability Shadowspawn
* Removed base ability Vulnerable
* Upgrade Path 1 changed to: Assimilate, Hidden: Arctic, Escape* (was Blood Rage*, Assassinate 1, Assassinate 2)
* Upgrade Path 2 changed to: Dead Eater, Retreat 3*, Lay Trap: Frost 3 (was Hidden: Arctic*, Stealth, Detection 3)
* Nora Cost changed from 83 (83-101) to 85
Snow Rhea
* Upgrade Path 1 changed to: Initiative 1*, Initiative 2 (was Initiative 1*, Initiative 2)
* Upgrade Path 2 changed to: Leap 3*, Leap 2, Leap 1 (was Leap 1*, Leap 2, Leap 3)
* Nora Cost changed from 76 (76-83) to 70
Snowcharger Cavalry
* DMG changed from 10 to 12
* SPD changed from 6 to 7
* DEF changed from 3 to 2
* HP changed from 52 to 53
* Added base ability Charge 3
* Added base ability Warmonger
* Upgrade Path 1 changed to: Vigilance*, Assault, Perseverance (was Charge 3*, Charge 1, Charge 2)
* Upgrade Path 2 changed to: Crushing Charge, Pathfinding*, Guarded: Beast (was Reinforcement 2*, Reinforcement 1)
* Nora Cost changed from 85 (78-85) to 80
Snowman
* HP changed from 55 to 38
* Added base ability Death Nova: Frost 2
* Added base ability Snowball
* Added base ability Split
* Removed base ability Replicate
* Upgrade Path 1 changed to: Tunnel: Snow, Snowbreach*, Trail: Snow (was Snowbreach*, Snow-Fall 2, Ice Veil)
* Upgrade Path 2 changed to: Domain: Arctic*, Snow-Fall 2, Ice Veil (was Absorb*, Snowball, Domain: Arctic)
* Nora Cost changed from 81 (76-81) to 66
Strig Battle Ward
* DMG changed from 8 to 10
* Added base ability Tough 2
* Removed base ability Bravery
* Upgrade Path 1 changed to: Blood Bond 2, Resolute, Enduring Aura 4* (was Melee Specialist 1*, Melee Specialist 3, Melee Specialist 2)
* Upgrade Path 2 changed to: Bravery*, Crushing Charge, Hold the Line (was Tough 2*, Tough 3, Tough 1)
* Nora Cost changed from 85 (81-94) to 75
Strig Legwhip
* HP changed from 48 to 46
* Upgrade Path 1 changed to: Punish, Camaraderie *, Rend 2 (was Combo Attack: Burn*, Combo Attack: Rend)
* Upgrade Path 2 changed to: Brutality, Multiattack 1*, Stat Bonus: Speed 1 (was Multiattack 1*, Multiattack 2)
* Nora Cost changed from 86 (85-89) to 72
Strig Magebane
* DMG changed from 10 to 11
* Added base ability Attack: Red Electricity
* Added base ability Hunter: Mage
* Removed base ability Attack: Magical
* Upgrade Path 1 changed to: Spellswallower, Distracting Blows*, Twisted Essence (was Magical Bomb 2*, Magical Bomb 1, Magical Bomb 3)
* Upgrade Path 2 changed to: Grant: Magical Aura, Radiant Blow*, Magical Bomb 2 (was Hunter: Mage*, Distracting Blows)
* Nora Cost changed from 86 (84-90) to 71
Strig Warlock
* DMG changed from 9 to 10
* DEF changed from 0 to 1
* Added base ability Dark Favor 1
* Upgrade Path 1 changed to: Ally: Forsaken Waste, Book Burn, Afflict 2* (was Dark Favor 1*, Dark Favor 2)
* Upgrade Path 2 changed to: Blind, Consume*, Paralyze (was Paralyze*, Consume, Chill 1)
* Nora Cost changed from 91 (90-95) to 80
Strig Windrider
* DMG changed from 9 to 8
* Added base ability Boon of the Wind
* Added base ability Logistics: Speed
* Upgrade Path 1 changed to: Bastion of Mobility*, Commander: Flying, Gale (was Boon of the Wind*, Bravery, Evasive 2)
* Upgrade Path 2 changed to: Charge 3, Declare Hunted*, Pounce (was Pounce*, Gale)
* Nora Cost changed from 78 (78-86) to 74
Sunset Ferpent
* Added base ability Arctic
* Added base ability Elusive
* Removed base ability Ferren Focus
* Removed base ability Tunnel: Snow
* Upgrade Path 1 changed to: Domain: Arctic*, Logistics: Damage, Chill 1 (was Evasive 2*, Elusive, Domain: Arctic)
* Upgrade Path 2 changed to: Snow-Fall 2, Ferren Focus, Tunnel: Snow* (was Snow-Fall 2*, Trail: Snow, Snowbreach)
* Nora Cost changed from 74 (72-81) to 68
Throatrend Lonx
* DMG changed from 12 to 11
* Added base ability Fury
* Added base ability Perseverance
* Added base ability Zeal: Speed
* Upgrade Path 1 changed to: Frightful Blows, Horrific Aura 2, Assault* (was Enrage 3*, Fearless, Fury)
* Upgrade Path 2 changed to: Overkill: Healing, Resilient, Pace* (was Zeal: Damage*, Spur, Zeal: Speed)
* Nora Cost changed from 85 (81-88) to 82
Tracker Gnark
* DEF changed from 3 to 2
* HP changed from 50 to 52
* Upgrade Path 1 changed to: Combo Attack: Declare Target, Scrapper, Tough 2* (was Tough 2*, Scrapper, Combo Attack: Declare Target)
* Upgrade Path 2 changed to: Melee Specialist 2*, Logistics: Flanking, Surge: Beast (was Flanking*, Surge: Beast, Logistics: Speed)
* Nora Cost changed from 99 (96-100) to 81
Tundra Whisper
* RNG changed from 3 – 5 to 4 – 5
* HP changed from 46 to 42
* Added base ability Attack: Magical
* Removed base ability Revere: Zeventrech
* Upgrade Path 1 changed to: Flight, Tempo*, Revere: Zeventrech (was Flight*, Purified, Tempo)
* Upgrade Path 2 changed to: Distracting Blows, Enchant: Magic*, Soultap (was Attack: Electricity*, Attack: Magical, Attack: Frost)
* Nora Cost changed from 82 (81-82) to 72
Tundra Yeti
* DMG changed from 12 to 10
* HP changed from 45 to 46
* Added base ability Crushing Blow
* Added base ability Resilient
* Removed base ability Cleave
* Removed base ability Gore
* Upgrade Path 1 changed to: Provision: Offense, Slam, Tough 1* (was Impact Strike*, Knockback 3, Pummel 1)
* Upgrade Path 2 changed to: Blood Bond 2, Resolute*, Power Attack 3 (was Cleave*, Tough 1, Snowstrike)
* Nora Cost changed from 76 (74-76) to 70
Tusk
* Upgrade Path 1 changed to: Resistance: Magical 3, Resistance: Magical 1, Resistance: Magical 2* (was Resistance: Magical 2*, Resistance: Magical 1, Resistance: Magical 3)
* Upgrade Path 2 changed to: Resistance: Psychic 3, Resistance: Psychic 1, Resistance: Psychic 2* (was Resistance: Psychic 3*, Resistance: Psychic 2, Resistance: Psychic 1)
* Nora Cost changed from 62 (59-63) to 56
Tusk the White
* Upgrade Path 1 changed to: Resistance: Magical 3, Resistance: Magical 1, Resistance: Magical 2* (was Resistance: Magical 2*, Resistance: Magical 1, Resistance: Magical 3)
* Upgrade Path 2 changed to: Resistance: Psychic 3, Resistance: Psychic 1, Resistance: Psychic 2* (was Resistance: Psychic 3*, Resistance: Psychic 2, Resistance: Psychic 1)
* Nora Cost changed from 62 (59-63) to 56
Vallassa the Elder
* RNG changed from 6 – 7 to 5 – 6
* HP changed from 46 to 43
* Added base ability Hunter: Hero
* Added base ability Soultap
* Removed base ability Psychological Warfare
* Upgrade Path 1 changed to: Enchant: Magic, Surge: Elemental, Spellswallower* (was Frightful Blows*, Unspeakable, Horrific Aura 2)
* Upgrade Path 2 changed to: Unspeakable, Inhibiting Touch, Distracting Blows* (was Soultap*, Distracting Blows, Soultap Feedback)
* Nora Cost changed from 85 (78-85) to 71
Wailing Yeti
* HP changed from 48 to 47
* Added base ability Domain: Arctic
* Added base ability Unspeakable
* Upgrade Path 1 changed to: Horrific Aura 1, Sonic Roar, Sonic Aura 3* (was Howling Attack*, Sonic Aura 2, Deafening Aura)
* Upgrade Path 2 changed to: Frightful Blows*, Deafening Aura, Howling Attack (was Frightful Blows*, Horrific Aura 1, Leech Vitality)
* Nora Cost changed from 89 (83-93) to 74
Whitestar
* HP changed from 48 to 50
* Added base ability Arctic Flight
* Added base ability Mirrored
* Added base ability Snow-Fall 2
* Added base ability Unequippable
* Removed base ability Arctic
* Removed base ability Elemental Storm: Frost
* Upgrade Path 1 changed to: Frost Acolyte, Domain: Arctic*, Surge: Elemental (was Savage Exploit*, Surge: Tundra, Empowered: Range)
* Upgrade Path 2 changed to: Absolute Zero*, Elemental Storm: Frost, Tundra Awakening (was Elusive*, Mirrored, Evasive 3)
* Nora Cost changed from 94 (88-94) to 74
Wingmaster Cleric
* DMG changed from 7 to 8
* HP changed from 42 to 44
* Added base ability Cleanse
* Upgrade Path 1 changed to: Grant: Mobility, Grant: Flight, Empathy* (was Heal Champion 3*, Cleansing Aura, Cleanse)
* Upgrade Path 2 changed to: Invigorate 2, Divine Favor 2* (was Invigorate 2*, Commander: Flying, Invigorate 1)
* Nora Cost changed from 90 (80-92) to 74
Wizened Wren
* DMG changed from 8 to 10
* SPD changed from 7 to 6
* RNG changed from 1 to 3 – 5
* DEF changed from 1 to 0
* Added base ability Arctic Flight
* Added base ability Attack: Magical
* Added base ability Boon of the Wind
* Removed base ability Arctic
* Removed base ability Attack: Psychic
* Removed base ability Flight
* Removed base ability Immunity: Magical
* Upgrade Path 1 changed to: Magic Blast, Spellswallower, Shatter Summoned* (was Initiative 1*, Initiative 2)
* Upgrade Path 2 changed to: Spell Breach*, Magic Eater, Impair Vision (was Spellswallower*, Favor, Council: Spells)
* Nora Cost changed from 86 (86-93) to 67
Yeti Ambusher
* DMG changed from 10 to 11
* HP changed from 51 to 48
* Added base ability Ambush
* Added base ability Attack: Net
* Added base ability Hidden: Arctic
* Added base ability Logistics: Speed
* Removed base ability Attack: Sonic
* Removed base ability Stealth
* Upgrade Path 1 changed to: Provision: Offense, Psychological Warfare, Domain: Arctic* (was Hidden: Arctic*, Howling Attack, Ambush)
* Upgrade Path 2 changed to: Fear 3, Assassinate 1, Summon: Snow Trap* (was Domain: Arctic*, Summon: Snow Trap)
* Nora Cost changed from 86 (86-99) to 76
Yeti Ancient
* DMG changed from 7 to 10
* RNG changed from 1 to 1 – 2
* DEF changed from 2 to 1
* HP changed from 45 to 48
* Upgrade Path 1 changed to: Seismic Leap, Brutality*, Multiattack 1 (was Seismic Leap*, Multiattack 1, Berserker 2)
* Upgrade Path 2 changed to: Psychological Warfare, Regeneration 2*, Hunter: Fighter (was Lifedrinker*, Siphoning Aura, Regeneration 2)
* Nora Cost changed from 83 (76-85) to 71
Yeti Apostate
* DMG changed from 11 to 10
* DEF changed from 2 to 1
* HP changed from 41 to 44
* Added base ability Howling Attack
* Added base ability Protective
* Removed base ability Bounty Hunter
* Upgrade Path 1 changed to: Initiative 1, Reinforcement 1*, Reinforcement 2 (was Reinforcement 2*, Reinforcement 1)
* Upgrade Path 2 changed to: Domain: Arctic, Snow-Fall 2*, Provision: Offense (was Howling Attack*, Ice Veil, Protective)
* Nora Cost changed from 79 (71-79) to 66
Yeti Avalancher
* DMG changed from 9 to 11
* DEF changed from 2 to 1
* HP changed from 52 to 51
* Added base ability Avalanche
* Added base ability Escalation
* Upgrade Path 1 changed to: Horrific Aura 2*, Frightful Blows, Howling Attack (was Crushing Charge*, Escalation, Avalanche)
* Upgrade Path 2 changed to: Resilient*, Psychological Warfare, Tunnel: Snow (was Horrific Aura 2*, Frightful Blows, Snowbreach)
* Nora Cost changed from 91 (87-95) to 80
Yeti Berserker
* HP changed from 46 to 48
* Added base ability Ice Veil
* Upgrade Path 1 changed to: Multiattack 1, Perseverance, Brutality* (was Multiattack 1*, Leap 3, Multiattack 2)
* Upgrade Path 2 changed to: Psychological Warfare, Domain: Arctic, Reinforcement 1* (was Domain: Arctic*, Ice Eater)
* Nora Cost changed from 83 (80-89) to 71
Yeti Conqueror
* HP changed from 46 to 48
* Added base ability Fear 3
* Removed base ability Fear 2
* Upgrade Path 1 changed to: Unleash, Domain: Arctic*, Psychological Warfare (was Domain: Arctic*, Thirst for Battle, Unleash)
* Upgrade Path 2 changed to: Resistance: Physical 2, Readiness*, Regeneration 2 (was Resilient*, Regeneration 2, Readiness)
* Nora Cost changed from 87 (87-95) to 72
Yeti Cub
* HP changed from 36 to 39
* Upgrade Path 1 changed to: Guarded: Yeti, Camaraderie *, Bastion of Mobility (was Bastion of Mobility*, Leverage: Yeti, Guarded: Yeti)
* Upgrade Path 2 changed to: Confuse Attacker*, Arctic Camouflage, Domain: Arctic (was Retreat 2*, Retreat 3, Retreat 1)
* Nora Cost changed from 70 (63-70) to 59
Yeti Curate
* HP changed from 40 to 38
* Upgrade Path 1 changed to: Heal Champion 2*, Heal Champion 3 (was Heal Champion 1*, Heal Champion 2, Heal Champion 3)
* Upgrade Path 2 changed to: Snow Shroud, Crystallize*, Grant: Frost Aura (was Avalanche*, Crystallize, Snow Shroud)
* Nora Cost changed from 76 (69-80) to 64
Yeti Druid
* Added base ability Cleanse
* Upgrade Path 1 changed to: Impenetrable, Impair Vision*, Distracting Blows (was Cleanse*, Heal Champion 3, Cleansing Aura)
* Upgrade Path 2 changed to: Crystallize, Grant: Magical Aura*, Freeze (was Freeze*, Crystallize)
* Nora Cost changed from 85 (84-90) to 73
Yeti Icelord
* DMG changed from 13 to 12
* SPD changed from 6 to 7
* DEF changed from 2 to 1
* HP changed from 45 to 52
* Added base ability Charge 3
* Added base ability Frightful Blows
* Added base ability Tough 1
* Removed base ability Unleash
* Upgrade Path 1 changed to: Equipment Boon, Domain: Arctic*, Psychological Warfare (was Blood Frenzy 3*, Charge 3, Blood Rage)
* Upgrade Path 2 changed to: Snow-Fall 2, Unleash*, Resilient (was Calcify*, Snow-Fall 2, Ice Eater)
* Nora Cost changed from 86 (83-89) to 81
Yeti Magister
* DMG changed from 9 to 10
* HP changed from 46 to 42
* Added base ability Blast
* Upgrade Path 1 changed to: Spellsurge: Snowstorm, Snowstrike*, Enchant: Magic (was Snowstrike*, Ice Eater, Snowbreach)
* Upgrade Path 2 changed to: Provision: Offense, Grant: Frost Aura*, Radiant Blow (was Magic Blast*, Magical Bomb 3)
* Nora Cost changed from 75 (75-84) to 71
Yeti Scout
* DMG changed from 9 to 10
* HP changed from 48 to 46
* Removed base ability Hidden: Arctic
* Upgrade Path 1 changed to: Domain: Arctic, Hidden: Arctic*, Savage Armaments (was Detection 1*, Detection 2, Detection 3)
* Upgrade Path 2 changed to: Pilfer, Shatter*, Readiness (was Shatter*)
* Nora Cost changed from 64 (64-66) to 56
Yeti Shaman
* RNG changed from 2 – 4 to 3 – 4
* HP changed from 42 to 46
* Upgrade Path 1 changed to: Swap 3*, Grant: Teleport, Crystallize (was Swap 2*, Swap 1, Swap 3)
* Upgrade Path 2 changed to: Freeze, Heal Mass 2, Grant: Magical Aura* (was Heal Champion 1*, Heal Champion 2, Heal Champion 3)
* Nora Cost changed from 80 (78-86) to 72
Yeti Sorcerer
* DMG changed from 9 to 10
* HP changed from 46 to 42
* Added base ability Blast
* Upgrade Path 1 changed to: Spellsurge: Snowstorm, Snowstrike*, Enchant: Magic (was Snowstrike*, Ice Eater, Snowbreach)
* Upgrade Path 2 changed to: Provision: Offense, Grant: Frost Aura*, Radiant Blow (was Magic Blast*, Magical Bomb 3)
* Nora Cost changed from 75 (75-84) to 71
Yeti Spirit
* DEF changed from 0 to 1
* HP changed from 35 to 40
* Added base ability Force Barrier 2
* Added base ability Freezing Chains
* Added base ability Vaporize
* Removed base ability Amplify: Frost
* Removed base ability Ethereal
* Removed base ability Immunity: Frost
* Upgrade Path 1 changed to: Frost Nova 2, Frost Greeting, Crystallize* (was Frost Nova 2*, Cold Snap, Freezing Aura)
* Upgrade Path 2 changed to: Amplify: Frost, Weaken Spells, Defender* (was Death Nova: Frost 1*, Death Nova: Frost 2, Snowball)
* Nora Cost changed from 56 (56-64) to 67
Yeti Tracker
* Added base ability Assassinate 1
* Added base ability Shadowspawn
* Removed base ability Frightful Blows
* Upgrade Path 1 changed to: Hidden: Arctic, Surge: Equipped*, Psychological Warfare (was Hidden: Arctic*, Shadowspawn, Stealth)
* Upgrade Path 2 changed to: Pilfer, Frightful Blows*, Summon: Snow Trap (was Pilfer*, Summon: Snow Trap, Declare Target)
* Nora Cost changed from 81 (81-88) to 71
Yetihound
* DMG changed from 9 to 11
* HP changed from 45 to 48
* Added base ability Combat Awareness 1
* Added base ability Mutation: Horror
* Added base ability Violence Charged 1
* Removed base ability Combat Awareness 2
* Removed base ability Ponderous Blows
* Upgrade Path 1 changed to: Leap 3*, Crushing Charge, Pounce (was Leap 3*, Fellowship, Crushing Charge)
* Upgrade Path 2 changed to: Declare Hunted*, Domain: Arctic, Psychological Warfare (was Empowered: Offense*, Empowered: Speed)
* Nora Cost changed from 74 (72-77) to 68
Underdepths (166)
Abyssal Fiend
* DMG changed from 8 to 9
* HP changed from 46 to 48
* Added base ability Ready 1
* Upgrade Path 1 changed to: Flamestrike*, Amplify: Fire, Flameburst (was Ready 2*, Ready 1)
* Upgrade Path 2 changed to: Flame Charge, Fire Acolyte*, Flame Nova 3 (was Amplify: Fire*, Burn 1, Flameburst)
* Nora Cost changed from 79 (70-79) to 66
Albino Katipo
* DMG changed from 4 to 2
* Added base ability Confuse Attacker
* Added base ability Defenseless
* Added base ability Multiattack 2
* Removed base ability Creep and Crawl
* Removed base ability Impairing Feedback
* Upgrade Path 1 changed to: Evasive 3, Sibling, Hit and Run* (was Terrorize*, Weave Web)
* Upgrade Path 2 changed to: Creep and Crawl, Impairing Feedback* (was Confuse Attacker*, Hit and Run)
* Nora Cost changed from 69 (68-75) to 66
Altered Lemure
* DMG changed from 6 to 7
* HP changed from 55 to 46
* Added base ability Mischief
* Added base ability Shadowspawn
* Upgrade Path 1 changed to: Poison Aura 3, Poison Aura 2*, Poison Cloud 1 (was Poison Cloud 1*, Poison Aura 2, Poison Aura 3)
* Upgrade Path 2 changed to: Death Nova: Poison 3*, Immunity: Poison, Nora Leech (was Immunity: Poison*, Shadowspawn, Death Nova: Poison 3)
* Nora Cost changed from 60 (59-63) to 59
Angel of Pain
* DMG changed from 9 to 10
* RNG changed from 1 to 1 – 2
* DEF changed from 2 to 0
* Added base ability Hunter: Walker
* Added base ability Multiattack 1
* Removed base ability Absorb
* Upgrade Path 1 changed to: Punish, Reflection 5, Bleed* (was Bloodseeker*, Rend 3, Escalation)
* Upgrade Path 2 changed to: Rend 3, Frightful Blows, Bloodlust* (was Hunter: Walker*, Bleed, Dodge 1)
* Nora Cost changed from 93 (93-93) to 82
Ash Demon
* DMG changed from 8 to 7
* HP changed from 48 to 45
* Added base ability Flame Nova 3
* Added base ability Lavawalker
* Removed base ability Evasive 3
* Upgrade Path 1 changed to: Death Nova: Fire 3, Fire Attack*, Immunity: Fire (was Fire Eater*, Fire Acolyte, Trail: Fire Wall)
* Upgrade Path 2 changed to: Damage Shield: Fire 3*, Burn 1, Fire Aura 2 (was Burn 2*)
* Nora Cost changed from 80 (78-80) to 56
Ash Maiden
* DMG changed from 10 to 7
* SPD changed from 7 to 6
* RNG changed from 1 – 3 to 1 – 2
* DEF changed from 0 to 1
* HP changed from 45 to 48
* Added base ability Evasive 1
* Added base ability Mobility
* Added base ability Solar Flare
* Added base ability Spellsurge: Fiery Ambush
* Upgrade Path 1 changed to: Tempo, Logistics: Speed*, Reinforcement 1 (was Fire Aura 3*, Fire Aura 2, Fire Aura 1)
* Upgrade Path 2 changed to: Flame Nova 3, Fire Acolyte*, Fire Eater (was Fire Feed*, Immunity: Fire, Fire Eater)
* Nora Cost changed from 84 (79-86) to 72
Aspect of Oblivion
* HP changed from 46 to 51
* Added base ability Magic Ward
* Added base ability Supercharged 3
* Added base ability Unspeakable
* Removed base ability Charged Attack
* Removed base ability Supercharged 1
* Upgrade Path 1 changed to: Drain 2, Essence Capture*, Siphoning Aura (was Attack Charged 1*, Attack Charged 2, Attack Charged 3)
* Upgrade Path 2 changed to: Soul Channeling, Horrific Aura 2*, Underdepths Exploit (was Abuse Charged 1*, Abuse Charged 3, Abuse Charged 2)
* Nora Cost changed from 87 (87-93) to 85
Badgerwulf
* Added base ability Leap 3
* Removed base ability Deep Wounds
* Upgrade Path 1 changed to: Camaraderie , Blood Frenzy 2, Ferocious Bite* (was Berserk Attack 3*, Berserk Attack 1, Berserk Attack 2)
* Upgrade Path 2 changed to: Deep Wounds, Sunder 2*, Howling Attack (was Leap 3*, Pounce)
* Nora Cost changed from 75 (73-76) to 69
Balefire Knight
* DMG changed from 11 to 12
* Added base ability Flamestrike
* Added base ability Unequippable
* Upgrade Path 1 changed to: Vigilance, Fire Bomb 2, Void Shield* (was Flameburst*, Flamestrike)
* Upgrade Path 2 changed to: Duel, Sabotage: Fire, Opportunistic* (was Cull*, Immunity: Fire, Fire Feed)
* Nora Cost changed from 85 (83-85) to 80
Blood Abhorrent
* DMG changed from 8 to 9
* RNG changed from 1 – 3 to 1
* DEF changed from 0 to 1
* HP changed from 50 to 54
* Added base ability Absorb
* Added base ability Attack: Physical
* Added base ability Life Siphon
* Added base ability Masochist
* Removed base ability Attack: Magical
* Removed base ability Bleed
* Upgrade Path 1 changed to: Bloodtracker, Hunter: Bloodied*, Consume (was Blood Magic*, Bloodtracker, Calcify)
* Upgrade Path 2 changed to: Resilient*, Gluttony, Pace (was Life Siphon*, Absorb, Leech Vitality)
* Nora Cost changed from 86 (81-92) to 76
Blood Owl
* DMG changed from 11 to 10
* Added base ability Hunter: Bloodied
* Upgrade Path 1 changed to: Bloodtracker, Grand Entrance*, Disbelief (was Stat Bonus: Damage 1*, Stat Bonus: Damage 2)
* Upgrade Path 2 changed to: Blood Casting*, Wisdom, Gift of Scrying (was Stat Bonus: Health 2*, Stat Bonus: Health 1)
* Nora Cost changed from 82 (80-83) to 73
Bloodbow Infantry
* RNG changed from 4 – 6 to 5 – 6
* HP changed from 42 to 44
* Added base ability Ammunition 1
* Added base ability Bloodtracker
* Added base ability Reload
* Removed base ability Ammunition 2
* Removed base ability Rend 1
* Upgrade Path 1 changed to: Bleed*, Hit and Run, Frightful Blows (was Hit and Run*, Thrash, Fearsome Hunter)
* Upgrade Path 2 changed to: Hunter: Scout, Hunter: Bloodied*, Impact Strike (was Declare Hunted*, Bloodtracker, Bleed)
* Nora Cost changed from 81 (74-83) to 62
Bloodgoyle
* HP changed from 46 to 49
* Added base ability Initiative 2
* Upgrade Path 1 changed to: Evasive 3, Elusive Leap, Scrapper* (was Evasive 3*, Scrapper, Debilitate)
* Upgrade Path 2 changed to: Bloodtracker, Disbelief, Hunter: Bloodied* (was Stat Bonus: Speed 1*, Multiattack 1, Initiative 2)
* Nora Cost changed from 93 (90-93) to 76
Bloodletter
* DMG changed from 12 to 8
* HP changed from 48 to 45
* Added base ability Bloodtracker
* Upgrade Path 1 changed to: Creep and Crawl, Sword Breaker, Hunter: Bloodied* (was Multiattack 1*, Creep and Crawl, Sword Breaker)
* Upgrade Path 2 changed to: Rend 1*, Strike, Tormented (was Render*, Rend 1, Bloodtracker)
* Nora Cost changed from 78 (71-78) to 60
Blueflame Arsonist
* DMG changed from 11 to 10
* DEF changed from 0 to 1
* HP changed from 40 to 46
* Added base ability Death Nova: Fire 3
* Added base ability Self Destruct
* Removed base ability Annihilate
* Removed base ability Vulnerability: Frost
* Upgrade Path 1 changed to: Flameburst*, Amplify: Fire, Goblin Thievery (was Explosive Attack 2*, Explosive Attack 3, Solar Flare)
* Upgrade Path 2 changed to: Grant: Death Nova: Fire, Cackle, Illuminate* (was Burn 2*, Burn 1, Burn 3)
* Nora Cost changed from 75 (72-81) to 64
Boarspider
* Added base ability Attack: Poison
* Added base ability Poison Sting
* Removed base ability Attack: Acid
* Removed base ability Creep and Crawl
* Upgrade Path 1 changed to: Creep and Crawl*, Shred Defense, Damage Shield: Poison 3 (was Pull*, Weave Web, Sunder 2)
* Upgrade Path 2 changed to: Weave Web, Calcify, Defensive Stance 3* (was Pace*, Defensive Stance 3, Calcify)
* Nora Cost changed from 84 (78-84) to 70
Bok Enforcer
* DMG changed from 10 to 9
* HP changed from 51 to 50
* Added base ability Command: Dodge
* Added base ability Logistics: Speed
* Added base ability Obsidian Flight
* Added base ability Toss Equipment
* Removed base ability Disbelief
* Removed base ability Flight
* Upgrade Path 1 changed to: Equipment Boon, Prestige, Pawn* (was Battlemaster 3*, Battlemaster 2, Battlemaster 1)
* Upgrade Path 2 changed to: Infernal Armaments*, Declare Vengeance, Terrorize (was Command: Dodge*, Hunter: Walker, Opportunistic)
* Nora Cost changed from 92 (84-92) to 74
Bok Gatekeeper
* DMG changed from 10 to 7
* HP changed from 47 to 48
* Added base ability Camaraderie
* Added base ability Fellowship
* Added base ability Obsidian Flight
* Added base ability Tough 1
* Removed base ability Block 2
* Removed base ability Flight
* Removed base ability Throw Shield
* Upgrade Path 1 changed to: Nexus Aura, Block 1*, Resolute (was Defender of Chaos 2*, Defender of Chaos 1)
* Upgrade Path 2 changed to: Combat Awareness 1*, Provision: Offense, Defender of Chaos 1 (was Impassioned*, Noble Sacrifice, Soulsift 1)
* Nora Cost changed from 81 (79-83) to 68
Bok Guardian
* DEF changed from 2 to 1
* Added base ability Attack: Fire
* Added base ability Block 1
* Added base ability Feint
* Added base ability Obsidian Flight
* Removed base ability Attack: Physical
* Removed base ability Flight
* Upgrade Path 1 changed to: Surge: Equipped*, Hunter: Meek, Teleport: Equipped (was Block 2*, Block 1)
* Upgrade Path 2 changed to: Swap 2*, Provision: Speed, Riposte 1 (was Riposte 2*, Riposte 3, Riposte 1)
* Nora Cost changed from 76 (72-77) to 65
Bok Mistress
* DMG changed from 10 to 8
* DEF changed from 1 to 0
* HP changed from 46 to 48
* Added base ability Attack: Psychic
* Added base ability Fascinate
* Added base ability Psychic Magnetism
* Added base ability Sanguine Flight
* Added base ability Subsume
* Removed base ability Attack: Magical
* Removed base ability Bleed
* Removed base ability Flight
* Upgrade Path 1 changed to: Psychic Compulsion*, Blood Magic, Flourish (was Blood Knowledge*, Soften)
* Upgrade Path 2 changed to: Drain 2, Bloodspurt, Spell Breach* (was Charm 3*, Absorb, Blood Dispersal)
* Nora Cost changed from 83 (83-91) to 73
Bok Raider
* RNG changed from 1 to 1 – 2
* HP changed from 50 to 52
* Added base ability Arrowshot
* Added base ability Forage
* Added base ability Raider
* Added base ability Sanguine Flight
* Added base ability Siege
* Removed base ability Flight
* Removed base ability Initiative 1
* Upgrade Path 1 changed to: Reinforcement 2*, Stat Bonus: Speed 1, Rain of Arrows 2 (was Flamethrower*, Arrowshot)
* Upgrade Path 2 changed to: Farshot 2*, Provision: Offense, Volley Leader (was Immunity: Fire*, Resistance: Fire 3, Hunter: Walker)
* Nora Cost changed from 89 (85-91) to 76
Bok Warden
* DMG changed from 12 to 10
* RNG changed from 1 to 4 – 5
* DEF changed from 1 to 0
* HP changed from 48 to 44
* Added base ability Attack: Arrow
* Added base ability Impair Vision
* Added base ability Obsidian Flight
* Removed base ability Arrowshot
* Removed base ability Attack: Physical
* Removed base ability Flight
* Upgrade Path 1 changed to: Declare Vengeance, Logistics: Speed*, Heart Strike (was Pace*, Vengeful, Enrage 1)
* Upgrade Path 2 changed to: Cripple, Detection 3*, Strike (was Detection 1*, Detection 2, Detection 3)
* Nora Cost changed from 75 (73-77) to 72
Broodmother
* DMG changed from 9 to 10
* HP changed from 58 to 54
* Added base ability Consume
* Added base ability Protective
* Upgrade Path 1 changed to: Weave Web*, Subsume, Resilient (was Death Spawn: Spiderling*, Surge: Arthropod 1, Protective)
* Upgrade Path 2 changed to: Cocoon, Entangle, Life Siphon* (was Life Siphon*, Entangle)
* Nora Cost changed from 89 (82-89) to 72
Bunny Lord
* DEF changed from 1 to 2
* HP changed from 47 to 51
* Added base ability Flame Armor
* Added base ability Glorious Leap
* Removed base ability Boost: Beast
* Upgrade Path 1 changed to: Boost*, Regal Presence, Lava Storm (was Leap 1*, Leap 2, Leap 3)
* Upgrade Path 2 changed to: Surge: Beast*, Surge: Elemental, Domain: Lava (was Camaraderie *, Lava Storm)
* Nora Cost changed from 92 (92-103) to 84
Captive Lorekeeper
* SPD changed from 4 to 6
* HP changed from 26 to 35
* Added base ability Grant: Magical Aura
* Added base ability Grant: Tempo
* Added base ability Weighty
* Removed base ability Favor
* Upgrade Path 1 changed to: Weaken Spells, Favor*, Force Barrier 2 (was Death Nova: Electricity 1*, Death Nova: Electricity 2, Death Nova: Electricity 3)
* Upgrade Path 2 changed to: Mystic Push*, Wisdom (was Incoherent Babbling*, Weaken Spells, Depression)
* Nora Cost changed from 37 (35-44) to 35
Chosen of Osarius
* DMG changed from 12 to 11
* SPD changed from 6 to 7
* HP changed from 48 to 50
* Added base ability Combat Awareness 1
* Removed base ability Hunter: Meek
* Removed base ability Ready 1
* Upgrade Path 1 changed to: Immunity: Fire, Fire Aura 2*, Provision: Speed (was Trail: Fire Wall*, Fire Eater, Fire Aura 2)
* Upgrade Path 2 changed to: Amplify: Fire, Vigilance, Void Shield* (was Scale Armor*, Void Shield, Oblivion Shield)
* Nora Cost changed from 95 (92-99) to 75
Cinderpede
* DMG changed from 10 to 11
* HP changed from 45 to 50
* Added base ability Flamethrower
* Added base ability Lava-Fall 1
* Removed base ability Creep and Crawl
* Upgrade Path 1 changed to: Domain: Lava*, Resilient, Death Nova: Lava 2 (was Lava-Fall 2*, Lava-Fall 1)
* Upgrade Path 2 changed to: Vengeful, Tunnel: Lava, Creep and Crawl* (was Lava Storm*, Death Nova: Lava 1, Tunnel: Lava)
* Nora Cost changed from 105 (93-105) to 80
Corrupted Cultist
* DMG changed from 11 to 7
* RNG changed from 2 – 3 to 3 – 4
* DEF changed from 1 to 0
* HP changed from 45 to 46
* Added base ability Summon: Young Imp
* Added base ability Vulnerability: Magical
* Removed base ability Defenseless
* Removed base ability Reflection 3
* Upgrade Path 1 changed to: Desecrated Zone 2, Afflict 2*, Reflection 5 (was Afflict 1*, Afflict 2)
* Upgrade Path 2 changed to: Ally: Forsaken Waste*, Ally: Shattered Peaks, Ally: Sundered Lands (was Ally: Forsaken Waste*, Ally: Shattered Peaks, Ally: Sundered Lands)
* Nora Cost changed from 76 (76-79) to 68
Deep Elf Assassin
* HP changed from 42 to 44
* Added base ability Death Charged 1
* Added base ability Easy Target
* Added base ability Nora Thief
* Upgrade Path 1 changed to: Escape, Terrorize, Dead Eater* (was Defenseless*, Easy Target, Vulnerability: Physical)
* Upgrade Path 2 changed to: Forage*, Assimilate, Declare Hunted (was Dead Eater*, Forage, Lifedrinker)
* Nora Cost changed from 85 (78-93) to 80
Deep Elf Fanatic
* HP changed from 48 to 49
* Added base ability Pounce
* Added base ability Psychotic Break
* Removed base ability Manic
* Removed base ability Vulnerability: Psychic
* Upgrade Path 1 changed to: Counter Attack: Ranged, Melee Specialist 3*, Vivify (was Pounce*, Surge: Demon, Glorious Leap)
* Upgrade Path 2 changed to: Blood Frenzy 2*, Equipment Boon, Heart Strike (was Essence Capture*, Counter Attack: Ranged, Bravery)
* Nora Cost changed from 90 (89-94) to 77
Deep Elf Fire Dancer
* DMG changed from 8 to 10
* SPD changed from 5 to 6
* HP changed from 42 to 48
* Added base ability Flame Armor
* Removed base ability Deflect: Fire
* Upgrade Path 1 changed to: Solar Flare, Flamethrower*, Flameburst (was Weaken Spells*, Fire Aura 2, Fire Aura 3)
* Upgrade Path 2 changed to: Fire Acolyte, Blind*, Fire Aura 2 (was Damage Shield: Fire 3*, Blind)
* Nora Cost changed from 78 (74-79) to 71
Deep Elf Infiltrator
* DMG changed from 12 to 10
* Added base ability Knockout
* Added base ability Shadow Shift
* Upgrade Path 1 changed to: Tempo, Portal Blast*, Mark (was Mark*, Stun, Paralyze)
* Upgrade Path 2 changed to: Detection 3*, Sentry 3, Forage (was Shadow Shift*, Hit and Run)
* Nora Cost changed from 82 (81-87) to 70
Deep Elf Masochist
* DMG changed from 8 to 9
* RNG changed from 1 to 1 – 2
* HP changed from 50 to 45
* Added base ability Antagonize
* Removed base ability Tormented
* Upgrade Path 1 changed to: Tormented, Blood Frenzy 1*, Bloodspurt (was Exertion 2*, Calcify, Enrage 1)
* Upgrade Path 2 changed to: Bleed*, Stat Bonus: Health 3, Thrash (was Thrash*, Reflection 3)
* Nora Cost changed from 85 (81-87) to 71
Deep Elf Mercenary
* DEF changed from 1 to 0
* HP changed from 45 to 44
* Added base ability Bleed
* Upgrade Path 1 changed to: Banditry, Punish, Underdepths Exploit* (was Melee Specialist 1*, Melee Specialist 3, Melee Specialist 2)
* Upgrade Path 2 changed to: Strike*, Hunter: Bloodied (was Hunter: Bloodied*, Banditry, Declare Hunted)
* Nora Cost changed from 63 (63-71) to 66
Deep Elf Monk
* SPD changed from 7 to 6
* DEF changed from 1 to 0
* Added base ability Block 1
* Added base ability Counterstrike 1
* Added base ability Dodge 1
* Added base ability Feint
* Removed base ability Arrow Throw 2
* Upgrade Path 1 changed to: Brutality*, Multiattack 1, Adaptive (was Pummel 2*, Pummel 3, Pummel 1)
* Upgrade Path 2 changed to: Combat Awareness 1*, Logistics: Speed, Impenetrable (was Dodge 1*, Dodge 2)
* Nora Cost changed from 87 (84-93) to 73
Deep Elf Priestess
* DMG changed from 7 to 8
* SPD changed from 7 to 6
* Added base ability Magical Attack
* Upgrade Path 1 changed to: Poison 2, Shatter*, Grant: Magical Aura (was Poison 2*, Magical Attack)
* Upgrade Path 2 changed to: Multiattack 1*, Multiattack 2, Hit and Run (was Multiattack 2*, Multiattack 1)
* Nora Cost changed from 82 (77-82) to 66
Deep Elf Ritualist
* DMG changed from 11 to 8
* RNG changed from 2 – 4 to 1 – 2
* DEF changed from 1 to 0
* HP changed from 44 to 46
* Added base ability Afflict 2
* Added base ability Masochist
* Added base ability Ritual of Destruction
* Removed base ability Blood Rage
* Removed base ability Hex 1
* Upgrade Path 1 changed to: Revere: Firemaw, Subsume, Bloodspurt* (was Noble Sacrifice*, Rite of Healing, Ritual of Destruction)
* Upgrade Path 2 changed to: Magic Beam, Blood Spear*, Flame Charge (was Grant: Evasive*, Summon: Young Imp, Instigate)
* Nora Cost changed from 82 (80-90) to 66
Deep Elf Scout
* DMG changed from 7 to 8
* HP changed from 42 to 44
* Added base ability Shadowspawn
* Removed base ability Pilfer
* Upgrade Path 1 changed to: Nightfall, Detection 3*, Hunter: Meek (was Detection 2*, Detection 3)
* Upgrade Path 2 changed to: Lay Trap: Fire 3, Banditry*, Pilfer (was Shadowspawn*, Stealth)
* Nora Cost changed from 62 (62-65) to 56
Deep Elf Summoner
* HP changed from 44 to 46
* Added base ability Feint
* Added base ability Invigorate 2
* Removed base ability Mischief
* Upgrade Path 1 changed to: Grant: Rage Potion, Grant: Sonic Aura*, Grant: Lay Trap: Fire (was Grant: Sonic Aura*, Grant: Lay Trap: Fire, Grant: Poison Cloud Trap)
* Upgrade Path 2 changed to: Rite of Healing, Shatter Summoned, Disbelief* (was Drive*, Invigorate 2, Invigorate 1)
* Nora Cost changed from 81 (76-83) to 73
Deep Elf Temptress
* RNG changed from 2 – 4 to 4 – 5
* HP changed from 40 to 44
* Added base ability Abash
* Added base ability Expedite
* Added base ability Punish
* Removed base ability Hunter: Bloodied
* Upgrade Path 1 changed to: Bleed, Underdepths Exploit, Radiant Blow* (was Charm 3*, Charm 2)
* Upgrade Path 2 changed to: Illuminate*, Enchant: Magic, Hunter: Bloodied (was Punish*, Bleed)
* Nora Cost changed from 77 (75-77) to 72
Deep Leviathan
* DMG changed from 8 to 12
* SPD changed from 5 to 6
* RNG changed from 1 to 1 – 2
* DEF changed from 1 to 2
* HP changed from 50 to 51
* Added base ability Abuse Charged 2
* Added base ability Attack Charged 3
* Added base ability Pariah
* Added base ability Scale Armor
* Removed base ability Attack Charged 2
* Removed base ability Fire Eater
* Upgrade Path 1 changed to: Unstoppable*, Resilient, Unspeakable (was Scale Armor*, Consume, Burn 2)
* Upgrade Path 2 changed to: Purging Flames, Amplify: Fire, Fire Eater* (was Searing Aura 3*, Searing Aura 1, Searing Aura 2)
* Nora Cost changed from 92 (83-92) to 79
Demonbarb Spider
* SPD changed from 6 to 7
* HP changed from 47 to 49
* Removed base ability Damage Shield: Physical 2
* Upgrade Path 1 changed to: Punish, Evasive 2, Poison 2* (was Dragging Attack*, Entangle, Seismic Leap)
* Upgrade Path 2 changed to: Dragging Attack, Impairing Feedback, Blind* (was Reflexes 3*, Reflexes 1, Reflexes 2)
* Nora Cost changed from 85 (79-87) to 75
Demonologist
* DMG changed from 9 to 11
* HP changed from 42 to 45
* Added base ability Bleed
* Added base ability Cast: Dark Pact
* Added base ability Grant: Magical Aura
* Added base ability Vulnerability: Magical
* Removed base ability Swarm: Deep-Elf Skeleton
* Upgrade Path 1 changed to: Summon: Young Imp, Souldrinker*, Death Harvest (was Summon: Young Imp*, Drain 2, Pawn)
* Upgrade Path 2 changed to: Blood for Nora*, Swarm: Deep-Elf Skeleton, Weaken Spells (was Bleed*, Lifedrinker, Life Siphon)
* Nora Cost changed from 98 (91-100) to 79
Depths Doombringer
* Added base ability Bounce
* Upgrade Path 1 changed to: Doom*, Frightful Blows, Underdepths Exploit (was Fire Feed*, Fire Eater, Sabotage: Fire)
* Upgrade Path 2 changed to: Sabotage: Fire*, Domain: Lava, Flame Armor (was Doom*, Flame Armor, Domain: Lava)
* Nora Cost changed from 89 (83-91) to 77
Ember Wasp
* DMG changed from 8 to 10
* RNG changed from 1 to 3 – 4
* HP changed from 37 to 40
* Added base ability Burn 1
* Removed base ability Fire Volatility
* Upgrade Path 1 changed to: Flame Nova 2, Creep and Crawl, Death Nova: Fire 3* (was Flame Nova 2*, Flame Nova 3, Flame Nova 1)
* Upgrade Path 2 changed to: Evasive 2, Fire Volatility, Dodge 1* (was Evasive 1*, Evasive 2, Evasive 3)
* Nora Cost changed from 78 (76-86) to 69
Fire Elemental
* Added base ability Flame Armor
* Removed base ability Lavawalker
* Upgrade Path 1 changed to: Fire Aura 3, Burn 2* (was Fire Aura 2*, Burn 2, Fire Aura 3)
* Upgrade Path 2 changed to: Flame Nova 3, Trail: Fire Wall*, Flame Prison (was Damage Shield: Fire 2*, Damage Shield: Fire 3, Damage Shield: Fire 1)
* Nora Cost changed from 76 (75-79) to 71
Fire Giant
* DMG changed from 9 to 10
* RNG changed from 1 to 1 – 2
* HP changed from 56 to 52
* Added base ability Hunter: Walker
* Added base ability Knockback 3
* Removed base ability Domain: Lava
* Upgrade Path 1 changed to: Absorb*, Tough 2, Fire Eater (was Absorb*, Hunter: Walker)
* Upgrade Path 2 changed to: Antagonize, Domain: Lava, Ponderous Blows* (was Tough 1*, Tough 2)
* Nora Cost changed from 81 (79-85) to 72
Fire Phoenix
* Added base ability Flamestrike
* Removed base ability Sabotage: Fire
* Upgrade Path 1 changed to: Death Nova: Fire 3, Trail: Fire Wall*, Fire Attack (was Declare Hunted*, Fire Aura 3, Flame Surge)
* Upgrade Path 2 changed to: Flame Nova 3, Pounce*, Fire Aura 3 (was Pounce*, Burn 2, Death Nova: Fire 3)
* Nora Cost changed from 92 (90-100) to 80
Firemaw
* SPD changed from 6 to 7
* RNG changed from 1 to 2 – 4
* HP changed from 50 to 54
* Added base ability Lava-Fall 1
* Upgrade Path 1 changed to: Death Nova: Lava 3, Domain: Lava, Fire Acolyte* (was Death Nova: Lava 3*, Fire Acolyte, Death Nova: Fire 3)
* Upgrade Path 2 changed to: Annihilate, Lava Storm, Flamethrower* (was Lava Storm*, Annihilate, Fire Aura 3)
* Nora Cost changed from 105 (96-105) to 92
Firestarter
* DMG changed from 7 to 9
* HP changed from 52 to 50
* Added base ability Healing Deficiency
* Added base ability Tunnel: Lava
* Removed base ability Lavawalker
* Upgrade Path 1 changed to: Trail: Fire Wall, Fire Aura 3, Flame Charge* (was Tunnel: Lava*, Trail: Fire Wall)
* Upgrade Path 2 changed to: Death Nova: Lava 3, Flameburst*, Lay Trap: Fire 3 (was Lay Trap: Fire 3*, Damage Shield: Fire 3)
* Nora Cost changed from 84 (81-85) to 73
Flame Skitter
* DMG changed from 8 to 9
* SPD changed from 6 to 7
* DEF changed from 1 to 0
* Added base ability Helpless
* Added base ability Multiattack 1
* Added base ability Shadowstrike
* Removed base ability Immunity: Fire
* Removed base ability Impair Vision
* Upgrade Path 1 changed to: Burn 1, Distracting Blows*, Impair Vision (was Shadowstrike*, Shadowspawn, Stealth)
* Upgrade Path 2 changed to: Fire Acolyte*, Fire Eater, Immunity: Fire (was Burn 2*, Burn 1, Burn 3)
* Nora Cost changed from 87 (77-90) to 70
Flameweb Spider
* HP changed from 45 to 46
* Removed base ability Damage Shield: Fire 3
* Upgrade Path 1 changed to: Flame Nova 3, Seismic Leap, Entangle* (was Entangling Attack*, Seismic Leap, Entangle)
* Upgrade Path 2 changed to: Death Nova: Fire 3*, Fire Aura 2, Fire Feed (was Fire Eater*, Immunity: Fire)
* Nora Cost changed from 85 (78-85) to 60
Flowing Ember
* DMG changed from 8 to 7
* SPD changed from 6 to 7
* Added base ability Abash
* Added base ability Bestow
* Added base ability Searing Aura 3
* Removed base ability Fire Eater
* Upgrade Path 1 changed to: Flameburst*, Fire Eater, Solar Flare (was Searing Aura 3*, Fire Acolyte)
* Upgrade Path 2 changed to: Fire Acolyte*, Cleansing Flame, Flame Armor (was Abash*, Damage Shield: Fire 2, Cleansing Flame)
* Nora Cost changed from 75 (73-77) to 72
Gahlroon
* HP changed from 56 to 53
* Added base ability Overkill: Healing
* Upgrade Path 1 changed to: Fear 2, Blood Frenzy 2, Regeneration 2* (was Blood Frenzy 1*, Blood Frenzy 3, Blood Frenzy 2)
* Upgrade Path 2 changed to: Power Attack 2*, Cackle, Gluttony (was Power Attack 1*, Power Attack 2, Power Attack 3)
* Nora Cost changed from 84 (84-94) to 75
Gahlroonling
* Added base ability Faithless
* Removed base ability Defenseless
* Upgrade Path 1 changed to: Antagonize, Latch On*, Incoherent Babbling (was Antagonize*, Latch On)
* Upgrade Path 2 changed to: Death Nova: Fire 4, Flame Nova 3*, Fire Aura 3 (was Death Nova: Fire 1*, Flame Nova 3, Death Nova: Fire 2)
* Nora Cost changed from 92 (91-97) to 80
Goblin Archer
* HP changed from 36 to 41
* Added base ability Impair Vision
* Removed base ability Encouraged
* Upgrade Path 1 changed to: Multiattack 2, Multiattack 1*, Hit and Run (was Multiattack 2*, Multiattack 1)
* Upgrade Path 2 changed to: Goblin Thievery, Mobility*, Encouraged (was Mobility*, Goblin Thievery)
* Nora Cost changed from 79 (76-81) to 66
Goblin Arsonist
* DMG changed from 11 to 10
* DEF changed from 0 to 1
* HP changed from 40 to 46
* Added base ability Death Nova: Fire 3
* Added base ability Self Destruct
* Removed base ability Annihilate
* Removed base ability Vulnerability: Frost
* Upgrade Path 1 changed to: Flameburst*, Amplify: Fire, Goblin Thievery (was Explosive Attack 2*, Explosive Attack 3, Solar Flare)
* Upgrade Path 2 changed to: Grant: Death Nova: Fire, Cackle, Illuminate* (was Burn 2*, Burn 1, Burn 3)
* Nora Cost changed from 75 (72-81) to 64
Goblin Brute
* HP changed from 47 to 46
* Added base ability Exertion 3
* Added base ability Latch On
* Removed base ability Pummel 1
* Upgrade Path 1 changed to: Multiattack 1, Bravery, Brutality* (was Exertion 3*, Bravery, Multiattack 1)
* Upgrade Path 2 changed to: Stun, Goblin Thievery*, Blood Rage (was Goblin Thievery*, Berserk Attack 3, Camaraderie )
* Nora Cost changed from 69 (65-74) to 62
Goblin Collector
* DMG changed from 7 to 8
* HP changed from 36 to 44
* Added base ability Clone Matter
* Added base ability Easy Target
* Added base ability Provision: Utility
* Removed base ability Goblin Thievery
* Upgrade Path 1 changed to: Detonate Relic, Ruin, Craft* (was Ruin*, Clone Matter, Detonate Relic)
* Upgrade Path 2 changed to: Banditry*, Goblin Thievery, Pilfer (was Provision: Offense*, Provision: Speed, Provision: Utility)
* Nora Cost changed from 66 (63-73) to 65
Goblin Dirtbag
* DMG changed from 8 to 9
* RNG changed from 2 – 4 to 1 – 3
* HP changed from 42 to 46
* Added base ability Defiling Aura
* Upgrade Path 1 changed to: Amplify: Fire, Stall*, Goblin Thievery (was Pilfer*, Stall, Goblin Thievery)
* Upgrade Path 2 changed to: Restraining Aura*, Mudsling, Sabotage: Armor (was Impair Vision*, Mudsling, Amplify: Fire)
* Nora Cost changed from 75 (74-80) to 67
Goblin Gloombringer
* DMG changed from 12 to 11
* SPD changed from 6 to 7
* DEF changed from 0 to 1
* HP changed from 44 to 51
* Added base ability Cackle
* Added base ability Lethargic
* Added base ability Life Siphon
* Added base ability Terrorize
* Removed base ability Reflection 2
* Upgrade Path 1 changed to: Mirrored, Leech Vitality, Oblivion Shield* (was Life Siphon*, Paralytic Feedback, Leech Vitality)
* Upgrade Path 2 changed to: Weaken Spells, Goblin Thievery, Drudgery* (was Blood Magic*, Depression, Blood Frenzy 1)
* Nora Cost changed from 79 (74-85) to 82
Goblin King
* DMG changed from 9 to 10
* Added base ability Boost
* Added base ability Drain 2
* Upgrade Path 1 changed to: Dictate, Vivify*, Goblin Thievery (was Drain 2*, Dictate, Pawn)
* Upgrade Path 2 changed to: Spellswallower, Pawn, Encouraged* (was Boost*, Goblin Thievery, Encouraged)
* Nora Cost changed from 94 (88-98) to 85
Goblin Rockpack
* DEF changed from 0 to 1
* Added base ability Goblin Rockpack
* Upgrade Path 1 changed to: Seism* (was Raider*, Seism, Shatter)
* Upgrade Path 2 changed to: Raider, Shatter, Coordination* (was Goblin Rockpack*)
* Nora Cost changed from 117 (117-127) to 79
Goblin Spellkaiser
* DMG changed from 8 to 0
* HP changed from 45 to 48
* Added base ability Confuse
* Added base ability Council: Spells
* Added base ability Regeneration 1
* Removed base ability Attack: Fire
* Removed base ability Magic Beam
* Upgrade Path 1 changed to: Set Ablaze*, Goblin Thievery, Cast: Cauterize (was Cast: Cauterize *, Swap 3, Regeneration 1)
* Upgrade Path 2 changed to: Lightning Skewer, Magic Beam, Flamethrower* (was Flame Nova 3*, Hex 2, Fire Aura 3)
* Nora Cost changed from 82 (78-83) to 73
Goblin Stickyfingers
* DMG changed from 10 to 9
* HP changed from 44 to 42
* Added base ability Shadowspawn
* Removed base ability Goblin Thievery
* Upgrade Path 1 changed to: Goblin Thievery*, Escape, Pilfer (was Stealth*, Shadowspawn, Shadowstrike)
* Upgrade Path 2 changed to: Blind*, Provision: Offense, Domain: Shadows (was Blind*, Pilfer, Adaptation)
* Nora Cost changed from 74 (72-83) to 57
Greater Pitspawn
* DMG changed from 12 to 17
* HP changed from 65 to 72
* Added base ability Life Siphon
* Added base ability Multiattack 2
* Added base ability Soulharvester 1
* Added base ability Unspeakable
* Removed base ability Death Touch
* Upgrade Path 1 changed to: Horrific Aura 2*, Frightful Blows, Soul Channeling (was Life Siphon*, Frightful Blows, Leech Vitality)
* Upgrade Path 2 changed to: Vengeful*, Pace, Soultap Feedback (was Blood Frenzy 3*, Tormented, Fury)
* Nora Cost changed from 111 (106-117) to 113
Grimlic
* DMG changed from 14 to 10
* RNG changed from 5 – 6 to 4 – 6
* Added base ability Radiant Blow
* Added base ability Wisdom
* Added base ability Zealot
* Removed base ability Unequippable
* Upgrade Path 1 changed to: Fire Bomb 3*, Lava Storm, Flameburst (was Lava Storm*, Flameburst, Fire Bomb 3)
* Upgrade Path 2 changed to: Immunity: Fire, Fire Acolyte, Regeneration 2* (was Deflect: Fire*, Fire Acolyte, Regeneration 2)
* Nora Cost changed from 114 (105-114) to 92
Grundelwulf
* Added base ability Leap 3
* Removed base ability Deep Wounds
* Upgrade Path 1 changed to: Camaraderie , Blood Frenzy 2, Ferocious Bite* (was Berserk Attack 2*, Berserk Attack 1, Berserk Attack 3)
* Upgrade Path 2 changed to: Deep Wounds, Sunder 2*, Howling Attack (was Leap 3*, Pounce)
* Nora Cost changed from 73 (72-75) to 69
Grundelwulf Alpha
* SPD changed from 6 to 7
* HP changed from 48 to 50
* Added base ability Fearsome Hunter
* Upgrade Path 1 changed to: Render*, Regeneration 2, Ferocious Bite (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Counter Attack: Melee, Deep Wounds, Howling Attack* (was Deep Wounds*, Reflection 4)
* Nora Cost changed from 77 (74-83) to 75
Hekatian Arbiter
* SPD changed from 6 to 7
* RNG changed from 1 to 1 – 2
* HP changed from 51 to 52
* Added base ability Combat Awareness 1
* Added base ability Defensive Stance 3
* Added base ability Sanguine Flight
* Added base ability Unequippable
* Removed base ability Bleed
* Removed base ability Flight
* Upgrade Path 1 changed to: Impaling Strike, Warlord*, Perseverance (was Impaling Strike*, Blood Spear, Stat Bonus: Speed 1)
* Upgrade Path 2 changed to: Hunter: Bloodied, Shielded, Teleport: Equipped* (was Fury*, Render, Hunter: Bloodied)
* Nora Cost changed from 86 (83-87) to 80
Hekatian Bloodguard
* DMG changed from 8 to 10
* HP changed from 48 to 51
* Added base ability Healing Deficiency
* Added base ability Pet: Bloody Imp
* Added base ability Sanguine Flight
* Added base ability Vigilance
* Removed base ability Flight
* Upgrade Path 1 changed to: Bloodseeker, Underdepths Exploit, Aid Defense* (was Pet: Bloody Imp*, Bleed, Blood Magic)
* Upgrade Path 2 changed to: Provision: Offense, Logistics: Speed*, Blood Knowledge (was Dictate*, Drive, Stat Bonus: Health 2)
* Nora Cost changed from 105 (93-107) to 84
Hekatian Voidraker
* SPD changed from 6 to 7
* HP changed from 48 to 53
* Added base ability Deception
* Added base ability Dispelling Blows
* Added base ability Sanguine Flight
* Removed base ability Flight
* Upgrade Path 1 changed to: Unspeakable, Feint, Hunter: Bloodied* (was Fearless*, Unstoppable, Iron Will)
* Upgrade Path 2 changed to: Vivify, Blood Dispersal*, Blood Frenzy 3 (was Remove Charge*, Punish, Solidify)
* Nora Cost changed from 76 (76-82) to 88
Hell Tick
* DMG changed from 9 to 8
* HP changed from 44 to 48
* Added base ability Latch On
* Added base ability Leap 3
* Removed base ability Creep and Crawl
* Upgrade Path 1 changed to: Damage Shield: Acid 3*, Scour 1, Sabotage: Acid (was Pounce*, Latch On)
* Upgrade Path 2 changed to: Creep and Crawl*, Death Nova: Physical 3, Spike Nova 2 (was Life Siphon*, Absorb)
* Nora Cost changed from 74 (71-76) to 63
Heretic Overlord
* DMG changed from 10 to 12
* RNG changed from 1 – 2 to 1 – 3
* HP changed from 55 to 54
* Added base ability Punish
* Upgrade Path 1 changed to: Conqueror, Surge: Demon Elf*, Provision: Offense (was Surge: Demon Elf*, Binding Chains, Punishing Aura 2)
* Upgrade Path 2 changed to: Sapping Armor*, Vigilance, Scale Armor (was Imposing Aura*, Punish)
* Nora Cost changed from 87 (87-91) to 83
Hook Fiend
* DMG changed from 10 to 9
* SPD changed from 5 to 6
* DEF changed from 2 to 1
* HP changed from 53 to 45
* Added base ability Grappling Hook
* Added base ability Horrific Aura 2
* Removed base ability Horrific Aura 1
* Removed base ability Opportunistic
* Upgrade Path 1 changed to: Punish*, Imposing Aura, Restraining Aura (was Pull*, Grappling Hook)
* Upgrade Path 2 changed to: Restrict, Heart Strike, Essence Capture* (was Latch On*, Assault)
* Nora Cost changed from 83 (78-88) to 75
Imp
* HP changed from 32 to 35
* Added base ability Defenseless
* Upgrade Path 1 changed to: Shadowspawn*, Impair Vision, Distracting Blows (was Shadowspawn*, Mobility, Curse 1)
* Upgrade Path 2 changed to: Grant: Lay Trap: Fire, Dodge 1*, Confuse Enemy (was Dodge 2*, Deflect: Fire, Dodge 1)
* Nora Cost changed from 77 (73-78) to 61
Imp Alchemist
* DMG changed from 8 to 7
* HP changed from 44 to 42
* Added base ability Mischief
* Upgrade Path 1 changed to: Cackle, Revere: Firemaw, Antagonize* (was Mischief*, Revere: Firemaw)
* Upgrade Path 2 changed to: Grant: Lay Trap: Fire, Grant: Rage Potion, Contaminate* (was Contaminate*, Grant: Rage Potion)
* Nora Cost changed from 73 (73-77) to 65
Imp Deceiver
* DMG changed from 7 to 0
* HP changed from 40 to 44
* Added base ability Deception
* Added base ability Mischief
* Removed base ability Attack: Physical
* Upgrade Path 1 changed to: Confuse, Mindwipe Aura 2, Stall* (was Cackle*, Mischief)
* Upgrade Path 2 changed to: Mind Lock, Blind, Cackle* (was Charm 1*, Charm 3, Charm 2)
* Nora Cost changed from 78 (76-82) to 74
Imp Familiar
* HP changed from 42 to 44
* Added base ability Familiar
* Added base ability Favor
* Added base ability Healing Deficiency
* Removed base ability Stall
* Upgrade Path 1 changed to: Grant: Magical Aura, Flame Prison, Flourish* (was Mobility*, Council: Spells, Familiar)
* Upgrade Path 2 changed to: Boost, Council: Spells*, Psychic Compulsion (was Flame Charge*, Tempo, Favor)
* Nora Cost changed from 76 (76-83) to 63
Imp Jester
* DMG changed from 11 to 10
* HP changed from 46 to 44
* Added base ability Mischief
* Added base ability Rude Fighter
* Removed base ability Faithless
* Upgrade Path 1 changed to: Blind, Death Nova: Sonic 3*, Cackle (was Cackle*, Blind, Mischief)
* Upgrade Path 2 changed to: Sonicburst, Grant: Sonic Aura*, Hit and Run (was Stealth*, Combat Awareness 1, Evasive 3)
* Nora Cost changed from 81 (76-83) to 70
Imp Philanthropist
* DMG changed from 8 to 7
* HP changed from 44 to 42
* Added base ability Mischief
* Upgrade Path 1 changed to: Cackle, Revere: Firemaw, Antagonize* (was Mischief*, Revere: Firemaw)
* Upgrade Path 2 changed to: Grant: Lay Trap: Fire, Grant: Rage Potion, Contaminate* (was Contaminate*, Grant: Rage Potion)
* Nora Cost changed from 73 (73-77) to 65
Imp Strangler
* DMG changed from 11 to 10
* Added base ability Skirmisher
* Removed base ability Unequippable
* Upgrade Path 1 changed to: Distracting Blows, Latch On, Constriction* (was Constriction*, Distracting Blows, Latch On)
* Upgrade Path 2 changed to: Render*, Spike Nova 3, Rend 2 (was Spike Nova 3*, Rend 2, Render)
* Nora Cost changed from 75 (73-75) to 67
Imp Trickster
* Upgrade Path 1 changed to: Deception*, Evasive 2, Grant: Sonic Aura (was Deception*, Split, Mirrorblade)
* Upgrade Path 2 changed to: Hex 2*, Mirrorblade, Escape (was Hex 2*, Impair Vision, Escape)
* Nora Cost changed from 81 (77-83) to 70
Imp Vixen
* RNG changed from 1 – 2 to 1 – 3
* Added base ability Charm 3
* Added base ability Mischief
* Added base ability Skirmisher
* Added base ability Soul Siphon
* Removed base ability Leech Vitality
* Upgrade Path 1 changed to: Terrorize, Psychic Magnetism, Life Siphon* (was Charm 3*, Mischief, Charm 2)
* Upgrade Path 2 changed to: Gluttony, Subsume, Brain Eater* (was Souldrinker*, Brain Eater, Soulharvester 1)
* Nora Cost changed from 79 (68-83) to 82
Incinerator
* DMG changed from 11 to 10
* RNG changed from 1 to 1 – 3
* DEF changed from 1 to 3
* HP changed from 48 to 50
* Added base ability Attack: Fire
* Added base ability Burn 2
* Added base ability Ready 1
* Removed base ability Attack: Physical
* Removed base ability Fire Eater
* Removed base ability Melt
* Upgrade Path 1 changed to: Flamethrower*, Melt, Amplify: Fire (was Flame Nova 3*, Flamestrike, Flamethrower)
* Upgrade Path 2 changed to: Fire Acolyte, Flame Charge, Death Nova: Fire 3* (was Purging Flames*, Burn 3, Flame Charge)
* Nora Cost changed from 83 (80-87) to 71
K’lzik
* DEF changed from 1 to 2
* HP changed from 56 to 54
* Added base ability Slayer’s Spear
* Added base ability Surge: Arthropod 1
* Removed base ability Creep and Crawl
* Removed base ability Multiattack 2
* Upgrade Path 1 changed to: Creep and Crawl, Mobility*, Envenom 2 (was Entangle*, Poison 3, Poison 2)
* Upgrade Path 2 changed to: Stat Bonus: Speed 1, Multiattack 1*, Death Spawn: Spiderling (was Stat Bonus: Speed 1*, Immunity: Poison, Surge: Arthropod 1)
* Nora Cost changed from 105 (100-108) to 90
Korona, Bok Huntress
* SPD changed from 6 to 7
* HP changed from 48 to 52
* Added base ability Obsidian Flight
* Added base ability Phantom Dash
* Added base ability Sapping Armor
* Removed base ability Bleed
* Removed base ability Flight
* Upgrade Path 1 changed to: Provision: Offense*, Bind: Spells, Bleed (was Lifedrinker*, Rend 2, Pummel 1)
* Upgrade Path 2 changed to: Vigilance*, Underdepths Exploit, Quest: Kill Enemy (was Teleport: Blood Ball*, Bloodseeker, Thirst for Battle)
* Nora Cost changed from 93 (89-95) to 83
Lavaflow Devourer
* HP changed from 55 to 50
* Added base ability Entangle
* Added base ability Fire Feed
* Removed base ability Creep and Crawl
* Removed base ability Fire Eater
* Removed base ability Vulnerability: Frost
* Upgrade Path 1 changed to: Amplify: Fire, Logistics: Speed*, Fire Eater (was Fire Feed*, Fire Aura 2, Amplify: Fire)
* Upgrade Path 2 changed to: Death Nova: Lava 2, Creep and Crawl*, Fire Acolyte (was Entangle*, Death Nova: Lava 2, Death Nova: Lava 3)
* Nora Cost changed from 79 (77-83) to 64
Lesser Shadowrake
* Upgrade Path 1 changed to: Teleport: Equipped, Tormented, Scour 1* (was Cripple*, Scour 1, Assault)
* Upgrade Path 2 changed to: Rotting Blows*, Vengeful, Precision (was Rotting Blows*, Dispelling Blows, Pawn)
* Nora Cost changed from 50 (50-58) to 44
Long Knife Adept
* HP changed from 40 to 44
* Added base ability Combat Awareness 2
* Added base ability Execute
* Removed base ability Deep Wounds
* Upgrade Path 1 changed to: Assault*, Deep Wounds, Adaptation (was Rend 2*, Execute, Flanking)
* Upgrade Path 2 changed to: Elusive, Warguard*, Shadowstrike (was Combat Awareness 2*, Combat Awareness 1, Warguard)
* Nora Cost changed from 93 (88-100) to 77
Lower Beast of Sheoul
* Added base ability Charged Attack
* Added base ability Violence Charged 1
* Removed base ability Backlash
* Upgrade Path 1 changed to: Entangle*, Bleed, Punish (was Fire Acolyte*, Entangle, Bleed)
* Upgrade Path 2 changed to: Spell Resistance, Backlash*, Shielded (was Deafening Aura*, Shielded, Spell Resistance)
* Nora Cost changed from 80 (75-81) to 73
Magma Bunny
* SPD changed from 7 to 6
* Added base ability Leap 3
* Removed base ability Vulnerability: Frost
* Upgrade Path 1 changed to: Lay Trap: Fire 3, Domain: Lava, Fire Feed* (was Leap 1*, Leap 2, Leap 3)
* Upgrade Path 2 changed to: Split*, Replicate (was Split*, Replicate)
* Nora Cost changed from 67 (67-76) to 61
Magma Elemental
* Added base ability Fire Eater
* Added base ability Flame Armor
* Added base ability Sabotage: Fire
* Added base ability Vulnerability: Frost
* Removed base ability Immunity: Fire
* Upgrade Path 1 changed to: Fire Acolyte*, Flame Charge, Fire Feed (was Deflect: Fire*, Flame Armor, Fire Acolyte)
* Upgrade Path 2 changed to: Solar Flare, Flameburst, Explosive Attack 2* (was Explosive Attack 2*, Solar Flare, Tectonic Pulse)
* Nora Cost changed from 84 (79-87) to 72
Maxxarek
* DMG changed from 18 to 20
* SPD changed from 6 to 7
* Added base ability Regeneration 3
* Removed base ability Dark Summons
* Upgrade Path 1 changed to: Purging Flames, Fire Bomb 1*, Set Ablaze (was Fire Eater*, Set Ablaze, Pawn)
* Upgrade Path 2 changed to: Grant: Teleport*, Grant: Death Nova: Fire, Flame Charge (was Portal*, Annihilate, Regeneration 3)
* Nora Cost changed from 110 (109-116) to 98
Midnight Whisper
* Added base ability Easy Target
* Upgrade Path 1 changed to: Energy Thief*, Psychic Compulsion, Possession (was Energy Thief*, Restraining Aura, Psychic Compulsion)
* Upgrade Path 2 changed to: Domain: Shadows, Distracting Blows, Shadow Shift* (was Shadow Shift*, Bolt, Phantom Dash)
* Nora Cost changed from 84 (82-88) to 72
Minotaur Battlemage
* Added base ability Logistics: Speed
* Upgrade Path 1 changed to: Spell Aegis, Magic Nova 3, Swap 3* (was Swap 2*, Swap 1, Swap 3)
* Upgrade Path 2 changed to: Immunity: Magical, Perseverance*, Majestic 1 (was Immunity: Magical*, Perseverance)
* Nora Cost changed from 93 (91-96) to 81
Minotaur Culler
* Added base ability Multiattack 1
* Added base ability Ready 1
* Added base ability Strike
* Removed base ability Dragging Attack
* Removed base ability Preparation
* Upgrade Path 1 changed to: Equipment Boon, Dragging Attack*, Sunder 1 (was Multiattack 2*, Multiattack 1)
* Upgrade Path 2 changed to: Stat Bonus: Speed 1, Logistics: Range*, Sweep (was Strike*, Sweep, Ready 2)
* Nora Cost changed from 87 (84-92) to 70
Minotaur Flamecrusher
* RNG changed from 1 – 2 to 1
* Added base ability Absorb
* Removed base ability Unstoppable
* Upgrade Path 1 changed to: Relic Guardian*, Brutality, Combat Awareness 2 (was Relic Guardian*, Combat Awareness 2, Absorb)
* Upgrade Path 2 changed to: Infernal Armaments, Logistics: Speed*, Portal Blast (was Enrage 2*, Portal Blast, Protective)
* Nora Cost changed from 82 (81-83) to 72
Minotaur Fury
* SPD changed from 7 to 6
* HP changed from 48 to 47
* Upgrade Path 1 changed to: Stun, Evasive 2* (was Hostile*, Enrage 3, Quest: Damage)
* Upgrade Path 2 changed to: Provision: Speed, Knockback 3, Rend 2* (was Gore*, Impair Vision, Rend 2)
* Nora Cost changed from 81 (79-86) to 62
Minotaur Gladiator
* DMG changed from 9 to 10
* HP changed from 52 to 50
* Added base ability Counter Attack: Melee
* Added base ability Grappling Hook
* Added base ability Pace
* Added base ability Shred Defense
* Removed base ability Melee Specialist 2
* Removed base ability Vivify
* Upgrade Path 1 changed to: Vivify, Combat Awareness 2, Assault* (was Assault*, Binding Chains, Grappling Hook)
* Upgrade Path 2 changed to: Heart Strike, Logistics: Speed*, Provision: Offense (was Brutality*, Logistics: Speed, Conqueror)
* Nora Cost changed from 92 (87-92) to 80
Minotaur Insurgent
* SPD changed from 7 to 6
* Added base ability Charge 3
* Added base ability Crazed Charger
* Added base ability Sweep
* Removed base ability Crushing Charge
* Removed base ability Gore
* Upgrade Path 1 changed to: Hostile, Crushing Charge, Stat Bonus: Speed 1* (was Charge 3*, Charge 1, Charge 2)
* Upgrade Path 2 changed to: Unstoppable, Combat Awareness 1, Defiant* (was Conqueror*, Hostile, Combat Awareness 2)
* Nora Cost changed from 84 (80-87) to 69
Minotaur Mageknight
* DEF changed from 3 to 2
* HP changed from 55 to 51
* Added base ability Adaptive
* Added base ability Attack: Fire
* Added base ability Flame Nova 3
* Added base ability Flamestrike
* Removed base ability Attack: Physical
* Removed base ability Flame Prison
* Upgrade Path 1 changed to: Portal Dancer, Portal Blast, Flame Armor* (was Portal Walker*, Block 1, Portal Dancer)
* Upgrade Path 2 changed to: Spell Aegis, Equalize, Logistics: Speed* (was Shielded*, Weaken Spells, Adaptive)
* Nora Cost changed from 87 (87-93) to 79
Minotaur Portalwalker
* DMG changed from 12 to 10
* Added base ability Teleport 1
* Added base ability Wisdom
* Upgrade Path 1 changed to: Underdepths Exploit, Fire Bomb 1, Flame Nova 3* (was Swap 2*, Swap 1, Swap 3)
* Upgrade Path 2 changed to: Swap 3*, Portal Blast, Portal Dancer (was Teleport 1*, Bloodseeker, Immunity: Magical)
* Nora Cost changed from 84 (82-88) to 74
Minotaur Render
* Added base ability Crushing Blow
* Added base ability Fellowship
* Upgrade Path 1 changed to: Provision: Speed*, Pace, Hunter: Fighter (was Vivify*, Fellowship, Pace)
* Upgrade Path 2 changed to: Resilient*, Precision, Sword Breaker (was Antagonize*, Duel, Crushing Blow)
* Nora Cost changed from 81 (76-87) to 72
Minotaur Sentry
* Upgrade Path 1 changed to: Provision: Defense, Sentry 3, Detection 3* (was Detection 1*, Detection 2, Detection 3)
* Upgrade Path 2 changed to: Surge: Equipped, Fellowship, Evasive 1* (was Evasive 1*, Evasive 2, Evasive 3)
* Nora Cost changed from 75 (75-83) to 69
Minotaur Stoker
* RNG changed from 1 to 1 – 2
* Upgrade Path 1 changed to: Set Ablaze*, Flame Nova 3, Fire Bomb 1 (was Flame Nova 3*, Set Ablaze, Flamethrower)
* Upgrade Path 2 changed to: Reinforcement 1*, Stat Bonus: Speed 1, Logistics: Speed (was Initiative 2*, Reinforcement 2, Logistics: Speed)
* Nora Cost changed from 83 (80-86) to 69
Minotaur Thunderaxe
* SPD changed from 6 to 7
* Added base ability Initiative 1
* Added base ability Toss Equipment
* Upgrade Path 1 changed to: Assault, Multiattack 1, Vivify* (was Stat Bonus: Speed 1*, Glorious Leap, Empowered: Speed)
* Upgrade Path 2 changed to: Pace, Teleport: Equipped, Relocate: Relic* (was Relocate: Relic*, Multiattack 1, Relic Guardian)
* Nora Cost changed from 91 (87-95) to 79
Murk Demon
* DMG changed from 9 to 0
* HP changed from 36 to 34
* Added base ability Curse 2
* Added base ability Enveloping Mist
* Added base ability Shadowspawn
* Removed base ability Attack: Acid
* Upgrade Path 1 changed to: Fading Light, Shadow Shift, Escape* (was Escape*, Shadow Shift)
* Upgrade Path 2 changed to: Censure, Cloak 2*, Wicked Aura 2 (was Shadowspawn*, Stealth)
* Nora Cost changed from 78 (78-80) to 67
Needleclaw Imp
* DMG changed from 10 to 12
* SPD changed from 6 to 7
* RNG changed from 1 to 1 – 2
* DEF changed from 0 to 1
* HP changed from 40 to 44
* Added base ability Mischief
* Upgrade Path 1 changed to: Snatch, Shatter*, Counter Attack: Melee (was Snatch*, Shatter, Sword Breaker)
* Upgrade Path 2 changed to: Terrorize*, Shred Defense, Sword Breaker (was Rend 2*, Counter Attack: Melee, Execute)
* Nora Cost changed from 72 (69-74) to 76
Nefari Caverunner
* HP changed from 43 to 44
* Added base ability Fire Bomb 2
* Added base ability Flash Bomb
* Added base ability Tunnel: Earth
* Removed base ability Call of the Hunter
* Removed base ability Gore
* Upgrade Path 1 changed to: Infernal Armaments, Detonate Relic, Ruin* (was Fire Bomb 1*, Fire Bomb 2, Fire Bomb 3)
* Upgrade Path 2 changed to: Reinforcement 1, Logistics: Speed, Initiative 1* (was Tunnel: Earth*, Flash Bomb, Detection 3)
* Nora Cost changed from 80 (79-88) to 72
Nefari Dragon
* DMG changed from 14 to 10
* DEF changed from 0 to 1
* HP changed from 42 to 51
* Added base ability Amplify: Fire
* Added base ability Attack: Fire
* Removed base ability Attack: Mouth Lightning
* Upgrade Path 1 changed to: Immunity: Fire, Flame Armor, Fire Acolyte* (was Immunity: Fire*, Fire Feed, Flame Armor)
* Upgrade Path 2 changed to: Flamestrike*, Flamethrower, Flameburst (was Flame Nova 3*, Flamestrike, Flamethrower)
* Nora Cost changed from 82 (82-86) to 72
Nefari Fireslinger
* HP changed from 48 to 51
* Added base ability Escalation
* Added base ability Fire Bomb 3
* Added base ability Flame Armor
* Removed base ability Fire Eater
* Removed base ability Vulnerability: Frost
* Upgrade Path 1 changed to: Tempo, Fire Acolyte*, Spell Aegis (was Lava Storm*, Burn 2, Flamestrike)
* Upgrade Path 2 changed to: Fire Eater*, Ignorance, Underdepths Exploit (was Escalation*, Empowered: Range, Strike)
* Nora Cost changed from 101 (90-101) to 80
Nefari Griefsinger
* DMG changed from 9 to 0
* RNG changed from 1 – 3 to 1
* Added base ability Pariah
* Added base ability Sonicburst
* Added base ability Soulburst
* Added base ability Spell Resistance
* Added base ability Unequippable
* Removed base ability Attack: Sonic
* Upgrade Path 1 changed to: Psychic Magnetism*, Sonic Aura 3, Amplify: Sonic (was Sonic Aura 3*, Sonic Aura 1, Sonic Aura 2)
* Upgrade Path 2 changed to: Incoherent Babbling*, Antagonize (was Death Nova: Sonic 3*, Death Nova: Sonic 1, Death Nova: Sonic 2)
* Nora Cost changed from 75 (68-75) to 62
Nefari Guardian
* DEF changed from 3 to 2
* Added base ability Bodyguard
* Removed base ability Tremor
* Upgrade Path 1 changed to: Howling Attack, Tremor*, Binding Chains (was Resistance: Physical 2*, Resistance: Physical 1)
* Upgrade Path 2 changed to: Exertion 3*, Hunter: Meek, Hunter: Flying (was Bodyguard*)
* Nora Cost changed from 80 (78-80) to 62
Nefari Informant
* DMG changed from 8 to 7
* HP changed from 49 to 47
* Added base ability Sneak
* Added base ability Swap 2
* Removed base ability Detection 3
* Upgrade Path 1 changed to: Relocate: Relic*, Provision: Speed, Assimilate (was Trickster*, Shadowspawn, Escape)
* Upgrade Path 2 changed to: Toss Equipment*, Grant: Tempo, Provision: Utility (was Hinder Movement*, Grant: Reflexes, Call of the Hunter)
* Nora Cost changed from 79 (70-79) to 63
Nefari Messenger
* SPD changed from 6 to 7
* HP changed from 44 to 48
* Added base ability Diplomat
* Added base ability Initiative 1
* Added base ability Scolding Blows
* Removed base ability Drive
* Removed base ability Life Siphon
* Upgrade Path 1 changed to: Impenetrable*, Subsume, Distracting Blows (was Initiative 2*, Initiative 1, Annex)
* Upgrade Path 2 changed to: Essence Capture, Regeneration 2*, Spell Aegis (was Reinforcement 1*, Regeneration 2, Reinforcement 2)
* Nora Cost changed from 89 (83-92) to 75
Nefari Reaper
* DMG changed from 10 to 9
* RNG changed from 1 – 2 to 1
* HP changed from 44 to 46
* Added base ability Life Siphon
* Upgrade Path 1 changed to: Hunter: Fighter, Bleed*, Provision: Offense (was Life Siphon*, Counter Attack: Melee)
* Upgrade Path 2 changed to: Sweep, Scythe Whirl*, Frightful Blows (was Scythe Whirl*, Cleave)
* Nora Cost changed from 75 (73-76) to 64
Nefari Schemer
* DMG changed from 11 to 9
* RNG changed from 2 – 4 to 1 – 3
* Added base ability Attack: Psychic
* Added base ability Disbelief
* Added base ability Reinforcement 1
* Removed base ability Attack: Red Electricity
* Removed base ability Illuminate
* Removed base ability Nora Induction
* Upgrade Path 1 changed to: Pull, Take Prisoner, Drive* (was Pull*, Restraining Aura, Fascinate)
* Upgrade Path 2 changed to: Dictate, Stall, Psychic Compulsion* (was Hex 2*, Dictate)
* Nora Cost changed from 89 (84-90) to 75
Nefari Shockbow
* DMG changed from 10 to 11
* RNG changed from 3 – 5 to 4 – 5
* HP changed from 42 to 44
* Added base ability Leap 3
* Added base ability Pin Down
* Removed base ability Hunter: Flying
* Upgrade Path 1 changed to: Hunter: Quick, Evasive 1*, Hunter: Flying (was Leap 3*, Elusive Leap)
* Upgrade Path 2 changed to: Confuse Enemy, Precision*, Sabotage: Electricity (was Confuse Enemy*, Pin Down)
* Nora Cost changed from 81 (81-89) to 71
Nefari Siphon
* DMG changed from 9 to 8
* RNG changed from 3 – 4 to 2 – 4
* DEF changed from 1 to 0
* Removed base ability Lavawalker
* Upgrade Path 1 changed to: Flame Prison, Flame Nova 3, Purging Flames* (was Flame Nova 2*, Flame Nova 3, Flame Nova 1)
* Upgrade Path 2 changed to: Death Nova: Fire 3, Immunity: Fire, Burn 1* (was Burn 2*, Burn 1, Burn 3)
* Nora Cost changed from 77 (72-82) to 69
Nefari Soul Torch
* DMG changed from 8 to 9
* SPD changed from 6 to 7
* RNG changed from 2 – 4 to 1 – 2
* DEF changed from 0 to 1
* HP changed from 40 to 47
* Added base ability Flame Armor
* Removed base ability Fester
* Upgrade Path 1 changed to: Fire Feed, Trail: Fire Wall, Fire Acolyte* (was Damage Shield: Fire 2*, Damage Shield: Fire 3, Damage Shield: Fire 1)
* Upgrade Path 2 changed to: Fire Aura 3, Adaptive*, Death Nova: Fire 4 (was Fire Acolyte*, Immunity: Fire, Fire Eater)
* Nora Cost changed from 68 (66-71) to 73
Nightfall Spider
* DMG changed from 10 to 9
* SPD changed from 6 to 7
* HP changed from 36 to 47
* Added base ability Attack: Magical
* Added base ability Blind
* Added base ability Shadow Shift
* Removed base ability Attack: Electricity
* Removed base ability Creep and Crawl
* Removed base ability Elusive
* Upgrade Path 1 changed to: Surge: Shadows, Fear 2, Weave Web* (was Cloak 1*, Cloak 2)
* Upgrade Path 2 changed to: Escape, Domain: Shadows, Creep and Crawl* (was Impair Vision*, Shadow Shift, Poison 1)
* Nora Cost changed from 82 (81-87) to 72
Nightmare
* DMG changed from 8 to 10
* HP changed from 54 to 52
* Removed base ability Vulnerability: Frost
* Upgrade Path 1 changed to: Flameburst, Flamestrike*, Flamethrower (was Flame Nova 3*, Flamestrike, Flamethrower)
* Upgrade Path 2 changed to: Reinforcement 2, Initiative 2*, Logistics: Speed (was Initiative 1*, Initiative 2)
* Nora Cost changed from 84 (84-90) to 74
Norafire Elemental
* Added base ability Fire Eater
* Added base ability Flame Armor
* Added base ability Sabotage: Fire
* Added base ability Vulnerability: Frost
* Removed base ability Immunity: Fire
* Upgrade Path 1 changed to: Fire Acolyte*, Flame Charge, Fire Feed (was Deflect: Fire*, Flame Armor, Fire Acolyte)
* Upgrade Path 2 changed to: Solar Flare, Flameburst, Explosive Attack 2* (was Explosive Attack 2*, Solar Flare, Tectonic Pulse)
* Nora Cost changed from 84 (79-87) to 72
Omalaa the Undertortoise
* HP changed from 55 to 60
* Added base ability Pace
* Upgrade Path 1 changed to: Resistance: Physical 3, Sapping Armor*, Scale Armor (was Defensive Stance 3*, Defender)
* Upgrade Path 2 changed to: Defender, Imposing Aura, Slowing Armor* (was Antagonize*)
* Nora Cost changed from 76 (76-79) to 77
Phase Spider
* DMG changed from 12 to 10
* DEF changed from 0 to 1
* HP changed from 42 to 48
* Added base ability Hunter: Scout
* Added base ability Magical Aura 3
* Added base ability Teleport 1
* Removed base ability Creep and Crawl
* Upgrade Path 1 changed to: Hit and Run*, Cocoon, Soul Channeling (was Cocoon*, Confuse Attacker, Teleport 1)
* Upgrade Path 2 changed to: Hunter: Soultapped*, Creep and Crawl, Assimilate (was Hunter: Scout*, Soften, Phase Cleansing)
* Nora Cost changed from 74 (68-82) to 72
Pincushion
* HP changed from 54 to 45
* Upgrade Path 1 changed to: Hunter: Meek*, Stat Bonus: Defense 1, Tormented (was Hunter: Brawler*, Resilient, Enrage 1)
* Upgrade Path 2 changed to: Spike Nova 3, Damage Aura 3*, Rend 2 (was Damage Aura 1*, Damage Aura 3, Damage Aura 2)
* Nora Cost changed from 73 (73-79) to 67
Pit Dragon
* HP changed from 61 to 58
* Added base ability Resistance: Magical 1
* Added base ability Resistance: Physical 1
* Upgrade Path 1 changed to: Fear 2, Blood Frenzy 2*, Ferocious Bite (was Blood Frenzy 1*, Blood Frenzy 3, Blood Frenzy 2)
* Upgrade Path 2 changed to: Untamed*, Consume, Hunter: Meek (was Resistance: Magical 2*, Resistance: Magical 1, Resistance: Magical 3)
* Nora Cost changed from 79 (78-86) to 71
Pox Harbinger
* Added base ability Anthomancy
* Added base ability Initiative 1
* Upgrade Path 1 changed to: Council: Spells*, Nora Link, Favor (was Initiative 1*, Initiative 2)
* Upgrade Path 2 changed to: Wisdom*, Mystic Push, Spell Resistance (was Anthomancy*, Gift of Scrying)
* Nora Cost changed from 94 (93-97) to 88
Pox Renovator
* Upgrade Path 1 changed to: Grand Entrance*, Disbelief, Premonition (was Stat Bonus: Damage 1*, Stat Bonus: Damage 2)
* Upgrade Path 2 changed to: Shielded, Gift of Scrying*, Wisdom (was Stat Bonus: Health 1*, Stat Bonus: Health 2)
* Nora Cost changed from 82 (82-85) to 72
Prince Malandur
* DMG changed from 13 to 12
* SPD changed from 6 to 7
* HP changed from 56 to 54
* Added base ability Battle Leader
* Added base ability Hammer Throw 1
* Added base ability Prestige
* Added base ability Secure Fonts
* Removed base ability Regal Presence
* Upgrade Path 1 changed to: Martyrdom*, Lead the Charge, Equipment Boon (was Hammer Throw 1*, Exertion 3, Portal Watcher)
* Upgrade Path 2 changed to: Battlemaster 3, Majestic 1*, Regal Presence (was Battle Leader*, Bastion of Will, Aid Defense)
* Nora Cost changed from 92 (89-98) to 86
Puppet Master
* DMG changed from 10 to 8
* HP changed from 41 to 45
* Added base ability Mystic Push
* Added base ability Pawn
* Upgrade Path 1 changed to: Tariff, Pull, Dread* (was Relieve*, Binding Chains, Mystic Push)
* Upgrade Path 2 changed to: Mindwipe Aura 2*, Energy Thief, Weaken Spells (was Dread*, Depression)
Redcap Twins
* DMG changed from 7 to 8
* DEF changed from 1 to 0
* Added base ability Hunter: Bloodied
* Removed base ability Rend 2
* Upgrade Path 1 changed to: Blood Convergence*, Punish, Blood Magic (was Raze*, Vengeful)
* Upgrade Path 2 changed to: Bloodspurt*, Provision: Offense, Raze (was Bloodspurt*, Overkill: Healing)
* Nora Cost changed from 75 (75-75) to 68
Red-tipped Raptor
* DMG changed from 8 to 9
* DEF changed from 0 to 1
* HP changed from 55 to 51
* Added base ability Flame Surge
* Added base ability Lavawalker
* Added base ability Sabotage: Fire
* Removed base ability Regeneration 1
* Upgrade Path 1 changed to: Flame Nova 3*, Fire Acolyte, Pounce (was Pounce*, Flame Surge, Sunder 2)
* Upgrade Path 2 changed to: Sweep, Sibling*, Blood Frenzy 3 (was Blood Frenzy 3*, Immunity: Fire, Sibling)
* Nora Cost changed from 91 (87-97) to 77
Ruby Crawler
* DMG changed from 9 to 10
* HP changed from 44 to 48
* Added base ability Fire Aura 2
* Added base ability Reflection 6
* Removed base ability Lavawalker
* Removed base ability Mirrored
* Upgrade Path 1 changed to: Stat Bonus: Speed 1*, Fire Eater, Amplify: Fire (was Amplify: Fire*, Fire Aura 2, Fire Eater)
* Upgrade Path 2 changed to: Trail: Fire Wall, Lay Trap: Fire 2, Creep and Crawl* (was Sabotage: Fire*, Stat Bonus: Speed 1, Creep and Crawl)
* Nora Cost changed from 83 (79-87) to 72
Rust Demon
* DMG changed from 8 to 9
* Added base ability Scour 2
* Removed base ability Death Nova: Acid 3
* Upgrade Path 1 changed to: Impairing Feedback, Ruin, Acid Acolyte* (was Acidic Aura 2*, Acidic Aura 3, Acidic Aura 1)
* Upgrade Path 2 changed to: Death Nova: Acid 3, Logistics: Speed*, Sabotage: Acid (was Scour 1*, Scour 2, Scour 3)
* Nora Cost changed from 78 (76-86) to 72
Salaam the Fell Rabbit
* DMG changed from 10 to 11
* Added base ability Confuse Attacker
* Added base ability Elusive
* Added base ability Leap 3
* Removed base ability Magic Eater
* Removed base ability Psychic Eater
* Upgrade Path 1 changed to: Vigor: Psychic, Magic Beam*, Psychic Compulsion (was Elusive*, Empowered: Defense, Evasive 3)
* Upgrade Path 2 changed to: Glorious Leap*, Flourish, Mindwipe Aura 2 (was Leap 3*, Pawn, Glorious Leap)
* Nora Cost changed from 107 (99-109) to 84
Scarletter
* DMG changed from 12 to 8
* HP changed from 48 to 45
* Added base ability Bloodtracker
* Upgrade Path 1 changed to: Creep and Crawl, Sword Breaker, Hunter: Bloodied* (was Multiattack 1*, Creep and Crawl, Sword Breaker)
* Upgrade Path 2 changed to: Rend 1*, Strike, Tormented (was Render*, Rend 1, Bloodtracker)
* Nora Cost changed from 77 (70-77) to 60
Scorched Dwarf
* SPD changed from 4 to 5
* DEF changed from 0 to 1
* HP changed from 30 to 38
* Added base ability Craft
* Added base ability Shatter
* Added base ability Weighty
* Removed base ability Demon Elf Bound
* Removed base ability Lumbering
* Upgrade Path 1 changed to: Demon Elf Bound, Vulnerability: Physical* (was Mason 3*, Mason 2, Mason 1)
* Upgrade Path 2 changed to: Mason 2*, Ally: Ironfist Stronghold (was Skirmisher*, Pariah)
Scorpic
* DMG changed from 7 to 9
* HP changed from 48 to 50
* Added base ability Rend 1
* Added base ability Resilient
* Removed base ability Creep and Crawl
* Removed base ability Multiattack 1
* Upgrade Path 1 changed to: Punish, Clamp*, Ally: Sundered Lands (was Poison 2*, Lethal Poison, Poison 1)
* Upgrade Path 2 changed to: Reflection 3*, Creep and Crawl, Cackle (was Poison Sting*)
* Nora Cost changed from 85 (82-85) to 71
Servile Brute
* HP changed from 46 to 44
* Added base ability Berserker 2
* Added base ability Demon Elf Bound
* Removed base ability Surge: Demon Elf
* Upgrade Path 1 changed to: Surge: Demon Elf*, Surge: Beast (was Berserker 3*, Berserker 2)
* Upgrade Path 2 changed to: Antagonize, Resilient* (was Berserk Attack 2*, Berserk Attack 3)
* Nora Cost changed from 67 (58-68) to 57
Shadow Hunter
* DMG changed from 9 to 10
* SPD changed from 7 to 6
* Added base ability Detection 3
* Added base ability Elusive
* Added base ability Mischief
* Added base ability Shadowspawn
* Removed base ability Hunter: Meek
* Upgrade Path 1 changed to: Surge: Shadows, Combat Awareness 1*, Dispel (was Stealth*, Shadowspawn, Shadowstrike)
* Upgrade Path 2 changed to: Logistics: Speed, Terrorize*, Escape (was Tempo*, Dispel, Domain: Shadows)
* Nora Cost changed from 85 (82-90) to 73
Shadow Master
* DMG changed from 12 to 9
* DEF changed from 1 to 0
* Added base ability Detection 3
* Added base ability Mark
* Added base ability Shadow Shift
* Removed base ability Surge: Shadows
* Upgrade Path 1 changed to: Flash Bomb, Stealth, Sneak* (was Cloak 1*, Cloak 2)
* Upgrade Path 2 changed to: Surge: Shadows, Cloak 1, Call of the Hunter* (was Detection 1*, Detection 2, Detection 3)
* Nora Cost changed from 65 (65-72) to 66
Shadowrake
* Added base ability Feint
* Added base ability Pawn
* Upgrade Path 1 changed to: Teleport: Equipped, Tormented, Scour 1* (was Cripple*, Scour 1, Assault)
* Upgrade Path 2 changed to: Rotting Blows*, Vengeful, Precision (was Rotting Blows*, Dispelling Blows, Pawn)
* Nora Cost changed from 83 (83-91) to 81
Sheoul Demon
* DMG changed from 14 to 12
* Added base ability Assault
* Added base ability Prestige
* Upgrade Path 1 changed to: Overkill: Healing, Tough 1*, Resilient (was Logistics: Speed*, Frightful Blows, Kill Sense)
* Upgrade Path 2 changed to: Logistics: Speed, Zealot, Surge: Demon* (was Blood Rage*, Damage Shield: Fire 2, Flame Nova 3)
* Nora Cost changed from 93 (89-96) to 84
Sheoul Disciple
* DMG changed from 12 to 11
* SPD changed from 6 to 7
* HP changed from 45 to 48
* Added base ability Electric Attack
* Added base ability Faithless
* Added base ability Life Siphon
* Removed base ability Immunity: Magical
* Upgrade Path 1 changed to: Bloodseeker*, Soul Channeling, Catalyst: Electricity (was Chain Lightning*, Soul Channeling, Sunder 2)
* Upgrade Path 2 changed to: Hunter: Soultapped, Evasive 1, Hunter: Bloodied* (was Hunter: Soultapped*, Vengeful, Jolt 1)
* Nora Cost changed from 84 (84-86) to 75
Sheoul Magus
* DMG changed from 11 to 8
* RNG changed from 1 to 1 – 3
* DEF changed from 0 to 1
* HP changed from 56 to 48
* Added base ability Blood Knowledge
* Added base ability Blood Magic
* Added base ability Recharge
* Removed base ability Bloodspurt
* Upgrade Path 1 changed to: Spell Charged 2, Blood Collection* (was Blood Magic*, Conduit: HP, Life Siphon)
* Upgrade Path 2 changed to: Blood for Nora*, Bloodseeker, Teleport: Blood Ball (was Blood Knowledge*, Teleport: Blood Ball, Blood Spear)
* Nora Cost changed from 77 (76-81) to 75
Sheoul Monstrosity
* DMG changed from 8 to 10
* HP changed from 55 to 51
* Added base ability Crushing Charge
* Added base ability Tough 2
* Removed base ability Tough 1
* Upgrade Path 1 changed to: Unspeakable, Unstoppable*, Enrage 1 (was Crushing Charge*, Encroached, Spontaneous Regeneration)
* Upgrade Path 2 changed to: Call of the Hunter*, Terrorize, Blood Rage (was Call of the Hunter*, Enrage 2)
* Nora Cost changed from 87 (85-93) to 73
Siege Monger
* DMG changed from 7 to 10
* Added base ability Charge 3
* Added base ability Siege Lord
* Removed base ability Multiattack 1
* Removed base ability Siege
* Upgrade Path 1 changed to: Crushing Charge, Break the Line, Heavy Charger* (was Charge 3*, Charge 1, Charge 2)
* Upgrade Path 2 changed to: Seism* (was Seism*, Siege Lord)
* Nora Cost changed from 93 (85-93) to 74
Slitherine
* DMG changed from 6 to 10
* DEF changed from 1 to 2
* HP changed from 55 to 50
* Added base ability Horrifying Delusion
* Added base ability Tangle
* Removed base ability Escalation
* Upgrade Path 1 changed to: Howling Attack, Soul Channeling, Absorb* (was Frightful Blows*, Absorb, Howling Attack)
* Upgrade Path 2 changed to: Cackle*, Hunter: Soultapped, Psychological Warfare (was Horrific Aura 1*, Fascinate, Cackle)
* Nora Cost changed from 85 (83-85) to 74
Soulbleeder
* DMG changed from 12 to 10
* Added base ability Life Siphon
* Upgrade Path 1 changed to: Resistance: Magical 1, Stat Bonus: Damage 2, Soultap Feedback* (was Siphoning Aura*, Life Siphon, Assimilate)
* Upgrade Path 2 changed to: Hunter: Soultapped, Tormented, Exertion 3* (was Exertion 3*, Tormented, Soultap)
* Nora Cost changed from 76 (76-80) to 69
Soulcrawler
* Added base ability Essence Capture
* Added base ability Leap 3
* Added base ability Soul Vitality
* Removed base ability Creep and Crawl
* Removed base ability Soultap
* Upgrade Path 1 changed to: Psychic Compulsion, Catalyst: Psychic, Cocoon* (was Leap 3*, Seismic Leap, Catalyst: Psychic)
* Upgrade Path 2 changed to: Psychic Blast*, Terrorize, Sabotage: Psychic (was Sabotage: Psychic*, Soul Vitality, Soul Channeling)
* Nora Cost changed from 78 (78-85) to 73
Soulthirster
* DMG changed from 8 to 10
* Added base ability Horrific Aura 2
* Added base ability Tough 1
* Removed base ability Soul Channeling
* Upgrade Path 1 changed to: Gluttony*, Hunter: Soultapped, Consume (was Consume*, Brain Eater, Gluttony)
* Upgrade Path 2 changed to: Soul Channeling, Life Siphon*, Leech Vitality (was Lifedrinker*, Life Siphon, Horrific Aura 2)
* Nora Cost changed from 91 (89-92) to 80
Succubus
* HP changed from 46 to 48
* Added base ability Abash
* Upgrade Path 1 changed to: Hunter: Soultapped, Hunter: Bloodied, Latch On* (was Charm 1*, Abash, Charm 3)
* Upgrade Path 2 changed to: Bleed, Soul Channeling, Psychic Aura 3* (was Psychic Aura 3*, Energy Thief, Sabotage: Psychic)
* Nora Cost changed from 84 (82-90) to 72
The Sanguine
* HP changed from 46 to 49
* Added base ability Initiative 2
* Upgrade Path 1 changed to: Evasive 3, Elusive Leap, Scrapper* (was Evasive 3*, Scrapper, Debilitate)
* Upgrade Path 2 changed to: Bloodtracker, Disbelief, Hunter: Bloodied* (was Stat Bonus: Speed 1*, Multiattack 1, Initiative 2)
* Nora Cost changed from 93 (90-93) to 76
ThunderHoof
* DMG changed from 10 to 9
* SPD changed from 6 to 5
* DEF changed from 1 to 2
* HP changed from 52 to 50
* Added base ability Charge 3
* Added base ability Thunderous Charge
* Upgrade Path 1 changed to: Unstoppable*, Exertion 3, Provision: Defense (was Charge 3*, Charge 1, Charge 2)
* Upgrade Path 2 changed to: Crazed Charger, Resilient*, Defiant (was Resistance: Fire 3*, Unstoppable, Siege)
* Nora Cost changed from 78 (72-78) to 70
Trap Spider
* Added base ability Attack: Physical
* Added base ability Lay Trap: Boulder 2
* Removed base ability Attack: Net
* Removed base ability Creep and Crawl
* Upgrade Path 1 changed to: Scour 2, Poison 2*, Punish (was Poison 1*, Poison 3, Poison 2)
* Upgrade Path 2 changed to: Lay Trap: Acid 2, Creep and Crawl*, Lay Trap: Fire 2 (was Constriction*, Paralyze, Vulnerable)
* Nora Cost changed from 91 (84-97) to 74
Undertortoise
* HP changed from 55 to 60
* Added base ability Pace
* Removed base ability heacy crosboew
* Upgrade Path 1 changed to: Resistance: Physical 3, Sapping Armor*, Scale Armor (was Defensive Stance 3*, Defender)
* Upgrade Path 2 changed to: Defender, Imposing Aura, Slowing Armor* (was Antagonize*)
* Nora Cost changed from 76 (76-79) to 72
Unhinged Bok
* DMG changed from 12 to 11
* DEF changed from 0 to 1
* HP changed from 45 to 50
* Added base ability Blood Rage
* Added base ability Imposing Aura
* Added base ability Reckless
* Added base ability Sanguine Flight
* Removed base ability Flight
* Upgrade Path 1 changed to: Kill Sense, Equipment Boon*, Blood Frenzy 2 (was Enrage 2*, Initiator, Heart Strike)
* Upgrade Path 2 changed to: Disbelief*, Bloodtracker, Unspeakable (was Blood Frenzy 2*, Blood Rage, Phantom Dash)
* Nora Cost changed from 83 (83-85) to 77
Void Spider
* DMG changed from 9 to 11
* DEF changed from 1 to 2
* Added base ability Psychic Magnetism
* Added base ability Void Strike
* Removed base ability Creep and Crawl
* Upgrade Path 1 changed to: Soultap Feedback, Logistics: Life Siphon, Damage Shield: Psychic 3* (was Catalyst: Psychic*, Psychic Anguish, Reflection 3)
* Upgrade Path 2 changed to: Hunter: Soultapped*, Creep and Crawl, Sabotage: Psychic (was Multiattack 1*, Entangle, Void Strike)
* Nora Cost changed from 93 (87-93) to 78
Vothsair Ireguard
* DMG changed from 12 to 13
* DEF changed from 1 to 2
* HP changed from 55 to 58
* Added base ability Brutality
* Added base ability Cleave
* Upgrade Path 1 changed to: Strike*, Unspeakable, Fearsome Hunter (was Multiattack 1*, Multiattack 2, Multiattack 3)
* Upgrade Path 2 changed to: Rend 2, Punish, Restrict* (was Rend 2*, Rend 3, Rend 1)
* Nora Cost changed from 100 (98-109) to 90
Vothsair Overlord
* DMG changed from 10 to 11
* HP changed from 55 to 51
* Added base ability Crushing Blow
* Added base ability Iron Will
* Added base ability Unequippable
* Upgrade Path 1 changed to: Restrict, Death Nova: Fire 4, Cull* (was Logistics: Speed*, Warlord, Brutality)
* Upgrade Path 2 changed to: Crushing Charge, Amplify: Fire*, Searing Aura 4 (was Hunter: Meek*, Iron Will, Inhibiting Touch)
* Nora Cost changed from 93 (93-96) to 85
Vothsair Reaver
* Added base ability Hold the Line
* Added base ability Throw Shield
* Removed base ability Perseverance
* Upgrade Path 1 changed to: Font Blessing, Blood Frenzy 2*, Shield Allies (was Blood Frenzy 1*, Blood Frenzy 3, Blood Frenzy 2)
* Upgrade Path 2 changed to: Battlemaster 2, Sentinel, Multiattack 1* (was Hold the Line*, Throw Shield, Multiattack 1)
* Nora Cost changed from 92 (89-98) to 84
Vothsair Vanguard
* DMG changed from 9 to 11
* HP changed from 54 to 50
* Upgrade Path 1 changed to: Fear 3, Defender, Sweep* (was Readiness*, Defender, Stun)
* Upgrade Path 2 changed to: Trample*, Damage Aura 3, Blood Bond 2 (was Blood Bond 2*, Blood Rage, Break the Line)
* Nora Cost changed from 97 (97-98) to 82
Warogg
* DMG changed from 10 to 8
* HP changed from 50 to 45
* Added base ability Spike Nova 3
* Removed base ability Enrage 1
* Upgrade Path 1 changed to: Fearsome Hunter*, Damage Shield: Physical 3, Rend 1 (was Berserk Attack 1*, Fearless, Damage Shield: Physical 1)
* Upgrade Path 2 changed to: Death Nova: Physical 2, Melee Specialist 1, Enrage 1* (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Nora Cost changed from 66 (66-72) to 57
Weaver
* DMG changed from 10 to 8
* Added base ability Weave Web
* Upgrade Path 1 changed to: Entangle*, Summon: Spiderling, Cocoon (was Entangle*, Multiattack 1)
* Upgrade Path 2 changed to: Grant: Evasive, Detection 3*, Grant: Reflexes (was Consume*, Weave Web)
* Nora Cost changed from 78 (78-81) to 67
Forglar Swamp / Forsaken Wastes (5)
Boghopper Zombie
* HP changed from 22 to 18
* Upgrade Path 1 changed to: Bodyguard*, Resistance: Physical 3 (was Resistance: Physical 3*, Bodyguard, Guiding Spirit)
* Upgrade Path 2 changed to: Leap 1, Leap 3*, Leap 2 (was Leap 1*, Leap 2, Leap 3)
* Nora Cost changed from 38 (32-42) to 49
Mangleshell
* DEF changed from 3 to 1
* Added base ability Bounty Hunter
* Added base ability Punish
* Upgrade Path 1 changed to: Multiattack 1*, Frightful Blows, Hit and Run (was Vindictive*, Frightful Blows, Fear 3)
* Upgrade Path 2 changed to: Psychological Warfare, Heart Strike*, Precision (was Raider*, Battle Leader, Tariff)
* Nora Cost changed from 97 (94-105) to 81
Risen Grenadier
* RNG changed from 2 – 4 to 4 – 5
* DEF changed from 2 to 1
* Added base ability Burn 1
* Added base ability Tortun’s Trade
* Added base ability Zombie Apocalypse
* Upgrade Path 1 changed to: Ponderous Blows, Grant: Death Nova: Fire*, Inhibiting Touch (was Zombie Apocalypse*, Tortun’s Trade, Ponderous Blows)
* Upgrade Path 2 changed to: Grant: Lay Trap: Fire, Banditry*, Sabotage: Defile (was Grant: Death Nova: Fire*, Flameburst, Banditry)
* Nora Cost changed from 74 (70-79) to 72
Timothy the Vile
* Added base ability Attack: Magical
* Added base ability Easy Target
* Added base ability Swarm: Boghopper Zombie
* Removed base ability Attack: Disease
* Removed base ability Helpless
* Removed base ability Swarm: Festering Corpse
* Upgrade Path 1 changed to: Ritual of Healing*, Wisdom, Ritual of Power (was Ritual of Power*, Drain 2, Ritual of Healing, Pawn)
* Upgrade Path 2 changed to: Soultap, Soul Vitality*, Drain 2 (was Cripple*, Rotting Blows, Soul Vitality)
* Nora Cost changed from 84 (84-88) to 78
Tortun Bokor
* DMG changed from 12 to 11
* Added base ability Afflict 2
* Added base ability Frightful Blows
* Upgrade Path 1 changed to: Essence Capture*, Cull, Banditry (was Banditry*, Annex, Essence Capture)
* Upgrade Path 2 changed to: Rabid 2*, Elsari Coven, Psychological Warfare (was Soultap*, Elsari Coven, Ensnare)
* Nora Cost changed from 82 (77-82) to 75
Forglar Swamp / Ironfist Stronghold (1)
Marsh Troll
* DMG changed from 10 to 11
* Added base ability Regeneration 3
* Removed base ability Rock Defiance
* Upgrade Path 1 changed to: Rock Defiance, Tough 1, Defensive Stance 3* (was Regeneration 1*, Regeneration 3, Regeneration 2)
* Upgrade Path 2 changed to: Fear 3*, Binding Chains, Pummel 2 (was Pummel 2*, Pummel 3, Pummel 1)
* Nora Cost changed from 79 (76-88) to 68
Forglar Swamp / K’thir Forest (22)
Privateer Captain
* DMG changed from 12 to 11
* DEF changed from 2 to 1
* HP changed from 50 to 48
* Added base ability Knockback 3
* Added base ability Tortun’s Trade
* Removed base ability Slam
* Upgrade Path 1 changed to: Banditry, Debilitate*, Commander (was Commander*, Tortun’s Trade, Cripple)
* Upgrade Path 2 changed to: Explosive Attack 3*, Summon: Land Mine, Summon: Artillery Marker (was Summon: Artillery Marker*, Summon: Land Mine, Explosive Attack 3)
* Nora Cost changed from 104 (87-104) to 70
Sporegill
* HP changed from 30 to 35
* Added base ability Easy Target
* Upgrade Path 1 changed to: Hunter: Poisoned, Damage Shield: Poison 3* (was Damage Shield: Poison 2*, Damage Shield: Poison 3, Damage Shield: Poison 1)
* Upgrade Path 2 changed to: Poison Sting*, Plant Regeneration 3, Amplify: Poison (was Amplify: Poison*, Poison Sting, Plant Regeneration 1)
* Nora Cost changed from 47 (40-48) to 46
Tortalleon Gunbattery
* DMG changed from 15 to 14
* RNG changed from 1 to 5 – 6
* DEF changed from 3 to 2
* HP changed from 53 to 48
* Added base ability Attack: Fire
* Added base ability Defensive Strike
* Added base ability Unequippable
* Upgrade Path 1 changed to: Sabotage: Fire, Precision*, Fire Blast (was Resistance: Fire 1*, Resistance: Fire 3, Resistance: Fire 2)
* Upgrade Path 2 changed to: Sabotage: Armor, Explosive Attack 2*, Aim (was Vulnerability: Magical*, Vulnerability: Acid, Vulnerability: Disease)
* Nora Cost changed from 54 (54-62) to 77
Tortalleon Pygmy
* DMG changed from 10 to 12
* DEF changed from 3 to 2
* HP changed from 59 to 55
* Added base ability Pace
* Upgrade Path 1 changed to: Fear 2, Tremor, Punish* (was Enrage 2*, Enrage 3, Enrage 1)
* Upgrade Path 2 changed to: Rend 1*, Execute, Fearsome Hunter (was Rend 2*, Rend 3, Rend 1)
* Nora Cost changed from 65 (61-70) to 60
Tortun Battle Mystic
* DMG changed from 10 to 11
* HP changed from 45 to 44
* Added base ability Elusive
* Added base ability Mystic Push
* Upgrade Path 1 changed to: Enchant: Magic, Spellswallower*, Distracting Blows (was Arrow Eater*, Absorb, Dodge 2)
* Upgrade Path 2 changed to: Soften*, Divert, Force Barrier 3 (was Hunter: Flying*, Soften, Entangle)
* Nora Cost changed from 93 (87-100) to 74
Tortun Broadside
* DEF changed from 3 to 1
* HP changed from 45 to 47
* Added base ability Banditry
* Added base ability Sunder 1
* Upgrade Path 1 changed to: Punish*, Pilfer, Explosive Attack 2 (was Barrage 1*, Barrage 2)
* Upgrade Path 2 changed to: Combo Attack: Slam*, Ponderous Blows (was Combo Attack: Slam*)
* Nora Cost changed from 80 (80-83) to 73
Tortun Captain
* DMG changed from 10 to 13
* DEF changed from 3 to 2
* HP changed from 55 to 50
* Added base ability Combat Awareness 2
* Added base ability Multiattack 1
* Added base ability Ready 1
* Removed base ability Vigorous Cry
* Upgrade Path 1 changed to: Restrict, Cull*, Banditry (was Ready 2*, Pin Down, Restrict)
* Upgrade Path 2 changed to: Precision*, Assimilate, Pace (was Multiattack 1*, Dictate, Exertion 3)
* Nora Cost changed from 98 (90-98) to 80
Tortun Corsair
* DMG changed from 14 to 12
* DEF changed from 3 to 2
* Added base ability Tariff
* Added base ability Tortun’s Trade
* Added base ability Toss Equipment
* Upgrade Path 1 changed to: Death Charged 1*, Evasive 2, Reflexes 2 (was Resonance*, Tariff, Backlash)
* Upgrade Path 2 changed to: Charged Attack*, Pilfer, Banditry (was Assimilate*, Banditry, Pilfer)
* Nora Cost changed from 86 (83-94) to 71
Tortun Favored
* RNG changed from 3 – 5 to 4 – 5
* Added base ability Divine Favor 2
* Added base ability Illuminate
* Upgrade Path 1 changed to: Enchant: Magic, Spellswallower*, Blind (was Distracting Blows*, Heal Champion 3, Illuminate)
* Upgrade Path 2 changed to: Heal Champion 3, Heal Mass 3*, Tidal Wave (was Heal Mass 3*, Spellswallower, Tidal Wave)
* Nora Cost changed from 79 (75-85) to 73
Tortun Fishkisser
* DMG changed from 11 to 12
* DEF changed from 3 to 2
* HP changed from 56 to 54
* Added base ability Charge 3
* Added base ability Crushing Charge
* Added base ability Spike Nova 3
* Upgrade Path 1 changed to: Tough 2*, Reflection 6, Resistance: Physical 3 (was Tough 2*, Tough 3, Tough 1)
* Upgrade Path 2 changed to: Psychotic Break* (was Manic*)
* Nora Cost changed from 101 (97-105) to 80
Tortun Galesinger
* Added base ability Amphibious
* Added base ability Tortun’s Trade
* Removed base ability Battle Hymn
* Upgrade Path 1 changed to: Flourish*, Soothing Serenade, Prestige (was Wind Aura*, Gale, Demoralizing Descant)
* Upgrade Path 2 changed to: Gale*, Demoralizing Descant, Battle Hymn (was Bastion of Mobility*, Prestige, Soothing Serenade)
* Nora Cost changed from 82 (80-86) to 70
Tortun Grenadier
* DMG changed from 12 to 11
* DEF changed from 3 to 2
* HP changed from 46 to 44
* Added base ability Fire Bomb 3
* Upgrade Path 1 changed to: Slam*, Sabotage: Fire, Death Nova: Fire 3 (was Fire Bomb 1*, Fire Bomb 2, Fire Bomb 3)
* Upgrade Path 2 changed to: Detonate Relic, Ruin*, Grant: Lay Trap: Fire (was Explosive Attack 1*, Explosive Attack 3, Explosive Attack 2)
* Nora Cost changed from 82 (82-92) to 69
Tortun Groundpounder
* DMG changed from 16 to 13
* SPD changed from 5 to 6
* DEF changed from 3 to 2
* HP changed from 46 to 48
* Added base ability Charge 3
* Added base ability Crushing Charge
* Removed base ability Opportunistic
* Upgrade Path 1 changed to: Sweep, Tremor* (was Charge 3*, Tremor, Crushing Blow)
* Upgrade Path 2 changed to: Resolute*, Pilfer, Imposing Aura (was Assimilate*, Banditry, Pilfer)
* Nora Cost changed from 74 (74-82) to 73
Tortun Gunslinger
* RNG changed from 2 – 4 to 3 – 5
* Added base ability Ammunition 2
* Added base ability Precision
* Added base ability Reload
* Upgrade Path 1 changed to: Punish*, Piercing Shot 2, Explosive Attack 2 (was Punish*, Piercing Shot 2, Reload)
* Upgrade Path 2 changed to: Encouraged*, Provision: Offense, Assimilate (was Empowered: Range*, Assimilate, Ammunition 2)
Tortun Hawker
* DMG changed from 10 to 12
* DEF changed from 3 to 2
* HP changed from 45 to 46
* Added base ability Assimilate
* Added base ability Detection 3
* Upgrade Path 1 changed to: Pilfer, Banditry, Shatter* (was Detection 3*, Detection 2)
* Upgrade Path 2 changed to: Camaraderie , Declare Hunted*, Rend 2 (was Declare Target*, Declare Hunted)
* Nora Cost changed from 70 (63-70) to 68
Tortun Inventor
* RNG changed from 2 – 4 to 1 – 3
* HP changed from 50 to 49
* Added base ability Jolt 2
* Upgrade Path 1 changed to: Paralyze*, Slam, Sabotage: Electricity (was Spark Charge*, Paralyze, Fry)
* Upgrade Path 2 changed to: Ruin, Assimilate*, Provision: Offense (was Assimilate*, Banditry, Pilfer)
* Nora Cost changed from 85 (84-91) to 71
Tortun Minelayer
* SPD changed from 5 to 6
* DEF changed from 3 to 2
* Upgrade Path 1 changed to: Explosive Attack 1*, Explosive Attack 2, Explosive Attack 3 (was Explosive Attack 1*, Explosive Attack 3, Explosive Attack 2)
* Upgrade Path 2 changed to: Lay Trap: Boulder 3, Grant: Lay Trap: Fire*, Lay Trap: Fire 3 (was Lay Trap: Boulder 3*, Lay Trap: Boulder 2, Lay Trap: Boulder 1)
* Nora Cost changed from 70 (66-76) to 68
Tortun Mortar
* DEF changed from 2 to 1
* Added base ability Impact Strike
* Upgrade Path 1 changed to: Ponderous Blows, Burn 1* (was Burn 1*, Aim, Precision)
* Upgrade Path 2 changed to: Lethargic, Slothful* (was Recoil*, Slothful, Lethargic)
* Nora Cost changed from 67 (61-70) to 70
Tortun Portalmage
* DEF changed from 1 to 2
* HP changed from 45 to 46
* Added base ability Charged Heal
* Added base ability Council: Spells
* Added base ability Deploy Charged 1
* Removed base ability Race Charged
* Upgrade Path 1 changed to: Flourish*, Relocate: Ally, Bubble (was Flourish*, Relocate: Ally, Swap 3)
* Upgrade Path 2 changed to: Teleport 1, Grant: Magical Aura*, Grant: Healing Potion (was Nora Shield 1*, Grant: Elemental Immunity, Bubble)
* Nora Cost changed from 76 (74-80) to 70
Tortun Repeater
* Added base ability Punish
* Added base ability Sentinel
* Upgrade Path 1 changed to: Aim, Hunter: Walker*, Banditry (was Punish*, Strike, Sunder 1)
* Upgrade Path 2 changed to: Knockback 3, Precision, Sword Breaker* (was Defensive Strike*, Sentinel, Aim)
* Nora Cost changed from 81 (78-84) to 78
Tortun Slamhammer
* DEF changed from 3 to 2
* HP changed from 45 to 49
* Added base ability Combo Attack: Stun
* Added base ability Pummel 2
* Removed base ability Multiattack 1
* Upgrade Path 1 changed to: Provision: Defense, Execute*, Ready 1 (was Pummel 2*, Pummel 3, Pummel 1)
* Upgrade Path 2 changed to: Vindictive, Multiattack 1* (was Combo Attack: Stun*)
* Nora Cost changed from 98 (95-101) to 73
Tremir Craghide
* RNG changed from 1 to 1 – 2
* HP changed from 60 to 55
* Added base ability Charged Attack
* Added base ability Violence Charged 2
* Removed base ability Pistol Shot
* Removed base ability Tortun’s Trade
* Upgrade Path 1 changed to: Motivate, Battlemaster 2*, Pilfer (was Violence Charged 1*, Violence Charged 2)
* Upgrade Path 2 changed to: Initiator, Opportunistic, Battle Leader* (was Hunter: Brawler*, Heart Strike, Initiator)
* Nora Cost changed from 85 (85-92) to 84
Forglar Swamp / Sundered Lands (1)
Draksar Psion
* DMG changed from 10 to 9
* RNG changed from 5 – 6 to 4 – 5
* HP changed from 48 to 42
* Added base ability Attack: Fire
* Added base ability Sunder 1
* Upgrade Path 1 changed to: Grant: Draconic Force, Backlash, Radiant Blow* (was Backlash*, Shrive)
* Upgrade Path 2 changed to: Amplify: Psychic, Weaken Spells*, Amplify: Fire (was Shatter Summoned*, Telekinetic Thrust)
* Nora Cost changed from 78 (78-86) to 71
Forglar Swamp / Shattered Peaks (1)
G’hern Traitor
* DMG changed from 10 to 12
* SPD changed from 7 to 6
* HP changed from 51 to 50
* Added base ability Power Attack 2
* Added base ability Ravish
* Added base ability Spike Nova 3
* Removed base ability Consume
* Removed base ability Pummel 2
* Upgrade Path 1 changed to: Sweep, Tremor* (was Lay Trap: Boulder 3*, Lay Trap: Boulder 2, Lay Trap: Boulder 1)
* Upgrade Path 2 changed to: Hunter: Shattered Peaks*, Hunter: Forglar Swamp (was Vulnerability: Electricity*, Vulnerability: Poison, Vulnerability: Psychic)
* Nora Cost changed from 69 (65-71) to 74
Forglar Swamp / Savage Tundra (9)
Calm as Raging Tides
* DMG changed from 8 to 9
* RNG changed from 1 – 4 to 1 – 3
* HP changed from 42 to 46
* Added base ability Alluring Discipline
* Added base ability Fen Teachings
* Added base ability Leap 3
* Removed base ability Amphibious
* Removed base ability Arctic
* Removed base ability Enrage 2
* Upgrade Path 1 changed to: Confuse, Evasive 2, Dodge 1* (was Evasive 2*, Leap 3, Absorb)
* Upgrade Path 2 changed to: Dragging Attack*, Slam, Stun (was Sweep*, Dragging Attack, Stun)
* Nora Cost changed from 84 (79-86) to 69
Chilling Scale
* DMG changed from 12 to 11
* HP changed from 54 to 52
* Added base ability Fen Teachings
* Added base ability Regeneration 2
* Removed base ability Amphibious
* Removed base ability Arctic
* Upgrade Path 1 changed to: Chilling Discipline*, Murkwater Frenzy, Execute (was Regeneration 2*, Murkwater Frenzy, Chilling Discipline)
* Upgrade Path 2 changed to: Frigid Lance, Sunder 1, Frost Nova 3* (was Frigid Lance*, Execute, Sunder 2)
* Nora Cost changed from 85 (81-87) to 73
Chipped Boulder
* DMG changed from 11 to 14
* SPD changed from 8 to 6
* HP changed from 46 to 48
* Added base ability Fen Teachings
* Added base ability Iceguard
* Added base ability Ponderous
* Added base ability Ponderous Blows
* Added base ability Silent Contemplation
* Removed base ability Amphibious
* Removed base ability Arctic
* Removed base ability Seism
* Upgrade Path 1 changed to: Stone Barrage, Water Vortex, Stone Bomb 3* (was Stone Barrage*, Water Vortex)
* Upgrade Path 2 changed to: Mystic Push, Fellowship, Crippling Discipline* (was Weighty*, Stasis)
* Nora Cost changed from 79 (78-87) to 71
Firk Paraform
* DMG changed from 13 to 11
* DEF changed from 0 to 1
* Added base ability Attack: Physical
* Added base ability Deflect
* Added base ability Fen Teachings
* Added base ability Unstoppable
* Removed base ability Adept Arcanist
* Removed base ability Amphibious
* Upgrade Path 1 changed to: Crystallize*, Forbidden Discipline, Mind Lock (was Crystallize*, Assault, Adaptation)
* Upgrade Path 2 changed to: Assault, Adaptation*, Perseverance (was Mimic Defense*, Void Shield, Nohkan Do)
* Nora Cost changed from 84 (82-87) to 73
Fracturing Boulder
* SPD changed from 8 to 7
* HP changed from 46 to 48
* Added base ability Fen Teachings
* Removed base ability Amphibious
* Removed base ability Arctic
* Upgrade Path 1 changed to: Crippling Discipline, Precision, Sundering Discipline* (was Strike*, Precision)
* Upgrade Path 2 changed to: Telekinetic Thrust, Sonicburst*, Tectonic Pulse (was Weighty*, Stasis)
* Nora Cost changed from 60 (60-69) to 71
Leaf on the Wind
* HP changed from 51 to 42
* Added base ability Evasive 2
* Added base ability Ferren Focus
* Added base ability Leap 2
* Removed base ability Arctic
* Removed base ability Flanking
* Upgrade Path 1 changed to: Logistics: Speed, Combat Awareness 1*, Swap 2 (was Phantom Dash*, Leap 3, Ferren Focus)
* Upgrade Path 2 changed to: Crippling Discipline, Feint*, Hunter: Quick (was Nohkan Do*, Combat Awareness 1, Combat Awareness 2)
* Nora Cost changed from 83 (79-85) to 65
Shardseer Argol
* DMG changed from 11 to 13
* SPD changed from 6 to 7
* HP changed from 48 to 49
* Added base ability Fen Teachings
* Added base ability Frost Cone 3
* Removed base ability Amphibious
* Removed base ability Arctic
* Upgrade Path 1 changed to: Fellowship*, Chilling Discipline, Shielded (was Amplify: Frost*, Amplify: Psychic, Multiattack 1)
* Upgrade Path 2 changed to: Paralytic Feedback, Psychic Magnetism*, Noetic Mind (was Paralytic Feedback*, Deflect, Ice Front)
* Nora Cost changed from 100 (100-104) to 92
Swift Current
* SPD changed from 7 to 6
* HP changed from 47 to 45
* Added base ability Attack: Sonic
* Added base ability Elusive Leap
* Added base ability Fen Teachings
* Removed base ability Amphibious
* Removed base ability Arctic
* Removed base ability Attack: Frost
* Removed base ability Vulnerability: Sonic
* Upgrade Path 1 changed to: Grant: Sonic Aura*, Grant: Frost Trap, Grant: Frost Aura (was Elusive Leap*, Nohkan Do, Elusive)
* Upgrade Path 2 changed to: Logistics: Damage, Zeal: Damage*, Dragging Attack (was Dragging Attack*, Multiattack 1, Empowered: Range)
* Nora Cost changed from 91 (88-98) to 77
The Silent Master
* SPD changed from 6 to 7
* Added base ability Fen Teachings
* Added base ability Portal Watcher
* Added base ability Scrapper
* Added base ability Swap 3
* Removed base ability Amphibious
* Removed base ability Arctic
* Upgrade Path 1 changed to: Hunter: Fighter, Ferren Focus, Combat Awareness 1* (was Portal Watcher*, Ferren Focus, Scrapper)
* Upgrade Path 2 changed to: Blessed*, Relocate: Relic, Combo Attack: Slam (was Logistics: Speed*, Stat Bonus: Speed 1, Preparation)
Forglar Swamp / Underdepths (3)
Corrupted Overlord
* Added base ability Enrage 2
* Added base ability Hunter: Meek
* Added base ability Sweep
* Removed base ability Amphibious
* Removed base ability Immunity: Fire
* Upgrade Path 1 changed to: Tidal Wave*, Lava Storm, Annihilate (was Annihilate*, Tidal Wave, Lava Storm)
* Upgrade Path 2 changed to: Semi Aquatic*, Lavawalker (was Lava-Fall 2*, Splash, Lava-Fall 1)
* Nora Cost changed from 94 (88-96) to 80
Jyx the Shadesworn
* SPD changed from 6 to 7
* Added base ability Phantom Dash
* Added base ability Provision: Offense
* Added base ability Scrapper
* Removed base ability Manic
* Upgrade Path 1 changed to: Teleport: Equipped, Feint*, Hunter: Soultapped (was Soulseeker*, Provision: Offense, Bloodseeker)
* Upgrade Path 2 changed to: Quest: Kill Enemy*, Souldrinker, Soul Channeling (was Bleed*, Soul Channeling, Scrapper)
* Nora Cost changed from 99 (96-102) to 84
Salaman Ninja
* DMG changed from 12 to 11
* Added base ability Shadowspawn
* Added base ability Teleport: Equipped
* Removed base ability Provision: Speed
* Upgrade Path 1 changed to: Surge: Shadows*, Portal Walker, Portal Dancer (was Stealth*, Shadowspawn, Shadowstrike)
* Upgrade Path 2 changed to: Evasive 2, Swap 3*, Blinding (was Portal Walker*, Evasive 2)
* Nora Cost changed from 88 (86-94) to 71
Forsaken Wastes / Ironfist Stronghold (1)
Magnus the Fallen
* HP changed from 50 to 53
* Added base ability Corruption
* Added base ability Hammer Throw 2
* Added base ability Horrific Aura 2
* Upgrade Path 1 changed to: Paralytic Strike, Punish, Adaptive* (was Adaptive*, Paralytic Strike)
* Upgrade Path 2 changed to: Truthseeker*, Life Siphon, Death Pact (was Hammer Throw 2*, Lay Hands 1, Death Touch)
* Nora Cost changed from 102 (100-114) to 83
Forsaken Wastes / K’thir Forest (2)
Deadwood Strider
* RNG changed from 1 to 1 – 2
* HP changed from 50 to 48
* Added base ability Attack: Disease
* Added base ability Disease Breath 3
* Removed base ability Attack: Poison
* Removed base ability Entangling Attack
* Upgrade Path 1 changed to: Entangle*, Hinder Movement, Binding Chains (was Rabid 2*, Rabid 3, Rabid 1)
* Upgrade Path 2 changed to: Rabid 1*, Death Nova: Disease 3, Damage Shield: Disease 3 (was Tough 1*, Resistance: Physical 1, Resistance: Physical 2)
* Nora Cost changed from 83 (80-88) to 69
Experimental Warspirit
* HP changed from 53 to 51
* Added base ability Dispelling Blows
* Added base ability Soul Channeling
* Upgrade Path 1 changed to: Afflict 2*, Rift Nova, Desecrated Zone 2 (was Desecrate Earth*, Fear 3, Dispel)
* Upgrade Path 2 changed to: Ignorance*, Soulseeker, Revel in Misery (was Ignorance*, Soul Channeling, Revel in Misery)
* Nora Cost changed from 99 (97-101) to 82
Forsaken Wastes / Shattered Peaks (9)
Arroyo Echo
* DMG changed from 10 to 6
* RNG changed from 4 – 5 to 2 – 4
* HP changed from 42 to 43
* Added base ability Debilitate
* Added base ability Desecrated Zone 3
* Upgrade Path 1 changed to: Soultap, Ignorance, Rift Nova* (was Impenetrable*, Weary, Logistics: Life Siphon)
* Upgrade Path 2 changed to: Beckoning Guile, Gale*, Gravity Well (was Stall*, Gale, Suppression)
* Nora Cost changed from 82 (78-82) to 73
Arroyo Eye
* DMG changed from 8 to 9
* SPD changed from 4 to 5
* RNG changed from 4 – 5 to 1 – 2
* HP changed from 50 to 40
* Added base ability Logistics: Speed
* Added base ability Paralyze
* Added base ability Teleport 1
* Removed base ability Replicate
* Removed base ability Soultap
* Upgrade Path 1 changed to: Impatient, Rift Bound*, Defenseless (was Logistics: Life Siphon*, Hunter: Soultapped, Teleport 1)
* Upgrade Path 2 changed to: Mind Lock, Portal Blast*, Domain: Dead Magic Zone (was Vulnerability: Magical*, Slothful)
* Nora Cost changed from 49 (49-58) to 50
Arroyo Flamewisp
* RNG changed from 4 – 5 to 1 – 2
* HP changed from 45 to 44
* Added base ability Burn 1
* Added base ability Fire Feed
* Added base ability Flame Nova 3
* Removed base ability Flight
* Upgrade Path 1 changed to: Impatient, Rift Bound*, Vulnerability: Frost (was Rift Bound*, Vulnerability: Physical)
* Upgrade Path 2 changed to: Subsume*, Domain: Dead Magic Zone, Sabotage: Fire (was Fascinate*, Dispelling Blows, Blind)
Arroyo Riftlord
* DMG changed from 9 to 11
* HP changed from 46 to 51
* Added base ability Grand Entrance
* Added base ability Oblivion Shield
* Removed base ability Vitality: Creation
* Removed base ability Vulnerability: Magical
* Upgrade Path 1 changed to: Shatter Summoned, Domain: Dead Magic Zone*, Wisdom (was Dictate*, Encouraged, Logistics: Speed)
* Upgrade Path 2 changed to: Dark Awakening*, Energy Thief, Adaptation (was Oblivion Shield*, Vaporize, One With Nora)
* Nora Cost changed from 110 (101-110) to 82
Arroyo Riftwalker
* DMG changed from 8 to 12
* DEF changed from 1 to 2
* HP changed from 51 to 52
* Added base ability Soul Channeling
* Removed base ability Majestic 1
* Removed base ability Vulnerability: Fire
* Upgrade Path 1 changed to: Dark Awakening*, Soulwrack, Void Shield (was Escalating Rage*, Power Attack 3, Escalation)
* Upgrade Path 2 changed to: Siphoning Aura, Hunter: Soultapped*, Domain: Dead Magic Zone (was Regeneration 2*, Purified, Magic Acolyte)
* Nora Cost changed from 94 (92-94) to 81
Arroyo Shadestriker
* SPD changed from 7 to 6
* HP changed from 48 to 49
* Added base ability Deflect: Electric
* Added base ability Electric Attack
* Added base ability Nora Induction
* Removed base ability Combat Awareness 1
* Removed base ability Shadestrike
* Upgrade Path 1 changed to: Dark Awakening, Desecrated Zone 3*, Soul Channeling (was Surge: Elemental*, Surge: Spirit, Surge: Enemy)
* Upgrade Path 2 changed to: Electricity Eater, Surge: Elemental, Relocate: DMZ* (was Vulnerability: Magical*, Rift Bound)
* Nora Cost changed from 63 (61-74) to 70
Arroyo Smokeform
* DMG changed from 12 to 11
* DEF changed from 0 to 1
* Added base ability Distracting Blows
* Added base ability Evasive 2
* Added base ability Rift Bound
* Added base ability Shadestrike
* Removed base ability Dissipate
* Removed base ability Rift Nova
* Upgrade Path 1 changed to: Rift Nova*, Desecrate Earth, Phase Shift (was Elusive*, Dodge 2, Evasive 3)
* Upgrade Path 2 changed to: Combat Awareness 2, Frightful Blows*, Dark Awakening (was Domain: Dead Magic Zone*, Dark Awakening, Adaptive)
* Nora Cost changed from 94 (91-98) to 75
Arroyo Storm Orb
* DMG changed from 9 to 8
* RNG changed from 4 – 5 to 1 – 3
* Added base ability Energy Thief
* Added base ability Ethereal
* Added base ability Jolt 1
* Removed base ability Flight
* Upgrade Path 1 changed to: Hunter: Soultapped, Spark Curse, Domain: Dead Magic Zone* (was Vulnerability: Physical*, Rift Bound)
* Upgrade Path 2 changed to: Vulnerability: Magical, Defenseless, Rift Bound* (was Spark Curse*, Relocate: DMZ)
* Nora Cost changed from 52 (52-63) to 56
Voil King Ruubgaal
* DMG changed from 10 to 11
* RNG changed from 4 – 5 to 3 – 5
* Upgrade Path 1 changed to: Psychological Warfare, Vengeful, Death Charged 2* (was Death Charged 2*, Jolt 2, Hunter: Diseased)
* Upgrade Path 2 changed to: Frightful Blows, Phylactery Bound*, Stunning Wail (was Phylactery Bound*, Chain Lightning, Stunning Wail)
* Nora Cost changed from 114 (103-114) to 92
Forsaken Wastes / Savage Tundra (2)
Hoarfrost Dragon
* DMG changed from 11 to 12
* HP changed from 54 to 52
* Added base ability Freeze
* Added base ability Pounce
* Removed base ability Resistance: Frost 3
* Removed base ability Resistance: Magical 3
* Upgrade Path 1 changed to: Frost Cone 2*, Arctic Bolt, Freezing Aura (was Freezing Aura*, Cold Snap, Chill 3)
* Upgrade Path 2 changed to: Amplify: Frost, Catalyst: Frost, Sweep* (was Savage Exploit*, Pounce)
* Nora Cost changed from 88 (83-89) to 75
Risen Yeti
* RNG changed from 1 to 1 – 2
* HP changed from 54 to 51
* Added base ability Resilient
* Added base ability Zombie Apocalypse
* Upgrade Path 1 changed to: Assimilate, Tormented*, Hunter: Diseased (was Assimilate*, Enrage 2, Tormented)
* Upgrade Path 2 changed to: Frightful Aura 3*, Enrage 2, Psychological Warfare (was Frightful Aura 2*, Frightful Aura 3, Frightful Aura 1)
Forsaken Wastes / Underdepths (23)
Demon Lich
* DEF changed from 0 to 1
* HP changed from 43 to 48
* Added base ability Cleansing Flame
* Added base ability Swarm: Deep-Elf Skeleton
* Added base ability Tempo
* Removed base ability Amplify: Fire
* Upgrade Path 1 changed to: Eternal Life, Rite of Power, Inscrutable Form* (was Boost: Skeleton*, Cleansing Flame, Frostburn)
* Upgrade Path 2 changed to: Drain 2*, Flame Armor, Grant: Death Nova: Fire (was Fire Eater*, Swarm: Deep-Elf Skeleton, Fire Acolyte)
* Nora Cost changed from 92 (89-92) to 74
Demonvein Vampyre
* HP changed from 48 to 54
* Added base ability Brain Eater
* Added base ability Faithless
* Added base ability Leech Vitality
* Added base ability Vampiric Thirst
* Removed base ability Bleed
* Upgrade Path 1 changed to: Horrific Aura 2, Frightful Blows*, Bloodseeker (was Exertion 3*, Bloodseeker, Life Siphon)
* Upgrade Path 2 changed to: Fearsome Hunter, Hunter: Bloodied*, Bloodtracker (was Kill Frenzy *, Enrage 2, Hunter: Bloodied)
* Nora Cost changed from 80 (77-85) to 82
Matriarch Sarinda
* RNG changed from 4 – 6 to 5 – 6
* HP changed from 42 to 44
* Added base ability Eradicate
* Added base ability Reclaim Remains
* Removed base ability Reconstruct: Blackguard
* Removed base ability Stitched
* Upgrade Path 1 changed to: Reconstruct: Blackguard, Tariff*, Death Harvest (was Reclaim Remains*, Corruption, Violence Charged 1)
* Upgrade Path 2 changed to: Psychic Blast, Spellswallower, Drain 2* (was Death Harvest*, Eradicate)
* Nora Cost changed from 67 (66-69) to 58
Seeker of Blood
* DMG changed from 9 to 11
* RNG changed from 1 – 3 to 2 – 4
* HP changed from 48 to 46
* Added base ability Blood Collection
* Added base ability Charged 1
* Added base ability Charged Attack
* Added base ability Charged Magic Bomb
* Added base ability Spell Aegis
* Added base ability Unequippable
* Removed base ability Attack: Disease
* Removed base ability Blood Magic
* Removed base ability Teleport: Blood Ball
* Upgrade Path 1 changed to: Hex 2, Blood Rage, Blood Magic* (was Bleed*, Lifedrinker, Life Siphon)
* Upgrade Path 2 changed to: Spellswallower*, Blood Knowledge, Hunter: Bloodied (was Spellswallower*, Blood Knowledge, Hunter: Mage)
* Nora Cost changed from 85 (83-87) to 75
Stitched Anathema
* DMG changed from 10 to 11
* RNG changed from 2 – 4 to 3 – 5
* Added base ability Reconstruct: Magician
* Removed base ability Repulsion
* Upgrade Path 1 changed to: Psychic Blast, Dispel*, Impair Vision (was Impair Vision*, Paralytic Strike, Combo Attack: Slam)
* Upgrade Path 2 changed to: Repulsion, Grant: Electricity Aura*, Soultap (was Grant: Electricity Aura*, Impairing Feedback, Paralytic Feedback)
* Nora Cost changed from 80 (79-80) to 75
Stitched Blackguard
* Added base ability Chill 2
* Removed base ability Multiattack 1
* Upgrade Path 1 changed to: Block 2, Multiattack 1*, Elusive Leap (was Chill 3*, Chill 1, Chill 2)
* Upgrade Path 2 changed to: Relic Guardian, Hinder Movement, Assault* (was Assault*, Relic Guardian, Hinder Movement)
* Nora Cost changed from 82 (74-82) to 67
Stitched Concealer
* DMG changed from 10 to 11
* SPD changed from 7 to 6
* HP changed from 46 to 47
* Added base ability Mark
* Added base ability Shadow Shift
* Removed base ability Surge: Concealed
* Upgrade Path 1 changed to: Disbelief, Occlude, Conceal* (was Occlude*, Conceal)
* Upgrade Path 2 changed to: Surge: Shadows, Shadowspawn, Domain: Shadows* (was Cloak 1*, Cloak 2)
* Nora Cost changed from 79 (77-84) to 69
Stitched Dreameater
* Upgrade Path 1 changed to: Shadowstrike*, Stealth, Shadowspawn (was Stealth*, Shadowspawn, Shadowstrike)
* Upgrade Path 2 changed to: Mind Lock*, Backlash, Nora Leech (was Nora Leech*, Backlash)
* Nora Cost changed from 80 (78-85) to 70
Stitched First
* DMG changed from 9 to 0
* DEF changed from 0 to 1
* HP changed from 42 to 48
* Added base ability Attack: Psychic
* Added base ability Master Reconstructor
* Added base ability Relocate: Relic
* Added base ability Strength of Body
* Added base ability Transfer Life 1
* Removed base ability Attack: Magical
* Removed base ability Reconstruct: Blackguard
* Removed base ability Reconstruct: Dreameater
* Removed base ability Reconstruct: Magician
* Removed base ability Stitched
* Upgrade Path 1 changed to: Mindwipe Aura 2, Oblivion Shield, Deflect* (was Transfer Life 1*, Psychic Aura 3, Sabotage: Psychic)
* Upgrade Path 2 changed to: Prestige, Catalyst: Psychic, Commander* (was Relocate: Relic*, Ruin, Augment Creation)
* Nora Cost changed from 87 (87-98) to 83
Stitched Hexer
* RNG changed from 3 – 5 to 4 – 5
* Added base ability Defenseless
* Added base ability Meld: Stitched Merged
* Added base ability Reconstruct: Blackguard
* Removed base ability Reconstruct: Dreameater
* Removed base ability Reconstruct: Mangler
* Upgrade Path 1 changed to: Soultap, Paralytic Feedback, Debilitate* (was Draw Power*, Deconstruct, Shadestrike)
* Upgrade Path 2 changed to: Psychic Compulsion, Drudgery, Stall* (was Drudgery*, Soften, Stall)
* Nora Cost changed from 80 (80-84) to 73
Stitched Librarian
* Added base ability Spell Charged 3
* Removed base ability Detection 2
* Upgrade Path 1 changed to: Swap 3, Teleport 1*, Portal (was Portal*, Shatter, Teleport 1)
* Upgrade Path 2 changed to: Spell Aegis*, Shatter, Grant: Magical Aura (was Spell Charged 1*, Spell Charged 2, Spell Charged 3)
Stitched Mangler
* HP changed from 41 to 44
* Added base ability Shred Defense
* Upgrade Path 1 changed to: Rend 3, Rend 2, Rend 1* (was Rend 2*, Rend 3, Rend 1)
* Upgrade Path 2 changed to: Damage Shield: Physical 2, Damage Shield: Physical 3*, Damage Shield: Physical 1 (was Damage Shield: Physical 2*, Damage Shield: Physical 3, Damage Shield: Physical 1)
Stitched Merged
* DEF changed from 3 to 2
* HP changed from 75 to 72
* Added base ability Physical Amped
* Added base ability Reclaim Remains
* Upgrade Path 1 changed to: Tough 2*, Sapping Armor, Resistance: Physical 3 (was Tough 2*, Tough 3, Tough 1)
* Upgrade Path 2 changed to: Untamed, Hunter: Meek, Exertion 3* (was Exertion 1*, Exertion 2, Exertion 3)
* Nora Cost changed from 95 (91-101) to 84
Stitched Mesmer
* DMG changed from 10 to 8
* Added base ability Deconstruct
* Added base ability Paralyze
* Removed base ability Psychic Aura 3
* Removed base ability Stitched
* Upgrade Path 1 changed to: Energy Thief, Possession, Flourish* (was Energy Thief*, Flourish, Charm 3)
* Upgrade Path 2 changed to: Restrict, Punishing Aura 1, Mind Lock* (was Restraining Aura*, Restrict, Paralyze)
* Nora Cost changed from 82 (78-82) to 69
Stitched Mirrorskin
* Upgrade Path 1 changed to: Deflect: Fire, Deflect: Poison, Deflect* (was Deflect*, Deflect: Fire, Deflect: Poison)
* Upgrade Path 2 changed to: Hunter: Mage, Hunter: Scout, Hunter: Cleric* (was Hunter: Scout*, Hunter: Cleric, Hunter: Mage)
* Nora Cost changed from 79 (79-79) to 68
Stitched Monolith
* Added base ability Sentinel
* Upgrade Path 1 changed to: Guard Tower, Coordination, Mason’s Spire 1* (was Guard Tower*, Relic Guardian, Sentinel)
* Upgrade Path 2 changed to: Consume, Regeneration 2*, Fellowship (was Resistance: Magical 2*, Resistance: Magical 1, Resistance: Magical 3)
* Nora Cost changed from 84 (83-87) to 75
Stitched Shaman
* DMG changed from 9 to 11
* RNG changed from 3 – 5 to 4 – 5
* HP changed from 41 to 44
* Added base ability Deconstruct
* Added base ability Reconstruct: Dreameater
* Removed base ability Stitched
* Upgrade Path 1 changed to: Life Siphon, Essence Capture*, Soultap (was Deconstruct*, Transfer Life 2, Dispelling Blows)
* Upgrade Path 2 changed to: Hunter: Soultapped, Transfer Life 1*, Relieve (was Essence Capture*, Reconstruct: Dreameater, Logistics: Life Siphon)
* Nora Cost changed from 73 (71-83) to 72
Stitched Skeleform
* DMG changed from 9 to 11
* Added base ability Phantom Dash
* Removed base ability Berserker 3
* Upgrade Path 1 changed to: Multiattack 2, Psychotic Break*, Vindictive (was Fury*, Vindictive, Enrage 3)
* Upgrade Path 2 changed to: Sustain: Berserker, Fear 3, Ignorance* (was Phantom Dash*, Encouraged, Sustain: Berserker)
* Nora Cost changed from 81 (79-88) to 69
Stitched Suppressor
* DMG changed from 6 to 0
* RNG changed from 3 – 4 to 1
* Added base ability Detection 3
* Added base ability Rally 1
* Added base ability Relocate: Relic
* Removed base ability Attack: Magical
* Upgrade Path 1 changed to: Mindwipe Aura 2*, Freeze, Adaptation (was Weary*, Freeze, Distracting Blows)
* Upgrade Path 2 changed to: Charm 3, Suppression, Enveloping Mist* (was Freezing Aura*, Charm 3, Suppression)
* Nora Cost changed from 68 (65-70) to 55
Stitched Tyrant
* DMG changed from 11 to 12
* Added base ability Hunter: Meek
* Added base ability Stitched Reconstitution
* Upgrade Path 1 changed to: Charge 3*, Seismic Leap, Cleave (was Charge 2*, Cleave, Stitched Reconstitution)
* Upgrade Path 2 changed to: Fear 3, Crushing Charge, Break the Line* (was Hunter: Meek*, Crushing Charge, Seismic Leap)
* Nora Cost changed from 85 (85-93) to 81
Stitched Warlock
* DMG changed from 10 to 11
* HP changed from 38 to 46
* Added base ability Spell Charged 2
* Removed base ability Stitched
* Upgrade Path 1 changed to: Spell Aegis*, Essence Capture, Spellswallower (was Spell Charged 2*, Spell Charged 1)
* Upgrade Path 2 changed to: Twisted Essence, Weary, Drain 2* (was Grace of the Dead 1*, Grace of the Dead 2)
* Nora Cost changed from 77 (76-81) to 73
Stitchling
* Added base ability Reinforcement 1
* Upgrade Path 1 changed to: Latch On, Distracting Blows, Rabid 1* (was Distracting Blows*, Rabid 1, Latch On)
* Upgrade Path 2 changed to: Mudsling, Antagonize, Incoherent Babbling* (was Multiattack 2*, Multiattack 1)
* Nora Cost changed from 61 (57-61) to 42
Vothsair Monstrosity
* HP changed from 52 to 56
* Added base ability Fear 3
* Added base ability Unequippable
* Upgrade Path 1 changed to: Overkill: Healing*, Zombie Apocalypse, Resilient (was Imposing Aura*, Vivify, Blood Rage)
* Upgrade Path 2 changed to: Blood Rage, Disease Aura 3*, Stun (was Zombie Apocalypse*, Hunter: Meek, Stun)
* Nora Cost changed from 93 (92-97) to 82
Ironfist Stronghold / K’thir Forest (3)
Centaur Savage
* DMG changed from 10 to 7
* RNG changed from 5 – 6 to 4 – 6
* Added base ability Leap 3
* Added base ability Pin Down
* Added base ability Zealot
* Upgrade Path 1 changed to: Barrage 2*, Rain of Arrows 2, Piercing Shot 2 (was Piercing Shot 1*, Piercing Shot 3, Piercing Shot 2)
* Upgrade Path 2 changed to: Logistics: Speed*, Precision, Cull (was Precision*, Strike, Pin Down)
* Nora Cost changed from 83 (82-93) to 82
Reticulated Splinehawk
* DMG changed from 11 to 9
* HP changed from 40 to 45
* Upgrade Path 1 changed to: Blitz, Initiator*, Hunter: Walker (was Hunter: Walker*, Initiator, Blitz)
* Upgrade Path 2 changed to: Stat Bonus: Speed 1*, Pounce, Empowered: Speed (was Stat Bonus: Speed 1*, Pounce, Empowered: Speed)
* Nora Cost changed from 80 (74-80) to 66
Sarnghavian Centaur
* DMG changed from 12 to 11
* RNG changed from 1 to 1 – 2
* HP changed from 54 to 52
* Added base ability Charge 3
* Added base ability Fellowship
* Added base ability Intimidating
* Removed base ability Crushing Blow
* Removed base ability Iron Will
* Removed base ability Vivify
* Upgrade Path 1 changed to: Duel*, Provision: Speed, Battle Leader (was Declare Vengeance*, Block 2, Duel)
* Upgrade Path 2 changed to: Vigilance*, Hold the Line, Vivify (was Impact Strike*, Throw Axe, Charge 3)
* Nora Cost changed from 83 (82-88) to 75
Ironfist Stronghold / Sundered Lands (8)
Commander Nisk
* DMG changed from 12 to 11
* HP changed from 56 to 52
* Added base ability Melee Specialist 2
* Added base ability Regeneration 2
* Added base ability Resistance: Magical 2
* Added base ability Throw Shield
* Removed base ability Combat Awareness 1
* Removed base ability Resistance: Fire 3
* Upgrade Path 1 changed to: Provision: Defense, Exertion 3*, Unstoppable (was Bold*, Block 1, Hold the Line)
* Upgrade Path 2 changed to: Provision: Speed, Combat Awareness 1*, Spell Breach (was Empowered: Speed*, Damage Shield: Physical 3, Weaken Spells)
* Nora Cost changed from 85 (82-89) to 74
Half Skeezick
* DMG changed from 11 to 10
* Added base ability Battle Harden 2
* Added base ability Sapping Armor
* Added base ability Throw Axe
* Removed base ability Multiattack 2
* Upgrade Path 1 changed to: Skeezick Alliance, Execute, Surge: Dwarf* (was Skeezick Alliance*, Hunter: Equipped, Hunter: Hero)
* Upgrade Path 2 changed to: Slowing Armor*, Brutality, Counter Attack: Melee (was Warcry*, Battle Harden 3)
* Nora Cost changed from 92 (88-92) to 76
Valdaci Bolter
* Added base ability Relic Guardian
* Upgrade Path 1 changed to: Knockback 3, Provision: Speed*, Impair Vision (was Precision*, Pin Down, Strike)
* Upgrade Path 2 changed to: Strike*, Hunter: Quick, Precision (was Multiattack 1*, Provision: Speed, Barrage 1)
* Nora Cost changed from 80 (75-84) to 71
Valdaci Guardian
* HP changed from 54 to 52
* Added base ability Provision: Defense
* Upgrade Path 1 changed to: Acid Acolyte, Complex Machine, Regeneration 2* (was Provision: Defense*, Acid Acolyte, Complex Machine)
* Upgrade Path 2 changed to: Extinguish Matter, Acidic Aura 3*, Sundered Exploit (was Sapping Armor*, Sundered Exploit, Acidic Aura 3)
* Nora Cost changed from 81 (77-84) to 72
Valdaci Needlewing
* DMG changed from 12 to 11
* SPD changed from 5 to 6
* HP changed from 42 to 45
* Added base ability Defenseless
* Added base ability Reflection 4
* Upgrade Path 1 changed to: Charged Blast, Retreat 2, Hunter: Walker* (was Blast*, Barrage 1, Spike Nova 3)
* Upgrade Path 2 changed to: Violence Charged 1, Provision: Speed, Running Start* (was Pounce*, Running Start, Empowered: Speed)
* Nora Cost changed from 86 (77-86) to 70
Valdaci Sentry
* Upgrade Path 1 changed to: Surge: Equipped, Throw Javelin, Hunter: Equipped* (was Hunter: Equipped*, Throw Javelin, Reinforcement 2)
* Upgrade Path 2 changed to: Illuminate*, Skeezick Alliance, Skeezick Rebel (was Skeezick Rebel*, Illuminate)
* Nora Cost changed from 71 (71-76) to 64
Valdaci Shieldwarden
* DMG changed from 12 to 11
* HP changed from 56 to 52
* Added base ability Melee Specialist 2
* Added base ability Regeneration 2
* Added base ability Resistance: Magical 2
* Added base ability Throw Shield
* Removed base ability Combat Awareness 1
* Removed base ability Resistance: Fire 3
* Upgrade Path 1 changed to: Provision: Defense, Exertion 3*, Unstoppable (was Bold*, Block 1, Hold the Line)
* Upgrade Path 2 changed to: Provision: Speed, Combat Awareness 1*, Spell Breach (was Empowered: Speed*, Damage Shield: Physical 3, Weaken Spells)
* Nora Cost changed from 85 (82-89) to 74
Valdaci Sweeper
* Upgrade Path 1 changed to: Forage*, Detection 3, Lay Trap: Fire 2 (was Forage*, Assimilate, Dead Eater)
* Upgrade Path 2 changed to: Reclaim Materials, Shatter*, Retreat 3 (was Raider*, Shatter)
* Nora Cost changed from 69 (69-73) to 64
Ironfist Stronghold / Shattered Peaks (1)
Metallic Slag
* RNG changed from 1 to 1 – 2
* DEF changed from 2 to 1
* Added base ability Fascinate
* Added base ability Turtle
* Removed base ability Trail: Ooze
* Upgrade Path 1 changed to: Hallucinogenic*, Forge Hammer, Restraining Aura (was Forge Hammer*, Fascinate, Restraining Aura)
* Upgrade Path 2 changed to: Oozing*, Provision: Defense, Acid Eater (was Turtle*, Hallucinogenic, Magic Blast)
* Nora Cost changed from 79 (77-82) to 75
Ironfist Stronghold / Savage Tundra (20)
Bastion Remnant
* DMG changed from 12 to 11
* HP changed from 55 to 54
* Added base ability Scrapper
* Upgrade Path 1 changed to: Reinforcement 1*, Kill Sense, Render (was Reflexes 3*, Evasive 3, Scrapper)
* Upgrade Path 2 changed to: Stat Bonus: Speed 1*, Punishing Aura 2, Assault (was Battlemaster 3*, Battlemaster 2, Battlemaster 1)
* Nora Cost changed from 103 (97-103) to 79
Bloodmane Ravager
* DMG changed from 13 to 12
* SPD changed from 6 to 7
* HP changed from 53 to 48
* Added base ability Blood Frenzy 2
* Added base ability Multiattack 1
* Added base ability Shred Defense
* Removed base ability Impatient
* Removed base ability Life Siphon
* Removed base ability Pride of Ailur
* Upgrade Path 1 changed to: Reflexes 2*, Punish, Imposing Aura (was Multiattack 2*, Multiattack 1)
* Upgrade Path 2 changed to: Rend 2, Kill Sense, Pride of Ailur* (was Leap 3*, Evasive 2, Fearsome Hunter)
* Nora Cost changed from 85 (80-86) to 76
Bluefist
* SPD changed from 7 to 6
* Added base ability Dodge 1
* Upgrade Path 1 changed to: Violence Charged 1, Attack Charged 2, Supercharged 1* (was Supercharged 2*, Supercharged 1)
* Upgrade Path 2 changed to: Hunter: Meek, Sundering Discipline, Soul of Ailur* (was Hunter: Mage*, Soul Bond, Soul of Ailur)
* Nora Cost changed from 81 (78-85) to 70
Chirai Anchorite
* DMG changed from 8 to 9
* RNG changed from 4 – 5 to 1
* DEF changed from 0 to 1
* HP changed from 45 to 46
* Added base ability Blessed
* Added base ability Hinder Movement
* Removed base ability Soul of Ailur
* Upgrade Path 1 changed to: Sundering Discipline, Crippling Discipline, Soul of Ailur* (was Stall*, Pin Down, Sunder 1)
* Upgrade Path 2 changed to: Pin Down, Stall, Jungle Front* (was Heal Mass 3*, Cleanse, Empathy)
* Nora Cost changed from 88 (80-88) to 66
Chirai Outrunner
* HP changed from 46 to 44
* Added base ability Mountaineer
* Added base ability Nohkan Do
* Removed base ability Soul of Ailur
* Removed base ability Vulnerable
* Upgrade Path 1 changed to: Sweep, Chuck: Wood*, Hit and Run (was Empowered: Speed*, Opportunistic, Hit and Run)
* Upgrade Path 2 changed to: Sundering Discipline, Soul of Ailur*, Mobility (was Escape*, Pin Down, Evasive 2)
* Nora Cost changed from 81 (81-89) to 75
Jangar Arcanis
* DMG changed from 14 to 11
* HP changed from 49 to 46
* Added base ability Flamestrike
* Added base ability Frost Cone 3
* Added base ability Magic Nova 3
* Removed base ability Pride of Ailur
* Upgrade Path 1 changed to: Pride of Ailur*, Grant: Elemental Immunity, Spell Aegis (was Frost Cone 2*, Frost Cone 1, Frost Cone 3)
* Upgrade Path 2 changed to: Adaptation, Immunity: Magical, Weaken Spells* (was Flamestrike*, Flameburst)
* Nora Cost changed from 86 (84-89) to 73
Jangar Architect
* DEF changed from 2 to 0
* Added base ability Charged Attack
* Added base ability Ruin
* Added base ability Spell Charged 1
* Removed base ability Soul of Ailur
* Upgrade Path 1 changed to: Mason 2, Radiant Blow*, Mason’s Spire 1 (was Mason 3*, Mason 2, Mason 1)
* Upgrade Path 2 changed to: Detonate Relic, Soul of Ailur*, Enchant: Magic (was Ruin*, Relic Guardian, Relocate: Relic)
* Nora Cost changed from 88 (83-91) to 72
Leoss Border Patrol
* DMG changed from 13 to 11
* HP changed from 45 to 48
* Added base ability Chuck: Wood
* Added base ability Feint
* Added base ability Soul of Ailur
* Removed base ability Detection 1
* Removed base ability Mountaineer
* Removed base ability Pride of Ailur
* Upgrade Path 1 changed to: Hidden: Vegetation, Hunter: Quick*, Domain: Vegetation (was Call of the Hunter*, Declare Hunted, Sabotage: Armor)
* Upgrade Path 2 changed to: Evasive 2*, Call of the Hunter, Resolute (was Heal Self 3*, Evasive 2, Reflexes 2)
* Nora Cost changed from 84 (82-85) to 74
Leoss Druid
* DMG changed from 8 to 9
* HP changed from 47 to 45
* Added base ability Grant: Evasive
* Added base ability Heal Champion 3
* Removed base ability Pride of Ailur
* Removed base ability Trailblaze
* Upgrade Path 1 changed to: Trailblaze, Soul of Ailur, Pride of Ailur* (was Hinder Movement*, Domain: Vegetation)
* Upgrade Path 2 changed to: Nature’s Connections, Jungle Kingdom*, Illuminate (was Heal Mass 3*, Heal Mass 1, Heal Mass 2)
* Nora Cost changed from 95 (89-95) to 74
Leoss Guardian
* HP changed from 53 to 49
* Added base ability Combat Awareness 1
* Added base ability Stun
* Removed base ability Pride of Ailur
* Removed base ability Protective
* Upgrade Path 1 changed to: Protective*, Knockback 3, Fellowship (was Melee Specialist 1*, Melee Specialist 3, Melee Specialist 2)
* Upgrade Path 2 changed to: Melee Specialist 2, Pride of Ailur*, Render (was Reflexes 3*, Reflexes 1, Reflexes 2)
* Nora Cost changed from 76 (70-81) to 65
Leoss Magnate
* DEF changed from 1 to 0
* Added base ability Heal Mass 3
* Added base ability Merciful
* Upgrade Path 1 changed to: Wisdom, Soul of Ailur*, Crippling Discipline (was Regeneration 3*, Soul of Ailur, Pride of Ailur)
* Upgrade Path 2 changed to: Divine Favor 2, Divert*, Improve Speed (was Haste*, Heal Champion 3, Regal Presence)
* Nora Cost changed from 90 (86-92) to 75
Leoss Monk
* DMG changed from 12 to 10
* RNG changed from 1 to 1 – 2
* HP changed from 52 to 48
* Added base ability Feint
* Added base ability Invigorate 2
* Removed base ability Soul of Ailur
* Upgrade Path 1 changed to: Force Barrier 2, Righteous Shield*, Sweep (was Divert*, Righteous Shield)
* Upgrade Path 2 changed to: Crippling Discipline, Soul of Ailur*, Sundering Discipline (was Invigorate 1*, Invigorate 2, Soul Bond)
* Nora Cost changed from 80 (77-87) to 70
Mosharn the Barricade
* HP changed from 56 to 58
* Added base ability Attack: Spear
* Added base ability Blockade
* Added base ability Cleave
* Removed base ability Attack: Physical
* Upgrade Path 1 changed to: Tough 2*, Sapping Armor, Intimidating (was Tough 2*, Tough 3, Tough 1)
* Upgrade Path 2 changed to: Hunter: Fighter, Provision: Offense, Battle Leader* (was Throw Shield*, Hold the Line, Cleave)
* Nora Cost changed from 102 (98-109) to 88
Pantier Headhunter
* SPD changed from 6 to 7
* Added base ability Assassinate 2
* Removed base ability Pride of Ailur
* Upgrade Path 1 changed to: Dead Eater, Kill Sense*, Escape (was Poison 1*, Poison 3, Poison 2)
* Upgrade Path 2 changed to: Pride of Ailur*, Sabotage: Armor, Render (was Assassinate 2*, Assassinate 1)
* Nora Cost changed from 99 (89-105) to 81
Pantier Lurker
* SPD changed from 7 to 6
* HP changed from 42 to 44
* Added base ability Declare Hunted
* Added base ability Pounce
* Added base ability Ready 1
* Removed base ability Pride of Ailur
* Upgrade Path 1 changed to: Hidden: Rock, Hidden: Vegetation*, Shadowspawn (was Duel*, Shadowspawn, Bounty Hunter)
* Upgrade Path 2 changed to: Domain: Shadows, Render, Pride of Ailur* (was Reflexes 2*, Elusive, Scrapper)
* Nora Cost changed from 78 (78-86) to 67
Paragon of Ailur
* HP changed from 44 to 46
* Added base ability Camaraderie
* Added base ability Detection 3
* Added base ability Feint
* Removed base ability Soul Bond
* Removed base ability Soul of Ailur
* Upgrade Path 1 changed to: Aid Defense, Grant: Healing Potion, Nohkan Do* (was Camaraderie *, Mocking Blow, Rallying Cries 2)
* Upgrade Path 2 changed to: Soul of Ailur*, Sundering Discipline, Crippling Discipline (was Detection 3*, Grant: Healing Potion, Nohkan Do)
* Nora Cost changed from 71 (71-75) to 66
Redfist
* SPD changed from 7 to 6
* Added base ability Block 1
* Upgrade Path 1 changed to: Attack Charged 2, Violence Charged 1*, Supercharged 1 (was Supercharged 2*, Supercharged 1)
* Upgrade Path 2 changed to: Pride of Ailur*, Forbidden Discipline, Hunter: Fighter (was Soul Bond*, Soul of Ailur, Hunter: Fighter)
* Nora Cost changed from 85 (80-85) to 71
Sentinel of Ailur
* DEF changed from 3 to 2
* HP changed from 60 to 54
* Added base ability Verdant Force
* Upgrade Path 1 changed to: Tough 2, Resistance: Physical 3*, Jungle Front (was Resistance: Physical 1*, Resistance: Physical 2, Resistance: Physical 3)
* Upgrade Path 2 changed to: Pride of Ailur, Font Blessing, Soul of Ailur* (was Soul of Ailur*, Font Blessing)
* Nora Cost changed from 59 (59-64) to 53
Wall of Ailur
* DMG changed from 9 to 11
* HP changed from 60 to 56
* Added base ability Attack: Spear
* Added base ability Hunter: Meek
* Added base ability Perseverance
* Added base ability Resilient
* Added base ability Sapping Armor
* Removed base ability Attack: Physical
* Removed base ability Hold the Line
* Removed base ability Soul of Ailur
* Upgrade Path 1 changed to: Soul of Ailur*, Pace, Antagonize (was Block 1*, Block 2, Readiness)
* Upgrade Path 2 changed to: Stat Bonus: Range 1*, Hold the Line, Defender (was Defender*, Stun, Shroud)
* Nora Cost changed from 95 (94-99) to 81
Ward of Ailur
* Added base ability Commander
* Added base ability Pride of Ailur
* Added base ability Reinforcement 1
* Removed base ability Soul of Ailur
* Removed base ability Sunder 2
* Upgrade Path 1 changed to: Hunter: Meek, Rend 1, Provision: Defense* (was Strike*, Multiattack 1, Multiattack 2)
* Upgrade Path 2 changed to: Multiattack 1*, Vivify, Stat Bonus: Speed 1 (was Commander*, Entangling Attack, Bravery)
* Nora Cost changed from 88 (88-99) to 74
Ironfist Stronghold / Underdepths (1)
Hraken the Bloodbow
* DMG changed from 11 to 12
* Added base ability Confuse Enemy
* Added base ability Punish
* Removed base ability Faithless
* Upgrade Path 1 changed to: Deep Wounds*, Hit and Run, Dictate (was Pride of Ailur*, Deep Wounds, Reinforcement 1)
* Upgrade Path 2 changed to: Combo Attack: Rend, Pride of Ailur*, Sunder 1 (was Howling Attack*, Hostile, Horrific Aura 1)
* Nora Cost changed from 100 (98-103) to 88
K’thir Forest / Sundered Lands (1)
Cobra Spitter
* RNG changed from 1 to 1 – 3
* HP changed from 42 to 45
* Added base ability Attack: Poison
* Removed base ability Blind
* Upgrade Path 1 changed to: Scour 2, Sundered Exploit, Poison 2* (was Sundered Exploit*, Poison 2, Scour 2)
* Upgrade Path 2 changed to: Logistics: Speed, Blinding, Amplify: Acid* (was Poison Sting*, Logistics: Range, Vigor: Acid)
* Nora Cost changed from 81 (80-84) to 70
K’thir Forest / Shattered Peaks (2)
Occuli Slag
* SPD changed from 5 to 6
* HP changed from 39 to 44
* Added base ability Illuminate
* Added base ability Nora Miner 1
* Added base ability Vulnerable
* Removed base ability Healing Deficiency
* Removed base ability Replicate
* Removed base ability Trail: Ooze
* Upgrade Path 1 changed to: Spell Breach*, Spellswallower, Psychic Blast (was Detection 3*, Illuminate, Discovery)
* Upgrade Path 2 changed to: Wisdom, Fellowship, Detection 3* (was Ooze Tap*, Tunnel: Ooze, Oozing)
* Nora Cost changed from 71 (71-72) to 69
Spirit of the Mountain
* HP changed from 44 to 48
* Added base ability Heal Mass 1
* Added base ability Nature’s Blessing 2
* Added base ability Phase Shift
* Removed base ability Ethereal
* Upgrade Path 1 changed to: Weaken Spells, Nora Link, Favor* (was Guiding Spirit*, Damage Shield: Magical 3, Favor)
* Upgrade Path 2 changed to: Divert, Cleansing Aura, Boost: Beast * (was Regal Presence*, Boost: Beast , Improve Speed)
* Nora Cost changed from 78 (78-84) to 80
K’thir Forest / Savage Tundra (4)
Elven Ancestor
* DMG changed from 8 to 10
* SPD changed from 7 to 6
* HP changed from 44 to 45
* Added base ability Intensify
* Removed base ability Phase Shift
* Upgrade Path 1 changed to: Vaporize, Domain: Vegetation, Domain: Arctic* (was Domain: Arctic*, Domain: Vegetation)
* Upgrade Path 2 changed to: Spellswallower, Savage Exploit*, Forest Exploit (was Adaptive*, Ice Veil)
* Nora Cost changed from 87 (84-87) to 74
Jek the Silver General
* DMG changed from 11 to 12
* DEF changed from 1 to 2
* HP changed from 50 to 52
* Added base ability Arctic Flight
* Added base ability Battle Leader
* Added base ability Hunter: Walker
* Added base ability Pounce
* Removed base ability Flight
* Removed base ability Thirst for Battle
* Upgrade Path 1 changed to: Render*, Surge: Beast, Provision: Offense (was Surge: Beast*, Provision: Defense, Hunter: Walker)
* Upgrade Path 2 changed to: Assault, Vigilance, Perseverance* (was Rend 2*, Assault, Pounce)
* Nora Cost changed from 93 (91-97) to 85
Snare Fairy
* HP changed from 36 to 39
* Added base ability Arctic
* Upgrade Path 1 changed to: Hinder Movement, Snowstrike*, Grant: Frost Trap (was Hinder Movement*, Snowstrike)
* Upgrade Path 2 changed to: Provision: Speed, Iceguard*, Evasive 1 (was Evasive 1*, Iceguard)
* Nora Cost changed from 76 (74-77) to 67
Twisted Frostvine
* SPD changed from 7 to 6
* Added base ability Dragging Attack
* Upgrade Path 1 changed to: Frost Acolyte, Frost Nova 3*, Lay Trap: Frost 3 (was Lay Trap: Frost 3*, Frost Acolyte, Dragging Attack)
* Upgrade Path 2 changed to: Tunnel: Snow, Teleport 2, Teleport 3* (was Teleport 2*, Teleport 3, Tunnel: Snow)
* Nora Cost changed from 92 (84-96) to 79
K’thir Forest / Underdepths (9)
Ash the Bandit Prince
* DMG changed from 10 to 11
* SPD changed from 6 to 7
* RNG changed from 4 – 6 to 5 – 6
* Added base ability Banditry
* Added base ability Mercenary
* Removed base ability Escape
* Removed base ability Warding
* Upgrade Path 1 changed to: Provision: Offense*, Charged Attack, Aim (was Provision: Offense*, Tariff, Aim)
* Upgrade Path 2 changed to: Violence Charged 3, Shadowstrike, Tariff* (was Banditry*, Charged Attack, Detection 3)
* Nora Cost changed from 100 (97-109) to 101
Dryad
* DMG changed from 9 to 10
* SPD changed from 5 to 6
* HP changed from 40 to 44
* Added base ability Abash
* Added base ability Conduit: HP
* Added base ability Surge: Plant
* Removed base ability Charm 3
* Upgrade Path 1 changed to: Sacrifice of De’lim*, Domain: Vegetation, Hunter: Bloodied (was Devotee of De’lim*, Conduit: Damage, Heal Champion 2)
* Upgrade Path 2 changed to: Devotee of De’lim*, Gift of Fertility, Underdepths Exploit (was Martyrdom*, Power of Devotion, Surge: Plant)
* Nora Cost changed from 72 (70-76) to 74
Naria Flamewillow
* DMG changed from 11 to 9
* Added base ability Conduit: Damage
* Added base ability Flame Armor
* Added base ability Tough 1
* Removed base ability Reflexes 2
* Removed base ability Take Root
* Upgrade Path 1 changed to: Flame Nova 3, Bleed*, Devotee of De’lim (was Devotee of De’lim*, Fire Feed, Fire Aura 2)
* Upgrade Path 2 changed to: Hunter: Bloodied, Inhibiting Touch, Torch 1* (was Burn 1*, Multiattack 1, Inhibiting Touch)
* Nora Cost changed from 77 (75-82) to 70
Naria Mindtap
* Added base ability Mind Lock
* Removed base ability Devotee of De’lim
* Upgrade Path 1 changed to: Psychic Compulsion*, Soothing Serenade, Blood Dispersal (was Charm 3*, Blood Dispersal, Blood Magic)
* Upgrade Path 2 changed to: Underdepths Exploit, Bleed, Devotee of De’lim* (was Distracting Blows*, Psychic Blast, Bleed)
* Nora Cost changed from 86 (86-90) to 74
Naria Queen
* DMG changed from 9 to 2
* DEF changed from 0 to 1
* HP changed from 45 to 48
* Added base ability Life Siphon
* Added base ability Motivate
* Added base ability Strength of Body
* Removed base ability Sovereign Bounty
* Removed base ability Stasis
* Upgrade Path 1 changed to: Devotee of De’lim, Prestige*, Bleed (was Bleed*, Devotee of De’lim, Commander)
* Upgrade Path 2 changed to: Blood Dispersal*, Regal Presence, Drain Vitality (was Soothing Serenade*, Stall, Life Siphon)
* Nora Cost changed from 93 (91-94) to 86
Naria Ragevine
* DMG changed from 8 to 9
* DEF changed from 2 to 1
* HP changed from 46 to 48
* Added base ability Life Siphon
* Added base ability Masochist
* Removed base ability Devotee of De’lim
* Removed base ability Fury
* Removed base ability Take Root
* Upgrade Path 1 changed to: Hunter: Bloodied, Fury, Constriction* (was Vine Whip*, Hunter: Bloodied, Punish)
* Upgrade Path 2 changed to: Vine Whip, Devotee of De’lim, Bleed* (was Bleed*, Life Siphon, Reallocate: Speed)
* Nora Cost changed from 77 (70-77) to 70
Naria Seedling
* DEF changed from 0 to 1
* HP changed from 30 to 37
* Added base ability Abash
* Added base ability Detection 2
* Added base ability Take Root
* Upgrade Path 1 changed to: Bleed*, Devotee of De’lim, Vine Whip (was Devotee of De’lim*, Domain: Vegetation)
* Upgrade Path 2 changed to: Plant Regeneration 2, Domain: Vegetation*, Hunter: Bloodied (was Take Root*, Hidden: Vegetation, Plant Regeneration 2)
* Nora Cost changed from 48 (46-50) to 54
Naria Strangler
* HP changed from 49 to 51
* Added base ability Masochist
* Removed base ability Vulnerability: Fire
* Upgrade Path 1 changed to: Scrapper, Bloodlust, Entangling Attack* (was Binding Chains*, Entangling Attack, Execute)
* Upgrade Path 2 changed to: Plant Regeneration 3, Devotee of De’lim*, Bleed (was Scrapper*, Devotee of De’lim, Plant Regeneration 3)
* Nora Cost changed from 92 (86-95) to 78
Twisted Fireoak
* RNG changed from 1 – 4 to 1 – 3
* HP changed from 55 to 47
* Added base ability Dragging Attack
* Added base ability Fireoak Snare
* Added base ability Set Ablaze
* Removed base ability Fire Aura 3
* Removed base ability Lavawalker
* Upgrade Path 1 changed to: Tunnel: Lava, Teleport 2*, Teleport 3 (was Tunnel: Lava*, Teleport 2, Teleport 3)
* Upgrade Path 2 changed to: Fire Eater, Stat Bonus: Range 1*, Underdepths Exploit (was Set Ablaze*, Flame Nova 3, Dragging Attack)
* Nora Cost changed from 81 (79-91) to 72
Sundered Lands / Underdepths (4)
Demonic Sandclaw
* HP changed from 47 to 49
* Upgrade Path 1 changed to: Creep and Crawl, Exertion 3*, Hunter: Quick (was Counter Attack: Melee*, Domain: Sand, Creep and Crawl)
* Upgrade Path 2 changed to: Reflexes 2, Clamp, Sandstriker* (was Assault*, Sandstriker, Clamp)
* Nora Cost changed from 81 (76-81) to 66
Kiergana
* DMG changed from 10 to 12
* SPD changed from 6 to 7
* DEF changed from 1 to 0
* HP changed from 46 to 48
* Added base ability Charged Blast
* Added base ability Death Charged 2
* Added base ability Grand Entrance
* Added base ability Vengeful
* Removed base ability Paralytic Feedback
* Removed base ability Stitched
* Upgrade Path 1 changed to: Souldrinker, Reconstruct: Magician*, Tariff (was Reconstruct: Magician*, Life Siphon, Drain 2)
* Upgrade Path 2 changed to: Drain 2, Deconstruct*, Pack Leader (was Pack Leader*, Paralytic Strike, Deconstruct)
* Nora Cost changed from 90 (82-92) to 88
Rip Demon
* DEF changed from 2 to 1
* Added base ability Pounce
* Removed base ability Flame Nova 3
* Upgrade Path 1 changed to: Protective*, Damage Shield: Fire 3, Reflection 2 (was Damage Shield: Physical 2*, Damage Shield: Physical 3, Damage Shield: Physical 1)
* Upgrade Path 2 changed to: Fire Aura 3*, Bleed, Flame Nova 3 (was Pounce*, Bleed, Surge: Enemy)
* Nora Cost changed from 78 (77-83) to 66
Rip Demon Alpha
* Added base ability Regeneration 2
* Upgrade Path 1 changed to: Reflection 2, Hunter: Meek*, Fearsome Hunter (was Damage Shield: Physical 2*, Damage Shield: Physical 3, Damage Shield: Physical 1)
* Upgrade Path 2 changed to: Death Nova: Fire 3, Sabotage: Fire, Ferocious Bite* (was Regeneration 1*, Regeneration 2)
* Nora Cost changed from 81 (80-85) to 76
Shattered Peaks / Sundered Lands (22)
Bloodhowler Alpha
* DMG changed from 11 to 12
* RNG changed from 1 to 1 – 2
* DEF changed from 2 to 1
* HP changed from 60 to 58
* Added base ability Tough 2
* Upgrade Path 1 changed to: Regeneration 3*, Intimidating, Perseverance (was Tough 2*, Tough 3, Tough 1)
* Upgrade Path 2 changed to: Cleave, Kill Frenzy , Blood Rage* (was Blood Rage*, Spell Resistance, Lifedrinker)
* Nora Cost changed from 95 (88-101) to 81
Crazed Warmandrils
* HP changed from 42 to 38
* Added base ability Berserk Attack 3
* Added base ability Pounce
* Removed base ability Mudsling
* Removed base ability Pack Mentality
* Upgrade Path 1 changed to: Hunter: Brawler, Pack Mentality, Enrage 1* (was Berserk Attack 2*, Berserk Attack 1, Berserk Attack 3)
* Upgrade Path 2 changed to: Combat Awareness 1, Encouraged, Leverage: Beast* (was Pounce*, Leap 3)
* Nora Cost changed from 75 (73-76) to 66
Garin the Sharpfang
* DMG changed from 12 to 11
* DEF changed from 0 to 1
* HP changed from 44 to 47
* Upgrade Path 1 changed to: Heart Strike, Bounty Hunter, Provision: Offense* (was Bounty Hunter*, Provision: Offense, Empowered: Offense)
* Upgrade Path 2 changed to: Multiattack 1, Hostile, Flash Bomb* (was Flash Bomb*, Hostile, Defensive Strike)
* Nora Cost changed from 77 (72-77) to 72
Kanen Alpha
* HP changed from 54 to 53
* Added base ability Counter Attack: Melee
* Added base ability Resistance: Physical 3
* Removed base ability Improve Range
* Upgrade Path 1 changed to: Pace, Subsume*, Resilient (was Tough 2*, Tough 3, Tough 1)
* Upgrade Path 2 changed to: Stun, Imposing Aura*, Punish (was Assault*, Subsume, Stun)
* Nora Cost changed from 95 (87-99) to 74
Kanen Animus
* SPD changed from 7 to 6
* HP changed from 44 to 41
* Added base ability Berserker 2
* Added base ability Ferocious Bite
* Removed base ability Kill Frenzy
* Upgrade Path 1 changed to: Kill Frenzy *, Blood Rage (was Berserker 1*, Berserker 2)
* Upgrade Path 2 changed to: Rend 1*, Hunter: Meek, Tormented (was Rend 2*, Rend 3, Rend 1)
* Nora Cost changed from 63 (61-74) to 59
Kanen Crone
* DMG changed from 7 to 11
* HP changed from 48 to 45
* Added base ability Illuminate
* Added base ability Magical Bomb 3
* Added base ability Spellswallower
* Added base ability Twisted Essence
* Removed base ability Grant: Electricity Aura
* Removed base ability Shielded
* Upgrade Path 1 changed to: Rite of Power, Premonition*, Disbelief (was Drain 2*, Drain 1)
* Upgrade Path 2 changed to: Paralytic Feedback, Grant: Electricity Aura*, Pawn (was Surge: Enemy*, Surge: Kanen, Escalation)
* Nora Cost changed from 90 (83-90) to 80
Kanen Cultist
* DMG changed from 7 to 9
* Upgrade Path 1 changed to: Healing Mind, Heal Champion 2*, Transfer Life 2 (was Healing Mind*, Empathy, Transfer Life 2)
* Upgrade Path 2 changed to: Resonance*, Telekinetic Thrust, Grant: Sonic Aura (was Grant: Sonic Aura*, Rite of Healing, Telekinetic Thrust)
* Nora Cost changed from 86 (79-88) to 73
Kanen Darkrunner
* DEF changed from 1 to 0
* Added base ability Escape
* Added base ability Shadowspawn
* Removed base ability Shadow Shift
* Removed base ability Stealth
* Upgrade Path 1 changed to: Rabid 2, Deep Wounds, Call of the Hunter* (was Deep Wounds*, Rabid 2, Sunder 2)
* Upgrade Path 2 changed to: Mark, Shred Defense*, Snatch (was Knockout*, Snatch, Shred Defense)
* Nora Cost changed from 79 (76-80) to 61
Kanen Howler
* DMG changed from 8 to 9
* HP changed from 43 to 40
* Upgrade Path 1 changed to: Damage Shield: Sonic 3, Hunter: Equipped, Blood Bond 1* (was Hunter: Brawler*, Hunter: Meek, Hunter: Cleric)
* Upgrade Path 2 changed to: Sonic Roar, Logistics: Damage, Death Nova: Sonic 3* (was Death Nova: Sonic 3*, Death Nova: Sonic 1, Death Nova: Sonic 2)
* Nora Cost changed from 66 (63-67) to 63
Kanen Lasher
* DMG changed from 8 to 9
* RNG changed from 2 – 4 to 1 – 3
* HP changed from 40 to 43
* Upgrade Path 1 changed to: Entangle*, Punish (was Stab*, Drive)
* Upgrade Path 2 changed to: Rend 1*, Cripple (was Rend 1*, Entangle)
* Nora Cost changed from 72 (72-81) to 61
Kanen Mongrel
* DMG changed from 8 to 9
* HP changed from 37 to 41
* Added base ability Reinforcement 1
* Removed base ability Sunder 1
* Upgrade Path 1 changed to: Ferocious Bite*, Sunder 1 (was Reinforcement 2*, Reinforcement 1)
* Upgrade Path 2 changed to: Hunter: Equipped, Rend 1* (was Rend 2*, Rend 3, Rend 1)
* Nora Cost changed from 63 (58-66) to 56
Kanen Pillager
* HP changed from 38 to 44
* Added base ability Pillage
* Added base ability Siege
* Removed base ability Raider
* Removed base ability Sunder 2
* Upgrade Path 1 changed to: Sabotage: Fire, Fire Aura 2*, Hunter: Quick (was Hunter: Quick*, Burn 1, Fire Aura 2)
* Upgrade Path 2 changed to: Sword Breaker*, Fire Attack, Raider (was Siege*, Shatter, Provision: Utility)
* Nora Cost changed from 64 (63-69) to 58
Kanen Scavenger
* HP changed from 45 to 41
* Added base ability Forage
* Upgrade Path 1 changed to: Disease Aura 3*, Rabid 2 (was Disease Aura 1*, Disease Aura 2, Disease Aura 3)
* Upgrade Path 2 changed to: Assimilate, Mobility*, Rotting Blows (was Forage*, Assimilate)
* Nora Cost changed from 62 (62-67) to 60
Kanen Slipped
* Added base ability Charge 3
* Added base ability Pack Leader
* Added base ability Psychotic Break
* Added base ability Resilient
* Removed base ability Faithless
* Removed base ability Manic
* Removed base ability Warding
* Upgrade Path 1 changed to: Blood Frenzy 2*, Ferocious Bite, Blood Rage (was Charge 3*, Charge 1, Charge 2)
* Upgrade Path 2 changed to: Vengeful, Tormented, Overkill: Healing* (was Pack Mentality*, Pack Leader, Vengeful)
* Nora Cost changed from 86 (82-88) to 79
Kanen Tracker
* DMG changed from 7 to 8
* SPD changed from 8 to 7
* RNG changed from 2 – 4 to 1 – 2
* HP changed from 37 to 41
* Added base ability Detection 3
* Removed base ability Lay Trap: Boulder 3
* Upgrade Path 1 changed to: Lay Trap: Acid 3, Lay Trap: Frost 3, Lay Trap: Boulder 3* (was Detection 1*, Detection 2, Detection 3)
* Upgrade Path 2 changed to: Hidden: Vegetation, Hidden: Sand*, Hidden: Rock (was Hidden: Vegetation*, Hidden: Rock, Hidden: Sand)
* Nora Cost changed from 78 (78-80) to 64
Kanen Whirlwind
* RNG changed from 1 – 2 to 1 – 3
* HP changed from 39 to 43
* Added base ability Brutality
* Removed base ability Constriction
* Upgrade Path 1 changed to: Rend 3, Rend 2, Rend 1* (was Multiattack 1*, Multiattack 2, Multiattack 3)
* Upgrade Path 2 changed to: Declare Hunted, Fearsome Hunter*, Hunter: Fighter (was Fear 2*, Fear 1, Fear 3)
* Nora Cost changed from 79 (76-87) to 64
Ritual Crone
* Added base ability Ritual of Power
* Upgrade Path 1 changed to: Spell Charged 1, Race Charged*, Supercharged 1 (was Violence Charged 1*, Supercharged 1, Race Charged)
* Upgrade Path 2 changed to: Hex 2, Afflict 2*, Pain Curse (was Ritual of Power*, Pain Curse, Hex 2)
* Nora Cost changed from 77 (75-81) to 74
Ritual Cultist
* DMG changed from 8 to 9
* RNG changed from 1 to 4 – 5
* HP changed from 40 to 43
* Added base ability Attack: Magical
* Added base ability Distracting Blows
* Added base ability Supercharged 1
* Removed base ability Deploy Charged 2
* Removed base ability Vaporize
* Upgrade Path 1 changed to: Ritual of Destruction, Rite of Healing, Ritual of Healing* (was Death Charged 3*, Death Charged 1, Death Charged 2)
* Upgrade Path 2 changed to: Twisted Essence, Drain 2*, Rotting Blows (was Charged Disease Breath*, Charged Magic Bomb)
* Nora Cost changed from 83 (77-83) to 69
Rupture Alpha
* DMG changed from 11 to 12
* HP changed from 55 to 54
* Added base ability Battle Harden 2
* Added base ability Pack Leader
* Upgrade Path 1 changed to: Assault, Howling Attack*, Lightning Amped (was Howling Attack*, Exertion 3, Pack Leader)
* Upgrade Path 2 changed to: Brutality, Commander*, Violence Charged 2 (was Escalation*, Battle Harden 2, Commander)
* Nora Cost changed from 96 (87-96) to 83
Spark Crone
* Added base ability Wisdom
* Upgrade Path 1 changed to: Empowered: Range, Spark Curse*, Zeal: Damage (was Zeal: Damage*, Empowered: Range, Spark Curse)
* Upgrade Path 2 changed to: Paralytic Feedback*, Storm Acolyte, Pawn (was Storm Acolyte*, Paralytic Feedback, Pawn)
* Nora Cost changed from 79 (78-80) to 72
Timberjaw Alpha
* DMG changed from 13 to 12
* DEF changed from 0 to 1
* HP changed from 54 to 51
* Added base ability Reinforcement 1
* Upgrade Path 1 changed to: Heart Strike*, Kill Sense, Blood Frenzy 2 (was Blood Frenzy 1*, Blood Frenzy 3, Blood Frenzy 2)
* Upgrade Path 2 changed to: Declare Hunted, Shred Defense*, Overkill: Healing (was Tough 2*, Tough 3, Tough 1)
* Nora Cost changed from 84 (80-94) to 70
Two-Headed Kanen
* DMG changed from 10 to 12
* SPD changed from 8 to 7
* DEF changed from 1 to 0
* Added base ability Brutality
* Added base ability Call of the Hunter
* Removed base ability Reckless
* Upgrade Path 1 changed to: Ferocious Bite*, Heart Strike, Combo Attack: Rend (was Pounce*, Empowered: Offense, Call of the Hunter)
* Upgrade Path 2 changed to: Combo Attack: Drain, Imposing Aura*, Life Siphon (was Reflexes 2*, Combo Attack: Drain, Combat Awareness 2)
* Nora Cost changed from 91 (89-93) to 79
Shattered Peaks / Underdepths (3)
Cavernspawn
* DMG changed from 10 to 11
* SPD changed from 7 to 6
* RNG changed from 1 to 1 – 2
* DEF changed from 2 to 1
* HP changed from 48 to 51
* Added base ability Rend 2
* Removed base ability Lift
* Upgrade Path 1 changed to: Hunter: Bloodied, Hunter: Walker, Ferocious Bite* (was Rend 2*, Rend 3, Rend 1)
* Upgrade Path 2 changed to: Lifedrinker, Deep Wounds*, Teleport: Blood Ball (was Bleed*, Vivify, Souldrinker)
* Nora Cost changed from 84 (82-92) to 72
Screaming Imp
* DMG changed from 10 to 9
* RNG changed from 2 – 4 to 1 – 3
* HP changed from 44 to 46
* Added base ability Sonic Roar
* Removed base ability Sonic Aura 2
* Upgrade Path 1 changed to: Sonic Aura 3, Amplify: Sonic, Grant: Sonic Aura* (was Cackle*, Sonic Roar, Distracting Blows)
* Upgrade Path 2 changed to: Screech, Sonicburst*, Sonic Surge (was Damage Shield: Sonic 3*, Sonicburst, Wail of Grief)
* Nora Cost changed from 79 (79-85) to 72
Zoalt, Sky Serpent
* RNG changed from 1 to 1 – 2
* DEF changed from 1 to 2
* HP changed from 51 to 52
* Added base ability Attack: Electricity
* Added base ability Flamestrike
* Added base ability Fury
* Removed base ability Attack: Fire
* Removed base ability Void Shield
* Upgrade Path 1 changed to: Conqueror*, Surge: Beast, Surge: Dragon 1 (was Majestic 2*, Hunter: Walker, Majestic 1)
* Upgrade Path 2 changed to: Guarded: Beast, Void Shield*, Regeneration 3 (was Flamestrike*, Flameburst, Lightning Storm 3)
* Nora Cost changed from 105 (97-108) to 83
Savage Tundra / Sundered Lands (2)
Mutant Yeti
* Added base ability Rabid 1
* Removed base ability Frost Amped
* Upgrade Path 1 changed to: Hostile, Frost Amped*, Howling Attack (was Rabid 2*, Rabid 3, Rabid 1)
* Upgrade Path 2 changed to: Supercharged 1, Violence Charged 1*, Violence Charged 2 (was Violence Charged 1*, Violence Charged 2)
* Nora Cost changed from 82 (79-89) to 64
Skybreak Dragon
* HP changed from 56 to 52
* Added base ability Arctic
* Added base ability Dragonflight
* Added base ability Spell Aegis
* Removed base ability Arctic Flight
* Upgrade Path 1 changed to: Flame Armor, Frost Armor, Updraft* (was Evasive 2*, Flame Armor, Frost Armor)
* Upgrade Path 2 changed to: Lava Storm*, Elemental Zephyr, Avalanche (was Lava Storm*, Avalanche)
* Nora Cost changed from 96 (95-96) to 81
Savage Tundra / Shattered Peaks (2)
Crystal Slag
* RNG changed from 2 – 4 to 2 – 3
* DEF changed from 1 to 0
* Added base ability Fascinate
* Added base ability Nexus Aura
* Removed base ability Paralyze
* Removed base ability Trail: Ooze
* Upgrade Path 1 changed to: Paralyze*, Encouraged (was Oozing*, Endless Devotion, Paralytic Feedback)
* Upgrade Path 2 changed to: Endless Devotion, Hunter: Mage, Disbelief* (was Nexus Aura*, Fascinate, Repulsion)
* Nora Cost changed from 77 (74-79) to 72
Zeventrech the Last
* SPD changed from 6 to 7
* Upgrade Path 1 changed to: Frost Cone 3*, Balance 4, Lightning Storm 3 (was Balance 4*, Lightning Storm 3, Frost Cone 3)
* Upgrade Path 2 changed to: Blockade*, Teleport 1, Teleport 2 (was Mass Teleport*, Teleport 3, Blockade)
* Nora Cost changed from 136 (129-138) to 114
Relics
* Altar of Votaev changed to: When a non-Summoned, non-Illusion champion that you own dies, the cooldown on your Demon champions is reduced by 3. This Relic has Motivate: Unholy (All other friendly champions with Race: Demon or Race: Undead have +1 DMG).
* Altar of Votaev‘s HP changed from 21 to 20
* Ankh of Valdac changed to: This relic has Resurrect 2 and Premonition. When this relic is deployed, friendly champions within 3 spaces are Cleansed. Friendly champions within 5 spaces that have Class: Priest gain Empathy.
* Archery Bale changed to: This unit has Archery Bale, Absorb and Volley Leader.
* Archery Bale‘s Nora cost changed from 25 to 20
* Ark of the Elsari changed to: Whenever a spell is successfully cast, all friendly champions for the casting player lose 4 life. (Unique: Spell Seal – you may only have 2 Spell Seal runes in your Battlegroup)
* Ark of the Elsari‘s Nora cost changed from 30 to 25
* Armory‘s Nora cost changed from 35 to 30
* Arroyo Portal changed to: This relic has Desecrated Zone 1 and Arroyo Portal.
* Arroyo Portal‘s Nora cost changed from 30 to 25
* Aurora Banner changed to: This relic has Illuminating Burst (When this unit comes into play and when it is destroyed, enemy champions within 5 spaces become Illuminated for 4 turns), Prestige (Friendly champions within 5 spaces have Iron Will and Fearless) and Relocate Self (This unit is relocated to target space within 5 spaces. This ability begins on CD).
* Blood Crest changed to: This relic has Relocate Self and Blood Crest.
* Bone Mine‘s Nora cost changed from 40 to 35
* Bridge to Nowhere changed to: This relic has Hallucinogenic, Relocate: Fairy and Teleport (Relic).
* Bridge to Nowhere‘s Nora cost changed from 20 to 30
* Celestial Spear changed to: When this unit is deployed, opposing champions within 4 spaces takes 8 Electricity damage. This damage ignores DEF. When a friendly Paladin, Priest or Shaman within 4 spaces is successfully attacked, the attacker takes 3 Electricity damage.
* Celestial Spear‘s Nora cost changed from 30 to 35
* Cleansing Emerald changed to: This relic has Nora Gem (This unit is a Nora Gem. It gains the abilities of any friendly relic with Nora Gem within 5 spaces) and Cleansing Luminesence (When this unit is deployed and at the start of its turns, friendly champions within 4 spaces become Cleansed).
* Cleansing Emerald‘s DEF changed from 0 to 2
* Cleansing Emerald‘s Nora cost changed from 50 to 45
* Clutch of Vindrax changed to: While in play, the Clutch of Vindrax will heal all Draksar, Dragon, and Skeezick champions within 5 spaces for 2 HP at the beginning of your turns. When this unit is destroyed, a Draksar Broodling will be spawned. This relic has Death Nova – Fire 2.
* Clutch of Vindrax‘s HP changed from 25 to 20
* Clutch of Vindrax‘s Nora cost changed from 20 to 35
* Containment Unit changed to: This relic has Arctic, Ice Front and Containment Unit (At the end of its turn, adjacent friendly champions are Crystallized).
* Containment Unit‘s Nora cost changed from 40 to 35
* Coordination Tower changed to: This relic has Arctic and Battlemaster 1 (Friendly champions within 2 spaces get +2 DMG and +1 DEF. This effect does not stack). All friendly champions within 2 spaces of this relic gain Encouraged (When a friendly champion attacks, this champion gains +1 DMG for 1 turn).
* Coordination Tower‘s Nora cost changed from 30 to 25
* Corpse Pile‘s Nora cost changed from 60 to 55
* Counterbalance changed to: While this relic is in play, Nora globes captured by opposing units are worth 50% Nora.
* Counterbalance‘s Nora cost changed from 30 to 20
* Cursed Epitaph changed to: This relic has Nora Hex, Death Charged 1, Motivate: Unholy and Unspeakable.
* Cursed Epitaph ‘s Nora cost changed from 25 to 30
* Cursed Temple changed to: Friendly champions with Race: Vampyre or Class: Witch gain +1 DMG, +1 DEF, Cursed Treasure and Shadestrike as long as a friendly champion with Lord of Strigoi or Queen of the Night is in play.
* Cursed Temple‘s Nora cost changed from 20 to 25
* Defiling Spinel changed to: This relic has Nora Gem (This unit is a Nora Gem. It gains the abilities of any friendly relic with Nora Gem within 5 spaces.) and Defiling Luminescence (When this unit is deployed and at the start of its turns, opposing champions within 4 spaces become Cursed 2 and Defiled 2).
* Defiling Spinel‘s DEF changed from 0 to 1
* Defiling Spinel‘s Nora cost changed from 30 to 25
* Dragon Skull changed to: Fire and Acid damage dealt to champions are both increased by 20%.
* Dragon Skull‘s Nora cost changed from 45 to 40
* Draining Azurite changed to: This relic has Nora Gem (This unit is a Nora Gem. It gains the abilities of any friendly relic with Nora Gem within 5 spaces) and Draining Luminesence (When this unit is deployed and at the start of its turns, the controller of each opposing champion within 4 spaces loses 3 nora).
* Draining Azurite‘s DEF changed from 0 to 2
* Dreamblossom‘s Nora cost changed from 20 to 25
* Dwarven Mead Stash changed to: This relic has On the House. Friendly adjacent champions with Race: Dwarf gain Drunken Revel.
* Dwarven Mead Stash‘s DEF changed from 0 to 1
* Dwarven Mead Stash‘s Nora cost changed from 20 to 25
* Echo Chamber changed to: Opposing champions and relics within 4 spaces take 8 Sonic damage. This damage ignores DEF. Champions that take damage become Distracted 2 (This unit may only activate base attacks).
* Echo Chamber‘s Nora cost changed from 55 to 40
* Elemental Nexus changed to: This relic has Elemental Nexus: Elementals and Elemental Nexus: Jakei.
* Elemental Nexus‘s Nora cost changed from 30 to 25
* Elsari Bazaar changed to: This relic has Market (Relics and equipment you deploy receive a 10% nora refund. This effect does not stack.), Train Death: Nova Magical (When this unit is destroyed, it deals 5 Magical damage to each champion and Relic within 2 spaces and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.) and Train Shrine Exertion (Target friendly champion within 5 spaces gains Shrine Exertion (Your Shrine or Avatar loses 10 HP, and this champion recovers 3 AP.) This ability costs 5 nora).
* Elven Trading Post changed to: Relics and equipment you deploy receive a 10% nora refund. This effect does not stack. Target friendly champion within 5 spaces gains +1 DEF. This ability costs 2 nora and does not stack. (AP: 0, CD: 3). Target friendly champion within 5 spaces gains Damage Shield: Magical 3 (When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Magical damage. This damage ignores DEF). This ability costs 3 Nora. (AP: 0, CD: 3)
* Endless Iceberg‘s Nora cost changed from 25 to 30
* Epochal Oasis‘s Nora cost changed from 25 to 30
* Ethereal Pool changed to: This unit has Relocate Self and Enchant: Magic (Relic). Friendly champions with Race: Archdemon within 5 spaces of this unit gain Spell Resistance and Reflection 2.
* Ethereal Pool‘s HP changed from 8 to 20
* Ethereal Pool‘s DEF changed from 0 to 1
* Ethereal Pool‘s Nora cost changed from 40 to 25
* Failed Amplifier‘s Nora cost changed from 25 to 20
* Fault Marker‘s Nora cost changed from 30 to 25
* Ferren Hideout‘s Nora cost changed from 25 to 35
* Flash Bang changed to: This relic has Shadowspawn and Flashbang (When an enemy champion moves within 2 spaces of this relic, this relic is destroyed and enemy units within 2 spaces take 6 Magical damage and become Blinded for 2 turns).
* Flash Bang‘s Nora cost changed from 25 to 20
* Flood Generator changed to: This relic has Water Aura (When this unit is deployed, and at the beginning of each turn, spaces within 3 spaces from this unit become Shallow Water) and Water Generator (At the end of your turn, spaces adjacent to terrain generated by this ability become Water (to a maximum distance of 10). When this relic leaves play, at end of turn, and the end of each turn thereafter, this terrain manipulation effect ends on the most recently affected spaces).
* Gatling Gun‘s Nora cost changed from 25 to 30
* Germination Engine changed to: When this relic is deployed, a Level 3 Young Sapling with Font Ignorance is summoned on the nearest unoccupied space within 5 spaces. At the end of every 6 turns, a Level 3 Young Sapling with Font Ignorance is summoned on the nearest unoccupied space within 5 spaces. This relic loses 5 HP each time a Level 3 Young Sapling is summoned. This relic has Forest Front. Saplings summoned from this relic cost 10 nora.
* Germination Engine‘s Nora cost changed from 40 to 35
* G’hern Scarecrow changed to: This relic has Overseer: Moga 3 and Dread
* G’hern Scarecrow‘s Nora cost changed from 20 to 25
* Glacier Engine changed to: This relic has Arctic, Ice Aura (When this unit is deployed, and at the beginning of each turn, spaces within 3 spaces from this unit become Ice) and Ice Generator (At the end of your turn, spaces adjacent to terrain generated by this ability become Ice (to a maximum distance of 10). When this relic leaves play, at end of turn, and the end of each turn thereafter, this terrain manipulation effect ends on the most recently affected spaces).
* Glacier Engine‘s Nora cost changed from 30 to 25
* Graveyard changed to: This relic has Graveyard (A Skeleton champion with Font Ignorance is spawned to an unoccupied space adjacent to this relic. Your Shrine or Avatar loses 2 HP when you activate this ability).
* Graveyard‘s Nora cost changed from 45 to 40
* Greenhouse changed to: All Plants within 5 spaces gain +2 DMG and +1 DEF. This effect does not stack. This relic has Germinate
* Griefbearer’s Fountain changed to: This relic has Demon’s Thirst (This unit loses 10 HP and a blood globe worth 6 HP spawns in all adjacent squares).
* Griefbearer’s Fountain‘s HP changed from 10 to 20
* Griefbearer’s Fountain‘s Nora cost changed from 30 to 25
* Griffin Perch changed to: This relic has Relocate Self, Bastion of Mobility and Motivate. While this unit is in play, Sigil abilities triggered on friendly champions last an additional 2 turns. When this unit is deployed, other Sigil abilities will trigger.
* Grimlic’s Eye changed to: This relic has Resistance: Magical 3, Shadowspawn, Detection 3, and Mystic Push. Enemy champions within 5 spaces of this relic are Illuminated.
* Grimlic’s Eye‘s HP changed from 15 to 20
* Grimlic’s Eye‘s DEF changed from 0 to 1
* Grimlic’s Eye‘s Nora cost changed from 25 to 30
* Grimlic’s Portal changed to: This relic has Immunity: Physical and Relocate Self. All champions, both friendly and opposing, adjacent to this relic gain Portal (This champion is relocated to a deployment zone its controller controls, 4AP).
* Guard Tower changed to: Guard Tower has Detection 3, Battlemaster 2 and Resistance – Physical 1 and Guard Tower (At the start of your turns, enemy champions within 4 spaces take 2 Physical damage and are knocked back 1 space (does not affect Stealthed champions)).
* Hahndor Memorial‘s Nora cost changed from 25 to 30
* Halberd of J’thir changed to: This unit has Bastion of Will and Motivate.
* Head of Osarius‘s Nora cost changed from 40 to 35
* Headshrinker’s Totem changed to: This relic has Shrinking Gaze. While a champion with Race: Hyaenid or Class: Witch is within 4 spaces of this unit, it also gains Fascinate.
* Headshrinker’s Totem‘s DEF changed from 0 to 2
* Heartstone changed to: This relic has Dampen (At the beginning of each turn, the opposing champion with the highest DMG within 5 spaces is Awestruck(This unit has -50% DMG and -1 SPD) for 1 turn) and Rock Defiance (When this unit is successfully attacked, friendly units within 5 spaces with this ability has +1 DMG for 3 turns and gains 1 MAX HP permanently).
* Heartstone‘s HP changed from 20 to 25
* Hekatian Fleshgrinder changed to: This unit has Unspeakable and Fleshgrinder.
* Hekatian Fleshgrinder‘s HP changed from 20 to 25
* Hekatian Fleshgrinder‘s Nora cost changed from 20 to 25
* Ice Dragon Statue‘s Nora cost changed from 40 to 35
* Ice Shard changed to: This relic has Arctic and Ice Shard (When a champion or relic takes Frost damage, that damage is increased by 20%. This effect does not stack).
* Ice Statue changed to: This relic has Arctic and Ice Veil. When an opposing champion moves within 3 spaces of the Ice Statue, it loses 1 AP and becomes Chilled for 3 turns and Frozen for 2 turns.
* Ice Statue‘s Nora cost changed from 20 to 30
* Icefishers’ Hamlet changed to: This relic has Arctic, Market, Train: Damage and Train: Defense.
* Impairing Sapphire changed to: This relic has Nora Gem (This unit is a Nora Gem. It gains the abilities of any friendly relic with Nora Gem within 5 spaces) and Impairing Luminescence (This unit has Impairing Feedback).
* Impairing Sapphire‘s DEF changed from 0 to 2
* Lava Font‘s Nora cost changed from 35 to 30
* Living Diamond changed to: This relic has Nora Gem (This unit is a Nora Gem. It gains the abilities of any friendly relic with Nora Gem within 5 spaces) and Living Luminescence (This unit has Trailblaze (All friendly champions have Brushwalker (This champion ignores movement restrictions and movement penalties imposed by Vegetation), Ferocious Growth (At the beginning of each turn, all spaces within 3 spaces of this champion becomes Jungle (Impeding Vegetation) for 4 turns), Jungle Kingdom (Friendly champions with Race: Leoss within 3 spaces gain Tunnel: Vegetation)) and Relocate Self.
* Living Diamond‘s DEF changed from 0 to 2
* Living Diamond‘s Nora cost changed from 30 to 25
* Mangled Totem changed to: This relic has Punishing Aura 1 (At the end of each turn, opposing champions within 5 spaces lose 1 HP for each AP they have). Enemy champions that move within 3 spaces of this unit become Cursed for 3 turns.
* Mangled Totem‘s Nora cost changed from 30 to 25
* Merchant’s Quarter changed to: Relics and equipment you deploy receive a 10% Nora refund. This effect does not stack. This relic has Train: Evasive (Target friendly champion within 5 spaces gains 1 rank of Evasive (This unit takes 20% less damage from ranged attacks). This ability costs 6 Nora and does not stack. (AP: 0, CD: 3)) and Train: Strike (Target friendly champion within 5 spaces permanently gains Strike. This ability costs 6 Nora).
* Mindslicer Obelisk changed to: This relic has Mindslice (While this unit is in play, all attacks and attack abilities with a range of 4 or greater cost +1 AP, and all champions gain Reflection 2) (Unique – You may have only one of this rune in your battlegroup)
* Mire Fair changed to: Relics and equipment you deploy receive a 10% nora refund. This effect does not stack. This relic has Train: Healing Salve and Train: Mobility.
* Misleading Signage changed to: This relic has Misleading Signage (At the end of this unit’s turns, a random enemy champion within 5 spaces without Wandering gains Wandering and Gain Controlfor 3 turns) and Incoherent Babbling (Champions within 3 spaces are Distracted).
* Moga Bartering Post changed to: Relics and equipment you deploy receive a 10% nora refund. This effect does not stack. This relic has Train: Regeneration and Train: Spell Resistance.
* Moga Den changed to: At the start of every fourth turn, Moga Den spawns a Moga Pup on an adjacent space for 5 Nora.
* Mystic Whirlpool changed to: Whenever a non-Flying, non-Amphibious champion moves via normal movement within 4 spaces of this relic, it is pulled one space directly toward it.
* Mystic Whirlpool‘s HP changed from 20 to 25
* Myx Hive‘s Nora cost changed from 30 to 25
* Myx Pupae‘s Nora cost changed from 25 to 20
* Nature’s Balance changed to: This relic has Balance 3 and Empathy.
* Nature’s Balance‘s DEF changed from 0 to 1
* Nature’s Balance‘s Nora cost changed from 20 to 25
* Nefari Exchange changed to: Relics and equipment you deploy receive a 10% nora refund. This effect does not stack. This relic has Train: Damage and Train: Healing Salve.
* Nefari Resurrection changed to: This relic has Nefari Resurrection (Friendly Elves within 5 spaces have Overkill: Healing (When a champion would be destroyed via a basic attack, the attacking champion is healed for an amount equal to the damage beyond the current health of the target) and Cull (This champion deals 4 additional damage to champions with 0 AP (Fatigued) on basic attacks)).
* Nefari Torch changed to: Whenever a player successfully casts a spell, their opponent’s champions gain +1 DMG for 6 turns and gain 1 AP and their champions have -1 DMG for 6 turns. (Unique: Spell Seal – you may only have 2 Spell Seal runes in your Battlegroup)
* Nefari Torch‘s Nora cost changed from 30 to 25
* Nora Mine‘s HP changed from 25 to 20
* Nora Mine‘s Nora cost changed from 25 to 30
* Nora Pearls‘s Nora cost changed from 30 to 25
* Nora Well changed to: At the start of every other one of your turns, a Nora globe worth between 5 and 15 nora is randomly dropped adjacent to this relic.
* Northern Cross Obelisk‘s Nora cost changed from 30 to 25
* Orb of Frostfall changed to: This relic has Arctic and Orb of Frostfall 2.
* Orb of Protection changed to: Friendly Champions receive 20% less damage (after DEF) from spells and ranged attacks while Orb of Protection is in play. This unit loses 3 HP when this effect triggers. This unit also has Regeneration 2 and Searing Aura 4.
* Orb of Protection‘s Nora cost changed from 40 to 35
* Permafrost Obelisk‘s Nora cost changed from 25 to 20
* Plague Trap changed to: This relic has Shadowspawn. When an enemy champion moves within 2 spaces of this relic, this relic is destroyed, and enemy champions within 2 spaces take 6 Disease damage and become Diseased 3 and Inhibited for 3 turns. This damage ignores DEF.
* Poisonquill Trap changed to: This relic has Shadowspawn, Poison Aura 2, Disease Aura 2, and Seal of the Vashal.
* Poisonquill Trap‘s Nora cost changed from 25 to 30
* Pond of Lilies changed to: Friendly champions with race: Salaman within 2 spaces gain Hallucinogenic. This relic has Shadowspawn, Restraining Aura and Growth 4.
* Pool of Dreams changed to: This relic has Dreamstate (Friendly champions that come into play within 3 spaces of this unit have Shielded, Spellswallower, Favor and Council: Spells for 6 turns) and Portal (Relic).
* Prismatic Crystals‘s Nora cost changed from 25 to 20
* Rallying Flag changed to: Friendly champions within 3 spaces of this relic gain +2 DEF and Resilient. This relic has Relocate Self.
* Rejuvenating Fountain changed to: Spaces adjacent to this unit become Shallow Water. Friendly champions within 5 spaces gain Regeneration 2 and Purified.
* Rejuvenating Fountain‘s Nora cost changed from 25 to 30
* Rock Generator changed to: This relic has Rock Aura (When this unit is deployed, spaces within 3 spaces from this unit become Rock) and Land of the Trolls (Friendly champions with Race: Troll within 3 spaces gain Tunnel: Earth).
* Ruby Catalyst changed to: This relic has Ruby Catalyst (When a unit takes Fire damage, this unit gains +2 MAX HP. This does not include damage from Charred. When this unit is destroyed, enemy champions within 5 spaces take Fire damage equal this unit’s MAX HP, divided evenly (to a minimum of 2 and a maximum of 10)) and Demolish (This unit is Demolished).
* Ruby Catalyst‘s Nora cost changed from 25 to 30
* Sacred Temple changed to: This relic has Cleansing Aura (Friendly champions within 3 spaces are cleansed at the start of your turns) and Premonition (When this unit comes is deployed, champions you own have Impenetrable for 2 turns).
* Sacred Temple‘s Nora cost changed from 20 to 25
* Sanctuary of Hope changed to: Friendly champions within 4 spaces of this unit have their AP cost for all abilities (excluding basic attacks) reduced by 1 AP. When a friendly Champion uses an ability (excluding basic attacks) within 4 spaces of this unit, this unit takes 3 Physical damage. This Relic has Consecrated Zone (Area Effect 3: On deploy, friendly Priests, Shamans, and Paladins are cleansed and healed for 5 HP, and terrain modifications are removed from this space. Affected spaces are Hallowed Ground) and Regeneration 1 (At the beginning of your turn, this unit heals 2 HP).
* Sand Generator changed to: This relic has Sand Aura (When this unit is deployed, and at the beginning of each turn, spaces within 3 spaces from this unit become Sand) and Sand Generator (Friendly champions within 3 spaces of this unti gain Desert Camouflage permanently when this unit is deployed. At the end of your turn, spaces adjacent to terrain generated by this ability become Sand (to a maximum distance of 10). When this relic leaves play, at end of turn, and the end of each turn thereafter, this terrain manipulation effect ends on the most recently affected spaces).
* Sapphire Catalyst changed to: This relic has Sapphire Catalyst (When a unit takes Frost damage, this unit gains +2 MAX HP. This does not include damage from Chilled. When this unit is destroyed, enemy champions within 5 spaces take Frost damage equal this unit’s MAX HP, divided evenly (to a minimum of 2 and a maximum of 10)) and Demolish (This unit is Demolished).
* Sapphire Catalyst‘s Nora cost changed from 25 to 30
* Scouring Jasper changed to: This relic has Nora Gem (This unit is a Nora Gem. It gains the abilities of any friendly relic with Nora Gem within 5 spaces) and Scouring Luminesence (When this unit is deployed and at the start of its turns, opposing champions within 4 spaces take 4 Acid damage and become Scoured 2).
* Scouring Jasper‘s DEF changed from 0 to 2
* Secluded Shrine changed to: This relic has Secluded Shrine (When a real champion within 5 spaces is destroyed, friendly Paladins, Priests and Shamans within 5 spaces are Cleansed and heals for 6 HP), Roar of the Fallen (When this unit is destroyed, all opposing champions have -1 DEF and -5 DMG for 3 turns) and Demolish.
* Skeezick Banner changed to: This relic has Prestige (All friendly champions, including this one, within 5 spaces have Iron Will and Fearless), Relocate Self (This unit is relocated to target space within 5 spaces. This ability begins on CD), and Skeezick Banner (Friendly Skeezicks within 5 spaces gain Skeezick Alliance. If they already have Skeezick Alliance, they gain Skeezick Rebel instead).
* Skeezick Banner‘s DEF changed from 0 to 1
* Skeezick Furnace changed to: This relic has Fire Feed (At the end of your turn, this unit deals 4 Fire damage to all adjacent enemy champions and heals HP equal to the damage dealt this way. This damage ignores DEF) and Skeezick Furnace (Destroy target relic within 3 spaces. Its owner gains 5 nora).
* Skull of Decay changed to: This unit has Contaminate Nora, Corrupting Aura and Amplify Disease.
* Skull of Decay‘s HP changed from 20 to 25
* Skull of Decay‘s Nora cost changed from 25 to 30
* Skull Totem changed to: Whenever a player casts a spell, 3 of their revealed non-champion runes have their cooldown increased by 4. (Unique: Spell Seal – you may only have 2 Spell Seal runes in your Battlegroup)
* Slipstream Fulcrum changed to: When a champion moves within 3 spaces of this unit via normal movement, it gains 1 AP. This triggers up to 2 times a turn for each champion.
* Slipstream Fulcrum‘s Nora cost changed from 45 to 35
* Sludge Pool changed to: This unit has Acid Eater, Ooze Aura and Hidden: Ooze. Friendly champions within 5 spaces with Race: Slag gain Acid Eater and Tunnel Ooze. If they already have Acid Eater, they gain Vigor: Acid instead.
* Sludge Pool‘s Nora cost changed from 30 to 25
* Snaptooth Crypt changed to: Friendly champions with Race: Snaptooth within 5 spaces of this unit gain Hunter: Soultapped and Essence Capture.
* Snaptooth Crypt‘s Nora cost changed from 30 to 40
* Soultap Garnet changed to: This relic has Nora Gem (This unit is a Nora Gem. It gains the abilities of any friendly relic with Nora Gem within 5 spaces) and Soultap Luminescence (When this unit is deployed and at the start of its turns, opposing champions within 4 spaces become Soultapped).
* Soultap Garnet‘s DEF changed from 0 to 2
* Statue of Xulos changed to: This relic has Preordained (This rune is automatically revealed at the beginning of the game) and Statue of Xulos (At the end of each turn, this relic gains 2 MAX HP. Xulos has +1 DMG and +2 MAX HP for every 10 HP this relic currently has. You may only have one copy of this rune in your battlegroup).
* Statue of Xulos‘s HP changed from 20 to 25
* Suppression Crystal changed to: This relic has Arctic, Nora Gem, Deafening Aura and Ignorance (Enemy Wizards, Clerics and Priests within 5 spaces of this unit may not activate abilities).
* Swamp Warts changed to: This relic has Marsh Gas (This relic loses 5 HP. For 1 turn, all Poison damage is treated as Fire damage instead, CD1) and Amplify: Poison (Poison damage dealt to champions and relics is increased by 10%).
* Swamp Warts‘s HP changed from 15 to 25
* Tainted Statue changed to: While Tainted Statue is in play, all spells cost 35% more nora to cast. This does not stack. (Unique: Spell Seal – you may only have 2 Spell Seal runes in your Battlegroup)
* Target Dummy‘s Nora cost changed from 40 to 35
* Temple of Brutality changed to: Friendly demons and beasts within 5 spaces of this relic gain Berserk Attack 2 and Enrage 2.
* Temple of Brutality‘s Nora cost changed from 35 to 30
* The Collective changed to: This relic has Preordained. Friendly champions deployed from the runedock while this unit is in play that have at least one race not shared by another friendly champion gain +2 DMG and +5 MAX HP permanently. This does not stack.
* The Resistance changed to: This relic has The Resistance: Hyaenids and The Resistance: Elemental.
* The Resistance‘s Nora cost changed from 25 to 30
* Throne of the Circle‘s Nora cost changed from 30 to 35
* Thunderhead Totem‘s HP changed from 15 to 20
* Thunderhead Totem‘s Nora cost changed from 45 to 40
* Tome of Hate changed to: At the end of your turn, if your shrine is damaged each real champion loses 2 HP, and then your shrine heals 1 HP for each champion that lost HP this way. Otherwise, this relic loses 4 HP.
* Tome of Hate‘s Nora cost changed from 45 to 40
* Totem of the Muses changed to: This relic has Preordained (This rune is automatically revealed at the beginning of the game). When a real (non-Illusion, non-Summoned) Moga champion you own dies, a Moga Pup is summoned adjacent to this relic. This effect does not stack.
* Totem of the Muses‘s Nora cost changed from 40 to 30
* Tower of Amareth changed to: This relic has Iridescent Projection (When a friendly champion within 8 spaces makes an attack, a random opposing unit within 8 spaces of this one takes 2 Magical damage. If the attacking champion is a Fairy or a Wizard, the closest unit to this one takes the damage instead. This damage ignores DEF) and Amplify: Magic (Magic damage dealt to champions and relics is increased by 10%).
* Tower of Amareth‘s Nora cost changed from 25 to 30
* Unassuming Tree‘s HP changed from 20 to 25
* Unassuming Tree‘s DEF changed from 1 to 2
* Unassuming Tree‘s Nora cost changed from 45 to 35
* Unholy Tomb changed to: At the start of your turns, all enemy champions lose 1 HP and you gain 1 nora for each real champion that loses HP this way. This does not stack.
* Unholy Tomb‘s Nora cost changed from 40 to 35
* Unstable Powersource changed to: This relic has Draw Power (Your Shrine or Avatar loses 10 life and you gain 5 nora) and Overload (Relics within 10 spaces take 10 Electricity damage).
* Unstable Tiger’s Eye changed to: This relic has Nora Gem (This unit is a Nora Gem. It gains the abilities of any friendly relic with Nora Gem within 5 spaces) and Destabilizing Luminesence (Spaces within 3 spaces of this unit is Unstable Ground).
* Valdaci Emerald‘s Nora cost changed from 30 to 25
* Venom Trap‘s Nora cost changed from 30 to 25
* Vinetouch Pedestal changed to: This relic has Vinetouch (Champions that come into play under your control within 3 spaces of this unit gain Race: Treefolk and Race: Plant) and Preordained (This rune is automatically revealed at the beginning of the game).
* Voil Caverns‘s Nora cost changed from 35 to 25
* Voil King’s Crypt changed to: Friendly champions with Race: Voil within 5 spaces gain Vengeful and Martyrdom.
* Voil King’s Crypt‘s HP changed from 16 to 20
* Voil King’s Crypt‘s Nora cost changed from 65 to 25
* Woodland Portal changed to: This relic has Seal of the Vashal. Champions adjacent to this relic gain Swap rank 3 (Exchange places with target friendly champion of the same size within 1 to 5 spaces).
* Woodland Portal‘s Nora cost changed from 35 to 30
Spells
* Absorb Magic‘s Nora cost changed from 30 to 25 (CD 5)
* Acidic Gale‘s Nora cost changed from 40 to 35 (CD 7)
* Acrid Smoke changed to: Area Effect 2: Units take 8 Physical damage. Non-Demon Champions become Blinded for 2 turns.
* Ambush changed to: The next time an enemy unit engages target friendly Draksar during your opponent’s turn, a Draksar Footman is summoned adjacent to it with upgrades.
* Ambush‘s Nora cost changed from 35 to 50 (CD 10)
* Anathema changed to: Area Effect 3: Champions take 12 Disease damage and become Defiled and Decaying for 2 turns.
* Anathema‘s Nora cost changed from 50 to 45 (CD 9)
* Ancestral Focus changed to: Target champion gains One With Nora for 6 turns. If this champion is destroyed while this effect is active, you gain 20 nora.
* Ancestral Focus‘s Nora cost changed from 40 to 30 (CD 6)
* Ancient Implications changed to: Target champion gains Backlash, Regeneration 2 and Purified for 6 turns. If this champion is destroyed while this effect is active, you gain 20 Nora.
* Ancient Implications‘s Nora cost changed from 45 to 30 (CD 6)
* Ancient’s Protection changed to: For 6 turns, the first spell cast by your opponent fails. When this effect triggers, your shrine or avatar loses 15 HP. This effect is hidden until triggered.
* Animosity changed to: Target champion loses 7 HP, the nearest enemy relic loses 7 HP and each of your opponents lose 7 nora.
* Antimagic Field changed to: For 4 turns, all spell damage is prevented.
* Antimagic Field‘s Nora cost changed from 30 to 20 (CD 4)
* Arctic Wail changed to: Area Effect 5: Relics in target area take 15 Frost damage. Enemy champions lose 1 AP and become Frozen for 2 turns.
* Arctic Wail‘s Nora cost changed from 25 to 30 (CD 6)
* Arthropod Frenzy‘s Nora cost changed from 30 to 35 (CD 7)
* Backfire‘s Nora cost changed from 45 to 40 (CD 8)
* Backfire Boon‘s Nora cost changed from 60 to 55 (CD 11)
* Bad Blood changed to: Target champion takes 15 Magical damage. Champions that share a race with target champion within 5 spaces also take 8 Magical damage.
* Balancing Act changed to: Target champion gains Portal Dancer, Confuse Attacker and +1 SPD for 6 turns. If it has Class: Archer, it also gains Swap 3.
* Balancing Force‘s Nora cost changed from 25 to 35 (CD 7)
* Bane Beam changed to: Area Effect 2: Champions take 12 Electricity damage. If they are Stunned or Paralyzed, they lose those conditions and take an additional 6 Electricity damage.
* Bane Blast changed to: Area Effect 2: Champions take 12 Electricity damage. If they are Stunned or Paralyzed, they lose those conditions and take an additional 6 Electricity damage.
* Banish changed to: Target enemy champion without Planar Bound loses all AP and is relocated to the furthest available space in the closest deployment zone its owner controls and gains Pariah, Confused and Distracted for 4 turns. The closest friendly real champion gains Font Ignorance for 3 turns.
* Barricade‘s Nora cost changed from 35 to 40 (CD 8)
* Befoul changed to: Enemy champions become Defiled for 6 turns.
* Black Ops changed to: Target friendly unit becomes Stealthed and gains Detection 3.
* Black Ops‘s Nora cost changed from 20 to 25 (CD 5)
* Blaspheme changed to: Target champion loses all AP and gains 1 stack of Demoralized (This champion has -2 DMG) per friendly Draksar in play (up to 4) for 5 turns.
* Blaspheme‘s Nora cost changed from 20 to 30 (CD 6)
* Blessing of the River changed to: Target unit gains Amphibious and Tidal Wave for 8 turns. If target unit already has Amphibious/Semi-Aquatic/Aquatic, it gains Blessed.
* Blessing of the River‘s Nora cost changed from 25 to 30 (CD 6)
* Blizzard changed to: Area Effect 4: Affected area becomes Ice for the next 8 turns. For 4 turns, at the end of your opponent’s turns, champions without Arctic in the area become Chilled 2 and Frozen 2.
* Blizzard‘s Nora cost changed from 25 to 30 (CD 6)
* Blood Exchange changed to: Target friendly owned champion’s current hit points are swapped with the current hit points of the closest non-avatar friendly champion.
* Blood for Mortar changed to: Target real owned champion loses 10 HP. Enemy champions within 3 spaces lose 8 life and become Bloodied and your shrine and relics heal for the amount of HP lost on enemy champions, split evenly.
* Blood for Mortar‘s Nora cost changed from 20 to 25 (CD 5)
* Blood of the Dragon changed to: For 6 turns, all friendly champions with Race: Dragon, Skeezick or Draksar have Damage Shield: Acid 3.
* Blood of the Dragon‘s Nora cost changed from 25 to 20 (CD 4)
* Blood of the Swamp changed to: For 6 turns, whenever target friendly champion takes damage, other friendly champions heal an amount equal to half the damage taken. This effect is hidden until triggered.
* Bog Trap‘s Nora cost changed from 40 to 35 (CD 7)
* Bond of Vashal changed to: Area Effect 3: For 6 turns, friendly champions gain a rank of Tough and a rank of Regeneration for each Vashal in the affected area.
* Boulder Throw changed to: Target champion takes 15 Physical damage and becomes Distracted and Awestruck for 2 turns.
* Boundless Enthusiasm changed to: Target champion with Race: Goblin or Race: Imp gains Antagonize, Zeal: Damage and Vivify for 6 turns.
* Brambles changed to: Area Effect 2: Champions become Ensnared for 2 turns and take 8 Physical damage.
* Breath of Ash changed to: Area Effect 4: Affected spaces become Ash (Champions occupying this space gain Evasive 3) for 8 turns.
* Breath of Ash‘s Nora cost changed from 35 to 30 (CD 6)
* Bubble of Protection‘s Nora cost changed from 40 to 45 (CD 9)
* Bullseye changed to: For 1 turn, each friendly champion with Class: Archer and a range greater than 3 gains Skirmisher does 50% more damage on its next basic attack.
* Burning Crusade changed to: Target champion gains Flame Armor, Fire Aura 3 and Brand. If the target is a Paladin, you are refunded 10 nora.
* Burning Crusade‘s Nora cost changed from 30 to 35 (CD 7)
* Burning Sands changed to: Area Effect 3: Champions take 10 Physical damage. If an affected champion is on Sand, it also becomes Charred 3 and Sandblasted for 5 turns.
* Burning Sands‘s Nora cost changed from 50 to 40 (CD 8)
* Burnout changed to: Sacrifice target champion you own, champions within 2 spaces take 14 Fire damage, become Charred 3 and are knocked back 2 spaces.
* Butterfly Wings changed to: Target champion gains Flying and Mobility.
* Butterfly Wings‘s Nora cost changed from 15 to 20 (CD 4)
* Call to War changed to: 3 Draksar Footman champions with no upgrades are summoned in the nearest deployment zone.
* Call to War‘s Nora cost changed from 25 to 80 (CD 16)
* Cancel Magic changed to: For 6 turns, the next spell your opponent casts costing equal or more nora than this spell fails (Nora is still used, and the spell still cools down). This effect is hidden until triggered.
* Cancel Magic‘s Nora cost changed from 35 to 40 (CD 8)
* Cauterize‘s Nora cost changed from 35 to 30 (CD 6)
* Channeled Violence changed to: Area Effect 1: Friendly champions gain Enrage 2 and Abuse Charged 2 for 4 turns. If the champion has Race: Draksar, it also gains Multiattack 1 for 4 turns.
* Channeled Violence‘s Nora cost changed from 40 to 45 (CD 9)
* Clairvoyance changed to: Target friendly champion gains Detection 3 for 8 turns. If it has class Priest or Ranger, it gains Illuminate as well.
* Clairvoyance‘s Nora cost changed from 20 to 25 (CD 5)
* Clairvoyance changed to: Target friendly champion gains Detection 3 for 8 turns. If it has class Priest or Ranger, it gains Illuminate as well.
* Clairvoyance‘s Nora cost changed from 20 to 25 (CD 5)
* Combined Arms changed to: Friendly warriors gain Dodge 2. Friendly Archers gain Block 2. Friendly Rangers gain Opportunistic and Combat Awareness 1.
* Conclave Concordance‘s Nora cost changed from 40 to 45 (CD 7)
* Conjure Ice Block‘s Nora cost changed from 20 to 25 (CD 5)
* Consecrate the Earth changed to: Area Effect 3: Friendly Priests, Shamans, and Paladins are cleansed and healed for 5 HP, and terrain modifications are removed from this space. For 4 turns, affected spaces become Hallowed Ground. For each friendly champion with Class: Paladin or Class: Priest in play, this spell is refunded 3 nora to a maximum of 15.
* Converging Portals changed to: Area Effect 2: Champions in the affected area are all relocated to the same randomly selected nora font.
* Converging Portals‘s Nora cost changed from 45 to 35 (CD 7)
* Corrode‘s Nora cost changed from 40 to 30 (CD 6)
* Crack the Earth‘s Nora cost changed from 30 to 25 (CD 5)
* Crowded Forces‘s Nora cost changed from 50 to 45 (CD 9)
* Crush changed to: For 6 turns, the next time an enemy equipment is played, that equipment is destroyed and all enemy champions within 3 spaces takes 6 Physical damage. This effect is hidden until triggered.
* Crystal Reflection changed to: For 4 turns, friendly champions with Race: Elemental gain Reflection 2. If the champion has Nora Gem or Endless Devotion, it also gains Mirrored for 4 turns.
* Crystal Reflection‘s Nora cost changed from 25 to 40 (CD 8)
* Crystallize changed to: Target friendly champion without Unstoppable is Crystallized for 2 turns. If the target champion has Race: Elemental, it is also healed for 8 HP.
* Crystallize‘s Nora cost changed from 35 to 30 (CD 6)
* Cull the Weak changed to: Target champion loses 10 HP. If this destroys the champion, a Phylactery relic is summoned in the closest friendly deployment zone.
* Cull the Weak‘s Nora cost changed from 50 to 40 (CD 8)
* Cultivate the Earth changed to: Area Effect 3: For each vegetation space in the affected area, that space becomes dirt and you receive 1 nora. Enemy champions occupying those spaces lose 2 AP and become Burred for 4 turns.
* Cultural Contamination changed to: For the next 6 turns, champions you deploy with Race: Kanen gain it Overseer: Moga 2 and champions with Race: Moga gain Pack Mentality. If a champion with Race: Kanen and the ability Overseer: Moga 2 is already in play upon casting this spell, friendly champions with Pack Mentality gain +5 MAX HP.
* Cultural Contamination‘s Nora cost changed from 20 to 25 (CD 5)
* Curse of the Fallen changed to: Target real owned champion gains Roar of the Fallen and is destroyed. If the destroyed champion had Class: Witch or Race: Hyaenid, the closest friendly unit also gains Forage and Dead Eater.
* Curse of the Fallen‘s Nora cost changed from 35 to 30 (CD 6)
* Dark Rising‘s Nora cost changed from 55 to 50 (CD 10)
* Darkmarsh Warsong changed to: Target champion with max range of 2 or less gains Vigorous Cry for 4 turns.
* Darkmarsh Warsong‘s Nora cost changed from 25 to 30 (CD 6)
* Darkweave changed to: For 6 turns, when enemy champions make a successful attack, they become Cursed for 3 turns and spaces within 2 spaces of attacking champion become Dead Magic Zone (Enemy spells may not be cast in this area) for 4 turns. This effect is hidden until triggered.
* Dead Zone Voodoo‘s Nora cost changed from 35 to 30 (CD 6)
* Decay changed to: For 4 turns, when a champion would receive healing, it loses HP equal to 50% of the healing instead.
* Deep Freeze changed to: Area Effect 3: Units take 10 Frost damage and become Frozen 4.
* Deep Freeze‘s Nora cost changed from 45 to 40 (CD 8)
* Delay changed to: For 6 turns, the first time an enemy champion enters or moves within target owned font’s deployment zone, 3 Shades under your control are spawned adjacent to it. This effect is hidden until triggered.
* Delay‘s Nora cost changed from 25 to 35 (CD 7)
* Demolish changed to: Area Effect 2: Relics in target area are destroyed.
* Demolish‘s Nora cost changed from 40 to 25 (CD 5)
* Desecration changed to: Area Effect 4: Champions take 8 Disease damage and become Diseased for 2 turns. Relics take 16 Disease damage.
* Desecration‘s Nora cost changed from 25 to 35 (CD 7)
* Desperate Heal‘s Nora cost changed from 45 to 40 (CD 8)
* Despoil changed to: Area Effect 3: A Dead Magic Zone is created in the target area for 6 turns. All nora globes that drop within the affected area are automatically collected by the casting player.
* Disarray‘s Nora cost changed from 25 to 20 (CD 4)
* Divine Reprisal changed to: For 6 turns, whenever target champion is successfully attacked, the attacking champion takes equal damage of the same type. This effect is hidden until triggered.
* Domination changed to: Target non-Possessed enemy champion recovers 4 AP and is Possessed for 1 turn. Target champion also gains Chasm Walker for 2 turns.
* Domination‘s Nora cost changed from 50 to 40 (CD 8)
* Doom‘s Nora cost changed from 50 to 45 (CD 9)
* Draconic Benediction‘s Nora cost changed from 65 to 60 (CD 12)
* Draconic Pulsar changed to: Area Effect 4: Target small champion at center of this spell takes 14 Fire damage and all surrounding units within 4 spaces take 14 Fire damage, decreasing by 2 for each space away from the center.
* Drain the Earth changed to: Area of Effect 3: Target area becomes Desecrated Ground (At beginning of your turns and upon deploying Non-Undead Champions in this area lose 6 HP) for 6 turns.
* Drain the Earth‘s Nora cost changed from 20 to 30 (CD 6)
* Drain Vitality‘s Nora cost changed from 45 to 35 (CD 7)
* Drought changed to: Area Effect 5: Affected water terrain becomes dirt for 6 turns. Non-Sundered Lands champions within effected spaces take 4 Magic damage and lose all remaining AP. Champions with Aquatic, Semi Aquatic, or Amphibious take 8 Magic damage.
* Drown changed to: Destroy target small champion without Flying or Amphibious occupying Water. Only one copy of this rune can be included in your battlegroup.
* Drown‘s Nora cost changed from 80 to 85 (CD 17)
* Electrostaticificationized‘s Nora cost changed from 50 to 40 (CD 8)
* Elsarin Night changed to: Area Effect 4: For 6 turns, affected area becomes Elsarin Night (Friendly champions occupying this space have Evasive 3. If the champion has Race: Zombie, it also gains +1 SPD and +3 DMG.)
* Enslave‘s Nora cost changed from 35 to 45 (CD 9)
* Eriluun’s Favor‘s Nora cost changed from 35 to 30 (CD 6)
* Erode‘s Nora cost changed from 40 to 30 (CD 6)
* Escape Magic‘s Nora cost changed from 40 to 45 (CD 9)
* Essence Drain‘s Nora cost changed from 50 to 55 (CD 11)
* Evolve changed to: Area Effect 3: Affected Aquatic champions lose Aquatic, and gain +2 SPD, +3 DMG and Amphibious for 5 turns.
* Exile changed to: Target real owned champion gains Sleeper Agent, Wandering and Liability and the closest friendly champion within 8 spaces gain Loyalty and Imposing Aura.
* Eye for an Eye changed to: Target real friendly champion you own loses 8 HP and the closest opposing champion within 8 spaces loses 8 HP. Both also become Blinded.
* Fading Recollection‘s Nora cost changed from 55 to 50 (CD 10)
* Fairy Dust changed to: Area Effect 3: Champions gain Wandering for 3 Turns.
* False Orders‘s Nora cost changed from 25 to 20 (CD 4)
* Favor of the Queen changed to: Target friendly champion gains Blessed and opposing champions within 2 spaces of target champion become Awestruck for 3 turns. If the target is Race: Jakei, it also gains Loyalty.
* Favor of the Queen‘s Nora cost changed from 40 to 30 (CD 6)
* Feeding Frenzy changed to: Area Effect 3: 5 Frenzied Pirahnas are summoned to random locations in the area. These units have 3 SPD, 6 DMG, 1 RNG, 4 HP, Aquatic, Skirmisher and Unequippable and come into play with 5 AP.
* Feeding Frenzy‘s Nora cost changed from 55 to 50 (CD 10)
* Festering Wounds‘s Nora cost changed from 50 to 45 (CD 9)
* Fight in Formation changed to: Area Effect 2: Draksar gain Hold the Line and Blood Bond 1 for 6 turns. If they have Hold the Line, they gain Shield Allies instead. While under the effect of Fight In Formation, the cooldown of Hold the Line is reset whenever an enemy champion dies.
* Fight in Formation‘s Nora cost changed from 30 to 35 (CD 7)
* Fire Blast changed to: Area Effect 2: Units in the affected area take 11 Fire damage. Champions successfully damaged become Charred for 2 turns.
* Fire Blast‘s Nora cost changed from 45 to 40 (CD 8)
* Fire for Effect‘s Nora cost changed from 35 to 30 (CD 6)
* Focused Nexus changed to: Area Effect 3: Friendly champions with Soul of Ailur in target area gain Pride of Ailur for 4 turns. Friendly champions with Pride of Ailur gain Soul of Ailur for 4 turns.
* Focused Nexus‘s Nora cost changed from 50 to 35 (CD 7)
* Font Eruption changed to: Each enemy champion in a font or shrine deployment zone takes 12 magical damage. Enemy relics in that area take 6 magical damage.
* Font Eruption‘s Nora cost changed from 50 to 45 (CD 9)
* For the Empire changed to: Area Effect 3: Friendly Voil gain 2 AP and Kill Frenzy for 4 turns.
* For the Empire‘s Nora cost changed from 25 to 40 (CD 8)
* Forced Evolution‘s Nora cost changed from 65 to 55 (CD 11)
* Forced Transfusion changed to: Target champion gains Terminus for 1 turn and enemy champions within 5 spaces lose 2 AP.
* Forced Transfusion‘s Nora cost changed from 30 to 35 (CD 7)
* Fortify changed to: Target Shrine, Relic, or Construct you control gains 25 HP. This effect does not stack.
* Fortify‘s Nora cost changed from 45 to 40 (CD 8)
* Foul Rite changed to: Sacrifice all undead you own. Friendly Humans get +2 DMG and +5 HP for each non illusion unit destroyed this way. Summoned Undead units destroyed give +1 DMG and +2 HP instead.
* Freeze in Place‘s Nora cost changed from 45 to 40 (CD 8)
* Frigid Barrier changed to: Enemy units within target font deployment zone take 12 Frost Damage and unoccupied spaces adjacent to the deployment zone become Crystal (This space is inaccessible) for 2 turns.
* Frigid Barrier‘s Nora cost changed from 50 to 40 (CD 8)
* Frostguard changed to: Area Effect 3: 3 Snow Trap relics are summoned randomly within the affected area (Proximity Mine – This relic has Shadowspawn. When an enemy unit moves within 2 spaces of the trap, all opposing champions within range take 8 frost damage and become Frozen 3. This damage ignores DEF. All effected spaces become Deep Snow for 3 turns).
* Gale Force changed to: Area Effect 2: Champions within the affected area take 5 Frost damage and are knocked back 3 spaces if damaged.
* Gathering at Dawn changed to: Area Effect 4: 4 Tiny Insects with Devourable are summoned within the affected area.
* Gathering at Dawn‘s Nora cost changed from 35 to 30 (CD 6)
* Ghostly Visage changed to: Target champion gains incorporeal for the next 4 turns. For every champion with Race: Spirit in play, you are refunded 2 nora, to a maximum of 10.
* Glimpse into Utterdark changed to: Area Effect 3: Friendly non-Avatar champions with Soul Channeling or Soul Tap gain Soul Feast for 6 turns. If the champion has Dark Awakening or Rift Bound, they gain Rift Nova for 6 turns.
* Glimpse into Utterdark‘s Nora cost changed from 30 to 35 (CD 7)
* Glimpse of Death changed to: For 10 turns, at the beginning of each turn, target champion has its max HP reduced by 20% (rounded up). If this effect leaves play before the champion is destroyed, you gain 20 nora.
* Glimpse of Death‘s Nora cost changed from 50 to 45 (CD 9)
* Glorious Charge‘s Nora cost changed from 35 to 30 (CD 6)
* Grimlic’s Treachery changed to: All non-demons take 2 Fire damage for each Demon Elf in play. Elves take 4 additional damage. Your Shrine or Avatar takes 5 damage for each champion killed as a result of this spell.
* Grintmaw Hymn changed to: The next 25 damage dealt to friendly champions are prevented. For each friendly champion with Race: Troll, the damage prevented is increased by 3.
* Grintmaw Hymn‘s Nora cost changed from 35 to 40 (CD 8)
* Groble Strike Force changed to: Summons a Groble Rock Eater, Groble Piledriver, and a Groble with no upgrades and half HP to the nearest friendly deployment zone.
* Haunting Grip changed to: Summon a Haunting Spirit with no upgrades and Short Lived 1 adjacent to target champion. When this Haunting Spirit is summoned, it gains 3 AP and automatically attempts to use Latch On on the target champion.
* Haunting Grip‘s Nora cost changed from 30 to 40 (CD 8)
* Havoc’s Touch changed to: Target champion has +3 DMG and gains Essence Capture (When this champion deals damage to a champion on an attack, you gain nora equal to 30% of the damage dealt). If the champion has a MAX RNG of 2 or less, it gains an additional +2 DMG. If the target is Race: Hyaenid, it gains 2 AP. This effect does not stack.
* Healing Hand changed to: For 6 turns, the next time this unit’s HP would fall to 5 or less, this unit is healed to 50% of its max HP. If the target is Race: Leoss, when the effect activates, all spaces within 5 spaces of the champion become unimpeding jungle for 6 turns. If the target is Race: Leoss and was already on Vegetation when the effect triggers, it also gains Healing Mind. This effect is hidden until triggered.
* Healing Hand‘s Nora cost changed from 45 to 40 (CD 8)
* Hellfire‘s Nora cost changed from 30 to 35 (CD 7)
* Holy Light‘s Nora cost changed from 45 to 40 (CD 8)
* Howling Wind changed to: Target champion takes 10 sonic damage and becomes Frozen 2. Enemy champions within 2 spaces of the target are knocked back 1 space and also become Frozen 2. If any affected champions are already Frozen, they become Slowed 2 instead.
* Humble changed to: Enemy champions within 3 spaces of target friendly large champion gain 2 stacks of Demoralized (This champion has -2 DMG) and become Distracted for 4 turns. If any of those champions have a nora cost more than 80, they also gain Awestruck for 2 turns.
* Huntmaster’s Charm changed to: When this spell is cast on a Boghopper Huntmaster, a Pygmy Hippo without upgrades is summoned adjacent to the unit. When this spell is cast on a Pygmy Hippo, it gains +1 SPD, +2 DMG and +20 MAX HP. When this spell is cast on any other champion, that unit gains +1 DMG and +5 MAX HP. These effects do not stack.
* Huntmaster’s Charm‘s Nora cost changed from 25 to 30 (CD 6)
* Hurry changed to: The cooldown on all of your runes are reduced by 2.
* Hurry‘s Nora cost changed from 30 to 20 (CD 4)
* Hypothermia‘s Nora cost changed from 30 to 25 (CD 5)
* Imbue Luminescence changed to: Target champion gains Nora Gem. if target champion already has Nora Gem or Endless Devotion, it gains Fascinate instead.
* Imbue Luminescence‘s Nora cost changed from 25 to 15 (CD 3)
* Instill Panic changed to: Target champion has -2 DMG, -1 SPD and Distracted for 4 turns and is relocated up to 3 squares away from the closest friendly champion.
* Intimidation changed to: For 4 turns, the team or player with the fewest champions loses 1 DEF and 3 DMG on all their champions. This effect does not stack.
* Intimidation‘s Nora cost changed from 40 to 35 (CD 7)
* Invisibility changed to: Target champion gains Stealth and becomes Stealthed. If it has Race: Elf, it also gains Mark.
* Ionization changed to: Area Effect 3: Friendly champions gain Attack: Electricity for 5 turns. If a champion already has Attack: Electricity, that champion gains 2 AP and Blitz for 1 turn instead.
* Ionization‘s Nora cost changed from 30 to 40 (CD 8)
* Kiss of Vex changed to: Target champion gains Vulnerability: Fire and Vulnerability: Acid for 6 turns. If this effect leaves play before the champion is destroyed, you gain 25 nora.
* Kiss of Vex‘s Nora cost changed from 25 to 30 (CD 5)
* Last Stand changed to: Target champion gains Faithless, Skirmisher, Solitary, Encroached, Defender of Chaos 2, and +10 MAX HP, and all other champions you own are sacrified. If no champions are sacrificed, this spell fizzles.
* Lay Bridge changed to: Area Effect 4: All spaces, including chasms, within the affected area become Rock terrain for 7 turns.
* Leap to Battle changed to: All champions deployed from the rune dock this turn gain Initiative 2 and Glorious Leap until end of turn.
* Lethologica‘s Nora cost changed from 20 to 25 (CD 5)
* Living Vines changed to: Area Effect 2: For 2 turns, affected spaces becomes Living Vines (Whenever an opposing champion enters this space, it becomes Ensnared 1 and equipped with Barbed Vine Leash). Equipment generated by this spell costs 0 nora.
* Lost Trails changed to: Target a friendly deployment zone. For 8 turns, the next time an enemy champion enters one of the deployment zone spaces, that champion is relocated to the next closest deployment zone it’s controller controls and gains Wandering for 3 turns. This effect is hidden until triggered.
* Maddening Echoes changed to: Area Effect 2: Champions within the affected area take an amount of Sonic damage based on the number of non-summoned, non illusion champions within the affected area: 1 champion takes 5 damage, 2 champions each take 8 damage, 3 champions each take 12 damage, 4 champions each take 17 damage, 5+ champions each take 23 damage. Champions damaged by this spell gain Resistance: Sonic 3 for 1 turn.
* Magnetize changed to: Opposing relics and opposing equipment on champions within 5 spaces of target champion are destroyed and that champion takes 5 Physical damage for each unit destroyed this way.
* Magnify Beast changed to: Target Beast champion gains +10 max HP and Intimidating. If it costs 80 or more Nora, it also gains Calcify.
* Magnify Beast‘s Nora cost changed from 40 to 35 (CD 7)
* Mandate from Sheoul changed to: Target champion with 2 or less range gains Quest: Kill Enemy, Searing Aura 4 and Hunter: Hero.
* Mandate from Sheoul‘s Nora cost changed from 35 to 40 (CD 8)
* Mark of Redemption changed to: Target champion gains +2 DMG, Precision and Scale Armor for 6 turns. If the unit is destroyed while this effect is active, you gain 20 nora.
* Mark of Redemption‘s Nora cost changed from 30 to 35 (CD 7)
* Marsh Song changed to: For 7 rounds, you gain 8 nora at the end of your turns.
* Melt Down‘s Nora cost changed from 30 to 25 (CD 5)
* Memento‘s Nora cost changed from 35 to 30 (CD 6)
* Mimic‘s Nora cost changed from 45 to 30 (CD 6)
* Mindslicer Boomerang‘s Nora cost changed from 35 to 40 (CD 8)
* Mirror Trap changed to: Target opposing non-Hero champion is cloned and deployed in your nearest Shrine or nora font deployment zone. If the target is destroyed, this clone is also destroyed.
* Mirror Trap‘s Nora cost changed from 60 to 50 (CD 10)
* Mirrorhold changed to: For each champion in affected area, 2 illusions of that champion are spawned within 5 spaces under your control. While illusions for the affected champion are in play, that champion is Distracted and Confused.
* Mirrorhold‘s Nora cost changed from 35 to 30 (CD 6)
* Misdirection changed to: Target champion becomes Stealthed for 6 turns and summons 3 Illusion champions within 3 spaces that appear to be identical copies of this champion. When this champion leaves play, the Illusions are destroyed.
* Misdirection‘s Nora cost changed from 35 to 20 (CD 4)
* Moga Decoy changed to: An Moga Slinger Illusion with no upgrades is created in your deployment zone.
* Monsoon changed to: Area Effect 3: All champions take 10 Physical damage and become Grounded for 2 turns. For the next 3 turns, all spaces become Water and are Impeding 1.
* Mystic Opposition changed to: For 8 turns, if target champion becomes the target of a spell, the spell backfires and that champion is healed for 10 HP. This effect is hidden until triggered.
* Nature’s Wrath changed to: Area Effect 3: All units take 10 Magical damage and all champions damaged this way have their DEF set to 0 for 5 turns.
* Nora Drain changed to: Target enemy champion, each player loses all Nora.
* Nora Freeze changed to: For the next 6 turns, while your opponent controls more fonts than you do, their font nora gen is reduced by 50%. This effect does not stack.
* Nora Freeze‘s Nora cost changed from 30 to 35 (CD 7)
* Northern Wind Discipline changed to: Champions in a 5 space straight line from target friendly champion take 10 Frost damage and become Frozen for 3 turns if successfully damaged. If any additional targets are friendly monks, they take no damage and opposing champions in a 5 space straight line from that champion take 5 Frost damage and become Frozen for 3 turns and are relocated 1 space closer if successfully damaged
* Nublin’s Surprise Pies‘s Nora cost changed from 30 to 25 (CD 5)
* Oblivion Hex‘s Nora cost changed from 20 to 30 (CD 6)
* Occlusion‘s Nora cost changed from 30 to 25 (CD 5)
* Open the Earth changed to: Area Effect 3: All non-Flying units occupying land spaces take 8 Fire damage and all land spaces become Shallow Lava (non-Impeding, deals 4 Fire damage) for 4 turns.
* Peak Tactics changed to: Area Effect 4: For 1 turn friendly champions gain Flanking (Whenever this champion makes a basic attack, it has +5 DMG for that attack if the target is engaged to another champion.)
* Petrichor changed to: Area of Effect 3: Friendly champions are healed for 12 HP and gain Nature’s Connections for 4 turns.
* Pilfered Armory changed to: Equipment on target equipped champion is destroyed and a copy of that equipment is equipped onto the closest unequipped champion with a different owner if possible.
* Pilgrimage changed to: Target champion gains Quest: Runner and Forage.
* Pillars of Flame changed to: Champions in a 5 space straight line from target friendly champion take 10 Fire damage and become Enflamed 2 if successfully damaged. If any additional targets are friendly Wizards, they take no damage and opposing champions in a 5 space straight line from that champion take 5 Fire damage and become Charred 1.
* Plague changed to: Target champion becomes Plagued and spawns a Festering Corpse under your control upon death. Target champion becomes Inhibited 5, Diseased 5 and Infectious 5.
* Planar Dissonance changed to: For 6 turns, the first time an enemy champion is relocated on its turn, it loses 10 HP and all AP and gains Wandering for 3 turns. This effect is hidden until triggered.
* Planar Dissonance‘s Nora cost changed from 30 to 25 (CD 5)
* Price of Victory changed to: Your shrine loses 50% of its current HP and friendly champions gain +5 MAX HP and 2 AP.
* Pride of Sarnghaver changed to: All friendly Barbarians gain Assault and Resolute for 4 turns.
* Pride of Sarnghaver‘s Nora cost changed from 35 to 40 (CD 8)
* Psionic Impact changed to: For 1 turn, champions damaged by Psychic attacks are knocked back 1 space and become Distracted for 2 turns. Friendly champions with race: Firk who do not have Attack: Psychic gain Defensive Strike for 1 turn. This effect does not stack.
* Psionic Impact‘s Nora cost changed from 25 to 30 (CD 6)
* Psionic Storm changed to: Area Effect 2: Opposing champions take 6 Psychic damage and gain Confused and Grounded for 2 turns. The area of effect increases by 1 for each friendly champion with Attack – Psychic in the area of effect, to a maximum of 5.
* Psionic Storm‘s Nora cost changed from 45 to 30 (CD 6)
* Psychic Blast changed to: Target champion takes 12 Psychic damage. Enemy champions within 5 spaces of target champion take 2 Psychic damage for each friendly champion with the Attack: Psychic ability.
* Psychic Conundrum changed to: Target friendly champion loses up to 12 AP and enemy champions within 4 spaces take Psychic damage equal to 150% of the AP lost (rounded up). Champions successfully damaged this way become Distracted for 2 turns. Champions who are Soultapped also gain Wandering for 2 turns.
* Psychic Conundrum‘s Nora cost changed from 30 to 35 (CD 7)
* Purge‘s Nora cost changed from 50 to 45 (CD 9)
* Pygmy Hippo Stampede changed to: Area Effect 3: 3x Pygmy Hippos with 6 DMG, 5 HP, Crazed Charger, Feeding Frenzy, Loyalty, Initiative 1, Amphibious and Skirmisher are summoned randomly in the affected area.
* Pygmy Hippo Stampede‘s Nora cost changed from 60 to 55 (CD 11)
* Quicken changed to: Target champion is Quickened (The next time this champion makes a basic attack it makes a second basic attack against the same target for 0 AP. This does not stack). If it has Race: Skeezick, you are refunded 5 nora.
* Quicken‘s Nora cost changed from 35 to 40 (CD 8)
* Quickening‘s Nora cost changed from 60 to 55 (CD 11)
* Rain of Blood changed to: Area Effect 3: Opposing champions within the affected area become Bloodied for 4 turns. Friendly champions within the affected area with Race: Vampyre, Bleed or Life Siphon gain 2 AP and gain Bloodseeker for 1 turn.
* Rain of Blood‘s Nora cost changed from 25 to 35 (CD 7)
* Rapid Assault‘s Nora cost changed from 30 to 25 (CD 5)
* Rapid Assault‘s Nora cost changed from 30 to 25 (CD 6)
* Razor Ice changed to: Area Effect 3: Friendly champions with a Frost basic attack gain Attack: Physical, Rend 1 and Savage Exploit for 6 turns. If they already have Savage Exploit, they gain Heart Strike instead.
* Razor Ice‘s Nora cost changed from 30 to 35 (CD 7)
* Reanimate changed to: When target non-Hero non-Eternal champion is destroyed, it respawns with Eternal in the closest space in its owner’s nearest deployment zone at end of turn. Sacrificed champions are not reanimated. This effect is hidden until triggered.
* Reanimate‘s Nora cost changed from 65 to 60 (CD 12)
* Rebound changed to: Area Effect 3: All equipment on champions in the area is destroyed. Enemy champions affected by this gain Ponderous for 2 turns.
* Recall changed to: Target real owned champion is removed from play and returned to the runedock. The next spell you cast costs 70% less nora.
* Recall‘s Nora cost changed from 40 to 25 (CD 5)
* Reckless Summoning‘s Nora cost changed from 40 to 35 (CD 7)
* Red Sand changed to: For 4 turns, target champion takes 3 Fire damage for every AP it spends (max 15 damage per turn).
* Red Sand‘s Nora cost changed from 35 to 25 (CD 5)
* Reflesh changed to: Target champion with Race: Undead is healed for 10 HP and gains Impart. If champion is Race: Skeleton or Race: Zombie, it also gains Grace of the Dead 2.
* Reforge changed to: Target equipped champion has its equipment destroyed and is equipped with a Dragonclaw instead. If the target is a friendly champion, you are refunded 10 nora.
* Reforge‘s Nora cost changed from 40 to 35 (CD 7)
* Refute changed to: The next opposing champion rune played fails and is set to a cooldown of 8. Other copies of the same rune in your opponent’s rune dock are revealed and also set to a cooldown of 8. Your opponent is refunded 50% of the failed rune’s nora cost.
* Regulate changed to: All champions without Race: Fairy have their base stats set to DEF 0, SPD 5, DMG 9 for 4 turns.
* Regulate‘s Nora cost changed from 40 to 35 (CD 7)
* Retreat‘s Nora cost changed from 35 to 30 (CD 6)
* Retrieve changed to: Target friendly champion is returned to the closest deployment zone and is healed for 10 HP.
* Reverberating Blast changed to: Target champion takes 12 Sonic damage. If target champion takes damage, the next closest champion within 3 spaces takes 5 Sonic damage and is Stunned for 2 turns if it takes damage.
* Reverberating Blast‘s Nora cost changed from 55 to 50 (CD 10)
* Righteous Deflection changed to: For the next 4 turns, whenever target champion would take damage from a ranged attack, that damage is dealt to the attacking unit instead. This effect is hidden until triggered.
* Righteous Deflection‘s Nora cost changed from 40 to 30 (CD 6)
* Rip changed to: Area Effect 3: Enemy relics in the area take 15 Physical damage and enemy champions gain -1 SPD for 2 turns.
* Rip‘s Nora cost changed from 35 to 25 (CD 5)
* Ritual of Ashes changed to: For 6 turns, when target friendly champion takes damage from an attack, opposing non-Avatar champions within 5 spaces become Cursed for 5 turns and take 50% of the damage as Magic damage. This effect does not stack and is hidden until triggered.
* Rock Torrent changed to: Target a friendly champion occupying Rock. Opposing champions within 5 spaces of target take 10 Physical damage and spaces adjacent to them becomes Unstable Ground for 2 turns.
* Runic Seal changed to: Your shrine is protected from 50 damage. This spell does not protect Avatars. This effect does not stack.
* Runic Seal‘s Nora cost changed from 40 to 30 (CD 6)
* Sabotage changed to: The next time an opposing relic is deployed within 6 turns, it is destroyed and all enemy champions within 3 spaces of it take 9 Physical damage and are knocked back 2 spaces. This effect is hidden until triggered. This effect does not stack.
* Sabotage‘s Nora cost changed from 35 to 30 (CD 6)
* Sandspout changed to: Area of Effect 3: This area becomes sand. At the end of your turns, all enemy champions within the area are Blinded for 2 turns and all friendly champions become Stealthed for 4 turns, and the area of this spell’s effect decreases by 1.
* Sandspout‘s Nora cost changed from 45 to 40 (CD 8)
* Sapping Beam‘s Nora cost changed from 40 to 35 (CD 7)
* Scapegoat‘s Nora cost changed from 35 to 30 (CD 6)
* Scold changed to: Target champion becomes Scolded for 6 turns. If 4 or more friendly champions with Race: Kanen are in play, target champion also loses all AP.
* Scold‘s Nora cost changed from 35 to 25 (CD 5)
* Sea Song changed to: Target unit gains Fascinate and Deafening Aura for the next 8 turns. If the target unit is Mirefolk, it gains Flourish as well.
* Sea Song‘s Nora cost changed from 40 to 35 (CD 7)
* Seismic Disturbance‘s Nora cost changed from 30 to 25 (CD 5)
* Serkan’s Touch changed to: Target friendly champion gains Twisted Essence, Weary and Cripple.
* Serkan’s Touch‘s Nora cost changed from 30 to 20 (CD 4)
* Shatter changed to: Equipment on targeted champion is destroyed and all champions within 2 spaces become Eviscerated 4. If those champions are equipped, their equipment is also destroyed.
* Shatter‘s Nora cost changed from 30 to 25 (CD 5)
* Shattered Fonts changed to: All champions within deployment range of a nora font take 6 Physical damage and champions that are damaged lose 2 AP.
* Shattered Nerves changed to: For 6 turns, target champion loses 2 HP for each AP that it spends to a maximum of 14 per turn (life is lost at end of turns). This effect is hidden until triggered.
* Shattered Nerves‘s Nora cost changed from 35 to 30 (CD 6)
* Sheoul’s Fireball changed to: Target champion takes 14 Fire damage and is Charred 2. If this kills the champion, the next closest enemy champion within 4 squares takes 10 Fire damage and is Charred 2 and the next closest enemy champion within 4 squares takes 8 Fire damage and is Charred 2.
* Sheoul’s Fireball‘s Nora cost changed from 35 to 40 (CD 8)
* Smite Enemy changed to: Target enemy champion takes 5 Magical damage for each champion with Class: Paladin or Class: Priest within 5 spaces of it, to a max of 25. If the target is killed by this spell, enemy champions within 3 spaces of the champion become Awestruck.
* Snowstorm changed to: Area Effect 4: For the next 6 turns, within the affected spaces, all dirt terrain becomes Snow (Impeding 1), all water terrain becomes ice. All units take 6 Frost damage.
* Snowstorm‘s Nora cost changed from 30 to 35 (CD 7)
* Snowtide‘s Nora cost changed from 35 to 25 (CD 5)
* Soak the Earth changed to: Area Effect 3: All affected spaces become Shallow Water for 5 turns. Friendly units with Amphibious, Semi-Aquatic, or Aquatic within the area gain Mobility.
* Soul Cage changed to: Target champion becomes Paralyzed for 4 turns and opposing champions within 3 spaces become Soultapped for 5 turns. If target champion takes damage, the Paralyzed effect ends.
* Soul Cage‘s Nora cost changed from 30 to 40 (CD 8)
* Soul Feed changed to: Target friendly champion gains Soultap Feedback, Soulseeker and Evasive 3 for 6 turns. If target champion dies while this effect is active, you are refunded 20 nora.
* Soul Feed‘s Nora cost changed from 20 to 30 (CD 6)
* Spell Ward‘s Nora cost changed from 40 to 30 (CD 6)
* Spirit Channeling changed to: Target Hyaenid gains Race: Djinn, Flight, Attack: Magical and +1 SPD. This champion counts as each type of required champion for Serf To Djinn abilities.
* Spirits Within changed to: Target champion becomes Soulrifted (At the end of its turns, this champion loses 5 HP. When this effect is removed, 3 Rift Spirits are summoned in adjacent spaces) for 6 turns.
* Spirits Within‘s Nora cost changed from 40 to 35 (CD 7)
* Split Personality changed to: For 4 turns, whenever target champion makes a basic attack, the damage is prevented and the attacking champion loses HP equal to that damage. This effect is hidden until triggered. After this effect is triggered, it is removed at the end of that turn.
* Spontaneous Growth changed to: Area Effect 2: Champion with Race: Treefolk or Race: Plant gain +5 MAX HP. For the next 4 turns, spaces in area are Vegetation.
* State of Confusion‘s Nora cost changed from 35 to 30 (CD 6)
* Steal Life changed to: Target champion that has 0 AP or is Bloodied loses 12 HP and the closest valid friendly champion heals 12 HP. For each friendly champion with Race: Vampyre in play, you are refunded 2 nora, to a maximum of 10.
* Strength in Numbers‘s Nora cost changed from 40 to 35 (CD 7)
* Strength of Stone changed to: For 4 turns, friendly champions gain Resistance: Physical 2.
* Strip Armor changed to: Until end of turn, all champions gain Defenseless.
* Stunning Repercussion‘s Nora cost changed from 35 to 30 (CD 6)
* Suicidal Attack changed to: Target real champion you own gains +5 DMG, Strike and Pounce. After 4 turns this champion is destroyed.
* Summon Ant changed to: Summon a Polar Ant with Skirmisher and full AP to target space. It is removed from play at the end of your turn.
* Summon Ant‘s Nora cost changed from 75 to 65 (CD 13)
* Summoning Ritual‘s Nora cost changed from 65 to 55 (CD 11)
* Superiority changed to: All champions within 5 spaces of target champion which do not share a race with that champion take 13 Psychic damage. If target champion is Race: Demon, those champions also have -2 DMG for 2 turns.
* Suppress changed to: Target champion becomes Distracted 6 and gains Lumbering for 4 turns and Pacified for 2 turns.
* Swap‘s Nora cost changed from 60 to 55 (CD 11)
* Swiftwind‘s Nora cost changed from 30 to 35 (CD 6)
* Swimming Lessons changed to: For 5 turns, friendly champions have Amphibious.
* Taint changed to: Target champion gains Race: Draksar, Regeneration 3 and Draconic Force. If champion already has Race: Draksar, it also gains Mutation: Horror and Violence Charged 1.
* Tales of Valor changed to: Target champion gains Courage (This unit has +2 DMG (up to 6) and +1 DEF (up to 3) for every 8 HP it is missing). If target champion has Race: Barbarian, it also gains 2 AP.
* Thaw changed to: For the next 4 turns, enemy champions that enter play or are summoned take 4 Physical damage and gain Trail: Sand and Vulnerability: Fire permanently.
* Thaw‘s Nora cost changed from 30 to 35 (CD 7)
* The Ailur Concord changed to: All friendly Jakei gain Precision, all friendly Lonx gain Subsume and all friendly Leoss gain Domain: Vegetation.
* Thorn Collection changed to: Area Effect 3: All spaces within the affected become vegetation for 6 turns, Champions and Relics take 12 physical damage and Shrines take 3 damage. The owner of this spell gains nora equal to 25% of the actual damage dealt by this spell at the end of the turn.
* Thorn Collection‘s Nora cost changed from 45 to 50 (CD 10)
* Threads of Ice changed to: For 3 turns, target champion is encased in Ice Threads. While affected by Ice Threads, target champion is Paralyzed (This champion can not move or use attacks or abilities. This champion has -2 DEF and it loses all AP at the start of each turn. It cannot engage other Champions and loses Paralyzed if it becomes damaged) and takes 50% more Frost damage. This effect is removed if this champion takes damage. For each friendly champion with Attack: Frost in play, this spell is refunded 3 nora to a maximum of 15.
* Throw Bones changed to: Target owned Undead champion is destroyed and Friendly Witch champions gain 2 AP and +2 DMG.
* Throw Bones‘s Nora cost changed from 25 to 35 (CD 7)
* Time Slip changed to: Target friendly champion with Race: Vashal gains Hastened (This unit has +4 SPD) for 3 turns and Zeal: Speed for 6 turns.
* Time Slip‘s Nora cost changed from 30 to 35 (CD 7)
* Tornado‘s Nora cost changed from 40 to 45 (CD 9)
* Tortun Cannon Barrage‘s Nora cost changed from 40 to 45 (CD 9)
* Touch of Death changed to: Target champion gains Vulnerability: Disease and loses 3 HP per turn for 6 turns. If this effect ends or is removed before this champion is destroyed, you are refunded 20 nora.
* Touch of Death‘s Nora cost changed from 25 to 30 (CD 6)
* Touch of Vindrax changed to: Target friendly real champion gains Revere: Vindrax and the closest friendly real champion to target also gains Revere: Vindrax.
* Touch of Vindrax‘s Nora cost changed from 30 to 40 (CD 8)
* Truce‘s Nora cost changed from 40 to 35 (CD 7)
* Tundra Discipline‘s Nora cost changed from 25 to 30 (CD 6)
* Undertow‘s Nora cost changed from 40 to 50 (CD 10)
* Unobstructed View changed to: For 4 turns, all enemy Stealthed champions and relics lose Stealthed.
* Vampirism changed to: Area Effect 3: Friendly champions in target area with Race: Vampyre gain Hunter: Bloodied and Leech Vitality for 6 turns. Enemy champions in target area become Bloodied for 6 turns.
* Vampirism‘s Nora cost changed from 30 to 40 (CD 8)
* Verdict of Derifos changed to: Target champion takes 8 Physical damage becomes Blinded for 2 turns and spaces within 5 spaces of that champion become Sand for 4 turns. If the champion already occupied Sand, it becomes Blinded and gains Wandering for 2 turns instead.
* Vertical Push changed to: Target champion is removed from play and closest friendly real champion gains Font Ignorance for 3 turns. After 3 turns, this champion is returned to play in a random unoccupied location 1-4 squares from the location where it was launched, has its HP adjusted to before it was removed from play and takes 18 Physical damage. If there are no valid locations, the redeployment effect is delayed for 1 turn. This spell cannot target champions with Flying or Earthbound. If the champion is equipped, the nora cost of the equipment is refunded for the equipment’s owner.
* Volcanic Burst changed to: At the beginning of your next turn, all units within 2 spaces of target space takes 15 Fire damage and all affected spaces becomes Shallow Lava for 4 turns. This effect is hidden until triggered.
* Volcanic Burst‘s Nora cost changed from 35 to 30 (CD 6)
* Vortex changed to: Target champion without Planar Bound loses all AP and is moved to the furthest location in its owner’s Shrine deployment zone. If there is no valid location for the unit, it is relocated to the closest available space to the owner’s Shrine or Avatar and becomes Crystallized for 2 turns. The closest friendly real champion to the target gains Font Ignorance for 3 turns.
* Vortex‘s Nora cost changed from 50 to 45 (CD 9)
* Votaev’s Grasp changed to: When target opposing normal-sized champion is destroyed, a copy of it is summoned under your control in the closest friendly deployment zone with Short Lived 2, Initiative 2 and Impenetrable.
* Wake the Dead changed to: For 8 turns, the next time an opposing champion captures a nora globe, 3 Grave Warriors are summoned in the closest available spaces to it. This effect is hidden until triggered.
* Warchief Inauguration changed to: Target champion gains Warchief: Blood Clan and +1 DMG and +5 HP for each Warchief ability it has. Warchief: Blood Clan does not stack. If target champion has Race: Barbarian, it also gains Blood Bond 1.
* Warchief Inauguration‘s Nora cost changed from 25 to 30 (CD 6)
* Waylay‘s Nora cost changed from 40 to 45 (CD 9)
* Weather Harden changed to: Target champion gains Arctic, Tough 1 and +5 max HP. This spell cannot target units that already have Arctic.
* Weather Harden‘s Nora cost changed from 25 to 20 (CD 5)
* Winged Purpose changed to: Area Effect 3: Friendly champions with a Flight or Sigil ability heal for 10 HP and gain Tough 1 and Resilient for 4 turns and have their Sigils triggered.
* Winged Purpose‘s Nora cost changed from 30 to 35 (CD 7)
* Wings of Glory changed to: Area Effect 3: Friendly champions with a Flight or Sigil ability gain 2 AP and gain Pace and Encouraged for 4 turns.
* Wings of Glory‘s Nora cost changed from 40 to 35 (CD 7)
* Wings of Steel‘s Nora cost changed from 30 to 35 (CD 7)
* Winter’s Shroud changed to: For 4 turns, the next time target friendly champion is attacked, the attack misses. When this triggers, 4 illusions of the target are created randomly within 2 spaces of the attacker. This effect is hidden until triggered.
* Winter’s Shroud‘s Nora cost changed from 20 to 25 (CD 5)
* Wish‘s Nora cost changed from 35 to 30 (CD 6)
* Witching Hour‘s Nora cost changed from 35 to 30 (CD 6)
* Zealotry changed to: Target champion gains 3 AP and Bounty Hunter. If target champion has Race: Kanen, friendly champions that share a race with target champion within 3 spaces gain 1 AP and you are refunded 5 nora.
Equipment
* Acid Fang changed to: Equipped champion has Sundered Exploit and Acid Acolyte.
* Akakios’s Blade changed to: Equipped champion gains Flamestrike. If it has Race: Draksar, it also gains Vivify.
* Amareth’s Lexicon changed to: Equipped champion gains Hunter: Equipped and Shielded. If it has Race: Fairy, it also gains Deflect.
* Amareth’s Lexicon‘s Nora cost changed from 25 to 30
* Ancient Elsari Helm‘s Nora cost changed from 30 to 35
* Aurora Lance changed to: Equipped champion gains Purified and Lightseeker. If it has Class: Wizard, it also gains Aurora Lance.
* Aurora Lance‘s Nora cost changed from 30 to 25
* Bag of Boulders changed to: Equipped champion gains Throw Boulder. If equipped champion has Race: Voil, it also gains Toss Equipment (starts on cooldown).
* Bag of Boulders‘s Nora cost changed from 20 to 25
* Bag of Filth‘s Nora cost changed from 30 to 25
* Barbed Vine Leash changed to: When equipped champion moves through normal movement, it loses 1 HP per space. When equipped champion is relocated, it loses 5 HP. Upon equipping, this equipped champion becomes Ensnared for 2 turns. This may only be equipped on enemy champions.
* Betrayal changed to: Equipped champion gains Attack: Physical and Skirmisher. When this champion makes a successful basic attack, it makes a second attack at no cost. This equipment then transfers to a random valid champion with a different controller. If there are no valid targets, this equipment is destroyed.
* Black Pearl changed to: Equipped champion gains Teleport 1. After 6 turns, this equipment is destroyed. When this equipment is destroyed, this champion and all other champions within 3 spaces become Frightened and gain Confused for 4 turns.
* Blacklabel Brew changed to: Equipped champion gains Tough 2 and is Intoxicated. If this equipment is destroyed while equipped to a champion with Race: Dwarf, it becomes Enraged 1 for 2 turns.
* Blade of the Snake changed to: Equipped champion that has a MAX RNG of 2 or less gains +5 DMG, Eternal and Healing Deficiency. If equipped champion is Race: Archdemon, it also gains Unstoppable and Roar of the Fallen. Equipped champion loses 6 HP at the beginning of each of its turns.
* Blight Ring changed to: At the start of each turn, equipped champion loses 3 HP. When equipped champion makes a basic attack, it loses 3 HP.
* Bloodstained Claws changed to: Equipped champion with 2 or less MAX RNG gains Bloodlust and Masochist.
* Bloodstained Claws‘s Nora cost changed from 30 to 20
* Bloodthirsty Blade changed to: This champion gains Multiattack 1 (This champion’s AP cost for making a basic attack is reduced by 1, to a minimum of 2 AP), Skirmisher (This unit can only attack champions and transfigured Avatars), Short-Lived 2 (This unit is Sacrificed after 8 turns), and is Impervious.
* Bog Pearl changed to: Equipped champion gains Fascinate and Impairing Feedback.
* Bog Pearl‘s Nora cost changed from 25 to 20
* Bonesplitter Maul changed to: Equipped champion with Class: Warrior gains Execute, Fearsome Hunter and Exertion 3 (starts on cooldown).
* Bracelet of Mirrors changed to: Equipped champion gains Deflect. If equipped champion has Race: Stitched, it also gains Deception.
* Burning Oak Seed changed to: Equipped champion gains Attack: Fire, Burn 1, and Inhibiting Touch.
* Centaur Banner changed to: Equipped Race: Centaur champion gains Weaken Spells (Friendly champions within 5 spaces take 5 less damage from spells) and Spell Breach. The next non-champion rune played by your opponent from the runedock costs 10 more nora.
* Centaur Banner‘s Nora cost changed from 30 to 35
* Chillshard changed to: Whenever an enemy champion takes psychic damage, they become Chilled for 3 turns. If the equipped champion has Attack: Psychic, it also gains Psychic Blast. If the equipped champion has Attack: Frost, it also gains Grant: Frost Aura.
* Chillshard‘s Nora cost changed from 30 to 40
* Cloak of Ice‘s Nora cost changed from 25 to 20
* Cloak of Long Knives changed to: Equipped champion with Class: Rogue or Ranger has +2 DMG and gains Shadow Shift. If the equipped unit has range 2 or less it gains Shadowstrike.
* Cloak of Skulls changed to: Equipped champion has +2 DEF and gains Bone Fracture. If it has Race: Skeleton, it gains Commander.
* Cloak of Skulls‘s Nora cost changed from 35 to 25
* Cracked Egg changed to: After 6 turns, this equipment is destroyed, the equipped champ takes 10 Poison damage and becomes Poisoned for 3 turns. When this triggers or if the champion is destroyed while equipped, a Constrictor Serpent is summoned to the closest available space under the control of this equipment’s owner.
* Cracked Egg‘s Nora cost changed from 25 to 35
* Crown of Corruption changed to: Equipped champion with Race: Vampyre or Race: Lich gains Prestige, Psychic Compulsion and Corruption. If the champion has Race: Lich, it also gains Essence Claw. If the champion does not have Race: Vampyre or Race: Lich, it gains Faithless, Limbo and becomes Cursed permanently.
* Crown of Corruption‘s Nora cost changed from 35 to 45
* Crown of K’thir changed to: Equipped champion gains Nature’s Blessing 1 and has +1 DMG for each K’thir Forest champion you have on cooldown (to a maximum of 6). If there are 4 or more champions on cooldown, this unit also gets +1 DEF. When equipped champion is destroyed, this equipment is equipped onto the closest valid friendly champion.
* Crown of Petals changed to: Equipped champion has Ponderous and becomes Confused.. If the champion is a Fairy, it gains Impenetrable and Motivate instead.
* Crown of Petals‘s Nora cost changed from 25 to 30
* Crystal Anima changed to: Equipped champion gains Iceguard and Soul Vitality. If it has Race: Elemental, it also gains Soultap Luminescence.
* Crystal Anima‘s Nora cost changed from 30 to 25
* Crystal Spike‘s Nora cost changed from 30 to 35
* Cursed Blade changed to: Equipped champion gains Liability and has -50% DEF and DMG (rounded down).
* Cursed Blade‘s Nora cost changed from 25 to 30
* Cyclops Eye Belt changed to: Equipped champion gains Precision and Detection 3. If it has Race: Cyclops, it also gains Strike.
* Darius’ Favor changed to: Equipped champion with Class: Ranger gains Arrowshot and Declare Target.
* Darkmarsh Blackstaff changed to: Equipped champion gains Spellswallower and Pawn. If it has class Witch, it also gains Corruption.
* Darkmarsh Helm changed to: Equipped champion with MAX RNG of 2 or less gains Stealth and Assassinate 1. This equipment can be dropped as a relic with Darkmarsh Helm and Wieldable.
* Darkmarsh Helm‘s Nora cost changed from 35 to 40
* Demon Shield changed to: Equipped champion gains Arrow Eater. If champion has a max range of 1, it also gains Combat Awareness 1. This may only be equipped on champions with Race: Demon.
* Diamond Mace changed to: Equipped champion gains Power Attack 3 and Hunter: Meek. If equipped on a champion with Race: Voil, it also gains Blinding. If equipped on a champion with Race: G’hern, it gains Resolute.
* Diamond Mace‘s Nora cost changed from 25 to 30
* Dragon God’s Staff‘s Nora cost changed from 30 to 25
* Dragonclaw changed to: Equipped champion gains Dragonclaw (This champion makes a Physical attack at RNG 1 at +4 DMG. If the target is successfully damaged, it becomes Eviscerated for 3 turns). If it has Race: Draksar, it also gains Sweep.
* Dreadeye Symbiote‘s Nora cost changed from 25 to 20
* Dunewalker’s Mantle changed to: Equipped champion gains Domain: Sand and Combat Awareness 1. If equipped champion has max range 2 or less, it also gains Deflect: Sand.
* Dunewalker’s Mantle‘s Nora cost changed from 35 to 25
* Earthshaker’s Bracelet changed to: Equipped Champion gains Tremor and Resistance: Physical 3. If it has race: Cyclops it also gains Tectonic Pulse.
* Earthshaker’s Bracelet‘s Nora cost changed from 35 to 40
* Elite Blade changed to: Equipped champion has +10 MAX HP and +2 DMG. If it has Class: Ranger or Class: Knight, it also gains Reflexes 3.
* Elsari Shackles changed to: Equipped champion has Weighty, Careless, and Earthbound.
* Elsari Shackles‘s Nora cost changed from 30 to 20
* Emergency Kit changed to: Equipped champion gains Melee Specialist 2, Detection 3 and +1 SPD.
* Emergency Kit‘s Nora cost changed from 30 to 25
* Enervating Collar changed to: Equipped champion gains Dispel. If equipped champion has 2 or less MAX RNG, it also gains Energy Thief.
* Enervating Collar‘s Nora cost changed from 30 to 25
* Entropic Clasp changed to: Equipped champion has -1 DMG for every 8 HP it currently has. At the end of its turn, it takes 1 Acid damage with 1 additional damage for every 8 HP it is missing.
* Ethereal Hammer changed to: This champion gains Ethereal Hammer and Attack: Magical. After 6 turns, this equipment is returned to the runedock and its nora cost is refunded.
* Ethereal Mindshank changed to: Equipped champion gets -1 SPD and -3 DMG. After 4 turns, it is returned to its owner’s rune dock and its nora cost is refunded.
* Everfrost Manacles changed to: Equipped champion is Frozen and takes 3 Frost damage whenever it is attacked. If equipped champion is friendly, it also gains Ice Eater.
* Everfrost Manacles‘s Nora cost changed from 25 to 35
* Firelight Gem changed to: Equipped champion gains Iron Will and Solar Flare. If it is Race: Demon Elf or has Attack: Fire, it also gains Flame Prison.
* Firelight Gem‘s Nora cost changed from 25 to 40
* Firk Mask changed to: Equipped champion gains Catalyst: Psychic and Psychic Magnetism. If the champion is Race: Firk, it also gains Mind Siphon.
* Flag of Unification changed to: Equipped champion gains Prestige and Fellowship. If it is Race: Jakei or Class: Monk, it also gains Vigilance.
* Flag of Unification‘s Nora cost changed from 30 to 40
* Flameheart Pauldron changed to: Equipped Size: Small champion with 2 or less MAX RNG gains +2 DMG and Deflect. If it has Race: Demon Elf, it also gains Fellowship.
* Flameheart Pauldron‘s Nora cost changed from 30 to 25
* Flamethrower Engine changed to: Equipped champion gains Flamethrower. If it has Race: Construct or Class: Tinkerer, it also gains Flame Siphon 1.
* Flamethrower Engine‘s Nora cost changed from 30 to 40
* Fleshsewn Helm changed to: Equipped champion has Disease Aura 2, Resistance: Physical 3 and Amplify: Disease.
* Forest’s Embrace changed to: Equipped champion gains Regeneration 2 and Weave Web and becomes Cocooned (This champion is Pacified, Impervious and Immobile. After 3 turns, this champion loses Cooconed and gains +1 DEF, +1 SPD and +2 DMG. This effect does not stack).
* Forge Hammer changed to: Equipped champion with MAX RNG of 2 or lower gains Relic Guardian and Forge Hammer.
* Forge Hammer‘s Nora cost changed from 25 to 30
* Frost Amulet changed to: This champion gains Vulnerability: Frost and Weighty.
* Frost Amulet‘s Nora cost changed from 25 to 20
* Full Plate Armor changed to: Equipped champion has +4 DEF and Resilient. If it costs less than 80 nora, it gains Earthbound and Lumbering. If 80 nora or more, it gains Weighty instead.
* Furry Hat changed to: Equipped champion gains Frost Attack and Toss Equipment (starts on cooldown).
* Furry Hat‘s Nora cost changed from 20 to 25
* G’hern Helm changed to: Equipped champion gains Overseer: Moga 2 and Race: G’hern and loses G’hernbound. If it has Race: Moga, it also gains Surge: Moga.
* G’hern Helm‘s Nora cost changed from 20 to 30
* Ghost Pendant changed to: Equipped champion gains Phase Shift and Soultap Feedback. This equipment can be dropped as a relic with Ghost Pendant and Wieldable. When Phase Shift is activated, Drop Pendant begins cooldown.
* Ghost Pendant‘s Nora cost changed from 30 to 25
* Goading Mask changed to: Equipped champion has Antagonize. If it has Race: Boghopper, it also gains Cackle.
* Granite Bracers‘s Nora cost changed from 30 to 35
* Hammerheart Platemail changed to: Equipped champion gains Scale Armor and +2 DMG. If it has Race: Dwarf, it also gains Unstoppable.
* Harmless Bauble changed to: Equipped champion is Defiled. This champion loses 2 HP at the end of each turn for each unique Cleansable condition that it has (to a maximum of 5 conditions).
* Harmless Bauble‘s Nora cost changed from 20 to 25
* Hate Leech changed to: Equipped champion with a maximum range of 2 gains Life Siphon and +1 DMG. At the start of its turn, this champion loses 5 HP.
* Hate Leech‘s Nora cost changed from 25 to 20
* Heart of Ice changed to: This champion gains Attack: Magical and Frost Nova 3.
* Heavy Crossbow changed to: Equipped champion gains Heavy Crossbow. If it has Race: Dwarf, it also gains Strike.
* Hekatian Blood Draught changed to: Equipped champion with 3 or less MAX RNG gains Melee Specialist 2 and Bloodsport. If equipped champion is Race: Archdemon, it also gains Bloodseeker. If equipped champion is Race: Demon, it gains Blood Magic instead.
* Hekatian Blood Draught‘s Nora cost changed from 30 to 25
* Helm of Chaos changed to: Equipped Size: Small champion with Race: Archdemon or Class: Knight gains Combat Awareness 1, Absorb and Deception.
* Helm of Chaos‘s Nora cost changed from 30 to 50
* Holy Blade of Valdac‘s Nora cost changed from 35 to 30
* Holy Mace changed to: Equipped champion gains Hunter: Wrath.
* Horn of Order changed to: Equipped champion gains Drive and Invigorate 2.. If it has Race: Tortun, it also permanently loses Ponderous.
* Hunter’s Charm changed to: Equipped champion has Trail: Vegetation and Domain: Vegetation.
* Ice Carved Greaves changed to: Equipped champion gains Freezing Discipline and Resilient. If it is Race: Jakei or Class: Monk, it also gains Frost Armor.
* Indignation changed to: Equipped champion gains Cull. If champion has max range of 2 or less, it also gains Energy Thief.
* Keeneye Crown changed to: Equipped champion gains Precision and Strike. If it has Flying or Race: Jakei, it also gains +1 MAX RNG.
* Keeneye Crown‘s Nora cost changed from 30 to 25
* L`ilim’s Boots changed to: Equipped champion Class: Archer gains +1 SPD, Confuse Enemy and Evasive 3.
* Legion Standard changed to: Equipped champion has Motivate. If equipped champion has Race: Draksar, it also gains Prestige and Command: Block. If equipped champion has Race: Skeezick, it gains Fear 3 and Command: Charge.
* Lichbone Staff changed to: Equipped Champion gains Chain Lightning, Death Nova: Electricity and Self Destruct. If it has Race: Lich, it also gains Soulsift 1.
* Lost Grimoire changed to: Equipped champion gains Suppression. If it has Race: Fairy or Race: Elf, it also gains Portent.
* L’usara’s Staff changed to: Equipped champion gains Tempo and Spellswallower. If equipped champion has range 3 or more it also gains Loyalty.
* L’usara’s Staff‘s Nora cost changed from 30 to 40
* Mail of Barbs changed to: Equipped champion with Race: Leoss gains Abuse Charged 3, Attack Charged 2, and Charged Attack.
* Mammoth Club changed to: Equipped champion gains Mammoth Club. If it is Size: Large and has max range of 2 or less, it also gains Crushing Blow. If it is Size: Small, it has -2 SPD.
* Mark of Kiergana changed to: When equipped champion is attacked, the attacking champion gains 1 AP. If the attacking champion has Race: Kanen, the equipped champion has -1 DEF for the attack. When equipped champion is destroyed, this equipment is equipped onto the closest valid enemy champion to this equipment’s owner.
* Mark of Kiergana‘s Nora cost changed from 35 to 25
* Mind Orb changed to: Equipped champion gains Mind Lock. If the champion is Race: Firk, it gains 2 AP on equip and gains +1 DEF and Noetic Mind instead.
* Mind Orb‘s Nora cost changed from 20 to 30
* Moga Magnet changed to: Equipped champion gains Gravity Well and Magnetic Pulse.
* Moga Rumble Pack changed to: Equipped champion gains +1 SPD. If it has Race: Moga, it also gains Scrapper.
* Molten Cloak changed to: Equipped champion gains +1 DEF, Attack: Fire, Inhibiting Touch and Damage Shield: Fire 3.
* Murder changed to: Equipped champion gains Strike and Attack Charged 1. If it has Class: Archer or Class: Rogue, it also gains Nora Thief
* Nefari Mind Tomb changed to: Equipped champion gains Nora Induction and Backlash. When equipped champion is destroyed, this equipment is equipped onto the closest valid enemy champion to this equipment’s owner.
* Night Blade changed to: Equipped champion gains Precision and Heart Strike. If the champion is Race: Archdemon, it also gains Enervating Touch. If the champion is Race: Imp, it gains Life Siphon instead.
* Night Blade‘s Nora cost changed from 25 to 20
* Oaken Mace changed to: Equipped champion gains Oaken Mace. If it has Race: Garu, it also gains Toss Equipment (starts on cooldown).
* Pestilence changed to: Equipped champion gains Hunter: Meek, Heart Strike and Rotting Blows.
* Phoenix Anklet changed to: If equipped champion would be destroyed, this equipment is destroyed instead and the champion is set to full HP, gains Flying, Immortality, and Short Lived 1.
* Phoenix Anklet‘s Nora cost changed from 40 to 45
* Processing Collar changed to: Equipped champion gains Careless and loses 4 HP after it uses any ability (including attacks).
* Protean Chains changed to: Equipped champion gains Lumbering and Pariah. If the equipped champion has Race: Dragon or Race: Beast, it instead gains Vivify and Multiattack 1.
* Providence changed to: Equipped champion with a range of 3 or less and with Class: Warrior or Race: Leoss gains Hold the Line, Vigilance, Barricade.
* Providence‘s Nora cost changed from 30 to 25
* Quarry Mark‘s Nora cost changed from 20 to 25
* Rage Band changed to: Equipped champion gains Violent. If champion has max range 2 or less, it also gains Enrage 2 and Unstoppable.
* Rage Band‘s Nora cost changed from 25 to 30
* Reaper’s Blade‘s Nora cost changed from 40 to 45
* Rejuvenation Ring changed to: Equipped champion gains Growth 4. At the start of each turn, this champion heals 3 HP. When this champion makes a basic attack, it heals 3 HP.
* Reverberating Bracelet changed to: Equipped champion gains Void Shield. If it has Class: Monk or Race: Salaman, it also gains Sonicburst.
* Rugolth’s Fist changed to: Equipped champion gains Rugolth’s Fist (Non-Flying enemy Champions within 4 spaces take 12 Physical damage and lose all AP. This damage ignores DEF). If equipped champion has Race: Dwarf, you are refunded 10 nora.
* Sacred Tundra Amulet changed to: Equipped champion with Race: Jakei gains Encouraged. Equipped champion with Race: Lonx gains Assault. Equipped champion with Race: Yeti gains Protective.
* Sacred Tundra Amulet changed to: Equipped champion with Race: Jakei gains Encouraged. Equipped champion with Race: Lonx gains Assault. Equipped champion with Race: Yeti gains Protective.
* Sacrificial Dagger changed to: Equipped champion gains +2 DMG and Psychotic Break. If equipped champion has Race: Vampyre, it also gains Blood Knowledge.
* Sacrificial Dagger‘s Nora cost changed from 30 to 35
* Scepter of Onus changed to: Equipped champion gains Spellswallower and Radiant Blow. If it has Class: Wizard or Race: Imp, it also gains Flameburst.
* Scorched Earth changed to: After 6 turns, this equipment is destroyed, the equipped champ takes 10 Fire damage and becomes Charred for 3 turns. When this triggers or if the champion is destroyed while equipped, a Young Naria Seedling is summoned to the closest available space under the control of this equipment’s owner.
* Scorched Earth‘s Nora cost changed from 20 to 35
* Scythe of Gore changed to: Equipped champion gains Frightful Blows. If it has Race: Kanen, it also gains Multiattack 1.
* Scythe of Gore‘s Nora cost changed from 30 to 35
* Seed of Potential‘s Nora cost changed from 25 to 30
* Serpentor Scale Armor changed to: Equipped champion gains Heart Strike. If equipped champion has max range of 2 or less, it also gains Zeal: Speed and +1 DEF.
* Serpentor Scale Armor‘s Nora cost changed from 25 to 35
* Sheoul Brand changed to: Equipped champion has -2 DMG and gains Trail: Fire Wall and Mobility.
* Sheoul Firebow changed to: Equipped champion gains Sheoul Firebow (This champion makes a Fire attack at RNG 3-5 at +2 DMG) and Hunter: Quick. If it is Race: Demon Elf, it gains Declare Vengeance.
* Shield of Darkness changed to: Equipped champion has +1 DEF and gains Oblivion Shield. If equipped champion has Race: Vampyre, it also gains Siphoning Aura.
* Shield of Flame changed to: Equipped Size: Small champion gains Death Nova: Fire 2 and Fire Feed. If equipped champion is Size: Small and has max 2 or less range, it gains Flame Armor.
* Shield of Thorns changed to: Equipped Champion gains Block 1 and Spike Nova 3.
* Shredding Bracelet changed to: Whenever this champion activates an ability, it loses 2 HP and a Blood Ball worth 6 HP is created on an adjacent space. When equipped champion is destroyed, this equipment is equipped onto the closest valid enemy champion to this equipment’s owner.
* Shroud of Al’Mara changed to: Equipped champion with Class: Priest or Shaman gains Divert and Cleanse.
* Shroud of Al’Mara‘s Nora cost changed from 25 to 30
* Skeezick Blade changed to: Equipped champion gains Skeezick Blade (This champion makes a Physical attack at RNG 1. If successfully damaged, the target becomes Eviscerated for 3 turns and Inhibitied). If champion has Race: Skeezick, it also gains Decapitating Blow.
* Skeezick Blade‘s Nora cost changed from 25 to 20
* Skystorm Spear changed to: Equipped champion gains Portal Dancer and Swap 2. If it has Class: Knight, it also gains Lightning Storm 3.
* Slaver’s Whip changed to: Equipped champion gains Drive. If equipped champion is Race: G’hern, it also gains Command: Charge. If equipped champion is Race: Voil, it gains Command: Block instead.
* Slaver’s Whip‘s Nora cost changed from 30 to 45
* Snaptooth Helm changed to: Equipped champion gains Ferocious Bite and Damage Shield: Physical 3.
* Snowkite Messenger‘s Nora cost changed from 25 to 20
* Soul Reaver changed to: Equipped champion is Cleansed. On deploy, enemy champions within 5 spaces are Cursed, Defiled and Branded for 5 turns. If equipped champion has Class: Paladin, it gains Truthseeker. If equipped champion has Race: Undead, it also gains Frightful Blows.
* Spike changed to: Equipped champion with 2 or less MAX RNG gains Tough 2. If it is Race: Cyclops, it also gains Battle Leader.
* Spinner’s Greaves changed to: Equipped champion gains +2 DEF and Cocoon . If it has Race: Arthropod, it also gains Pull.
* Spirit Stone changed to: Equipped friendly champion has the AP cost of its non-basic attacks lowered by 1 to a minimum of 1. Equipped enemy champions have the AP cost of non-basic attacks increased by 1.
* St. Semmir’s Brew changed to: Equipped champion is Cleansed and is Intoxicated and gains Purified. If this equipment is destroyed while equipped to a Dwarf, it becomes Enraged 1 for 2 turns.
* Staff of Ascendance‘s Nora cost changed from 30 to 40
* Staff of the Solstice changed to: Equipped champion with Class: Priest or Shaman has Heal Mass 2 and Divert.
* Star Catalog #16 changed to: Equipped champion gains Frost Acolyte and Frost Aura 3.
* Star Catalog #16‘s Nora cost changed from 35 to 40
* Static Bracelet changed to: Equipped champion gains Storm Acolyte, Catalyst: Electricity and Static Aura.
* Sunder Axe changed to: Equipped champion with a MAX RNG of 2 or less gains Sunder 2. If equipped champion has Race: Barbarian, it also gains Barbaric Assault.
* Tempest Crown changed to: Equipped champion gains Immortality and Prestige. If it has Race: Lich, it also gains Lightning Storm 3. If it is Race: Voil, it gains Dread.
* Tempest Crown‘s Nora cost changed from 35 to 30
* Thunder changed to: Equipped champion gains Explosive Attack 2 and Cull. If it has Race: Tortun, it also permanently loses Ponderous.
* Thunderaxe changed to: Equipped champion has Paralytic Feedback and Chuck: Thunderaxe. If the champion is Race: Minotaur, it also gains Portal Blast.
* Tidemaster’s Bandoleer changed to: Equipped champion gains Domain: Water, Amphibious, and Trail: Water.
* Tome of Faded Souls changed to: Equipped champion gains Deconstruct. If it has Race: Stitched, it also gains Spell Charged 1 and Charged Attack.
* Tome of the Arcanis changed to: Equipped champion with Class: Wizard gains Teleport 1, Mindwipe Aura 1, Tempo and Grant: Flight.
* Traitorous Helm changed to: Equipped friendly Race: Demon champion gains Noble Sacrifice, Transfer Life 1, Pariah, and Short Lived 2. When this champion dies, the closest enemy champion within 8 spaces gains Surge: Demon, becomes Possessed and Defiled for 3 turns, and gains Chasm Walker for 4 turns.
* Traitorous Helm‘s Nora cost changed from 30 to 35
* Turtle Shell changed to: Equipped champion gains Turtle, Scale Armor, and Ponderous.
* Twisted Emerald changed to: Equipped champion gains Confuse and Twisted Essence.
* Vendetta changed to: Equipped champion gains Spell Aegis and Lightning Blast. If it has Race: Lich, it gains Soulharvester 1.
* Vendetta‘s Nora cost changed from 30 to 25
* Vial of Holy Water changed to: Equipped champion is healed for 10 HP and gains Trail: Hallowed Ground. If this equipment was equipped from the runedock and equipped champion has Class: Paladin, it also becomes Shielded while equipped.
* Vial of Holy Water‘s Nora cost changed from 35 to 25
* Vindrax Scale Shield changed to: Equipped champion has +1 DEF and gains Resistance: Physical 2.
* Vindrax Scale Shield‘s Nora cost changed from 25 to 20
* Virtue changed to: Equipped champion gains Cleansing Aura and Empathy. If it has Class: Priest, it also gains Heal Mass 3.
* Virtue‘s Nora cost changed from 25 to 20
* Widowmaker changed to: Equipped champion gains Widowmaker. If equipped champion has Race: Demon Elf or Race: Arthropod, it also gains Dead Eater.
* Wildeye Bracers changed to: Equipped champion gains Blundering and becomes Scolded. After the equipped champion has used 4 abilities, it also gains Reckless.
* Wildeye Bracers‘s Nora cost changed from 30 to 25
* Withering Fern changed to: At the start of each of its turns, this champion loses 3 HP and permanently loses 1 DEF.
* Wounded Kitten changed to: After 6 turns, this equipment is destroyed, the equipped champ takes 10 Physical damage and becomes Eviscerated for 3 turns. When this triggers or if the champion is destroyed while equipped, a Young Mountain Lion is summoned to the closest available space under the control of this equipment’s owner.
* Wraith’s Tear changed to: Equipped champion gains Tormented. If it has Race: Spirit or Race: Vampyre, it also gains Sonic Roar.
* Writ of Al’mara changed to: Equipped champion gains Empathy and Ritual of Healing. If equipped on a Priest, it also gains Lay Hands. If this equipment is destroyed, this champion permanently gains Pariah and Helpless.
* Writ of Al’mara‘s Nora cost changed from 35 to 25
* Yetihide Cape changed to: This champion gains +1 DEF, Immunity: Frost, Hidden: Arctic and Frost Cone 2.